Hey guys, Hope it was helpful. Do share your creations with me on Instagram @mr_shaj More on Adobe Illustrator: ruclips.net/p/PLN03y5PQdeEUSsPwQvlLSgqYe4Wfbjjyp
Well, The Method we use is the SSR method(Scale, Shear, Rotate), by which you can place an object onto an isometric plane without using a grid.Ron made a simple explanation for finding the exact value:let's see both 86.062% & 86.602% Let's say we have a 100px by 100px box. If we shear that box 30 degrees the angles become 120 and 60, and our side lengths become 100px (horizontal) and 115.47px (vertical). As we are trying to produce an isometric perspective we want to correct the vertical side to be as close to 100px as possible.Scaling the box vertically by 86.062 (the indicated value) corrects the vertical length to 99.375, which at large scales is a noticeable variance, and complicates producing overlay grids.However, using a more precise vertical scale solves the issue: 115.47 * 0.86603 = 100.00048... which is the closest you can get in Illustrator (Illustrator allows 3 decimal places when scaling).So was able to calculate perfect vertical scale correction as: 86.60258076% Hope this answers your question mate.
Hey guys, Hope it was helpful.
Do share your creations with me on Instagram @mr_shaj
More on Adobe Illustrator: ruclips.net/p/PLN03y5PQdeEUSsPwQvlLSgqYe4Wfbjjyp
I appreciate the music selection, thank you! It's amazing to be able to be chill without the electronic fast paced music that a lot of tutorials have.
Thank You 😀
Just what I needed, thanks!
Glad it was helpful 🙂
Thanks so much Pranav! The scaling parameters where tricky. Very useful!
Thank you.. glad it worked out well 👍👍👍
Wooow this is such a great tutorial! Thank you very much, you helped me a lot ! Have a nice day
Thank you 😀. Glad it was helpful
Thank you so much Pranav, this is very helpful. Dam clever.
Thanks a lot :). Glad it was helpful 🤗
Thnkeww so much it really helped me out
Thank you, glad it was helpful
Nice Tutorial, I Needed this :) Thnx !!!
Thanks for the wonderful comment
This really helped me out. Thanks man
Glad it helped. Thanks for the comment bro
Thank you so much for this video!
Thanks a lot for the comment 😎😊
Wow thank u💓
Thanks to you too :)
Great video. Thanks bro.
Marcelo Henrique Thank You too Bro. Thank for the inspiring comment
Thanks you so much man😭
Glad it was helpful 🤗
@@pranavshaj thanks m8 u help me with my homework 👌
@@filipusedgarsaragih8726 good 👍
Thanks for the Video , Is there a way to make this project as mix then solved state ?
Yes,you can. But must do it for each and every individual pieces of squares,rather than doing transform. Needs a lot of time and patience.
@@pranavshaj Thanks Dude
Thanks
🙂
how to make 2x2 cube? How to calculate?
It's the same way,values doesn't change. just reduce the number of copies to 1 @01:09 and @01:28
@@pranavshaj ok, i get it. Small cube is 100 px, space 10 px. The total of the big one = 100 + 100 + 10 + 10 + 10 = 230. Thanks!
5:19 why Scale is 86.602%? How to take value?
Well, The Method we use is the SSR method(Scale, Shear, Rotate), by which you can place an object onto an isometric plane without using a grid.Ron made a simple explanation for finding the exact value:let's see both 86.062% & 86.602% Let's say we have a 100px by 100px box. If we shear that box 30 degrees the angles become 120 and 60, and our side lengths become 100px (horizontal) and 115.47px (vertical). As we are trying to produce an isometric perspective we want to correct the vertical side to be as close to 100px as possible.Scaling the box vertically by 86.062 (the indicated value) corrects the vertical length to 99.375, which at large scales is a noticeable variance, and complicates producing overlay grids.However, using a more precise vertical scale solves the issue:
115.47 * 0.86603 = 100.00048... which is the closest you can get in Illustrator (Illustrator allows 3 decimal places when scaling).So was able to calculate perfect vertical scale correction as:
86.60258076%
Hope this answers your question mate.