Are people calling this "woke" solely because the maun character is a woman? If so that's a bit silly but anyway I share in the hopes the gameplay is less repetitive
I just randomly got your vid but I feel you on this for sure. I ended in a different spot than you on Tsushima where I'm less burnt out on this open world type game and I could genuinely graft my cowboy style power fantasy of being a roaming samurai/ronin going town to town and freeing the people on my own word type shit. It wasnt perfect on that purely gameplay front, it was very safe but I could match frequencies with it by playing my way. The main problem to me was the story and all the sidequests and vibe of everything reacted opposite to that and forced me onto a pedestal of being the savior soldier at all times, it just made everything feel same note. It took soul away from the music, the exploration, the vibes, that was really the part I thought felt way too sterile and disconnected with me. This kinda left Tsushima in the middle of reaching its true potential in my eyes of where ideally I feel being more frontier/ronin and Edo period placed would give the series a much less stiff and cliche identity. From the music to how the designs look to even the slightly grubby npcs in the trailer, I'm cautiously hopeful but I really want it to be something that delivers a more unique and textured lonely samurai feeling than what its predecessor had. Cheers for the video, I'm glad to stumble onto others feeling that wild west frontier vibe and getting excited for this games real potential, hopefully its something to really be excited for.
I'm happy that I'm not the only one who's excited for Yotei. From what I've seen everyone is hating on it because the MC is a woman. I think Ubisoft's attempt to force diversity in gaming has made people see anything that has a woman or black character as forced inclusion. I only hope Sucker Punch can prove people wrong and can write good characters that become more than their gender or race. Knowing my luck I'll probably be wrong. That's the way the industry seems to be heading nowadays. I also really hope they play into the wild West aspect. It was the music that made me really want to see what the sequel has to offer.
the reason you dont enjoy the first game is mostlikely because you dont connect with the story. suprisingly alot of people cant also. the devs stay very true to Japanese culture and custom, if you dont have at least an interest in these culture and custom, you will not enjoy it. like how you have to stop at hotspring, sit down in the middle of nowhere to make poem, all these little things give a nod to many of Japanese culture that most people dont get to see in others media. im not saying you enjoying the game wrong. I simply pointing out that Ghost of Tsushima is much more of a product that trying to payhomage to not just videogame, but also movies and cultures, specially the details that often over looked by mainstream media. for example, most people didnt even realized that Jin katana arm guard have a patern of a thunderstorm, representing the Tsunami that destroy the Mongolian fleet in their first invasion. little thing that make the game something more than just game play and a story.
Poor decision in the midst of woke fatigue regardless. Plus made this game in the same era of Miyamoto Musashi and didn’t make him the lead playable character….. She’s using a two sword style so she’ll probably be his secret non binary master student….
Are people calling this "woke" solely because the maun character is a woman? If so that's a bit silly but anyway I share in the hopes the gameplay is less repetitive
I just randomly got your vid but I feel you on this for sure.
I ended in a different spot than you on Tsushima where I'm less burnt out on this open world type game and I could genuinely graft my cowboy style power fantasy of being a roaming samurai/ronin going town to town and freeing the people on my own word type shit. It wasnt perfect on that purely gameplay front, it was very safe but I could match frequencies with it by playing my way.
The main problem to me was the story and all the sidequests and vibe of everything reacted opposite to that and forced me onto a pedestal of being the savior soldier at all times, it just made everything feel same note. It took soul away from the music, the exploration, the vibes, that was really the part I thought felt way too sterile and disconnected with me.
This kinda left Tsushima in the middle of reaching its true potential in my eyes of where ideally I feel being more frontier/ronin and Edo period placed would give the series a much less stiff and cliche identity. From the music to how the designs look to even the slightly grubby npcs in the trailer, I'm cautiously hopeful but I really want it to be something that delivers a more unique and textured lonely samurai feeling than what its predecessor had.
Cheers for the video, I'm glad to stumble onto others feeling that wild west frontier vibe and getting excited for this games real potential, hopefully its something to really be excited for.
I'm happy that I'm not the only one who's excited for Yotei. From what I've seen everyone is hating on it because the MC is a woman. I think Ubisoft's attempt to force diversity in gaming has made people see anything that has a woman or black character as forced inclusion. I only hope Sucker Punch can prove people wrong and can write good characters that become more than their gender or race. Knowing my luck I'll probably be wrong. That's the way the industry seems to be heading nowadays. I also really hope they play into the wild West aspect. It was the music that made me really want to see what the sequel has to offer.
the reason you dont enjoy the first game is mostlikely because you dont connect with the story. suprisingly alot of people cant also. the devs stay very true to Japanese culture and custom, if you dont have at least an interest in these culture and custom, you will not enjoy it. like how you have to stop at hotspring, sit down in the middle of nowhere to make poem, all these little things give a nod to many of Japanese culture that most people dont get to see in others media. im not saying you enjoying the game wrong. I simply pointing out that Ghost of Tsushima is much more of a product that trying to payhomage to not just videogame, but also movies and cultures, specially the details that often over looked by mainstream media. for example, most people didnt even realized that Jin katana arm guard have a patern of a thunderstorm, representing the Tsunami that destroy the Mongolian fleet in their first invasion. little thing that make the game something more than just game play and a story.
Poor decision in the midst of woke fatigue regardless. Plus made this game in the same era of Miyamoto Musashi and didn’t make him the lead playable character….. She’s using a two sword style so she’ll probably be his secret non binary master student….
what???
touch grass dude
@@SpamRambe Opinions hurt your feelings? Need a safe space?
@@juggernaught79 can you tell me where the woke is? is it the room with us right now?
no but actually how tf is this "woke"????
Woke ruined games are definitely not my jam so Im gonna pass
how is it woke though? just because the main character is a woman doesn't make it woke.
a woman as a protagonist isn't woke my guy.
man is scared of talking to women irl so he hates all fictional women
Dude sees a woman on the street and screams "WOOOOOOKE! AAAAAARGH!!!"
It ain’t woke when there was real woman who’s was a ronin in real life