For Carmine the axe the boss throws after ppl get pulled to the pillars goes after the player that is furthest away after all players get pulled. It's easy to choose who the axe will chase. I can systematically do this as a tank by just running far away after ppl get pulled. (make sure you're no running behind the player who goes first :P )
@@FRESHY_GGThis is correct, in that clip you can see the position of your entire team. You are the furthest person from the boss when he selects a target, so you get the axe. The strategy there is to have healer/tank hug the boss. 4 dps get chained, healer stays near the boss and the tank morph runs behind one of the pillars, making him furthest away. Boss wil always throw axe at the tank, and he can safely keep it at the edge of the arena until it explodes, leaving the lava puddle out of the way for the rest of the fight. Whoever has orb over their head gets targeted by the pizza slice attack 1st, axe is 2nd.
@@azeon562 Me, as a dedicated healer, find it way easier to just have me chained second, so I get the DoT debuff and can easily keep myself alive, instead of trying to reach some random guy running like crazy all over the arena... So there's 3 DPS and the healer chained, then we have tank + 1 melee hugging boss, when mechanic happens, tank keeps hugging boss and the melee DPS instantly runs away so he gets the Axe... It could also be the tank getting the axe, but then the melee would have to hug the boss, being more vulnerable and unable to heal itself.
@@LuizH. 1) It's much harder to coordinate who gets pulled 1st/2nd/3rd and 4th in a party of randoms vs just having tank and healer hug the boss. 2) It's not difficult at all to heal the guy taking the DoT damage, you make it sound like they are going to run to Narnia lmao, just stay within half an arena of them and they will be fine. They also have no reason to run anywhere anymore after their chain is snapped. 3) nobody needs to hug the boss after the pull, so nobody is more or less vulnerable being close to the boss. Tank should take spinning axe because if he gets hit by it, he survives the easiest without the healer on standby(who will be near axe DoT person using heal CD's on them instead) The main reason you want the healer always unchained and close to the boss is to guarantee they never get hit with both the axe DoT and the spinning axe. That's basically a death sentence for the healer. In a lobby of randos this mistake happens a lot, and doing it the way I described guarantees that the healer and tank always have a 100% survival chance despite other people potentially messing up spacing. You can kill the boss after losing two dps characters, you can't if your healer or tank dies.
very simple trick as well: dont attack while being pulled in carmine rage... if you attack you are inherently slower. As well you dont do damage during that phase anyway. this is where a lot of ppl randomly die.
For slaughter you can hit the boss with frost damage before he does his "I will crush you all" AoE and its damage is reduced to practicly zero. it removes his selfbuff that cause the damage to increase.
The health check mechanic for void wastes, you don't need super high health, just use a defense remedy with full hp, OR use a guardian that can mitigate significant damage. That's how i survive at 7.7k Hp. Don't forget your consumables/guardians
its not about always the HP its about the DEFENSE who have way way way way more defense than the regular people which they only have a blue and a couple of purple normally if you are a DPS type build you have lower defenses
yow freshy, any updates on longbow dagger regarding the flash arrow nerf etc? any updates on build? Will you still use bow/dagger or will you switch to spear/dagger?
As far as i understood for the yellow eye you are not suppose to get close to the boss, you suppose to get close to everyone who has a yellow eye. It's similar to Karnix's mechanic where you have to cuddle to avoid damage.
Ooh, that would make sense... But anyways, the reason people get close to the boss is for the healers and tanks to cast their defensive aoe-target spells and mitigate most damage from the group.
@@Alfakyn1 if youre max hp is too low you cant get healed, pretty sure cuddling together reduces the dmg for everyone, thats why you should do it and not only get close to the boss
The main issue with 2star dungeons is the players who act superior😂😂because theyve experienced the boss mechanics before others. Everyone has to start somewhere, but some lack the *patience* to let others learn… Ive been grinding one dungeon, so I havent had hands on experience with the others yet, though Ive watched rhe mechanics on RUclips. Even so, mistakes happen, and we got wiped. Well.. Over time, everyone will figure it out, just like with 1star dungeons. As for AGS, they shouldnt nerf the content… Instead, they should buff it for the global audience. With all the mechanics from the KR version already available on RUclips, it takes away the challenge and excitement of discovering them..
The fuck? I don't see a chain during this fight! I'm also on PS5. I have to try and remember which stone was mine or try to deal with a random stun....this looks so much easier....lol
I have purposely not run the 2 star because i am still gearing up.... But it looks like the developers just dumped a boatload of extra mechanics into these instead of making them 1. Worthwhile (keep hearing people complain after one or two dozen runs no purple gear) and 2. Fun? ( I know how dare I ask for that)
i dont really mind the mechanics themselves but in some of the dungeons like island the boss uses mechnics that makes it so you cant dps to often, this combined with the high hp just makes it take to long and the dungeons doesnt feel worth the time for current rewards
Its not that high with decent DPS. Also keep in mind the matchmake buff is bugged and not active in 2 star so that should help too when it gets patched.
But these are mostly common sense tips for all dungeons. You think people would have learnt most of this in t1 dungeons. Hell 2 of the t2 dungeons are easier to do that their t1 versions lol
I think the issue is that in 1 star dungeons, you can completely ignore every single fury attack or fuck up the mechanics and still just take the damage to the chin, which made many people lazy to even do the bare minimum, since they would get away with just dps-ing their way through them. I'm thankful for 2 star dungeons because people need to stop being too lazy to not avoid damage.
@@Sh0w3nI’m in your boat tbh. I like the difficulty I think it’s fine. The problem is that 2,500 is too low, so most people enter and feel like it’s a waste of their time when runs last for more than an hour
Clearing a bunch of two star dungeons now and let me say two star dungeons are scam. They just they don’t respect your time. They’re literally there to just have you on the game longer. They shouldn’t be any blues. You should always get a purple if you get an item. I’m not doing any two star dungeons until like I don’t know next year so I can get in the lobby and people just do it for me because I can do it but it’s just a complete waste of time.
@@FRESHY_GGits not having blues thats a crime, its the drop chances, compare them with t1 its bonkers, to keep those chances they would need to increase the amount of items it drops
Blues are fine, you can still sell many of them for decent lucent, the problem is the quantity is too low. I'm fine with the low drop chance on all that BiS gear, but getting only 1 blue item per run sucks. Should be dropping 3 items every run so that my 2 daily runs can at least guarantee me some lucent.
wasting ur time wat about everyone is wasting time with this buggy mess we call dungeons and can take an hour or so to yield blues and all the kicking going on so no one is getting a chance to learn, you can watch all the youtube vids in the world but it doesn't teach you anything in reality, just like watching some one fly a plane doesn't mean you can then go fly a plane, these dungeons are awful the worst in any mmo i've played in and totally unforgiving ad punishing and demoralizing to the player, i see isle of terror terrain bug for the boss has been put to good use.
This is so stupid, they are planning to introduce a penalty for canceling the search. But at the same time, the crafting rewards are different for each dungeon. Because of the random dungeon bonus, there is no point in going with a group of 6 players. What I plan to do when the penalty is introduced is to cancel the dungeon I don't need, wait until the penalty is gone and press the search button again.
Dude then don't queue random. You're removing the randomness which is the whole point. You're rewarded the bonus box for helping speed up queues for people who want specific dungeons
@ so you think it ok to remove for myself 14 craft tokens/week but no suffering with randoms? Also my groupe is almost useless now in pve because of max 4 people in random. We should make dungeons for 2 dead randoms all time, and reward them for being dead all time?
@@lodzplayingPeople like you are the reason they're implementing this penalty. You want all the reward but none of the conditions that come with it. The reward is for people who are confident they can tackle any of the dungeons given at random and help people clear. Entitled POS
You can BLOCK the red circles in Carmine Island, which is not very obvious, but really helpful.
Thank you for the very useful tipps especially for the last 2 star dungeon
For Carmine the axe the boss throws after ppl get pulled to the pillars goes after the player that is furthest away after all players get pulled. It's easy to choose who the axe will chase. I can systematically do this as a tank by just running far away after ppl get pulled. (make sure you're no running behind the player who goes first :P )
Then how did I get the axe cause I was pulled and had both of the axes on me, if its not supposed to target the players who are getting pulled
@@FRESHY_GG
Yep he's right boss throws it to the furthest player. I guess the rest players were running into the boss or similar direction.
@@FRESHY_GGThis is correct, in that clip you can see the position of your entire team. You are the furthest person from the boss when he selects a target, so you get the axe.
The strategy there is to have healer/tank hug the boss. 4 dps get chained, healer stays near the boss and the tank morph runs behind one of the pillars, making him furthest away. Boss wil always throw axe at the tank, and he can safely keep it at the edge of the arena until it explodes, leaving the lava puddle out of the way for the rest of the fight.
Whoever has orb over their head gets targeted by the pizza slice attack 1st, axe is 2nd.
@@azeon562 Me, as a dedicated healer, find it way easier to just have me chained second, so I get the DoT debuff and can easily keep myself alive, instead of trying to reach some random guy running like crazy all over the arena...
So there's 3 DPS and the healer chained, then we have tank + 1 melee hugging boss, when mechanic happens, tank keeps hugging boss and the melee DPS instantly runs away so he gets the Axe... It could also be the tank getting the axe, but then the melee would have to hug the boss, being more vulnerable and unable to heal itself.
@@LuizH.
1) It's much harder to coordinate who gets pulled 1st/2nd/3rd and 4th in a party of randoms vs just having tank and healer hug the boss.
2) It's not difficult at all to heal the guy taking the DoT damage, you make it sound like they are going to run to Narnia lmao, just stay within half an arena of them and they will be fine. They also have no reason to run anywhere anymore after their chain is snapped.
3) nobody needs to hug the boss after the pull, so nobody is more or less vulnerable being close to the boss. Tank should take spinning axe because if he gets hit by it, he survives the easiest without the healer on standby(who will be near axe DoT person using heal CD's on them instead)
The main reason you want the healer always unchained and close to the boss is to guarantee they never get hit with both the axe DoT and the spinning axe. That's basically a death sentence for the healer. In a lobby of randos this mistake happens a lot, and doing it the way I described guarantees that the healer and tank always have a 100% survival chance despite other people potentially messing up spacing. You can kill the boss after losing two dps characters, you can't if your healer or tank dies.
very simple trick as well: dont attack while being pulled in carmine rage... if you attack you are inherently slower. As well you dont do damage during that phase anyway. this is where a lot of ppl randomly die.
For slaughter you can hit the boss with frost damage before he does his "I will crush you all" AoE and its damage is reduced to practicly zero. it removes his selfbuff that cause the damage to increase.
No way
@@FRESHY_GGyep as xbow i can switch to frost arrow and save my team in this dung :)
Yeah i always cast ice tomb on him and it reduces the damages to very low
ya i always use icebound tomb there
Thank you 😮
the hardest thing about voidwaste is matching up with 6k hp player
The health check mechanic for void wastes, you don't need super high health, just use a defense remedy with full hp, OR use a guardian that can mitigate significant damage. That's how i survive at 7.7k Hp. Don't forget your consumables/guardians
Too bad the guardian have 10 minutes cooldown.^^
its not about always the HP its about the DEFENSE who have way way way way more defense than the regular people which they only have a blue and a couple of purple normally if you are a DPS type build you have lower defenses
yow freshy, any updates on longbow dagger regarding the flash arrow nerf etc? any updates on build? Will you still use bow/dagger or will you switch to spear/dagger?
Soon
1:28 can be blocked after you count 2 sec then block, add this
even number 3 knows it ..
As far as i understood for the yellow eye you are not suppose to get close to the boss, you suppose to get close to everyone who has a yellow eye. It's similar to Karnix's mechanic where you have to cuddle to avoid damage.
interesting
The boss takes a bunch of damage, its just a health check.
Ooh, that would make sense...
But anyways, the reason people get close to the boss is for the healers and tanks to cast their defensive aoe-target spells and mitigate most damage from the group.
you get close to the boss so you can get healed and protected, that's all
@@Alfakyn1 if youre max hp is too low you cant get healed, pretty sure cuddling together reduces the dmg for everyone, thats why you should do it and not only get close to the boss
The main issue with 2star dungeons is the players who act superior😂😂because theyve experienced the boss mechanics before others.
Everyone has to start somewhere, but some lack the *patience* to let others learn…
Ive been grinding one dungeon, so I havent had hands on experience with the others yet, though Ive watched rhe mechanics on RUclips. Even so, mistakes happen, and we got wiped. Well.. Over time, everyone will figure it out, just like with 1star dungeons.
As for AGS, they shouldnt nerf the content… Instead, they should buff it for the global audience. With all the mechanics from the KR version already available on RUclips, it takes away the challenge and excitement of discovering them..
The fuck? I don't see a chain during this fight! I'm also on PS5. I have to try and remember which stone was mine or try to deal with a random stun....this looks so much easier....lol
I have purposely not run the 2 star because i am still gearing up.... But it looks like the developers just dumped a boatload of extra mechanics into these instead of making them 1. Worthwhile (keep hearing people complain after one or two dozen runs no purple gear) and 2. Fun? ( I know how dare I ask for that)
got better in 2nd week tho
hi , Sometimes Eyes are not open, look like a bug and impossible to open it, do you know why?
Which eyes
i dont really mind the mechanics themselves but in some of the dungeons like island the boss uses mechnics that makes it so you cant dps to often, this combined with the high hp just makes it take to long and the dungeons doesnt feel worth the time for current rewards
Its not that high with decent DPS. Also keep in mind the matchmake buff is bugged and not active in 2 star so that should help too when it gets patched.
But these are mostly common sense tips for all dungeons. You think people would have learnt most of this in t1 dungeons. Hell 2 of the t2 dungeons are easier to do that their t1 versions lol
I think the issue is that in 1 star dungeons, you can completely ignore every single fury attack or fuck up the mechanics and still just take the damage to the chin, which made many people lazy to even do the bare minimum, since they would get away with just dps-ing their way through them.
I'm thankful for 2 star dungeons because people need to stop being too lazy to not avoid damage.
@@Sh0w3nI’m in your boat tbh. I like the difficulty I think it’s fine. The problem is that 2,500 is too low, so most people enter and feel like it’s a waste of their time when runs last for more than an hour
Freshly I love your content but he for carmine he goes into the mechanic at 90%
Can someone help me because I don’t see the random matchmaking in the co-op dungeons.
thats weird, restart the game
It's a seperate tab in the menu called "part matchmaking"
Don't click the co-op dungeon icon.
Clearing a bunch of two star dungeons now and let me say two star dungeons are scam. They just they don’t respect your time. They’re literally there to just have you on the game longer. They shouldn’t be any blues. You should always get a purple if you get an item. I’m not doing any two star dungeons until like I don’t know next year so I can get in the lobby and people just do it for me because I can do it but it’s just a complete waste of time.
blue items in there is a crime
@ seriously I ran like four dungeon yesterday or three all blues it took me and the boys like four hours. Complete waste lol
@@FRESHY_GGits not having blues thats a crime, its the drop chances, compare them with t1 its bonkers, to keep those chances they would need to increase the amount of items it drops
Blues are fine, you can still sell many of them for decent lucent, the problem is the quantity is too low. I'm fine with the low drop chance on all that BiS gear, but getting only 1 blue item per run sucks. Should be dropping 3 items every run so that my 2 daily runs can at least guarantee me some lucent.
They should drop unlockstones if you don’t get an item
Ita becuase literally random won't take the tike to watch a 5 min video to understand wtf😊
Pixel champion yay
wasting ur time wat about everyone is wasting time with this buggy mess we call dungeons and can take an hour or so to yield blues and all the kicking going on so no one is getting a chance to learn, you can watch all the youtube vids in the world but it doesn't teach you anything in reality, just like watching some one fly a plane doesn't mean you can then go fly a plane, these dungeons are awful the worst in any mmo i've played in and totally unforgiving ad punishing and demoralizing to the player, i see isle of terror terrain bug for the boss has been put to good use.
Even if I rejected, this tank got kicked for not knowing the mechanics…
This is so stupid, they are planning to introduce a penalty for canceling the search. But at the same time, the crafting rewards are different for each dungeon. Because of the random dungeon bonus, there is no point in going with a group of 6 players. What I plan to do when the penalty is introduced is to cancel the dungeon I don't need, wait until the penalty is gone and press the search button again.
Dude then don't queue random. You're removing the randomness which is the whole point. You're rewarded the bonus box for helping speed up queues for people who want specific dungeons
@@lodzplaying that aint the way
@ so you think it ok to remove for myself 14 craft tokens/week but no suffering with randoms? Also my groupe is almost useless now in pve because of max 4 people in random. We should make dungeons for 2 dead randoms all time, and reward them for being dead all time?
@@lodzplayingPeople like you are the reason they're implementing this penalty. You want all the reward but none of the conditions that come with it. The reward is for people who are confident they can tackle any of the dungeons given at random and help people clear. Entitled POS
Yup the game is gonna get more toxic and shutters will be kicked faster now. It's a dumb change. It penalizing good players
This game start to be like lost ark …where u need have no family when u start doing dungeon
This is a little extreme. They're not that hard man
I feel skill issue