Even though it hasn't received a Pro patch (yet), I can say it does look and run better on the Pro. The reason being that the game uses a dynamic resolution scaler, and so sticks closer to the Performance modes 1800p target, even when things get busier. The Pro also fares slightly better when it comes to hitting its 60fps target. You'll notice this more in the market sections. It still lingers some way off a midrange PC (RTX 2080 Super) when it comes to draw distance, image quality, shadow/lighting/reflection quality, NPC/vehicle volume, detail and variation, texture detail and filtering etc.
I haven't tried it yet but sure will today after work. But how? Since the PS5 can improve PS4 games, but it doesn't say anything about PS5 games. I haven't look deep enough into it yet
@@UriahRhone How? By brute-forcing its way to better results by allowing games (PS4 and 5) access to the Pro's 10% faster CPU, more and faster RAM, and the GPU's 70% advantage. On the PS5, Cyberpunks performance mode resolution target is 1800, but because it's dynamic it can drop down to around 1200p when there's a lot of effects, explosions, cars and NPC's etc, in order to maintain its 60 fps. Because the Pro is more powerful, the game will drop nowhere near as frequently to 1200p as the PS5 does, and that's why the image quality is consistently sharper.
Yes brother. I have tried it today and it's at least more stable indeed. Hopefully they will get a couple guys to work on a patch for this and the Witcher 3
Well, November 7. As for a proper PRO update, I doubt CDPR will even bother, since RT is expensive even on PC, let alone on consoles...BUT, the 4k60 would be good AND the option to get rid of that vignetting and a better lighting system would suffice
You're probably watching this on your phone which makes it look better. If not, it probably still has to do with your screen. Hooking my PS5 up to my standard LED monitor or my LG C1 OLED screen is a night and day difference.
That weather state, sort of does make the game look better, because one of the game's biggest flaws on consoles is that agly vignetting and the disgusting lighting, and when playing in fog or sandstorm you kinda get rid of both.
@@NetshadeX Yes but I replicated the weather in this video and it does without a doubt make the game look better. I totally agree with @UriahRhone, when he says that the games vignetting and LUT are ugly. That is CP biggest problem on consoles now
Como vai, amigo? Essa arma se chama Erebus. Você tem que jogar, e fazer as escolhas certas de forma a obtê-la, na expansão do phantom liberty. No RUclips você encontra guias de como fazer. Felicidades 🤜🍻
There a bit but hardly noticeable, since ghosting is mainly caused by the se new technologies, Frame Gen and Ray Reconstruction, which the PS5 doesn't support
Of course Sana. It's played in Ray Tracing Mode, 30fps, on the PS5. It looks mich better than this actually when playing. RUclips's compression is a hassle
so i tried the new ultraplus 5.3.0 and it has been fixed, it works so well now 🤩
I will try it then. Thanks 🙏👍
Even though it hasn't received a Pro patch (yet), I can say it does look and run better on the Pro. The reason being that the game uses a dynamic resolution scaler, and so sticks closer to the Performance modes 1800p target, even when things get busier. The Pro also fares slightly better when it comes to hitting its 60fps target. You'll notice this more in the market sections.
It still lingers some way off a midrange PC (RTX 2080 Super) when it comes to draw distance, image quality, shadow/lighting/reflection quality, NPC/vehicle volume, detail and variation, texture detail and filtering etc.
I haven't tried it yet but sure will today after work. But how? Since the PS5 can improve PS4 games, but it doesn't say anything about PS5 games. I haven't look deep enough into it yet
@@UriahRhone How? By brute-forcing its way to better results by allowing games (PS4 and 5) access to the Pro's 10% faster CPU, more and faster RAM, and the GPU's 70% advantage. On the PS5, Cyberpunks performance mode resolution target is 1800, but because it's dynamic it can drop down to around 1200p when there's a lot of effects, explosions, cars and NPC's etc, in order to maintain its 60 fps. Because the Pro is more powerful, the game will drop nowhere near as frequently to 1200p as the PS5 does, and that's why the image quality is consistently sharper.
Yes brother. I have tried it today and it's at least more stable indeed. Hopefully they will get a couple guys to work on a patch for this and the Witcher 3
It's no match for a PC but still impressed
You're right 👍 Thanks Geralt
I'm sure it will. More RT options and maybe better resolution. The same disgusting lighting mode though and vignetting, which is a crime
I will be testing it 🔥
@@UriahRhone WHEN?
Well, November 7. As for a proper PRO update, I doubt CDPR will even bother, since RT is expensive even on PC, let alone on consoles...BUT, the 4k60 would be good AND the option to get rid of that vignetting and a better lighting system would suffice
Problem isnt so much visuals but frame rate. I doubt the PRO will allow for 60fps with RT
Me too but we will see
This looks much much better than on my PS5. Why? Is it performance mode? Because right at the beginning, it's over 30fps
It's RT mode. I think RUclips speeds up the frames a notch somehow, once uploaded.
You're probably watching this on your phone which makes it look better. If not, it probably still has to do with your screen. Hooking my PS5 up to my standard LED monitor or my LG C1 OLED screen is a night and day difference.
That weather state, sort of does make the game look better, because one of the game's biggest flaws on consoles is that agly vignetting and the disgusting lighting, and when playing in fog or sandstorm you kinda get rid of both.
@@NetshadeX Yes but I replicated the weather in this video and it does without a doubt make the game look better. I totally agree with @UriahRhone, when he says that the games vignetting and LUT are ugly. That is CP biggest problem on consoles now
U Pimpin' Holmes
Thanks brother 🤜
Amigo, que arma é essa? Zerei o game e não me recordo de pegar uma arma que traz o efeito da barreira negra.
Como vai, amigo?
Essa arma se chama Erebus. Você tem que jogar, e fazer as escolhas certas de forma a obtê-la, na expansão do phantom liberty. No RUclips você encontra guias de como fazer. Felicidades 🤜🍻
@@UriahRhone Muito obrigado.
Lindo amigo Rhone ❤
Parabéns pelo empenho
Obrigado, Maria 🤜🙏
Eu é que agradeço o apoio 💯
@@UriahRhone 🤗
nice cuzz
Thanks cuzz 🤜
I hope so. But this actually looks crazy good tbh
Thanks 🙏👍
At least there's no ghosting 😂
There a bit but hardly noticeable, since ghosting is mainly caused by the se new technologies, Frame Gen and Ray Reconstruction, which the PS5 doesn't support
Lol 😂 you got me fooled 😅
Lol, nah...not my intention in no way to fool anyone 🤗
This is reslly ps5?
Of course Sana. It's played in Ray Tracing Mode, 30fps, on the PS5. It looks mich better than this actually when playing. RUclips's compression is a hassle
@@UriahRhone it looks incredible tbh. Thanks for replying
Shame no Ferrari F40 mod available
Lol. For me the worst is the lightning and vignetting on console, which you can't change or remove.
Nada mau para uma PS5.
Até coiso 😆
PS5 is simplified, that's why I play on consoles. PC is way superior but with a more complicated personality
I agree with you. I am also primarily a console player, so I understand the prism.
wtf is this? there's no PS5 PRO yet, so what is this some random gameplay about?
Read the title mate! There's no clickbait nor error, just your inability to interpret
He only asks a question in the video's headline! Every normal gamer KNOWS the PS5 Pro wont release until November, 7th!
It's all good Vincent 🍻
He might have just read it wrong, it happens. If not, we are all different...
Gorgeous Rhone
Thank you so much Lull 🤗
❤❤❤❤❤❤❤❤❤❤❤😊😊😍😍😍😍 You're welcome
Thank you so much dear Klee 🤗🤗🤗