I stopped working with big steel beams and amateurs along time ago 😂. And even 5 minutes of horse stance is pretty easy as long as it's not too early in the day these days? And up the hill with the water probably being better towards the end of the week. And not living his second dream of working with the greatest armorer and making armor.
It's really nice to see any city builder these days that didn't just go the lazy route of having everything on a grid. Roads on a grid are just so boring to look at compared to something like this.
@@donloder1 Well I suppose if you're going for density in your city then yeah, it makes sense to try to form a grid. But even then, I think it's nice to have some low-density outlying regions that get to be more picturesque.
Excellent game, gorgeous to look at and a definite time sink. For anyone who doesn't know, if you mouse over the stone/sand on the top toolbar, the game will highlight that resource on the map.
Leave it to small Indies to introduce a new spin on a genre. You will NEVER see a AAA studio do something like this, they are too busy making reskins/remakes/remasters to fleece their shrinking entrenched audience then to take chances advancing a genre. This looks really cool for city builders, would be nice if you had the option to restrict zones when it comes to farms.
So far this game looks interesting. I miss this style of city builder where it automatically does roads and buildings. (I know I just sort of dated myself.) But I get tired of having to micromanage city builders and/or the workers.
Yeah, this game has a look and some features that I really like, but building roads is one of my favorite parts of city builders. Especially games that let you build curved roads.
Polis is the Ancient Greek word for "City". But those cities were also nations, so "City State" is a closer comparison. They could make colonies, making them a "Mother City" or "Metropolis".
Indeed. Polis means both "city" and also something like "state." You can have a polis without a city (e.g. Sparta, which was a collection of villages, not a city), and a city without a polis (e.g. any city built by a culture that was too dissimilar to Greek cultural norms, such as Mesopotamians or Persians, whose cities weren't considered to be poleis).
This game is uniquely mellow and chill. The only real conflict, other than keeping up with resources, is managing the factions and the politics. That is where the challenges and fun comes in.
Reminds me somewhat of Majesty. In Majesty, though you had control over where to put all buildings, you didn't have direct control over what most of those buildings do, nor how units acted. Instead, the crown units would just do their thing (guards, tax collectors, builders), while buildings and heroes would follow their own AI where they do logical things for their type, and you can influence unit behavior by setting bounties for exploration or for killing certain things, and the money that filters back to the buildings due to those bounties fuels the economy of buildings.
Majesty was ahead of its time, sadly the sequel doesn't have the same vibe to the heroes moving up from expandable rookie, to cornerstone of the empire defense.
If it had different modes like: Prepare for barbarian horde. City State/ Defending from other nations. City state that expands. Either by a “Black and White 1/2” method, with a bit of warfare, but more AI warfare, so it steel feels like you’re an overseer of the process. And or your typical Sandbox build mode, with a toggle switch for barbarian hordes once you’re cozy and walls are built.
I really like the look of this one but the devs seem intent on keeping with the forced time/age progression and it is currently impossible to keep playing your city after you've achieved the victory conditions, so as someone who prefers to tinker indefinitely with my chill city builders I'll hold off on buying it until they implement some sort of sandbox or endless mode.
You don't get writing like that anymore. RIP Terry Pratchett and many other cool sci-fi writers. I need to reread his catalog. From Discworld to his other short novels, like Dark Side of the Sun.
Looks really interesting but... not interesting enough? I hear everyone say it looks incredible but I honestly don't see it? It looks fine but nothing jaw dropping. The timed mechanic does bother me but it really does just look like a game I'd wait on for some more updates, see where it goes.
i agree 100% on the looks. it is kinda basic and the first thing i noticed was how rough the caravans/carts looked. I am also going to wait on this one as well because too many of these EA city builders end up unfinished or just seem to stay in a really rough state.
In fact I woke up at 3:00 am this morning (an hour before my alarm was to go off) and just laid in bed thinking about how awful this week was going to be... Thankfully when I got home I had a few Splatty videos to watch while I got my stone going! Keep up all your good indie work!!
I still hope to see a game like this that's more of a sim, the only thing you manage is how the city develops. You'd be the mayer (kind of). And you'd be managing the resources and the ppl (keeping them happy). It starts with settlers (or something similar), and just like AoE and Civ you'd have multiple ages, maybe up till modern day. And you'd just have 1 city, but on the map you also have other city's which you can interact with. Eventually you could have wars, but also alliances. And depending on the age you are in, you'd could make a country with other city's and villages. Basically it would be a sim/managing game, where you are managing recourses and the city planning (altho you don't really have any control of the city planning, you just give orders, and they perform the task).
This is the only city builder I know of where ''blueprints'' is a resource, like wood and stone. Which makes perfect sense, you need engineers to plan out the construction. It's kinda wild how in every other game you place down a windmill and Ivan who's been gathering twigs for his entire life rushes to it and starts building it instantly, which implies all your citizens are innate engineers.
Splat, you're the man. Got nothing but respect for you, brotha! As someone said before, you definitely deserve a vacation, my friend. We'll still be here when you get back
I LOVE this city builder so far! FINALLY, a city builder with no combat! I hate having to worry about being attacked, and it will make me avoid a city builder completely.
Quite the opposite for me. A city builder without a challenge is for women and children. And that's all of them nowadays. Wish they made an actual game for once.
@@SoulWhite "without a challenge" Reading comprehension isn't your thing, eh? Or do you not understand that games have plenty of challenges even if they don't have combat...? I can't imagine being the one schmuck going through life thinking "Portal didn't have combat, therefore it's bad". And "for women and children"? Yikes... Someone is watching way too much LoserTube.
@@brianlynchehaun7079 Yeah, that one is very good. As long as there is some sort of a challenge I'm down for it. I liked banished when it came out precisely because it was challenging to manage the city. Thank you for the suggestion.
> Dread the week I just wanted you to know I look forward to your videos. You do a great job mate, and bring me all sorts of games I'd probably never heard of but many of which I end up finding great enjoyment from.
Ordinarily this wouldn't be my type of game, there are only a few city builders that really grab me. But there is something about this one I find really intriguing. That bit about the Macedonians and meddling with Greek city states particularly grabbed me. Will have to keep an eye on this one.
Procedural maps would of course be nice for long term playability, but the time limit is my only big pet peeve. Otherwise it looks interesting and I'll at least keep an eye on it for now.
I've played and loved a lot of city builders and seem to have burnt out some on micromanagement, so this is quite interesting. The reviews seem encouraging as well.
yeah, i agree on the soundtrack. sometimes it sounds like it's created by a badly coded AI, and just makes me wanna turn off the music entirely. Super interested in the game though. I hope this early access gives the team what they need to more quickly implement it's features, and get it to a more rounded level of completion. speaking of which, just so you're aware, if you haven't discovered already, combat will be implemented at some point. or, at least, there is a tool tip when viewing a completed wall that says as much.
dude, post videos whenever you want. try to hit your target numbers per month or whatever. yours ought to be one of the least stressful jobs ever. enjoy it.
It really depends on the song. Yeah, hurdy-gurdy is present in a number of songs, but Percival (the band behind "Silver for Monsters" and "Steel for Humans") uses a lyra.
This game feels more like a city manager rather than a city builder. I want more control over my actions, mainly when the city constructs itself without conflict or adversary. Otherwise, it becomes monotonous very quickly.
I'd say the abrupt end at the end of the Medieval era is a bit of a let down. Game has some awful UI/UX issues. Overall I'd say it's a wait and see how Early access goes. It could be a relaxing city builder, but the ages don't take all that long to get through.
As someone with an interest in ancient cultures, I find the smorgasbord of cultural elements to be jarring. It seems to be simulating a Greek polis in the late Classical age, during the reign of Philip II (Alexander the Great's dad) judging by that event involving Macedonia, but a ton of the building names are in Latin, or are at least Latinised. The idea of a Greek polis having a senate is very out of place, since the senate is a Roman institution distinct from the councils (sometimes elected, sometimes not) which the Greek cities typically had. Then there's the Agoge, which was a uniquely Spartan institution (although other Greeks did have elite education institutions of their own, they were very different from the Agoge). All in all, I really don't care as long as they're not selling the game as historically authentic in any way. Just some things I noticed while watching.
So, Devs and game journalist are talking about how its not worth it doing anything but Vamp survivor or other rogue like crap that is just over done and repeated, saying that is the only way for indies to make money.
I bought it but had to refund. Never felt connected to the world and never really understood what was going on. It’s way too zoomed out and I am used to Caesar and Settlers where you can actually see the flow of goods in the world, instead of just looking a numbers going up.
24:00 Splat has earned a vacation. I think 2 weeks in the Caribbean would be well deserved. Don’t let the RUclips grind keep you down!
#SPLATTERCATION
I stopped working with big steel beams and amateurs along time ago 😂. And even 5 minutes of horse stance is pretty easy as long as it's not too early in the day these days? And up the hill with the water probably being better towards the end of the week. And not living his second dream of working with the greatest armorer and making armor.
his vacations aren't paid...he'd have to prepare a week or two of videos to drop while on actual vacation.
I had a co-worker whose wife advised him "Don't Monday your Sunday."
But can you saturdyay your Friday.
Amen, Cat almost went down a dark road there...
I love that, gonna steal it.
That is some solid advice
It's really nice to see any city builder these days that didn't just go the lazy route of having everything on a grid. Roads on a grid are just so boring to look at compared to something like this.
One of the things that I loved about Foundation. Makes cities look way more organic and is less OCD inducing.
i found myself making grids still even with the most organic city builder. you can't take the grid outta the player it seems.
@@donloder1 Well I suppose if you're going for density in your city then yeah, it makes sense to try to form a grid. But even then, I think it's nice to have some low-density outlying regions that get to be more picturesque.
Excellent game, gorgeous to look at and a definite time sink. For anyone who doesn't know, if you mouse over the stone/sand on the top toolbar, the game will highlight that resource on the map.
If nothing else, I feel like this would be a lot of fun to use to make D&D city maps.
Leave it to small Indies to introduce a new spin on a genre. You will NEVER see a AAA studio do something like this, they are too busy making reskins/remakes/remasters to fleece their shrinking entrenched audience then to take chances advancing a genre.
This looks really cool for city builders, would be nice if you had the option to restrict zones when it comes to farms.
So far this game looks interesting. I miss this style of city builder where it automatically does roads and buildings. (I know I just sort of dated myself.) But I get tired of having to micromanage city builders and/or the workers.
"(I know I just sort of dated myself.)"
did you get lucky?
@@vforwombat9915 Gotta dust off my rustiest wheeze for that one.
@@vforwombat9915 lol
Check out Foundation
Yeah, this game has a look and some features that I really like, but building roads is one of my favorite parts of city builders. Especially games that let you build curved roads.
Polis is the Ancient Greek word for "City". But those cities were also nations, so "City State" is a closer comparison.
They could make colonies, making them a "Mother City" or "Metropolis".
Indeed. Polis means both "city" and also something like "state." You can have a polis without a city (e.g. Sparta, which was a collection of villages, not a city), and a city without a polis (e.g. any city built by a culture that was too dissimilar to Greek cultural norms, such as Mesopotamians or Persians, whose cities weren't considered to be poleis).
This game is uniquely mellow and chill. The only real conflict, other than keeping up with resources, is managing the factions and the politics. That is where the challenges and fun comes in.
Reminds me somewhat of Majesty. In Majesty, though you had control over where to put all buildings, you didn't have direct control over what most of those buildings do, nor how units acted. Instead, the crown units would just do their thing (guards, tax collectors, builders), while buildings and heroes would follow their own AI where they do logical things for their type, and you can influence unit behavior by setting bounties for exploration or for killing certain things, and the money that filters back to the buildings due to those bounties fuels the economy of buildings.
Majesty was ahead of its time, sadly the sequel doesn't have the same vibe to the heroes moving up from expandable rookie, to cornerstone of the empire defense.
If it had different modes like: Prepare for barbarian horde.
City State/ Defending from other nations.
City state that expands. Either by a “Black and White 1/2” method, with a bit of warfare, but more AI warfare, so it steel feels like you’re an overseer of the process.
And or your typical Sandbox build mode, with a toggle switch for barbarian hordes once you’re cozy and walls are built.
🤣 we need a whole video of splat imitating different musical instruments and random sounds, pure entertainment gold
You do an excellent job of quickly and thoroughly focusing in on a game's core concepts and experience. I'm a fan.
Keep it up, Splat!
Relaxing Manor Lords without raids and micromanagement.
I really like the look of this one but the devs seem intent on keeping with the forced time/age progression and it is currently impossible to keep playing your city after you've achieved the victory conditions, so as someone who prefers to tinker indefinitely with my chill city builders I'll hold off on buying it until they implement some sort of sandbox or endless mode.
0:30 and they all are trying to be Age of Empires 2
That's some advanced looking bronze era architecture.
Looks iron age to me
@@rowbot5555 Considering that "steel" was a requirement for one of the next building upgrades already I'd say iron age is definitely more likely.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move."
You don't get writing like that anymore. RIP Terry Pratchett and many other cool sci-fi writers. I need to reread his catalog. From Discworld to his other short novels, like Dark Side of the Sun.
@@Maniacman2030 Agree that Pratchett is a legend, but that quote is Douglas Adams
The philosopher Didactylos has summed up an alternative hypothesis as "Things just happen. What the hell". ----Man, I just love Pratchett!
@@JD-mq4jd I was about to say. Pratchett is my favorite author, but that sounded like a Hitchhikers Guide To The Galaxy quote.
@@SilverionX I suppose they had a similar style.
Looks really interesting but... not interesting enough? I hear everyone say it looks incredible but I honestly don't see it? It looks fine but nothing jaw dropping. The timed mechanic does bother me but it really does just look like a game I'd wait on for some more updates, see where it goes.
i agree 100% on the looks. it is kinda basic and the first thing i noticed was how rough the caravans/carts looked. I am also going to wait on this one as well because too many of these EA city builders end up unfinished or just seem to stay in a really rough state.
chopping trees is so fundamental to video game life
In fact I woke up at 3:00 am this morning (an hour before my alarm was to go off) and just laid in bed thinking about how awful this week was going to be... Thankfully when I got home I had a few Splatty videos to watch while I got my stone going! Keep up all your good indie work!!
I still hope to see a game like this that's more of a sim, the only thing you manage is how the city develops. You'd be the mayer (kind of). And you'd be managing the resources and the ppl (keeping them happy). It starts with settlers (or something similar), and just like AoE and Civ you'd have multiple ages, maybe up till modern day. And you'd just have 1 city, but on the map you also have other city's which you can interact with. Eventually you could have wars, but also alliances. And depending on the age you are in, you'd could make a country with other city's and villages.
Basically it would be a sim/managing game, where you are managing recourses and the city planning (altho you don't really have any control of the city planning, you just give orders, and they perform the task).
This is the only city builder I know of where ''blueprints'' is a resource, like wood and stone. Which makes perfect sense, you need engineers to plan out the construction. It's kinda wild how in every other game you place down a windmill and Ivan who's been gathering twigs for his entire life rushes to it and starts building it instantly, which implies all your citizens are innate engineers.
"It´s supposed to make them tough" Spartans were tough.
Looks promising
I'd love to see Civilization devs make a side project in the similar vein
This looks really good.
Definitely looks interesting, but I think I will wait a little longer into it's development before I give it a try myself.
Looks very interesting! I'm gonna keep my eye on this one
Splat, you're the man. Got nothing but respect for you, brotha! As someone said before, you definitely deserve a vacation, my friend. We'll still be here when you get back
So basically ancient times Urban Empire.
Cool, I like that the game is trying out new stuff. This can be one of the top citybuilder game if they do it right.
3:52 lol the old sim city games were exactly what popped into my head the second I seen those buildings pop in like that.
I LOVE this city builder so far! FINALLY, a city builder with no combat! I hate having to worry about being attacked, and it will make me avoid a city builder completely.
Quite the opposite for me. A city builder without a challenge is for women and children. And that's all of them nowadays. Wish they made an actual game for once.
Have you tried Against The Storm? It's pretty great, and no military/combat in the game at all.
@@SoulWhite "without a challenge"
Reading comprehension isn't your thing, eh? Or do you not understand that games have plenty of challenges even if they don't have combat...?
I can't imagine being the one schmuck going through life thinking "Portal didn't have combat, therefore it's bad".
And "for women and children"? Yikes... Someone is watching way too much LoserTube.
@@brianlynchehaun7079 I haven't, but I will look it up!
@@brianlynchehaun7079 Yeah, that one is very good. As long as there is some sort of a challenge I'm down for it. I liked banished when it came out precisely because it was challenging to manage the city. Thank you for the suggestion.
This seems as a very interesting city builder.
Always dropping the heavy truths in your videos.
> Dread the week
I just wanted you to know I look forward to your videos. You do a great job mate, and bring me all sorts of games I'd probably never heard of but many of which I end up finding great enjoyment from.
plot twist, the titans hit the main city after 100 years of piece
Macellum is pronounced like "My See 'em"
Ordinarily this wouldn't be my type of game, there are only a few city builders that really grab me. But there is something about this one I find really intriguing. That bit about the Macedonians and meddling with Greek city states particularly grabbed me. Will have to keep an eye on this one.
Procedural maps would of course be nice for long term playability, but the time limit is my only big pet peeve. Otherwise it looks interesting and I'll at least keep an eye on it for now.
Universim is pretty cool too, I haven’t played it in over a year tho
Definitely a cool game but feels ... abandoned near the end game. Not worth doing anything like colonisation or space exploration.
I've played and loved a lot of city builders and seem to have burnt out some on micromanagement, so this is quite interesting. The reviews seem encouraging as well.
I don’t usually go for city builders, but I may give this one a try.
The game looks absolutely gorgeous
24:25 yup, I know where your coming from.
Chill. Not sure a small town in the wilderness could build a colosseum. Rough edges. But mechanics make it a game.
Gangs of Memoriapolis. Spartans, come out to Play-ay!
nice to see a game w/o conflict, i dont like how city builders seem to be adding that
I don't mind it, but i wish you could choose to play a session without combat, or that you can turn it off.
This one seems like a variation of Caesar II.
Dreading having to go-to work must be such a weird feeling when you are a RUclipsr.
"Damnit! I have to play video-games tomorrow morning."
They should add stable wind directions 🎉
You can't play a WWII game where you operate every single dude.
yeah, i agree on the soundtrack. sometimes it sounds like it's created by a badly coded AI, and just makes me wanna turn off the music entirely. Super interested in the game though. I hope this early access gives the team what they need to more quickly implement it's features, and get it to a more rounded level of completion. speaking of which, just so you're aware, if you haven't discovered already, combat will be implemented at some point. or, at least, there is a tool tip when viewing a completed wall that says as much.
Interesting game, thank you for your insight on it!
This one looks interesting, but I am not fully convinced yet. I will add it to my wishlist and followm the updates. It could become a very nice game!
Looks nice, i might get it. But the road decision is weird and i hope they rethink of it.
I want a game like this that is fantasy based, or steampunk. This game does look interesting though.
Attacking without attacking, I see 😁
Nice, I was hoping you'd do a video on this, thanks.
dude, post videos whenever you want. try to hit your target numbers per month or whatever. yours ought to be one of the least stressful jobs ever. enjoy it.
Its a hurdy gurdy, not a Byzantine lyra.
It really depends on the song. Yeah, hurdy-gurdy is present in a number of songs, but Percival (the band behind "Silver for Monsters" and "Steel for Humans") uses a lyra.
Our beloved video author is popping his Ps on purpose.
I think City Builders aren't really my thing
I like the game. My problem ist just, that after 3 minutes, the whole city was infected with black death and the whole city burned 🤣
Nice 👍🏻🙂 game
Oh yeah, man. I'm in my 30s now and I still get Sunday night dread. I hate it.
There's no media like a vidia, I'm not kiddi'ya.
Do yall know if there will be any combat added to this game? Or will this stick to only city builder
Am I the only one who sees a fat black cat on the side of the mountain at 0:37?
its kinda odd you never bothered to move the farm outside of the walls, farmland doesnt pay taxes and really does not need the walls around it.
It‘s on geforcenow! Nice 👍
Comment for the comment god!
uuuh I saw this one, it seems like stuff I'll enjoy playing!
Love this game guys!
This game feels more like a city manager rather than a city builder. I want more control over my actions, mainly when the city constructs itself without conflict or adversary. Otherwise, it becomes monotonous very quickly.
k?
I'd say the abrupt end at the end of the Medieval era is a bit of a let down. Game has some awful UI/UX issues. Overall I'd say it's a wait and see how Early access goes. It could be a relaxing city builder, but the ages don't take all that long to get through.
i have a feeling the name is meant to be pronounced a bit like metropolis
So, is there a time limit for this game? Like can you play a save infinitely, or does it end at the Iron Age?
Judging by comments it abruptly ends in one of the ages and that's it. It is only early access though n sounds like that'll change in time.
As someone with an interest in ancient cultures, I find the smorgasbord of cultural elements to be jarring. It seems to be simulating a Greek polis in the late Classical age, during the reign of Philip II (Alexander the Great's dad) judging by that event involving Macedonia, but a ton of the building names are in Latin, or are at least Latinised. The idea of a Greek polis having a senate is very out of place, since the senate is a Roman institution distinct from the councils (sometimes elected, sometimes not) which the Greek cities typically had. Then there's the Agoge, which was a uniquely Spartan institution (although other Greeks did have elite education institutions of their own, they were very different from the Agoge).
All in all, I really don't care as long as they're not selling the game as historically authentic in any way. Just some things I noticed while watching.
This one looks good.
looks promising
EMPIRE EARTH MENTION 🗣‼️
literally just roman skinned banished
Not quite. It's also a mix with another game called Foundation
Florencio Tunnel
METROPOLITAN!
love the looks of this, but also not a fan of the elevator music.
excellent!
So, Devs and game journalist are talking about how its not worth it doing anything but Vamp survivor or other rogue like crap that is just over done and repeated, saying that is the only way for indies to make money.
The only thing I don't like are the roads, the procedural map, and the time limit. But, it's pretty. So, I'm down.
you can make it look like attack on titan? lol
Not mention city skylines is starting to get on my nerves. This so the 5th tuber. What did skylines doooooo
I bought it but had to refund. Never felt connected to the world and never really understood what was going on. It’s way too zoomed out and I am used to Caesar and Settlers where you can actually see the flow of goods in the world, instead of just looking a numbers going up.
Elda Via
Isn't it Memoriapolis, one word? Change the title for searchability.
It looks a lot like the Civilization series - the wonders, automatic roads, culture, diplomacy, and even the UI looks straight out of Civ 6
Koch Fort
🙂
🙂👍
Dude, pronounce it like Minneapolis,
Or Indianapolis, if you prefer
If you are actually into city builders, this game is pretty bad and its better to avoid.