I hope y'all like it, Alternativly you can also put this in the /characters folder and rename it to the character you want it to apply to, should work as well!
QUESTION. Is it possible to code it so that 2 ghosts appear if you press 3 notes? Or is it... just blatantly impossible? I'm no FNF modder, nor a coder in anyway, so I'm not experienced in this field, but I hope there's atleast 1 workaround to make it so that 2 ghosts appear, or possibly even 3 ghosts for 4 notes.
Hey, I'm using the script and kinda just working on it and I made a script that should also work for the opponent as long as you change the proper xml, offsets, ect. I'll do some more testing and if you want I can give it to you! Edit: Got it working and I'm gonna try it on other characters.
The fancy notes are from Ralsi, here: The Cinematic script is fully made by me, and I wanted to add a few new features and performance improvements still, but I'm looking foreward to releaseing it!
I just have one question, is this the same stuff that happens in for example fnf vs imposter or fnf all my fellas mod, but the “ghost bf” is placed on bf instead of off the side?
Heya, can I request for some assistance? - When I tried the script on BF, his ghost sprites are small. I did follow all the instructions. I like this script by the way, thank you!! EDIT: I managed to fix a problem I said here, now my only problem is the size of the ghost sprites
Here's a question about the coding/script abilities of fnf scripts... Is it possible to jsut grab the offset with a script and use that as a var in where the ghost may use alongside wirh some addition depending on where the character is on the screen... Or maybe the answer is a no?
@@discussions. He just meant that if the offset is able to change dynamically by a variable, eg, Hitting a special note while playing would hide the ghost off, or something like that
Why? Do you want a different Ghost than the Player? You'd need to change something in the code, shouldn't be too hard, since it's pretty much a singlular line
That has actually been a problem for a few people, I've got any Idea how to fix it, but it may require a bit of extra work. I'll update the script soon 👍
Ain't it so easy, maybe you could do it yourself if you know how to clone and add some identical note of something? Sure you'll need some modding knowledge and some creativitya bit, but I know nothing. Although @@ThxnderXD… if we can't do it, may a way be found eventually.
Question, can you change the size of the ghost manually? Since, I use an"optimized" sprite and I change the scale so that it looks good, Could something like that be done with the ghost or is it better to change the sprite? If it can't be done, thank you anyway (Google translate)
Depends if you have the capability to do such things. You'll need a code editor program/side and more and a way to modify some application files on your device maybe. But I do not know as well.
It's very cool and everything, but I don't know how to install it. I have already put it in all the routes and nothing, I have put it in scripts, character, data, and nothing happens, can someone help me? (thanks translator)
@@Unbekannt I have the default psychengine notes. I don't know in which path or where the file should be placed and how to activate it (I don't speak English, sorry)
@@Furry-gq1mn watch 1:24 Go into the chart editor (press 7), you can see a "Notes" tab on the top-right next to where you place the notes, there are alt-animation, Gf Sing, hurt notes and No Animation notes select the "No Animation" note, this "No Animation" note is going to be what the ghost sings, Try this
funny thing is, im attempting to recode it to work on the opponent, its working so far, just gotta make it go back into the opponent bc now its kinda stuck there @Unbekannt
I hope y'all like it,
Alternativly you can also put this in the /characters folder and rename it to the character you want it to apply to, should work as well!
This must be the work of an enemy stand...
is- is- is- is- is- is- is- is- is- is- is- is- is- is- is
is that a minecraft armour stand reference
Rlly good, love the idea and u implemented it very well in-game. Hope ur doin great btw🔥❤
you should make it so that it works if the both the player and opp have a ghost when two NORMAL notes are pressed at the same time (or a little after)
Yeah, that would probably make using it a bit simpler huh?
@@Unbekannt yeah,But the way it's set up now can actually be used to have only the ghost sing,which has it's uses
love the pittsbourne music
Reroll your Ost 🔥🔥
“Well then download it here:”
*no link*
I don't know what you mean?
(also read the post)
@@Unbekanntwhich post
This could be cool for a Jojo mod
FR
I have a question, does this script work for the opponent?
No, but that's a good idea to add in an update!
QUESTION.
Is it possible to code it so that 2 ghosts appear if you press 3 notes? Or is it... just blatantly impossible?
I'm no FNF modder, nor a coder in anyway, so I'm not experienced in this field, but I hope there's atleast 1 workaround to make it so that 2 ghosts appear, or possibly even 3 ghosts for 4 notes.
u can just prob duplicate the script, edit the offsets and edit the note type, (you could prob make ur own its not that hard)
Hey, I'm using the script and kinda just working on it and I made a script that should also work for the opponent as long as you change the proper xml, offsets, ect. I'll do some more testing and if you want I can give it to you!
Edit: Got it working and I'm gonna try it on other characters.
how’d it went
@@FernandoManiacMania works perfectly, I gave the script to them so they can make it more user friendly.
@Unbekannt heya, do you mind if I add it to my mod and credit you in game and on the Gamebanana page for it ? :v
No! Of course you can use the script :)
Imagine that 6k with shaggy one time and 6 shaggy ghost spawned
Just a question is a event tyoe thing or just a script like just it happens whenever
Script, so you put it in /data, /scripts or /characters then it works the entire song, all songs, as the character
We see those fancy notes and cinamatic bars! Could we get a script for them?
The fancy notes are from Ralsi, here:
The Cinematic script is fully made by me, and I wanted to add a few new features and performance improvements still, but I'm looking foreward to releaseing it!
This script is amazing!! I’d really like to use it in a mod can i do that?
Sure thing! Credit is appreciated
Will do!!! @@Unbekannt
can u set a ghost to another character
With a bit of simple recoding, yes
bruh, we need to rechart the song to apply it
Because it's supposed to be for mod makers, and it takes not actually that much time to do
Where Can I Find The Light Sprite? From The Gameplay Demonstration
I just have one question, is this the same stuff that happens in for example fnf vs imposter or fnf all my fellas mod, but the “ghost bf” is placed on bf instead of off the side?
Heya, can I request for some assistance?
- When I tried the script on BF, his ghost sprites are small. I did follow all the instructions.
I like this script by the way, thank you!!
EDIT: I managed to fix a problem I said here, now my only problem is the size of the ghost sprites
I'm aware of the size problem sadly, I'm wanting to fix it in an update in the future
@@Unbekannt Oh oop- I see :'>
Hope you can able to fix it soon, tyt for now
Woils be cool for a jojo mod
My character scale is 0.6 and when i use the double note, the ghost bf is bigger than the normal one
The script doesn't scale correctly (yet)
Hope I can fix it rather soonish
Here's a question about the coding/script abilities of fnf scripts... Is it possible to jsut grab the offset with a script and use that as a var in where the ghost may use alongside wirh some addition depending on where the character is on the screen... Or maybe the answer is a no?
Like, changing dynamically while playing?
the way this comment is written makes it 10x harder to read. if you can explain it better, i might be able to edit the script and get what you want.
@@discussions. He just meant that if the offset is able to change dynamically by a variable, eg, Hitting a special note while playing would hide the ghost off, or something like that
I don't know what you mean...
But I think the script already does that?
One question, how can i get it working?
Everything should be explained in the video
@@Unbekannt oh ok
how do i change the ghost sprite?
Why? Do you want a different Ghost than the Player?
You'd need to change something in the code, shouldn't be too hard, since it's pretty much a singlular line
@@Unbekanntwhich part do i change?
Everything works!
But i got one small problem ( i guess )
My ghost is too big.. Any way i can make it smaller?
That has actually been a problem for a few people, I've got any Idea how to fix it, but it may require a bit of extra work.
I'll update the script soon 👍
Thanks! You are best!@@Unbekannt
does this work with triple notes?
edit: just noticed that triples are showcased in philly nice, the reply i made on this is still relevant though
if not then i think there should be a second ghost for those, not sure how easy that would be though
Ain't it so easy, maybe you could do it yourself if you know how to clone and add some identical note of something? Sure you'll need some modding knowledge and some creativitya bit, but I know nothing. Although @@ThxnderXD… if we can't do it, may a way be found eventually.
@@Dravenickit's totally possible, it would just require a bit of extra work, I might try it out later though!
damn I was wondering if it works for quadruple notes as well
Or... if you have that Shaggy-Type beat, 8 ghosts for the 9 keys.
Question, can you change the size of the ghost manually? Since, I use an"optimized" sprite and I change the scale so that it looks good, Could something like that be done with the ghost or is it better to change the sprite? If it can't be done, thank you anyway
(Google translate)
I'm working on a version that allows scaling, due to school I've been super busy lately tho
right now it doesn't work :/
How do i make it work ._.
i'm gonna attach it to a different notetype.
YEEEEAAHHHHH LESGOOOOOOOO
Question, does it work on 0.6???????????
This should work on most psych versions
@@Unbekanntdoesn't work on os engine
@@OppoExpunged77 Yeah? It isnt't supposed to?
@@Unbekanntwhat
Do i can use this on android fnf??
Idk, most likely
Depends if you have the capability to do such things. You'll need a code editor program/side and more and a way to modify some application files on your device maybe. But I do not know as well.
It's hard to adjust..
I know :/
I'm trying to improve it...
He did it!!
It's about time
It's very cool and everything, but I don't know how to install it. I have already put it in all the routes and nothing, I have put it in scripts, character, data, and nothing happens, can someone help me? (thanks translator)
Use "No Animation" notes in the editor?
@@Unbekannt I have the default psychengine notes. I don't know in which path or where the file should be placed and how to activate it (I don't speak English, sorry)
I don't know anything about psychengine
@@Furry-gq1mn watch 1:24
Go into the chart editor (press 7),
you can see a "Notes" tab on the top-right next to where you place the notes,
there are alt-animation, Gf Sing, hurt notes and No Animation notes
select the "No Animation" note,
this "No Animation" note is going to be what the ghost sings,
Try this
@@Unbekannt aaa ok ok but where do I put the fancy double notes file
How do i make this work for the opponent?
That's the neat part, you don't!
(I'm working on making it easier and adding a Opponent ghost as well, just give me some time)
funny thing is, im attempting to recode it to work on the opponent, its working so far, just gotta make it go back into the opponent bc now its kinda stuck there @Unbekannt
How to install in mobile(android)?
Idk
Why it's not work on me
Everything should be explained here, maybe you didn't use "No Animation Notes"?
@@Unbekannt oh, I Forgot Hehe🗿
iamgine this on mfm