Small edit. I have the original pc version and xbox version. I did a comparison of both last year ( to much free time ) and first thing out of the way before I get to the positives: Optimisations on Xbox 1) has the levels cut into chunks ( like when you're in an elevator or a door is added to allow a loading screen ) for every 1 load on pc, there is 2 on xbox and so on to fit within the 64 mb limit. 2) Alpha tranparancies like the imp fireball, smoke, fire are roughly quarter resolution of the pc. 3) Dynamic light sources and shadows are very, very slightly reduced in certain rooms. 4) Resolution is 640-480p. 5) Colour bit is reduced from 32 on pc to 24 on xbox. 6) The tram you have to move that casts an awesome volume light on pc is redesigned on xbox ( it looks great but not as impressive as pc ). The weird gooey meaty texture that you'll see in demon infested areas is redesigned aswell ( again it looks amazing for xbox ) as the resolution of this asset is very high and is baked into the pc regardless of texture settings. 7) The torch no longer casts dynamic shadows. 8) Computer moniters with the animated textures are slightly lower resolution than pc, they don't look blurry on Xbox, its just pc is so high rez on these. Now on to the pros of the xbox. 1) you'll think I'm joking when I say this but the texture quality on xbox sits around the high setting on pc- what I've found is it's a custom look so you'll get textures that range from medium pc which is quite uncommon, to high which is most common, and in some cases even higher than high on demon and human models in particular. The elevators you go on in the various parts contain textures that are higher than the ultra quality as well as doomguy himself ( the armor in cutscenes) and the first encounter with the spiderboss also has better than ultra in the evironment ( not the boss). Bump maps are of the high quality setting as medium or lower can look very compressed on pc. 2) Some areas were artistically altered to improve the visual look of different sections on xbox over the pc to help enhance the atmosphere ( Example coloured light sources in certain rooms and certain enemies are hidden in shadow to surprise you compared to the same sections on pc, but it can go in pc favor at times aswell on a scene to scene basis. 3) All of the special visual effects are present on xbox with 1 exception- The glass distortion effect. 4) It runs like a champ on xbox, holding a locked 30fps with extremely rare drops below underload. The reason I think the pc can have some shortcomings over the xbox version is probably because it has to store all texture data in a single level so some textures were probably lowered to save resources due to the sheer amount, whereas the xbox will load chunks of texture data at a time ( more load screens) because it has to fit it all in a 64 mb limit, the positive of this is higher quality textures on xbox than you would think was possible considering the steep memory requirements on the pc original ( this includes cpu+gpu shared memory aswell as the bandwidth of 6.4gb is also shared with cpu explaining why the alpha transparancies are quarter res to boost gpu performance further still. It's generally a very impressive port and to think it had a P3 running under 800 mhz and a hybrid custom gpu based on geforce 3 architecture with geforce 4 enhancements on the pixel and vertex side all through a 64mb shared memory. Quite astonishing considering your pc comparison with the geforce 3+ P3.
Wow, very nice review, thanks! I figured that the Xbox had the settings on the lower side, but it seems the devs knew what they were doing, and tweaked the game to perfection :)
Thanks, very nice comparation. I never played Doom 3 on XBox, but long time ago I read the article that they remade rendering for XBox. For notable thing is shadows no more constructed by CPU, but completely pushed on GPU side. I think it helps a lot for weak XBox CPU, but harsh shadow flexebility, so some shadows are missed. Also shadows construction was very optimized for Pentium 4 on PC, so Pentium 3, can lagging behind even on same frequency.
Thank you for your detailed write-up. I love the Xbox version. My favorite console version, if not the favorite among all platforms. I was always fascinated by it.
@@amalek.92 Your welcome. Been awhile since I booted up the PC and recently found out ( due to windows 10 ) that the textures were acting up, so I reinstalled windows 7 and bang it looked way better, but to my surprise this muddied my Xbox comparison ( only textures ) so apologies, the Xbox actually looks very comparable or slightly above pc medium setting. Still a custom look, but no ultra textures this time, medium is the most common, demons & npcs sit around a mixed medium/high look, a few textures are at high setting like metal pipes etc, lower than low is extremely rare= limited to tiny decals, low setting is quite rare, low/medium mix for elevators, vending machines, Doomguy is at medium quality. Still major impressive and takes nothing away from Xbox as the PC medium easily eats 64mb VRAM just for textures alone and the Xbox only had 64mb for the whole game. Contrast that with my old GeforceTi4200 (closest spec to Xbox gpu, here ) does not run Doom 3 well at all at low settings fluctuating around 15 to 30fps constantly as soon as enemies/effects are on screen. Xbox was a beast hitting locked 30fps.
i remember running this game with geforce4 mx4000. wasting time to optimize the game with cfg's etc and alot of internet browsing, but then i just run it in 640 480. still pretty much lagging but finished it. Now i got the BFG version and run it way too smooth with no sweat on current gen PC.. oh i miss those good old days.
Nice video! I remember Doom3 caught me with GeForce2 Ti and i really got lucky (cant remember how, just did) and got a GeForce3 Ti 200 upgrade for almost nothing. Also, back in the days, i finished all GTA3 on a Riva TNT2 M64 in 10-12 fps, all game!
wow bro that's some dog shit pc gaming back then LOL, i had a radeon 9700pro by the time doom 3 dropped and even that was struggling (by today's standard) on doom 3 getting around 30-40fps with drops into the 20's in some places and this was running with most settings on medium and textures on high (not ultra). i had a Geforce 2 ultra on GTA3 i think ... hard to remember back then you ahd to upgrade your hardware so often it's hard to remember what i had when . but i did go through lots of video cards 3dfx Voodoo 3dfx voodoo 2 Nvidia TNT 2 ultra Nvidia Geforce 2 ultra Nvidia Geforce 4 4600ti ATI radeon 9700pro ATI Radeon 850XT those cards span the years of 1998-2004 It was around this point the videocard merry -go-round slowed down (2005 ish) from late 2004 till 2007 i was stuck on the radeon 850xt Nvidia Geforce 9800GT (2007) ATI Radeon 5770 HD (2010-11) AMD Radeon 7950HD (2013) Nvidia Geforce 1070 (2017) Nvidia Geforce 3070 (2022) Nvidia Geforce 4080 (2024)
gta3 have shitty code... even my pentium 3 450@600 with r9200 clocked for aburdly stats like 300 on core and 230 memory goes 20-30fps mostly vc works much better tho full 30 playable fps with lock-on
It's a vanilla ATI 64mb, I still have the card box and accessories with Half-Life uplink CD. I'm not a collector butt I have my share of retro hardware. Carry on with that great job
Back in the day Doom 3 was the game that finally pushed me way from my beloved Radeon 9700 Pro and onto a Geforce 6800GT, a card that I had for quite a few years - in fact it kept me tied to AGP right up until 2007. I still have that by the way - and the Geforce 7800GS that I replaced it with. The latter is flashed to work in a Powermac G5 now and the former sits in a box ready to be used again. Funnily enogh, I didn't complete the game until 2012 as I had the hardware, but not the time.
The 6800 GT was a very nice card, just a little slower than the Ultra, and much cheaper, as far as I remember. Well, it's 2022 and I'm still using AGP, so don't feel sorry for 2007 :P
If your curious, an Intel Atom 230 has pci-E and its near clock for clock the same performance as a Pentium III. Which could make for some interesting comparisons/experiments.
i have a 6800 ultra DDL in my agp powermac g5 i also have it overclocked to 440 core 575 ram and it is a nice card and in my quad i have an x1900 xtx / modded mac pro card with replaced eprom . doom 3 is constant at 60 fps its soo nice
Frankly find it hilarious you replaced a 9700 with 6800 instead of a x1800 or x1900. You can run doom on a 6800, but that card was marketed for sm3 hdr that got under 30 FPS in far cry. Terrible hardware for fear or BioShock. It's fecal matter with a green sticker that was priced higher than superior hardware, but gotta have that sticker. Just like people buying Pentium 4 with a GeForce FX, and this is why we are where we are now. Nobody slapped the fan boys upside the head and asked what their malfunction was.
@@JohnDoe-ip3oq there's a simple reason why I didn't do what you suggested. The X1800/X1900 didn't exist at the time. I was actually looking at the X800 Pro which was its contemporary counterpart, but that was both slower and more expensive than the 6800GT. I did later get an X1900 XT when they were released. I was not a fanboy and I made my purchase on practical considerations alone. People make their choices for a variety of reasons, which is why there's a variety of products.
Thanks! I let that long part for the algorithm :)) Jokes aside, I had something in mind...but maybe for future videos I'll be adding these longer sections at the end.
10:32 Yeah that is how Doom is meant to be played In 2003 i was still rocking my TnT2 and P-II 333mhz. And playing UT-99 Summer 2003 we had lan party and one of the friend had most powerful pc at time Athlon XP and 9700pro, he fired up Doom 3, on 21 CRT, at seeing intro and those shadows, it was truly breathtaking i could believe my eyes what im witnessing. Couple of games in my lifetime achieve that and Doom 3 was second, first was well Quake 2 in glide but after that Unreal overtook it , then Doom 3, NFS Underground, FarCry, Crysis and after that i truly do not know what games achieved that wow effect.
21"...now that's a real beast! Yeah, Doom 3 had some pretty impressive moments, and although it was not the first to implement dynamic shadows or bump mapping, id Software did it better.
@@MidnightGeek99 Yeah especially 2003 21" crt most people were using 17" Bump maping i think first game that do it was slave zero. Dynamic shadows well i cant remember but i can remember wich game used shadows as gameplay Thief The Dark Project. Excellent game for CRT Thanks for pinup !
For the life of me I just couldn't remember how I did it. How I played Doom 3 at 640x480 at the lowest possible settings on a Pentium III 733mhz, 384mb sdram and a geforce 2 MX440 at possibly below 20 fps most of the time. All I can remember is how playing Doom 3 on that machine at that time is probably one of the best gaming experiences I ever had in my almost 20 years of gaming up to now cause I enjoyed the heck out of it. Nowadays I feel disgusted and violated playing games below 40 fps at low settings. It will remain as one of the greatest mysteries that I will question myself until I die how on earth did I do it.
It's simple, that PC was the only one you had, and the hype for Doom 3 was real...you just could not get along fellow geeks without talking about Doom 3 :)
I like how the P3-1.4GHz is faster than a P4-1.5GHz. Intel was definitely smoking something bad back then. "It's 2004, who uses 384MB of RAM?" I do! My PC at the time was a P3-800 with 384MB RAM and a TNT2 Ultra graphics card. And I gamed on it for 3-4 more years after that until finally building a new rig in 2008!
tualatins was actually faster until p4 northwood come out,,, NTWs' were faster.... and 3x hotter at this period i've going for modded duron 1400 throughbred to athlon xp with stupid pencil
I remember running this legendary game in potato-mode on my Celeron 1.4GHz, 256 megs of DDR ram, and an MX4400 64MB... It was a blast, even though I could literally count frames as they came :D P.S. Brilliant video as always! That big beige CRT is a perfect treasure!
Thank you, and yes, that CRT is a real treasure. It can do 1920x1440@60Hz, and 1600x1200@75Hz, which for a 17" monitor is pretty impressive. Also, it has 4xUSBs :D I've played Doom 3 on an Athlon XP 1700+, 512 SDR and GeForce2 MX400...the FPS was decent I guess, but A LOT of stutters.
I'd have to drop a lot of settings to run Doom 3 on my Semprron and FX 5700 :( Though at least it'd be able to run the game, unlike the PC I had when the game came out. I'd have still been using my Mum's old 386 while she would have just bought her P4 HT 3.2GHz laptop for work - making the Celeron D desktop a family PC. I was stuck with DOS gaming for so long.
The problem with the FX 5700 is that it has pixel shader support, and because Doom 3 was heavy on the shaders, and because the FX series had crappy shader performance...there you go! 386 back then: "What is this crap?" 386 now: "Crown jewel"
There are possible to go even beyound minimum system requirements. Doom 3 can be ran even on Geforce 2 MX 400. I know there are no shaders on Geforce 2 right? But nVidia had driver which can emulates shaders with CPU. I don't remember exact version number. But it's true, I played Doom 3, on my Geforce 2 MX 400 and Duron 1600, back in my school days.
I've played Doom 3 on GF2 MX400, Athlon XP 1700+ and 512 SDR, it was not a pleasant experience :) And yes, the GF2 MX did not have shaders, that's why the game could be played on such low performance card.
@@MidnightGeek99 I wasn't such peeky to framerate at my school years.) First Doom 3 won't even started. But somehow I got the idea to play with drivers. There are was no internet, back then, at least I didn't have it, so it was random guess. And when game started it was one of the happiest moment in my life.)) I do remember that Doom 3 refused to change any settings, everything was on Low and resolution was 640x480. But I was super happy to play it and it was somehow playable.)) Also our configs wasn't so different when Doom 3 came out.)
Nvidia did not emulate shaders. The game had fallback rendering paths for GF2. Many games did, but when it became a requirement you could not run those games.
@@JohnDoe-ip3oq sadly Doom 3 officially didn't support Geforce 2. It require at least 1 vertex shader. I do remember it because it was very first game which refuse to run on my Geforce 2. But there was a very specific driver which can emulate vertex shader. There are even an article in ShaderX book about vertex shader emulation on CPU.
It´s one of the first shooter games of my life in 2004. I have a new Hi-End PC at this time with Hercules ATI Radeon 9700 Pro and the game shows very nice and cool.
Thank you! Doom 3 is famous for all kind of "tweaks", I had a friend back then that tried Doom 3 on a shitty Matrox card, and it playe the game at 320x240, lowest settings in history.
I got my first OLED in February, I reinstalled Doom 3 for the first time in years. It looks AMAZING on OLED. Its like like old CRT days but better. Especially when using RTX HDR.
Memories. I played Doom 3 on a 1.1Ghz Celeron, 512MB RAM, and a PCI Geforce 4 MX4000. I don't recall what res (monitor at the time was max 1024x768), and all low settings.
What storage are you using? Cause running off a SATA SSD or an IDE HDD with decades of wear & tear will make a huge difference in the amount of stutter and frame drops.
@@MidnightGeek99 well that’s admittedly the most period correct thing. The problem lies is that there are very few new hard disk drives that operate under IDE standards. Back in the mid 2000s it was not widely understood that storage was a big reason that your computer would stall or stutter.
I bet it had some crazy optimisations in order to run on such lower speeds. I did not look this up, but I'm pretty sure the console graphics were not so "ultra", compared to the PC.
@@MidnightGeek99 I have the original pc version and xbox version. I did a comparison of both last year ( to much free time ) and first thing out of the way before I get to the positives: Optimisations on Xbox 1) has the levels cut into chunks ( like when you're in an elevator or a door is added to allow a loading screen ) for every 1 load on pc, there is 2 on xbox and so on to fit within the 64 mb limit. 2) Alpha tranparancies like the imp fireball, smoke, fire are roughly quarter resolution of the pc. 3) Dynamic light sources and shadows are very, very slightly reduced in certain rooms. 4) Resolution is 640-480p. 5) Colour bit is reduced from 32 on pc to 24 on xbox. 6) The tram you have to move that casts an awesome volume light on pc is redesigned on xbox ( it looks great but not as impressive as pc ). The weird gooey meaty texture that you'll see in demon infested areas is redesigned aswell ( again it looks amazing for xbox ) as the resolution of this asset is very high and is baked into the pc regardless of texture settings. 7) The torch no longer casts dynamic shadows. Now on to the pros of the xbox. 1) you'll think I'm joking when I say this but the texture quality on xbox sits around the high setting on pc- what I've found is it's a custom look so you'll get textures that range from medium pc which is quite uncommon, to high which is most common, and in some cases even higher than high on demon and human models in particular. The elevators you go on in the various parts contain textures that are higher than the ultra quality as well as doomguy himself ( the armor in cutscenes) and the first encounter with the spiderboss also has better than ultra in the evironment ( not the boss). Bump maps are of the high quality setting as medium or lower can look very compressed on pc. 2) Some areas were artistically altered to improve the visual look of different sections on xbox over the pc to help enhance the atmosphere ( Example coloured light sources in certain rooms and certain enemies are hidden in shadow to surprise you compared to the same sections on pc, but it can go in pc favor at times aswell on a scene to scene basis. 3) All of the special visual effects are present on xbox with 1 exception- The glass distortion effect. 4) It runs like a champ on xbox, holding a locked 30fps with extremely rare drops below underload. The reason I think the pc can have some shortcomings over the xbox version is probably because it has to store all texture data in a single level so some textures were probably lowered to save resources due to the sheer amount, whereas the xbox will load chunks of texture data at a time ( more load screens) because it has to fit it all in a 64 mb limit, the positive of this is higher quality textures on xbox than you would think was possible considering the steep memory requirements on the pc original ( this includes cpu+gpu shared memory aswell as the bandwidth of 6.4gb is also shared with cpu explaining why the alpha transparancies are quarter res to boost gpu performance further still. It's generally a very impressive port and to think it had a P3 running under 800 mhz and a hybrid custom gpu based on geforce 3 architecture with geforce 4 enhancements on the pixel and vertex side all through a 64mb shared memory. Quite astonishing considering your pc comparison with the geforce 3+ P3.
oof, by the time i tried doom 3 i had an awesome MSI GeForce FX 5600-VTDR128 (still have it!) for the morrowind bundle it came with. but i could barely play doom 3 at 800x600 at 30ish fps with the settings turned low-medium. eventually doom 3 and half life 2 made by buy a 6800 GS, such a good card, and that it could play Halo CE was a huge bonus!
The FX series was not particularly good at running Doom 3, a very shader-heavy game. The 6800 GS was a best buy, a little slower than the 6800 GT, but way cheaper.
@@MidnightGeek99 yeah, it probably didn't help that i had an Athlon XP 2100+ at the time, and even with 512MB of memory i was probably CPU limited a lot. you really needed an Athlon FX to really raise the fps. maybe it was patched later. if you read anandtech and other site's reviews at the time, i remember it was commented that the CPU was quite loaded heavily in Doom 3 vs HL2 at the time. it would be interesting to see if that still holds true on the latest patch or with the Doom 3 expansion pack Resurrection of Evil if the CPUs of the time held back the recommended GPUs.
Ive been trying to work out whats wrong with a apple mac 9800pro the last 2 weeks and have been using doom3 as my test game on a powerpc g4 dual 1.25ghz - was the only FPS game i could get for free that works on this mac and ive never played it b4 actually - just preferred far cry in those days - can play smooth 800x600 on high settings but the card artifacts like shit after a while - turning shadows off helps - problem is its a mac and trying anything like fraps - or ati tool or any software to lower the memory speed is near impossible to find - i think the card was one of the 8x agp cards in a 4x mac which saw the magic smoke instead of apples black screen and has taken out some vram
I finished the game with Duron 1100MHz, GeForce 420mx and 768MB Ram and replayed it years later with AMD 4200+ X2 , GeForce 7600GT SLI, 2GB Ram on ULTRA. There were some tricks to get more FPS out of the game but i didnt compared it then if those really helped.
I figured out to max the settings out you need more then a q9550 with a 560ti. I had to upgrade to the 960gtx in order to max the settings out and do 60fps stable. So doom 3 requires allot.
You can look here and see for yourself, I've tested Doom 3 with max settings on a GTX 275 and GTX 960. ruclips.net/video/bi7X65UKeGs/видео.html ruclips.net/video/3M1F6e9yv7c/видео.html
I had Q6600@3GHz and doom 3 ran at around 200fps. I cannot imagine dips below 60fps on this CPU due to CPU bottlenecks, and you still suggest this game needs even faster CPU.
I played this game on Pentium 4 2.4 clocked to about 3.0 with fx5900xt, high graphics 1024*768. And it was not smooth experience, fps was like 30-35 with often drops to ~25. therefore, I decided to make a voltmod to the video card, which allowed overclocking the GPU to 550 MHz from the standard 390 MHz. The game has become much smoother to go!
Nice, always wanted to see this run on a GeForce 3 and PIII. I ran Doom3 on a Celeron 2.6ghz and GeForce FX 5200. The fps was really bad, usually 15fps at best.
It even runs with a Geforce 2 MX :))) but with very low FPS of course. Some people were able to make it run with a Voodoo 2 and also with a Voodoo 5500 but with very low details.
Pe vremea aia avem un Amd Duron 750 Mhz si un geforce 2 MX cred ,rami nu mai tin minte...nici gand sa il fi putut juca ,la vremea lui o revolutionat grafica!
@@MidnightGeek99 Tin minte ca de abia imi mergea NFS underground ,dar am avut noroc ca imi mergea Legacy of Kain “Defiance” joc care l-am iubit efectiv si seria a carui fan sunt si in ziua de azi …cat despre Doom 3 tin minte ca eram la un amic si il juca pe un Amd Sempron daca imi amintesc bine ,si ce imi amintesc este ca la unele faze amandoi ne-am speriat,a fost ceva extraordinar la vremea lui ,si cred ca in 2005 a aparut Prey care folosea acelasi motor grafic ,joc care iara ma dat peste cap la vremea lui
Thank you. Indeed, it should lower the FPS by 2-3 on the Pentium 3, but I can't make Riva Tunner show the FPS, I've tried making it work for the past months now, nothing :)
I am not surprised it runs on Pentium iii... I mean... Original Xbox uses a Pentium iii 733MHz Coppermine CPU with Celeron L2 cache (128KB) instead of Pentium iii's 256KB, but the GPU in OG Xbox is GeForce 2 and GeForce 3 hybrid.. and 64MB RAM, they optimized it very well.. I now have a Windows XP retro gaming PC, GT 1030, Athlon 64 and 2GB RAM, great for XP era gaming!
Gorgerous game. I know it got great reviews in magazines, but lots of post HalfLife 2 retrospects slated Doom 3 for being too claustrophobic and linear, effectively a re-skinning of Doom 1+2 with slow gameplay mechanics. But I always thought the game oozed atmosphere and had great gunplay, and later on in Delta Labs and beyond, on nightmare difficulty, it becomes a real challenge, unlike HalfLife 2. I first played it on a Pentium 4 2Ghz with a Geforce 6200, also in lowest settings, and to get the game running smoothly I had to turn off shadows. A few months later I'd buy a Geforce 6800 XT, which unlocked (with Rivatuner) to a full 6800 GT, and replayed Doom 3 and The Chronicles Of Riddick multiple times. Maybe I finished Doom 3 about 4 times in a row. I still play it from time to time (the original from the ISO's, not the crappy BFG edition). Carmack and the iD guys were doing some really groundbreaking stuff back then. I remember not believing the screenshots in the magazines. How could a game look that good? Great video. And nice CRT!
The Chronicles Of Riddick was also a great game, very good looking. Doom 3 was not what people expected, and the comparison with HL2 was inescapable. If you've been paying attention, Doom 3 "became" a good game lately, I'm hearing more and more people that give positive feedback about the game.
@@MidnightGeek99 Well I was fan before it was popular! XD Maybe the newer Doom games brought D3 back into the limelight. Ya know, what got my goat the most, was the amount of praise every single PC magazine put on Half Life 2. Like it was the second coming of Jesus. They did the same with Half Life 1 as well. It went on for years and years. Half Life 2 was a great game, but it wasn't the be all and end all. I swear if there was a number bigger than 100%, the PC mags in the UK would have given it to Half Life 2. It's like "We get it! You're in love with Half Life 2!". What I loved about Riddick was that the progress was slow because it was a tough game, but as you go further the game opened up. Obviously the graphics were amazing, and the acting, but also the size was shocking. I remember thinking "ah this is the last part" but it just kept going. And also, the design was sick. I was looking at a metal duct next to a cliff outside and I kept thinking "I wonder if theres a way to get into it..." even though it was almost not even visible in the game. And I managed to get in, and explored loads of hidden new stuff, found a secret. The whole thing took 25 minutes. Incredible game.
@@MidnightGeek99 Another thing about Doom 3... first time I saw it running was on my friends PC (Woody ofc). He had a Radeon 9700 Pro and it was the first time I ever saw that card struggle. It was "playable" but definitely wasn't smooth. I pointed that out, and he got mad. BUT as we played the game, white dots started appearing all over the screen, like snow. Hundreds of them wizzing around. I thought it was ATI's dodgy OpenGL drivers, but we quit the game and tried FarCry, and the dots were there! We literally saw the death of his 9700Pro before our very eyes! It was a Crucial branded card, and he called them because all Crucial cards and RAM have lifetime warranty. They said they would send him a replacement. A week later they sent him a brand new 9800 XT, instead of a 9700 Pro! Such a great company, back in those days! But even the 9800XT wasn't "smooth" at playing Doom 3, so he bought a 6800 Ultra pretty much the day it came out, and I got the 9800 XT! XD Since then I've always bought Crucial RAM, and in all these years only one stick ever had errors, but I emailed Crucial and they sent me a replacement set (so I bonused 2GB) and told me not to bother sending in the broken RAM. Legendary company!
Pentium 3 was very old cpu in 2004. At the time the most worldwide CPU in use was Pentium 4, before dual core take off in 2005-2006. Btw awesome video. This brings back a lot of memories with cheap crap computers :D
Yeah it wasn't old at all lol and thats technically a server cpu with 512kb cache and it way faster than pentium 4 you need 2.2ghz to match it 2.8 if you overclock it and some boards even supported ddr which i have with dual Tualatins
@@primus711 I just tried to install doom 3 on tualatin celeron @1600MHz and even this was pain, i refused. And seeing this vid I know that i did this right. Another side, prescott 3GHz succeded this in 5 minutes. There`s no tualatin to beat athlon xp, P4 could do this, no words more needed. And this is tualatin-s, why you don`t compare this to pair of xeon gallatin? You have answer, it`s bitter
I have my pc with p4 1.6Ghz 512 DRAM and Geforce 3 64MB DDR. This PC cost 4200 DM - 3000 Dollar for the Doom 3 Alpha. The real game I played on a AMD XP 2000+ 512GB DDR and Geforce 4 TI 4600
Virtual Box is for enterprise :D I'm kidding, I never tried playing games in emulation, I use VirtualBox for various tasks, but not gaming, is it worth it?
I had Tualatin Pentium 3 1.1ghz with 1GB ram but unfortunately no graphics card, so I stuck with old dos games like blood and hexen ;) midtown madness 2 ran tho I do wish call of duty used this engine in their later games because this looks so much better then idtech3 even at low settings.
The issue is that you need at least the Geforce 3. This the list of NV3. Geforce 3 Ti 200 Geforce 3 Geforce 3 Ti 500 Bonus info. The last commercial cheapest Intel Atom X5 8350 with its Intel HD Graphics. The iGPU is inbetween Geforce 3 and Ti 500. This is only if your Win10 is set to have low overhead, you use ThrottleStop and a customized powerplan to peg it all at max.
the 1.4 ghz Pentium 3 at 1.4 ghz is way faster then the pentium4 at 1.5 ghz sadly as a 2.2 ghz pentium 4 was the first pentium 4 to beat the 1.4 ghz pentium 3 that progress people🤣
@@naikjoy nope the Pentium 3 was made for pure processing speed where as the Pentium 4 was made to eat as much electricity as possible and fucking the dog while doing it that is why the Pentium name died at Pentium 4 and intel used newer names for their high end cpu's after that
@@SaraMorgan-ym6ue only willamette was worse per watt because it was at 180nm compared to Tualatin 130nm. Northwood fixed this, it was higher IPC compared to Tualatin. The name changed because of the introduction of cores in normal commercial CPUs.
Jesus, I remember playing it on my 6800LE and then I destroyed her by shortcutting fan cables (it damaged even motherboard, but I fixed it), so I asked friends in school and I got some MX 440 for free and I finished it on that, such memories. 😀 10:55 - but it's locked to 60 Hz on CRT, I remember doing some .cfg tweaking to unlock it, because I could not watch CRT with 60 Hz, I have sensitive eyes, I need sun glasses pretty much always on when I am outside and 60 Hz CRT was like I am watching nuclear bombing of Hiroshima or something. 😀 I remember changing Hz in school and teacher was always angry because of that, I was trying to explain to him that I can't watch it and he is an idiot, but I think he never got it. I just don't understand how could some people watch 60 Hz CRT, I needed at least 75 or better 85 to make it not blinking. But yes, CRT is much better for retro gaming, I miss that freedom to select any resolution you need and it was always looking like a native resolution.
@@MidnightGeek99 Like in some Bethesda games, in Fallout 4, I unlocked FPS and then I locked it to 80 thru drivers, difference 60 vs 80 is not that big, physics look normal and you have much lower input lag than with 60 FPS. I am not sure, but I think it was possible to set 75 or 85 FPS/Hz in Doom 3 which looked ok and CRT was not bliking like with 60 Hz.
hoenstly while doom3 was a graphical powerhouse .. i first heard about them workign on it in 1999 , but by the time it came out , we had already gotten games that surpassed it in gameplay like Halo and games that rivaled it graphically like Far Cry. it made the whole experience for me kinda underwhelming .
HAHAHAHA, typical GeForce performance. Radeon users having no problems. This is the era of people buying Pentium 4 with GeForce FX, who needed to be slapped upside the head, which continued into 6800 with 30 fps sm3. That green sticker was worth paying more money and getting less performance. Literally. That's the only reason why people bought those cards. They were never good.
I had a 775Dual-VSTA with a core 2 duo and a custom Bios to run the newer core 2 duos. I ran a Radeon 5800 HD. That could finally run Doom 3 ultra settings!
@@MidnightGeek99 The cool thing was you could over clock it to 1065 or something like that on the FSB and it ran at 3.5 GHZ (something like that) on the stock fan! It was only PCI E 4 X but that was enough bandwidth for the 5800.
Small edit. I have the original pc version and xbox version. I did a comparison of both last year ( to much free time ) and first thing out of the way before I get to the positives: Optimisations on Xbox 1) has the levels cut into chunks ( like when you're in an elevator or a door is added to allow a loading screen ) for every 1 load on pc, there is 2 on xbox and so on to fit within the 64 mb limit. 2) Alpha tranparancies like the imp fireball, smoke, fire are roughly quarter resolution of the pc. 3) Dynamic light sources and shadows are very, very slightly reduced in certain rooms. 4) Resolution is 640-480p. 5) Colour bit is reduced from 32 on pc to 24 on xbox. 6) The tram you have to move that casts an awesome volume light on pc is redesigned on xbox ( it looks great but not as impressive as pc ). The weird gooey meaty texture that you'll see in demon infested areas is redesigned aswell ( again it looks amazing for xbox ) as the resolution of this asset is very high and is baked into the pc regardless of texture settings. 7) The torch no longer casts dynamic shadows. 8) Computer moniters with the animated textures are slightly lower resolution than pc, they don't look blurry on Xbox, its just pc is so high rez on these.
Now on to the pros of the xbox. 1) you'll think I'm joking when I say this but the texture quality on xbox sits around the high setting on pc- what I've found is it's a custom look so you'll get textures that range from medium pc which is quite uncommon, to high which is most common, and in some cases even higher than high on demon and human models in particular. The elevators you go on in the various parts contain textures that are higher than the ultra quality as well as doomguy himself ( the armor in cutscenes) and the first encounter with the spiderboss also has better than ultra in the evironment ( not the boss). Bump maps are of the high quality setting as medium or lower can look very compressed on pc. 2) Some areas were artistically altered to improve the visual look of different sections on xbox over the pc to help enhance the atmosphere ( Example coloured light sources in certain rooms and certain enemies are hidden in shadow to surprise you compared to the same sections on pc, but it can go in pc favor at times aswell on a scene to scene basis. 3) All of the special visual effects are present on xbox with 1 exception- The glass distortion effect. 4) It runs like a champ on xbox, holding a locked 30fps with extremely rare drops below underload.
The reason I think the pc can have some shortcomings over the xbox version is probably because it has to store all texture data in a single level so some textures were probably lowered to save resources due to the sheer amount, whereas the xbox will load chunks of texture data at a time ( more load screens) because it has to fit it all in a 64 mb limit, the positive of this is higher quality textures on xbox than you would think was possible considering the steep memory requirements on the pc original ( this includes cpu+gpu shared memory aswell as the bandwidth of 6.4gb is also shared with cpu explaining why the alpha transparancies are quarter res to boost gpu performance further still.
It's generally a very impressive port and to think it had a P3 running under 800 mhz and a hybrid custom gpu based on geforce 3 architecture with geforce 4 enhancements on the pixel and vertex side all through a 64mb shared memory. Quite astonishing considering your pc comparison with the geforce 3+ P3.
Wow, very nice review, thanks!
I figured that the Xbox had the settings on the lower side, but it seems the devs knew what they were doing, and tweaked the game to perfection :)
Thanks, very nice comparation. I never played Doom 3 on XBox, but long time ago I read the article that they remade rendering for XBox. For notable thing is shadows no more constructed by CPU, but completely pushed on GPU side. I think it helps a lot for weak XBox CPU, but harsh shadow flexebility, so some shadows are missed. Also shadows construction was very optimized for Pentium 4 on PC, so Pentium 3, can lagging behind even on same frequency.
Huh? 32 bit and 24 bit color depth are the same thing.
Thank you for your detailed write-up. I love the Xbox version. My favorite console version, if not the favorite among all platforms. I was always fascinated by it.
@@amalek.92 Your welcome. Been awhile since I booted up the PC and recently found out ( due to windows 10 ) that the textures were acting up, so I reinstalled windows 7 and bang it looked way better, but to my surprise this muddied my Xbox comparison ( only textures ) so apologies, the Xbox actually looks very comparable or slightly above pc medium setting. Still a custom look, but no ultra textures this time, medium is the most common, demons & npcs sit around a mixed medium/high look, a few textures are at high setting like metal pipes etc, lower than low is extremely rare= limited to tiny decals, low setting is quite rare, low/medium mix for elevators, vending machines, Doomguy is at medium quality. Still major impressive and takes nothing away from Xbox as the PC medium easily eats 64mb VRAM just for textures alone and the Xbox only had 64mb for the whole game. Contrast that with my old GeforceTi4200 (closest spec to Xbox gpu, here ) does not run Doom 3 well at all at low settings fluctuating around 15 to 30fps constantly as soon as enemies/effects are on screen. Xbox was a beast hitting locked 30fps.
i remember running this game with geforce4 mx4000. wasting time to optimize the game with cfg's etc and alot of internet browsing, but then i just run it in 640 480. still pretty much lagging but finished it. Now i got the BFG version and run it way too smooth with no sweat on current gen PC.. oh i miss those good old days.
I too played the game on a GF 2 MX 400...but the FPS was bad, and I had a lot of stutters.
Nice video! I remember Doom3 caught me with GeForce2 Ti and i really got lucky (cant remember how, just did) and got a GeForce3 Ti 200 upgrade for almost nothing.
Also, back in the days, i finished all GTA3 on a Riva TNT2 M64 in 10-12 fps, all game!
10 FPS? Wow, a little low, even for that period, I think that around 20-24 was the "sweet spot".
wow bro that's some dog shit pc gaming back then LOL, i had a radeon 9700pro by the time doom 3 dropped and even that was struggling (by today's standard) on doom 3 getting around 30-40fps with drops into the 20's in some places and this was running with most settings on medium and textures on high (not ultra).
i had a Geforce 2 ultra on GTA3 i think ... hard to remember back then you ahd to upgrade your hardware so often it's hard to remember what i had when . but i did go through lots of video cards
3dfx Voodoo
3dfx voodoo 2
Nvidia TNT 2 ultra
Nvidia Geforce 2 ultra
Nvidia Geforce 4 4600ti
ATI radeon 9700pro
ATI Radeon 850XT
those cards span the years of 1998-2004
It was around this point the videocard merry -go-round slowed down (2005 ish)
from late 2004 till 2007 i was stuck on the radeon 850xt
Nvidia Geforce 9800GT (2007)
ATI Radeon 5770 HD (2010-11)
AMD Radeon 7950HD (2013)
Nvidia Geforce 1070 (2017)
Nvidia Geforce 3070 (2022)
Nvidia Geforce 4080 (2024)
gta3 have shitty code... even my pentium 3 450@600 with r9200 clocked for aburdly stats like 300 on core and 230 memory goes 20-30fps mostly
vc works much better tho full 30 playable fps with lock-on
Nice video. I still have my Athlon XP 2400+ and Radeon 8500 that took me through Doom 3 for the first time
That PC is a treasure, especially the Radeon, keep it safe! What model of 8500 do you have?
It's a vanilla ATI 64mb, I still have the card box and accessories with Half-Life uplink CD. I'm not a collector butt I have my share of retro hardware. Carry on with that great job
I had this same CRT Flatron monitor back in the day... man... nostalgia hitting hard. Now I have to get one again 😂
Some really nice hardware! I can't believe these things are coming on 20 years old or older.
With the exception of the P3 motherboard, that non-standard Dell mobo is giving me nightmares!
It's crazy, I remember it like it was yesterday, I literally wasted my life by overclocking some stupid geforce FX5200. 🙂
Back in the day Doom 3 was the game that finally pushed me way from my beloved Radeon 9700 Pro and onto a Geforce 6800GT, a card that I had for quite a few years - in fact it kept me tied to AGP right up until 2007. I still have that by the way - and the Geforce 7800GS that I replaced it with. The latter is flashed to work in a Powermac G5 now and the former sits in a box ready to be used again.
Funnily enogh, I didn't complete the game until 2012 as I had the hardware, but not the time.
The 6800 GT was a very nice card, just a little slower than the Ultra, and much cheaper, as far as I remember.
Well, it's 2022 and I'm still using AGP, so don't feel sorry for 2007 :P
If your curious, an Intel Atom 230 has pci-E and its near clock for clock the same performance as a Pentium III. Which could make for some interesting comparisons/experiments.
i have a 6800 ultra DDL in my agp powermac g5 i also have it overclocked to 440 core 575 ram and it is a nice card and in my quad i have an x1900 xtx / modded mac pro card with replaced eprom . doom 3 is constant at 60 fps its soo nice
Frankly find it hilarious you replaced a 9700 with 6800 instead of a x1800 or x1900. You can run doom on a 6800, but that card was marketed for sm3 hdr that got under 30 FPS in far cry. Terrible hardware for fear or BioShock. It's fecal matter with a green sticker that was priced higher than superior hardware, but gotta have that sticker. Just like people buying Pentium 4 with a GeForce FX, and this is why we are where we are now. Nobody slapped the fan boys upside the head and asked what their malfunction was.
@@JohnDoe-ip3oq there's a simple reason why I didn't do what you suggested. The X1800/X1900 didn't exist at the time. I was actually looking at the X800 Pro which was its contemporary counterpart, but that was both slower and more expensive than the 6800GT. I did later get an X1900 XT when they were released. I was not a fanboy and I made my purchase on practical considerations alone. People make their choices for a variety of reasons, which is why there's a variety of products.
Another fun and well crafted video! Nice work. 🤣
Thank you :)
@@MidnightGeek99 Just playing it on my HTPC in 4k using a GT-1030. 51.9 FPS 😆
the Real performance killer is Fraps , turn that damn thing off and see and feel the fps rise
FRAPS would impact that Pentium III for a 0.5% of the performance, it's not a big deal.
I love these videos because they remind us how we take things for granted today.
Yeah, that's right :)
Great video as always, very much enjoyed. Where you had the very long gameplay bit you could cut that back a fair bit :)
Thanks! I let that long part for the algorithm :))
Jokes aside, I had something in mind...but maybe for future videos I'll be adding these longer sections at the end.
I got a GeForce 6800 GT just to play Doom 3. Great card for its time.
Yes, 6800 GT and 6800 Ultra were THE cards for playing doom 3.
10:32
Yeah that is how Doom is meant to be played
In 2003 i was still rocking my TnT2 and P-II 333mhz. And playing UT-99
Summer 2003 we had lan party and one of the friend had most powerful pc at time Athlon XP and 9700pro, he fired up Doom 3, on 21 CRT, at seeing intro and those shadows, it was truly breathtaking i could believe my eyes what im witnessing.
Couple of games in my lifetime achieve that and Doom 3 was second, first was well Quake 2 in glide but after that Unreal overtook it , then Doom 3, NFS Underground, FarCry, Crysis and after that i truly do not know what games achieved that wow effect.
21"...now that's a real beast!
Yeah, Doom 3 had some pretty impressive moments, and although it was not the first to implement dynamic shadows or bump mapping, id Software did it better.
@@MidnightGeek99
Yeah especially 2003 21" crt most people were using 17"
Bump maping i think first game that do it was slave zero.
Dynamic shadows well i cant remember but i can remember wich game used shadows as gameplay Thief The Dark Project.
Excellent game for CRT
Thanks for pinup !
For the life of me I just couldn't remember how I did it. How I played Doom 3 at 640x480 at the lowest possible settings on a Pentium III 733mhz, 384mb sdram and a geforce 2 MX440 at possibly below 20 fps most of the time. All I can remember is how playing Doom 3 on that machine at that time is probably one of the best gaming experiences I ever had in my almost 20 years of gaming up to now cause I enjoyed the heck out of it. Nowadays I feel disgusted and violated playing games below 40 fps at low settings. It will remain as one of the greatest mysteries that I will question myself until I die how on earth did I do it.
It's simple, that PC was the only one you had, and the hype for Doom 3 was real...you just could not get along fellow geeks without talking about Doom 3 :)
You are earned that sub, great video!
Thanks :)
I like how the P3-1.4GHz is faster than a P4-1.5GHz. Intel was definitely smoking something bad back then.
"It's 2004, who uses 384MB of RAM?" I do! My PC at the time was a P3-800 with 384MB RAM and a TNT2 Ultra graphics card. And I gamed on it for 3-4 more years after that until finally building a new rig in 2008!
:)) 384MB...this is the way!
The first P4s were really bad.
tualatins was actually faster until p4 northwood come out,,, NTWs' were faster.... and 3x hotter
at this period i've going for modded duron 1400 throughbred to athlon xp with stupid pencil
I remember running this legendary game in potato-mode on my Celeron 1.4GHz, 256 megs of DDR ram, and an MX4400 64MB... It was a blast, even though I could literally count frames as they came :D
P.S. Brilliant video as always! That big beige CRT is a perfect treasure!
Thank you, and yes, that CRT is a real treasure. It can do 1920x1440@60Hz, and 1600x1200@75Hz, which for a 17" monitor is pretty impressive. Also, it has 4xUSBs :D
I've played Doom 3 on an Athlon XP 1700+, 512 SDR and GeForce2 MX400...the FPS was decent I guess, but A LOT of stutters.
My first year at college, played Doom 3 on my Compaq laptop and got worst fps! Still loved it thank you for this video.
Doom 3-mania was real in 2004, the FPS did not matter :)
I'd have to drop a lot of settings to run Doom 3 on my Semprron and FX 5700 :(
Though at least it'd be able to run the game, unlike the PC I had when the game came out. I'd have still been using my Mum's old 386 while she would have just bought her P4 HT 3.2GHz laptop for work - making the Celeron D desktop a family PC. I was stuck with DOS gaming for so long.
The problem with the FX 5700 is that it has pixel shader support, and because Doom 3 was heavy on the shaders, and because the FX series had crappy shader performance...there you go!
386 back then: "What is this crap?"
386 now: "Crown jewel"
Laughed a lot, great vid and oldschool humor!
Thanks a lot :)
There are possible to go even beyound minimum system requirements. Doom 3 can be ran even on Geforce 2 MX 400. I know there are no shaders on Geforce 2 right? But nVidia had driver which can emulates shaders with CPU. I don't remember exact version number. But it's true, I played Doom 3, on my Geforce 2 MX 400 and Duron 1600, back in my school days.
I've played Doom 3 on GF2 MX400, Athlon XP 1700+ and 512 SDR, it was not a pleasant experience :)
And yes, the GF2 MX did not have shaders, that's why the game could be played on such low performance card.
@@MidnightGeek99 I wasn't such peeky to framerate at my school years.) First Doom 3 won't even started. But somehow I got the idea to play with drivers. There are was no internet, back then, at least I didn't have it, so it was random guess. And when game started it was one of the happiest moment in my life.)) I do remember that Doom 3 refused to change any settings, everything was on Low and resolution was 640x480. But I was super happy to play it and it was somehow playable.)) Also our configs wasn't so different when Doom 3 came out.)
@@homersimpson8955 Well, I try NOT to care even today, when playing on the older computers.
Nvidia did not emulate shaders. The game had fallback rendering paths for GF2. Many games did, but when it became a requirement you could not run those games.
@@JohnDoe-ip3oq sadly Doom 3 officially didn't support Geforce 2. It require at least 1 vertex shader. I do remember it because it was very first game which refuse to run on my Geforce 2. But there was a very specific driver which can emulate vertex shader. There are even an article in ShaderX book about vertex shader emulation on CPU.
It´s one of the first shooter games of my life in 2004. I have a new Hi-End PC at this time with Hercules ATI Radeon 9700 Pro and the game shows very nice and cool.
The 9700 Pro was excellent, gg! I've played Doom 3 on a GF2 MX 400.
Feel free too try following LGR's video he did on doom 3 on voodoo 2 cards and really turn down the settings too see how this runs.
Thank you!
Doom 3 is famous for all kind of "tweaks", I had a friend back then that tried Doom 3 on a shitty Matrox card, and it playe the game at 320x240, lowest settings in history.
I got my first OLED in February, I reinstalled Doom 3 for the first time in years. It looks AMAZING on OLED. Its like like old CRT days but better. Especially when using RTX HDR.
I've never used an oled display for pc, but it seems to be a nice mix of technologies, that I need :)
Memories. I played Doom 3 on a 1.1Ghz Celeron, 512MB RAM, and a PCI Geforce 4 MX4000. I don't recall what res (monitor at the time was max 1024x768), and all low settings.
Probably 640x480, I've played it on similar hardware in 2004.
What storage are you using? Cause running off a SATA SSD or an IDE HDD with decades of wear & tear will make a huge difference in the amount of stutter and frame drops.
Always hard-drives.
@@MidnightGeek99 well that’s admittedly the most period correct thing. The problem lies is that there are very few new hard disk drives that operate under IDE standards. Back in the mid 2000s it was not widely understood that storage was a big reason that your computer would stall or stutter.
Excellent video
Thank you :)
Just remember it ran on a xbox which is half the speed of that pentium less ram and a modded GeForce 3
I bet it had some crazy optimisations in order to run on such lower speeds. I did not look this up, but I'm pretty sure the console graphics were not so "ultra", compared to the PC.
@@MidnightGeek99 I have the original pc version and xbox version. I did a comparison of both last year ( to much free time ) and first thing out of the way before I get to the positives: Optimisations on Xbox 1) has the levels cut into chunks ( like when you're in an elevator or a door is added to allow a loading screen ) for every 1 load on pc, there is 2 on xbox and so on to fit within the 64 mb limit. 2) Alpha tranparancies like the imp fireball, smoke, fire are roughly quarter resolution of the pc. 3) Dynamic light sources and shadows are very, very slightly reduced in certain rooms. 4) Resolution is 640-480p. 5) Colour bit is reduced from 32 on pc to 24 on xbox. 6) The tram you have to move that casts an awesome volume light on pc is redesigned on xbox ( it looks great but not as impressive as pc ). The weird gooey meaty texture that you'll see in demon infested areas is redesigned aswell ( again it looks amazing for xbox ) as the resolution of this asset is very high and is baked into the pc regardless of texture settings. 7) The torch no longer casts dynamic shadows.
Now on to the pros of the xbox. 1) you'll think I'm joking when I say this but the texture quality on xbox sits around the high setting on pc- what I've found is it's a custom look so you'll get textures that range from medium pc which is quite uncommon, to high which is most common, and in some cases even higher than high on demon and human models in particular. The elevators you go on in the various parts contain textures that are higher than the ultra quality as well as doomguy himself ( the armor in cutscenes) and the first encounter with the spiderboss also has better than ultra in the evironment ( not the boss). Bump maps are of the high quality setting as medium or lower can look very compressed on pc. 2) Some areas were artistically altered to improve the visual look of different sections on xbox over the pc to help enhance the atmosphere ( Example coloured light sources in certain rooms and certain enemies are hidden in shadow to surprise you compared to the same sections on pc, but it can go in pc favor at times aswell on a scene to scene basis. 3) All of the special visual effects are present on xbox with 1 exception- The glass distortion effect. 4) It runs like a champ on xbox, holding a locked 30fps with extremely rare drops below underload.
The reason I think the pc can have some shortcomings over the xbox version is probably because it has to store all texture data in a single level so some textures were probably lowered to save resources due to the sheer amount, whereas the xbox will load chunks of texture data at a time ( more load screens) because it has to fit it all in a 64 mb limit, the positive of this is higher quality textures on xbox than you would think was possible considering the steep memory requirements on the pc original ( this includes cpu+gpu shared memory aswell as the bandwidth of 6.4gb is also shared with cpu explaining why the alpha transparancies are quarter res to boost gpu performance further still.
It's generally a very impressive port and to think it had a P3 running under 800 mhz and a hybrid custom gpu based on geforce 3 architecture with geforce 4 enhancements on the pixel and vertex side all through a 64mb shared memory. Quite astonishing considering your pc comparison with the geforce 3+ P3.
oof, by the time i tried doom 3 i had an awesome MSI GeForce FX 5600-VTDR128 (still have it!) for the morrowind bundle it came with. but i could barely play doom 3 at 800x600 at 30ish fps with the settings turned low-medium. eventually doom 3 and half life 2 made by buy a 6800 GS, such a good card, and that it could play Halo CE was a huge bonus!
The FX series was not particularly good at running Doom 3, a very shader-heavy game.
The 6800 GS was a best buy, a little slower than the 6800 GT, but way cheaper.
@@MidnightGeek99 yeah, it probably didn't help that i had an Athlon XP 2100+ at the time, and even with 512MB of memory i was probably CPU limited a lot. you really needed an Athlon FX to really raise the fps. maybe it was patched later. if you read anandtech and other site's reviews at the time, i remember it was commented that the CPU was quite loaded heavily in Doom 3 vs HL2 at the time. it would be interesting to see if that still holds true on the latest patch or with the Doom 3 expansion pack Resurrection of Evil if the CPUs of the time held back the recommended GPUs.
I have exactly the same monitor - LG F700P
Unfortunately, mine died 2 months ago :(
Ive been trying to work out whats wrong with a apple mac 9800pro the last 2 weeks and have been using doom3 as my test game on a powerpc g4 dual 1.25ghz - was the only FPS game i could get for free that works on this mac and ive never played it b4 actually - just preferred far cry in those days - can play smooth 800x600 on high settings but the card artifacts like shit after a while - turning shadows off helps - problem is its a mac and trying anything like fraps - or ati tool or any software to lower the memory speed is near impossible to find - i think the card was one of the 8x agp cards in a 4x mac which saw the magic smoke instead of apples black screen and has taken out some vram
The video card was very ok for Doom 3, but man, that Motorola CPU...I don't know :)
I finished the game with Duron 1100MHz, GeForce 420mx and 768MB Ram and replayed it years later with AMD 4200+ X2 , GeForce 7600GT SLI, 2GB Ram on ULTRA. There were some tricks to get more FPS out of the game but i didnt compared it then if those really helped.
In the era Doom 3 was released in, "Minimum requirements" usually meant "It boots and doesn't crash." Even 30fps was "recommended."
Yeah :)) especially for Doom 3, 30 FPS was amazing.
I figured out to max the settings out you need more then a q9550 with a 560ti. I had to upgrade to the 960gtx in order to max the settings out and do 60fps stable. So doom 3 requires allot.
You can look here and see for yourself, I've tested Doom 3 with max settings on a GTX 275 and GTX 960.
ruclips.net/video/bi7X65UKeGs/видео.html
ruclips.net/video/3M1F6e9yv7c/видео.html
I had Q6600@3GHz and doom 3 ran at around 200fps. I cannot imagine dips below 60fps on this CPU due to CPU bottlenecks, and you still suggest this game needs even faster CPU.
I played this game on Pentium 4 2.4 clocked to about 3.0 with fx5900xt, high graphics 1024*768. And it was not smooth experience, fps was like 30-35 with often drops to ~25. therefore, I decided to make a voltmod to the video card, which allowed overclocking the GPU to 550 MHz from the standard 390 MHz. The game has become much smoother to go!
That was a very nice increase in core frequency.
I've played D3 at 640x480...it did. It look good :))
Nice, always wanted to see this run on a GeForce 3 and PIII. I ran Doom3 on a Celeron 2.6ghz and GeForce FX 5200. The fps was really bad, usually 15fps at best.
Well, 15 FPS for Doom 3 was not bad back then :)
"The constant stuttering" Don't worry my friend, thanks to Epic's Unreal Engine, you still experience the same or even way worse shit 😂
I don't like Unreal engine, I'd rather have each game used it's own engine, or at least engine especially created for a specific game genre.
i play this on my powermac g5 quad with x1900 xtx and fx 4500 and i to get a near constant 60 fps :)
The X1900 is a beast of a card, for games from 2004 and prior.
Better optimized than most modern games.
It is, yes, the problem then was that many of us still had old PCs.
It even runs with a Geforce 2 MX :))) but with very low FPS of course. Some people were able to make it run with a Voodoo 2 and also with a Voodoo 5500 but with very low details.
I've played it on a GeForce2 MX :D Yes, you can tweak this game a lot, not in game though.
Pe vremea aia avem un Amd Duron 750 Mhz si un geforce 2 MX cred ,rami nu mai tin minte...nici gand sa il fi putut juca ,la vremea lui o revolutionat grafica!
Da, nu mergea pe acel Duron :) Eu am jucat pe un GeForce2 MX, dar pe un Athlon XP 1700+.
@@MidnightGeek99 Tin minte ca de abia imi mergea NFS underground ,dar am avut noroc ca imi mergea Legacy of Kain “Defiance” joc care l-am iubit efectiv si seria a carui fan sunt si in ziua de azi …cat despre Doom 3 tin minte ca eram la un amic si il juca pe un Amd Sempron daca imi amintesc bine ,si ce imi amintesc este ca la unele faze amandoi ne-am speriat,a fost ceva extraordinar la vremea lui ,si cred ca in 2005 a aparut Prey care folosea acelasi motor grafic ,joc care iara ma dat peste cap la vremea lui
Fraps is also eating your frames. Try using something like Riva Tuner. It does not eat so many precious resources.
Thank you. Indeed, it should lower the FPS by 2-3 on the Pentium 3, but I can't make Riva Tunner show the FPS, I've tried making it work for the past months now, nothing :)
I am not surprised it runs on Pentium iii... I mean... Original Xbox uses a Pentium iii 733MHz Coppermine CPU with Celeron L2 cache (128KB) instead of Pentium iii's 256KB, but the GPU in OG Xbox is GeForce 2 and GeForce 3 hybrid.. and 64MB RAM, they optimized it very well.. I now have a Windows XP retro gaming PC, GT 1030, Athlon 64 and 2GB RAM, great for XP era gaming!
Yes, but it runs quite well.
Gorgerous game. I know it got great reviews in magazines, but lots of post HalfLife 2 retrospects slated Doom 3 for being too claustrophobic and linear, effectively a re-skinning of Doom 1+2 with slow gameplay mechanics. But I always thought the game oozed atmosphere and had great gunplay, and later on in Delta Labs and beyond, on nightmare difficulty, it becomes a real challenge, unlike HalfLife 2.
I first played it on a Pentium 4 2Ghz with a Geforce 6200, also in lowest settings, and to get the game running smoothly I had to turn off shadows. A few months later I'd buy a Geforce 6800 XT, which unlocked (with Rivatuner) to a full 6800 GT, and replayed Doom 3 and The Chronicles Of Riddick multiple times. Maybe I finished Doom 3 about 4 times in a row. I still play it from time to time (the original from the ISO's, not the crappy BFG edition). Carmack and the iD guys were doing some really groundbreaking stuff back then. I remember not believing the screenshots in the magazines. How could a game look that good?
Great video. And nice CRT!
The Chronicles Of Riddick was also a great game, very good looking. Doom 3 was not what people expected, and the comparison with HL2 was inescapable.
If you've been paying attention, Doom 3 "became" a good game lately, I'm hearing more and more people that give positive feedback about the game.
@@MidnightGeek99 Well I was fan before it was popular! XD
Maybe the newer Doom games brought D3 back into the limelight.
Ya know, what got my goat the most, was the amount of praise every single PC magazine put on Half Life 2. Like it was the second coming of Jesus. They did the same with Half Life 1 as well. It went on for years and years. Half Life 2 was a great game, but it wasn't the be all and end all. I swear if there was a number bigger than 100%, the PC mags in the UK would have given it to Half Life 2. It's like "We get it! You're in love with Half Life 2!".
What I loved about Riddick was that the progress was slow because it was a tough game, but as you go further the game opened up. Obviously the graphics were amazing, and the acting, but also the size was shocking. I remember thinking "ah this is the last part" but it just kept going. And also, the design was sick. I was looking at a metal duct next to a cliff outside and I kept thinking "I wonder if theres a way to get into it..." even though it was almost not even visible in the game. And I managed to get in, and explored loads of hidden new stuff, found a secret. The whole thing took 25 minutes. Incredible game.
@@MidnightGeek99 Another thing about Doom 3... first time I saw it running was on my friends PC (Woody ofc). He had a Radeon 9700 Pro and it was the first time I ever saw that card struggle. It was "playable" but definitely wasn't smooth. I pointed that out, and he got mad. BUT as we played the game, white dots started appearing all over the screen, like snow. Hundreds of them wizzing around. I thought it was ATI's dodgy OpenGL drivers, but we quit the game and tried FarCry, and the dots were there! We literally saw the death of his 9700Pro before our very eyes! It was a Crucial branded card, and he called them because all Crucial cards and RAM have lifetime warranty. They said they would send him a replacement. A week later they sent him a brand new 9800 XT, instead of a 9700 Pro! Such a great company, back in those days! But even the 9800XT wasn't "smooth" at playing Doom 3, so he bought a 6800 Ultra pretty much the day it came out, and I got the 9800 XT! XD
Since then I've always bought Crucial RAM, and in all these years only one stick ever had errors, but I emailed Crucial and they sent me a replacement set (so I bonused 2GB) and told me not to bother sending in the broken RAM. Legendary company!
I plajd Dum tri! - Love that accent xD
Pentium 3 was very old cpu in 2004. At the time the most worldwide CPU in use was Pentium 4, before dual core take off in 2005-2006.
Btw awesome video. This brings back a lot of memories with cheap crap computers :D
You would be surprised to find out that this particular Pentium 3 was released in 2002 :D
Yeah it wasn't old at all lol and thats technically a server cpu with 512kb cache and it way faster than pentium 4 you need 2.2ghz to match it 2.8 if you overclock it and some boards even supported ddr which i have with dual Tualatins
@@primus711 nice joke
@siniyden what joke these been proven over and over for years where were you haha
@@primus711 I just tried to install doom 3 on tualatin celeron @1600MHz and even this was pain, i refused. And seeing this vid I know that i did this right. Another side, prescott 3GHz succeded this in 5 minutes.
There`s no tualatin to beat athlon xp, P4 could do this, no words more needed. And this is tualatin-s, why you don`t compare this to pair of xeon gallatin? You have answer, it`s bitter
I have my pc with p4 1.6Ghz 512 DRAM and Geforce 3 64MB DDR. This PC cost 4200 DM - 3000 Dollar for the Doom 3 Alpha. The real game I played on a AMD XP 2000+ 512GB DDR and Geforce 4 TI 4600
That Willamette CPU was not the best choice for Doom 3 :D
What is missing is drivers number.
You are right! I must investigate.
2:30 Wait, I ain't watching this video on my P4 PC, am I?!
:)) No, it's on my P III RIG!
@@MidnightGeek99 Meant that's how most YT videos play on my P4 rig :P
@@P9HL2BETA oh :)))
О, думаю надо попробовать запустить DooM на VirtualBox !
Virtual Box is for enterprise :D I'm kidding, I never tried playing games in emulation, I use VirtualBox for various tasks, but not gaming, is it worth it?
@@MidnightGeek99 , For fun, you can try)
I think you dont need 4x AA on 1600 1200, 2x will be enough
I had Tualatin Pentium 3 1.1ghz with 1GB ram but unfortunately no graphics card, so I stuck with old dos games like blood and hexen ;) midtown madness 2 ran tho
I do wish call of duty used this engine in their later games because this looks so much better then idtech3 even at low settings.
Pretty good editing mate well done.
Thanks a lot :)
I played it on a p3 400mhz with gf4 mx 440
Wow, hats off to you my friend :)
Actually 6800 Ultra 512MB came in 2005. :P
Wow, I did NOT know that :)
My Doom 3 machine back then:
- s478 Celeron 1.8GHz
- Geforce 4 MX 440 64bit
soo yeah... :( ran very badly
Celeron...ouch!
The issue is that you need at least the Geforce 3. This the list of NV3.
Geforce 3 Ti 200
Geforce 3
Geforce 3 Ti 500
Bonus info. The last commercial cheapest Intel Atom X5 8350 with its Intel HD Graphics. The iGPU is inbetween Geforce 3 and Ti 500. This is only if your Win10 is set to have low overhead, you use ThrottleStop and a customized powerplan to peg it all at max.
Not a big difference between the Ti 200 and GeForce 3.
the 1.4 ghz Pentium 3 at 1.4 ghz is way faster then the pentium4 at 1.5 ghz sadly as a 2.2 ghz pentium 4 was the first pentium 4 to beat the 1.4 ghz pentium 3 that progress people🤣
@@SaraMorgan-ym6ue mhm, but would be faster if it had 512kb of L2 cache just like the Pentium III.
@@naikjoy nope the Pentium 3 was made for pure processing speed where as the Pentium 4 was made to eat as much electricity as possible and fucking the dog while doing it that is why the Pentium name died at Pentium 4 and intel used newer names for their high end cpu's after that
@@SaraMorgan-ym6ue only willamette was worse per watt because it was at 180nm compared to Tualatin 130nm. Northwood fixed this, it was higher IPC compared to Tualatin. The name changed because of the introduction of cores in normal commercial CPUs.
Jesus, I remember playing it on my 6800LE and then I destroyed her by shortcutting fan cables (it damaged even motherboard, but I fixed it), so I asked friends in school and I got some MX 440 for free and I finished it on that, such memories. 😀
10:55 - but it's locked to 60 Hz on CRT, I remember doing some .cfg tweaking to unlock it, because I could not watch CRT with 60 Hz, I have sensitive eyes, I need sun glasses pretty much always on when I am outside and 60 Hz CRT was like I am watching nuclear bombing of Hiroshima or something. 😀
I remember changing Hz in school and teacher was always angry because of that, I was trying to explain to him that I can't watch it and he is an idiot, but I think he never got it. I just don't understand how could some people watch 60 Hz CRT, I needed at least 75 or better 85 to make it not blinking. But yes, CRT is much better for retro gaming, I miss that freedom to select any resolution you need and it was always looking like a native resolution.
If you unlock the fps in Doom 3, the game will move faster, according to the FPS, which sucks.
@@MidnightGeek99 Like in some Bethesda games, in Fallout 4, I unlocked FPS and then I locked it to 80 thru drivers, difference 60 vs 80 is not that big, physics look normal and you have much lower input lag than with 60 FPS.
I am not sure, but I think it was possible to set 75 or 85 FPS/Hz in Doom 3 which looked ok and CRT was not bliking like with 60 Hz.
hoenstly while doom3 was a graphical powerhouse .. i first heard about them workign on it in 1999 , but by the time it came out , we had already gotten games that surpassed it in gameplay like Halo and games that rivaled it graphically like Far Cry. it made the whole experience for me kinda underwhelming .
That's a correct assessment, still, Doom 3 has a very nice vibe, at least for me.
Long time ago i played well in doom 3 at athlon xp 3200&9800pro 256mb. Cuz 256vram was needed 4 "ultra" and evryone know that. U was close.
512 video memory for ultra :)
Doom 3 was the Crysis of 2004
It was!
Hellow, guis, eitin yirs agow jon karmak rilizd doom tree
Actciuăli neau iț tueni yerz ăgo!
Русский акцент тебя выдаёт))
Actually I'm from Romania :)
HAHAHAHA, typical GeForce performance. Radeon users having no problems. This is the era of people buying Pentium 4 with GeForce FX, who needed to be slapped upside the head, which continued into 6800 with 30 fps sm3. That green sticker was worth paying more money and getting less performance. Literally. That's the only reason why people bought those cards. They were never good.
Конспирация под англичанина
English? :)
this fucking accent lmao
Trademark
@@MidnightGeek99 :D
I had a 775Dual-VSTA with a core 2 duo and a custom Bios to run the newer core 2 duos. I ran a Radeon 5800 HD. That could finally run Doom 3 ultra settings!
Lol, overkill machine for Doom 3, for sure :))
@@MidnightGeek99 The cool thing was you could over clock it to 1065 or something like that on the FSB and it ran at 3.5 GHZ (something like that) on the stock fan! It was only PCI E 4 X but that was enough bandwidth for the 5800.