That catastrophic failure reminded me of my first time playing Battlefleet Gothica. I was using an Ork fleet against a Space marine fleet, 3 to 2 or something like that. He had 2 ships for sure, and was sending them straight at me blasting my ships apart. So I sent one crippled ship between both of his ships to broadside them both. I didn't do much and he fired back. My ship suffered an engine failure blowing me up, but I was so close to the Space marine ships that they were caught in the blast. They BOTH suffered critical damage, and they BOTH rolled engine explosion, wiping out his fleet from his own shot. He was livid, the guy teaching us how to play was laughing his butt off, and I couldn't think of a more Orky victory.
This game is pretty neat and you guys present the rules in a way that is easy to understand. My only quibble is it is hard to tell each side's models apart from each other on camera.
It can still be hard in person too. I painted the bases colors according to the nation they are (white and red for japan, blue and white for US, white and green for Italy)
Great video, i bought my starter Set today! Your battle reps will Bring me through delivery and painting time ;) Thx!! Hopefully i will learn how to use torpedos.
Cool to see the variety of games on display. I played the 1st edition of this (from Mongoose publishing) which was great fun but made radar too powerful in game. And, yes, I know Donitz said "Surface ships are no longer able to fight without effective radar equipment." after the Scharnhorst was sunk. But that doesn't make for as fun a game when one side has such an advantage!
How did you stick your ay mat to your tabletop? I have 2x A0 sea mat from the battle for the pacific and I'm wanting to stick it down to my tabletop table.
@@nemamiah7832 Yeah, that's true. It may not be as entertaining to watch. Plus with all the various ways to play it. Maybe it would be tricky to appeal to the player base as a whole.
@@treybaker5440 Heck, even if you just go with the quick rules, it's still pretty crunchy, especially when you're not used to all the To Hit mods, LoS rules and weapons ranges. "What weapons does my mech have? What's the range on those weapons? Where do I want to be? What was the Long Range To Hit mod again? Mech moved 6 hexes? Also jumped? And, ugh... That's 1 Light Woods between us?" Imagine trying to make the stream slick, fast and entertaining when you're just learning all of this :D
@@nemamiah7832 Is BT really hard to get into with all the rules? Is alpha strike played more? I'm looking to get into a big mech game and was considering BT or maybe Titanicus since i know GW stuff.
I'm an avid tabletop player, and it seems the quality of the models is lacking on these. Might just be me, but they could have removed the "base" of the model, the ocean look, and modeled the ship to be larger, thus showing off more detail.
Hey can you guys try chain of command? I’m guessing you probably got a warlord games sponsor or something but I’d love to hear your guys take on chain of command vs bolt action
It's nice to see the different WW games, but the Ships models in this were not only really hard to tell apart so I recommend at the very least painting some signifying colours on the top, but also their bases really were Standing out over the ships themselves. It would be nice to see the Ships almost the size of such bases if you guys could do it. I feel like every time Gaz is on he loses, is he being nice or is he just cursed on Camera?
35:00 Those doggon leaping torpedoes. You'd imagine them hitting the bottom of the boat, but noup! The bridge is the place that gets completely obliterated without the ship otherwise loosing any important functionalities or just basic buoyancy...
When rolling critical hits, you rolled a d6 4+ to confirm, then a d10 for area, then another d6 for how bad the hit was. Both pg 45 and pg 275 of the rules do not include that last d6 roll, just "When either the Engine, Weapons, or Crew are sustains a critical hit, that area's Critical Score increases by 1, to a maximum of 6." So the critical level just increases by one for each critical scored...
As someone who speaks Japanese and lived there for several years, not bad, Josh. Good basic is keep all five of your vowels the same every time you see them. A is ah, i is ee, u is oo, E is eh, and O is oh. There is a lot more to it than that, obviously, but it helps quite a bit to know. Looking forward to more! Edit: waaaait, did you seriously put Japanese Army and American Army under the names of all the ships? In a Naval game?
Game looks great but it's prohibitively expensive to get into for me right now, Plus even if I did pony up there doesn't appear to be a group for it yet, Hopefully it'll gain some traction in America, Usually once a game gets a decent following over there it becomes more accessible down here
Highly unrealistic bit a 47:30, everyone knows American torpedoes needed 6s to stay on course, 6s to not run too deep, and 6s for the detonators to actually work.
If you play earlier in the war they have a rule that you have to confirm detonation after hits on a 5+, decided to not have Gaz have to deal with that lol
I look at a game for playability and accuracy. Accuracy I look at can real tactics work, and can real events happen. Playability here is a big plus. Accuracy - its interesting, but... The two real events I look at are the extremes - most games get BB on BB or DD on DD right. But they usually fall apart with BB on DD. So the examples I look at are what happened to Hiei & South Dakota at Guadalcanal, and Johnston at Samar. Two battleships that were both put out of action by massive amounts of point blank light gunfire. Can't happen in this game. Weak makes that impossible. Yamato put 3x18.1 and 3x6.1 hits into Johnston, and she fought on for an hour and a half. Yes, that is actually possible here. OK. The other part is tactics - because the time & distance is are so distorted, they just won't work. Real ships fought in line 500-1000 yards apart (1/2" to 1" bridge to bridge) and turned ~1000 yard diameter circles. This game uses 5000 yard (4828 actually) tactical diameters and cruisers 4000 yards apart. 1/1800 scale ships look great, but don't allow for even vaguely historical actions. Fun game, but not to be taken seriously.
Sorry to criticize, but why do so many of these types of videos have one person that does 90% of the talking? Gaz didn’t even get to talk through his own strategy or anything but only got to answer questions. Josh could have just played a solo game and had pretty much the same result. Gaz just really rolled dice when Josh told him to.
Like the game. My only grape is they kept naming off the named Japanese ships but they didn't say the mames US ships they kept calling the two medium-sized ships Portlands
I LOVE how this channel is moving away bit by bit from GAMES WORKSHOP products GW are extremely ANTI-CONSUMER with their high prices and lack luster service, and the faster people see that and buy from other companies the better 👍
This looks like a good game, but the torpedo rules infuriates me. You shouldn't be able to fire torpedoes thru friendly warships without a chance to hit them ( 1. The destroyer torping the new Mexico, the light cuirser should be in the way of the stern launcher at least. 2. The crippled cuirser vs the right Portland, the two destroyers where clearly in the way).
This game has great potential, but the presenter did not help sell the game to me. He came off a bit childish and questionable on not knowing how the game system works as Josh had to remind him. Plus I feel this game was not playtest enough due to the lack of defense on incoming damage like torpedoes. Torpedoes can easily break the start of the game as a one turn victory. Overall these are my options and not a attack on the game or presenter, just pointing out the flaws to avoid in the future.
I think Gaz is maybe struggling with keeping track of all the rulesets he has to keep track of whilst showing off all the Warlord products in a short amount of time.
Luckily the game is designed with the idea that you can use any 3D printed models, or even 2D printed cutouts to play! Plus the started set can usually be found for pretty cheap! You can even play the game at a different scale if you purchase GHQ Micronauts which are, at least in the US, more affordable
They kinda seem that way for novice players, but as Josh says, the Fletchers were used wrong. The moment Gaz said he gave the escorts to the Portlands because the BB didn't need them, I knew he'd lost. USN needs to hold range and keep its escorts forward, as they outgun the IJN in essentially every respect in surface combat, especially their DDs. It might've helped if Gaz'd brought something with radar fire control, like a Cleveland, or an Atlanta instead for a gigantic number of 5" guns to blat destroyers. Let's not even get into aircraft. I once played a theatre-scale game with a friend, and after assembling my list, I was like "Well I think I'll have air superiority unless he brings like three Essex-classes or something." He brought four. I don't think Nagato even got into range of anything. Japanese sonar is pretty terrible as well, so dealing with subs is difficult.
I have a feeling fire arcs were ignored during this game. Having starboard facing torpedoes firing to the port side... The rear most turret guns firing forward...
@@mwgjosh5161 You launched a fan spread with Fubukis and then had torpedoes again during battle. Fubukis DO NOT get reloads, their torpedoes are one-shot. If you launch a fan spread with them, you don't get torpedoes in game. Also, while I will not question the production quality of the video, @Thomas Bailey, the strategies employed were...questionable. Just the fact that the USN charged into torpedo alley is...WHY? The New Mexico is one of the most broken ships in the game, as long as you keep it at a distance. Yes, that means that you have to start kiting with it on turn 1, instead of bringing it within point-blank range of Long Lances, but friendly reminder that she one-shotted a Japanese ship on turn 1, there's nothing stopping her from doing that again, every single turn.
@@mwgjosh5161 Ah, but think of all the missed opportunities when you say "boat". No "holy ship", no "I'm in deep ship", no "when the ship hits the fan"... ;)
The popups about what they brought at the beginning hurts my eyes. American *Army*? Japanese Army is especially offensive since I know a bit about their interactions with the IJN.
Loving all of the game diversity as of late! The quality and variety is unparalleled!
I kind of skip all 40k, AoS and 30k in favour of WaP and variety nowadays.
That catastrophic failure reminded me of my first time playing Battlefleet Gothica. I was using an Ork fleet against a Space marine fleet, 3 to 2 or something like that. He had 2 ships for sure, and was sending them straight at me blasting my ships apart. So I sent one crippled ship between both of his ships to broadside them both. I didn't do much and he fired back. My ship suffered an engine failure blowing me up, but I was so close to the Space marine ships that they were caught in the blast. They BOTH suffered critical damage, and they BOTH rolled engine explosion, wiping out his fleet from his own shot.
He was livid, the guy teaching us how to play was laughing his butt off, and I couldn't think of a more Orky victory.
This is the best thing Ive heard all day lol
Warlord Games is nailing it with WW2-adjacent games! (Personally would love to see more Konflict '47!)
So very much this.
Its a shame this never got a second part, its a great game and watching you guys play it is really entretaining.
Was nice to see this on the channel, just got into this myself. Look forward to more of this, as seeing others play helps me learn to play.
Love this one! Please make more Victory at Sea battle reports. Would love to see the use of aircraft, and terrain. Looks like a really great game!
Probably the best gameplay overview of VAS on YT IMO.
I hope to see this one in the regular.
This game is pretty neat and you guys present the rules in a way that is easy to understand. My only quibble is it is hard to tell each side's models apart from each other on camera.
It can still be hard in person too. I painted the bases colors according to the nation they are (white and red for japan, blue and white for US, white and green for Italy)
activation flags like they use in A Song of Ice and Fire would be great
More of Victory at Sea, please.
Great to see differant games being played on the channel.
This is cool to see as a battle report, will you guys give cruel seas a try aswell?
Really enjoyed this game. Would love to see more of this please!
Victory at Sea is such a fun game.
Great video, i bought my starter Set today! Your battle reps will Bring me through delivery and painting time ;)
Thx!!
Hopefully i will learn how to use torpedos.
Really happy to see a Naval game being played. I hope to see some Black Seas and more of this maybe with Carriers to show off that mechanic.
Both of those are in the works!
How cool to see historical wargames on MWG !!! 😃👍🏻
yes! Please more world ware and cold war like wargames. Great breath of fresh air!
Love the game variety, and greatly enjoy the historical stuff. Hope y'all keep them coming :) 🤘
Cool to see the variety of games on display.
I played the 1st edition of this (from Mongoose publishing) which was great fun but made radar too powerful in game. And, yes, I know Donitz said "Surface ships are no longer able to fight without effective radar equipment." after the Scharnhorst was sunk. But that doesn't make for as fun a game when one side has such an advantage!
This looks more fun than I thought it would be. Interested to see more of this
Love to see more games like these! Brilliant. I hope we get more of them!
WOW! Impressive you cover this kind of game.
Looks like a fun game to play. I look forward to seeing how games play out with more on the board.
How did you stick your ay mat to your tabletop? I have 2x A0 sea mat from the battle for the pacific and I'm wanting to stick it down to my tabletop table.
Just got into this game a little while ago and I’m loving it
Another game I would love to see you guys try out is Conquest!
Play on tabletop have done a couple
Really enjoyed that, thanks for the video. Hoping for more like this.
really loving these warlord games ... games. Really fun and really exciting games, just wish I could afford to get into another tabletop game!
You're finally getting to play tiny boats! Awesome!
I am loving the variety of games you guys are showing these days! Keep it up!
Also: Battletech?
BattleTech is super crunch tho. Unless it's Alpha Strike. And I mean, I love BT to death, but that's a serious rule crunch to get into
@@nemamiah7832 Yeah, that's true. It may not be as entertaining to watch. Plus with all the various ways to play it. Maybe it would be tricky to appeal to the player base as a whole.
@@treybaker5440 Heck, even if you just go with the quick rules, it's still pretty crunchy, especially when you're not used to all the To Hit mods, LoS rules and weapons ranges. "What weapons does my mech have? What's the range on those weapons? Where do I want to be? What was the Long Range To Hit mod again? Mech moved 6 hexes? Also jumped? And, ugh... That's 1 Light Woods between us?"
Imagine trying to make the stream slick, fast and entertaining when you're just learning all of this :D
@@nemamiah7832 Haha yeah, I practiced those so I got pretty good with it, but a "Let's play/learn" video would be QUITE tedious! XD
@@nemamiah7832 Is BT really hard to get into with all the rules? Is alpha strike played more? I'm looking to get into a big mech game and was considering BT or maybe Titanicus since i know GW stuff.
I'm an avid tabletop player, and it seems the quality of the models is lacking on these. Might just be me, but they could have removed the "base" of the model, the ocean look, and modeled the ship to be larger, thus showing off more detail.
Hey can you guys try chain of command? I’m guessing you probably got a warlord games sponsor or something but I’d love to hear your guys take on chain of command vs bolt action
Warlord makes the best stuff
Im with Josh... I love BOATS! nice work.
Great battle report. I really enjoyed it.
Bravo for the historicals! Let's see some Flames of War and Team Yankee!
*looks at the schedule to double check the games of both of those systems I already have scheduled to play next week*
Where is your mat from and what is the size?
It's nice to see the different WW games, but the Ships models in this were not only really hard to tell apart so I recommend at the very least painting some signifying colours on the top, but also their bases really were Standing out over the ships themselves. It would be nice to see the Ships almost the size of such bases if you guys could do it.
I feel like every time Gaz is on he loses, is he being nice or is he just cursed on Camera?
I have a soft spot for the Fletcher-class as the USS-Kidd is docked in my city (Baton Rouge).
35:00 Those doggon leaping torpedoes. You'd imagine them hitting the bottom of the boat, but noup! The bridge is the place that gets completely obliterated without the ship otherwise loosing any important functionalities or just basic buoyancy...
While I doubt you guys would play it I’d love to see some Hail Caesar
When rolling critical hits, you rolled a d6 4+ to confirm, then a d10 for area, then another d6 for how bad the hit was. Both pg 45 and pg 275 of the rules do not include that last d6 roll, just "When either the Engine, Weapons, or Crew are sustains a critical hit, that area's Critical Score increases by 1, to a maximum of 6." So the critical level just increases by one for each critical scored...
I love this game
As someone who speaks Japanese and lived there for several years, not bad, Josh. Good basic is keep all five of your vowels the same every time you see them. A is ah, i is ee, u is oo, E is eh, and O is oh. There is a lot more to it than that, obviously, but it helps quite a bit to know.
Looking forward to more!
Edit: waaaait, did you seriously put Japanese Army and American Army under the names of all the ships? In a Naval game?
Yeah I'll give the editor a hard time
Where can I get that playmat!?!?!?
Why does no one maneuver to a "crossing T" ?? ... and why does the japanese Fleet stay so close together? No space to maneuver tacticly ??
You get torpedos and you get torpedos and you get torpedos! Everybody get torpedos!
this looks like a lot of fun!
You'd think a dude named Gaz would play Orks.
thank you😃
I would like to see US submarines vs Japanese merchant ships with destroyer escorts.
I'd love to see a black seas game on here
Fleets are currently out for painting
@@mwgjosh5161 nice on I can't wait. I hope this will be rigged to lol
Got to love the Yamato
could you guys check out Battletech Alpha Strike? it's like a sort of historical sci fi (with giant robots lol)
LOVED the game!!!
Non GW games? Always nice to see 😉
Game looks great but it's prohibitively expensive to get into for me right now, Plus even if I did pony up there doesn't appear to be a group for it yet, Hopefully it'll gain some traction in America, Usually once a game gets a decent following over there it becomes more accessible down here
Highly unrealistic bit a 47:30, everyone knows American torpedoes needed 6s to stay on course, 6s to not run too deep, and 6s for the detonators to actually work.
If you play earlier in the war they have a rule that you have to confirm detonation after hits on a 5+, decided to not have Gaz have to deal with that lol
@@mwgjosh5161 That is excellent.
YES!!!
tripod please
Those are ships, not boats! Cruel seas has boats and some ships lol. Anyway, good to see some nore historical content, specifically naval!
While you are technically correct I still maintain it is more fun to say the word "boat"
Abandon beard, embrace boat
17:15 I am rather sure that the idea is that your shots are failing slightly short and hitting the Hull underwater were it does more damage.
From the mogami hvy cruiser
I look at a game for playability and accuracy. Accuracy I look at can real tactics work, and can real events happen.
Playability here is a big plus.
Accuracy - its interesting, but...
The two real events I look at are the extremes - most games get BB on BB or DD on DD right. But they usually fall apart with BB on DD. So the examples I look at are what happened to Hiei & South Dakota at Guadalcanal, and Johnston at Samar.
Two battleships that were both put out of action by massive amounts of point blank light gunfire. Can't happen in this game. Weak makes that impossible.
Yamato put 3x18.1 and 3x6.1 hits into Johnston, and she fought on for an hour and a half. Yes, that is actually possible here. OK.
The other part is tactics - because the time & distance is are so distorted, they just won't work. Real ships fought in line 500-1000 yards apart (1/2" to 1" bridge to bridge) and turned ~1000 yard diameter circles. This game uses 5000 yard (4828 actually) tactical diameters and cruisers 4000 yards apart. 1/1800 scale ships look great, but don't allow for even vaguely historical actions.
Fun game, but not to be taken seriously.
More.... Black Seas!!!!!
You missed the 50 50 does it fire
Sorry to criticize, but why do so many of these types of videos have one person that does 90% of the talking? Gaz didn’t even get to talk through his own strategy or anything but only got to answer questions. Josh could have just played a solo game and had pretty much the same result. Gaz just really rolled dice when Josh told him to.
Like the game. My only grape is they kept naming off the named Japanese ships but they didn't say the mames US ships they kept calling the two medium-sized ships Portlands
Yes ankther game must have
You have good pronunciation Josh
FYI, evade has no effect on type 93 torpedoes...
they are broken as anything
Pretty sure we ended up catching that
@@mwgjosh5161 I think we will be tempted to not use those as an upgrade, or house rule their effectiveness down a bit.
Any airplanes in this game? Would be so cool to have some air support or carriers knocking about :D
Not in this match but 100% yes there are aircraft and carriers in the game
@@mwgjosh5161 Nice! :D
I LOVE how this channel is moving away bit by bit from GAMES WORKSHOP products
GW are extremely ANTI-CONSUMER with their high prices and lack luster service, and the faster people see that and buy from other companies the better 👍
This looks like a good game, but the torpedo rules infuriates me. You shouldn't be able to fire torpedoes thru friendly warships without a chance to hit them ( 1. The destroyer torping the new Mexico, the light cuirser should be in the way of the stern launcher at least. 2. The crippled cuirser vs the right Portland, the two destroyers where clearly in the way).
This game has great potential, but the presenter did not help sell the game to me. He came off a bit childish and questionable on not knowing how the game system works as Josh had to remind him. Plus I feel this game was not playtest enough due to the lack of defense on incoming damage like torpedoes. Torpedoes can easily break the start of the game as a one turn victory.
Overall these are my options and not a attack on the game or presenter, just pointing out the flaws to avoid in the future.
I think Gaz is maybe struggling with keeping track of all the rulesets he has to keep track of whilst showing off all the Warlord products in a short amount of time.
Me here looking for people to play this game with haha
Should the fleet breakdown show as “navy” not army lol
Yeah I need to give the editor crap but you gotta admit he made the showcase look pretty cool otherwise
Oooooooooo BOOOOOAAATSSSSS!!!!! 🤯😎😎😎😎😎😎
too bad this game is way too over priced to bother getting into and just makes me wish war at sea made a come back.
Luckily the game is designed with the idea that you can use any 3D printed models, or even 2D printed cutouts to play! Plus the started set can usually be found for pretty cheap!
You can even play the game at a different scale if you purchase GHQ Micronauts which are, at least in the US, more affordable
Too much luck involved in the game for my taste but good vid!
The Japanese seem a bit op
If Gaz had screened his Battleship better it would have torn everything I had apart
They kinda seem that way for novice players, but as Josh says, the Fletchers were used wrong. The moment Gaz said he gave the escorts to the Portlands because the BB didn't need them, I knew he'd lost.
USN needs to hold range and keep its escorts forward, as they outgun the IJN in essentially every respect in surface combat, especially their DDs. It might've helped if Gaz'd brought something with radar fire control, like a Cleveland, or an Atlanta instead for a gigantic number of 5" guns to blat destroyers.
Let's not even get into aircraft. I once played a theatre-scale game with a friend, and after assembling my list, I was like "Well I think I'll have air superiority unless he brings like three Essex-classes or something."
He brought four. I don't think Nagato even got into range of anything.
Japanese sonar is pretty terrible as well, so dealing with subs is difficult.
Holy crap I'm actually first. Love the booooaaaatttt game.
I have a feeling fire arcs were ignored during this game.
Having starboard facing torpedoes firing to the port side...
The rear most turret guns firing forward...
Weaker top armor
Yeah I'm sorry, I don't see the point of this game. Those torps would make it an auto win for the Japanese every single time.
I'm not sure if Josh followed it, but each Japanese ship would only have 1 torpedo shot during the game.
@@NYCFenrir I did, just brought alot of them
@@mwgjosh5161 You launched a fan spread with Fubukis and then had torpedoes again during battle. Fubukis DO NOT get reloads, their torpedoes are one-shot. If you launch a fan spread with them, you don't get torpedoes in game.
Also, while I will not question the production quality of the video, @Thomas Bailey, the strategies employed were...questionable. Just the fact that the USN charged into torpedo alley is...WHY?
The New Mexico is one of the most broken ships in the game, as long as you keep it at a distance. Yes, that means that you have to start kiting with it on turn 1, instead of bringing it within point-blank range of Long Lances, but friendly reminder that she one-shotted a Japanese ship on turn 1, there's nothing stopping her from doing that again, every single turn.
Oh no, because I play Azur Lane I know all of these ship names. . .
I gotta do the nerd thing. *ahem* all of these are ships, not boat. thank you for listening to my psa.
Correct but go stand in front of the mirror and say both words 10 times. I dare you to tell me it's more fun to say ship instead of boat
@@mwgjosh5161 Ah, but think of all the missed opportunities when you say "boat". No "holy ship", no "I'm in deep ship", no "when the ship hits the fan"...
;)
@@junibug6790 I already struggle to keep my language PG
My Hobby: using nautical terminology incorrectly on purpose to annoy people who take this ship too seriously.
The popups about what they brought at the beginning hurts my eyes. American *Army*? Japanese Army is especially offensive since I know a bit about their interactions with the IJN.