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What I’ve said so much on other videos people have done on this topic, I hope the devs start listening and making changes to the game that are actually helpful and they communicate more and not be like sols rng, but I have hope that the second part of the story line and the next update will change the game a lot, and bring the hype back to be known as one of the best jjk games or games in general
This is just a question how do you want the hard pve to be for the regular quests cause you say you get stuck in a combo for 5 seconds until you press e but you say when the pve is medium or easy you say it’s too easy so I would like a more in depth explanation for this. Other than that the points you made are valid
@ it’s a great question for rea but I enjoy the combat overall and that if you actually play the game you realize that you don’t always rush at each other, moves have stuns that you can do combos off of which gives it a little bit of variety but he might be talking more about pve which definitely needs to get worked on
You've mentioned Elden ring a few times (I think) so I just wanted to say, that instead of spending money to test this game, these testers could've waited for a steam sale and gotten Elden Ring for the same price if not cheaper.
people arguing about actual flaws and problems in a game and receiving negative feedback or being ignored about the complains from the developers is immediately a red flag
@@ukoGMUIyeah man lets be humble for roblox’s second most boring game ever 👍 The devs don’t listen to tester too so yeah i think we should totally be humble about that.
as a tester I already knew this would be an issue, as someone who's no longer in the discord I was unaware of the upcoming launch and I literally told numerous people "dude there's no way this game is releasing the way it is now it's gonna bomb" and now look, this game was still 3-4 major updates away from being ready for launch.
I kinda hate how the map is some mix of a forest/jungle/tundra and not a city, i know comparing the game to the manga is dumb but i wish JJK games had more urban environnements and not constant forests and etc.. I wish we could fight in cities (i know Culling Games will get that but i want this outside of the gamemode). Unfortunately JJI is the only copium i have since most of the jjk games are non existent or straight up BAD, JJI is slightly decent and kinda playable despite the immense repetitive gameplay. I just hope JJI will eventually get better with time but i dont want to expect and hope too much.
@@Sasha_Prime max scrolls can be used at lvl 360 but u need to rejoin for it to be able to be used tho idk why unless its still lvl 420 but i used mine at lvl 360 after i rejoined
i wouldnt call it money laundering, but it's certainly a cash grab (money laundering is when you do a scam but you have a fake source of income so you can explain how you got the money)
@mahito_the_fraud Money laundering is putting dirty money (often acquired illegally) into the revenue you get from a legitimate business (clean money). You put a small but not noticeable amount of dirty money into the clean money and it will all seem like clean money.. or something like that.
no it aint bruh, i aint waste a single dime on the game and im 420 with infinity, 6 eyes, domain, and ravenous axe. u can play the game without spending its js a bit harder than playing with spending, only difference is u can get more rare stuff
This one is just evil. I timed that shit and it takes nearly eight seconds. If you want a guaranteed Special Grade technique, then you have to click one button for an hour and forty minutes. You can't even fucking macro it, either, because you have to confirm rolling off of both legendary and Special Grade techniques. The fact that a large portion of the game is spent NOT PLAYING THE FUCKING GAME is infuriating.
@@thanosdevitoyes you can use macro, most people don’t know but when you’re about to spin a legendary or special grade, it appears on your screen “are you sure you want to spin …?”
@@arthurpascoalneves That's exactly what I said. And no, you can't fully macro it; if you try to macro clicking the "confirm" button, then you'll skip the Special Grade. If you avoid that, then you'll repeatedly get stuck on legendary techniques. The best you can do is macro clicking the spin button and manually click to confirm rolling off of legendaries. You didn't understand my comment. The point is that you have to stay at your keyboard, lest you repeatedly get stuck on volcano or hydrokinesis.
@@thanosdevito I didn’t say that you needed to make the macro press confirm, usually I let the computer with the macro spinning while watching videos on my phone and I keep checking manually to spin the legendary ones
It's honestly sad to see the game like this, I remember seeing the first trailer and being so hyped for the game. Also this might just be me but I hate mastery systems in games because I feel like they only put it in the game to increase the amount of time people play the game.
that would make sense if the mastery was terrible but in this g ame its quite reasonable since you can easily get scrolls and level it up just by playing. the reason they are in most games is so you get real comfortable with what you have until you get a new skill
@@ImStillEynition True but since the mastery scrolls are a rare drop their not easy to obtain and every time you reroll your innate you have to either use a bunch of mastery scrolls or go grind missions to get those new moves even at max level. Not that the missions are hard they're just extremely grindy.
@Frozennice2024 mastery scrolls are a rare however that is why luck exists in this game which makes it significantly easier to get. And leveling up mastery by doing bosses is nowhere near as bad as masteries in other games
Honestly this is a really good video I always felt like the map was just horrific. Lots of roblox devs think a open world is just a big map not understanding that they are meant to be fun to explore and have lots of secrets that make it feel alive. The Elden ring comparison does make sense in my opinion its pretty much the pinnacle of a open world. But sad thing is why would you put time and effort into your game when you can just make Bloxfruits but JJK because in this year kids will literally play anything even if its pure slop (AKA Sol RNG and Bloxfruits) And I'm just so tired of seeing these kids say "It just released let them cook😭" They had a year and LOTS of cash and they release it in such a bad state plus whats up with the "it just released" If your going to release your game release it in a good state this "just released" excuse is just annoying and a coping mechanism for their poorly released game they have been waiting for
Thank you I've fought 200 tojis and I've gotten not even a singular special grade drop with 50% luck boost btw on nightmare the fact I can hit 20 mil money before getting any special grade item baffles my mind fix the rates plz ( thank you for listening to my rant ).
17M earned so far and haven't gotten any special grade item. The rates are so ATROCIOUS that I've gotten only 3 legendary beckoning cats and 0 of the golden ones
you know whats crazier? The false ban situation!!! especially with the devs banning people who try to appeal, chankfully they've made it possible to appeal however haven't got back to many as i havent heard ANYONE get unbanned yet.
Instant sub after finishing the video, agree with all of the criticism presented here and hope the team will take the time to listen to it with an open mind. Drop rates being this abysmal is a slap in the face as a player, and I hope they realize some of the players can't spend their entire day just for a fraction of a CHANCE for something to drop.
This video got me thinking. If domains are canonically so op... Why don't the characters just use domain expansion at the start of the fight in the anime.
@@monkeycrimson6087 doesn't make sense cuz not every domain is a "ohko" or should i say that none of them are. So its more like a last resort instead of a deciding move
Im gonna repost this because i think it needs attention, and i fully agree that it should be traditionally obtainable. I just pray they wont just make it a shitty npc quest like "give me 50 cursed fingers" or "give me 300 chain drops from Toji" and you shall receive Heavenly Restriction. Though knowing how the games development has been progressing, that is likely. Original post V Heavenly Restriction is kinda dog now. Most of its skills are just lightly better (if even) normal tai skills anyone can use. They remove the armor from the grab, so they only way to land it is directly after an uptilt, witch is near always useless, as you can almost certainly get more out of just going into a normal combo. Ill go over everything i can think of rn if anyone cares to read. Before talking about the skills directly, i just want to mention the things that are supposed to be aiding HR. It has immunity to the sure hit effect of domains, however, as it can not clash, you are sure to be hit by the domain. Though you wont get the sure hit effect, they still have a 50% some odd buff inside their domain. The same goes for maximum techniques, witch HR doesn't have access too. As everyone knows, this game has strayed from its combo oriented roots and devolved into AOE spamming, of witch HR has none. It is combo reliant, however none of its moves, side from pavement slam being a good combo ender, are better than normal tai skills everyone gets for combos, as evasive bar is damage based. The last thing it really gets is inventory curse, though all of the HR weapons are arguable worse than vengeance. ISOH is aight, but its nearly impossible to get without buying an item notifier, and its only ok. Soul splitter is sub par for a variety of reasons, but overall i just think its underpowered in comparison to current meta weapons. Playful cloud is just shit. It has 2 combo extenders that do mediocre damage and throw people a mile away. Vengeance is better than any of these by far, and you can black flash one of its skills. As far as the skills go; Manic barrage As i touched on before, manic barrage, a combo extender, however there are enough of them in the base tai moveset to combo your opponent from 0-100 evasive bar. Face grab I feel face grab has too short of a range to be that good. It is inconsistent as a combo starter, and all around more or less a worse E rush. It is still a decent tool to throw out mid range, but its low damage leads me to use other skills that may lead to a combo start. Blood lust Best move in the kit, just a basic buff, all around useful. You can use it throughout the fight as a decent buff and a great Iframe tool. Pavement Slam Decent skill, potentially highest damage combo ender in the game, good hitbox, its pretty alright. Though, its unlikely to deliver game winning damage. Blitz This skill is... more or less useless. The only thing i find it good for in combat is a rush cancel, though that is better done by super senses, potentially allowing a combo start. If you attempt to use it raw, it is likely you will just be curse tendriled. All this to compound its low damage and poor combo potential, its all around mid. Shrapnel barrage God awful skill. There is nearly no way to land this in combat, due to its terrible hitbox, and long startup. If you use it on top of someone, the stomp may stun them long enough for you to land it, but it doesnt even do good damage. Youd be served better just combo starting. Super senses Literally just worse infinity. Do with it what you will, best used to avoid high damage skills, or combo starts such as the E rush. Jutsushi Goroshi Used to be a pretty good skill, though with the removal of its s, its use cases are terribly few and far between. Its atrocious cooldown, combined with its inability to attack vertically, and new lack of s, lead it to be a pretty mid skill. Anyone competent in pvp is likely to hit you out of it, or just air stall. The only good way to land it is directly after an uptilt, though youd be better served just continuing into a combo, as its damage can not compete with a full combo till evasive. Short of a complete rework i think they should consider these buffs; Buff basic tai skill damage with HR, as i feel HR is more of an accent to the basic tai combos at this point. Give it a maximum tech, id say re buff Jutsushi Goroshi and make it a maximum. Make all of its base skills... useable. With stuff like shrapnel barrage in there its just weighing it down. Sorcerers can pick the best of 4 entire movesets and arrange them as they please. At least give it an all decent kit. A bit of a stretch, but perhaps allow HR to domain clash with Inverted Spear Of Heaven, canonically a bit of a stretch, as they only mention it can cut through cursed energy, not domains. However, we already have the power to invade them, and its not like this game is sticking too close to cannon anyway. I dont think it should buff the HR user, but there should be a better defense against domains if HRs base is to remain relatively weak. Its unable to compete with meta Cursed Techniques as well as maximum techs and domain buffs. It feels fair, especially because EVERYONE has a domain, and ISOH is still daunting to get without the item notifier gamepass. This concludes my Ted Talk, thank you.
The only fun part in the game is waiting for the curse market to change for a chance of having something you want/need(maximum scrolls and domain shards)
Ngl I'm having much fun playing the game, but there's several aspects that should be reworked, like you said, there's so many flaws for a game that was in development for so much time I honestly didn't expect the release to be perfect but I only hope they will hear the community feedback and start improving the game from here onwards
That does come with the limitations of Roblox' "game design engine". I wouldnt expect any roblox game to have a quality boss from in comparison to a AAA studio
I have three main issues with this game: (I will make this longer if u think I'm wrong to prove my point.) yes a lot of this was covered in the video but I am bored so like yeah. EDIT: i forgot to mention how extremely annoying it is for items, WHY ROBBYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY 1. The PVE AI's, the PVE in this game is so extremely easy. I have 0 risk of being killed, as-long as I just walk 3 steps backwards when the boss attacks. Also the AI is really predictable 2. The map, you may say "but the map isn't even that important". Yes It Is. The map can decide whether or not the gameplay of a game is truly entertaining / fun or not, it may not seem like that but id like to see you play jujutsu infinite, for more than 3 hours just wandering around teleporting and beating on curses. Yeah as if, and it doesn't even relate to the story at all (the real JJK) 3. The story, I have made better story's in 6th grade. The story is so extremely basic, boring, easy, literally anything it could have done bad it did do bad. I genuinely dont understand how you design a story in a game this badly, especially if there's different teams for different things. (it may be a solo dev for the story only but still). Yes I have scripted before, I do know how hard it is to script something of this caliber (not including the whole game just the story). It genuinely isn't that hard to create and script a story better than this, ESPECIALLY with a year to do so. there should be more noticeable side-quests, like you should be brought to different people who later down the line can be talked to, for maybe a side-quest that can give you a specific item or challenge etc.. If I could I would do everything in my power to help this game get better, though I forgot how to script since I haven't for years and I dont have much skill in anything that could actually help the game (except for testing and showing them how to fix issues the community has ect) summary: fix the AI's for PVE, bosses / mobs are easy. the map is boring makes no sense the story is lackluster and has so many easy ways to improve you had a year do better the game has so much damn potential, but they have to be greedy and pocket all the money rather than use it to improve it.
the biggest problem of this game is that players get banned for ZERO reason and the devs don’t do anything - let alone even give a response lol. That + if you join their discord to appeal your ban, you’ll get banned from there too.
i've fought some bosses literally over 70 - 80 times individually and i've only gotten their drops from the fucking materials i got rather than from the bosses themselves
@prodgen6 Shouldn't of have needed that in the first place if they just made the boss drops NOT HAVE TRASH RATES. Lol, you're given something below the bare minimum and you eat that shit up.
Good video, the only thing I disagree with is the strength of the domain expansions. I feel the only unfair domains are are shrine and maybe unlimited void (but it just got nerfed) but other than those they don't really result in immediate win unless the person really knows what to do after popping a domain
0:50 I mean battlegrounds games exist, but I guess the difference is that the map is small enough that you see an active environment where people fight. I guess the devs thought since the mobility in the game is fast, they might as well make it overly big. Which isn't an issue for me, but other than the town's, the map is empty. Not only that, it wasn't really a good idea to have items spawn, when your map can be considered a continent
Yeah, I'm not gonna lie. The tutorial is what got me hyped. This game is the same as bloxfruits, my friends basically got on my nerves to play it. This game is kinda enjoyable at times at least while bloxfruits isn't at all. The tutorial made me think it was gonna be god tier, but.... I must have gotten clickbaited. The game is fun sometimes don't get me wrong, but I expected much more
Happy new years funny goat man, I do hope the game improves as its the only decent JJK game on the platform. Really hope the devs stop having an Ego and improve there game as me and my friends just like chilling and grinding, hope we revert to the old progression and better rates.
8:47 Wrong, HR IS overpowered for pvp specifically due to the versatility of its abilities and you can make combos that deal up to 5-6k damage and even 9-10k damage if you land the free 3-4k damage rush move from HR, this nerf was NOT it.
@@Reaconteur i imagine this in a really sarcastic voice cause the only pitch i hear you use in any situation that isnt using exactly the same as your videos is when you laugh
I still believe domains SHOULD decide the fight personally, but I agree with what you said that it's pretty boring due to the way they're implemented. domains should be easier to cancel, and should be more of a mind game. Stuff like simple domain etc shouldn't be tied to cooldown, but an energy bar, that way you'd have to exhaust your opponent's ability to counter your domain before using it. With that change alone, it would make domain fights more fun imo
The first showcases also demonstrated something like you said, a cursed energy bar that would quite quickly replenish but still, if you were using divergent fist it was basically a passive drain on energy, simple domain could be something similar. Then they swapped to only cooldowns and every spec of mind game was gone.
I like the game but I don’t think this game is gonna last even a month. The devs barely post anything about the game in the discord, they post small changes here and there but nothing to actually keep the players looking for more. This was so obviously planned as a cash grab, they came back just to pocket some money.
When I heard that comment “who cares about the map?” I want those people to go play a game like Sonic 06 because that’s the best example I got and tell me if the map is not important because that’s how it feels like (But JJL map actually has a bit more personality then 06 but still)
i was a tester for the game since the game first sold tester and honestly the map is so horrible i hate all these new roblox games coming out with areas that are through teleports or not in one area like open world pvp is basically non existent with all these new games i miss the days of yba where you would be wondering the map and get jumped by some random guy in main game and call in friends which would lead to a gang war all these new games like jji and sorcery just dont have that all the areas are either too big to see or you tp to them from a home base which is boring
I wished they did something like a giant city, or like a city with sections like, forest, city, railway, etc. it feels so empty and it makes me sad, I saw other jjk games with much better map design
0:34 the npcs bug under the map pretty often validating that the map is bad. I also had moments when I went under the map and had to wait for my combat tag to disappear so I can tp out.
At the time of writing this: the luck system in the game is broken. When using boosts like Beckoning Cats or Luck Potions, these items are supposed to lower the chances of getting low-tier items and increase the chances of getting high-tier items. However, what actually happens is that the boosts increase the chance of getting every tier, not just the rare ones. For example: With a 30% luck boost, instead of lowering the chance of getting commons and increasing the chance of special grades, the system boosts all rarities equally. A common item with a 70% chance now becomes 91%. A special grade item, that was originally 0.25%, only increases to 0.325%. This is horribly made, the devs are lazy, and this should 100% be reworked.
Some things i just get kinda mad about but most things i just wish the game would do so if the game listens to you and they change those stuff i will be so happy
I agree, the drops rates are so bad , its hard to get the domain shard ,the easiest way to obtain is trading , then 3 days into the game they shutdown the trade server for days costing me to lose 2 opportunities to get the domain shard, I can't get into the discord so I don't know when they plan to reopen the trade server , but it is a vital part in the game why is a simple part not in working function for so long and they had a bug fix and didn't even bother to fix that part
i think rushes should have longer cooldowns so that people are more strategic with it, or the pvp needs some rework because its true stun and you get to fly towards the other guy and keep him in a combo until he vents
Im a boogie woogie user in this game. The technique is fun asf, but it feels like its made in a day. The counter has a weird timing, the swap ability is blockable for some reason, the evasive swap or sum like that teleports you back, dealing damage to anyone in the zone, but the problem is that some moves teleport with you cuz ofc they do, also sometimes the player teleports with u by using rush. The hitboxes also feel weird and the most annoying part gojo moves are not cancelable, if u rush at a Gojo player, you might as well given him a free combo
speaking of heavenly restriction iirc devs mentioned there would be a way to get it for free on release, though i dont think it is ins game yet. not that it matters to me, since you know I rather have techniques than taijutsus from naruto in jjk
About the maps, I agree with the world map, but the investigations and even some of the boss maps are actually really well made. Also in my opinion JJI’s strong point is the satisfaction of the combat, which is the main reason I play it.
Add an energy bar, I feel that alone will fix a lot of issues with the combat. And make the quest actually entertaining, its just banded beating with extra steps.
One thing you should of talked about is the fact they make you level up for things is so annoying, they just want you to spend a long time grinding just to use a item just for it to be trash cus the game needs luck to be good
As a tester for this game the pity system is so bad that I spent almost 2 days just to craft an item (which is this games pity system), I didn't even get the item from a chest I had to craft it 😅
Im enjoying the game personally but i wish they added more, hopefully when they update the game more they add more of these things that are missing from the game i actually cant wait for the major updates
Personally I think the large map is more of a good thing then an annoyance. It takes like 5 minutes to traverse the map maximum. Less if you have mobility skills. Rogue and deepwoken both have much longer travel times if you don't have specific teleportation skills which are both really rare. Quite literally if travel bothers you in this game the common technique tool manipulation probably gives you the best flight skill in the game will having good combo extenders and hyper-armor 🤷 The large detailed map gives you variable areas to fight friends in & get launched around by knockback moves. Yeah your other points are mostly valid but i find the idea of big, highly detailed map being a bad thing is outrageous Oh and outside of the god forsaken swamp i found the map very cool 🦅
literally the problem is the map is too undetailed for its size, most of the map is really under developed and empty yet it's HUGE while even content empty parts of say deepwoken still manage to feel full of life and passion from the developers
Although agz wasnt right your point about the Map was quite bad , the analogy of Elden ring is poor since JJI is basically a pvp game that only has grinding for premium payout and farming money so they need a good map AS MUCH as a Story game like Elden Ring which has a plot based on worldbuilding and how vast the world is with the erdtree ect
@@Reaconteur Lets be honest here , The game starts a Good Tutorial to hook you in then has a bland grindish story to farm prem payout . All Roblox anime games are basically just PvP (good or bad) that just have a lackluster story to just add extra content. Majority of the video was right but the Elden Ring part was somewhat flawed
a really annoying thing about the pity system is that a special grade innate is a 1/400 chance when the pity is 750 and i kinda feel like they are doing that for money
There was soo much hype for his game just for it to be another bandit beater. I played it for a while and I can say that it’s horrible the progression is boring and repeatable,PVP is bad aswell as the combat system takes no skill all u gotta do is m1 block and use ur innates which isn’t creative also half the things people want in the game is either nearly impossible to obtain or u pretty much to be max level which can be really boring to grind for since there really isn’t a fun way to level up because people can defeat bosses in under a minute which is a massive issue since it makes it really boring because curses/bosses pretty much don’t do any damage especially Toji which is the same guy who nearly offed Gojo and they ended up making him the easiest boss this game is too overhyped🤦🏽♂️ There isn’t an issue with bandit beaters its just that they need to make it more interesting,creative and have variety so people don’t die of boredom honestly I like how the idea of investigations but like I said numerous times it’s repeatable. They made a goated introduction to the game just for it to be a massive let down🤦🏽♂️ But this is only my opinion so I don’t want anyone coming at me for my rights.
Honestly, couldnt play the game. After 5 hours, I was still not max level and there was nothing I could do except mindless farm and stop occasionally to unlock my levels through ranking. Also didnt get any drops while farming, which made the experience even more miserable.
I think it says something about Jujutsu infinites map when the map has less detail then Type://Soul having more detail and more to explore in the new map they put out for like a few days before reverting it to old because it caused so much lag 💀🙏
Here’s a list of everything that in my opinion needs changing 1. Remove the Hubworld 2. Make the map so much smaller 3. Add non pve quests 4. Rework the combat from stun based to semistun 5. Remove or heavily rework rushes 6. lower player max damage and hp 7. Add move variation so it’s not the same combos over and over 8. Remove rolling for CT cause that’s just dumb make them obtainable from quests or something even blox fruits beats it in this part 9. Gut HR it’s so broken and also make it free 10. Lower the level cap to at MOST 150 increase rare item drop rates and make promotions happen based on where you are in the garbage story along with untying level to promotions I could go on for so much longer but there is just so much that needs completely redone id be here for literally 2 hours
Other games have smaller maps and even more players in a server. No game needs a map that big. Deepwokens map is about a fourth of the size is JJIs and other players don’t get in the way of you (except for voidwalkers) (14 max players) Arcane Odyssey has an extremely small playable space cause it’s mostly water and other players really don’t get in the way of pve to often (16 max players) The map doesn’t need to be the size of Russia to fit 15 people
@@whatamidoig lol this game players have their own mobs to fight u understand?? it like shindo life, u create mobs urself so no one interupt u. do u see blox fruit and deep woken, when u are farming there can be some bounty hunter hope in and get ur head, and what the problem with the big map huh?
why would you want to compare a game to shindo life? Thats like literally one of the most pay to win garbage games there is. You literally can’t even talk in there discord server without 2 bucks.
also in deepwoken the mobs are spawned by you with the Job system. Along with mobs spawning randomly in a radius around the player (which is mainly to prevent lag)
I disagree with domains being deciding factors in fights. I believe that simple domain and hollow wicker basket should not be a skill tree technique but an unlockable skill (Sorcery) and be much more effective than they are in domains. Domains should also have week points like Sukuna's shrine or the user directly (if user lowered to 15% of their hp, domain shatters).
About the pvp If I remember correctly arent they working on fighting styles to close gaps so you dont have to rely on rush and tendril so that could change
Honestly i was so excited for this game for so long just for it to fail like this i really hope the devs fix the game and make the story mode better but im still eager to try it since i havent played it yet
I don't think the map is to big, but rather theres too little to do in it, theres almost no reward for exploring. Take Deepwoken or Eldin Ring for example, their maps are quite big but theres actually reasons to go explore, like finding npcs, enemies, weapons, items, ect. Those games reward you for deviating from the main game to explore, but all the npcs and quests for jujutsu infinite are either at jujutsu high, or are at the POI's you can just teleport to.
Alright since i commented on your last video ill do so here. thank you for including points that were brought to you in the last one. such as HR being paid but nerfed, and the music now being mutable. i enjoy the game. but once i finished enjoying what content we do have im likely just going to move on back to blackhawk or something else. (if not just play a steam game) as far as i know on the trello (or somewhere) HR will eventually be free, but it will take your innate slots/ what's shit is the paid version will STILL exist but WONT take those slots. so by all reasonings buying HR is just buying "exclusive early access" to it. as for the item finder after some extensive testing WITHOUT it i have found that it is almost STATISTICLY impossible to find the location of rare items before someone else does expecially if they HAVE the notifier. they are not easily seen, and the tailsman trash items that spawn spawn way to much. the map is absolutely too large for that kind of feature. the inverted spear of heaven is ONLY obtainable from the strange merch and guess what. as a spawned item. something thats almost impossible to find. as for farming bosses....agreed....i fought dagan for over 2 hours straight to get his material to trade for a Sukuna boss top. dagan being a really fun boss to fight and all but it was still mindnumbing. albet im somewhat conditioned by KRMMOS where progression and grinding can take days if not months to years.
As I tester for over a year I can agree plus they nerfed progression like crazy it's wild idk man I just thought they was cooking but secretly I knew this game was boring that's why there was usually only a few testers on at a time for months
I wish that the techniques were like type soul where almost all of them were viable it was just that the higher tier ones were cooler and had more gimmicks
@ you are truly just a cool guy also blox fruits is way worse ngl just I hate the blox fruits combat this one is new and fun kinda reminds me of dragon ball Z than jujutsu kaizen anyway have a great day/night
dear goatcounter, forgot to address the whole thing about "adding flying" to jji. sorcerers can actually fly, with higuruma being a prime example. i aspire to be like you and love the vids. thanks, ahknee
Bro i understand your points but just chill and have a lil bit more hope lets at least proceed to next update and see if the game gets better even tho im enjoying it rn ( i didnt find out this game existed till like a week b4 its release so ye i completed understand why people saying its a disappointment after having 2 years to be peak.)
Some of this stuff is nitpicking but reasonable sure the map is low quality and sone stuff but boss fights are always auto set to (easy mode) all bosses on Hard-nightmare are decently challenging but yes the regular enemies are too easy to make the game fun and its reasonable to say how bad this game is but possibly people who are disagreeing have played the gane longer to see like how when you said bosses are too easy maybe they see hard-nightmare mode since its impossible to fight them and just sit there like you did easy mode finger bearer (i respect your opinion and i see your valid points especially the P2W aspect but also spins can be gotten by afk at night able to get a decent amount of spins)
@@Visorfunds they are diffrent by at most being faster and quicker. case in point tojis dash spam, it takes like 5 seconds before he dashes on 1 star. but on nightmare its nearly instant.
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What I’ve said so much on other videos people have done on this topic, I hope the devs start listening and making changes to the game that are actually helpful and they communicate more and not be like sols rng, but I have hope that the second part of the story line and the next update will change the game a lot, and bring the hype back to be known as one of the best jjk games or games in general
This is just a question how do you want the hard pve to be for the regular quests cause you say you get stuck in a combo for 5 seconds until you press e but you say when the pve is medium or easy you say it’s too easy so I would like a more in depth explanation for this. Other than that the points you made are valid
@ it’s a great question for rea but I enjoy the combat overall and that if you actually play the game you realize that you don’t always rush at each other, moves have stuns that you can do combos off of which gives it a little bit of variety but he might be talking more about pve which definitely needs to get worked on
Yo bro can you tell me the song you used in the background?
You've mentioned Elden ring a few times (I think) so I just wanted to say, that instead of spending money to test this game, these testers could've waited for a steam sale and gotten Elden Ring for the same price if not cheaper.
sekiro begter
@@Reaconteurfor real sekiro so good
both good
@@Reaconteur sekiro is the best soulsgame
people arguing about actual flaws and problems in a game and receiving negative feedback or being ignored about the complains from the developers is immediately a red flag
yeah
They literally delete any and all messages about trading, even if you ask about it being open…
Bro we get its unfinished you act as if you could shit out a game like this and make it finished in under a year, c'mon bro be humble
@@ukoGMUIyeah man lets be humble for roblox’s second most boring game ever 👍 The devs don’t listen to tester too so yeah i think we should totally be humble about that.
@@ukoGMUI yeah but when they start to ignore the players thennnnnn no I’m not gonna humble anything.
as a tester I already knew this would be an issue, as someone who's no longer in the discord I was unaware of the upcoming launch and I literally told numerous people "dude there's no way this game is releasing the way it is now it's gonna bomb" and now look, this game was still 3-4 major updates away from being ready for launch.
And they had 2 years to make the game ready for launch.
I told other tester(SelPo) the same thing.I like how online dropping from 450k to 300,250,200 and now 160
@andreyborisov3599 the game isn’t at 160k it’s currently that because it’s night but during the day it’s like 200k
I kinda hate how the map is some mix of a forest/jungle/tundra and not a city, i know comparing the game to the manga is dumb but i wish JJK games had more urban environnements and not constant forests and etc.. I wish we could fight in cities (i know Culling Games will get that but i want this outside of the gamemode).
Unfortunately JJI is the only copium i have since most of the jjk games are non existent or straight up BAD, JJI is slightly decent and kinda playable despite the immense repetitive gameplay.
I just hope JJI will eventually get better with time but i dont want to expect and hope too much.
yeah there’s a forest in the entire series for one mini arc
The map is meant to be the heian era. Idfk why its the heian era but they want to make eras like blox fruits seas.
I agree tbh
Pretty sure originally it was supposed to have a tokyo map on launch but idk what these devs are doing anymore honestly
@@Fentlover1heian era with 20 total buildings
Getting domain shards and max scrolls is literal hell. And you have to be level 420 to use them. Evil ass game
max scroll was bumped down to 360
@@EarlySunrise But it needs level 420 to use the scroll, and the quest lvl requirement for getting the scroll was bumped down instead.
@@Sasha_Prime max scrolls can be used at lvl 360 but u need to rejoin for it to be able to be used tho idk why unless its still lvl 420 but i used mine at lvl 360 after i rejoined
I got my domain shard from randomly doing those boring missions when I was a low level
@@Sasha_Prime the DIMENSIONAL max scroll which you get from the story line requires lvl 420, normally dropped max scrolls are 360
another problem is that there is NO endgame content apart from farming bosses
happy new years unc best deep streamer
jujutsu infinite is a money laundering scheme 😭😭
i wouldnt call it money laundering, but it's certainly a cash grab (money laundering is when you do a scam but you have a fake source of income so you can explain how you got the money)
@mahito_the_fraud Money laundering is putting dirty money (often acquired illegally) into the revenue you get from a legitimate business (clean money). You put a small but not noticeable amount of dirty money into the clean money and it will all seem like clean money.. or something like that.
At least something did come out, unlike the last time (sorcery)
@mahito_the_fraud I know what it is I’m jp
no it aint bruh, i aint waste a single dime on the game and im 420 with infinity, 6 eyes, domain, and ravenous axe. u can play the game without spending its js a bit harder than playing with spending, only difference is u can get more rare stuff
9:47 8 SNOWMANS? 😱😱😱😱😱😱😱😱😨😨😨😨😨😨ECLIPSE REFERENCE?? 😱😱😱😱😱😱😱😱😱😱⛷⛷🏂🏂🏂🏂☃☃☃☃☃☃☃☃☃☃
i was bout to comment this
☃☃☃☃☃☃☃☃ Gang
Biggest issue with this game is they make you pay to skip your pulls, absolutely disrespectful.
This one is just evil. I timed that shit and it takes nearly eight seconds. If you want a guaranteed Special Grade technique, then you have to click one button for an hour and forty minutes. You can't even fucking macro it, either, because you have to confirm rolling off of both legendary and Special Grade techniques. The fact that a large portion of the game is spent NOT PLAYING THE FUCKING GAME is infuriating.
@thanosdevito my buddies wanted me to play but that immediate welcome turned me away from the game. Greedy mfers
@@thanosdevitoyes you can use macro, most people don’t know but when you’re about to spin a legendary or special grade, it appears on your screen “are you sure you want to spin …?”
@@arthurpascoalneves That's exactly what I said. And no, you can't fully macro it; if you try to macro clicking the "confirm" button, then you'll skip the Special Grade. If you avoid that, then you'll repeatedly get stuck on legendary techniques. The best you can do is macro clicking the spin button and manually click to confirm rolling off of legendaries. You didn't understand my comment. The point is that you have to stay at your keyboard, lest you repeatedly get stuck on volcano or hydrokinesis.
@@thanosdevito I didn’t say that you needed to make the macro press confirm, usually I let the computer with the macro spinning while watching videos on my phone and I keep checking manually to spin the legendary ones
It's honestly sad to see the game like this, I remember seeing the first trailer and being so hyped for the game. Also this might just be me but I hate mastery systems in games because I feel like they only put it in the game to increase the amount of time people play the game.
that would make sense if the mastery was terrible but in this g ame its quite reasonable since you can easily get scrolls and level it up just by playing. the reason they are in most games is so you get real comfortable with what you have until you get a new skill
@@ImStillEynition True but since the mastery scrolls are a rare drop their not easy to obtain and every time you reroll your innate you have to either use a bunch of mastery scrolls or go grind missions to get those new moves even at max level. Not that the missions are hard they're just extremely grindy.
@Frozennice2024 u can max it quick but in this game u don't have to u can use some scrolls easy to get and get what lvl u need
Roblox Devs literally make money based on how long subscribed they players keep playing their game
@Frozennice2024 mastery scrolls are a rare however that is why luck exists in this game which makes it significantly easier to get. And leveling up mastery by doing bosses is nowhere near as bad as masteries in other games
Honestly this is a really good video I always felt like the map was just horrific. Lots of roblox devs think a open world is just a big map not understanding that they are meant to be fun to explore and have lots of secrets that make it feel alive. The Elden ring comparison does make sense in my opinion its pretty much the pinnacle of a open world. But sad thing is why would you put time and effort into your game when you can just make Bloxfruits but JJK because in this year kids will literally play anything even if its pure slop (AKA Sol RNG and Bloxfruits) And I'm just so tired of seeing these kids say "It just released let them cook😭" They had a year and LOTS of cash and they release it in such a bad state plus whats up with the "it just released" If your going to release your game release it in a good state this "just released" excuse is just annoying and a coping mechanism for their poorly released game they have been waiting for
You are one of the only RUclipsrs I've seen talk about these problems thank you
💯
Everyone glazing the game as if it wasn’t a bandit beater with shitty rates and obviously a premium payout farm
Thank you I've fought 200 tojis and I've gotten not even a singular special grade drop with 50% luck boost btw on nightmare the fact I can hit 20 mil money before getting any special grade item baffles my mind fix the rates plz ( thank you for listening to my rant ).
17M earned so far and haven't gotten any special grade item. The rates are so ATROCIOUS that I've gotten only 3 legendary beckoning cats and 0 of the golden ones
GPO drop rates look generous compared to these
i must be fuckin lucky cause im level 280 and i got 2 special grades (not armor tho)
that based on luck man, i got 4 purified hand and 1 nature scroll, u have to blame urself luck lol
Dude Idk how I got playful cloud on medium form with 20% luck boost in under 20 rolls.
you know whats crazier? The false ban situation!!! especially with the devs banning people who try to appeal, chankfully they've made it possible to appeal however haven't got back to many as i havent heard ANYONE get unbanned yet.
Honestly I wholeheartedly believe it wouldn't be as popular if it wasn't a jjk branded game
yeah, feels like its main selling point
thank you for telling me The PROBLEM With Jujutsu Infinite reacounter, I shall reward you with a 0 Star Crypt Blade
W
5:16 so your saying i would have to be a master baiter to win jji fights..
honestly the only reason i’m playing the game rn is just to get a domain shard and never play ever again because the game is soulless and repetitive 😿
People who automatically lose arguments are the ones who says "then dont play it"
Instant sub after finishing the video, agree with all of the criticism presented here and hope the team will take the time to listen to it with an open mind. Drop rates being this abysmal is a slap in the face as a player, and I hope they realize some of the players can't spend their entire day just for a fraction of a CHANCE for something to drop.
This video got me thinking. If domains are canonically so op... Why don't the characters just use domain expansion at the start of the fight in the anime.
they make you tired
they didnt build up enough domain bar (canon)
@@Reaconteur but if they instantly finish the fight the burnout wouldn't matter since nobody's around to attack you in your weakened state.
@@monkeycrimson6087 doesn't make sense cuz not every domain is a "ohko" or should i say that none of them are. So its more like a last resort instead of a deciding move
do you want to feel tired all the time?
Bro I spent a so much time farming keys for electric staff. I get it just so it’s level locked. I’m so mentally drained of the progression
Im gonna repost this because i think it needs attention, and i fully agree that it should be traditionally obtainable. I just pray they wont just make it a shitty npc quest like "give me 50 cursed fingers" or "give me 300 chain drops from Toji" and you shall receive Heavenly Restriction. Though knowing how the games development has been progressing, that is likely.
Original post V
Heavenly Restriction is kinda dog now. Most of its skills are just lightly better (if even) normal tai skills anyone can use. They remove the armor from the grab, so they only way to land it is directly after an uptilt, witch is near always useless, as you can almost certainly get more out of just going into a normal combo. Ill go over everything i can think of rn if anyone cares to read.
Before talking about the skills directly, i just want to mention the things that are supposed to be aiding HR. It has immunity to the sure hit effect of domains, however, as it can not clash, you are sure to be hit by the domain. Though you wont get the sure hit effect, they still have a 50% some odd buff inside their domain. The same goes for maximum techniques, witch HR doesn't have access too. As everyone knows, this game has strayed from its combo oriented roots and devolved into AOE spamming, of witch HR has none. It is combo reliant, however none of its moves, side from pavement slam being a good combo ender, are better than normal tai skills everyone gets for combos, as evasive bar is damage based. The last thing it really gets is inventory curse, though all of the HR weapons are arguable worse than vengeance.
ISOH is aight, but its nearly impossible to get without buying an item notifier, and its only ok.
Soul splitter is sub par for a variety of reasons, but overall i just think its underpowered in comparison to current meta weapons.
Playful cloud is just shit. It has 2 combo extenders that do mediocre damage and throw people a mile away. Vengeance is better than any of these by far, and you can black flash one of its skills.
As far as the skills go;
Manic barrage
As i touched on before, manic barrage, a combo extender, however there are enough of them in the base tai moveset to combo your opponent from 0-100 evasive bar.
Face grab
I feel face grab has too short of a range to be that good. It is inconsistent as a combo starter, and all around more or less a worse E rush. It is still a decent tool to throw out mid range, but its low damage leads me to use other skills that may lead to a combo start.
Blood lust
Best move in the kit, just a basic buff, all around useful. You can use it throughout the fight as a decent buff and a great Iframe tool.
Pavement Slam
Decent skill, potentially highest damage combo ender in the game, good hitbox, its pretty alright. Though, its unlikely to deliver game winning damage.
Blitz
This skill is... more or less useless. The only thing i find it good for in combat is a rush cancel, though that is better done by super senses, potentially allowing a combo start. If you attempt to use it raw, it is likely you will just be curse tendriled. All this to compound its low damage and poor combo potential, its all around mid.
Shrapnel barrage
God awful skill. There is nearly no way to land this in combat, due to its terrible hitbox, and long startup. If you use it on top of someone, the stomp may stun them long enough for you to land it, but it doesnt even do good damage. Youd be served better just combo starting.
Super senses
Literally just worse infinity. Do with it what you will, best used to avoid high damage skills, or combo starts such as the E rush.
Jutsushi Goroshi
Used to be a pretty good skill, though with the removal of its s, its use cases are terribly few and far between. Its atrocious cooldown, combined with its inability to attack vertically, and new lack of s, lead it to be a pretty mid skill. Anyone competent in pvp is likely to hit you out of it, or just air stall. The only good way to land it is directly after an uptilt, though youd be better served just continuing into a combo, as its damage can not compete with a full combo till evasive.
Short of a complete rework i think they should consider these buffs;
Buff basic tai skill damage with HR, as i feel HR is more of an accent to the basic tai combos at this point.
Give it a maximum tech, id say re buff Jutsushi Goroshi and make it a maximum.
Make all of its base skills... useable. With stuff like shrapnel barrage in there its just weighing it down. Sorcerers can pick the best of 4 entire movesets and arrange them as they please. At least give it an all decent kit.
A bit of a stretch, but perhaps allow HR to domain clash with Inverted Spear Of Heaven, canonically a bit of a stretch, as they only mention it can cut through cursed energy, not domains. However, we already have the power to invade them, and its not like this game is sticking too close to cannon anyway. I dont think it should buff the HR user, but there should be a better defense against domains if HRs base is to remain relatively weak. Its unable to compete with meta Cursed Techniques as well as maximum techs and domain buffs. It feels fair, especially because EVERYONE has a domain, and ISOH is still daunting to get without the item notifier gamepass.
This concludes my Ted Talk, thank you.
who actually read all this? and if u did can u sum it up
@@sircondones1032 basicly HR is shit and almost unusable and bland. curse tools that toji uses follow the same bath. and Inverted spear is pay to get
@@sircondones1032 i read it all
I know a dev personally and he says that the game isn’t actually finished
because they took a year break from development 🔥🔥🔥
@ smh🤦♀️
The only fun part in the game is waiting for the curse market to change for a chance of having something you want/need(maximum scrolls and domain shards)
That is not fun
Ngl I'm having much fun playing the game, but there's several aspects that should be reworked, like you said, there's so many flaws for a game that was in development for so much time
I honestly didn't expect the release to be perfect but I only hope they will hear the community feedback and start improving the game from here onwards
It’s crazy how the second boss of Zelda: Echoes of Wisdom is better designed than all the bosses in this game
Why so specific lol
@ because i just did it
@@Geijin1 ok
That does come with the limitations of Roblox' "game design engine".
I wouldnt expect any roblox game to have a quality boss from in comparison to a AAA studio
dumb comment roblox doesnt have limitations which would stop you from making a good boss, LUA isn't limited devs are just lazy
I have three main issues with this game: (I will make this longer if u think I'm wrong to prove my point.) yes a lot of this was covered in the video but I am bored so like yeah. EDIT: i forgot to mention how extremely annoying it is for items, WHY ROBBYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
1. The PVE AI's, the PVE in this game is so extremely easy. I have 0 risk of being killed, as-long as I just walk 3 steps backwards when the boss attacks. Also the AI is really predictable
2. The map, you may say "but the map isn't even that important". Yes It Is. The map can decide whether or not the gameplay of a game is truly entertaining / fun or not, it may not seem like that but id like to see you play jujutsu infinite, for more than 3 hours just wandering around teleporting and beating on curses. Yeah as if, and it doesn't even relate to the story at all (the real JJK)
3. The story, I have made better story's in 6th grade. The story is so extremely basic, boring, easy, literally anything it could have done bad it did do bad. I genuinely dont understand how you design a story in a game this badly, especially if there's different teams for different things. (it may be a solo dev for the story only but still). Yes I have scripted before, I do know how hard it is to script something of this caliber (not including the whole game just the story). It genuinely isn't that hard to create and script a story better than this, ESPECIALLY with a year to do so. there should be more noticeable side-quests, like you should be brought to different people who later down the line can be talked to, for maybe a side-quest that can give you a specific item or challenge etc.. If I could I would do everything in my power to help this game get better, though I forgot how to script since I haven't for years and I dont have much skill in anything that could actually help the game (except for testing and showing them how to fix issues the community has ect)
summary:
fix the AI's for PVE, bosses / mobs are easy.
the map is boring makes no sense
the story is lackluster and has so many easy ways to improve
you had a year do better
the game has so much damn potential, but they have to be greedy and pocket all the money rather than use it to improve it.
When you brought up domains you never mentioned hollow wicker basket which is like one of the things used to combat domain situations
forgor
the biggest problem of this game is that players get banned for ZERO reason and the devs don’t do anything - let alone even give a response lol. That + if you join their discord to appeal your ban, you’ll get banned from there too.
yeah i regret buying the innate bag (799 robux btw) i don’t want to spend robux just to see my account disappear the next day because i sneezed wrong
Lmao, I got false banned it's such wack. Thankfully they've launched a appeal system.
i've fought some bosses literally over 70 - 80 times individually and i've only gotten their drops from the fucking materials i got rather than from the bosses themselves
Thats just toji
cool so they put a mechanic in the game to guarentee getting any drop from materials? thats not a bad thing lmao
@@tristangooswit3892 thats all of them
@prodgen6 Shouldn't of have needed that in the first place if they just made the boss drops NOT HAVE TRASH RATES. Lol, you're given something below the bare minimum and you eat that shit up.
@@prodgen6 the time you grind to get those materials is still horrid
i love seop ost alot but when i listen to it
over
and over
and over
and over again
it just makes me never want to hear it again
Good video, the only thing I disagree with is the strength of the domain expansions. I feel the only unfair domains are are shrine and maybe unlimited void (but it just got nerfed) but other than those they don't really result in immediate win unless the person really knows what to do after popping a domain
maybe jujutsu infinite was the friends we made along the way
0:50 I mean battlegrounds games exist, but I guess the difference is that the map is small enough that you see an active environment where people fight.
I guess the devs thought since the mobility in the game is fast, they might as well make it overly big.
Which isn't an issue for me, but other than the town's, the map is empty.
Not only that, it wasn't really a good idea to have items spawn, when your map can be considered a continent
I'm so glad someone else realized how trash the map is like this is a jjk game what are we doing in the middle of a forest?
I think they spent the whole budget on the tutorial
yep
Yeah, I'm not gonna lie. The tutorial is what got me hyped. This game is the same as bloxfruits, my friends basically got on my nerves to play it. This game is kinda enjoyable at times at least while bloxfruits isn't at all.
The tutorial made me think it was gonna be god tier, but.... I must have gotten clickbaited. The game is fun sometimes don't get me wrong, but I expected much more
Happy new years funny goat man, I do hope the game improves as its the only decent JJK game on the platform. Really hope the devs stop having an Ego and improve there game as me and my friends just like chilling and grinding, hope we revert to the old progression and better rates.
8:47
Wrong, HR IS overpowered for pvp specifically due to the versatility of its abilities and you can make combos that deal up to 5-6k damage and even 9-10k damage if you land the free 3-4k damage rush move from HR, this nerf was NOT it.
still broken 🔥
Happy new year uncle, love yours videos
Thank you! You too!
@@Reaconteur i imagine this in a really sarcastic voice cause the only pitch i hear you use in any situation that isnt using exactly the same as your videos is when you laugh
I still believe domains SHOULD decide the fight personally, but I agree with what you said that it's pretty boring due to the way they're implemented.
domains should be easier to cancel, and should be more of a mind game. Stuff like simple domain etc shouldn't be tied to cooldown, but an energy bar, that way you'd have to exhaust your opponent's ability to counter your domain before using it.
With that change alone, it would make domain fights more fun imo
The first showcases also demonstrated something like you said, a cursed energy bar that would quite quickly replenish but still, if you were using divergent fist it was basically a passive drain on energy, simple domain could be something similar. Then they swapped to only cooldowns and every spec of mind game was gone.
Getting a domain shard is like trying to beat jon jones in a 1on1
Easy work for me
Even harder if you are his wife
It’s like beating sukuna nightmare in this game at level one with no moves
I like the game but I don’t think this game is gonna last even a month. The devs barely post anything about the game in the discord, they post small changes here and there but nothing to actually keep the players looking for more. This was so obviously planned as a cash grab, they came back just to pocket some money.
WE NEED MORE CONSTRUCTIVE CRITICISM ( you embrace yourself when you hate )
Happy birthday unc
thanks
When I heard that comment “who cares about the map?” I want those people to go play a game like Sonic 06 because that’s the best example I got and tell me if the map is not important because that’s how it feels like (But JJL map actually has a bit more personality then 06 but still)
i was a tester for the game since the game first sold tester and honestly the map is so horrible i hate all these new roblox games coming out with areas that are through teleports or not in one area like open world pvp is basically non existent with all these new games i miss the days of yba where you would be wondering the map and get jumped by some random guy in main game and call in friends which would lead to a gang war all these new games like jji and sorcery just dont have that all the areas are either too big to see or you tp to them from a home base which is boring
I wished they did something like a giant city, or like a city with sections like, forest, city, railway, etc. it feels so empty and it makes me sad, I saw other jjk games with much better map design
Jujitsu Inf 🗺️(map) is still MASSIVE 😊
fr
You know what else is massive
@ 😳
@@ItisJustRur dad
@goots4585 My cheeseburger
also just for some insight they do plan to make heavenly restriction free in the future but it wont be toggable and be locked to a slot
0:34 the npcs bug under the map pretty often validating that the map is bad. I also had moments when I went under the map and had to wait for my combat tag to disappear so I can tp out.
At the time of writing this: the luck system in the game is broken. When using boosts like Beckoning Cats or Luck Potions, these items are supposed to lower the chances of getting low-tier items and increase the chances of getting high-tier items. However, what actually happens is that the boosts increase the chance of getting every tier, not just the rare ones.
For example: With a 30% luck boost, instead of lowering the chance of getting commons and increasing the chance of special grades, the system boosts all rarities equally.
A common item with a 70% chance now becomes 91%.
A special grade item, that was originally 0.25%, only increases to 0.325%.
This is horribly made, the devs are lazy, and this should 100% be reworked.
My big complaint is first off make domain shards more obtainable 2ndly make server life visible for mobile
Some things i just get kinda mad about but most things i just wish the game would do so if the game listens to you and they change those stuff i will be so happy
I agree, the drops rates are so bad , its hard to get the domain shard ,the easiest way to obtain is trading , then 3 days into the game they shutdown the trade server for days costing me to lose 2 opportunities to get the domain shard, I can't get into the discord so I don't know when they plan to reopen the trade server , but it is a vital part in the game why is a simple part not in working function for so long and they had a bug fix and didn't even bother to fix that part
i think rushes should have longer cooldowns so that people are more strategic with it, or the pvp needs some rework because its true stun and you get to fly towards the other guy and keep him in a combo until he vents
Im a boogie woogie user in this game. The technique is fun asf, but it feels like its made in a day. The counter has a weird timing, the swap ability is blockable for some reason, the evasive swap or sum like that teleports you back, dealing damage to anyone in the zone, but the problem is that some moves teleport with you cuz ofc they do, also sometimes the player teleports with u by using rush. The hitboxes also feel weird and the most annoying part gojo moves are not cancelable, if u rush at a Gojo player, you might as well given him a free combo
speaking of heavenly restriction iirc devs mentioned there would be a way to get it for free on release, though i dont think it is ins game yet. not that it matters to me, since you know I rather have techniques than taijutsus from naruto in jjk
About the maps, I agree with the world map, but the investigations and even some of the boss maps are actually really well made. Also in my opinion JJI’s strong point is the satisfaction of the combat, which is the main reason I play it.
Add an energy bar, I feel that alone will fix a lot of issues with the combat. And make the quest actually entertaining, its just banded beating with extra steps.
One thing you should of talked about is the fact they make you level up for things is so annoying, they just want you to spend a long time grinding just to use a item just for it to be trash cus the game needs luck to be good
As a tester for this game the pity system is so bad that I spent almost 2 days just to craft an item (which is this games pity system), I didn't even get the item from a chest I had to craft it 😅
My king I am sorry for not commenting on previous videos :( btw I hate this game so I love this video
A perfectly accurate review! 👏🏻
Im enjoying the game personally but i wish they added more, hopefully when they update the game more they add more of these things that are missing from the game i actually cant wait for the major updates
My problem is that the map is so generic with nothing really standing out, like why not use Tokyo or shibuya.
Personally i would like it if they indicated *how* your stats scale into the values
Personally I think the large map is more of a good thing then an annoyance. It takes like 5 minutes to traverse the map maximum. Less if you have mobility skills. Rogue and deepwoken both have much longer travel times if you don't have specific teleportation skills which are both really rare.
Quite literally if travel bothers you in this game the common technique tool manipulation probably gives you the best flight skill in the game will having good combo extenders and hyper-armor 🤷
The large detailed map gives you variable areas to fight friends in & get launched around by knockback moves. Yeah your other points are mostly valid but i find the idea of big, highly detailed map being a bad thing is outrageous
Oh and outside of the god forsaken swamp i found the map very cool 🦅
literally the problem is the map is too undetailed for its size, most of the map is really under developed and empty yet it's HUGE while even content empty parts of say deepwoken still manage to feel full of life and passion from the developers
Although agz wasnt right your point about the Map was quite bad , the analogy of Elden ring is poor since JJI is basically a pvp game that only has grinding for premium payout and farming money so they need a good map AS MUCH as a Story game like Elden Ring which has a plot based on worldbuilding and how vast the world is with the erdtree ect
it’s valid regardless as JJI isn’t a pvp game it’s based on and is mainly story as it is right now with bland pvp modes in ut
@@Reaconteur Lets be honest here , The game starts a Good Tutorial to hook you in then has a bland grindish story to farm prem payout . All Roblox anime games are basically just PvP (good or bad) that just have a lackluster story to just add extra content. Majority of the video was right but the Elden Ring part was somewhat flawed
a really annoying thing about the pity system is that a special grade innate is a 1/400 chance when the pity is 750 and i kinda feel like they are doing that for money
Exactly
After playing the game I gotta tell ya chief the grind... It's horrifying
There was soo much hype for his game just for it to be another bandit beater. I played it for a while and I can say that it’s horrible the progression is boring and repeatable,PVP is bad aswell as the combat system takes no skill all u gotta do is m1 block and use ur innates which isn’t creative also half the things people want in the game is either nearly impossible to obtain or u pretty much to be max level which can be really boring to grind for since there really isn’t a fun way to level up because people can defeat bosses in under a minute which is a massive issue since it makes it really boring because curses/bosses pretty much don’t do any damage especially Toji which is the same guy who nearly offed Gojo and they ended up making him the easiest boss this game is too overhyped🤦🏽♂️ There isn’t an issue with bandit beaters its just that they need to make it more interesting,creative and have variety so people don’t die of boredom honestly I like how the idea of investigations but like I said numerous times it’s repeatable. They made a goated introduction to the game just for it to be a massive let down🤦🏽♂️
But this is only my opinion so I don’t want anyone coming at me for my rights.
Honestly, couldnt play the game. After 5 hours, I was still not max level and there was nothing I could do except mindless farm and stop occasionally to unlock my levels through ranking. Also didnt get any drops while farming, which made the experience even more miserable.
imagine reworking the missions 3 times and the end product still being really bad
scrong, one of the owners said that they are satisfied with the release 😍
why
@@Reaconteurez money
@@Reaconteur dunno lol
@@Reaconteurbecause the owner is blind
I think it says something about Jujutsu infinites map when the map has less detail then Type://Soul having more detail and more to explore in the new map they put out for like a few days before reverting it to old because it caused so much lag 💀🙏
Happy new year, unconteur 🎉🎉🎉
Real. Being afraid to openly criticize is why we have the money-milking garbage that is games like Blox Fruits
Here’s a list of everything that in my opinion needs changing
1. Remove the Hubworld
2. Make the map so much smaller
3. Add non pve quests
4. Rework the combat from stun based to semistun
5. Remove or heavily rework rushes
6. lower player max damage and hp
7. Add move variation so it’s not the same combos over and over
8. Remove rolling for CT cause that’s just dumb make them obtainable from quests or something even blox fruits beats it in this part
9. Gut HR it’s so broken and also make it free
10. Lower the level cap to at MOST 150 increase rare item drop rates and make promotions happen based on where you are in the garbage story along with untying level to promotions
I could go on for so much longer but there is just so much that needs completely redone id be here for literally 2 hours
lol do u know why they have to make a big map, more than 10 players in a game and each quest create mobs for u to fight
Other games have smaller maps and even more players in a server. No game needs a map that big. Deepwokens map is about a fourth of the size is JJIs and other players don’t get in the way of you (except for voidwalkers) (14 max players)
Arcane Odyssey has an extremely small playable space cause it’s mostly water and other players really don’t get in the way of pve to often (16 max players)
The map doesn’t need to be the size of Russia to fit 15 people
@@whatamidoig lol this game players have their own mobs to fight u understand?? it like shindo life, u create mobs urself so no one interupt u. do u see blox fruit and deep woken, when u are farming there can be some bounty hunter hope in and get ur head, and what the problem with the big map huh?
why would you want to compare a game to shindo life? Thats like literally one of the most pay to win garbage games there is. You literally can’t even talk in there discord server without 2 bucks.
also in deepwoken the mobs are spawned by you with the Job system. Along with mobs spawning randomly in a radius around the player (which is mainly to prevent lag)
I disagree with domains being deciding factors in fights. I believe that simple domain and hollow wicker basket should not be a skill tree technique but an unlockable skill (Sorcery) and be much more effective than they are in domains. Domains should also have week points like Sukuna's shrine or the user directly (if user lowered to 15% of their hp, domain shatters).
About the pvp If I remember correctly arent they working on fighting styles to close gaps so you dont have to rely on rush and tendril so that could change
i hope so
Honestly i was so excited for this game for so long just for it to fail like this i really hope the devs fix the game and make the story mode better but im still eager to try it since i havent played it yet
I like how in the game Gojo said its Gojo time and then Gojoed all over the place. Then they made Gojo a silhouette. Shadows scare me. 6/10 game.
The problem is no crescent relief how could you forget
i feel like a good qol change is like u can set ur special grade pity to a special grade u want since i got mahito which is ass
The fact that i never comment on any videos and u managed to make comment is crazy. Only fax in that video!!
💯
I don't think the map is to big, but rather theres too little to do in it, theres almost no reward for exploring. Take Deepwoken or Eldin Ring for example, their maps are quite big but theres actually reasons to go explore, like finding npcs, enemies, weapons, items, ect. Those games reward you for deviating from the main game to explore, but all the npcs and quests for jujutsu infinite are either at jujutsu high, or are at the POI's you can just teleport to.
Alright since i commented on your last video ill do so here. thank you for including points that were brought to you in the last one. such as HR being paid but nerfed, and the music now being mutable.
i enjoy the game. but once i finished enjoying what content we do have im likely just going to move on back to blackhawk or something else. (if not just play a steam game)
as far as i know on the trello (or somewhere) HR will eventually be free, but it will take your innate slots/ what's shit is the paid version will STILL exist but WONT take those slots. so by all reasonings buying HR is just buying "exclusive early access" to it.
as for the item finder after some extensive testing WITHOUT it i have found that it is almost STATISTICLY impossible to find the location of rare items before someone else does expecially if they HAVE the notifier. they are not easily seen, and the tailsman trash items that spawn spawn way to much. the map is absolutely too large for that kind of feature. the inverted spear of heaven is ONLY obtainable from the strange merch and guess what. as a spawned item. something thats almost impossible to find.
as for farming bosses....agreed....i fought dagan for over 2 hours straight to get his material to trade for a Sukuna boss top. dagan being a really fun boss to fight and all but it was still mindnumbing. albet im somewhat conditioned by KRMMOS where progression and grinding can take days if not months to years.
Hope the devs fix the problems
Man i hope sorcery dont end up like this
Sorcery will keep getting delayed until 2040
Sorcery was buns when you could still play it lol
@@Vippy-y6t yeah but at least it was in testing
I love how FISTS can kill anyone. I Literally made 75% combo using fists and 2 moves from fists. N i c e.
As I tester for over a year I can agree plus they nerfed progression like crazy it's wild idk man I just thought they was cooking but secretly I knew this game was boring that's why there was usually only a few testers on at a time for months
I wish that the techniques were like type soul where almost all of them were viable it was just that the higher tier ones were cooler and had more gimmicks
Your points are all valid but uh ngl I still like playing it for a little now and then
enjoy the game
@ you are truly just a cool guy also blox fruits is way worse ngl just I hate the blox fruits combat this one is new and fun kinda reminds me of dragon ball Z than jujutsu kaizen anyway have a great day/night
The farm is ridiculously time wasting, most equipments i got with stages materials, nothing drops...
dear goatcounter,
forgot to address the whole thing about "adding flying" to jji. sorcerers can actually fly, with higuruma being a prime example. i aspire to be like you and love the vids.
thanks,
ahknee
most of them can’t
Higuruma is one of the ONLY examples lol.
Bro watched JJK 2
@rop4996 bro didnt read the manga😭🙏
@@Reaconteur oh yea duh, it was just to display how much of a prodigy higuruma was tbh
Bro i understand your points but just chill and have a lil bit more hope lets at least proceed to next update and see if the game gets better even tho im enjoying it rn ( i didnt find out this game existed till like a week b4 its release so ye i completed understand why people saying its a disappointment after having 2 years to be peak.)
Some of this stuff is nitpicking but reasonable sure the map is low quality and sone stuff but boss fights are always auto set to (easy mode) all bosses on Hard-nightmare are decently challenging but yes the regular enemies are too easy to make the game fun and its reasonable to say how bad this game is but possibly people who are disagreeing have played the gane longer to see like how when you said bosses are too easy maybe they see hard-nightmare mode since its impossible to fight them and just sit there like you did easy mode finger bearer (i respect your opinion and i see your valid points especially the P2W aspect but also spins can be gotten by afk at night able to get a decent amount of spins)
the patterns are the same on harder modes
@ the damage output and speeds are different personally maybe its just me but the attack patterns seem different from their easy counterparts
@@Visorfunds they are diffrent by at most being faster and quicker. case in point tojis dash spam, it takes like 5 seconds before he dashes on 1 star. but on nightmare its nearly instant.
Happy new years unc you got any New Year’s resolutions?
nope