Add Lights to Your Mods: Farming Simulator 25 & Giants Editor 10 Made Easy!
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- Опубликовано: 7 янв 2025
- Learn how to add lights to your Farming Simulator 25 mods using Giants Editor 10 & the shared lights code in this step-by-step tutorial! Whether you're a beginner or experienced modder, this guide will show you how to integrate headlights, brake lights, and more into your mod creations. Using tools like Giants Editor 10, we’ll walk you through the process of setting up and customizing light configurations in XML files, making your mods shine like never before.
If you're new to modding, check out my playlist for setting up a proper mods folder and other helpful tutorials to get started. Don’t forget to visit AdventingDuo.com for unique laser-engraved gifts this holiday season!
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📣FULL PLAYLIST FS25 MODDING
• Farming Simulator 25 M...
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✨ Topics Covered:
Setting up shared lights in FS25
Using Giants Editor 10 for lighting adjustments
Customizing light states and types
XML file tweaks for Farming Simulator 25 mods
🔧 Tools Used:
Giants Editor 10
Notepad++
Modding basics
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Did this Video help? What video should we do next?
And if you loved it, don’t forget to 👊 that Like button
-it really helps out the channel.🤟
📣FULL PLAYLIST FS25 MODDING
ruclips.net/p/PL3sbfoaUaOqoMsbYgK9VmU6R3n3tCG7fa
how to add a store catagory
I am loving these videos. Thank you so much for sharing this information. I really like the ability to make vehicles and equipment that I want
Let's go! Get out there and make some mods!
awesome job thanks..it gave me a refresher on how to do this
No problem 👍
Amazing job man!!!
Glad you enjoyed it! Let's get those mods lit up!
I am eagerly waiting for a model in blender to Giants Editor. I have model I have built in blender and just cant get around how to make it real in FS22 now FS25. I have proceedeural textures, but just dont know what to do with them. Keep up the fantastic work!
I was just messing with putting some rock lights under one of my trucks this video helped a lot. Cause i completely missed the setting to set it to 1 2 etc. it was set at 0 and I couldn’t figure out why I was getting warnings and they wasn’t working.
Glad you figured it out. Sometimes the most simple things in modding can be the most frustrating
@ your not lieing. Spent a hour on 13 lights. I knew they was routed right and I created the light in ge. So I knew it worked. I also like how you explain the shot cut keys as well cause that’s something I don’t know many of. I have to to do a lot of clicking the slow way. A good video would be show animations and translation groups on stuff like trailer gates and ramps. I been pulling stuff in and out of blender and it never fails something that has an animation will mess up. I still have a trailer I can’t figure out cause the ramps disappear when they come out cause the transfer group in animations off.
The new holland cr11 gold edition has white writing on the tyres. Could you do a video on how to add the white writing to other types of tyres.
That’s a great idea. I will put it on the list when its made and possible.. lol
ruclips.net/p/PL3sbfoaUaOqoMsbYgK9VmU6R3n3tCG7fa&si=uKf1x2yzh9uKDe_x
Awesome tutorials! getting so much out of each video. Any chance you could do one on adding a trailer hitch to the back of the timber trailer. I have added the hitch in i3d and have gotten the xml to work but cant get the hoses to hook up correctly. Trying to make it so i can tow a dolly and second timber trailer.
Like to see, if a FS22 map could be converted to FS25 map without a complete redo. Giants have changed so much of the structure I personally cannot see how without a Giants developed converter. It makes all previous work obsolete if one moves to the new FS25 platform.
As of right now, my buddies are telling me.... map converts suck...
Check back next update... maybe then
I have a Trailer that i made and how do you add Tires to the Model is that thru Blender or in Giants Editor but man these Videos are Very Use Full
Good video.
Is there also an easy way to have adstrips on curved windows please?
Shrink wrap modifier in blender is the only thing I know of.
@@LAMBOMODS
Did you make a video or tutorial about this?
Or could you do this in the future please.
how do you fix custom lights then?
in blender, they are moved using a UV editor and moved to select location for certain functions. blinkers, rear etc.
I have not done a video on this yet
Can you do creating your own production with custom outputs . I want to build a Butcher shop so that beef cattle have more profit and purpose in this game. I want to have it produce Meat for the different animals.
Sure eventually I will get there :) When I make it, it will be on this playlist ruclips.net/p/PL3sbfoaUaOqoMsbYgK9VmU6R3n3tCG7fa
I think I need someone to actually talk me through it 😂😂
Thank you, that got it working.
I was confused because the base game tractors leave the Reference File in the i3D.
why no tractor earrings? or a cow 🐮
Haha good idea on the earrings 😆
ModDisk ver is 93 bud.
It will probably be 94 by the end of the week. 😆
@LAMBOMODS lmao 🤣 it may well be as the update has been sent out to Steam, so it could be any day, lol 😆