Just been reading the comments here. I was one of the crew working on these cutscenes. Made on a tiny budget in an industrial unit in Coventry :) I agree that more of the lore of 40k should be involved. Bigger and tougher looking marine for sure. However given the budget and time constraints, it looks pretty good. It was my first prop making job and I loved every minute of it! MAking epic 40k stuff from cardboard ! Hope you enjoy it
Gotta say, I really miss games with live action cutscenes for some reason. These 40k ones are pretty legendary. I can only imagine what they could do today. Holt is still the GOAT representation of 40k for me.
*Very* late comment. For a small budget, the live action scenes were done really well. It did capture that feeling of 40K. And aside from the small Marine, the costumes were great.
@@helios0074 thanks! This was done way before co-play etc used foam building techniques. It was my first prop making paid job and everything was done on a tiny budget, we had great fun making things out of scraps and cardboard!
Nice use of perspective to make up for the limitations of people’s physical size. Having Holt so close to the camera and Agrippa placed in the background artificially heightens Holt and shortens Agrippa. Beyond the physical image trickery, it also implies just how powerful Holt is, that in his presence even Astartes look like mere men. Killer camera work.
It costs more money to produce a live action scene than a CGI one. With a CGI piece you can have one srtists working on their own who only has to report back to an art director for critique and feedback. Live action takes a whole crew of sound technicians, lighting technicians, renting a sound stage, outfits and costumes need to be made, make up applied, pre-production work, post production work and there is always the risk of getting it wrong in the can and needing to go back for a re-shoot. CGI is way cheaper and quicker. One person can do the work that once took entire teams months of work in just preperation. Your point is a little off.
Farseer Flore You make it seem like one person makes a cgi scene. You have obviously never even looked into this matter at all. Look at any movie, for example. More CGI is a more expensive movie. Seriously, computer generated scenes are not something that one person does in 3 hours. Your comment is painfully wrong.
Unlawful Waffle OK bro, I have no idea what I'm on about. That's why I run a group on Deviant Art that is devoted to 3D dazcreativecontests.deviantart.com/ You are talking about a FILM production, not a GAME production, which makes your comment as you say 'painfully wrong'. The chances are, the people making the game will have some 3D knowledge, hence why it's easier and cheaper for them to produce most of the 'film' work in 3D. Games designers don't tend to be great seamstress' and set dressers.
Theoretically, Animated Cinematics can be done by one person, IF that person has massive amounts of free time and talent, with no deadlines and decent hardware at his disposal, but sadly that's not the case in game or movie development. Multiple teams of different model artist, texture artist, animators, technical artists, sound artists, technical artist, lighting artists and coders etc are hired to meet the deadline for release. My point is that time cannot be bought, but people can be hired to reduce and distribute workload and speed up the proccess. The hiring of multiple talented artists is what makes Animated Cinematics for games / Animated movies overly expensive. Add to that, game studios also rent render farms, they also do post-production work, pre-production work etc. Your original comment makes it sounds like the cinematics for Triple A game titles are made by one dude. Just look at the cast of Ryse Son of Rome, one of the most graphically beautiful games that was released last year. www.metacritic.com/game/xbox-one/ryse-son-of-rome/details Just because you run a Deviant group devoted to 3D Art done artists who do their work in their free time does not make you an expert on 3D Art for actual game/movie cinematic development.
Farseer Flore You make pictures. Amazing. Its the same as making videos right? No. It takes lots of time and money to make a video scene. Lets go back to the game in the video. Think about how much it actually cost to make this. Aside from a few costumes, studio rental time and camera time, this was hardly an expensive set. And that is why it was filmed and not animated. Because getting a dirt cheap live action scene is significantly cheaper than even a low quality cgi scene.
@Dach101 For what's been shown in the game, you guys really did an excellent job. It's a bit goofy, sometimes out of place and without any lore coordination, but still the whole 'feel' is amazing. A big thank you for giving us this unpolished gem.
Otto Von Bismarck Yarrick’s big day hadn’t happened yet, the War on Volistad occurred around 920.M41, the Second War for Armageddon occurred around 940.M41 (Cain also hadn’t come to the fore, he started his career in 919.M41, and Ibram Gaunt had likely been long dead since he served in the 700s.M41)
Funny thing about that: The official lore (and model lines) for the Second Armageddon war were around 1998-1999. This game was made in 1997 before Yarrick (or really any other big-name commissar was around), so it could be suggested that this was canonically before his time.
I'd be more forgiving if these had been a bunch of nerds from the 1990s without any advanced tech or editing software. But now that I know this was made by GW, I'm shaken by how crap it is.
@Dach101 This is great! The acting is good and the Commissar is perfect. Hope someone gives you a big budget and tells you to make a movie! For the Emperor!
@Dach101 I think they're great. That you guys were willing to do even this with a small budget shows a ton of creativity. I wish more games used full motion video in their cutscenes. For what it's worth, I wasn't paying a lick of attention to the lore when I watched these. I was trying to identify all the stuff used for costumes. :)
@Dach101 i personally thank you for your work, mate. the space marine outfit looked pretty cool! (even though it's half the size of a real set of power armor XD)
Ha! It's Final Liberation! I always loved these cut scenes, even though they were made on a shoe-string budget and are cheesy as hell :) I really like the costumes though, I wish I could make something that good.
Consider the fact how old Final Liberation is, and the fact that CGI was no where near the level it is now, I think they did a dam good job. Yes a Space Marine should be 7ft or more, but how cool would it be to wear space marine power armour! The movie should be fantastic, and about time!
As far as I know no. We might have to wait a while for such things. All that is known is that it's the studio Codex (fitting?) that makes it, and that it will be pure CGI.
Yea I have read 20+ novels and have been researching 40k for months. Space Marines at the shortest are 7'6'' and at the tallest are around 9 feet. A very small number of Space Marines, such as chapter masters, live long enough to reach reach 10 feet.
@EveofBattle It's final liberation. An old turn based strategy game based on the 40k epic series. This is one of the cutscenes. It's actually a really good game
@Dach101 Dude, this stuff is the most enjoyable part of all of Final Liberation. Whoever was responsible for especially the Ork-masks deserves praise! I'd give an arm and a leg to own the mask of the "ey umie - we are coming for ya"-Ork.
Excellent job done here !!! About making the marines tougher looking...? um well if you make the marines look tougher they start looking less human.... by the time the Super high end space marines get really crazed looking and I think when they become so powerful they get burned up by fighting the mega bad guys... I would rather the space marines looked human and as they increase in power and mysticism they should be fighting the changes....
That's because, if you scale them both down from their 'actual' heights, then that's what you get. Space marines are about 8-9 foot, guard are standard human sized.
If i happen to come across this game i think i will buy it, i mean it still looks good despite the fact that it is pretty old. Viva la old school!!! ^-^
This was before Yarrick's time. Earlier power armor for one thing. Yarrick was created for the Armageddon World Campaign a couple years after this game.
@VoltanIgor Eh, Comissars have been known to gain enough respect from Space Marines for them to accept some suggestions. Dont really think he was ordering, more like stating a fact. And from what I know this is from a WH40k computer game, a really old one, its called Final Liberation, released in 1997.
true course if you read the novels there is one character who comes into question Sgt. Pasanius is stated several times to be quite large for a space marine and couldn't fit in power armour and instead had his armour made from remains of Tactical Dreadnought Armour/Terminator Armour seems even space marines got their un average height of people as well lol.
@MidnighWolf Eh, the space marines captured the bloody space port, the most important part of the campaign. Without it the guard wouldn't be able to quickly deploy in force. This is the stuff space marines are used for, quick strategic strikes that the guard couldn't do. The long slog of taking back the planet can be left to the guard which are a dime a dozen. The marines however are to rare and important to be used for that, they can be better used spearheading a landing somewhere else.
i think its more a matter of perspective, the captain is stood behind and to the side of the commissar, therefore they look the same size. at least i think thats the illusion they tried to achieve.
Just been reading the comments here. I was one of the crew working on these cutscenes. Made on a tiny budget in an industrial unit in Coventry :) I agree that more of the lore of 40k should be involved. Bigger and tougher looking marine for sure. However given the budget and time constraints, it looks pretty good. It was my first prop making job and I loved every minute of it! MAking epic 40k stuff from cardboard ! Hope you enjoy it
Truly the forerunners to 40k cosplays!
Gotta say, I really miss games with live action cutscenes for some reason. These 40k ones are pretty legendary. I can only imagine what they could do today.
Holt is still the GOAT representation of 40k for me.
*Very* late comment. For a small budget, the live action scenes were done really well. It did capture that feeling of 40K. And aside from the small Marine, the costumes were great.
@@helios0074 thanks! This was done way before co-play etc used foam building techniques. It was my first prop making paid job and everything was done on a tiny budget, we had great fun making things out of scraps and cardboard!
You guys did really good. This could have been a short movie in its own right.
In the grim darkness of 41 dislikes, there are only heretics to burn.
their numbers have increased it seems
*Cleanse, Purge, KILL!*
There are 45 now
@@dave-topic9609 and 7 months later. Still only 45. The purge of heretics was effective.
Nice use of perspective to make up for the limitations of people’s physical size. Having Holt so close to the camera and Agrippa placed in the background artificially heightens Holt and shortens Agrippa. Beyond the physical image trickery, it also implies just how powerful Holt is, that in his presence even Astartes look like mere men. Killer camera work.
Remember. When you see guardsmen pay homage to space marines. Remember when space marines paid homage to commissar holt.
This game needs a remaster right now!
it will be even more awesome when you realise it's 1997
Live action Cinematics seems more effective than the overly expensive CGI ones in my Opinion.
It costs more money to produce a live action scene than a CGI one. With a CGI piece you can have one srtists working on their own who only has to report back to an art director for critique and feedback. Live action takes a whole crew of sound technicians, lighting technicians, renting a sound stage, outfits and costumes need to be made, make up applied, pre-production work, post production work and there is always the risk of getting it wrong in the can and needing to go back for a re-shoot. CGI is way cheaper and quicker. One person can do the work that once took entire teams months of work in just preperation. Your point is a little off.
Farseer Flore
You make it seem like one person makes a cgi scene. You have obviously never even looked into this matter at all. Look at any movie, for example. More CGI is a more expensive movie. Seriously, computer generated scenes are not something that one person does in 3 hours. Your comment is painfully wrong.
Unlawful Waffle OK bro, I have no idea what I'm on about. That's why I run a group on Deviant Art that is devoted to 3D dazcreativecontests.deviantart.com/ You are talking about a FILM production, not a GAME production, which makes your comment as you say 'painfully wrong'. The chances are, the people making the game will have some 3D knowledge, hence why it's easier and cheaper for them to produce most of the 'film' work in 3D. Games designers don't tend to be great seamstress' and set dressers.
Theoretically, Animated Cinematics can be done by one person, IF that person has massive amounts of free time and talent, with no deadlines and decent hardware at his disposal, but sadly that's not the case in game or movie development. Multiple teams of different model artist, texture artist, animators, technical artists, sound artists, technical artist, lighting artists and coders etc are hired to meet the deadline for release. My point is that time cannot be bought, but people can be hired to reduce and distribute workload and speed up the proccess. The hiring of multiple talented artists is what makes Animated Cinematics for games / Animated movies overly expensive. Add to that, game studios also rent render farms, they also do post-production work, pre-production work etc.
Your original comment makes it sounds like the cinematics for Triple A game titles are made by one dude.
Just look at the cast of Ryse Son of Rome, one of the most graphically beautiful games that was released last year.
www.metacritic.com/game/xbox-one/ryse-son-of-rome/details
Just because you run a Deviant group devoted to 3D Art done artists who do their work in their free time does not make you an expert on 3D Art for actual game/movie cinematic development.
Farseer Flore
You make pictures. Amazing. Its the same as making videos right? No. It takes lots of time and money to make a video scene.
Lets go back to the game in the video. Think about how much it actually cost to make this. Aside from a few costumes, studio rental time and camera time, this was hardly an expensive set. And that is why it was filmed and not animated. Because getting a dirt cheap live action scene is significantly cheaper than even a low quality cgi scene.
@Dach101
For what's been shown in the game, you guys really did an excellent job. It's a bit goofy, sometimes out of place and without any lore coordination, but still the whole 'feel' is amazing.
A big thank you for giving us this unpolished gem.
"No living Commissar hold more respect"
Did he forget about Commissar Yarrick?
Otto Von Bismarck Yarrick’s big day hadn’t happened yet, the War on Volistad occurred around 920.M41, the Second War for Armageddon occurred around 940.M41 (Cain also hadn’t come to the fore, he started his career in 919.M41, and Ibram Gaunt had likely been long dead since he served in the 700s.M41)
Funny thing about that: The official lore (and model lines) for the Second Armageddon war were around 1998-1999. This game was made in 1997 before Yarrick (or really any other big-name commissar was around), so it could be suggested that this was canonically before his time.
@@nwerner3654 You'd be right, the Second War for Armageddon was in 940.M41, the War on Volistad was in 920.M41
What about Ciphas Cain?
@@lynnusuk2092 started his career in 919 M41, so didn't rise above local reknown yet.
That is a tiny marine. He's only 6 ft tall.
Or holt is freakishly tall
Smurf
It could be that Holt is standing on an elevated position and/or there's some distance between the two.
I'd be more forgiving if these had been a bunch of nerds from the 1990s without any advanced tech or editing software. But now that I know this was made by GW, I'm shaken by how crap it is.
@@benjamindavey4782 eh 90s GW wasnt anywhere near as big as it is now
I'm really impressed by that space marines acting
Where are the 40 heretics who disliked this video?
it matters not who, but where...
And with what...
Károly Németh And why..
an extra heritic has joined there ranks, we must find them. *gets eaten by a tyranid*
daneil franklin everyone gets eaten by tyranids. The end. #Grimdark
Don't turn around! Oh oh!
The Commissar's in town! Oh no!
MrReded69 with fury in his eye!
For those of you wondering this is from a game called final liberation.
This is great. I can't help but smile when i see these.
Holt just told a space marine as politely as he could to fuck off after the space marine paid him a compliment. Based beyond belief
@Dach101 This is great! The acting is good and the Commissar is perfect. Hope someone gives you a big budget and tells you to make a movie!
For the Emperor!
40k needs more live action footage like this.
In the new dow 3 game the inquisitor is called Holt, you guys think it's a reference or was he actually promoted to inq status.
I'd say it's a mere coincidence in name only. Not really the same person.
Darkraidalek Different person. If Commissar Holt met Inquisitor Holt, the good commissar would pimp slap the shit out of that pussy
The galaxy is big, there is bound to be multiple holts
As a Holt, we only claim the Commissar
'Off you trot there's a good spacemarine, we'll do all the work...!'
Well, thanks for clearing that up. I can now sleep again at night.
@Dach101 I think they're great. That you guys were willing to do even this with a small budget shows a ton of creativity. I wish more games used full motion video in their cutscenes. For what it's worth, I wasn't paying a lick of attention to the lore when I watched these. I was trying to identify all the stuff used for costumes. :)
just got this in my recommended, this video is so old i need to dig for an ancient monitor to proper watch it.
phew! i was worried there that this WAS the warhammer movie. thanks for the reassurance
No living Commisar Holts more respect. XD
@Dach101 i personally thank you for your work, mate. the space marine outfit looked pretty cool! (even though it's half the size of a real set of power armor XD)
commisar are badass even space marine show them great respect
Gotta love early 2000's live action cutscenes :D
It's even older than that, it's 1997 :O Early PC game history right here, the oldest video cutscenes I remember was C&C in 1995
@SpaceMarine2007 That's all well and good, but how would you go about solving the problem with the non-existant budget they had back then?
this is actualy better than the ultramarines movie
what is this film called?
I want one of these guys's outfits; preferably the Space Marine, but I'd take the Commisar too.
what movie does this come from?
What movie is this? Where else can I find it?
If the acting was top notch, it wouldn't be 40K. The acting should be INCREDIBLY HAMMY.
thank you vely much
I wonder whose storage unit contains the costumes for all of this, would be a crazy find
what movie is this from?
Ha! It's Final Liberation! I always loved these cut scenes, even though they were made on a shoe-string budget and are cheesy as hell :)
I really like the costumes though, I wish I could make something that good.
Consider the fact how old Final Liberation is, and the fact that CGI was no where near the level it is now, I think they did a dam good job. Yes a Space Marine should be 7ft or more, but how cool would it be to wear space marine power armour! The movie should be fantastic, and about time!
As far as I know no. We might have to wait a while for such things. All that is known is that it's the studio Codex (fitting?) that makes it, and that it will be pure CGI.
wheres the original vids?
what movie is this?
Wats the name of this Movie kinda foregot
dude what movie is this?
or is it from ag ame?
Yes. I've heard about the DoW universe. I even did a paper about it in school. Got an A+
:D
how old is this movie?
what is this scene from?
COURAGE AND HONOUR!
Really? Wow. Good knowledge. I thought a Commissar was that old guy who ran the police academy in the film 'Police Academy'.
Yea I have read 20+ novels and have been researching 40k for months. Space Marines at the shortest are 7'6'' and at the tallest are around 9 feet. A very small number of Space Marines, such as chapter masters, live long enough to reach reach 10 feet.
@EveofBattle It's final liberation. An old turn based strategy game based on the 40k epic series. This is one of the cutscenes. It's actually a really good game
@philball25 As far a capacity goes, Commissars are Chaplain equivalent.
This is a cutscene from a game, these cutscenes were most proberbly on low budgets and its 11 years old. Give it a chance it a classic
@N3bballFromSteam Maybe sector wise? Beside, he could have been around when Yarrick or Gaunt haven't been around (either dead/not in existence).
@Dach101 Dude, this stuff is the most enjoyable part of all of Final Liberation. Whoever was responsible for especially the Ork-masks deserves praise! I'd give an arm and a leg to own the mask of the "ey umie - we are coming for ya"-Ork.
That is one ballzy Commissar
yeah, spacemarines are very large. they tend to be around 9 feet tall (if i remember correctly)
and welcome to the 40k universe! Cheers mate! :D
The movie is in an early production stage. It was only announced recently, so it will most likely take some time before it's released.
@SpaceMarine2007 I think it's 'cause he's standing next to Holt. He just instinctively knows when to pipe it down.
whats this from?
i seriously want Holts jacket, where can i get one
Excellent job done here !!!
About making the marines tougher looking...? um well if you make the marines look tougher they start looking less human....
by the time the Super high end space marines get really crazed looking and I think when they become so powerful they get burned up by fighting the mega bad guys... I would rather the space marines looked human and as they increase in power and mysticism they should be fighting the changes....
Did you ever find out where you can get his Jacket?
God I'd love to find a Commisar's uniform to purchase. Holt looked dead on.
That's because, if you scale them both down from their 'actual' heights, then that's what you get. Space marines are about 8-9 foot, guard are standard human sized.
If i happen to come across this game i think i will buy it, i mean it still looks good despite the fact that it is pretty old. Viva la old school!!! ^-^
"No living Commissar holds such respect" CAIN
is this a movie?
@sgtlordgore u mean just like kharn the betrayer? :D
What's name of the movie
It's from the videogame Epic 40k: Final liberation
where the hell did this come from?
@imakez4u This is from Warhammer 40,000 Final Liberation, a old computer game that was released in 1997.
@philball25 The key word is 'capacity'. They tend to the morale, loyalty and discipline of the men in their charge.
This was before Yarrick's time. Earlier power armor for one thing. Yarrick was created for the Armageddon World Campaign a couple years after this game.
what game?
that adeptus astartes shoud kick his ass, cause he can!
Why was RUclips recommending me this 15 years later
@VoltanIgor Eh, Comissars have been known to gain enough respect from Space Marines for them to accept some suggestions. Dont really think he was ordering, more like stating a fact. And from what I know this is from a WH40k computer game, a really old one, its called Final Liberation, released in 1997.
@Dach101 For what you had and how campy it is I think you guys did an amazing job :)
He could be one of the Space Marine Scouts; they're not as large because the Geneseed hasn't fully kicked in yet.
Its from Final Liberation I think. Was a turn based strategy game based on Epic. Was actually quite good!
is this from a movie or some strange game?
THe cutscenes from Final Liberation always made me wonder why a Warhammer movie never got made.
What game is this from?
Then why does have wear blue armour with the Ultramarine icon on his chest and left shoulder?
it's a game called wh40k Final Liberation. it's a 15 yrs old game but from what i've seen it's very good.
Man remember back when the ultramarines weren't just puffed up badasses but stoic superhumans who EARNT their respect? Good times.
the funny part is that this looks better than the new ultramarines movie
Them dark gods aint nothing. The loyalists have the emperor watching over them.
this is from warhammer 40k final liberation. which was the only game that played like a table top turn style.
true course if you read the novels there is one character who comes into question Sgt. Pasanius is stated several times to be quite large for a space marine and couldn't fit in power armour and instead had his armour made from remains of Tactical Dreadnought Armour/Terminator Armour seems even space marines got their un average height of people as well lol.
what game was this?
Nobody thought to give the guy playing a space marine some funky platform shoes so that he at least appeared to be over 6'?
wow looks like a movie
mere mortal show disrespect to an Astartes like that
this was when cutscenes in games were awesome
1st of all, What is this? Is it an older 40k movie?
2nd, Space Marines or 7Foot and/or taller.
3rd, I Like Pie!
@MidnighWolf Eh, the space marines captured the bloody space port, the most important part of the campaign. Without it the guard wouldn't be able to quickly deploy in force. This is the stuff space marines are used for, quick strategic strikes that the guard couldn't do. The long slog of taking back the planet can be left to the guard which are a dime a dozen. The marines however are to rare and important to be used for that, they can be better used spearheading a landing somewhere else.
@KhornMarkOfSlaanesh Could be forced perspective. Not saying it was but it could've been just to make sure they were both in frame.
i think its more a matter of perspective, the captain is stood behind and to the side of the commissar, therefore they look the same size. at least i think thats the illusion they tried to achieve.