thats actually genius. You could pick up a dead guy in DOOM 2016 and use his hand to unlock a door, I wish they used that kind of logic on enemies more
Surprised you skipped over Goldeneye 007. While the control scheme hasn't aged well (to no fault of its own), the design philosophy behind the game is excellent. There's more to do than just shoot, and I can only think of one or two levels where getting lost is even a possibility. A lot of people sleep on it now because as kids they played it for the multiplayer, but the single player is the main reason to go back to it today. Also, Half-Life 2 addressed all of your issues. Probably one of the best flowing games, never mind FPS titles, ever.
Uh, that's because HL2 is a very limited linear shooter. While it does feel natural and it's a very polished experience, in ultimate design it is just a really well made corridor shooter.
@@zackhype Yeah as much as I think Half-Life 2 is a spectacular game and ahead of it's time (goddamn I still think the sound on it is excellent, almost 20 years later), it is true that it is very linear. But I think it's done so well it can be easy to forget about that when you're playing, if you're not specifically thinking about it.
@@clamum I mean it's well done but only because it's so tightly controlled you can't break it. The moment you boundary break or noclip the whole game is empty outside of those corridors.
Can't believe you didn't mention half life. A game from the 90s that was an FPS that didn't have those stupid key card puzzles. It had puzzle/platforming places but they were designed and dedicated to that idea. Not just a door that stopped you from continuing.
Going back even further.. Getting a message that read "You need the bronze key" really means " And you are going to need the silver and gold one soon too"
i love how tyler just made a second channel to post this video of him basically complaining that he sucks at FPS games so he wouldn’t get as much hate lol
He didn’t. He made a second channel because of the algorithm. RUclips noticed that Knowledge Hub was founded on historical content. Since he went in a different direction, this caused him to get less views, this meant less money so he couldn’t pay his rent and in so on.
Duder keycards are fuckin stupid it has nothing to do with skill, all it does it kill the pace of the game and ruin everything. You could easily replace that lame card shit with platforming like Doom Eternal but, its so much easier just to add key card mazes has nothing to do with skill. If you think you are skilled at a game cause you are good at hide and seek... well I would have to disagree with you lol.
To me, the maze-like level design in shooters is more fun because it makes the action you encounter later more satisfying, like getting rewarded with a boss fight after completing a complex Zelda dungeon. It's far better than Call of Duty's linear gameplay.
The problem is that mazes are fun. I actually have fun navigating a complex area. Games like DOOM 2, Unreal 1's complex levels, some parts of STALKER. Being lost is a good experience at times. Finding your way, going through different environments and thinking where and how to proceed. It is literallt what I and many others like in FPS games. As for the original question - yeah you seem to just not be very good at navigating environments if DOOM 2016 was hard to navigate.
Yeah until you get lost I suck at games, I literally spent hours of my life on the first level of lego Star Wars the phantom menace literally just walking in circles and every half hour killing some battle droids. But it was still fun and kept me entertained
If he was playing doom 64 then this video is pretty warranted. A timed button press to open a door without any indication where the door is? On the first stage? How the hell did that get out of qa testing.
@@notaraven Wasn't there a loud and clear sound to go with the door opening? I don't remember having any problems with 64, but then again, I've only played the PC version. My personal arch-enemies are "Turok 2" and "Thief" (even though it's not an FPS) - now that's some fucked up mazes.
@@thosemerc3113 who would expect a 5-6yo to play and finish turok 2, eff that shit literally watch my friend from that time cry over not being able to finish it.
This is a really weird video. It feels like you're taking a common and popular feature (mazes and similar exploration based challenges), and treating it as some archaic relic of technical requirements that needs to be abandoned? They're a key aspect of the kind of dungeon crawling fantasy games that many early games, and in particular, Doom, were inspired by - you are an adventurer deep in a hostile and uncharted environment, surrounded by enemies, and must find your way through to the boss. Hell, this is even where the whole concept of the "boss fight" comes from, they're supposed to be the guy in charge of the "dungeon"! The Goblin King or the Lich or the Rebel Leader. You certainly don't need every FPS to have maze elements, but remember that the 90s also had ridiculously popular first person games like Myst, which was the best selling game of all time for a while and was nothing *but* the kinds of mazes and puzzles that you're deriding here. You might not enjoy exploration based challenges, but it's certainly not some archaic technical relic that developers only used because they didn't know any better.
You've never been lost inside your own head. A video game maze causes horrifying self-reflection. How you've trivialized the important, overlooked the blaringly obvious like missed romantic connections and other golden opportunities. If you can't find the keycard fast enough, your delusional self-confidence will melt away and never return.
I agree like how is it a technical limitation or a relic? Key cards have nothing to do with map loading etc he clearly lumped in that design critique and chalked to up to tech, to drive his whole thesis that games kept this even after it wasn't technically key anymore. Except keycards were never a tech limitation so why get rid of them?
Honestly, I get you. But I for one, kinda like the keycard hunt and buttons, because it gives me an excuse to enjoy the pretty environments in certain games.
When i saw the title i thought this was going to be an analytical video about actual flaws. Then i saw the channel name and immediately regretted my expectations.
I feel like Titanfall 2’s campaign would also be a good example of the “new FPS” , blending new design philosophies maybe even better than Doom Eternal did
Titanfall 2's sp campaign is the reason i suggest to all my friends its a game they should play. It was so shockingly well put together, made even more so by the fact that the first games sp was a glorified bot match.
15:10 talks about FPS revival, shows clip of company that is doing the revival, fails to actually say the name of the company (the company is called New Blood)
It may be a longshot, but what if fps games use strategy combat to lessen the pace and give a breather for all the hardcore action you like? So you shoot lots of enemies down, lots of fun and then new enemies show up that can be killed, but in another way. Maybe using the terrain, sneaking, hitting specific parts, or they are invulnerable to your normal weapons and you have to find different ways of defeat. Fast action + slow/tense action = fun... hopefully
Same argument for rpgs. Just fetch quest and escort missions you get lost on. Take a break longer than a week and you can’t even remember what the hell you were doing
I actually think Doom 2016 is way more maze-like than the original 90s Doom. I was playing 2016 recently and was totally stumped on where to go (still am lol), then pull up the map and basically went "uh... wat." I maybe got lost sometimes in original Doom but I think 2016 is worse. It looks good at least!
Yep, can agree. Spending 5 to 10 minutes looking for a single keycard sure is fun. Half-Life 1 did this type of advancement well though, without the keycards.
I feel like I'm missing something here. The "flaw" you're talking about seems highly subjective. And yes, I know everything is pretty much subjective, there are some things a lot of people will agree on and be a little less subjective, like wanting the shooting in a game to not feel like your hitting paper targets. A lot of people will prefer games that let you navigate and explore the level and some won't care that it's the most basic premise presented. In fact, some might prefer an unpretentious set up of "need a thing to get past the locked thing, kill everything in between." I also don't see how it's specifically an FPS problem, if it even is a problem (which I don't think it is). Finding a key and working your way through a maze can be applied to classic Resident Evil games and other survival horror, Metroidvania's, Zelda dungeons, Souls games, etc.
@@arkgaharandan5881 ...no? He made this video's Soundtrack (The Soundcloud link is in the description), which I've heard on repeat since then, cause I very much liked it. What do you mean by "Joke Comment"?
@@Iamg1004 Because this is his second channel and you usually see comments like yours in comment sections from small youtubers, which Tyler actually isn't. So arkgaha probably thought your comment was somewhat in ironic spirit
I thought this biggest problem was gonna be "Lack of peripheral vision." That's why I don't play FPS games, I'm all like "Is there someone behind me??? What's happening???" I just play Mario. That's all. That's the only game.
I'll take the bait. Modern FPS with good surround sound design with have slightly exaggerated sound cues in order to ensure player won't miss an enemy that's behind them.
@@HereForTheComments Ikr. Like who are they making all those mazes for? Archaeologists? Shooting games are meant for SHOOTING, it's in the damn name, so why am I forced to WALK for Christs sake?! Just give me a gun, small bunker with a window, and send enemies in waves, now that would be a good game! Well, at least Bethesda finally understood the damage they've done, and released "Linear Doom" mod for those shitty "OG" doom game, (why the hell didn't Bethesda sue ID for the theft of "Doom" title btw?) at least it's playable now, despite the ugly graphics.
Hehe. Key hunt confuse smoothbrain man. I love large levels I have to hunt through because that satisfies my urge to find and explore everything. Much better then massive open world blobs with no effort put into most areas or linear corridors you just keep moving forward. Let alone AFPS multiplayer arena design.
Far Cry is a great example of this. It came out as an open fps game and set the precedent for future fps games. Though it was mostly limited to ubisoft in general, so many fps games either fall into cinematic fps games, arena fps games, or open world fps games. Not to mention Battle Royale games. The issue now isn't that we lack choice, but that hardly anything feels new or engaging because there's only so much you can do with an fps game on a controller. The most revolutionary ideas as of late derive from VR games like boneworks and Alyx.
There's a couple old games that are stupid with the cards - Hexen/Heretic, Redneck Rampage being the standouts. But this video just made me want to play Doom and Ultrakill and stuff again... I think you just don't like retro FPS games lol (Which is fine, give me the key cards!)
Keycard design hasn't been in rogue since the 1990s. Most designers don't use them, instead it's a module based narrative with usually no more then three separate paths and no backtracking. That's most modern design in FPS. Granted the FPS genre is so varied, with incredible differentiation when compared to the 2000s conventions barely apply anymore. And for the first time since the 1990s the majority of games aren't FPS's and games are taking more risks with an immense amount of genres particularly from Indie devs but still this design ethos is still considered one of the most common if incredibly flawed and some would consider horrible.
Funnily when you were discussing full 3D leading to new paradigms I was thinking about GoldenEye/Perfect Dark with open areas, clear missions, few mazes. Metroid Prime with a focus on platforming, and while there is backtracking it’s usually to use a new tool rather than just because of one keycard door (though Prime 2 got keycardy with its dark and light beam doors). And I thought about Dishonored where there’s much more to do than just shoot, but you can still just shoot, and again has GoldenEye-ish missions. But maybe they’re the “sub-genres” you briefly mentioned? Though I’d argue that framing is tautological - if the “core” genre is based on Doom and inherits its features, while things that stray too far are sub-genres, then it’s not surprising that the “core” genre (in your construction) didn’t change much.
Kinda funny that you didn't mention Crysis...It had no keycard BS. You had a large mission map that was essentially about getting from point A to point B and even when playing on Delta difficulty with no HUD it's not hard to find your way. Okay, there *are* buttons, but most are actually optional and none are hidden or hard to find. The only level with pathfinding issues is the Zero-G level and that's *on purpose* it's not a maze, it's just disorienting because you navigate a 3d space and the combat forces you to spin around constantly. As frustrating as the level is, I still think it's great level design. The latter part of the game is another topic though :)
I mean you say move on from keycards, but if I hadn't played doom as a kid I never would of developed the important keycard finding life skill, and oh man I'd probably still be stuck at the house I grew up in banging on the front door to get out, rather then obviously knowing I needed to find, the blue keycard to unlock the door to the yellow keycard, to unlock the door to red keycard that opened the front door. Seriously they never taught us any of this sort important everyday life stuff in school. Thank god for early 90's video games.
People like author of this video is the reason single-player FPS died. "I don't know where to go and what to do". That's why modern military shooter design took off. No keys, no pick-ups, every gun is the same hitscan assault rifle, just go in a straight line, shoot baddies, and look at pretty setpieces with QTE's. No hate, but holy shit, did this guy ever play like classic adventure game or a survival horror? Or maybe an open-world RPG that doesn't hold your hand with quest markers all over your map? I mean, it's obvious that after Half-Life genre moved on from switches and keys in favor of linear levels. Only Half-Life wasn't a 10 hour corridor shooter, every level was different in some way and presented different unique mechanics. And also nowadays we have games like Far Cry series with big open worlds and open-ended gameplay for you to tackle. But htank you for at least not complaining about platforming in Doom Eternal. There are so many people that made a much bigger deal out of it.
@@unoriginalname9556 well it's not true hitscan, but a bullet as a projectile is so fast and so small it might as well be hitscan. I don't think that a lot of people react to bullet projectiles and dodge them.
@@armondo4446 "I don't think that a lot of people react to bullet projectiles and dodge them." about what kind of militaristic shooter does this even refer to? like if it's a arcade style (like COD or Battlefield) shooter you might be able to do this, but if we are talking about milsim style games then i don't think that mindset makes sense at all, since those games are paced much slower.
@@unoriginalname9556 I don't even remember leaving this comment. But remember that this video was talking about single-player FPS. So my mind probably went to CoD and BF. I didn't really think about milsim titles, since they are super niche and only one popular one in the genre is ARMA. Never played any of the milsim titles seriously, since I don't really enjoy their pacing. And if we talking about weapons in FPS I general. In the boomer-shooters you have an arsenal of weapons which are wildly differ from each other and each used in their own way. In CoD, BF and even most BR games right now, it's just a different flavors of a gun that just shoots bullets. There are novelties like one shot-one kill snipers that are hard to use and shotguns that are useless at range longer than 1m away, but most of the arsenal are rapid fire full-auto or semi-auto rifles that are just doing all the same thing. That's basically my point.
Not gonna lie this whole video just sounds like one really extensive tangent, but hey, you've successfully managed to replicate how boring you find keycard hunting is with your commentary. When everything comes to a sudden halt and you now have to deal with this long-winded midpoint of filler, only until after a tedious segment of looking and waiting you finally get what you want. Yeah, now that I think about it that way, this whole video seems a long more intricately designed than it presents itself to be.
Goldeneye 64 might be overrated at this point, but it was an amazing experience for me at the time and definitely helped evolve FPSes, especially for consoles. It wasn't completely a "find the keycard" game, there were some objectives that were more complex than that. Just saying I'd rate it a bit higher than Quake 64!
I'm sorry that the FPS genre hurt you... but I will have to respectfully disagree with your observations. Mazes and Keycards are the BEST parts of the genre, not the worst. Unless there is an elaborate sarcastic joke I might be missing.
@@CarrotConsumer oh I agree wholeheartedly, a bunch of puzzle games that I adore, it's also why I really like FPS games that balance the action and shooting with, puzzles, backtracking, keycards and crazy level design
Omg thank you. I always get so frustrated when an FPS or TPS game level that I'm on and even though it's not supposed to be a puzzle im completely lost
Sounds like call of duty is more your speed fam. The maze exists because ID liked Dungeons and Dragons. The maze continued to exist because other developers were lazy.
Yeah that's exactly why I got disinterested in most shooters that came out in the past 15 years or so... I used to love FPS games, they were my favorite genre for most of the late 90's and early 2000's. I thought I was just impatient and bored with this type of game design after playing dozens of similar games but now thanks to you I know I'm not the only one. Anyway, I wish you good luck with this new channel!
6:05 how do keycards have anything to do with technical limitations? Its not like they stop you from progressing to load or something, it seems like a gameplay design choice to make progression kind of a puzzle. Not technical limitations
No disrespect but this feels more like a you're bad at navigation problem. I doubt I'm exceptional at it myself but I've only had this issue in one or two maps. In fact the more open level design it what I found most appealing in retro fps when I found em a few years ago and wish the next doom game will have more of them.
I also hate key cards and maze like designs in FPS games. Nothing ruins the experience like getting lost for 20 minutes or having to look up a guide just to find some hidden essential item.
This video deatils the whole reason I loved the call of duty campaigns. I still do tbh. It's a fun little single player fps with usually a good story and fun gameplay.
I can totally identify with this video. I always lose my directions as well in FPS games - there are so many interesting games out there that I am simply not able to play 🙈
Kind of a hot take. I agree i got lost sometimes in the original doom games. Because it was new level design in a genre that was in its infancy. Alot of stuff was still being figured out. However newer retro/boomer shooters that are well designed i feel have learned from this. I never once got lost in doom 2016 or other games like Dusk, and Amid evil. Similar level designs with key hunting and shit, but made 100x better and more intuitive.
I got Doom 2016 recently. Couldn't bring myself to finish it. Every time I was starting to enjoy it, it would stop and I would have to go do a brainless puzzle or find a key card or some stupid shit. Given the hype I was starting to think I was going insane. I'm glad I'm not the only one.
Speaking of the button under the water thingy, You might either forgot that the "Secret area" did existed in FPS since Wolfenstein 3D and its very great than nothing, you either get more items for more advantage or just straight up easter egg reference at your face. Also its just you for not check the map at all even map checking did existed in FPS since 90s. Imo the biggest flaw in FPS was nothing but overused mechanic in every single new title that the developer just launch from Sprint button in other games like Halo to ADS on every single weapon not just Sniper Rifle, which i honestly dont feel any problem at all, but its just made the most favorite FPS looks either off from their previous title as a whole franchise concept in general, not forgeting the nerf of fast paced to go slower as well
The complaints only applies to old shooters pre 2000, Halo doesn't have this issue. Most games have instant action like fighting games or even platformers, it never was a gradual build-up except for RPG.
Overall, I agree with the general premise of this video. Single player FPS isn't even really a genre by itself, it's just a gameplay mechanic/perspective. Presuming that non-stop shooting would get monotonous, it's clear that FPSes need another layer added to be intriguing, whether that's a story, fetch quest, puzzles, or something completely different. But since they're mostly just a delivery system for online multiplayer now, you don't see the sort of creativity you might see in other genres that need a captivating single player experience. And if you change it a lot, then are they even "shooters" anymore? I'm thinking of games like Thief.
So has anyone reccomended you a game like Earth Defense force? I can't vouch for like the original or older games. But titles like the most recent release and one prior make for incredibly basic (maybe too basic) shooter games. Start mission, kill bugs, next level, kill more bugs.
*Angry man rants for over 15 minutes after getting lost in a game from 1993*
Ah, I see you are a fellow memer of culture.
@@MarkTuchinsky cring
@@mrfootfxtish9430 crienj
@@savbeeing7376 crimge
Doom is so much more.
Me Looking in the subscription feed: "What is this channel"
Me 1 second into the video: "Oh yeah, that channel"
Honestly. Im not mad tho
same lmao
lmao my thoughts exactly
Next Doom game : replaces keycard with facial recognition scanners. Just behead the next mob and you're good to go !
thats actually genius.
You could pick up a dead guy in DOOM 2016 and use his hand to unlock a door, I wish they used that kind of logic on enemies more
@@coca-clown that's actually a thing in Prey (the original 2006 one).
@@xXRealXx That's super cool!! I've enever played it though (obviously lol), i was a bab during the time it came out.
@@coca-clown You should give it a try. While it's an old game it's actually pretty fun. It's even free because it's abandonware.
@@xXRealXx Oh! Thank you for telling me
I'm pretty sure a lot of people are going to be confused why such a polished video is on such a small channel
I am
@@buttonasas
He is from Knowledge Hub which sprang out from his brother's other channel Alternate History Hub.
Well now it’s pretty clear, this is the video game channel now.
I'm more confused about hearing that familiar voice on the small channel
Surprised you skipped over Goldeneye 007. While the control scheme hasn't aged well (to no fault of its own), the design philosophy behind the game is excellent. There's more to do than just shoot, and I can only think of one or two levels where getting lost is even a possibility. A lot of people sleep on it now because as kids they played it for the multiplayer, but the single player is the main reason to go back to it today.
Also, Half-Life 2 addressed all of your issues. Probably one of the best flowing games, never mind FPS titles, ever.
Uh, that's because HL2 is a very limited linear shooter. While it does feel natural and it's a very polished experience, in ultimate design it is just a really well made corridor shooter.
I like some of half lifes levels more than half life 2s because half life 2 has that stupid battery activated wall thing
@@zackhype Yeah as much as I think Half-Life 2 is a spectacular game and ahead of it's time (goddamn I still think the sound on it is excellent, almost 20 years later), it is true that it is very linear. But I think it's done so well it can be easy to forget about that when you're playing, if you're not specifically thinking about it.
@@clamum I mean it's well done but only because it's so tightly controlled you can't break it. The moment you boundary break or noclip the whole game is empty outside of those corridors.
hl2 is the best game of all time
I feel like this is good enough for main channel content
I feel like she wants to have serious video game discussion content here, because it was so different than his anti-establishment quirky stuff?
@@FawlkesStudios is it a she or he
@@adolphineatingchildren2641 yes
Is it!? Maybe try “are they”.
Not a sermon,
Just a thought.
@@zhhsshhhd5949 I just want to know the gender
Can't believe you didn't mention half life. A game from the 90s that was an FPS that didn't have those stupid key card puzzles. It had puzzle/platforming places but they were designed and dedicated to that idea. Not just a door that stopped you from continuing.
Going back even further.. Getting a message that read "You need the bronze key" really means " And you are going to need the silver and gold one soon too"
i love how tyler just made a second channel to post this video of him basically complaining that he sucks at FPS games so he wouldn’t get as much hate lol
It's more just a bad sense of direction if anything
He didn’t. He made a second channel because of the algorithm. RUclips noticed that Knowledge Hub was founded on historical content.
Since he went in a different direction, this caused him to get less views, this meant less money so he couldn’t pay his rent and in so on.
Duder keycards are fuckin stupid it has nothing to do with skill, all it does it kill the pace of the game and ruin everything. You could easily replace that lame card shit with platforming like Doom Eternal but, its so much easier just to add key card mazes has nothing to do with skill. If you think you are skilled at a game cause you are good at hide and seek... well I would have to disagree with you lol.
To me, the maze-like level design in shooters is more fun because it makes the action you encounter later more satisfying, like getting rewarded with a boss fight after completing a complex Zelda dungeon. It's far better than Call of Duty's linear gameplay.
Jedi knight series - I still have flashbacks about which unmarked panel I should have clicked an hour earlier in Jedi Outcast.
Video: *has 3 seconds of Half-life footage, not a single mention of the game*
RUclips: This is obviously a vido about HL!!!
RUclipsrs choose that themselves, not the algorithm
The problem is that mazes are fun. I actually have fun navigating a complex area. Games like DOOM 2, Unreal 1's complex levels, some parts of STALKER. Being lost is a good experience at times. Finding your way, going through different environments and thinking where and how to proceed. It is literallt what I and many others like in FPS games.
As for the original question - yeah you seem to just not be very good at navigating environments if DOOM 2016 was hard to navigate.
glad to see you here, this video is hate speech against boomer shooters.
Yeah until you get lost
I suck at games, I literally spent hours of my life on the first level of lego Star Wars the phantom menace literally just walking in circles and every half hour killing some battle droids. But it was still fun and kept me entertained
Yeah I'm honestly amazed anyone can get that lost in doom16
Can you turn Closed Captions on in this video, I have some trouble distinguishing words in loud environments and subs help a lot.
Same here!
"I can't find my kitchen without GPS, so you shouldn't be able to as well" - The Video: The Movie: The Game
If he was playing doom 64 then this video is pretty warranted.
A timed button press to open a door without any indication where the door is? On the first stage? How the hell did that get out of qa testing.
@@notaraven Wasn't there a loud and clear sound to go with the door opening? I don't remember having any problems with 64, but then again, I've only played the PC version.
My personal arch-enemies are "Turok 2" and "Thief" (even though it's not an FPS) - now that's some fucked up mazes.
@@thosemerc3113 who would expect a 5-6yo to play and finish turok 2, eff that shit literally watch my friend from that time cry over not being able to finish it.
@@thosemerc3113 Getting lost in Thief? how?
@@qee4617 You either have the best memory/patience in the world, or thinking of Thief 2014.
This is a really weird video. It feels like you're taking a common and popular feature (mazes and similar exploration based challenges), and treating it as some archaic relic of technical requirements that needs to be abandoned? They're a key aspect of the kind of dungeon crawling fantasy games that many early games, and in particular, Doom, were inspired by - you are an adventurer deep in a hostile and uncharted environment, surrounded by enemies, and must find your way through to the boss. Hell, this is even where the whole concept of the "boss fight" comes from, they're supposed to be the guy in charge of the "dungeon"! The Goblin King or the Lich or the Rebel Leader.
You certainly don't need every FPS to have maze elements, but remember that the 90s also had ridiculously popular first person games like Myst, which was the best selling game of all time for a while and was nothing *but* the kinds of mazes and puzzles that you're deriding here. You might not enjoy exploration based challenges, but it's certainly not some archaic technical relic that developers only used because they didn't know any better.
You've never been lost inside your own head. A video game maze causes horrifying self-reflection. How you've trivialized the important, overlooked the blaringly obvious like missed romantic connections and other golden opportunities. If you can't find the keycard fast enough, your delusional self-confidence will melt away and never return.
@@Herrikias this man is clearly living in your walls
I agree like how is it a technical limitation or a relic? Key cards have nothing to do with map loading etc he clearly lumped in that design critique and chalked to up to tech, to drive his whole thesis that games kept this even after it wasn't technically key anymore. Except keycards were never a tech limitation so why get rid of them?
Honestly, I get you. But I for one, kinda like the keycard hunt and buttons, because it gives me an excuse to enjoy the pretty environments in certain games.
When i saw the title i thought this was going to be an analytical video about actual flaws.
Then i saw the channel name and immediately regretted my expectations.
Yeah, tyler's more about entertainment these days.
So if you were to design your perfect FPS what would it look like?
make it more of a platformer than a shooter
@@BabzaiWWP platforming in fps sucks though
@@nous2025 have you played mirrors edge
He'd make a corridor shooter lol.
@@BabzaiWWP try platforming in any valve fps youll regret it
I feel like Titanfall 2’s campaign would also be a good example of the “new FPS” , blending new design philosophies maybe even better than Doom Eternal did
Titanfall 2's sp campaign is the reason i suggest to all my friends its a game they should play. It was so shockingly well put together, made even more so by the fact that the first games sp was a glorified bot match.
15:10 talks about FPS revival, shows clip of company that is doing the revival, fails to actually say the name of the company (the company is called New Blood)
It may be a longshot, but what if fps games use strategy combat to lessen the pace and give a breather for all the hardcore action you like?
So you shoot lots of enemies down, lots of fun and then new enemies show up that can be killed, but in another way. Maybe using the terrain, sneaking, hitting specific parts, or they are invulnerable to your normal weapons and you have to find different ways of defeat.
Fast action + slow/tense action = fun... hopefully
Did I just see _Strife: Quest for the Sigil_ ?
_"Fight for the Front and freedom! Move out!"_
yeah i am sure this easily confused moron would totally managed to finish the sewers level maze in that game...nope.
Same argument for rpgs. Just fetch quest and escort missions you get lost on. Take a break longer than a week and you can’t even remember what the hell you were doing
These aren't problems, it's just a different in taste.
Straight up. Doom 4 even gives you a 3D map and a fucking compass.
Yeah, I enjoyed how DOOM 2016 handled key cards personally. I rarely got lost and if I did the map was usually very useful for me.
I actually think Doom 2016 is way more maze-like than the original 90s Doom. I was playing 2016 recently and was totally stumped on where to go (still am lol), then pull up the map and basically went "uh... wat." I maybe got lost sometimes in original Doom but I think 2016 is worse. It looks good at least!
Yep, can agree. Spending 5 to 10 minutes looking for a single keycard sure is fun. Half-Life 1 did this type of advancement well though, without the keycards.
Goddamn on the Foundry level of DooM 2016 I always want to blow my brains out
I feel like I'm missing something here. The "flaw" you're talking about seems highly subjective. And yes, I know everything is pretty much subjective, there are some things a lot of people will agree on and be a little less subjective, like wanting the shooting in a game to not feel like your hitting paper targets. A lot of people will prefer games that let you navigate and explore the level and some won't care that it's the most basic premise presented. In fact, some might prefer an unpretentious set up of "need a thing to get past the locked thing, kill everything in between." I also don't see how it's specifically an FPS problem, if it even is a problem (which I don't think it is). Finding a key and working your way through a maze can be applied to classic Resident Evil games and other survival horror, Metroidvania's, Zelda dungeons, Souls games, etc.
Damn dude! Pretty good video, with somehow an even greater soundtrack. Nicely done! Instant sub on the Soundcloud. Love your music and your videos!
joke comment?
@@arkgaharandan5881 ...no? He made this video's Soundtrack (The Soundcloud link is in the description), which I've heard on repeat since then, cause I very much liked it. What do you mean by "Joke Comment"?
@@Iamg1004 Because this is his second channel and you usually see comments like yours in comment sections from small youtubers, which Tyler actually isn't. So arkgaha probably thought your comment was somewhat in ironic spirit
@@jinjunliu2401 Hmm, probably. I mean, praise is praise, but rereading it I can see how it could come as ironic. Thank you!
I thought this biggest problem was gonna be "Lack of peripheral vision." That's why I don't play FPS games, I'm all like "Is there someone behind me??? What's happening???" I just play Mario. That's all. That's the only game.
I'll take the bait. Modern FPS with good surround sound design with have slightly exaggerated sound cues in order to ensure player won't miss an enemy that's behind them.
@@TheTb2364 Sound cues? I don't have time for puzzles, I need to see the enemy in front of me. Also I can't afford surround sound.
Try a game like SYNTHETIK. Its a tactical topdown shooter, with a futuristic touch to it. Very enjoyable, but can be quite hard.
@@HereForTheComments Ikr. Like who are they making all those mazes for? Archaeologists? Shooting games are meant for SHOOTING, it's in the damn name, so why am I forced to WALK for Christs sake?! Just give me a gun, small bunker with a window, and send enemies in waves, now that would be a good game!
Well, at least Bethesda finally understood the damage they've done, and released "Linear Doom" mod for those shitty "OG" doom game, (why the hell didn't Bethesda sue ID for the theft of "Doom" title btw?) at least it's playable now, despite the ugly graphics.
Considering how in most FPSs you’re supposed to be spinning around 360 degrees a thousand times each second I think your probably just bad mate lol
Hehe. Key hunt confuse smoothbrain man.
I love large levels I have to hunt through because that satisfies my urge to find and explore everything. Much better then massive open world blobs with no effort put into most areas or linear corridors you just keep moving forward. Let alone AFPS multiplayer arena design.
I regularly watch horror movies at night and nothing has sent shivers down my spine like that close up of Ronald McDonald.
Far Cry is a great example of this. It came out as an open fps game and set the precedent for future fps games. Though it was mostly limited to ubisoft in general, so many fps games either fall into cinematic fps games, arena fps games, or open world fps games.
Not to mention Battle Royale games.
The issue now isn't that we lack choice, but that hardly anything feels new or engaging because there's only so much you can do with an fps game on a controller.
The most revolutionary ideas as of late derive from VR games like boneworks and Alyx.
Your videos are so high quality and engaging, keep doing your thing :)
What they said, please.
Did we play different HALOs? Because the HALO I played was one of the most linear games I've ever experienced.
I don't understand your gripes, it sounds more like you just don't like the genre on itself
Titan Fall 2. I bought it for the single player and I do not regret it.
wtf is up with the ppl actually getting lost in the factory level with molten stuff form doom(2016)?
I always get lost on that level. And I beat doom 2016, 9 times.
There's a couple old games that are stupid with the cards - Hexen/Heretic, Redneck Rampage being the standouts. But this video just made me want to play Doom and Ultrakill and stuff again... I think you just don't like retro FPS games lol (Which is fine, give me the key cards!)
Keycard design hasn't been in rogue since the 1990s. Most designers don't use them, instead it's a module based narrative with usually no more then three separate paths and no backtracking. That's most modern design in FPS. Granted the FPS genre is so varied, with incredible differentiation when compared to the 2000s conventions barely apply anymore. And for the first time since the 1990s the majority of games aren't FPS's and games are taking more risks with an immense amount of genres particularly from Indie devs but still this design ethos is still considered one of the most common if incredibly flawed and some would consider horrible.
Funnily when you were discussing full 3D leading to new paradigms I was thinking about GoldenEye/Perfect Dark with open areas, clear missions, few mazes.
Metroid Prime with a focus on platforming, and while there is backtracking it’s usually to use a new tool rather than just because of one keycard door (though Prime 2 got keycardy with its dark and light beam doors).
And I thought about Dishonored where there’s much more to do than just shoot, but you can still just shoot, and again has GoldenEye-ish missions.
But maybe they’re the “sub-genres” you briefly mentioned? Though I’d argue that framing is tautological - if the “core” genre is based on Doom and inherits its features, while things that stray too far are sub-genres, then it’s not surprising that the “core” genre (in your construction) didn’t change much.
Whimsu has a game journalist moment
I agree with this, especially Doom 2, I don't mind a bit of exploration, but gets pretty ridiculous in Doom 2.
0:55 *screams in UltraKill Fan*
Kinda funny that you didn't mention Crysis...It had no keycard BS. You had a large mission map that was essentially about getting from point A to point B and even when playing on Delta difficulty with no HUD it's not hard to find your way. Okay, there *are* buttons, but most are actually optional and none are hidden or hard to find.
The only level with pathfinding issues is the Zero-G level and that's *on purpose* it's not a maze, it's just disorienting because you navigate a 3d space and the combat forces you to spin around constantly. As frustrating as the level is, I still think it's great level design. The latter part of the game is another topic though :)
yeah I got lost in DOOM too...
also hell yeah for platforming in DOOM ETERNAL
I mean you say move on from keycards, but if I hadn't played doom as a kid I never would of developed the important keycard finding life skill, and oh man I'd probably still be stuck at the house I grew up in banging on the front door to get out, rather then obviously knowing I needed to find, the blue keycard to unlock the door to the yellow keycard, to unlock the door to red keycard that opened the front door.
Seriously they never taught us any of this sort important everyday life stuff in school. Thank god for early 90's video games.
you joke but studies show kids given old FPS games develop vastly superior memories
"Mazes, Puzzles, Keycards, & Switches" sounds like a different kind of game altogether...
People like author of this video is the reason single-player FPS died.
"I don't know where to go and what to do". That's why modern military shooter design took off. No keys, no pick-ups, every gun is the same hitscan assault rifle, just go in a straight line, shoot baddies, and look at pretty setpieces with QTE's.
No hate, but holy shit, did this guy ever play like classic adventure game or a survival horror? Or maybe an open-world RPG that doesn't hold your hand with quest markers all over your map?
I mean, it's obvious that after Half-Life genre moved on from switches and keys in favor of linear levels. Only Half-Life wasn't a 10 hour corridor shooter, every level was different in some way and presented different unique mechanics. And also nowadays we have games like Far Cry series with big open worlds and open-ended gameplay for you to tackle.
But htank you for at least not complaining about platforming in Doom Eternal. There are so many people that made a much bigger deal out of it.
it's not that i completely disagree, but what modern military based game still has hitscan based weapons?
@@unoriginalname9556 well it's not true hitscan, but a bullet as a projectile is so fast and so small it might as well be hitscan. I don't think that a lot of people react to bullet projectiles and dodge them.
@@armondo4446 "I don't think that a lot of people react to bullet projectiles and dodge them." about what kind of militaristic shooter does this even refer to? like if it's a arcade style (like COD or Battlefield) shooter you might be able to do this, but if we are talking about milsim style games then i don't think that mindset makes sense at all, since those games are paced much slower.
@@unoriginalname9556 I don't even remember leaving this comment. But remember that this video was talking about single-player FPS. So my mind probably went to CoD and BF.
I didn't really think about milsim titles, since they are super niche and only one popular one in the genre is ARMA. Never played any of the milsim titles seriously, since I don't really enjoy their pacing.
And if we talking about weapons in FPS I general. In the boomer-shooters you have an arsenal of weapons which are wildly differ from each other and each used in their own way. In CoD, BF and even most BR games right now, it's just a different flavors of a gun that just shoots bullets. There are novelties like one shot-one kill snipers that are hard to use and shotguns that are useless at range longer than 1m away, but most of the arsenal are rapid fire full-auto or semi-auto rifles that are just doing all the same thing. That's basically my point.
@@armondo4446 so it basically comes down to just your preference, formed in a different way, kind of like what the video ended up being about.
i think immersive sims did gooder job on keycard cause you just shoot door and it blow open thats cool
I got lost on that exact same level in Doom 2016.
you had a problem with THAT doom 2016 level?? wow lol
Not gonna lie this whole video just sounds like one really extensive tangent, but hey, you've successfully managed to replicate how boring you find keycard hunting is with your commentary. When everything comes to a sudden halt and you now have to deal with this long-winded midpoint of filler, only until after a tedious segment of looking and waiting you finally get what you want. Yeah, now that I think about it that way, this whole video seems a long more intricately designed than it presents itself to be.
Goldeneye 64 might be overrated at this point, but it was an amazing experience for me at the time and definitely helped evolve FPSes, especially for consoles. It wasn't completely a "find the keycard" game, there were some objectives that were more complex than that.
Just saying I'd rate it a bit higher than Quake 64!
I was surprised he didn't fit Goldeneye into his story somewhere
I'm sorry that the FPS genre hurt you... but I will have to respectfully disagree with your observations. Mazes and Keycards are the BEST parts of the genre, not the worst. Unless there is an elaborate sarcastic joke I might be missing.
You should play puzzle games if you think that's good.
@@CarrotConsumer oh I agree wholeheartedly, a bunch of puzzle games that I adore, it's also why I really like FPS games that balance the action and shooting with, puzzles, backtracking, keycards and crazy level design
@@CarrotConsumer everything can be a puzzle. its not a genre
Tbh I love the mazes. The level design of Duke3D is my favourite shit of all time. I love the shit out of it.
Really ruined doom 2016 for me, I have no spatial awareness and found key cards more time consuming and difficult than the firefights!!
You should try Ziggurat 2
Man is displeased that he is bad at game: 15 minute long edition
lol this was literally why I stopped playing the first title of new doom, I got sick of walking in circles.
A "key card hunt" is no problem for a perfectionist like me.
Golden Eye wishes to speak to you.
I don't even know what the first channel is
Omg thank you. I always get so frustrated when an FPS or TPS game level that I'm on and even though it's not supposed to be a puzzle im completely lost
"I mean, you don't see action scenes that follow action scenes with more action scenes."
Michael Bay: *sweats profusely*
Sounds like call of duty is more your speed fam.
The maze exists because ID liked Dungeons and Dragons. The maze continued to exist because other developers were lazy.
plus i like exploration in my FPS
Yeah that's exactly why I got disinterested in most shooters that came out in the past 15 years or so... I used to love FPS games, they were my favorite genre for most of the late 90's and early 2000's.
I thought I was just impatient and bored with this type of game design after playing dozens of similar games but now thanks to you I know I'm not the only one.
Anyway, I wish you good luck with this new channel!
I've always thought the same thing about keycards and shit, I've never liked them
6:05 how do keycards have anything to do with technical limitations? Its not like they stop you from progressing to load or something, it seems like a gameplay design choice to make progression kind of a puzzle. Not technical limitations
No disrespect but this feels more like a you're bad at navigation problem. I doubt I'm exceptional at it myself but I've only had this issue in one or two maps. In fact the more open level design it what I found most appealing in retro fps when I found em a few years ago and wish the next doom game will have more of them.
Huge fan of your work man; keep it up
I never realized how much I hated the keycards cause I realize I subconsciously avoid titles that lean too heavily on it.
i was about to shit-talk you, but then i saw that i liked one of your vids back in the day, so you get a free pass.
filthy casual
@@twqwhy6763 what
"I don't know if I'm just stupid..." Watched your whole video and I think it's just that, bro.
"Local man can't find own kitchen without GPS"
I was wondering why I had some dude named Whimsu in my sub feed, now I know. Wish i had a little notice you were rebranding though.
It’s not rebranding it’s a second channel
@@boygenius538_8 oh, really? Huh....well ok then
@@Celalec Huh... How'd you get here? Via is main channel right? lol what
Borderlands 3 devs really thought "why don't we turn the main hub of the game into a fucking multilevel maze"
1:22 Titanfall 2: Am I a joke to you?
I also hate key cards and maze like designs in FPS games. Nothing ruins the experience like getting lost for 20 minutes or having to look up a guide just to find some hidden essential item.
I feel like they could come back with modern tech. Like how l4d campaigns use lighting to keep the player from getting lost
This video deatils the whole reason I loved the call of duty campaigns. I still do tbh. It's a fun little single player fps with usually a good story and fun gameplay.
Multiplayer is so prevalent I thought this video was going to be about multiplayer.
I can totally identify with this video. I always lose my directions as well in FPS games - there are so many interesting games out there that I am simply not able to play 🙈
"Fun is just a buzzword when you can't actually think of any real reasons as to why the game is good"
this is so good, i love everything you d0o! KEEP doooooo
Doom 2016 was a maze? huh? Did we play the same game? I remember some levels to be somewhat linear and to have very clear goals.
2:19 is the reason I had an aversion to FPS for years. Very frustrating like the guy said.
this video is a very elaborate way of saying "I hate boomer shooters"
and thats okay
Wouldn't that be Gen X shooters? Boomer shooters would be pre NES games.
@@CardCrusher29 of course but boomer is used colloquially to mean old fashioned
6:15 I guess Tyler is lucky that Civvie 11 is locked up in a secret facility
mentioned titanfall 1 but not 2 with its amazing campaign bruh
Kind of a hot take. I agree i got lost sometimes in the original doom games. Because it was new level design in a genre that was in its infancy. Alot of stuff was still being figured out. However newer retro/boomer shooters that are well designed i feel have learned from this. I never once got lost in doom 2016 or other games like Dusk, and Amid evil. Similar level designs with key hunting and shit, but made 100x better and more intuitive.
I got Doom 2016 recently. Couldn't bring myself to finish it. Every time I was starting to enjoy it, it would stop and I would have to go do a brainless puzzle or find a key card or some stupid shit. Given the hype I was starting to think I was going insane. I'm glad I'm not the only one.
Thanks for the refresher, I was in a CV-11 rabbit hole
I'm back on the hole
Speaking of the button under the water thingy, You might either forgot that the "Secret area" did existed in FPS since Wolfenstein 3D and its very great than nothing, you either get more items for more advantage or just straight up easter egg reference at your face. Also its just you for not check the map at all even map checking did existed in FPS since 90s. Imo the biggest flaw in FPS was nothing but overused mechanic in every single new title that the developer just launch from Sprint button in other games like Halo to ADS on every single weapon not just Sniper Rifle, which i honestly dont feel any problem at all, but its just made the most favorite FPS looks either off from their previous title as a whole franchise concept in general, not forgeting the nerf of fast paced to go slower as well
I’m stuck in the damn foundry to. The struggle is real.
Is this the KnowledgeHub guy? Sounds so similar.
The complaints only applies to old shooters pre 2000, Halo doesn't have this issue. Most games have instant action like fighting games or even platformers, it never was a gradual build-up except for RPG.
Overall, I agree with the general premise of this video. Single player FPS isn't even really a genre by itself, it's just a gameplay mechanic/perspective. Presuming that non-stop shooting would get monotonous, it's clear that FPSes need another layer added to be intriguing, whether that's a story, fetch quest, puzzles, or something completely different. But since they're mostly just a delivery system for online multiplayer now, you don't see the sort of creativity you might see in other genres that need a captivating single player experience. And if you change it a lot, then are they even "shooters" anymore? I'm thinking of games like Thief.
I totally agree with you. This is why I don't find Metroid Prime enjoyable.
Alternative solution: Just play the original Battlefront II instead
So has anyone reccomended you a game like Earth Defense force? I can't vouch for like the original or older games. But titles like the most recent release and one prior make for incredibly basic (maybe too basic) shooter games.
Start mission, kill bugs, next level, kill more bugs.
I really like the music in these videos, I know that he posts a lot of it on his SoundCloud but it seems not all of it. Anyone know where the rest is?
I will try and compile it on soundcloud today, had a bunch of stuff I haven't uploaded yet
@@Whimsu will be under whimsu, no sustain or something else?
@@Whimsu you the man
@@Whimsu Every time you release a new banger is a holy day.