I'm a 5e player, and I guess homebrew magpie, and young DnD historian of sorts. I know little of previous editions of DnD and the topic of prestige classes reminded me of what DC20 is trying to do with high level play past level 10. It's great but your explanation of prestige classes has helped me understand how they work With the current design space it would feel more narratively rewarding if any class can enter a certain a prestige class via meeting certain requirements. i.e. a monk lich or sorcerer lich or bard lich. Those would be narrative avenues to explore besides the typical wizard lich. I got this idea watching Point Hat's lich series Other prestige class ideas would be an abomination, vampire, demigod, hemomancer, summoner, elementalist, exorcist and anti-magic user
Possible Prestige Classes: I'd base them on curses that you have to acquire. Litch basically the one that you suggested and posted on DM's guild. Vampire: You are inflicted with the Vampiric gift (or curse). There are many different Vampiric clans with their own abilities. Were Creature: Werewolf, were ear, were crocodile etc. Alternatively, an NPC could be an animal who was cursed with Were-human, Were-Dwarf, Were-Elf etc. Your transformations are determined by the type of were-creature curse (or gift). Abomination (or Mutant): As you take levels in this class, your body slowly transforms into a monster. The transformation is irreversible. Primalist: Primalists learn skills from the creatures they face in battle. If they see a special move, they can replicate it. They can prepare a number of enemy skills based on their wisdom modifier. (Basically Blue Mage). Mystic: Whilst psionics might be a part time endeavour for some, those trained by Mystic orders dedicate their life towards it. Summoner: Elite beastmasters who are able to tame and command magical beasts known as Eidolans. Bloodrager: The ability to cast any spell whilst raging is a rare gift. Those who pursue this risky are daredevil Frontline Casters whose magic can often misfire. To become an effective rage Caster takes time, patience and practice. It takes brains and braun to combine these two opposite disciplines. Free-Caster: This Caster can cast any spell they have learnt from other classes without spell slots, spell components and spell focus. The free Caster channels their magic. Channeling spells is risky as they can backfire leading to a random neutral or ill effect. Channeling is also exhausting and can be only be done a limited time per long rest. The more powerful the spell, the harder it is to cast.
Role-playingwise I think the prestige classes that had to do with beloning to an organization were good for having actual mechanical benefits for being part of them like the red wizards. But there were lots, not even good for optimization nor roleplay. Just for selling more books I think 🤷. Cool video :)
That's the role of the organization in the Forgotten Realms, like the Order of the Gauntlet, you act in a way that supports the organizations goals, and in return you gain status within it, and gain rewards from that.
I think using prestige classes as feats could work needing specific requirements to get example:dread necromancers needs 10 levels in wizard with school of necromancy and allows necromancers not need to recast animate dead on a limited number of undead.
I’d prefer the option to raise/control more powerful kinds of undead at the cost of the amount of skeletons or zombies you could normally raise. Like making a skeleton warhorse in place of two skeletons, or a zombie beholder at the cost of 5 or 6 skeletons that you’d normally raise/ maintain control over.
Whats called a problem here was by design for marketing. The points laid out here still stand. Also funny to mention the example of multicclassing in to a monk. Somthing in 3rd you couldnt do
My issue at times is that i feel like my character is already decided after 3rd level, cause im stuck with the given paths now. I wish there was better customization options at higher levels rather than just riding off the choices you made early on. I've never played anything but 5e but im hankering for something different.
Loving the content, keep it up! I started in 3.5 and I miss prestige classes too. They were clunky and too many printed, but I agree with you felt so good achieving! Heck in 5e multi-classing and feat are technically optional, I almost would be interested to see if there was a version subclasses were optional too. I like the less crunchy design of 5e, it feels like clay to mold. The mechanics are simple enough that I feel I could make an ability, feat, or magic item to give a player that "thing" their character is missing.
That's because overlord is based on a d&d 3.5 game the creator played with their friends that system exists it's not gonna ever be any version of d&d 5e
Prestige classes are a really cool idea but I can see why they aren’t a thing in 5e. Coming from 3.5 I really miss being able to make a truly unique character from a mechanical standpoint.
I really loved this video and it got my subscription. I hope you keep doing these kind of videos. Im trying to make some prestige stuff myself and am excited to look at your 3rd party content.
Personally, if I were doing prestige classes I would make it like another subclass, except make it highly personal to the character. For example at level 22 they'd get a thing decided on by the player and the DM that was specifically tailored to their character. The Assassin gets the ability to transform into a raven at will because he became an acolyte of the god of death. Or the paladin can turn into an arch-angel for an extended period of time because she ascended at the end of the campaign. The main problems with this are that it is, *horribly* unbalanced. And it encourages players to get the most overpowered stuff.
I have been thinking about how to make a prestige class and honestly they can work but it is hard. There are places to make it work but it WILL almost always make a power creep trap. And considering that a lot of game tables see feats as undesirable, I don’t see how much they can get used. It is a fun option but what I had been thinking about is what formula to use for them (to avoid the PCT) and how to get them to be relevant and flavorful. Nice video. (And you are right, we optimizers are RPers too)
I like Prestige class Scout. Its fun for adventuring 3.5 complete adventure guide 3.0 mastery of the wild book has so many Prestige classes its so cool. Thanks good Video
Sooooo late. But really miss prestige classes. All these "problems" were just plain wrong imo. The glut of prestige classes only enhanced the game. Yes some were imbalanced... but it was so worth it to play a unique character. Like Acolyte of the skin... kill a demon or fiend, wear it's skin and gain cool power.
I'm a 5e player, and I guess homebrew magpie, and young DnD historian of sorts. I know little of previous editions of DnD and the topic of prestige classes reminded me of what DC20 is trying to do with high level play past level 10. It's great but your explanation of prestige classes has helped me understand how they work
With the current design space it would feel more narratively rewarding if any class can enter a certain a prestige class via meeting certain requirements. i.e. a monk lich or sorcerer lich or bard lich. Those would be narrative avenues to explore besides the typical wizard lich. I got this idea watching Point Hat's lich series
Other prestige class ideas would be an abomination, vampire, demigod, hemomancer, summoner, elementalist, exorcist and anti-magic user
U watch the triangle dood make stories of different ways classes can be Liches?
@@BLiTzCoMETWoLF yeah I do. Same as Dungeon Dad, AJ Picket, Dungeon Master Domain, and Hamasamakun for homebrew ideas:)
@@veronwright1291 thats dope imma check some of these ppl out i dont know them all.
Possible Prestige Classes:
I'd base them on curses that you have to acquire.
Litch basically the one that you suggested and posted on DM's guild.
Vampire: You are inflicted with the Vampiric gift (or curse). There are many different Vampiric clans with their own abilities.
Were Creature: Werewolf, were ear, were crocodile etc. Alternatively, an NPC could be an animal who was cursed with Were-human, Were-Dwarf, Were-Elf etc. Your transformations are determined by the type of were-creature curse (or gift).
Abomination (or Mutant): As you take levels in this class, your body slowly transforms into a monster. The transformation is irreversible.
Primalist: Primalists learn skills from the creatures they face in battle. If they see a special move, they can replicate it. They can prepare a number of enemy skills based on their wisdom modifier. (Basically Blue Mage).
Mystic: Whilst psionics might be a part time endeavour for some, those trained by Mystic orders dedicate their life towards it.
Summoner: Elite beastmasters who are able to tame and command magical beasts known as Eidolans.
Bloodrager: The ability to cast any spell whilst raging is a rare gift. Those who pursue this risky are daredevil Frontline Casters whose magic can often misfire. To become an effective rage Caster takes time, patience and practice. It takes brains and braun to combine these two opposite disciplines.
Free-Caster: This Caster can cast any spell they have learnt from other classes without spell slots, spell components and spell focus. The free Caster channels their magic. Channeling spells is risky as they can backfire leading to a random neutral or ill effect. Channeling is also exhausting and can be only be done a limited time per long rest. The more powerful the spell, the harder it is to cast.
Me and my friend are home brewing the rune scribe into an actual class
Very nice !
Role-playingwise I think the prestige classes that had to do with beloning to an organization were good for having actual mechanical benefits for being part of them like the red wizards. But there were lots, not even good for optimization nor roleplay. Just for selling more books I think 🤷. Cool video :)
That's the role of the organization in the Forgotten Realms, like the Order of the Gauntlet, you act in a way that supports the organizations goals, and in return you gain status within it, and gain rewards from that.
I think using prestige classes as feats could work needing specific requirements to get example:dread necromancers needs 10 levels in wizard with school of necromancy and allows necromancers not need to recast animate dead on a limited number of undead.
I’d prefer the option to raise/control more powerful kinds of undead at the cost of the amount of skeletons or zombies you could normally raise. Like making a skeleton warhorse in place of two skeletons, or a zombie beholder at the cost of 5 or 6 skeletons that you’d normally raise/ maintain control over.
3.5k views. What a coincidence. Really good video
Whats called a problem here was by design for marketing. The points laid out here still stand. Also funny to mention the example of multicclassing in to a monk. Somthing in 3rd you couldnt do
My issue at times is that i feel like my character is already decided after 3rd level, cause im stuck with the given paths now. I wish there was better customization options at higher levels rather than just riding off the choices you made early on. I've never played anything but 5e but im hankering for something different.
Gurps is never ending customization.
Hero system is fun for large scale stuff.
Pathfinder is better than d&d 5e
So I love this but instead of stopping at level 15 for a wizard I wanna modify this class to add on top of a level 20 character going up to level 25
Loving the content, keep it up! I started in 3.5 and I miss prestige classes too. They were clunky and too many printed, but I agree with you felt so good achieving! Heck in 5e multi-classing and feat are technically optional, I almost would be interested to see if there was a version subclasses were optional too. I like the less crunchy design of 5e, it feels like clay to mold. The mechanics are simple enough that I feel I could make an ability, feat, or magic item to give a player that "thing" their character is missing.
I have the 3.0 mastery of the wild book..
There are so many Prestige classes it is way cool wow
I like pretiege classes because it feels like the insane system overlord works on
That's because overlord is based on a d&d 3.5 game the creator played with their friends that system exists it's not gonna ever be any version of d&d 5e
Prestige classes are a really cool idea but I can see why they aren’t a thing in 5e. Coming from 3.5 I really miss being able to make a truly unique character from a mechanical standpoint.
I really loved this video and it got my subscription. I hope you keep doing these kind of videos. Im trying to make some prestige stuff myself and am excited to look at your 3rd party content.
Personally, if I were doing prestige classes I would make it like another subclass, except make it highly personal to the character.
For example at level 22 they'd get a thing decided on by the player and the DM that was specifically tailored to their character. The Assassin gets the ability to transform into a raven at will because he became an acolyte of the god of death. Or the paladin can turn into an arch-angel for an extended period of time because she ascended at the end of the campaign.
The main problems with this are that it is, *horribly* unbalanced. And it encourages players to get the most overpowered stuff.
One of the things I miss from past editions
Enjoyed the video
I'm home brewing prestige classes for 5e right now.
I have been thinking about how to make a prestige class and honestly they can work but it is hard. There are places to make it work but it WILL almost always make a power creep trap. And considering that a lot of game tables see feats as undesirable, I don’t see how much they can get used. It is a fun option but what I had been thinking about is what formula to use for them (to avoid the PCT) and how to get them to be relevant and flavorful.
Nice video. (And you are right, we optimizers are RPers too)
I like Prestige class Scout. Its fun for adventuring 3.5 complete adventure guide
3.0 mastery of the wild book has so many Prestige classes its so cool.
Thanks good Video
Scout is a base class, not a prestige. Cool class though, played a couple Scout characters back in the day.
I intense to male prestige classique for m'y caractère when they arrive at lvl 18 with the story they Will make
Intend mot intense
Sooooo late. But really miss prestige classes. All these "problems" were just plain wrong imo. The glut of prestige classes only enhanced the game. Yes some were imbalanced... but it was so worth it to play a unique character. Like Acolyte of the skin... kill a demon or fiend, wear it's skin and gain cool power.
This game me the idea, to re do 5e and add prestige classes. Remove all sub classes and make them prestige classes.
Is this a joke?
Or you can switch to a better system