Schors actually can be saved if you ram him push him into one of the islands which breaks his scripting. Or you can use him as a bow-ornament and spaced armor vs torpedoes/guns.
@@WhimsicalPacifist Too much effort to push into the island and often schores will just bounce off if you don't push the ship in the right way. The spaced armor seems the way to go 🤣
Good match. I noticed, however, that you stayed just out of secondary range for quite a lot of the early parts of the battle. With the secondary range module that wouldn't have been an issue in your chosen position. Your main gun argument at the start of the video is valid, of course, but note that by staying outside secondary range so much, you pretty much waste the 4-point CQC Captain skill by not getting its benefit for your main guns. So if you want to keep the build as is, you should probably get used to moving slightly closer to the enemy than you did in the first half of this match. 😇
Just got me the Legendary Mod for Kurfürst and is amazing how better the turret traverse feels, also running with secondary range. Also the "ß" is a letter in the german language and is not a B it more like an double s, also since i just found the channel you might just make a joke out of the "ß"by pronouncing it as a B to trigger all the germans.
Schors actually can be saved if you ram him push him into one of the islands which breaks his scripting. Or you can use him as a bow-ornament and spaced armor vs torpedoes/guns.
@@WhimsicalPacifist Too much effort to push into the island and often schores will just bounce off if you don't push the ship in the right way. The spaced armor seems the way to go 🤣
Good match. I noticed, however, that you stayed just out of secondary range for quite a lot of the early parts of the battle. With the secondary range module that wouldn't have been an issue in your chosen position. Your main gun argument at the start of the video is valid, of course, but note that by staying outside secondary range so much, you pretty much waste the 4-point CQC Captain skill by not getting its benefit for your main guns. So if you want to keep the build as is, you should probably get used to moving slightly closer to the enemy than you did in the first half of this match. 😇
@@clefsan in this match I stayed back, but that was mosty out of necessity for the op. In other ops I'm usually within secondary range.
Just got me the Legendary Mod for Kurfürst and is amazing how better the turret traverse feels, also running with secondary range.
Also the "ß" is a letter in the german language and is not a B it more like an double s, also since i just found the channel you might just make a joke out of the "ß"by pronouncing it as a B to trigger all the germans.
Doesn't GK have its own legmod which would be better than mbm3? -10% reload of main gun and -20% reload for sec, or is the -10% range a dealbreaker ?
@@jamescragg3023 Yes and I said I would use that if I had it, but it does have the downside of reduced main battery range.