Procedural Landscape from a Plane - Blender Tutorial

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  • Опубликовано: 19 окт 2024

Комментарии • 60

  • @nodesandnoodles
    @nodesandnoodles  Год назад +6

    I made a little mistake in this video at 1:01:45
    In the PBR Texture Sets, the Heightmap result should be MULTIPLIED by the scale value, not divided,
    so the three Math nodes after the Heightmap Texture and Separate RGB should be Multiply - Add - Multiply.

    • @Mranshumansinghr
      @Mranshumansinghr Год назад

      There is a small confusion in your Procedural Tiles and Bricks UV Grid for Blender - A Tutorial Series - Part 4 video. I can not seem to get the smooth edges to the Square tiles. It works fine in your Nodes, But when I create it from your video the curve gets shifted to the center of the tile. Just wanted you to know.

  • @alexismejiasdepexproP510
    @alexismejiasdepexproP510 2 месяца назад +1

    genial y liviano!

  • @3DKLUB
    @3DKLUB Год назад +1

    thanks for the tut!

  • @mourece
    @mourece Год назад +2

    Amazing as usuall! : D Thanks for share all this!

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      Cheers Mauro and thank you for watching!
      Have a good one.

  • @mprayagraj
    @mprayagraj Год назад +1

    yayy will follow it

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      Excellent! I hope you enjoy it.
      Thanks for watching!

  • @penelopesaladfingers426
    @penelopesaladfingers426 Год назад +1

    wow what a brain ! amazing

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      Thank you very much! Too kind.
      I'm happy you liked the video and thank you for watching.

  • @johnisaac8483
    @johnisaac8483 11 дней назад

    Hi! Great video, I have a problem. After connecting the textures, when I connect the displacement, it changes all the geometry. It seems like the displacement of all the textures affects each other, and I haven’t been able to make it look right. Thanks again.

    • @nodesandnoodles
      @nodesandnoodles  10 дней назад

      Hi there. Thank you.
      I'm not sure what's going wrong. Could the displacement be too strong?

  • @TheMokeleMbembe
    @TheMokeleMbembe Год назад +1

    I have a question: when you set up a displacement, what is the advantage of using an additional multiply node (to multiply height by, like , .15) instead of just using the "scale" value on the displacement node itself?

    • @nodesandnoodles
      @nodesandnoodles  Год назад +2

      That's so I have individual control over each height source contributing to the displacement.
      If I, for example, connect the ground height to displacement and adjust the scale of the displacement node, and then connect the trees and water heights, they will have to be much greater than they really are to compensate for being scaled down by the Displacement node.

  • @littledemo3605
    @littledemo3605 Год назад +1

    Can u please how to optimize the landscape procedurally for video games?

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      Hey there! Thanks for watching.
      For games, I would bake the procedural trees heightmap and combine it with the leaves heightmap.
      Make the water a separate object (a simple plane) instead of trying to displace the landscape.
      I can't think of anything else right now but I'll let you know if something occurs to me.

  • @neonasheed4490
    @neonasheed4490 Год назад +2

    i have a question: when i set up my noise texture for the displacement, I use the same amount of scale as yours in the video but it look different. it look it has more noise then yours. what do you think happen there?

    • @nodesandnoodles
      @nodesandnoodles  Год назад +1

      Hi there!
      Scale your plane down by half. You can either;
      scale the plane in Edit mode,
      or scale in Object mode and then Apply the scale.
      That should make your plane look like mine.

    • @neonasheed4490
      @neonasheed4490 Год назад +1

      @@nodesandnoodles it fixed! THANK YOU!!!!

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      @@neonasheed4490 perfect! Glad to hear it.
      You're welcome.

  • @Wakasamaa
    @Wakasamaa Год назад +1

    really nice tutorial ! I have some struggle at 55:00 because when I plug my tree mask to the math node juste before the water mix, the displacement get f*ck up and change my moutain, I have to rework the "forest" mask I guess

    • @nodesandnoodles
      @nodesandnoodles  Год назад +1

      Thank you!
      Does it change only the mountains or does it affect the forests and mountains?

    • @Wakasamaa
      @Wakasamaa Год назад

      @@nodesandnoodles it affect the mountain and the forest and make them into long sharp peak

    • @nodesandnoodles
      @nodesandnoodles  Год назад +1

      @@Wakasamaa ok. The forest height mask should be made by subtracting the Rock Z Mask from the Forest Z Mask. That should fix the mountains.
      I'm not sure about the long peaks though. Try the Mask fix for now and we'll see how we do.

  • @_JonathanTait
    @_JonathanTait Год назад +1

    Im not even going to watch till the end before giving a thumbs up.

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      Thank you Jonathan!
      I appreciate it and I'm glad you like the video.
      Cheers!

  • @louisdavis1370
    @louisdavis1370 Год назад

    So at some point my water layer went funny and has some streak reflection. I'm going to run it fresh from the top and see if I can spot the issue. It happened during pbr setup for sure but I am not sure when

    • @nodesandnoodles
      @nodesandnoodles  Год назад +1

      Streaky reflections? I'd need to see a screenshot or something to figure out what's going wrong.
      Good luck with the rerun. I hope it works out more smoothly.
      Give me a shout if you need help.

  • @louisdavis1370
    @louisdavis1370 Год назад +1

    lets go

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      Strap in Louis! It's a big slice of time!

    • @louisdavis1370
      @louisdavis1370 Год назад

      ​@@nodesandnoodles i follow at a pretty good pace but i am in 3.4 so I may have to refer to the manual

    • @nodesandnoodles
      @nodesandnoodles  Год назад +1

      You should be ok. One big thing to look out for is the place where you give names and defaults to a custom node's input and output sockets. Look for the "Group" tab in the N panel when you're editing a custom node.

    • @louisdavis1370
      @louisdavis1370 Год назад +1

      @@nodesandnoodles i immediately fall off as In am not getting displacement. my plane is subdivided 10 times and I am just at a loss
      .. I'm in the fifth minute

    • @nodesandnoodles
      @nodesandnoodles  Год назад +2

      @@louisdavis1370 check the N panel in the node editor.
      Options tab
      Settings
      Surface
      Displacement
      Make sure that's set to Displacement Only.

  • @kevinjordan1817
    @kevinjordan1817 Год назад +1

    i need help, iam at the 53 to 54 minute mark the part where you need to subdivide the plane so the tree height would show up, it didn't work for me no mater how many I subdivide it didn't work. i even tried to subdivide it to 6 but then my blender crash 🤣

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      Hi Kevin. Have you tried using Adaptive subdivision? That will give you more subdivision in the areas closer to the view point. Remember to switch back and forth between Solid and Rendered view to refresh the subdivision.
      To avoid the crashing, try using a smaller plane (mine is 1x1) just remember to Apply the scale if you scale in Object mode.

    • @kevinjordan1817
      @kevinjordan1817 Год назад

      @@nodesandnoodles i did use adaptive subvdivision, its still didn't work on me but is It possible because i use different version of blender? i use the blender 3.4.1

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      Do you get any displacement at all? Is the landscape displaced?

    • @kevinjordan1817
      @kevinjordan1817 Год назад

      @@nodesandnoodles yes the landscape is displaced, only the tree doesn't.

    • @nodesandnoodles
      @nodesandnoodles  Год назад

      @@kevinjordan1817 try connecting only the trees height to the displacement. No landscape or water or anything.