The basic concept is have a train spawn in and run to your sorting yard. Build your locals, run the locals and collect the cars. Build the outbound trains and send them on their way. Then repeat.
Do you AI your Manifest trains or do you run them from the Spawn Point? If you AI them, will they route themselves to an empty receiving track at Waycross or do you have to line them in manually? Thanks for explaining your process. It was very beneficial.
Usually I let the AI run them. You have to go into the trainroutingsymbols file to tell which trains go where. If you have it set up right, Otto will send them to an empty track at Waycross or whatever yard so long as it has CTC switches.
Thank you for very informative video. I'm currently learning about supply trains in Run8. Would you be willing to share the excel file to use as a reference? Thx
I really enjoy Run 8, but the UI throughout could be better. If I could combine Derail Valley (graphics (UI maybe,too)), Railroader (UI/ease of use), and Run 8 (physics/realism) into some kind of railroad supersim, that’d be awesome!
@@jereljackson6944 my understanding is they want to update everything, but the code is very old at this point and it isn't as simple as just moving it over to something like Unity where menus are a lot easier to program.
I'm not sure, I believe the game has a cpu bottleneck. It still needs more optimization since all the physics are cpu bound. The only time you'll ever notice it is when there are a lot of cars loaded into an area at one time.
@OleandersGamingEmporium sounds good thank you for getting back and letting me know also are you a real life engineer or have any connections to railroads
very confusing but great once someone gets the hang of how to do it
The basic concept is have a train spawn in and run to your sorting yard. Build your locals, run the locals and collect the cars. Build the outbound trains and send them on their way. Then repeat.
Do you AI your Manifest trains or do you run them from the Spawn Point? If you AI them, will they route themselves to an empty receiving track at Waycross or do you have to line them in manually? Thanks for explaining your process. It was very beneficial.
Usually I let the AI run them. You have to go into the trainroutingsymbols file to tell which trains go where. If you have it set up right, Otto will send them to an empty track at Waycross or whatever yard so long as it has CTC switches.
Thank you for very informative video. I'm currently learning about supply trains in Run8. Would you be willing to share the excel file to use as a reference?
Thx
Once I have it finished, I'll make it shareable.
I really enjoy Run 8, but the UI throughout could be better. If I could combine Derail Valley (graphics (UI maybe,too)), Railroader (UI/ease of use), and Run 8 (physics/realism) into some kind of railroad supersim, that’d be awesome!
@@jereljackson6944 my understanding is they want to update everything, but the code is very old at this point and it isn't as simple as just moving it over to something like Unity where menus are a lot easier to program.
I'm looking into buying a gaming pc if i got a trace mesh AMD R7 RTX 4060TI 16/1Tb would it be able to run run8
That would be way more than enough. The only fps drops I have are when yards are full of cars, the rest of the time it runs fine.
@OleandersGamingEmporium is there anyway to fix the fps drops? Like upgrading anything on the pc
I'm not sure, I believe the game has a cpu bottleneck. It still needs more optimization since all the physics are cpu bound. The only time you'll ever notice it is when there are a lot of cars loaded into an area at one time.
@OleandersGamingEmporium sounds good thank you for getting back and letting me know also are you a real life engineer or have any connections to railroads
I used to be, I left the railroad about 3 years ago now. But before that I had been involved with or work for railroads for around 15 years.