The PC Engine was quite the powerhouse for the time. It's too bad it took so long to get it re-packaged as the TG-16 and over to the North American market. Lots of people appreciating this console in hindsight.
Hearing those cool stories about those cool 16bit consoles makes me want to go back to the early 90’s😁 And snk weren’t kidding that their aes neogeo console did outperform it’s competition technically wise. It was undoubtidly the absolute number one 16bit powerstation😁🙏
NEC missed a trick by not releasing the PC Engine console in the UK/Europe earlier. There was a huge demand for it which was satisfied by grey importers who brought consoles in from Japan and convert them to run on a UK power supply and PAL. We first heard about this console from computer and video games magazine not long after its release in Japan. They showed screen shots and the reporter spoke about how R-Type was an arcade perfect conversion. Grey importers made a fortune off the PC Engine and by the time they eventually/officially released it in the UK with telegames, the market had already got their PC Engines and MegaDrive was already out. With the SNES on the horizon, they left it way too late.
@@ArneChristianRosenfeldt I’m not an expert but I think they used a pal encoder while adjusting the timing of the video signal. I know it was a huge job to convert them and they had to be hooked up to an oscillator. Also they had to covert the power supply from 110 to 240v. The console was £99 in Japan but with all the work and imports, they cost around £300 here in the UK. Around that time TV manufacturers started to make TV’s which support 50/60hz and came with scart. So some Grey importers just had to deal with the power supply issue. The grey importers who sold these made a lot of money and it wasn’t until the announcement of the megadrive that the sales started to drop off. By the time they got round to releasing it here in the UK officially, the megadrive has built up a huge lead of the market and the SNES was around the corner. So it failed. I had a of couple of friends that had them and it was a fantastic machine. Just badly marketed and managed. If they hadn’t have waited so long redesigning, it would have done a lot better. One of the amazing things about it was the size, I couldn’t believe that you could get such power from such a small machine and the hucards just blew my mind.
I'd agree. For the most part, except those import converted consoles, you guys missed out on a great system. Not like the Americans appreciated it though as shown in its sales figures. Back then if it wasn't Sega or Nintendo, Americans just didn't get it. What a video game system without Mario or Sonic?? Lol
@@RetrogamerGenX Thankfully, I didn’t miss out on the PC Engine. I had a good circle of friends and we all owned different systems and 2 of my friends had grey imported PC Engines. One of them purchased the multi-tap and we would often play 4 player Moto Road and eventually Bomberman. I was fortunate enough to play loads of the best stuff that came out for it.
Just started getting back into gaming. I’m 47 so I had most of the systems of the 80s and early 90s. Last system I bought before I stopped gaming in 1994 because I got my drivers license and a girlfriend was the Sega cd and the 32 x. Just started up again since then. So I missed out on the N64 PlayStation Xbox wii. My favorite was the SNES.
I just realized that you're missing the handhelds from the 8- and (now this) 16-bit video. Lynx, Gameboy, Game Gear (the major players, so to say,) should all be here.
I've done a few handheld "a look at videos" on my channel. I thought about adding the ones I've done into this, but it would have been just the microvision in my 2nd Gen video and the gameboy in this one. Then I would have had people ask where's the game gear, lynx, etc.. lol. That's why, for the PC engine one, I talk about the turbo express there. Wrap it all up in one.
This channel has potential but please learn how to pronounce people’s names properly. These are some legends in the Videogame industry and butchering their names just show you don’t know much about the topic at hand. And some of the major points were just glossed over
I loved my SNES. Aside from the iconic Nintendo IPs, I was particularly enamored by Final Fantasy II (which was really IV). I thought the soundtrack was phenomenal, plus the Active Time Battle system was revolutionary back then. There were a lot of great RPGs for that system that didn't get the recognition they deserved, such as Arcana, 7th Saga and Lufia and the Fortress of Doom. I wasn't a fan of the Genesis at first, but I eventually realized it was an amazing system near the end of the generation. Sonic 3D Blast wowed me in particular; that game truly pushed the Genesis to its very limit. I ended up getting my hands on a used Sega CDX for 60 bucks at Funco Land and played not only Genesis games, but great Sega CD games like Lunar: The Silver Star and the CD version of Eternal Champions. Never had a TG16, but I bought Air Zonk on my Wii and had a blast with it. I loved playing Neo Geo games in the arcade, especially the Samurai Shodown and Fatal Fury/King of Fighters series. I'm psyched for the new Capcom fighting game compilation because it's going to have Capcom vs SNK 1 and 2. Fantastic vid yet again!! I was a huge Saturn fan, so I can't wait for the 5th gen vid!! Happy New Year man!!
Thanks!! Happy new year to you as well. All of the systems of this Gen were so cool. I should be posting the 5th Gen video sometime today, which includes the Saturn. . Keep an eye out....
I was in middle school when the Neo Geo home console dropped and yeah, I remember EVERYONE wanting one but knew there was no way lol Honestly overall the SNES was a better home console for me, considering how much I love RPGs. I was content playing those Neo Geo games in arcades.
Right.. No one had one. Even to this day I only know 4 people that own one. I was a huge Sega fanboy back then, but I did own a SNES too. I liked the exclusives on it. Same here, I'd rather play neo-geo in the arcade back then. Now, not so much. hehe
I got a TG16 from a video store in 1996 for $25 and it was never opened unpacked or used I guess they never even rented out that particular console console.They had all the best games for $3 too totally complete and not just the CD style case the games went in but they even had the paper boxes the cases went in.I ended up with over 30 of the best games Bloody wolf,Ninja Spirit,Splatterhouse, Military Madness,Alien and Devils Crush and many more of the greats.Being so cheap and that my mom paid for it since I was barely 15 I started letting all my friends borrow it and every time it changed hands everything got more worn and games or at the very least cases slowly became lost till everything was lost to time after less than 2 years.Back in those days I just didn't know what I had at the time or what it would be worth one day back then one N64 or PlayStation was worth fifty Turbo-Graphx 16's and now just one good complete TG16 game would be worth what I paid for the entire lot of the console and games I got in 1996.
I was the same way with a lot of things I had when I was younger. I just didn't take their value into consideration or their future value I should say. But back then who would have guessed a tg16 would be worth more than a Snes or Sega.
I just stick with emulation these days up to PS2/GameCube era and try to forget the money I lost by not waiting to sell the games I found.I bought Earthbound for the SNES twice for $3 in 2002/2003 one in a pawn shop and again in a video rental store then sold them immediately for $60 thinking I had done great at the time.If only I had just waited about 15 years.There's so many other NES,SNES,and Genesis games I had that have increased 10X in value since I sold them all those years ago.
It irked me that NEC decided to change the form factor of the PC Engine for North America when it looked so cool as a compact device and demonstrated that for its size, it was quite a magnificent machine. The redesign seemed to hinder more than help it in NA. I bought a TG-16 long before I got a Genesis but when the SNES came out and I saw all the great games coming out, I sold my TG-16. NEC wasn't bringing over a lot of the great games from Japan. I would eventually get a TurboDuo years later and started collecting PC Engine HuCard and CD games and had quite a nice collection until I sold it. It's still a great console and I play the games through emulation nowadays. Great video. Others have already mentioned a few things you need to work on but definitely keep up the great content.
If bigger is badder why didn't they release the Supergrafx in the United States. If only they had release the TurboGrafx16 with Supergrafx chips inside things might have been different. Supergrafx more powerful than the Sega Genesis.
I randomly found a tg16 for 30 about a year ago on marketplace. I bought a multicart because the cost is to high for games. I must say the US library is lacking. It does have some absolute bangers but overall its library is weak
Wow great price for a tg16. Yeah I've gone the flash cart route on pretty much all my systems. I am a console and computer collector mainly. Not a game collector. I just can't see filling shelves and shelves and rooms and rooms full of games and taking up all that space when I can have that on just one cartridge. I love the hardware, not the software. But yeah, it had great games. But another system that lacked a lot of 3rd parties due to Sega and Nintendo eating them all up.
Nes being a huge success for Nintendo around the world is a lie. 😂 In Europe, having been released almost a year earlier the Master System never made any big waves and the NES which came much later was dead on arrival. Home computer gaming dominated in Europe and why NEC never released the PC Engine or anything else they made there.
@@RetrogamerGenXYeah the Master System did better in Europe once the Master System 2 came out, that second coming was 1990. Not forgetting Genesis - Megadrive could run MS games with an adapter. Madness really to think Sonic 2 came out for it. 😆
Why I hate the SNES and NIntendo. Sep87 N announce. Getting a bit tilted by the computer men. That doesn't mean they hadnt been working on the snes since 1985, which is likely. This put's the development of the snes 85-91 but in truth it was probably 84-88. But with the NES doing so well, they delayed the snes release date for an additional 2 years. This puts the snes development date as actually 85-89, which is an earlier development date to the point in time the Mega Drive was designed (86-89). Nintendo also chose a slow clock speed for their system, which is 2.68Mhz and it doesn't increase to 3.58Mhz except to communicate with different components in the board. So even with a fastrom cart in the machine, it will still run the system at 2.68Mhz. The cpu they chose can go as low as 1Mhz and it needs to change to 1.79Mhz to access certain peripherals. This is a baffling choice because the cpu they chose starts at 4Mhz as the cheapest model. So they are downclocking the slowest 56c02 cpu on the market from 4 to 2.6 mhz. For some reason the Apple 2gs did the exact same thing and it ruins the games. They move so sluggishly, playing the snes, for most of the games (there are a handful I can tolerate) is an exercise in patience and futility. The very worst games console of all time is the snes. Because unless you like stories, it falls flat on it's face in all areas. The media _loved_ it though. The best quality of a 2d game is it's speed, which was pointed out in this video. A 3D games must be slowed down because you are constantly orienting yourself. So which runs the games fastest? It's the PC Engine. Because of it's simple design and fast cpu and internal bus. The PCE bus was almost 16bit but ended up as 8bit although this didn't affect the speed it meant the vram was halved. It seems all the 16 bit machines had their vram halved at some point in development and the spaces on the boards are still present as there was clearly no time to redesign the layout or it didn't matter. So all the 16bit console are rocking half the detail or variety of unique sprites, tiles or frames of animation. I think this might be due to the snes having such a confusing memory architecture that they couldn't figure out how to get 128KB of vram to work. The Mega CD has 256KB of vram which could have been used as well as the cd music to enhance smd ports but they didn't always make the extra effort to do that. So I feel the pushing of 2D graphics rom the 16bit consoles is easily won by the PC Engine and it's revisions and ultimately, the DUO added vram using the hu-cart port and cd-rom combined for the most impressive 16bit games available at home in terms of moving sprites quickly at speed. The SNES is pure tragedy. What a hunk of junk. All show. No trousers. Snooze fest of slow monotonous games. Everything just looks wrong. The colours are weird. Take Contra 3. They try so hard to use as many subtle colours as they can to emphasise the 'power' of the console and it's amazing semi-transparent colour shape overlays that always look jank. Sorry. The mode7 rarely works (too hard to program) and the music and sound effects are generally milktoast or out of tune. This whole console seems designed to give you a headache. Maddest console ever designed and a complete insult to the direction 2D games were going, it could barely run them.
Watching the media talk about Nintendo and related products is such cringeworthy. Like. They don't deserve praise. You know. How many videos about Sonic 06 are there about how bad it is? Countless. There's nothing negative said about Mario Wonder or Mario Odyssey. Is Sonic 06 _really_ a 43% game and Mario (anything) +90%? I don't think on technical grounds you could claim this.
Yeah, no one writes mode-7 games, while there come out ton of 2d games every month. Developers who cannot choose the correct color out of 65336 are the problem. Apple IGS also needs to stay compatible to extensions. Later PCs repeated the mistake with the VESA local bus. Short lived thankfully. The 65816 was always a CMOS processor, and thus can be clocked down to single step.
@@ArneChristianRosenfeldt The reason for the throttling of the snes and Apple 2gs cpu seem to be to do with hamstringing software development. This seems bizarre but I think the reason the Apple 2gs was throttled was to help the new Macintosh gain traction in the market. In the case of the snes, it seems to be to make the games more sedate and, quite simply, less stimulating. Then the Mega Drive and PC Engine have no trouble at all moving many sprites at speed and the dev environment is very easy. The dev environment of the snes is like a nightmare. For programmers who had to work on it, they must be scarred.
Because the 65c02 _starts_ at 4mhz but is designed to be ran at different speeds for compatibility. So to reduce that speed will not favour another Nintendo product that is more favoured by the upper management. So whilst you would assume it's for technical reasons, I can't figure out what those technical reasons are as the memory available at that time, even the cheapest kind, can handle more than 2.5MB/s
I'm not saying the snes can't run anything. IT's just an 8bit system. all your code needs to be 6502 8bit. Sales Curve Interactive were notable for their 8bit work in the 80's and they did a fine job with Firepower 2000 on snes. There is almost no input delay! This is fairly uncommon on the snes. But the music is too soft, Sales Curve didn't have the sound engineering to pull of a more lively sound. The colours are specific to the game and the Mega Drive port suffers considerably from the conversion. But with only 15 colours per sprite or tile, 35K colours is overkill. We're talking about accuracy here. The 15bit palette gives good accuracy for converting analogue images for instance. But you still need to reduce your subject down to 15 colours overall for any given character or object, even if they use multiple sprites, because that object will probably be similar colours spread over multiple sprites. Or if you use the larger sprites, you are limiting your options further. So it's hard to understand how this could be a limit if you hear 32 thousand colours and 256 at once. That's not really the case. Just 4 palettes on the smd can be put to surprisingly good use and display a good amount of choice for the artworker. Then there is 'blast processing'. What this means is, is that the cram palette memory has a direct connection with wram with a none-interruptible bus. The cram is the fastest memory type used in the smd and is needed because, it just kind of is when moving sprites at this speed and does give you alot of options for colour cycling. So in that way, the Genesis / Mega Drive has _better_ colour than the snes because the cram is so fast, it facilitates ease of development and many cycling effects at once. The snes can do this but at a fraction of the speed.
It'll be fixed next year. Lol just the way auto correct "fixed" the grammar of the script. Then when I read it, I said it like it was printed. I didn't catch it in post editing, but you guys did.
The PC Engine was quite the powerhouse for the time. It's too bad it took so long to get it re-packaged as the TG-16 and over to the North American market. Lots of people appreciating this console in hindsight.
Right, so many good games that were pretty much overlooked.
You said genesis can’t use upgrade chips, that’s not right, they used one in virtual racing
The SVP chip. Good catch. I will edit it for next years.
@@RetrogamerGenX 20,000 flat shaded polygons per second, or about 6,000 textured poly's with features on
Excellent !!
Thank you! And Merry X-mas!!
Hearing those cool stories about those cool 16bit consoles makes me want to go back to the early 90’s😁
And snk weren’t kidding that their aes neogeo console did outperform it’s competition technically wise.
It was undoubtidly the absolute number one 16bit powerstation😁🙏
When it released, yeah, it was the best console on the market hands down.
Excellent history as always. I've got a couple of those systems and it was awesome to hear some facts I didn't know about them. Thank you
Thanks. There is always a great history behind any of these systems. It seems the lesser known systems always have the most interesting history.
I have around 20 retro consoles and the best by far is the PC Engine.
It's a kick a$$ system for sure!!!
NEC missed a trick by not releasing the PC Engine console in the UK/Europe earlier. There was a huge demand for it which was satisfied by grey importers who brought consoles in from Japan and convert them to run on a UK power supply and PAL.
We first heard about this console from computer and video games magazine not long after its release in Japan. They showed screen shots and the reporter spoke about how R-Type was an arcade perfect conversion.
Grey importers made a fortune off the PC Engine and by the time they eventually/officially released it in the UK with telegames, the market had already got their PC Engines and MegaDrive was already out. With the SNES on the horizon, they left it way too late.
How do you play 60 Hz games on 50 Hz TV? PC engine has RGB on the edge of the PCB. So why not SCART?
@@ArneChristianRosenfeldt I’m not an expert but I think they used a pal encoder while adjusting the timing of the video signal.
I know it was a huge job to convert them and they had to be hooked up to an oscillator. Also they had to covert the power supply from 110 to 240v.
The console was £99 in Japan but with all the work and imports, they cost around £300 here in the UK.
Around that time TV manufacturers started to make TV’s which support 50/60hz and came with scart. So some Grey importers just had to deal with the power supply issue.
The grey importers who sold these made a lot of money and it wasn’t until the announcement of the megadrive that the sales started to drop off.
By the time they got round to releasing it here in the UK officially, the megadrive has built up a huge lead of the market and the SNES was around the corner.
So it failed. I had a of couple of friends that had them and it was a fantastic machine. Just badly marketed and managed. If they hadn’t have waited so long redesigning, it would have done a lot better.
One of the amazing things about it was the size, I couldn’t believe that you could get such power from such a small machine and the hucards just blew my mind.
I'd agree. For the most part, except those import converted consoles, you guys missed out on a great system. Not like the Americans appreciated it though as shown in its sales figures. Back then if it wasn't Sega or Nintendo, Americans just didn't get it. What a video game system without Mario or Sonic?? Lol
@@RetrogamerGenX Thankfully, I didn’t miss out on the PC Engine.
I had a good circle of friends and we all owned different systems and 2 of my friends had grey imported PC Engines. One of them purchased the multi-tap and we would often play 4 player Moto Road and eventually Bomberman.
I was fortunate enough to play loads of the best stuff that came out for it.
dude. damn good video bro.
Thanks man. More coming...
Merry Christmas fellow xers!!
Merry X-Mas!!
Sega
Just started getting back into gaming. I’m 47 so I had most of the systems of the 80s and early 90s. Last system I bought before I stopped gaming in 1994 because I got my drivers license and a girlfriend was the Sega cd and the 32 x. Just started up again since then. So I missed out on the N64 PlayStation Xbox wii. My favorite was the SNES.
I just realized that you're missing the handhelds from the 8- and (now this) 16-bit video. Lynx, Gameboy, Game Gear (the major players, so to say,) should all be here.
I've done a few handheld "a look at videos" on my channel. I thought about adding the ones I've done into this, but it would have been just the microvision in my 2nd Gen video and the gameboy in this one. Then I would have had people ask where's the game gear, lynx, etc.. lol. That's why, for the PC engine one, I talk about the turbo express there. Wrap it all up in one.
This channel has potential but please learn how to pronounce people’s names properly. These are some legends in the Videogame industry and butchering their names just show you don’t know much about the topic at hand. And some of the major points were just glossed over
Working on it brother.
I loved my SNES. Aside from the iconic Nintendo IPs, I was particularly enamored by Final Fantasy II (which was really IV). I thought the soundtrack was phenomenal, plus the Active Time Battle system was revolutionary back then. There were a lot of great RPGs for that system that didn't get the recognition they deserved, such as Arcana, 7th Saga and Lufia and the Fortress of Doom.
I wasn't a fan of the Genesis at first, but I eventually realized it was an amazing system near the end of the generation. Sonic 3D Blast wowed me in particular; that game truly pushed the Genesis to its very limit. I ended up getting my hands on a used Sega CDX for 60 bucks at Funco Land and played not only Genesis games, but great Sega CD games like Lunar: The Silver Star and the CD version of Eternal Champions.
Never had a TG16, but I bought Air Zonk on my Wii and had a blast with it.
I loved playing Neo Geo games in the arcade, especially the Samurai Shodown and Fatal Fury/King of Fighters series. I'm psyched for the new Capcom fighting game compilation because it's going to have Capcom vs SNK 1 and 2.
Fantastic vid yet again!! I was a huge Saturn fan, so I can't wait for the 5th gen vid!! Happy New Year man!!
Thanks!! Happy new year to you as well. All of the systems of this Gen were so cool. I should be posting the 5th Gen video sometime today, which includes the Saturn. . Keep an eye out....
I was in middle school when the Neo Geo home console dropped and yeah, I remember EVERYONE wanting one but knew there was no way lol Honestly overall the SNES was a better home console for me, considering how much I love RPGs. I was content playing those Neo Geo games in arcades.
Right.. No one had one. Even to this day I only know 4 people that own one. I was a huge Sega fanboy back then, but I did own a SNES too. I liked the exclusives on it. Same here, I'd rather play neo-geo in the arcade back then. Now, not so much. hehe
I got a TG16 from a video store in 1996 for $25 and it was never opened unpacked or used I guess they never even rented out that particular console console.They had all the best games for $3 too totally complete and not just the CD style case the games went in but they even had the paper boxes the cases went in.I ended up with over 30 of the best games Bloody wolf,Ninja Spirit,Splatterhouse, Military Madness,Alien and Devils Crush and many more of the greats.Being so cheap and that my mom paid for it since I was barely 15 I started letting all my friends borrow it and every time it changed hands everything got more worn and games or at the very least cases slowly became lost till everything was lost to time after less than 2 years.Back in those days I just didn't know what I had at the time or what it would be worth one day back then one N64 or PlayStation was worth fifty Turbo-Graphx 16's and now just one good complete TG16 game would be worth what I paid for the entire lot of the console and games I got in 1996.
I was the same way with a lot of things I had when I was younger. I just didn't take their value into consideration or their future value I should say. But back then who would have guessed a tg16 would be worth more than a Snes or Sega.
I just stick with emulation these days up to PS2/GameCube era and try to forget the money I lost by not waiting to sell the games I found.I bought Earthbound for the SNES twice for $3 in 2002/2003 one in a pawn shop and again in a video rental store then sold them immediately for $60 thinking I had done great at the time.If only I had just waited about 15 years.There's so many other NES,SNES,and Genesis games I had that have increased 10X in value since I sold them all those years ago.
It irked me that NEC decided to change the form factor of the PC Engine for North America when it looked so cool as a compact device and demonstrated that for its size, it was quite a magnificent machine. The redesign seemed to hinder more than help it in NA. I bought a TG-16 long before I got a Genesis but when the SNES came out and I saw all the great games coming out, I sold my TG-16. NEC wasn't bringing over a lot of the great games from Japan. I would eventually get a TurboDuo years later and started collecting PC Engine HuCard and CD games and had quite a nice collection until I sold it. It's still a great console and I play the games through emulation nowadays.
Great video. Others have already mentioned a few things you need to work on but definitely keep up the great content.
Thanks. Yes, they should have kept things the same. I'm sure it would have done fine in the US with the PC Engine shell.
it's Alex Kidd.
If bigger is badder why didn't they release the Supergrafx in the United States. If only they had release the TurboGrafx16 with Supergrafx chips inside things might have been different. Supergrafx more powerful than the Sega Genesis.
Right!! I would have loved to have that system. Not only was it more powerful, but just look at it, fricken awesome looking.
I randomly found a tg16 for 30 about a year ago on marketplace. I bought a multicart because the cost is to high for games. I must say the US library is lacking. It does have some absolute bangers but overall its library is weak
Wow great price for a tg16. Yeah I've gone the flash cart route on pretty much all my systems. I am a console and computer collector mainly. Not a game collector. I just can't see filling shelves and shelves and rooms and rooms full of games and taking up all that space when I can have that on just one cartridge. I love the hardware, not the software. But yeah, it had great games. But another system that lacked a lot of 3rd parties due to Sega and Nintendo eating them all up.
Nes being a huge success for Nintendo around the world is a lie. 😂
In Europe, having been released almost a year earlier the Master System never made any big waves and the NES which came much later was dead on arrival. Home computer gaming dominated in Europe and why NEC never released the PC Engine or anything else they made there.
I would agree somewhat, the 8 bit micros dominated, but I know a lot of Europeans that owned a master system. Then came Amiga and ST....
@@RetrogamerGenXYeah the Master System did better in Europe once the Master System 2 came out, that second coming was 1990. Not forgetting Genesis - Megadrive could run MS games with an adapter. Madness really to think Sonic 2 came out for it. 😆
Subbed faster than a bad sega peripheral add on
Glad you enjoyed it and thanks for the sub.😀
Why I hate the SNES and NIntendo.
Sep87 N announce. Getting a bit tilted by the computer men. That doesn't mean they hadnt been working on the snes since 1985, which is likely. This put's the development of the snes 85-91 but in truth it was probably 84-88. But with the NES doing so well, they delayed the snes release date for an additional 2 years. This puts the snes development date as actually 85-89, which is an earlier development date to the point in time the Mega Drive was designed (86-89). Nintendo also chose a slow clock speed for their system, which is 2.68Mhz and it doesn't increase to 3.58Mhz except to communicate with different components in the board. So even with a fastrom cart in the machine, it will still run the system at 2.68Mhz. The cpu they chose can go as low as 1Mhz and it needs to change to 1.79Mhz to access certain peripherals. This is a baffling choice because the cpu they chose starts at 4Mhz as the cheapest model. So they are downclocking the slowest 56c02 cpu on the market from 4 to 2.6 mhz. For some reason the Apple 2gs did the exact same thing and it ruins the games. They move so sluggishly, playing the snes, for most of the games (there are a handful I can tolerate) is an exercise in patience and futility.
The very worst games console of all time is the snes. Because unless you like stories, it falls flat on it's face in all areas. The media _loved_ it though.
The best quality of a 2d game is it's speed, which was pointed out in this video. A 3D games must be slowed down because you are constantly orienting yourself. So which runs the games fastest? It's the PC Engine. Because of it's simple design and fast cpu and internal bus. The PCE bus was almost 16bit but ended up as 8bit although this didn't affect the speed it meant the vram was halved. It seems all the 16 bit machines had their vram halved at some point in development and the spaces on the boards are still present as there was clearly no time to redesign the layout or it didn't matter.
So all the 16bit console are rocking half the detail or variety of unique sprites, tiles or frames of animation. I think this might be due to the snes having such a confusing memory architecture that they couldn't figure out how to get 128KB of vram to work. The Mega CD has 256KB of vram which could have been used as well as the cd music to enhance smd ports but they didn't always make the extra effort to do that.
So I feel the pushing of 2D graphics rom the 16bit consoles is easily won by the PC Engine and it's revisions and ultimately, the DUO added vram using the hu-cart port and cd-rom combined for the most impressive 16bit games available at home in terms of moving sprites quickly at speed.
The SNES is pure tragedy. What a hunk of junk. All show. No trousers. Snooze fest of slow monotonous games. Everything just looks wrong. The colours are weird. Take Contra 3. They try so hard to use as many subtle colours as they can to emphasise the 'power' of the console and it's amazing semi-transparent colour shape overlays that always look jank. Sorry. The mode7 rarely works (too hard to program) and the music and sound effects are generally milktoast or out of tune. This whole console seems designed to give you a headache. Maddest console ever designed and a complete insult to the direction 2D games were going, it could barely run them.
Watching the media talk about Nintendo and related products is such cringeworthy. Like. They don't deserve praise. You know. How many videos about Sonic 06 are there about how bad it is? Countless. There's nothing negative said about Mario Wonder or Mario Odyssey. Is Sonic 06 _really_ a 43% game and Mario (anything) +90%? I don't think on technical grounds you could claim this.
Yeah, no one writes mode-7 games, while there come out ton of 2d games every month. Developers who cannot choose the correct color out of 65336 are the problem. Apple IGS also needs to stay compatible to extensions. Later PCs repeated the mistake with the VESA local bus. Short lived thankfully. The 65816 was always a CMOS processor, and thus can be clocked down to single step.
@@ArneChristianRosenfeldt The reason for the throttling of the snes and Apple 2gs cpu seem to be to do with hamstringing software development.
This seems bizarre but I think the reason the Apple 2gs was throttled was to help the new Macintosh gain traction in the market.
In the case of the snes, it seems to be to make the games more sedate and, quite simply, less stimulating.
Then the Mega Drive and PC Engine have no trouble at all moving many sprites at speed and the dev environment is very easy.
The dev environment of the snes is like a nightmare. For programmers who had to work on it, they must be scarred.
Because the 65c02 _starts_ at 4mhz but is designed to be ran at different speeds for compatibility.
So to reduce that speed will not favour another Nintendo product that is more favoured by the upper management.
So whilst you would assume it's for technical reasons, I can't figure out what those technical reasons are as the memory available at that time, even the cheapest kind, can handle more than 2.5MB/s
I'm not saying the snes can't run anything. IT's just an 8bit system. all your code needs to be 6502 8bit. Sales Curve Interactive were notable for their 8bit work in the 80's and they did a fine job with Firepower 2000 on snes. There is almost no input delay! This is fairly uncommon on the snes. But the music is too soft, Sales Curve didn't have the sound engineering to pull of a more lively sound. The colours are specific to the game and the Mega Drive port suffers considerably from the conversion.
But with only 15 colours per sprite or tile, 35K colours is overkill. We're talking about accuracy here. The 15bit palette gives good accuracy for converting analogue images for instance. But you still need to reduce your subject down to 15 colours overall for any given character or object, even if they use multiple sprites, because that object will probably be similar colours spread over multiple sprites. Or if you use the larger sprites, you are limiting your options further.
So it's hard to understand how this could be a limit if you hear 32 thousand colours and 256 at once. That's not really the case.
Just 4 palettes on the smd can be put to surprisingly good use and display a good amount of choice for the artworker.
Then there is 'blast processing'. What this means is, is that the cram palette memory has a direct connection with wram with a none-interruptible bus. The cram is the fastest memory type used in the smd and is needed because, it just kind of is when moving sprites at this speed and does give you alot of options for colour cycling.
So in that way, the Genesis / Mega Drive has _better_ colour than the snes because the cram is so fast, it facilitates ease of development and many cycling effects at once.
The snes can do this but at a fraction of the speed.
I lost interest and turned off at "Alex The Kidd" 🙄
It'll be fixed next year. Lol just the way auto correct "fixed" the grammar of the script. Then when I read it, I said it like it was printed. I didn't catch it in post editing, but you guys did.