I like the idea of a specifically dwarven monk monastary. Not a subclass, just dwarves doing monk things with the dwarven culture twist (aka axes and hammer martial arts)
it might be worth it to take 3 levels into warlock for pact of the chain with the gift of the ever-living ones to max out all healing dice. if you go hexblade you also get hexblade's curse and hex which are both good for monk
Ma man, speaking the power of the Pact of the Chain. Also don't forget that PoC familiar's also commonly give out magic resistance when they're within 5ft of their owner too.
or go the other way as this might be a interesting 2 level dip for a dwarven warlock if you can swap stats around. pact of the chain, gift of the ever living ones as you suggest and you always get the max result on healing so with a 16 con 22 hitpoints every time you do this. Undead and fiend have ways to gain temp hit points, hexblade has ways to heal. Youd be pretty hard to take down.
I had the same idea of a Dwarf monk build and going with Way of Mercy subclass so that every ki point will provide healing (minus uses of Hand of Harm on crits). Just like you I had never thought of combining it with the Periapt of Wound Closure and that really takes it to a whole new level. I would also like to say thank you because I was so focused on tanking that I forgot all about the dedicated weapon aspect.
It's a pretty specific build, but I think it really brings a lot to the table. Like I said, I have a few friends who would normally never play a monk, but this would probably have them change their minds
@@NerdImmersion Happy Bday, Love the Channel and all your content. This may already have been addressed but Question on the Dwarven Fortitude Feat thing. It says when you use the Dodge Action not Bonus Action. Is that a DM ruling saying you can switch that to a Bonus instead of an Action or I am just thinking of it wrong?
@@NerdImmersion Oh I gotcha. I was confused with the wording as it says you're taking the Dodge Action as a Bonus Action using Patient Defense. I didn't know if it negated the part of the Feat because you use your bonus Action instead of your Action Action. Therefore not qualifying because you didn't use of your Action. So it would work that way with the Mobile feat as well eh? When you take the Dash action difficult terrain doesn't cost extra movement on this turn. But if you're a monk (or rogue cunning Action) you could Step of the wind as a bonus action and still get an action to attack? Man, I would have taken either of those feats before now. I thought it was an action economy thing that you had to sacrifice your action to gain the benefits. This is a really cool build either way my DM rules because war hammer for two hits then stand tall with Patient Defense. Well tall is not accurate as a dwarf haha :) Thanks for the build ideas videos. Keep em Coming! I like the way you walk through them on D&D Beyond and explain it as you go.
The monks damage problem really doesn’t come from the it’s weapon dice being to small. It’s that it has nothing to add to it’s damage from any other source. No GWM, no Sharpshooter, no Crossbow Expert, no Pole-arm master, no spells. I would expect this build to have low side of average damage at low levels and bad damage at high levels.
Yes. I think it would help if the Flurry of Blows would look a bit more like the 3e version, where the additional attacks could be made with monk weapons too. Then dual wielding would become really interesting for a monk.
Exactly this. Simply wielding a d10 damage weapon is exactly what I would consider bad damage. Since you are spending feats on defense instead of offense, you are going to be worse than a warlock 2 / commoner X in damage.
issue with that feature if you don't last hit you get nothing, in a co-op game that seems bad tbh. Features shouldn't make it harder to Co-op the game effectively. I hope they reprint the subclass and update it to allow you to use a reaction or something to get the temp HP on creature death.
@@tenaciousgamer6892 that a good point but you have the warhammer/battleaxe does 1d12 damage, most of the time can do the final blow, at least at low level. You can always homebrew that feature to give you temporary hit point every time any hostile creature dies within 5ft of you. At low levels is a bit strong but decay at high level.
@@BYDFSG battle axe is a 1d10, a fiend warlock has this same ability with no range restriction at level one and since they have the best ranged attack cantrip in the game their ability will get much more use. Your putting yourself at much more risk being closer in range then far and will likely take more damage, so the reward should honestly be better I doubt it break the monk for this subclass to have more staying power. Since their main survivability doesn't come till 11.
Dregnar Bearkin ... Hill Dwarf Totem of the Bear + Way of Shadow Monk that uses Dwarven Fortitude; one of my players in our campaign that is 80 sessions down and going strong. Very maneuverable, extremely durable, with consistent damage output or grapple/shoving. Have a blast playing something similar in your upcoming campaign.
Happy birthday man! Building characters is my favorite part of d&d, so I am always open to more builds. Hearing people talk about characters/builds always gives me inspiration. Keep up the good work and again happy birthday Ted!
Are you looking at my character sheets again, Ted? I think that you are sneaking a peek at my sheets. =D This is almost exactly the build of my Monk. He also has a level of Barbarian (for rage resistance). I have about 250-ish HP at level 16/17 (the highest in the party by far). Adding in Mobile and a Temp HP regeneration item make it stupid. I have been the bane of my DM's plans many a time when he says "Oh man! You took 187 damage on that critical hit!" Everyone else: "Are you even alive???" Me:"Alive? I'm still conscious." I also play Mercy Monk, so... I can heal. It is one of my favourite characters ever, honestly. I don't get the Monk hate.
I'm currently playing a monk who has a longsword since we use Tashas and although she has decent health it would be really cool to play an "atypical" monk.
Remember, you can swap armor proficiencies for martial weapon proficiencies as well, so you can do this same build with a Mountain Dwarf and take another weapon if you'd like. Now, granted, you can't do any better than a d10 damage since anything not versatile that does that or more is going to be heavy and/or special, but if you didn't want to do the tank aspect of this build, you could do, say, a hand crossbow. Another interesting concept would be to take a whip and go Astral Self, so you could do both weapon attacks and punching at a 10 foot range.
It's limited by a DM being coll with tasha contents, and a I've seen, most aren't cool with it before a clear convo about your plan. But it's a really neat idea, specially at low levels, giving a good survivability with the hit dices. I've done the Dwarven fortitude with rogue and it was really fun in the past
Thank you for this video bro! I'm feeling very validated. Ill be playing a Githyanki Monk (Way of mercy, they were a battlefield medic) and because of Tasha ill be wielding a Warhammer. Also its just great to be able to move stats where you want cause at lvl 5 ill have a Monk that can cast mage hand invisibly, the jump spell (super monk jumps!) and Misty step. Im pumped! So please make more of these build videos based around playing with Tashas options
Yeah my thoughts exactly, the synergy train only starts at lvl 3 giving you a bunch of temp hit points on kill as you level and you'll be doing a lot of that as a high dps monk. But one of the best with this build in particular is t 11th level ability, You can heal yourself right back up with a bonus action on your turn. And if I'm correct on this (using the dash action as a bonus action as a reference) You could use your action as well to regain 2 hit dice worth of healing and move away from the hot seat, though you wouldn't gain any other benefits from disengage. This monk I feel could be the frontline alone for a party.
Long Death would also mix well, temp hp and later on not dropping below 1 hp. Super tanky, you could also argue for 3 levels of warlock (either hex for shield and curse or cestial for cure wounds and BA heals) for chain lock and gift of the everlivung ones.
So I play a Mountain Dwarf Monk who acts as the tank right now. Bear Totem Barbarian (4) / Kensei Monk (7). Between totem rage, evasion, and danger sense I stay in the fight for a ridiculous amount of time. Str based Monk with max Con. Barbarian Unarmored Defense. Use a battleaxe two handed and flurry of blows. Grapple for battlefield control. It’s been an amazingly fun character!
Character build idea for a future video: RuneSinger. Its at least 2 levels of wizard for bladesinger and 3 levels of fighter for rune knight. Bladesong + Giant's might are a crazy combo and I'm not seeing anything in the rules that says you can't be in bladesong and giant's might together. Combine that with the frost rune for +2 on all STR and CON checks and saves (so concentration checks for wizard spells) and I think this is one of the most powerful gish builds possible, I haven't had a chance to play it yet though.
I actually have a dwarven monk as a backup character and I had the idea of using Dwarven Fortitude. Maybe one day I'll actually play him lol. A Dwarven Thrower would be great for this build too if you can get one
Again, it has nothing to do with the subclass! Dedicated Weapon is a base monk feature added at level 2 via Tasha's Cauldron of Everything! So you could still have the damage and also still be a Sunsoul Monk!
DUDE I WAS JUST TRYING TO MAKE A DWARF MONK TANK. I struggle making specific characters because I’m a forever dm so there is 1000 other things I need to learn
Love the content, thanks for the ideas. Talking of builds, any suggestions for a change of builds for a Candlekeep Mysteries campaign that I just started. I'm an Aarakorca Druid using thorn whip to drop enemies while in the air. I was originally going to go wildfire druid and rain fire from above but it turns out, fire is basically banned in Candlekeep. I'd like to keep the overall theme of being Aarakorca Druid with thornwhip being my main weapon but any suggestions on a compatible subclasses? I'm up for multi class as well, any suggestions?
Stars druid should offer you some interesting options with radiant damage as opposed to fire. Moon druid would also give decent options, but you'd be less aarakocra and more animal
Was just looking at making a monk/barbarian multiclass. It's quite finicikity in terms of monk weapons/ attacking with strength to get the rage bonus damage etc. Any cool work arounds you can think of would be greatly appreciated
For what it is worth, I don't think there is anything keeping you from using strength instead of dexterity as a monk. The +2 damage from rage is nice, but it won't apply on your unarmed hits anyway so you'd just *maybe* get it once a round. Rage is largely to fix a lot of the squish issues monks tend to have.
I'm not a Marvel expert, but maybe like Hogun of the Warriors Three? If he were dwarf, of course. Martial arts with a bludgeoning weapon plus healing...
Trading armor for more tool kits could make this very money. Give him a war hammer that is just Forge hammer he uses in the monastery trade armor for herbalism and then go way of mercy monk. I think that is a great story and an awesome monk
Does Periapt of wound closure double Con mod or just hit die, though? Couldn't find the answer anywhere and the wording is unclear. Also, I'm not sure Durable helps at all, as it doesn't change the outcome of the roll(which is doubled), just the amount of HP restored. Or am I missing something?
when you talk axe you have to beserkers axe... to have the tanky dwarven monk hitting what ever closes to him every round, when he once in a while fail the saving throw
but, Ted, what if Monk & Sorcerer were fused in a single Class? I homebrewed that Ki & Sorcery Points can be considered the same Point Pool for both when milticlassing, & it kinda works.
Super neat gimmick build, and with Mercy monk it might be somewhat viable, problem is you shoot yourself in the foot to dump ki points into dodging and demoting yourself to an annoyance to the monsters at best with your pathetic monk main action attack
This is the second video you've mentioned "dead levels". There are no "dead levels" in 5e, unless you overlap with multiclassing. Any apparent "dead levels" are in spell casting classes, where you get additional levels of spells. Happy birthday!
Multiclass to make this the character that hides inside another creature and you can self heal that force damage. The way of death from within you might say.
I like the idea of a specifically dwarven monk monastary. Not a subclass, just dwarves doing monk things with the dwarven culture twist (aka axes and hammer martial arts)
I'm gonna make a Dwarven Sumo monastery
Axe Juggling 😯
it might be worth it to take 3 levels into warlock for pact of the chain with the gift of the ever-living ones to max out all healing dice. if you go hexblade you also get hexblade's curse and hex which are both good for monk
Ma man, speaking the power of the Pact of the Chain. Also don't forget that PoC familiar's also commonly give out magic resistance when they're within 5ft of their owner too.
Was going to say the same thing
or go the other way as this might be a interesting 2 level dip for a dwarven warlock if you can swap stats around. pact of the chain, gift of the ever living ones as you suggest and you always get the max result on healing so with a 16 con 22 hitpoints every time you do this. Undead and fiend have ways to gain temp hit points, hexblade has ways to heal. Youd be pretty hard to take down.
@@Ahglock Nah you want to dip into Monk for at least 3 levels for Way of Long Death.
@@matthewdykeman8149 really, where does it state that? Jeremy Crawford says the PoC imp isn't an actual imp and doesn't have MR
I had the same idea of a Dwarf monk build and going with Way of Mercy subclass so that every ki point will provide healing (minus uses of Hand of Harm on crits). Just like you I had never thought of combining it with the Periapt of Wound Closure and that really takes it to a whole new level. I would also like to say thank you because I was so focused on tanking that I forgot all about the dedicated weapon aspect.
I love it. The synergy is great. This was a nice video to watch after having seen Treatmonk's 49 minute video on "Monks Suck in D&D".
It's a pretty specific build, but I think it really brings a lot to the table. Like I said, I have a few friends who would normally never play a monk, but this would probably have them change their minds
@@NerdImmersion Happy Bday, Love the Channel and all your content. This may already have been addressed but Question on the Dwarven Fortitude Feat thing. It says when you use the Dodge Action not Bonus Action. Is that a DM ruling saying you can switch that to a Bonus instead of an Action or I am just thinking of it wrong?
@@YoDobber Monk's Step of the Wind allows you to take the Dodge Action as a Bonus Action, which is still taking the Dodge Action
@@NerdImmersion Oh I gotcha. I was confused with the wording as it says you're taking the Dodge Action as a Bonus Action using Patient Defense. I didn't know if it negated the part of the Feat because you use your bonus Action instead of your Action Action. Therefore not qualifying because you didn't use of your Action. So it would work that way with the Mobile feat as well eh? When you take the Dash action difficult terrain doesn't cost extra movement on this turn. But if you're a monk (or rogue cunning Action) you could Step of the wind as a bonus action and still get an action to attack? Man, I would have taken either of those feats before now. I thought it was an action economy thing that you had to sacrifice your action to gain the benefits. This is a really cool build either way my DM rules because war hammer for two hits then stand tall with Patient Defense. Well tall is not accurate as a dwarf haha :) Thanks for the build ideas videos. Keep em Coming! I like the way you walk through them on D&D Beyond and explain it as you go.
@@NerdImmersion No, you mean Patient Defense. Step of the Wind allows a Dash action as a bonus action.
I have a huge dwarven monk faction in my setting, and I had no idea about this combo. The NPCs are gonna get a power boost thanks to this!
Now I want to make a Dwarven Way of Shadow monk. 6th level: Shadow Step and bring the hammer down.
Love the mixed content. I really enjoy character builds.
HAPPY BDAY TED!! I LOVE THE NI BUILDS THEYRE MY FAVORITE!!
The monks damage problem really doesn’t come from the it’s weapon dice being to small. It’s that it has nothing to add to it’s damage from any other source. No GWM, no Sharpshooter, no Crossbow Expert, no Pole-arm master, no spells.
I would expect this build to have low side of average damage at low levels and bad damage at high levels.
Yes. I think it would help if the Flurry of Blows would look a bit more like the 3e version, where the additional attacks could be made with monk weapons too. Then dual wielding would become really interesting for a monk.
Exactly this. Simply wielding a d10 damage weapon is exactly what I would consider bad damage. Since you are spending feats on defense instead of offense, you are going to be worse than a warlock 2 / commoner X in damage.
currently writing an all-dwarf campaign- this works really well for making dwarven troll-slayers, thanks :)
You can pick "way of the long death" subclass to get Temporary Hit Points on each kill
Even more tank!
@@NerdImmersion Not just that, if they somehow whittle you down, and are about to knock you down, spend 1 ki point, you're still standing
issue with that feature if you don't last hit you get nothing, in a co-op game that seems bad tbh. Features shouldn't make it harder to Co-op the game effectively. I hope they reprint the subclass and update it to allow you to use a reaction or something to get the temp HP on creature death.
@@tenaciousgamer6892 that a good point but you have the warhammer/battleaxe does 1d12 damage, most of the time can do the final blow, at least at low level.
You can always homebrew that feature to give you temporary hit point every time any hostile creature dies within 5ft of you. At low levels is a bit strong but decay at high level.
@@BYDFSG battle axe is a 1d10, a fiend warlock has this same ability with no range restriction at level one and since they have the best ranged attack cantrip in the game their ability will get much more use. Your putting yourself at much more risk being closer in range then far and will likely take more damage, so the reward should honestly be better I doubt it break the monk for this subclass to have more staying power. Since their main survivability doesn't come till 11.
Finally some monk videos , this class does not get enough attention
this build is amazing & it makes me wanna play a Hill Dwarf Sorcerer even more!
honestly I'd love to see more builds like this
Dregnar Bearkin ... Hill Dwarf Totem of the Bear + Way of Shadow Monk that uses Dwarven Fortitude; one of my players in our campaign that is 80 sessions down and going strong. Very maneuverable, extremely durable, with consistent damage output or grapple/shoving.
Have a blast playing something similar in your upcoming campaign.
Happy birthday man! Building characters is my favorite part of d&d, so I am always open to more builds. Hearing people talk about characters/builds always gives me inspiration. Keep up the good work and again happy birthday Ted!
Are you looking at my character sheets again, Ted? I think that you are sneaking a peek at my sheets. =D
This is almost exactly the build of my Monk. He also has a level of Barbarian (for rage resistance). I have about 250-ish HP at level 16/17 (the highest in the party by far). Adding in Mobile and a Temp HP regeneration item make it stupid. I have been the bane of my DM's plans many a time when he says "Oh man! You took 187 damage on that critical hit!" Everyone else: "Are you even alive???" Me:"Alive? I'm still conscious."
I also play Mercy Monk, so... I can heal. It is one of my favourite characters ever, honestly. I don't get the Monk hate.
I like these kinds of videos and I think a LOT of viewers do to. :)
Glad you liked the build Ted, happy birthday and have a great campaign with it
I'm currently playing a monk who has a longsword since we use Tashas and although she has decent health it would be really cool to play an "atypical" monk.
Remember, you can swap armor proficiencies for martial weapon proficiencies as well, so you can do this same build with a Mountain Dwarf and take another weapon if you'd like. Now, granted, you can't do any better than a d10 damage since anything not versatile that does that or more is going to be heavy and/or special, but if you didn't want to do the tank aspect of this build, you could do, say, a hand crossbow. Another interesting concept would be to take a whip and go Astral Self, so you could do both weapon attacks and punching at a 10 foot range.
It's limited by a DM being coll with tasha contents, and a I've seen, most aren't cool with it before a clear convo about your plan.
But it's a really neat idea, specially at low levels, giving a good survivability with the hit dices.
I've done the Dwarven fortitude with rogue and it was really fun in the past
I think Long Death would suit this build best, by it giving you extra temporary HP whenever you slay a creature, furthering the characters durability
Thank you for this video bro! I'm feeling very validated. Ill be playing a Githyanki Monk (Way of mercy, they were a battlefield medic) and because of Tasha ill be wielding a Warhammer. Also its just great to be able to move stats where you want cause at lvl 5 ill have a Monk that can cast mage hand invisibly, the jump spell (super monk jumps!) and Misty step. Im pumped!
So please make more of these build videos based around playing with Tashas options
Long death monk seems to do the most for this in its role as a tank.
Yeah my thoughts exactly, the synergy train only starts at lvl 3 giving you a bunch of temp hit points on kill as you level and you'll be doing a lot of that as a high dps monk. But one of the best with this build in particular is t 11th level ability, You can heal yourself right back up with a bonus action on your turn. And if I'm correct on this (using the dash action as a bonus action as a reference) You could use your action as well to regain 2 hit dice worth of healing and move away from the hot seat, though you wouldn't gain any other benefits from disengage. This monk I feel could be the frontline alone for a party.
Nice build. Can't use it at our table because we hold to the PHB +1 rule, but it looks really fun.
Love a good character build video, Ted, keep 'em coming! I'd be interested to see your take on a mounted combatant of some kind.
I really like this build. Maybe I’ll play my first monk for my next character. Thanks Ted
Long Death would also mix well, temp hp and later on not dropping below 1 hp. Super tanky, you could also argue for 3 levels of warlock (either hex for shield and curse or cestial for cure wounds and BA heals) for chain lock and gift of the everlivung ones.
So I play a Mountain Dwarf Monk who acts as the tank right now. Bear Totem Barbarian (4) / Kensei Monk (7). Between totem rage, evasion, and danger sense I stay in the fight for a ridiculous amount of time. Str based Monk with max Con. Barbarian Unarmored Defense. Use a battleaxe two handed and flurry of blows. Grapple for battlefield control. It’s been an amazingly fun character!
Much love and happy birthday brother!
Character build idea for a future video: RuneSinger. Its at least 2 levels of wizard for bladesinger and 3 levels of fighter for rune knight. Bladesong + Giant's might are a crazy combo and I'm not seeing anything in the rules that says you can't be in bladesong and giant's might together. Combine that with the frost rune for +2 on all STR and CON checks and saves (so concentration checks for wizard spells) and I think this is one of the most powerful gish builds possible, I haven't had a chance to play it yet though.
I actually have a dwarven monk as a backup character and I had the idea of using Dwarven Fortitude. Maybe one day I'll actually play him lol. A Dwarven Thrower would be great for this build too if you can get one
Add in the short sword 'Piercer' and then you don't roll HD, you just get to take max that is doubled by the 'wound closure.'
This as a long death monk (so you can go to 1 and heal on your turn) good tank combo
HAPPY BIRTHDAY
Great stuff friend 👏 👍
Why does no one talk about the spear as a monk weapon? Everyone's like "quarterstaff is your best option" no, spear is basically a staff but better.
True but is fuck1ng boring
This build would go well with the Monk of the Long Death.
Happy Birthday Ted!!
This would also be solid on a fighter since you could take Dwarven Fortitude at level 4 and Durable at level 6.
But you lose the cornerstone of the build: being able to dodge as a bonus action
Love this great combo
Love these videos. I hope you do more builds
Happy birthday🥳
Happy Birthday Ted! Hope you have a good day.
Kensei monk would actually be really good for this build because they don't need to spend a lot of ki points to use their features.
Happy birthday!!!🎂
I am playing the tanking part of your build and I love it. The idea with the weapon is great but I like my sunsoul a bit more ;)
Again, it has nothing to do with the subclass! Dedicated Weapon is a base monk feature added at level 2 via Tasha's Cauldron of Everything! So you could still have the damage and also still be a Sunsoul Monk!
Happy birthday 🥳🎉
I'd go with Long Death for this build. Get temp HP when enemy drop and at lvl 11 get 11/SR I-Cant-Die mechanic.
Happy birthday!!! You're the coolest 😎
This is pretty gnarly, man! Thanks!! Your videos are awesome! Also, Happy Birthday!!
Happy Birthday, Ted!
You could swap the axe and use a hammer and take crusher
DUDE I WAS JUST TRYING TO MAKE A DWARF MONK TANK. I struggle making specific characters because I’m a forever dm so there is 1000 other things I need to learn
Two levels of hexblade would bump the damage through the roof. Improved crit, smite, and hex all work with the monk.
Love the content, thanks for the ideas. Talking of builds, any suggestions for a change of builds for a Candlekeep Mysteries campaign that I just started.
I'm an Aarakorca Druid using thorn whip to drop enemies while in the air. I was originally going to go wildfire druid and rain fire from above but it turns out, fire is basically banned in Candlekeep. I'd like to keep the overall theme of being Aarakorca Druid with thornwhip being my main weapon but any suggestions on a compatible subclasses? I'm up for multi class as well, any suggestions?
Stars druid should offer you some interesting options with radiant damage as opposed to fire. Moon druid would also give decent options, but you'd be less aarakocra and more animal
Happy Birthday Ted
Was just looking at making a monk/barbarian multiclass. It's quite finicikity in terms of monk weapons/ attacking with strength to get the rage bonus damage etc. Any cool work arounds you can think of would be greatly appreciated
For what it is worth, I don't think there is anything keeping you from using strength instead of dexterity as a monk. The +2 damage from rage is nice, but it won't apply on your unarmed hits anyway so you'd just *maybe* get it once a round. Rage is largely to fix a lot of the squish issues monks tend to have.
Welcome back, Ted!
Great build! As far as names go, Dwarven Axe Monk is compelling enough clickbait I think.
Happy Birthday, Ted :-)
So, what is your Monk's name?! :-)
Ferris
Does he ever take days off?
I'm not a Marvel expert, but maybe like Hogun of the Warriors Three? If he were dwarf, of course. Martial arts with a bludgeoning weapon plus healing...
Trading armor for more tool kits could make this very money. Give him a war hammer that is just Forge hammer he uses in the monastery trade armor for herbalism and then go way of mercy monk. I think that is a great story and an awesome monk
Yeah it's pretty great. You could have so many different proficiencies if you only choose 1 weapon.
Does Periapt of wound closure double Con mod or just hit die, though? Couldn't find the answer anywhere and the wording is unclear.
Also, I'm not sure Durable helps at all, as it doesn't change the outcome of the roll(which is doubled), just the amount of HP restored. Or am I missing something?
I think it just doubles the number healed, so I think it's both
Had an idea earlier to make a dwarven monk with the feat where you can use hit die when you dodge, lets see if that’s what he did😳
you got me to join team #notallmonks. You fixed the main problems with the monk class. I definitely would play this particular monk.
Monk ... didnt you say you gonna play your revised ranger ! I was excited to see the changes
Yeah I was going to but I just wasn't feeling the character from a roleplay perspective, so I switched
Monks don't have flashy options? What about swinging four times per turn at level 5?
I wonder what would be the perfect magic-battleaxe to go with this concept?
when you talk axe you have to beserkers axe... to have the tanky dwarven monk hitting what ever closes to him every round, when he once in a while fail the saving throw
Happy birthday
Happy birthday teddieboy.
I have heard this referred to as "The Wolverine" build (as in the marvel character Wolverine).
Happy bday i guess
I have this build too! so great ^^ without the periapt
Happy Birthday, to a fav channel!
Also, I threw in a periapt of wound closure into my game current game, but I reskined it as a cybernetic heart!
🙃
The build is monk
Edit monk good
but, Ted, what if Monk & Sorcerer were fused in a single Class?
I homebrewed that Ki & Sorcery Points can be considered the same Point Pool for both when milticlassing, & it kinda works.
So what I'm hearing is Yoda with a battle axe
Super neat gimmick build, and with Mercy monk it might be somewhat viable, problem is you shoot yourself in the foot to dump ki points into dodging and demoting yourself to an annoyance to the monsters at best with your pathetic monk main action attack
Ooooo you could also get a glaive this way and do the sentinel/ polearm master combo to reduce the damage you take and be super annoying xD
Glaives are Heavy, so it unfortunately doesn't work with Dedicated Weapon
This is the second video you've mentioned "dead levels". There are no "dead levels" in 5e, unless you overlap with multiclassing. Any apparent "dead levels" are in spell casting classes, where you get additional levels of spells.
Happy birthday!
Multiclass to make this the character that hides inside another creature and you can self heal that force damage. The way of death from within you might say.
You can do the same thing as a Kensai monk and be any race you like. Just pointing it out.
Well you can't do Dwarven fortitude with any race but a dwarf...and you won't have the extra +1 HP per level
I hope you are not lactose intolerant, because that build contains a lot of cheese.
hate tasha's stat and proficiency reallocation stuff. love the rest.