Hey....quick question. I'm trying to add a rider to this. I can do it the easy way by just adding a child actor but I can't attach that to a specific socket on the skeleton. Any idea how to do that?
Using a child actor you can attach it to a socket just make sure you drag the child actor inside of the mesh then you will be able to see all the sockets
@@UnrealUniversity So do I need to "start" that? So there was another video where if I say pushed "x", the character would become the child actor and hop on the dragon (it was a wolf in this case). But in this case, I'm just putting the Mannequin on top. I've try again tonight and see if I can figure it out. Thanks for the help.
@@soundisme8068 thanks. I was able to add a raider and it worked pretty well. My next task would be to actually have the character walk around, then get on the dragon and then ride him. That may be a little advanced for me but I’ll have fun trying to figure it out. Thanks again
@@clebo99 We as developers are always trying to accomplish something just outside our current skill set! That is the nature of what we do 100%. XD Congrats for finding a solution and good luck climbing that next big task!
This doesnt deal with the collision issues that the dragon and the capsule have. The capsule cant fit around the dragon without being ridiculously huge and the skeletal mesh cant be set to detect movement collision like the capsule does.
I am not sure I understand, although if you want to use root motion in your animations, you click the enable root motion box in your selected animation
@@UnrealUniversity thank you! I have been researching this and it’s not 100% clear. It would be a great video. I’m starting to understand it more though. This was a great help. I’m working on a bird not a dragon.
@@UnrealUniversity I was wondering because some of the animation end in _rm and so I thought they were exported differently from a 3d program they were made in so I can just duplicate them and name them root motion and just enable the root motion like you said?
Thank you for this. I used this on an Owl Character and will record a cinematic for the intro of my game.
Where have you been all my UE4 life???
Amazing tutorial, I made in unreal 4.27 and is working perfectly, I am student of game development and helped me a lot thanks for share
Really good , clear tutorial as usual, Thanks again
Peace be upon you. After I downloaded the program it says that the installation failed, error code IS-BV04
I wish to respond
Thnaks. Right to the point: i liked very much
Hmmm I use this setup but only plays when I press jump, IDK why my idle plays but the walking animation doesn't.
Can you make a video about how to drive a dragon in tps or fps mod? I wanna fly with that dragon but ı do not know how to do that :/
Hey....quick question. I'm trying to add a rider to this. I can do it the easy way by just adding a child actor but I can't attach that to a specific socket on the skeleton. Any idea how to do that?
Using a child actor you can attach it to a socket just make sure you drag the child actor inside of the mesh then you will be able to see all the sockets
@@UnrealUniversity So do I need to "start" that? So there was another video where if I say pushed "x", the character would become the child actor and hop on the dragon (it was a wolf in this case). But in this case, I'm just putting the Mannequin on top.
I've try again tonight and see if I can figure it out. Thanks for the help.
@@clebo99 You might want to look in to controller "possession". Have an anim of mounting and then possess the flight controller.
@@soundisme8068 thanks. I was able to add a raider and it worked pretty well. My next task would be to actually have the character walk around, then get on the dragon and then ride him. That may be a little advanced for me but I’ll have fun trying to figure it out. Thanks again
@@clebo99 We as developers are always trying to accomplish something just outside our current skill set! That is the nature of what we do 100%. XD Congrats for finding a solution and good luck climbing that next big task!
why I came here, I started studying bluprint just a few days ago... It looks great, but I don't understand anything, there's so much more to learn.
This doesnt deal with the collision issues that the dragon and the capsule have. The capsule cant fit around the dragon without being ridiculously huge and the skeletal mesh cant be set to detect movement collision like the capsule does.
Go to inputs, add capsule rotation, and then adjust capsule size better. And make the gragon 0.5 x 3 in size
Thank you
This is great! Would love to see it in root motion, any suggestions?
I am not sure I understand, although if you want to use root motion in your animations, you click the enable root motion box in your selected animation
@@UnrealUniversity thank you! I have been researching this and it’s not 100% clear. It would be a great video. I’m starting to understand it more though. This was a great help. I’m working on a bird not a dragon.
@@UnrealUniversity I was wondering because some of the animation end in _rm and so I thought they were exported differently from a 3d program they were made in so I can just duplicate them and name them root motion and just enable the root motion like you said?
My dragon keeps flying after I let go of the forward button and drags to a stop.. not sure what I did wrong...
its in your settings when you choose animations. you can edit the friction which causes it to stop.
will you be adding fireball and attacks ?