Honestly, I think the late game should actually be pretty easy. The early game will probably be a complete bitch and will compete with the later missions of this video, but some of those Imperial Guard vehicles are fucking insanely strong
@@DaveyGunface the holdout mission against the orks (I think it is called between hammer and anvil) will be a bloody nightmare, but apart from that it should actually be doable using vehicles. You will only have to micro your heart out in the beginning when you only have guardsmen so that might suck
@@darthplagueis13 oh the disorder campaign as a whole would be much harder I think. I didn't even factor that one in. Starting with the ork missions you mentioned to the part where you have to destroy the landraider (aka you are on a timer) it seems really hard if not impossible to do.
@@DaveyGunface the very first mission is a bitch and i honestly don't know how to control big crowds of militarum without utilizing chimera APCs and using buildings as cover both in offensive and defensive.
Though the IF are certainly no pushovers when it comes to sieges, the Iron Warriors are the siege specialists par excellence. Maybe there's a little hazard stripe underneath the Blood Raven red.
17:45 now i have this image in my mind about a imperium commander having all this trouble of planing just for everything he plan be throw into the vacuum because one of his weapons miss a target and got another one that would also secure victory
damn i was really excited to see you attempt to save those 2 lone guardsmen that walk into their death moments after they are transferred to your command in 'Into The Maw', but seeing how challenging the run already is - understandable, have a nice day
I actually did save those two, but once you save them it’s evident they’re not supposed to be alive because they just kind of fucking sit there, forever. It’s weird
@@jordanmanley9172 Huh. Yeah that's weird, both in the Genocide and this playthrough the Guard just kind of sat there diddling their thumbs the second I saved them for all eternity. Not sure if that's a common bug or not but in all of my playthroughs that's never happened for me.
@@DaveyGunface Huh, every single playthrough on my PCs gave command to me. Infact, I got my girlfriend into Warhammer and she just played that mission. I warned her on how to save them (as her favorite faction is sisters/guard(she's gonna hate soulstorm)) and she got command of them too. Are you playing the steam version or a disk version?
@@jordanmanley9172 It's on Steam, but just so you know that I'm not bullshitting you I found the exact timestamp I "rescued them" in the footage. Really strange. imgur.com/a/1dRyABK
I tried to beat dark crusade as stubbsie deathless, failed miserably, then tried to count losses, death count finished at appr 298 brave soldiers of the Imperium died bravely from BRILLIANT pathfinding and my miscontrol.
Cheer up, your beloved by your troops, are on the fast track to promotion as the new governor of the planet and will likely be incredibly popular and influential within your subsector in no time.
I know, the video is long done with, but you can increase the vehicle cap by building the Machine Cult. For every one you get +2, allowing you the max vehicle cap even from the first mission its available
Heh, amusing how this came out just as I found Space Marine 2 was confirmed to be in development after too many years. Warhammer 40k resurfacing, let's goooooo
huge fan of wh40k lore and designs tho i haven't actually played any game or the actual tabletop game of 40k but love to see the content on the channela nd hope you do more runs of this game
NGL that squiggoth situation had me dying of laughter and also the boss fight reminds me of how much duct tape the coding of the older games code is held by
I remember that the first time I played dawn of war 1 I didn't know that weapon upgrades were a thing. Good times also I remember that landspeeder micro was my go to strategy because you could just jump them out the second they get damaged, and their guns stack really well for some strange reason even against vehicles
I won't lie, I had the video unlisted and was going to proof watch it tonight, and then I saw the new WH40K game reveal and I just immediately uploaded it lol
Looking back on this game with a greater knowledge of 40k lore, it's almost staggering how casual it is with Space Marine lives... and how under-powered it presents them as. In lore, if you present a Space Marine with a Leman Russ tank... he will quite literally rip it apart. In this game, a single Leman Russ will tear apart squads of space marines. And a force of 100 space marines is enough to conquer whole planets, while we're presenting frequently pretty close to that number on a single battlefield, vs. a pretty similar number of orcs. Funnily enough I think the IG / Orc balance is pretty close to lore accurate, but in order to be lore accurate for space marines, you'd basically be recruiting individual marines that had the same HP and damage a whole squad does here... which would basically be super cool and probably super-frustrating at the same time.
Yea the reason it is not lore friendly is the same as in the tabletop: Balance. If a Marine were as strong as they are according to lore they would have to be super expensive, capped at very low numbers and orks or guard would need to blot out the map. Doesn't sound like a very fun gameplay experience tbh. I mean it is even worse with custodes in the tabletop. There was a battle were 1000 custodes killed 100.000 orks or sth like that and only 3 custodes died. It sounds cool but imagine having to bring 100 orks to kill a single enemy unit the game would be unplayable. If you want a somewhat lore accurate representation of Marines and Terminators I can recommend you the games Space Marine and Spacehulk Deathwing.
@@Max-sz9ez I agree to some extent. IMO Custodes shouldn't be a playable faction in tabletop - or should be hideously expensive. I think the way that games can kinda start synchronizing lore with gameplay is to concede that they'll have to focus on individual marines rather than squads. Still out-of-proportion compared to what it could/should be but would still be a lot closer in gameplay balance terms to what the lore says a Space Marine should feel like. Fundamentally a Space Marine should feel like a god of battle and their primary weakness should be their low numbers and inability to be everywhere and cover the map.
@@SittingOnEdgeman so you would basically remove custodes as a playable faction and make marines play like custodes do now? That is actually a good idea even though I love the golden boys
@@SittingOnEdgeman That means an ork player would have to buy 15 times as many figurines if they wanted to compete against a SM player. This is ridiculous, both for the ork player and for GW. Also, gameplay-wise, a squad fighting a single guy doesn't work as much as a squad vs another squad. There are so many reasons why you shouldn't balance the games on the lore I can't begin to list them all, but the main one is that the lore is pure absurdity. You don't need to faithfully reproduce the lore to convey its feelings. Sure, a lot of SM die in DoW, but they are still individually one of the best infantry units, very versatile and with high morale and they're only the base unit of their faction. DoW was my introduction to W40K as a kid and even knowing nothing about the lore at the time, I instantly got that the marines were this super elite,ultra powerful guys even though they get beaten by a squad of slugga boys in melee.
@@lhumanoideerrantdesinterne8598 My response is, "then change the lore" or "create a new universe for either the lore or the tabletop". The lack of synchronicity between the two is jarring. Either the universes should be dissociated or the lore and gameplay should be synchronized to some bare-minimum extent.
Great video, side note: I find it crazy that out of the 4 people I've heard do these "can you beat" (Including you) challenges all 4 sounded the same. Nothing wrong with that I jus don't know if it's just more or not.
At least you weren't playing Necrons to make this challenge even more dreadful. Either way it's pretty impressive to see it be done. Hats off to you for enduring it!
@@catlife6027 In dark crusade their mechanics are that they are really fucking tanky and able to resurrect their units. The way this is "Balanced" is by making the necrons really fucking slow.
Had you considered looking at some of the speedrun methods for doing these levels? There are some really quick and easy ways to clear some of the missions, if done clean some levels like The Chapel can be finished in about 5 minutes. You'd have to slow up a bit for avoid some casualties but the method would be pretty easy to adapt in some cases. Also the game breaking bug you mentioned with saving and loading; its easy enough to fix AND can be used to break the AI if done at the right time! Its a little hard to explain but basically the game doesnt record actions/orders properly on save, so when you load up the units kinda just stand around confused!
A lot of them came close to working but since a lot of them utilize Speeders or Assault Marines, getting through without casualties ended up being just as brutal as actually playing through the mission normally. That last part is good to know, I looked it up online and didn't see anything relating to it so I'm glad to hear I'm not just entirely cursed.
@@DaveyGunface FWIW I think some of them could be adapted buuuuutt do you really want to put yourself through all of that again just to see if something can be done a little quicker? :) It would also mean doing Mission 4 again with the Squiggoth and the Whirlwinds which.... I mean nobody should have to do that once let alone twice! Fun video!
Dawn of War deathless with that pathfinding and squad AI? You mad man! No camera zoom mod? No distance fog mod? You absolute mad man! Jokes aside i love Dawn of War 1 with all my heart, but it has some issues
Wait, you can move the fog further? I've read somewhere that the fog is defined on per-map basis so it's basically edit every map or forget it, so I didn't even try
I’m here only 28 minutes from being posted, but I gotta go to sleep because sleep helps calm down the voices in my head and I forever live in Spain without the S because multiple girls talk to me but non of them a flirting. Now that I said the funny dark humor I require the heart.
You should do this challenge with the homeworld games since your units carry over from mission to mission. I'd the no units dying rule is to much maybe change it to no constructed units dying since you can capture enemy vessels.
I was going to say "those are space marines, of course they can win without dying, try guardsmen next time" but then I saw that you have a winter assault deathless video too.
I independently started this same challenge, and am struggling because I was trying to avoid building destructions. But, with building destructions being OK, maybe it is much easier. EDIT: Pro tip for the 2nd mission, you can shoot the unit generating ork buildings over the fence or across the water with scouts hidden.
Now do this challenge in Soulstorm, as the Necrons. Those Eldar will put those low IQ orks to shame. Ive already lost my mind after defeating the Eldar. I cant imagine the exquisite pain that would come from trying to do deathless as well.
Necrons are op, I easily rolled on the every faction in the campaign even on the higher difficulty. Playing with imperial guard or Tau would be much harder.
@@51dodoc Necrons are slow moving while the Eldar are extremely fast. By the time you destroy one webway assembly they've already built a bunch of others and a bunch of hidden ones. Compare that to other factions that move much faster and could curb the eldar's development before they become OP. I did that with the necrons but thats only viable for the necrons in the early stages of the game. As for unit strength, a good portion of the eldar units are actually stronger than the necron ones (especially higher end ones like Khaine). Correct me on that if i got it wrong. Oh and back to the assemblies, you cant even see them unless you use wraiths. That unit has very little HP and is prone to dying. Yes i know you can be strategic with its invisibility but its still prone to dying a lot. As if that wasn't enough the bone singers are slippery bastards who can save their faction's ass by building yet more webway assemblies and webway gates in quick succession while also hiding them. They also have quite a bit of hp. But yes, you can beat them (cheesy strats like flayers deep striking into a base are useful) but its a very long and painful game of attrition. So it looks to me like the eldar are a hard counter to the necrons.Very fitting since in lore the Old Ones created the eldar to fight the necrons in the war in heaven. Doesn't make it any less mind numbingly painful to fight them though.
@@kingbyrd.1512 I had an easier time defeating the Eldars than chaos to be honest, sure Necrons are slow but you can teleport your units to any building to counter the Eldars harassment strategy and once you get your relic units and the nightbringer it's just a matter of patience before you wipe them out. Agree that it's a bit too long thought but it's not really hard.
It is actually possible to make the Deamon Prince stuck in a mountain if he performs a certain animation near a mountain, I don't remember if it's a finisher animation or a base attack, but I managed to pull it off 2 times in my playthrough at Insane, it's the easiest way to kill the Daemon Prince
I almost respect it in the most depressing way, no matter what the computer gives up, it will probably fail but it WILL try to kill everything you own with an immobile building.
I haven't seen the video yet, but it is possible, i did it a long time ago. I did it because in the lore of the Tartarus campaign, Angelos only brought a little over 150 space marines (veterans, battle company and scouts). Fighting thru everything the game puts up against you, if you play without tactics, you will lose more than a company. Finally: I love that you did this, this is a lore friendly way to play the campaign and it's not easy, cause, why the work of an Angel of Death would be easy? Their duty is death, either the death of the enemy or their own death. Ave Imperator brother!
So yeah, in case anyone has not seen Saint Jam's video on this challenge, it is possible to save every person under your control as well as nearly every person under your Ally NPC's control as well. I would highly recommend. After you finish this of course.
Death is not dishonor. A meaningless death is worse than dishonor. But to not die? That carries with it the honor of serving the Emperor once more. You... you have brought honor to many Astartes today.
You know in all truthfulness, while making this video there was a fucking breastmilk scandal and at this point I can't even question the decisions there anymore. It's just par for the course.
I've done this, my first playthrough strat: turtle at spawn until I have terminators researched, then roll predators and terminators in to wreck everyone
Not a single space marine died, truly the emperor's finest.
The blood ravens stole the enemy’s ammo before they could fire
Meanwhile the imperial guard calls 90% deshalb rate a glorious victory.
Not a single guardsmen underneath their command dead, not a single servitor dead, truly the emperors finest conservationists.
@@AbstractTraitorHero that is something one would more expect from the salamanders or the lamenters
@@Team__T oh no not at all, I expect all but one of the lamenters to end up dead by the end of their campaign... Poor guys...
Well Winter Assault Deathless is definitely gonna be a lot of fun
Honestly, I think the late game should actually be pretty easy. The early game will probably be a complete bitch and will compete with the later missions of this video, but some of those Imperial Guard vehicles are fucking insanely strong
@@DaveyGunface the holdout mission against the orks (I think it is called between hammer and anvil) will be a bloody nightmare, but apart from that it should actually be doable using vehicles. You will only have to micro your heart out in the beginning when you only have guardsmen so that might suck
@@Max-sz9ez Well... the missions AS the Orkz might get a bit tricky, too.
@@darthplagueis13 oh the disorder campaign as a whole would be much harder I think. I didn't even factor that one in. Starting with the ork missions you mentioned to the part where you have to destroy the landraider (aka you are on a timer) it seems really hard if not impossible to do.
@@DaveyGunface the very first mission is a bitch and i honestly don't know how to control big crowds of militarum without utilizing chimera APCs and using buildings as cover both in offensive and defensive.
Play Necrons
troops don't die they just teleport back to the tomb to be rebuilt
deathless run accomplished
Doesn't count, they are still defeated
These are Oldcrons, they do not automatically teleport, they lie in pieces on the ground waiting to be resurrected.
In theory even in game they don't die. You can resurrect thier bodies form the ground and bring them to life.
Every space marine in this playthrough
"The player protects!"
**Blam** *Emperor* protects heretic
Praise the player and strike down his foes!
“Not even a single Guardsman can die”
Welp this challenge is over.
"A single guardsmen can't die"
**1 second later**
"Mission failed we got it next time"
@@luangomes2431 very generous timing on that tbh
If they can't die they aren't the imperial guard
Finally, some WH40K content from a creator I already love to watch, I can't wait
”Hey Davey this is copyright infringement”
”Good point”
One of the best comments I’ve heard this month
They are called whirlwinds because their accuracy is as if they are shooting through an actual whirlwind
I was doing a run in insane and the fck whirlwind didnt shoot at all in the mission where there are introduce
That ended the run
@@crazybunny1134 they start in the 'cease fire' stance. You need to set them to 'hold / stand ground' stance for them to start shooting
“All the steak places were closed. I ended up getting Hardee’s instead.”
A tragedy in two sentences.
The amount of sieging going on in the video makes me think that the Blood Ravens were actually an Imperial Fists successor chapter
The blood ravens probably stole a bunch of imperial fists and painted them red
Though the IF are certainly no pushovers when it comes to sieges, the Iron Warriors are the siege specialists par excellence. Maybe there's a little hazard stripe underneath the Blood Raven red.
@@devilpistons1269 blood ravens probably stole some iron warriors too
@@ceoofwarcrimes4600 they just take another marine in fulll armor run wawy with the poor sod.
@@dodojesus4529
"yoink"
"goddamn it, they stole Jimmy!"
"Sad Krieg noises"
Krieg hell looks diferrent today
Considering that one of the trailers from The Game Awards was for Space Marine II, this is an EXTREMELY well-timed video. :D
I am hyped for that! And Darktide! Gotta upgrade my rig first!
Finally, two whole space marines.
I make warhammer content
Other gaurdsman : hes the bes kommander ever!
Kriegsman: prepares mutany
Inquisitor: He's a heretic nobodys is this lucky or kind commissar blam him
*Guardsmen
*Commander
*Mutiny
"Because apparently a single Servitor takes about as much space as a Squad of 8 Assault Terminators....."
17:45 now i have this image in my mind about a imperium commander having all this trouble of planing just for everything he plan be throw into the vacuum because one of his weapons miss a target and got another one that would also secure victory
Did you mean; Ciaphus Cain ?
If I watch this video after painting my screen red, it plays at 2x the normal speed.
It took me a solid 30 seconds of looking at this comment to get it.
Go fuck yourself
I still don't get it
please explain
"It only gets worse, over time, with no end"
Warhammer summed up
damn i was really excited to see you attempt to save those 2 lone guardsmen that walk into their death moments after they are transferred to your command in 'Into The Maw', but seeing how challenging the run already is - understandable, have a nice day
I actually did save those two, but once you save them it’s evident they’re not supposed to be alive because they just kind of fucking sit there, forever. It’s weird
@@DaveyGunface Really? That's strange, usually they transfer to your command and you can make a full new squad out of them.
@@jordanmanley9172 Huh. Yeah that's weird, both in the Genocide and this playthrough the Guard just kind of sat there diddling their thumbs the second I saved them for all eternity. Not sure if that's a common bug or not but in all of my playthroughs that's never happened for me.
@@DaveyGunface Huh, every single playthrough on my PCs gave command to me. Infact, I got my girlfriend into Warhammer and she just played that mission. I warned her on how to save them (as her favorite faction is sisters/guard(she's gonna hate soulstorm)) and she got command of them too. Are you playing the steam version or a disk version?
@@jordanmanley9172 It's on Steam, but just so you know that I'm not bullshitting you I found the exact timestamp I "rescued them" in the footage. Really strange.
imgur.com/a/1dRyABK
Fun fact, I've never crossed the bridge in Sacrifice: I've always used assault marines to skip it and then I've deep striked terminators
I swear, i can see the blood ravens singing "we're painting the roses red" while painting various things and relics red
"Life is the Emperor's currency, spend it well."
I tried to beat dark crusade as stubbsie deathless, failed miserably, then tried to count losses, death count finished at appr 298 brave soldiers of the Imperium died bravely from BRILLIANT pathfinding and my miscontrol.
My god. A planet purchased with the lives of a mere 298 of our brave troops? This man is a brilliant tactician!
On the bright side your better at your job than Indrick Boreal
Cheer up, your beloved by your troops, are on the fast track to promotion as the new governor of the planet and will likely be incredibly popular and influential within your subsector in no time.
@@AbstractTraitorHero chaos invasion fleet liked your comment
Now we know that the tactics of steel rain actually means to bombard the enemy with strongholds.
I know, the video is long done with, but you can increase the vehicle cap by building the Machine Cult. For every one you get +2, allowing you the max vehicle cap even from the first mission its available
Heh, amusing how this came out just as I found Space Marine 2 was confirmed to be in development after too many years. Warhammer 40k resurfacing, let's goooooo
PRAISE THE MAN-EMPEROR!!!!
I think u didnt head about darktide?
I still cannot believe one of the Ork clans were called "Ork Amongus".
huge fan of wh40k lore and designs tho i haven't actually played any game or the actual tabletop game of 40k but love to see the content on the channela nd hope you do more runs of this game
The Whirlwind tank at its finest 17:23 haha love it. I can feel the rage in the voice
NGL that squiggoth situation had me dying of laughter and also the boss fight reminds me of how much duct tape the coding of the older games code is held by
These Orks are very obviously being led by the Eldar.
11:57 their even more unacurate than the juggernuat or the spectre from C&C 3 and their quite unacurate too
Gabriel Angelos: "You lied to me and cost me men!"
Inquisitor Toth: "...Uuuum..."
Toth: "Look the guy i left in charge did my job ingredibly efficient and nobody died"
@@luangomes2431 "You wasted my men's time."
The Whirlwind accuracy was adequately displayed in DoW when you played it on the tabletop up to the 7th edition.
spot on with your mitten squad impression 👌
I remember that the first time I played dawn of war 1 I didn't know that weapon upgrades were a thing.
Good times
also I remember that landspeeder micro was my go to strategy because you could just jump them out the second they get damaged, and their guns stack really well for some strange reason even against vehicles
Quite the timing on this vid lol
I won't lie, I had the video unlisted and was going to proof watch it tonight, and then I saw the new WH40K game reveal and I just immediately uploaded it lol
@@DaveyGunface based
Looking back on this game with a greater knowledge of 40k lore, it's almost staggering how casual it is with Space Marine lives... and how under-powered it presents them as. In lore, if you present a Space Marine with a Leman Russ tank... he will quite literally rip it apart. In this game, a single Leman Russ will tear apart squads of space marines. And a force of 100 space marines is enough to conquer whole planets, while we're presenting frequently pretty close to that number on a single battlefield, vs. a pretty similar number of orcs.
Funnily enough I think the IG / Orc balance is pretty close to lore accurate, but in order to be lore accurate for space marines, you'd basically be recruiting individual marines that had the same HP and damage a whole squad does here... which would basically be super cool and probably super-frustrating at the same time.
Yea the reason it is not lore friendly is the same as in the tabletop: Balance. If a Marine were as strong as they are according to lore they would have to be super expensive, capped at very low numbers and orks or guard would need to blot out the map. Doesn't sound like a very fun gameplay experience tbh.
I mean it is even worse with custodes in the tabletop. There was a battle were 1000 custodes killed 100.000 orks or sth like that and only 3 custodes died. It sounds cool but imagine having to bring 100 orks to kill a single enemy unit the game would be unplayable. If you want a somewhat lore accurate representation of Marines and Terminators I can recommend you the games Space Marine and Spacehulk Deathwing.
@@Max-sz9ez I agree to some extent. IMO Custodes shouldn't be a playable faction in tabletop - or should be hideously expensive. I think the way that games can kinda start synchronizing lore with gameplay is to concede that they'll have to focus on individual marines rather than squads. Still out-of-proportion compared to what it could/should be but would still be a lot closer in gameplay balance terms to what the lore says a Space Marine should feel like.
Fundamentally a Space Marine should feel like a god of battle and their primary weakness should be their low numbers and inability to be everywhere and cover the map.
@@SittingOnEdgeman so you would basically remove custodes as a playable faction and make marines play like custodes do now?
That is actually a good idea even though I love the golden boys
@@SittingOnEdgeman That means an ork player would have to buy 15 times as many figurines if they wanted to compete against a SM player. This is ridiculous, both for the ork player and for GW. Also, gameplay-wise, a squad fighting a single guy doesn't work as much as a squad vs another squad.
There are so many reasons why you shouldn't balance the games on the lore I can't begin to list them all, but the main one is that the lore is pure absurdity. You don't need to faithfully reproduce the lore to convey its feelings. Sure, a lot of SM die in DoW, but they are still individually one of the best infantry units, very versatile and with high morale and they're only the base unit of their faction. DoW was my introduction to W40K as a kid and even knowing nothing about the lore at the time, I instantly got that the marines were this super elite,ultra powerful guys even though they get beaten by a squad of slugga boys in melee.
@@lhumanoideerrantdesinterne8598 My response is, "then change the lore" or "create a new universe for either the lore or the tabletop". The lack of synchronicity between the two is jarring. Either the universes should be dissociated or the lore and gameplay should be synchronized to some bare-minimum extent.
Great video, side note: I find it crazy that out of the 4 people I've heard do these "can you beat" (Including you) challenges all 4 sounded the same. Nothing wrong with that I jus don't know if it's just more or not.
“Can you beat dawn of war deathless?”
The orks sending a big Mek into your new squad:
Ah, yes, Dawn of War. My favorite Real Time Jank game.
At least you weren't playing Necrons to make this challenge even more dreadful. Either way it's pretty impressive to see it be done. Hats off to you for enduring it!
Just curious, why would Necrons be worse?
@@catlife6027 they're just a little too slow
@@catlife6027 In dark crusade their mechanics are that they are really fucking tanky and able to resurrect their units. The way this is "Balanced" is by making the necrons really fucking slow.
Oh, yeah that would so painful to do a deathless run with
They are very strong tho, so maybe it wouldn't be as bad?
Had you considered looking at some of the speedrun methods for doing these levels? There are some really quick and easy ways to clear some of the missions, if done clean some levels like The Chapel can be finished in about 5 minutes. You'd have to slow up a bit for avoid some casualties but the method would be pretty easy to adapt in some cases.
Also the game breaking bug you mentioned with saving and loading; its easy enough to fix AND can be used to break the AI if done at the right time! Its a little hard to explain but basically the game doesnt record actions/orders properly on save, so when you load up the units kinda just stand around confused!
A lot of them came close to working but since a lot of them utilize Speeders or Assault Marines, getting through without casualties ended up being just as brutal as actually playing through the mission normally.
That last part is good to know, I looked it up online and didn't see anything relating to it so I'm glad to hear I'm not just entirely cursed.
@@DaveyGunface FWIW I think some of them could be adapted buuuuutt do you really want to put yourself through all of that again just to see if something can be done a little quicker? :) It would also mean doing Mission 4 again with the Squiggoth and the Whirlwinds which.... I mean nobody should have to do that once let alone twice!
Fun video!
Davey Gunface cannon rushing here.
Dawn of War deathless with that pathfinding and squad AI? You mad man!
No camera zoom mod? No distance fog mod? You absolute mad man!
Jokes aside i love Dawn of War 1 with all my heart, but it has some issues
Wait, you can move the fog further? I've read somewhere that the fog is defined on per-map basis so it's basically edit every map or forget it, so I didn't even try
Dawn of War, except you're playing as Eldar cosplaying as the Magpie Marines and the Orks forget what a WAAAAAAAGH!!! is supposed to be like.
I’m here only 28 minutes from being posted, but I gotta go to sleep because sleep helps calm down the voices in my head and I forever live in Spain without the S because multiple girls talk to me but non of them a flirting. Now that I said the funny dark humor I require the heart.
RUclips algorithm knows of my addiction to GiantGrantGames' challenges and my love for Dawn of War. You gained a new subscriber !
Now this is a video I needed in my life
Love your outlook on this game. You're amazing. Thank you.
Davey, the emperor of man the imperial guards truly deserve.
It's almost like 40K is about death, death, death and death because god forbid, the future has unicorns and rainbows once in a while. 🤔
Tzeentch has plenty of rainbows.
Of death.
@@trolldrool or does he? Maybe he does. Maybe he doesn't. Sometimes he does and does not.
What is a rainbow in the first place?
Perfect way to cheese a penitent crusade.
You should do this challenge with the homeworld games since your units carry over from mission to mission. I'd the no units dying rule is to much maybe change it to no constructed units dying since you can capture enemy vessels.
Oh yes, I´ll enjoy this video very much. Also good timing.
I was going to say "those are space marines, of course they can win without dying, try guardsmen next time" but then I saw that you have a winter assault deathless video too.
I independently started this same challenge, and am struggling because I was trying to avoid building destructions. But, with building destructions being OK, maybe it is much easier.
EDIT: Pro tip for the 2nd mission, you can shoot the unit generating ork buildings over the fence or across the water with scouts hidden.
Nice! Can't wait for Dark Crusade and Soulstorm runs!
Now do this challenge in Soulstorm, as the Necrons. Those Eldar will put those low IQ orks to shame. Ive already lost my mind after defeating the Eldar. I cant imagine the exquisite pain that would come from trying to do deathless as well.
Necrons are op, I easily rolled on the every faction in the campaign even on the higher difficulty.
Playing with imperial guard or Tau would be much harder.
@@51dodoc Necrons are slow moving while the Eldar are extremely fast. By the time you destroy one webway assembly they've already built a bunch of others and a bunch of hidden ones. Compare that to other factions that move much faster and could curb the eldar's development before they become OP. I did that with the necrons but thats only viable for the necrons in the early stages of the game.
As for unit strength, a good portion of the eldar units are actually stronger than the necron ones (especially higher end ones like Khaine). Correct me on that if i got it wrong. Oh and back to the assemblies, you cant even see them unless you use wraiths. That unit has very little HP and is prone to dying. Yes i know you can be strategic with its invisibility but its still prone to dying a lot.
As if that wasn't enough the bone singers are slippery bastards who can save their faction's ass by building yet more webway assemblies and webway gates in quick succession while also hiding them. They also have quite a bit of hp. But yes, you can beat them (cheesy strats like flayers deep striking into a base are useful) but its a very long and painful game of attrition. So it looks to me like the eldar are a hard counter to the necrons.Very fitting since in lore the Old Ones created the eldar to fight the necrons in the war in heaven. Doesn't make it any less mind numbingly painful to fight them though.
@@kingbyrd.1512
I had an easier time defeating the Eldars than chaos to be honest, sure Necrons are slow but you can teleport your units to any building to counter the Eldars harassment strategy and once you get your relic units and the nightbringer it's just a matter of patience before you wipe them out. Agree that it's a bit too long thought but it's not really hard.
This is good stuff, keep em coming chief
"They are my space marines and they shall know no death" davey gunface
Not only am I amazed someone attempted this, but that they actually did it.
How did you know i had just gotten into wh40k lol this looks great
It is actually possible to make the Deamon Prince stuck in a mountain if he performs a certain animation near a mountain, I don't remember if it's a finisher animation or a base attack, but I managed to pull it off 2 times in my playthrough at Insane, it's the easiest way to kill the Daemon Prince
Walking boxes of death- our papa dreadnoughts!
Your sense of humour is amazing
33:08 that friking mission... I spent about half an hour searching just to find 1 single WORKER it was GREAT
I almost respect it in the most depressing way, no matter what the computer gives up, it will probably fail but it WILL try to kill everything you own with an immobile building.
thank you for the entertaining videos. Hope you make more like these.
Davey saved everyone from getting Krumped. Be like good-guy Davey
New title. How do we make old games cheeseable?
“Life is the Emperor’s currency, spend it well.”
Can you beat dawn of war without building any buildings? (Excluding ones it forces you too)
I haven't seen the video yet, but it is possible, i did it a long time ago. I did it because in the lore of the Tartarus campaign, Angelos only brought a little over 150 space marines (veterans, battle company and scouts). Fighting thru everything the game puts up against you, if you play without tactics, you will lose more than a company.
Finally: I love that you did this, this is a lore friendly way to play the campaign and it's not easy, cause, why the work of an Angel of Death would be easy? Their duty is death, either the death of the enemy or their own death.
Ave Imperator brother!
"Death through krumpin'" got my Like. Well done.
So yeah, in case anyone has not seen Saint Jam's video on this challenge, it is possible to save every person under your control as well as nearly every person under your Ally NPC's control as well.
I would highly recommend. After you finish this of course.
"Suicidal allies, which are pretty common" that got me good 😂.
dave-dave-davey gunface hero of the imperium, dave-dave-davey gunface hero of the IMPERIUM.....
I've been wondering if this would ever happen
this is amazing thank you
When the adeptus minastorum can’t afford to bankroll the rebuilding of a chapter:
The algorithm blessed me with this guy, love the content...........
Now do Winter Assault Deathless
Damn it... now I need to replay the best game ever.
davey was the emperors light made manifest
the emperor is proud of you for sure but... blood for the blood god! skulls for the skull throne!
The most unexpected thing in this video... was hearing an American say "Tesco meal deal"
Imperial Fists would be proud of your fortifications!
I like the image the quicksave is some kind of psyker-warp-timetravel thing and lore accurate
Nevermind that no deaths is practically antithetical to 40k, lol. The sheer amount of time I've spent randomly reading about space marine corpses...
beautiful fortification, Rogal Dorn would be proud
Just as I thought about if this was possible and, if so, someone actually was insane enough to do it, the algorithm delivers me this gem.
He (the demon prince) was too triggered by your METUL BAWKSES!!!
Death is not dishonor.
A meaningless death is worse than dishonor.
But to not die? That carries with it the honor of serving the Emperor once more.
You... you have brought honor to many Astartes today.
Do you mean "Death is no Dishonor"
@@blacktemplar1139 No.
in the sacrifice mission you actually have vision of the end, so you can drop pod and deepstrike units onto the ending without fighting the bridge
so this is what the space marines are doing when the guard is fighiting
In the grim dark of the grim darkness of the grim dark there is only the grim darkness.
Hit and run orks! Next thing your going to tell me about ork sniper
18:00 "Mission failed successfully"
This is gonna be interesting to see. Lore accurate space marines.
Nice of him to "Grant" you that format.
Everytime Davey shows a starcraft clip Kotic beats a new female employee
You know in all truthfulness, while making this video there was a fucking breastmilk scandal and at this point I can't even question the decisions there anymore. It's just par for the course.
honestly that bridge fight is super fun
I've done this, my first playthrough
strat: turtle at spawn until I have terminators researched, then roll predators and terminators in to wreck everyone