A Conversation with LucasArts Developer Bret Mogilefsky (Grim Fandango / Jedi Knight)

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  • Опубликовано: 15 окт 2024
  • 🚨 Check out the NEW Tech Talk with Daniel Albu RUclips Channel ► / @danielalbu
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    Join Daniel Albu (‪@danielalbu‬) for his conversation with former LucasArts playtester & developer, Bret Mogilefsky
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Комментарии • 31

  • @AdventureGameHotspot
    @AdventureGameHotspot 11 месяцев назад +7

    I’m learning so much about underdog adventure personalities from your channel.

    • @danielalbu
      @danielalbu 11 месяцев назад +1

      The underdogs are always the most creative people!

  • @araknieretro
    @araknieretro 19 дней назад +1

    Oh my, that incredible conversation about Grim Fandango. I feel like it could've been 4 hours of just that, this is amazing!

    • @danielalbu
      @danielalbu 19 дней назад +1

      If you’d like to hear more about Grim Fandango from Bret, don’t miss our 3-part playthrough of the game!
      It’s another 7 hours of me and Bret talking about it:
      ruclips.net/user/liveNhhwDcfVfhU?si=hiLnY27Yq7rmXIVL
      ruclips.net/user/livetblYJOZ1_q8?si=qJLeYAo-qHfA-YyE
      ruclips.net/user/live-aDB1bhSVoA?si=AgGtocd6Ez-n7ZNX

    • @araknieretro
      @araknieretro 19 дней назад +1

      @@danielalbu I haven't played it yet, but after i do i'm certainly coming back to this, thank you very much.

  • @SNOUPS4
    @SNOUPS4 11 месяцев назад +2

    Jedi Knight was so great! Thanks for the interview

    • @danielalbu
      @danielalbu 11 месяцев назад

      Thanks for watching!

  • @MichaMSapka
    @MichaMSapka 11 месяцев назад +1

    What an amazing interview. Thank you!

    • @danielalbu
      @danielalbu 11 месяцев назад

      Thanks for watching!

  • @Madoc_EU
    @Madoc_EU 11 месяцев назад +5

    So funny to see: When he shows the Grim Fandango design document, Daniel turns into 100% attention mode. He is all eyes all of a sudden. 🙂

    • @danielalbu
      @danielalbu 11 месяцев назад +3

      This was more like 1000% attention mode 😜

    • @Madoc_EU
      @Madoc_EU 11 месяцев назад +2

      @@danielalbu Your eyes clearly wanted to jump out through the cam stream, grab those documents and bring them to you. 🙂

    • @danielalbu
      @danielalbu 11 месяцев назад +3

      @@Madoc_EU That's true :)

  • @Cartograph176
    @Cartograph176 9 месяцев назад +2

    I recommend to put in description or in a pinned comment the timestamps of the questions.

    • @danielalbu
      @danielalbu 9 месяцев назад +1

      Thank you for the feedback.
      Unfortunately, in my current weekly release schedule, I don’t have enough time to handle the split to chapters.
      Once I’ll have some free time, I’ll add chapters to all of my conversations.

    • @Cartograph176
      @Cartograph176 9 месяцев назад +2

      @@danielalbu I see. Take your time on that!

  • @figaro-dg5c5
    @figaro-dg5c5 11 месяцев назад +3

    Great interview, very intetesting stuff.
    It would be great if you could interview Adam Schnitzer that mr. Mogilefsky mentioned at 1:56:54, If you have the time or energy to do it, of course.
    No pressure.
    Grim is my favorite game ever.
    Doing pre-rendered backgrounds or 3d side for Grim Fandango has not been talked about alot really.
    I'm fascinated by them.

    • @danielalbu
      @danielalbu 11 месяцев назад +2

      Thanks for watching!
      I'm glad you enjoyed the interview!

  • @Niberspace
    @Niberspace 2 месяца назад +1

    Every minute of this is filled with golden info. I wish this one was availible on Spotify tho as it's a bit inconvinient to do 4h on RUclips

    • @danielalbu
      @danielalbu 2 месяца назад

      It will be added soon to Spotify.
      Stay tuned!
      podcasters.spotify.com/pod/show/danielalbu

  • @moffit_reborn5029
    @moffit_reborn5029 10 месяцев назад

    Another fantastic guest that is capable of talking for 4 hours, very personable. Lol I'm glad Bret acknowledged after about 45 min, "You are very thorough." Daniel definitely is. Very interesting to hear the career story, including the massive grind in game development. We all have our journey, and it sounds Bret definitely has an idea where he wants to be. It was also nice to hear that he acknowledged near the end of the video that there were plenty of good times at his Lucasarts despite how tough it was.
    On a side note, I was also happy to hear the fact Ultima Underworld got a tiny mention, even though I don't think it had anything to do with him. I played that game every day for about 2 months over one summer break and finished it. That was the first BIG role playing game I got absolutely hooked on.
    Watermelon...🍉

  • @MSquared135
    @MSquared135 11 месяцев назад +3

    Daniel, do you plan to interview Gary Brubaker? Great man. Spoken of very fondly by the fellow Lucasart alum you have interviewed.

    • @danielalbu
      @danielalbu 11 месяцев назад +2

      Yes, I plan to interview him at some point in the future.

  • @Niberspace
    @Niberspace 2 месяца назад

    1:30:00 wow this is so useful to hear. As a gamedev I feel kind of bummed out that I will likely never get to work on a good game like Grim (every paycheck I accept has been from games that are boring and cliche) but his comments about how poorly they were paid and treathed made me realize that maybe I should be glad I was only on the consumer-end of these games. He didn't specify whether the crunch was paid overtime or not, but I'm sensing that it was not

  • @Niberspace
    @Niberspace Месяц назад

    I took a drink sip every time he said "notion", now i look like Manny Calavera

  • @Niberspace
    @Niberspace 2 месяца назад

    1:46:00 I think Bret is wrong about why they "let him" do his own engine, they weren't doing him a huge favor by giving him freedom, they did a very common trick in the games industry: They didn't want to tell him to make an engine because then he could have complained later to say "it's not enough time, I need more time for this massive task you've given me", but by letting Bret think that it was his idea, they now have him on the hook when they say "the only reason you're doing free overtime is because of YOUR decision to make a new engine" (even tho they knew all along that it was the only way). This is basically how every single job I've worked at has functioned

  • @French_Connection
    @French_Connection 8 месяцев назад

    Uknown designer ... best game in history at a time.

  • @Niberspace
    @Niberspace 2 месяца назад

    TellTale would definitely ruin Loom, only Wadget Eye could do it justice but unfortunately the AGS engine is just too outdated, as a consumer I just can't do AGS games any more

  • @raftube77
    @raftube77 6 месяцев назад

    All that talk about trying stuff just to break things and Grim, made me think of this video I made a few years ago during a let’s play to show funny glitches. It’s from the remastered version and probably not possible to trigger with the original tank controlled keyboard. But once you know this you’ll be taking every stair in the game in Fred Astaire style.
    ruclips.net/video/fULga0A6eSI/видео.htmlsi=CSAiKi7jCmX6xYlK

    • @raftube77
      @raftube77 6 месяцев назад

      And it goes against gravity as well
      ruclips.net/video/cf3u9jApU5A/видео.htmlsi=bd7ODQwfYL-cpIaP

    • @raftube77
      @raftube77 6 месяцев назад

      … or this one: entering/exiting the room a couple of times creates a new hotspot.
      ruclips.net/video/WOTNbpYlf9g/видео.htmlsi=KXhq8DdRY0PZ2U-R