@@scottbeattie8103 I'm new to ttrpgs. I came in through belonging outside belonging through a workshop by Avery Alder called Games that Matter. I've been hooked ever since. I love videos like this on where game mechanics come from and how they operate & looking at games as art and mechanics as expressive choices. If you like doing stuff like that I bet there's an audience.
@@lucky-howard Hi Lucky. You've come into ttrpgs through a really interesting pathway. Most of us come in through the trad, violence focused games and then branch off as we find options more suited to our interests. Thanks for the kind comments, I'd like to do more of these, work permitting. Are there particular games you'd like me to dig into?
@@scottbeattie8103 So many! haha. Monsterhearts, The Quiet Year, Microscope, Kingdom, Sign, Dialect, Coyote and Crow, Monster Care Squad, Companions Tale, Our Last Best Hope and a few Jason Morningstar games like Skeleton and Winterhorn are some of the things I'm learning (or trying to learn) now. I'm really interested in the idea of "GM-ful" games. But probably you should talk about whatever you feel drawn to. I just love these conversations
Really interesting breakdown! Got the pdf a week ago and very excited about the game! I love it that it is robust as you say in substance, both in character creation and story telling tools.
Cheers for this. I was aware TTRPG design had come a long way in the past 20 years (And I think had already done so in the 20 years before that), but having been mainly on the periphery of them rather than really having much of an opportunity to explore them in any depth the specifics of how they've evolved have remained elusive to me, so this sort of video on RPG design is hugely helpful.
It is worth having a look again. Another great thing about the latest games is that they are designed for short term play, so you don't have to worry about committing to a campaign and having everyone drop out after a few sessions.
This is a great video. I wish you had more like it. But I appreciate this video!
Glad you enjoyed it!
That was extremely well put. I hope you do it again.
Do you think you'll do more RPG mechanics breakdown content?
I could do - what sort of things would you be interested in?
@@scottbeattie8103 I'm new to ttrpgs. I came in through belonging outside belonging through a workshop by Avery Alder called Games that Matter. I've been hooked ever since. I love videos like this on where game mechanics come from and how they operate & looking at games as art and mechanics as expressive choices. If you like doing stuff like that I bet there's an audience.
@@lucky-howard Hi Lucky. You've come into ttrpgs through a really interesting pathway. Most of us come in through the trad, violence focused games and then branch off as we find options more suited to our interests. Thanks for the kind comments, I'd like to do more of these, work permitting. Are there particular games you'd like me to dig into?
@@scottbeattie8103 So many! haha. Monsterhearts, The Quiet Year, Microscope, Kingdom, Sign, Dialect, Coyote and Crow, Monster Care Squad, Companions Tale, Our Last Best Hope and a few Jason Morningstar games like Skeleton and Winterhorn are some of the things I'm learning (or trying to learn) now. I'm really interested in the idea of "GM-ful" games. But probably you should talk about whatever you feel drawn to. I just love these conversations
Really interesting breakdown! Got the pdf a week ago and very excited about the game! I love it that it is robust as you say in substance, both in character creation and story telling tools.
Cheers for this. I was aware TTRPG design had come a long way in the past 20 years (And I think had already done so in the 20 years before that), but having been mainly on the periphery of them rather than really having much of an opportunity to explore them in any depth the specifics of how they've evolved have remained elusive to me, so this sort of video on RPG design is hugely helpful.
It is worth having a look again. Another great thing about the latest games is that they are designed for short term play, so you don't have to worry about committing to a campaign and having everyone drop out after a few sessions.
This is a fantastic breakdown!! Thanks for making this
My pleasure!