@@JaminInDarkness True. The production quality in this one went through the roof. Also, I kinda got the impression that even Dami's expressivity in this one was much higher. Really great video overall.
I think what I love about Blame is that it makes you feel like an alien yourself, like you don't belong in a system that's been slowly building itself. You're like an invasive species and the system itself is intent on wiping your existence out. I think that's what makes it so dreadful.
i wish there was another sci fi anime or manga like this, its insane how rare sci fi is in anime or manga, and even then its literally all mecha, there isn't anything that gives you a vibe like super metroid, dead space, alien isolation, or axiom verge, the cosmic horror or unsetting aspect of not belong to a place, to be an alien a foreigner with danger around you everywhere etc.
His other famous manga, Knights of Sidonia also evokes a similar feeling. The generation ship on which the story takes place is strange, labyrinthine, ancient and a little alien feeling. The human residents even had to alter their DNA to survive in such a space, giving themselves the ability to photosynthesize. And the alien antagonists are unlike anything I've seen in sci-fi
What was strange to reconcile and unsettling with BLAME! is perfectly explained in your observation, especially when considering Corbusier "scale." What use are stairs or doors or bridges in an architecture that does not take into consideration the human body that may or may not utilize them? This is why our robots today are currently built in humanoid proportions: they will be functioning in a world that is built for human proportions and bipedal movement. But the moment you divorce humanity from architecture, you get spaces that cannot be navigated. The inverse mirror image of this are interior tunnels of the great pyramids of Giza. Spaces that humans cannot exist within. This feeling fries my brain. If our future robots are built for true efficiency, what would their spaces look like? Not BLAME! ... perhaps something even more unrecognizable and unimaginable. Anyway, another GREAT episode! You are the Carl Sagan of architectural videos.
@@DamiLeeArch Unreal? Ah, of course! I know little to nothing about Unreal, but I do happen to have a resident (aka on of my adult children) who lives and breathes Unreal. From my distant view Unreal looks to be super powerful, very useful. And... as you clearly showed in this video, one needs to remember "all effects are guilty till proven innocent." IMO... but you already got that one! Your discretion in using effects is likely a by-product of being an architect? maybe? The way I see it, your effects were a crucial part of the story. Wow!
Architecture is about the design of spaces we live in and around. Isn't a story about strange, inhuman architecture being forced on people trying to live their lives relevant to the channel?
I'm glad that scale was mentioned in regards to this. I've heard a lot of urban planning folks talk about designing things "at a human scale" in regards to street proportions and the distances between things since having something designed for the every-growing private vehicle tends to make things feel hostile to someone on a bicycle or as a pedestrian-I've actually heard things like "Stroads" being called "non-places" and are likely just adjacent to the concept of "liminal space" presented towards the beginning of the video. So for the mangaka to create architecture the wrong scale for humans to underscore a certain hostile and isolating envieonment has a lot of grounding in actual fact. The fact that this city is growing out of control and no longer serves the needs of the occupants being likely an allegory for exactly what you were saying regarding the modeen obsession productivity over other qualities of architecture.
"The fact that this city is growing out of control and no longer serves the needs of the occupants being likely an allegory for exactly what you were saying regarding the modern obsession [with] productivity over other qualities of architecture." It's hard to know without having read the manga, but it seems that the constant expansion may be completely without purpose at that point--productivity for no-one's sake, not even the robots that are building the city. So maybe it's also about how an unquestioned focus on productivity can ultimately lead to a world that has no place for humanity. Idk, I'm going to watch another video about Blame! to find out.
DamiLee, you should create a podcast!!! I'd listen! Also, I'd like to say that I always listen to your voice while I do things too. You seem so passionate about the things your talking abt and that completely draws me in!
@@IceLancer115 I do not disagree about the spaceship, but I feel it's barely more than a nod to THE city (or, well, just part of Nihei's early signature quirks (weirdly awe-inspiring architecture that is both crushing and endless, vastness, huge walls and endless pipework, transhumanism, gauna, gbe, toha heavy industries ...)). Blame! isn't really much of a story, but mostly just "random" stuff happening in the city - mainly exposing not the characters, but the city itself ... endless world building if you will (both literally and in a literature/writing sense). The world/setting kinda is a main character, if you will, and there is not much of a story to distract you from the aaaaawwwweesome pictures. In contrast, Sidonia is a pretty polished space opera and mainly driven by story/plot. The setting is just there because you need it for the story (not the other way round); the whole architecture stuff isn't as in-your-face. That said, yea, it's probably still interesting to watch it for that stuff ':)
What a fantastic use of UnrealEngine! When you first started Nollistudio I was so excited for the quality potential of future videos, and I feel each video has pushed the creative and production originality to places I couldn't really imagine. I absolutely LOVE the amount of research going into each upload and how clear the narrative is. This is proper storytelling.
ive had ZERO interest in architecture until i found this channel. DamiLee has opened up my mind and has gotten me wanting to learn more about architecture. great information and top notch production!
A very compelling story! And... the production value really was a super cool and important part of your story!!! I'm a huge fan of the mantra that "all effects are guilty till proven innocent." Every effect, from complex CGs to simple pans, cuts, choice of music....yes music is a very crucial effect to get right... or use of dollies, handhelds, jib/booms, or B-roll, all of it... is guilty of distracting us from the story unless one can prove that said effect is more than just OK. It needs to actually be an important part of the story. Wow, your team blew that one away! I cannot say enough about how much I appreciate all the effort you and your team must have put into this video !! You really, really drew me in!!
its wild when you realize where the room the same size of Jupiter is actually the same exact place where Jupiter used to be meaning the machines mined Jupiter entirely of its resources
Dami, I love how you bring up the concept of Liminal space, which is kind of new buzz word in the recent years due to “The Backroom” phenomenon. Liminal space is of course nothing new for architects as we explored those concepts in the first few years of our studies. Liminal space actually exist in architecture throughout the world, most commonly as AIRPORT - a place of “transition”. And people also do live on liminal space too, most famously the Iranian guy Mehran Karimi Nasseri who were “trapped” and lived in the departure lounge of Terminal 1 in Charles de Gaulle Airport from 26 August 1988 until July 2006. The movie “The Terminal” captured the essence of his story. Basically, you can sort of experience Blame! in an airport - usually the modern ones like in China which are massive, especially when no one is around, you get that same experience and feeling as inside the fictional liminal space.
The idea of "infinite hallways" is a feeling that can sometimes occur to me when I travel and go to a new hostel or hotel. It's just a hallway, and possibly leading to another hallway, and it can get a bit disorienting...until you find your room, take a shower, and plop onto the bed in the middle of the day for a nice nap.
The issue I see with Lebbeus Woods is that it would embed the trauma of the war into the physical spaces and make it impossible to heal from it. Every time you turned a corner you would be struck by a reminder of the pain. It's just seems horrifying.
But you could also argue that acting like nothing happened (rebuilding like new) is not a great way to deal with trauma either. Maybe it is more about accepting what happened and dealing with how it changed you or your surroundings. A way to remember and learn from experiences.
Agreed! Making the trauma into an object of the symbolic realm seems like a really violent and self-destructive act. I'm not smart enough to understand how this is different from building a memorial, but it seems fundamentally different and almost opposed to a process of mourning/grieving/overcoming.
@@vrtzkbl I would submit that is why we have monuments and memorials. That we can remember and reflect on traumas of the past without having to live in them constantly.
@@vrtzkbl There are ways for architecture to do this tastefully. You rebuild the city, and also build a monument to remember the attrocities. For example in Budapest there are iron balls attached to the outer facade of the Ministry of Agriculture Building to remind us of the bulletholes from the 1956 Hungarian Revolution. But nobody has to live with a corridor with a blown out wall.
I really love this channel because I've always been interested in the way architecture is influenced by psychology, and by the way architecture influences our psychology, too. I love getting notifications that Dami and her team dropped a new video 😃
I love this channel SO MUCH. You guys just keep raising the bar with each video. I'm also really enjoying the embrace of manga/comics and film production as a source of architectural study.
Giger explored a more open space that is quite reminiscent of Blame! called his "Shaft series." It was based on a series of nightmares he had in the 1960's, and drawing them helped exorcise the nightmares. They are quite liminal.
Blame! is one of my biggest inspirations, I find myself constantly attracted to any media, games or comics that get even close to the feeling that manga gave me. Theoretical architecture that can only exist in fiction is still architecture, and this shows it! The function of a space is as important in real life as it is in art, video games, storytelling. You look at the place and it will elicit feelings on it. In Blame!, the world’s purpose is to intimidate, confuse, and reject humanity. Despite its hostile nature, I can’t help but admire the power of a mind like Tsutomo Nihei’s that can craft such a hateful place, with nothing but love for how it appears. The detail in the work represents the dedication to that world, which I am in full awe of.
@@NestorCaceresR for comics, there’s Girl’s Last Tour which has a megastructure world, as well as Hexagon Bridge, a short sci fi comic with fantastical structures in it. For games, there’s the game NaissanceE for PC, and yesterday a new game called Lorn’s Lure came out which is directly inspired by Blame! (It’s pretty hard though, not easy) One day I’ll have something I made my own to add to this list
shout out to the editors and DamiLee for all this amazing content. I've never been interested in architecture until I found your channel. Now it always get me pumped to learn more.
His architecture and design , really gives the feeling of what infinite of time and space , how insignificant you are . The fear of unknown and the question of the meaning of existence and meaningless conflicts and idealogy. Also on how advandced technology is being abused on humanity, detaching humans from humanity. What is nice about his story is how the protagonists is really the candle or the only fire in the darkness.
@@Hakaze I was about to mention that. There is already a really nice dive into Blame! Which is a wonderful piece of work (both the manga and the video)
Wow this was utterly fascinating. And A++++ use of greenscreen and editing. I felt so immersed in the architecture and the manga -- both of which I previously knew nothing about!
The algorithm brought me here. I didn't know this channel, or what this video might be about, and I only realized where it was gonna go when you brought up your education. Still watched to the end and found it very interesting even though I have not a single connection to architecture in my life (aside from using buildings of course). Great work!
As a 3D artist, your videos are the quintessencia of Inspiration. Thank you so much for all your team's work. I'll definitely have to give a shoutout to the huge help you've been once my project is released.
I JUST watched this a month or so ago. I thought it was great. The visuals were out of this world for me. Can not wait to check out his other work...super awesome timing doing this video!! keep up the great work
Another great piece! I think one of the things I admire most about these videos is that they go satisfyingly, even surprisingly, in depth for a 15 minute format on these compelling ideas and do so in playful, exciting, and also relevant ways. It is a fantastic example of applied nerding out for effective knowledge translation huehuehue
Great vid !!! and yes for me Lebbeus Woods was so refreshing when studying architecture more than 25 years ago, and later became just a fond memory of a time when creativity was a daily task. Thank you ❤
constantly in awe of how well you’ve parleyed your sense architectural design into a style of video presentation that makes difficult concepts accessible. not to mention the engaging cinematography and sublime illustration of the interconnections between of divergent ideas. there are so many obscure and valuable yet difficult ideas floating around out there in the “noosphere” that you and your team might benefit the world by illuminating. i can only wonder where you’ll go next.
2:06 by the time of Blame! The City has expanded past the ORBIT OF THE MOON. And incorporated it. It is now the approximate diameter of the orbit of Jupiter. There is an unused space in there with the approximate diameter of Jupiter itself. Which indicates that Jupiter was swallowed and broken down for material at one point.
Cool video with the narration blended well with the production. As well as Giger, some of the pen-work reminds me a little of Philippe Druillet‘s images of vast temples to cosmic horror.
Last quote reminds me about Blake, according to which "the marriage of heaven and hell" would be nothing but the place we struggle everyday to inhabit, with laws of physics and social structures to deal with. Both examples, Wood and Nihei 13:05 tell us something about the complexity contemporary architecture has to solve, or reareange, to give our time the shape it is supposed to have.
A good exemple of liminal spaces in littérature, is the novel "House of leaves" by author Mark Z. Danielewski. It describes rooms of impossible size inside à house of a very finite volume and the frightening spaces inside à decaying mind.
This is a lovely video, and I commend you and your team for putting so much effort into bringing the concepts of Blame! and Lebbeus Woods into a new digital space!
BLAME! is the mangas that I read 6 times until finish. The building is insane! the story is just mindboggling. For me, it's beyond Manga. It's a piece of art.
The story itself is pretty nonexistent, as the author himself admitted that he just made stuff up as he drew the manga lol, but I still love how simple the story is nontheless, its nice to see a manga not trying to be mega deep.
I have to say that Dami Lee’s channel has really gotten me into the fascinating world of architecture. At 38, and a chemist by trade, it’s likely a bit late for me to try and pursue it as a career, but I can still enjoy it as a hobby. Because of Dami, I have read the whole Blame! manga series, and have also gotten some of the Mola kits. My wife says the Mola kit is probably the most enjoyed gift I’ve received as I testing different builds daily for months! Lastly, I learned that I am one of the few fans of brutalistic architecture…! Thanks Dami for inspiring me to learn more about a field I had never considered before!
Legit suggestion, you should do a video about why most architects are obsessed with Japan. It's quite a phenomenon I've noticed among all my architect friends, RUclipsrs, and public figures.
I was surprised to see this video from your channel but on watching it’s probably your best one! A beautiful and intriguing take on the fusion of Manga and architecture.
I've been calling it 'BLAM' for the last decade because it's named for the onomatopoeic sound for a gun shot in manga. But before that I called it 'Blame'. Glad I don't say it like that anymore!!!
@@iwyt3995 Spelled Blame but called Blam but glad I don't call it Blame because it's actually Blam 😌 In all seriousness, you seem to be a Blame OG so I will respect the proper pronunciation and follow suit 😎
@@shinzoux5912 I mean...Dami could *very well* be right because I've never heard it been pronounced by a *proper* Blame OG. But thank you, I was first made aware of _Blame!_ around 20 years ago and the guy who introduced me to it actually called it 'Blame' which is where I got the habbit of pronouncing it the same way for at least the next decade after the fact! XD
I'm not very interested architecture nor am I remotely interested in Manga. But I am wholly obsessed with this woman and this video. Don't know how my algorithm got me here but so happy it did!!
I'm looking forward to watching this, I'm grateful the short video that was made for this video, brought me here. So many times, I hate short videos on youtube, but this one does it justice.
Nice video! The use of manga to discuss architecture was something that I never thought before. Indeed there is more to manga than shonnen and mahou shojo
That was awesome! The blending of cultural references, concepts and the way images transitioned to different ways to look at architecture and the speaker (you) were very interesting. Thank you for that video!
My favorite architect youtuber making a video about my favorite manga. It doesn't get any better.
I thought the same thing! I was really excited to read the title
I assume you already watched the anime
It did get better. The special effects of putting a live person in a still image are the best I've ever seen.
Yeah. Exactly. ❤
@@JaminInDarkness True. The production quality in this one went through the roof.
Also, I kinda got the impression that even Dami's expressivity in this one was much higher. Really great video overall.
The animation, vfx and sound engineering on a dami lee video is almost reaching a full studio production quality. Just loved this.
This!
Exactly what I was thinking! Very well produced video!
Quality content is so rare this days ❤
Props to the person in the back creating graphics for the Blame video while we watch Dami talk about the Blame Manga.
Almost? Da heck?? 😂
I think what I love about Blame is that it makes you feel like an alien yourself, like you don't belong in a system that's been slowly building itself. You're like an invasive species and the system itself is intent on wiping your existence out. I think that's what makes it so dreadful.
i wish there was another sci fi anime or manga like this, its insane how rare sci fi is in anime or manga,
and even then its literally all mecha, there isn't anything that gives you a vibe like super metroid, dead space, alien isolation, or axiom verge,
the cosmic horror or unsetting aspect of not belong to a place, to be an alien a foreigner with danger around you everywhere etc.
His other famous manga, Knights of Sidonia also evokes a similar feeling. The generation ship on which the story takes place is strange, labyrinthine, ancient and a little alien feeling. The human residents even had to alter their DNA to survive in such a space, giving themselves the ability to photosynthesize.
And the alien antagonists are unlike anything I've seen in sci-fi
@@fattiger6957 or have a look on BIOMEGA also from Tsutomu Nihei
@@fattiger6957 Nihei reuse a lot of his assets, the Gaunas first appeared in his work "Abara"
@@NeostormXLMAX You should watch Scavengers Reign, if you haven't already. It's more "organic", but captures the vibe really well
Glad you included the VFX production team at the end. That must've been a nightmare to produce, but I'm glad it was done. Very talented office.
What was strange to reconcile and unsettling with BLAME! is perfectly explained in your observation, especially when considering Corbusier "scale." What use are stairs or doors or bridges in an architecture that does not take into consideration the human body that may or may not utilize them? This is why our robots today are currently built in humanoid proportions: they will be functioning in a world that is built for human proportions and bipedal movement. But the moment you divorce humanity from architecture, you get spaces that cannot be navigated. The inverse mirror image of this are interior tunnels of the great pyramids of Giza. Spaces that humans cannot exist within. This feeling fries my brain. If our future robots are built for true efficiency, what would their spaces look like? Not BLAME! ... perhaps something even more unrecognizable and unimaginable. Anyway, another GREAT episode! You are the Carl Sagan of architectural videos.
The increase in production quality 😮 awesome 🙌
Unreal Engine ftw 🙌 never going back
@@DamiLeeArch wow. thoose animations are next level.
@@DamiLeeArch Unreal? Ah, of course! I know little to nothing about Unreal, but I do happen to have a resident (aka on of my adult children) who lives and breathes Unreal. From my distant view Unreal looks to be super powerful, very useful. And... as you clearly showed in this video, one needs to remember "all effects are guilty till proven innocent." IMO... but you already got that one! Your discretion in using effects is likely a by-product of being an architect? maybe? The way I see it, your effects were a crucial part of the story. Wow!
This is a movie lol
@@DamiLeeArch It's insane how good it's gotten since unreal engine 3 and 4.
When I got this notification, I said to myself: "isn't this a channel about architecture?"
alles ist architektur 🫡
@@DamiLeeArchDeutsche Sprache?! :0
Architecture is about the design of spaces we live in and around. Isn't a story about strange, inhuman architecture being forced on people trying to live their lives relevant to the channel?
@@DamiLeeArch response in German?
Architecture in Anime is beautiful
This is legitimately one of my favorite channels. I don’t even know how I stumbled on it, but each video is always such a thought provoking adventure.
I know! I'm not even that interested in architecture, but these videos make it accessible.
You didn’t stumble upon it. The algorithm suggested it to you.
I think this is going to be true... With the rising AI intelligence... Already internet is a Vast AI generated Content wasteland
I'm glad that scale was mentioned in regards to this. I've heard a lot of urban planning folks talk about designing things "at a human scale" in regards to street proportions and the distances between things since having something designed for the every-growing private vehicle tends to make things feel hostile to someone on a bicycle or as a pedestrian-I've actually heard things like "Stroads" being called "non-places" and are likely just adjacent to the concept of "liminal space" presented towards the beginning of the video. So for the mangaka to create architecture the wrong scale for humans to underscore a certain hostile and isolating envieonment has a lot of grounding in actual fact.
The fact that this city is growing out of control and no longer serves the needs of the occupants being likely an allegory for exactly what you were saying regarding the modeen obsession productivity over other qualities of architecture.
"The fact that this city is growing out of control and no longer serves the needs of the occupants being likely an allegory for exactly what you were saying regarding the modern obsession [with] productivity over other qualities of architecture."
It's hard to know without having read the manga, but it seems that the constant expansion may be completely without purpose at that point--productivity for no-one's sake, not even the robots that are building the city. So maybe it's also about how an unquestioned focus on productivity can ultimately lead to a world that has no place for humanity. Idk, I'm going to watch another video about Blame! to find out.
@@annalisasteinnes Please "read" "Blame!" To find out. It is less something you read than it is something you visually digest.
DamiLee, you should create a podcast!!! I'd listen! Also, I'd like to say that I always listen to your voice while I do things too. You seem so passionate about the things your talking abt and that completely draws me in!
one of the most intriguing manga series out there. It's weird, and unsettling, and it's beautiful.
Nice you picked it up!
Masterpiece
Yessss the Architecture channel is talking about the architecture manga!
Hope you dive into his other works, especially Sidonia no Kishi and Biomega
Why Sidonia, though (in an architectural context, that is)?
@@keinschwein8467Living in a mega city spaceship.
@@IceLancer115 I do not disagree about the spaceship, but I feel it's barely more than a nod to THE city (or, well, just part of Nihei's early signature quirks (weirdly awe-inspiring architecture that is both crushing and endless, vastness, huge walls and endless pipework, transhumanism, gauna, gbe, toha heavy industries ...)).
Blame! isn't really much of a story, but mostly just "random" stuff happening in the city - mainly exposing not the characters, but the city itself ... endless world building if you will (both literally and in a literature/writing sense). The world/setting kinda is a main character, if you will, and there is not much of a story to distract you from the aaaaawwwweesome pictures.
In contrast, Sidonia is a pretty polished space opera and mainly driven by story/plot. The setting is just there because you need it for the story (not the other way round); the whole architecture stuff isn't as in-your-face. That said, yea, it's probably still interesting to watch it for that stuff ':)
@keinschwein8467 part of the history in Sidonia is the city. The unexplored levels. Places forgotten due to a lack of population. History buried
What a fantastic use of UnrealEngine! When you first started Nollistudio I was so excited for the quality potential of future videos, and I feel each video has pushed the creative and production originality to places I couldn't really imagine. I absolutely LOVE the amount of research going into each upload and how clear the narrative is. This is proper storytelling.
Started reading the manga after the first time you mentioned it in another video a while back. Great art! Thanks for sharing
An exquisite visual candy for the architecture lover. Well done!.
The 3d green screen jumpscared me, amazing production quality.
ive had ZERO interest in architecture until i found this channel. DamiLee has opened up my mind and has gotten me wanting to learn more about architecture.
great information and top notch production!
A very compelling story! And... the production value really was a super cool and important part of your story!!! I'm a huge fan of the mantra that "all effects are guilty till proven innocent." Every effect, from complex CGs to simple pans, cuts, choice of music....yes music is a very crucial effect to get right... or use of dollies, handhelds, jib/booms, or B-roll, all of it... is guilty of distracting us from the story unless one can prove that said effect is more than just OK. It needs to actually be an important part of the story. Wow, your team blew that one away! I cannot say enough about how much I appreciate all the effort you and your team must have put into this video !! You really, really drew me in!!
The CGI and the visual effects are to be applauded 👏🏼👏🏼👏🏼
its wild when you realize where the room the same size of Jupiter is actually the same exact place where Jupiter used to be meaning the machines mined Jupiter entirely of its resources
No it was awful
Dami, I love how you bring up the concept of Liminal space, which is kind of new buzz word in the recent years due to “The Backroom” phenomenon. Liminal space is of course nothing new for architects as we explored those concepts in the first few years of our studies. Liminal space actually exist in architecture throughout the world, most commonly as AIRPORT - a place of “transition”. And people also do live on liminal space too, most famously the Iranian guy Mehran Karimi Nasseri who were “trapped” and lived in the departure lounge of Terminal 1 in Charles de Gaulle Airport from 26 August 1988 until July 2006. The movie “The Terminal” captured the essence of his story.
Basically, you can sort of experience Blame! in an airport - usually the modern ones like in China which are massive, especially when no one is around, you get that same experience and feeling as inside the fictional liminal space.
Airports and backrooms? Now that you mentioned it, I'll see airports in a very different way. Thanks.
The Moiré effect caused by the moving dithered shading in the drawings adds so much to the sense of 'otherness'.
I was wondering what that effect was called! Thank you 💓
Now say that in English,
Amazing production!!
The idea of "infinite hallways" is a feeling that can sometimes occur to me when I travel and go to a new hostel or hotel. It's just a hallway, and possibly leading to another hallway, and it can get a bit disorienting...until you find your room, take a shower, and plop onto the bed in the middle of the day for a nice nap.
Its like Junji Ito with horror drawings style, this mangaka drawings makes me trippy and feels like Im living in another dimension.
Its a shame that the author abandoned this art style and sold out to draw generic anime drawings with generic anime girl shenanigans.
Your ingenuity in creative direction in your videos is unparalleled! Props to you and your team, DamiLee!
The issue I see with Lebbeus Woods is that it would embed the trauma of the war into the physical spaces and make it impossible to heal from it. Every time you turned a corner you would be struck by a reminder of the pain. It's just seems horrifying.
But you could also argue that acting like nothing happened (rebuilding like new) is not a great way to deal with trauma either. Maybe it is more about accepting what happened and dealing with how it changed you or your surroundings. A way to remember and learn from experiences.
Agreed! Making the trauma into an object of the symbolic realm seems like a really violent and self-destructive act. I'm not smart enough to understand how this is different from building a memorial, but it seems fundamentally different and almost opposed to a process of mourning/grieving/overcoming.
@@vrtzkbl I would submit that is why we have monuments and memorials. That we can remember and reflect on traumas of the past without having to live in them constantly.
@@vrtzkbl There are ways for architecture to do this tastefully. You rebuild the city, and also build a monument to remember the attrocities. For example in Budapest there are iron balls attached to the outer facade of the Ministry of Agriculture Building to remind us of the bulletholes from the 1956 Hungarian Revolution. But nobody has to live with a corridor with a blown out wall.
Which would normalize it by desensitizing you, hence eventually healing it 🤔
Hard work pays off, the production level is sky high. This is so awesome Dami 😍🤩
I really love this channel because I've always been interested in the way architecture is influenced by psychology, and by the way architecture influences our psychology, too. I love getting notifications that Dami and her team dropped a new video 😃
This channel is so high quality, I love it
As an aspiring architect and novel writer, this video is such an eye opening. Thanks for this!!!
I love when Dami goes "on location" 🤣🤣🤣
ME TOO : )))
jajajajajjajajaja
I love this channel SO MUCH. You guys just keep raising the bar with each video. I'm also really enjoying the embrace of manga/comics and film production as a source of architectural study.
Such fun essay topics and increasingly impressive production. Really love these videos.
love the emptiness of Blame! and love that it is a more open space of Giger, with so much packet in it
Giger explored a more open space that is quite reminiscent of Blame! called his "Shaft series." It was based on a series of nightmares he had in the 1960's, and drawing them helped exorcise the nightmares. They are quite liminal.
Blame! is one of my biggest inspirations, I find myself constantly attracted to any media, games or comics that get even close to the feeling that manga gave me. Theoretical architecture that can only exist in fiction is still architecture, and this shows it! The function of a space is as important in real life as it is in art, video games, storytelling. You look at the place and it will elicit feelings on it. In Blame!, the world’s purpose is to intimidate, confuse, and reject humanity. Despite its hostile nature, I can’t help but admire the power of a mind like Tsutomo Nihei’s that can craft such a hateful place, with nothing but love for how it appears. The detail in the work represents the dedication to that world, which I am in full awe of.
@Luc_ienn What other media or comics do you recommend that are like blame!?
@@NestorCaceresR for comics, there’s Girl’s Last Tour which has a megastructure world, as well as Hexagon Bridge, a short sci fi comic with fantastical structures in it. For games, there’s the game NaissanceE for PC, and yesterday a new game called Lorn’s Lure came out which is directly inspired by Blame! (It’s pretty hard though, not easy)
One day I’ll have something I made my own to add to this list
shout out to the editors and DamiLee for all this amazing content. I've never been interested in architecture until I found your channel. Now it always get me pumped to learn more.
The way you link architecture to entertainment is unmatched.
Again my all-time favourite comic appears here. You're spoiling us, Dami.
was waiting for this, blame is the manga for architects
Or the lost…
His architecture and design , really gives the feeling of what infinite of time and space , how insignificant you are . The fear of unknown and the question of the meaning of existence and meaningless conflicts and idealogy. Also on how advandced technology is being abused on humanity, detaching humans from humanity.
What is nice about his story is how the protagonists is really the candle or the only fire in the darkness.
I am just blown away by the quality and perspective given. Thank you!
Gadayam. The production levels of this channel keep bussin up.
Congratulations on discovering Blame! and thank you for sharing your insights
I just ordered it; It looks incredible!
@@regeeredBlame! Is in my top 5 manga, kinda envy you get to read it for the first time.
Enjoy reading.
It has been mentioned on the show earlier as well, but love seeing so much of it here
@@Hakaze I was about to mention that. There is already a really nice dive into Blame! Which is a wonderful piece of work (both the manga and the video)
@@regeeredAlso if you want... check the video game NaissanceE 😊
11:06 Dancing "form follows function" Dami on the left 😁😁
Wow this was utterly fascinating. And A++++ use of greenscreen and editing. I felt so immersed in the architecture and the manga -- both of which I previously knew nothing about!
The algorithm brought me here. I didn't know this channel, or what this video might be about, and I only realized where it was gonna go when you brought up your education. Still watched to the end and found it very interesting even though I have not a single connection to architecture in my life (aside from using buildings of course). Great work!
Very captivating how you tell this story
Its great to see BLAME! get more attention. It has that aesthetic and tone you don't see in most manga
As a 3D artist, your videos are the quintessencia of Inspiration. Thank you so much for all your team's work. I'll definitely have to give a shoutout to the huge help you've been once my project is released.
I JUST watched this a month or so ago. I thought it was great. The visuals were out of this world for me. Can not wait to check out his other work...super awesome timing doing this video!! keep up the great work
Another great piece! I think one of the things I admire most about these videos is that they go satisfyingly, even surprisingly, in depth for a 15 minute format on these compelling ideas and do so in playful, exciting, and also relevant ways. It is a fantastic example of applied nerding out for effective knowledge translation huehuehue
Damn good production ❤
I could listen to her all day. She has this incredible gift.
And terrific VOICE!
I can't believe that people make such quality stuff and I can just watch it on youtube. Incredibly well done!
Great vid !!! and yes for me Lebbeus Woods was so refreshing when studying architecture more than 25 years ago, and later became just a fond memory of a time when creativity was a daily task. Thank you ❤
constantly in awe of how well you’ve parleyed your sense architectural design into a style of video presentation that makes difficult concepts accessible. not to mention the engaging cinematography and sublime illustration of the interconnections between of divergent ideas. there are so many obscure and valuable yet difficult ideas floating around out there in the “noosphere” that you and your team might benefit the world by illuminating. i can only wonder where you’ll go next.
All of your content is fire! Always a MUST WATCH!👍🏾
Blame! is one of the best pieces of modern science fiction to exist.
2:06 by the time of Blame! The City has expanded past the ORBIT OF THE MOON. And incorporated it. It is now the approximate diameter of the orbit of Jupiter. There is an unused space in there with the approximate diameter of Jupiter itself. Which indicates that Jupiter was swallowed and broken down for material at one point.
Cool video with the narration blended well with the production. As well as Giger, some of the pen-work reminds me a little of Philippe Druillet‘s images of vast temples to cosmic horror.
Last quote reminds me about Blake, according to which "the marriage of heaven and hell" would be nothing but the place we struggle everyday to inhabit, with laws of physics and social structures to deal with. Both examples, Wood and Nihei 13:05 tell us something about the complexity contemporary architecture has to solve, or reareange, to give our time the shape it is supposed to have.
A good exemple of liminal spaces in littérature, is the novel "House of leaves" by author Mark Z. Danielewski. It describes rooms of impossible size inside à house of a very finite volume and the frightening spaces inside à decaying mind.
Giving up doesn't always mean you are weak. Sometimes it means that you are strong enough to let go.
This is a lovely video, and I commend you and your team for putting so much effort into bringing the concepts of Blame! and Lebbeus Woods into a new digital space!
I love the new direction in views and discoveries & no glasses a big fan also and finally get to see u from head to toe 😍
BLAME! is the mangas that I read 6 times until finish. The building is insane! the story is just mindboggling. For me, it's beyond Manga. It's a piece of art.
The story itself is pretty nonexistent, as the author himself admitted that he just made stuff up as he drew the manga lol, but I still love how simple the story is nontheless, its nice to see a manga not trying to be mega deep.
How did you create the asrtform at timestamp 0:22
3:13 "And a foot is based on the *SNIIIFFFF*"
What did she mean by this?
Comment at her own height.
I just picked up this series learning about it from your video. Its a roller coaster so far. Amazing visuals. love the liminal sci-fi feeling.
Lebbeus Woods' designs for Sarajevo would have had the inhabitants reliving the tragedy again and again by living inside a frozen brokenness
0:45 so DamiLee, have you found the Net Terminal Gene during your journey?
Until you make peace with who you are, you'll never be content with what you have.
Would love a second part for this video… It felt as though a lot more can be said about Blame. Specially this video was done so brilliantly.
I have to say that Dami Lee’s channel has really gotten me into the fascinating world of architecture. At 38, and a chemist by trade, it’s likely a bit late for me to try and pursue it as a career, but I can still enjoy it as a hobby. Because of Dami, I have read the whole Blame! manga series, and have also gotten some of the Mola kits. My wife says the Mola kit is probably the most enjoyed gift I’ve received as I testing different builds daily for months! Lastly, I learned that I am one of the few fans of brutalistic architecture…! Thanks Dami for inspiring me to learn more about a field I had never considered before!
I remember watching the anime years ago and was so disappointed when nothing else got released 😞
They couldn’t expand on the story because they didn’t buy the rights. But you should try the manga it is better!
Legit suggestion, you should do a video about why most architects are obsessed with Japan. It's quite a phenomenon I've noticed among all my architect friends, RUclipsrs, and public figures.
isn't that a question of taste, like how some people like a sweet food more and some savory food more?
@@m.i.n.9000 True, but when a specific taste or preference is shared among a large group of otherwise disparate people, it should warrant curiosity!
@Realistic_Management I don't find it that specific tho 🤔 but ofc that's just me
You should look at the Backroom online game if you are interested in the idea of liminal space
Yeah! We were thinking of combining it but I think it deserves it’s own video at some point 😁
The editing, vfx, and sound design of this vid are INCREDIBLE. Well done!
I was surprised to see this video from your channel but on watching it’s probably your best one! A beautiful and intriguing take on the fusion of Manga and architecture.
This channel is becoming really cool
1:05 I know where you are. Say hi to the bartender for me.
And the twin sisters!
LOL, my friends and I just talked about Blame the other day, and somehow today, you decided to upload a video about this manga! What a coincidence!
May i meet your friend?😅
It's the Big Brother.
@@ElmarJournal He's shy so I'm afraid you can't 😅
Great video, putting many elements I enjoy together. This would be a cool how to. Great inspiration.
Great video, the production was wonderful
I'm not calling it BLÄHM
I've been calling it 'BLAM' for the last decade because it's named for the onomatopoeic sound for a gun shot in manga.
But before that I called it 'Blame'. Glad I don't say it like that anymore!!!
@@iwyt3995 Spelled Blame but called Blam but glad I don't call it Blame because it's actually Blam 😌
In all seriousness, you seem to be a Blame OG so I will respect the proper pronunciation and follow suit 😎
@@shinzoux5912 I mean...Dami could *very well* be right because I've never heard it been pronounced by a *proper* Blame OG.
But thank you, I was first made aware of _Blame!_ around 20 years ago and the guy who introduced me to it actually called it 'Blame' which is where I got the habbit of pronouncing it the same way for at least the next decade after the fact! XD
Brilliant channel, love what your doing here.
I'm not very interested architecture nor am I remotely interested in Manga. But I am wholly obsessed with this woman and this video. Don't know how my algorithm got me here but so happy it did!!
Wow Dami Lee, This is my first time coming across your channel. This piece is very well written and delivered. Thank you.
Amazing production!
Always fascinated by the topics you cover and every new release is better than the last!
Keep it up!
🎉👍
I love your coverage!! Best wishes to you from Iceland!!
My god for a video with 500k views the production value is ABSOLUTELY INSANE. What a pleasure to watch and what an insight to be gained! Bravo!
Thank for this. Inspiration at its finest. Thank you for your work ❤
I'm looking forward to watching this, I'm grateful the short video that was made for this video, brought me here. So many times, I hate short videos on youtube, but this one does it justice.
I'm just so impressed by the production quality of these videos. Probably some of the best I've seen on youtube
Nice video! The use of manga to discuss architecture was something that I never thought before.
Indeed there is more to manga than shonnen and mahou shojo
You do such a good job of explaining these ideas! Thank you so much for the good work you do here.
These videos are amazing and well produced
That was awesome! The blending of cultural references, concepts and the way images transitioned to different ways to look at architecture and the speaker (you) were very interesting. Thank you for that video!
I really appreciated the production level of this video. Great job to the creative team!
each videos it's better than the last, kudos!!
Great video, crazy production - instant subscribe.
I love this series and will never stop hoping for a proper Anime adaptation.