Of all the games I’ve ever played.. this is definitely the one I’m worst at. Never been much of a smash player so lots of this is new to me. Really addictive though sheesh
Platinum player here (~1200), just wanted to share a few tips that might help you climb out of the trenches. Zetterburn's forward throw is a strong tool for securing kills at relatively early percentages, especially when the opponent is on fire. The throw gains extra power and knockback if they’re burning. You can easily ignite your opponent while grabbing them by pressing the special button to perform a special pummel. This sets them on fire if they aren’t already, allowing you to use an enhanced forward throw without prior setup. Another thing to keep in mind is that Zetterburn’s 3-hit jab combo can be canceled into any tilt move. For example, instead of finishing the jab combo, you can do jab → jab → up tilt. This opens up opportunities for easier follow-ups and can even help secure a stock. Lastly, I noticed you weren’t using Zetterburn’s neutral air, the spinning attack. It’s a great approach option alternatively to his fireball. If it lands, it can combo into any of his aerials. You don’t need to stress about advanced tech like wavedashing or hitfall canceling at your rank. I hope this helps, good luck!
yall in stone are really in the trenches. Props to yall for sticking to the game. If any stone player sees this i will gladly teach you all I know so you can escape the trenches
Of all the games I’ve ever played.. this is definitely the one I’m worst at. Never been much of a smash player so lots of this is new to me.
Really addictive though sheesh
Platinum player here (~1200), just wanted to share a few tips that might help you climb out of the trenches. Zetterburn's forward throw is a strong tool for securing kills at relatively early percentages, especially when the opponent is on fire. The throw gains extra power and knockback if they’re burning. You can easily ignite your opponent while grabbing them by pressing the special button to perform a special pummel. This sets them on fire if they aren’t already, allowing you to use an enhanced forward throw without prior setup. Another thing to keep in mind is that Zetterburn’s 3-hit jab combo can be canceled into any tilt move. For example, instead of finishing the jab combo, you can do jab → jab → up tilt. This opens up opportunities for easier follow-ups and can even help secure a stock. Lastly, I noticed you weren’t using Zetterburn’s neutral air, the spinning attack. It’s a great approach option alternatively to his fireball. If it lands, it can combo into any of his aerials. You don’t need to stress about advanced tech like wavedashing or hitfall canceling at your rank. I hope this helps, good luck!
yall in stone are really in the trenches. Props to yall for sticking to the game.
If any stone player sees this i will gladly teach you all I know so you can escape the trenches
I may take you up on that offer... It's rough down here 😭
truly some trenches gameplay
I see no lie
If you play it at 1.5 speed it looks more skillful
No need to wavedash tbh at this level
Noted!
wtf am I looking at
man idk i can't tell what's going on either
@@Fyvves LOOOL
You mash way too much and you dash attack at everything. Stop and you wont be stone.