Zenless Zone Zero Gameplay! The Good, The Bad, and The PHYSICS!

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  • Опубликовано: 27 окт 2024

Комментарии • 1,3 тыс.

  • @cobaltaoi
    @cobaltaoi 2 года назад +591

    One thing I'd really like to see is more open environments where you can play as the raiders too. Right now all the dungeons have been corridors with only a few rooms.
    Edit: Wow sorry, I really misspoke it seems? I don't mean open-world, this game is not trying to be that. I just meant that the current combat encounters feel very "closed" and restrictive because you don't have any choices in where to move. So I think a more "open" dungeon floor plan with branching paths would be nice.

    • @hikarihakai1285
      @hikarihakai1285 2 года назад +20

      They will never make it open world but they might make it more open

    • @Kokozaftran
      @Kokozaftran 2 года назад +35

      Wrong genre. Not every game is open world.

    • @heyking8583
      @heyking8583 2 года назад

      @@Kokozaftran thats why many dev desperate to make anime open world gacha, the hype still there

    • @jadeparrishh
      @jadeparrishh 2 года назад +12

      It doesn’t need more open go play something else if you want Open world

    • @andr0zzsenpai
      @andr0zzsenpai 2 года назад +7

      would be cool but... this is a roguelike, how exactly are you gonna do big open areas in a roguelike?

  • @ivydiva1011
    @ivydiva1011 2 года назад +164

    It feels like a combination of PGR and Honkai; it offers pretty visuals but honestly it does not seem to offer any new mechanisms that could make me stay. Even TV jumping is very similar to old games like Star Era where you keep "walking" until you hit an error/bug/enemy thing.

    • @kurodo9926
      @kurodo9926 2 года назад +13

      Yeah, so far there isn't anything unique that made other games themselves. Also characters seem to not have the same depth other gachas of the same quality have

    • @nizarahmad3912
      @nizarahmad3912 2 года назад +14

      Other than the visual aesthetic and the smooth combat animation which even surpass their other game. Yup its still lacking in a lot of aspects that will make the game stand out

    • @yuanbintang2014
      @yuanbintang2014 2 года назад +3

      Generally speaking, MHY doesn't really do gameplay renovations, so what you said is true but I think it's more or less "intentional", as in MHY knows the problem but it's not their priority.

    • @Prodigal450
      @Prodigal450 2 года назад +1

      I guess u havent played any new games in years then

    • @haha9934
      @haha9934 2 года назад +1

      Thats most gacha games

  • @siegekeebs
    @siegekeebs 2 года назад +577

    The biggest issue I've seen from some gameplay is that the combat encounter/mission things all seem super short, almost like domains in Genshin. If that's the case that's really disappointing! I really want a dungeon with some actual length to it - anywhere from 3-5 minutes to beat instead of 30 seconds

    • @ruffethereal1904
      @ruffethereal1904 2 года назад +58

      I believe longer runs is for future updates when combat feedback is received and implemented. It could also be continuing to new dungeons before hitting bosses at milestones.

    • @highswagaming
      @highswagaming 2 года назад +24

      It’s a rouge like bro some rooms easy sum hard all random

    • @siegekeebs
      @siegekeebs 2 года назад +30

      ​@@ruffethereal1904 I'm only able to judge by what I see, which is a disappointingly short format. It seems optimized for mobile, which means I doubt there will be anything longer form than shown really.

    • @siegekeebs
      @siegekeebs 2 года назад +11

      @@highswagaming If you didn't understand my comment that's fine.

    • @highswagaming
      @highswagaming 2 года назад +1

      @@siegekeebs nah I do I’m telling u sum bro it’s obvious you coming from a nit understand rouge game

  • @malfunctioninghero
    @malfunctioninghero 2 года назад +292

    Not knowing a "neutral" state for your character's power level is a valid complaint. However I don't think the tv-buffs are the problem, rather the game could just have a separate "training area" where you can test out characters to see their power level.
    One thing that I hope this game focuses more on is customization. The more control you have over how a character looks (even if its just retextures) adds a lot to feeling more immersed in gameplay.
    Even if its just you can collect stickers or patches to put on their outfit after achieving milestones or discovering hidden secrets and it'll be something that'll be added to the texture and not a re-model of the character. Its something that would be tedious to add, but would add SO MUCH to the player experience side of the game.

    • @zenixvampirchik652
      @zenixvampirchik652 2 года назад +3

      it's kinda of meh if it's only in training area though...

    • @LifeisMoldyBread
      @LifeisMoldyBread 2 года назад

      I disagree. The game is designed as a roguelite. If the main gameplay loop revolves around picking up buffs then there isn't a need to know the neutral state. The role of a character and their skills matter more. When is the last time a roguelite ever show you what the base character does.

    • @malfunctioninghero
      @malfunctioninghero 2 года назад +4

      @@LifeisMoldyBread There is an example actually! The Hades game has a little training room before you do any runs where you beat up Skelly (the training dummy) to exactly see the neutral state of weapons and test them out before going in.

    • @TerraTheWise
      @TerraTheWise 2 года назад

      I get what you're saying but gacha games are not known for having much in the way of character customization besides the main MC that you probably won't ever play after the first couple of hours so that's just wishful thinking.

    • @malfunctioninghero
      @malfunctioninghero 2 года назад

      @@TerraTheWise I agree it is wishful thinking! I just thought it would be cool and would add a lot :)

  • @emer3521
    @emer3521 2 года назад +277

    The combat seems really fast paced and with combos that are pleasant to watch, and for sure to play, but... the enemies are too slow imo.

    • @copingflower1909
      @copingflower1909 2 года назад +25

      I'm sure the enimes are only slow in the beta is like other people think cause it's just the tutorial areas or the lowest part of the game to get an idea of the game overall

    • @emer3521
      @emer3521 2 года назад +5

      Hope so! game looks nice so far.

    • @wugira76
      @wugira76 2 года назад +5

      True the enemies seem so braindead, and the dodging seems really easy to exploit since the enemies barely have any attacks.
      Also, you spend to much time getting the buffs and looking at loading screens, instead of actually playing the game. They should just make the transition to other areas of the level more streamlined

    • @luckysgi-5karrow378
      @luckysgi-5karrow378 2 года назад +2

      Damn... so same syndrome as Genshin too then. They should know it's okay to increase the difficulty and make enemies a lot more dynamic so people have to actually resolve their skill issues lol. We need more mental flow states instead of "fluffy look at graphics" states...

    • @backpackpepelon3867
      @backpackpepelon3867 2 года назад +1

      Feels like genshin in easy mode, ngl. The enemies barely have any danger feels on them.

  • @rubia.yanmiao
    @rubia.yanmiao 2 года назад +294

    Choose brother if you want to hear more voice from the sister, coz the character you choose will become silent. Otherwise, choose the sister for the brother's voice.

    • @Naokarma
      @Naokarma 2 года назад +160

      One of these days, we'll have an MC that's allowed to talk.

    • @sureyeah3678
      @sureyeah3678 2 года назад +81

      See this is tricky
      Do i want to hear the sister talk, but spent the rest of my time staring at the brother. Or do i want the otherwise.

    • @TacticalDimples
      @TacticalDimples 2 года назад +15

      @@sureyeah3678 you want to choose the brother since it’ll make you appreciate seeing and listening to the sister every time she’s on screen.

    • @Antigen__
      @Antigen__ 2 года назад +10

      Oh, wonderful, so it's like Astral Chain. Great...

    • @ryenzo1436
      @ryenzo1436 2 года назад +14

      I'm choosing the sister, simply because i would love to have an older brother

  • @zackjdl
    @zackjdl 2 года назад +208

    "Character physics near end of video" - Skips to end of video

  • @iocu
    @iocu 2 года назад +218

    I kinda really hope at some point Hoyoverse will just go all-in on a PC/Console only game.
    It constantly feels like they're limiting themselves with Zenless, Genshin, Honkai, AND StarRail focusing on Mobile gameplay/graphics. I get that the Market is super in favor of Mobile, though.

    • @averagemobileplayergfs7383
      @averagemobileplayergfs7383 2 года назад +82

      I mean…
      You can’t blame them for going just for the mobile platform, then console or PC.
      Not everyone has a high dollar PC or a console but most people have a phone, that out ways the number of consoles and PC’s combine.
      But I agree with you.

    • @ryenzo1436
      @ryenzo1436 2 года назад +17

      Hey their planning on making a AAA game, that would be their first console/pc focused game

    • @mizukineo1442
      @mizukineo1442 2 года назад +36

      Well, as you can see, the game market in china is mostly into mobile platform tho, they have all that talented artist, developer but most people just join a mobile game project, most famous chinese game now are mobile game, so its not strange for hoyo to go for this path, they are still pretty faithful to chinese market

    • @codetime01
      @codetime01 2 года назад +38

      There is a popular principal (currently) in software development which basically says develop for mobile first, then upscale to fit PC. This is connected to what another comment said in that a decent mobile device is much more common than a decent pc. Additionally, spending money on mobile has become extremely fast and easy (especially in China). Thus, if they can make a "triple AAA" type of game fit on a mobile, why do anything else? The concept was already proven with Genshin, so there is no doubt left for them to continue down this path.

    • @wreckingvi2265
      @wreckingvi2265 2 года назад +36

      Mobile is the biggest money maker. They are not limiting themselves lol

  • @yuanbintang2014
    @yuanbintang2014 2 года назад +134

    People needs to keep in mind this is actually the first beta and a lot of things are subject to change/under development still. If you don't like the artstyle or roguelike gameplay then this game is not for you obviously, but if your complaint is with stuff like say, loading time, dumb enemies, combat being too short, maps being too small, dungeon crawling taking too long, etc, let Mihoyo know instead of give up on the game, because that's the whole point of public tests.
    Personally the art alone is enough to draw me in.

    • @BulletSponge71436
      @BulletSponge71436 2 года назад +1

      Same, I absolutely LOVE the style and graphics of this game! Although I'm not particularly fond of anthropomorphic creatures.

    • @dylangenn3560
      @dylangenn3560 2 года назад

      @@BulletSponge71436 they added beast people because of the large lack of them in genshin they have a whole other race of people and only like one village and like 5 playable. Its also why there's a bunch of animal eared characters in Sumeru

    • @terramater4679
      @terramater4679 2 года назад +5

      I am not so optimistic. I cannot remember one game which significantly improved its design after a beta. Combat pacing, area design, AI and so on never gets reworked. More like frame rate, server issues or balancing. At least in my experience, the beta always represent final product to a very accurate degree.

    • @yuanbintang2014
      @yuanbintang2014 2 года назад +1

      @@terramater4679 We'll see, worst case scenario they don't change anything and I'll still play lol.

    • @yuanbintang2014
      @yuanbintang2014 2 года назад +8

      @@terramater4679 Also, the 3 closed betas of GI actually changed a lot of stuff in between.

  • @mitsuki4575
    @mitsuki4575 2 года назад +145

    Something I love about Genshin is that you can just run around the open world and beat up Hilichurls or whatever to just experience day-to-day encounters in addition to when it’s time to go crazy in the abyss and domains. ZZZ not having that factor and being centered in short closed off battles and as IWTL pointed out lots of menus makes it much less appealing for me. I like how with Honkai Starrail even though the turn-based combat is closed off they managed to keep an open world feel like Genshin. Still interested to see where it goes though hopefully they can make some adjustments

    • @ennuisolar
      @ennuisolar 2 года назад +31

      i think the game might appeal more to the hi3 fans in this regard

    • @devoreking
      @devoreking 2 года назад +13

      I mean like you pointed it you like open world and i think ZZZ is a game focused for players who like the dynamic battle aspect of Hoyo games
      I think it could be a nice change of pace when Genshin enter a « no content » era,you can boot up ZZZ while waiting

    • @GerriFuryman
      @GerriFuryman 2 года назад +8

      Are you ar 20 or smth?) I don't know anyone who enjoys running around in Genshin after half a year.

    • @choco2089
      @choco2089 2 года назад +5

      exploring in genshin is kinda dead ngl

    • @quantum_btw5403
      @quantum_btw5403 2 года назад +7

      @@GerriFuryman AR59 and I can say that while I rarely run around, I have fun whenever I actually do it

  • @mashiroinoue
    @mashiroinoue 2 года назад +214

    First time I’m interested in a non open-world game. The combat and characters all look smooth and fun!

    • @Xravred
      @Xravred 2 года назад +2

      Same kinda wished I signed up for the beta

    • @Swifteroos
      @Swifteroos 2 года назад +3

      @@Xravred I did, and still didn't get access.

    • @TheGamingTeam101Tgt101
      @TheGamingTeam101Tgt101 2 года назад +10

      what?? first time. alot of non open world games are great

  • @megancress1384
    @megancress1384 2 года назад +69

    I agree that the tv jumping does seem like it'll be tedious when grinding. Love the large variety of characters here.
    I think I might still prefer genshin. I like the open world where I can just run around without doing anything. I like to exist in the world without having specific tasks I'm supposed to do

    • @copingflower1909
      @copingflower1909 2 года назад +1

      while I dislike Genshin for the soul reason for how grindy it gets after awhile it at the very least had smoother fetch quests then this game and the fact it'll more then likely be a gacha won't help I wish this game wasn't a gacha but it's not surprising why it wouldn't I mean look at Genshin that was a free to play open world game and yet they made millions of dollars because it was free to play

    • @poochycosme
      @poochycosme 2 года назад

      @@copingflower1909 they actually made billions

  • @TheNoobRen
    @TheNoobRen 2 года назад +231

    I feel like the game becomes repetitive too quickly. Mobs are pretty slow and they don't really hurt you. Character's bursts are just a more empowered version of their skill so it doesn't feel as good as using bursts in other games imo. Other than that, the visuals are amazing and gameplay is so smooth.
    Also, I'm pretty amazed how they made another version of honkai. They must really love honkai😅

    • @pontoancora
      @pontoancora 2 года назад +5

      Honkai is getting to the end soon, this game will launch right after that

    • @AB-jt4rs
      @AB-jt4rs 2 года назад +1

      @@pontoancora is Honkai reaching it's end? What will happen after it finishes?

    • @illthicc
      @illthicc 2 года назад +6

      @@AB-jt4rs Honkai 4 Galaxy will replace it

    • @pontoancora
      @pontoancora 2 года назад +26

      @@AB-jt4rs Yes, the game have something close to Archons, named Herrchers, and they just presented the 13th out of 14. SO is just like they are in the last City comparing to Genshin. Of course they can bloat the game, or even make some new plot, but, that main story is coming to an end in 1-2 years top. My bet is end of 2023.
      After that they can keep the game alive with events, until eventually the revenue drops and they close the servers. They have a older game with 2 more years, that closed Global server and keep with events in china and JP server.
      Every game comes to an end eventually.

    • @allowevera4967
      @allowevera4967 2 года назад +6

      @@pontoancora well actually there is some confusion about that. Honkai is getting near the end but they actually skipped a few of them. Basically there’s something known as previous era and current era. In the previous era it took 14 herschers to destroy the world with number 14 being the last one herscher of the end. Current era is with the main characters of the story. And the herschers appearing in current era don’t follow the complete order of previous era. The thirteenth herscher of the previous era is in the story but it isn’t the thirteenth of current era. So we actually have like 4 to 5 left before honkai ends. Unless they start rushing them we honestly have more like 2-3 years more left

  • @ShadoRegalia
    @ShadoRegalia 2 года назад +61

    The combat and the characters look really fun and really smooth.
    Though flashiness of a skill look really nice , since they are pegging this as a mobile game, they can't add too many combos as it would make it difficult for mobile players and not to mention the interface.
    Genshin also does that but they have the elemental reactions to keep gameplay fresh even though you've seen your character's animation hundreds if not thousands of times.
    In zzz however, there doesn't seem to be some innate reaction that everyone can take advantage of. Well we haven't gone in depth yet so maybe I am understanding it wrong but if all there is to the gameplay is dealing damage with a certain character then switching off to do the same with another character, then it would get boring pretty soon.
    Im assuming that there are skills and passives that triggers certain effects and debuffs that make it worth switching and i think its mechanics like these that need to be fully fleshed out for this game to have a longer life span
    The problem with tha

    • @xDieGoVAx
      @xDieGoVAx 2 года назад +9

      Thats not compleatly true, PGR has an interesting system of abilities centered in mobile devices. Also they could make so special skills change depending on the moment do do them, like if u use it after the 2nd normal attack of the combo, does different effects from using it on the 3rd attack. But it's just simpler for them that way, and they dont really seek for fairfull challenging gameplay... The focus on story and aesthetics

    • @ruffethereal1904
      @ruffethereal1904 2 года назад

      There's already synergy from what I see. Break with Corin, switch to DPS to finish off, use Ice for crowd control.

    • @lepworra7514
      @lepworra7514 2 года назад

      No way it’s a mobile game

    • @mizukineo1442
      @mizukineo1442 2 года назад +6

      @@lepworra7514 the beta test has a version for IOS device tho, and you know what IOS is mostly used for? Yes, iphones

    • @wellwellwell881
      @wellwellwell881 2 года назад +3

      @@xDieGoVAx You're right about that last part. Hoyoverse games focus way more on those than combat, compared to PGR. The combat is simple with a clear meta, and its challenging game modes are really just pure gearchecks, which is how much money you spent or got lucky on certain banners. I'm okay with that because aesthetics, story, and music are important to me. At least in Genshin, the challenging modes aren't really pay2win, since 4 stars can carry you to 36*, but HI3 can be a tough pill to swallow for most people who want to clear challenging content in a game. I hope this game follows Genshin in that aspect, though not the amount of it lol. Abyss really should be reset and changed around more often -.-

  • @Soutsuvidual
    @Soutsuvidual 2 года назад +76

    Really excited for this. Looks good so far but I can see myself getting bored by the tv thingy too. It does quite remind me of Soulworkers tbh. That´s not a bad thing I think. It would be welcoming if you would meet people in the hub. Longer fights and tough dungeons would be cool since the game seems to have already a lot of potential in a deep combat system. All the buffs seem also to be nice to make leveling easier or at least I hope it will. Would be cool if you could speed up your process with chosing your buffs carefully. Again, overall huge potential ut it will come down to the little things to keep me playing.
    Thank you for your inights! Can´t wait for updates and new impressions!

    • @frostbites749
      @frostbites749 2 года назад +2

      its part general rouglike element, you chose the path and you / enemy getting buff

  • @patm1737
    @patm1737 2 года назад +7

    Things I personally want the game to implement.
    1. More enemy variety and mechanics, if not always, then give the players a harder version of stages which dont just involve hack and slash, but mechanics that they have to understand in order to survive. (Ex: Enemies charging up attacks or Objects they need to destroy that will apply a debuff until broken). The bosses which will either make or break the game. They need to be fun, involve a lot of dodging, and not devolve into a shield break simulator of slashing until you can actually do damage, this should enchance the fast paced nature of the combat system.
    2. Similar issue to what IWinToLoseGaming just mentioned, reduce the time spent not being on the field. A few changes would be moving the entire shop and tv system into the actual field. Like instead of cutting away randomly into the tv UI, it could just happen on the field itself. Maybe a wall of tvs that block your path and depending on what you do on the wall similar to the how it currently is, will load the next area depending on the outcome you arrived at in the tv phase, removing the need of having to load and reload every area which dont have a nice flow.
    3. Another thing which IWinToLoseGaming brought up was that exploring the environment wasnt rewarding at all. This could easily be fixed by implementing randomly generated buffs/heals that you can get outside of the shop from breaking boxes. It should also include secret areas which reward the player with more buffs to reward curiosity.
    4. Lastly, possibly in the long run they will implement it but It needs the same system of stage progression that other roguelikes utilize: Other areas with area specific challenges and enemies. Of course this should be locked behind the story and such before gaining access to these new areas but this is the most important thing for roguelikes personally, second only to combat variety which this game replaces with fast paced satisfying combat.
    Roguelike is a niche game genre but I love the artstyle, theme, and combat of ZZZ. So i hope it does well.

  • @carps8297
    @carps8297 2 года назад +181

    I agree, the physics are amazing…

    • @fateless3239
      @fateless3239 2 года назад +8

      Ah yes, sexism.

    • @nemesis8508
      @nemesis8508 2 года назад +58

      @@fateless3239 sexism != being attracted to female characters. People love throwing that word around when it makes absolutely no sense

    • @fd2-05
      @fd2-05 2 года назад +36

      @@fateless3239 u cringe af

    • @thebeast5215
      @thebeast5215 2 года назад +12

      @@fateless3239 how bruh 😭

    • @fateless3239
      @fateless3239 2 года назад

      @@nemesis8508 you're attracted to ridiculous disproportionate representations of the female form made by straight men. Outside of your little anime bubble most people just see women that look like they're in constant pain, and you idolize it.

  • @TheMoonestOne
    @TheMoonestOne 2 года назад +9

    I liked what I saw, honestly, and I could see me giving it a go when released, but I don't know if I'd get hooked by it like I am for other games.
    That TV exploration didn't seem bad and I could see me having some fun with it, but if it's that frequent as you showed, I could see me getting tired of it quickly, maybe. Only playing that I'd be sure.
    Anyways, amazing from what I saw so far!

  • @dojiz7242
    @dojiz7242 2 года назад +11

    It seems like they used hub/instanced areas instead of open world, so they can direct more resources into other parts like animations and designs. So that let them add extra personality into each area and characters without risking "having nothing to do" during open world travel some games suffer from. Tldr for those who don't want to deal with standard open world mechanics and travel time.
    They just need to adjust the loading time and make the TV part move faster.

    • @meh7608
      @meh7608 2 года назад +5

      with the whole tv part im pretty sure you dont need to keep moving from singular TV to singular tv and you can just dash through multiple of them at the same time but he just never does that

    • @dojiz7242
      @dojiz7242 2 года назад

      @@meh7608 He's clicking on them one at a time, so you dash by clicking the TV you want to go for dash?

    • @symphonixblades
      @symphonixblades 2 года назад +1

      I saw people dashing throw it so you can definitely dash through it

  • @giffyhunter
    @giffyhunter 2 года назад +85

    The reason why Genshin's combat system is enjoyable for me is the combinations you can create with the elemental skills and even going beyond that timing of skills which link with other abilities i.e. Mona's skill delay into another burst. As someone who played the ToF closed beta I believe ZZZ will have the same problem, where it will be fun at first but the combat system will become incredibly stale. Especially that it appears to be a dungeon grinder very similar to MMORPGs accept you dont have like 15-20 abilities.

    • @MisguidingWish
      @MisguidingWish 2 года назад +17

      Yeah this guy here speaks facts, the only reason Genshin can never get boring is bcz of the hundreds of styles of combat and abilities u have. Zzz i only see is sword slashing or hammering Lil bit of gunning that's all.

    • @pairedformula8920
      @pairedformula8920 2 года назад +2

      @@MisguidingWish for me it got boring, the only character i had fun with was eula

    • @illustris.
      @illustris. 2 года назад +7

      Huh... on the other hand I think Genshin's combat system feels stale because everyone has the same animations for each weapon type. I'll even go far to say that Genshin's combat system only has elemental reactions going for it, everything else is taken from Honkai's combat system without the QTE triggers.

    • @MisguidingWish
      @MisguidingWish 2 года назад

      @@TheTsuyuki says the one who never got across Inazuma ig.
      Ur comment shouts out loud that u don't even know how to play the game.
      Like there are only a few characters whose whole kit doesn't work out but rest are really focused on what the character is good on about.
      For e.g. xinyan's kit is the only kit i think is shit right now other than that kuki, albedo, sayu all have split scaling which u can work around if u have more than a several few braincells.
      Let me guess you never made it across AR 55 have you now.
      If you hate the game then say it directly why be so ignorant of how good it is from others that have repetitive gameplay like the same animations over and over again with a couple of seconds rather than a 15 second rotation. I've seen many leave the game or say it's bad bcz of the gacha system or some minor other shit like that

    • @Bistren
      @Bistren 2 года назад +4

      ​@@MisguidingWish How many days per week and how many hours per day do you play genshin that you're still not bored of Genshin?
      Like the only things I do now in GI is make 4 condensed resin, dispatch charcters, do 4 commissions, do daily time locked event missions and then I log out.

  • @RinSae
    @RinSae 2 года назад +34

    The first thing come to my mind when I saw the design, and especially the TV, is Persona. It so similar in vibe, and the looks. I love the puzzle part of the navigation too. For a game that doesnt have open world but rather instant roguelike dungeon, I think it is perfect. Also because there is no real open world, the game can focus mostly on the amazing gameplay animation, something hoyoverse recently seems to forgot and messed up with. genshin had a lot of potential but they miss it, and I see those combat potential used properly in here. Plus so many range of choices of characters too. from cool to cute to s- uh beautiful. The gameplay also actually pretty fun but still challenging. the gameplay looks like combination of all action rpg i wanted.

    • @demonking-zm3rs
      @demonking-zm3rs 2 года назад +6

      Kind of a shit comparison. Combat in Genshin has a good balance of complexity and ease just because you've gotten bored after playing everyday for two year's doesn't mean its not there
      If anything the issue of creating complexity and balance on enemy types for Genshin combat system is the biggest hurtle.

    • @symphonixblades
      @symphonixblades 2 года назад

      Jet set radio for the music as well

  • @axxer5779
    @axxer5779 2 года назад +32

    Each character has their own personal animations, even on their character settings. It doesn't feel repetitive at all!

    • @Stulejon
      @Stulejon 2 года назад +9

      Yeah because it's our first day seeing them, this design is quick to feel repetitive tho

    • @zachjennings5320
      @zachjennings5320 2 года назад +1

      They only have autos skill and burst with the skill and burst pretty much being the same thing. Sure it looks good but the combat is even more simple than genshins

  • @raibyo
    @raibyo 2 года назад +4

    Each stage giving you a new buff, I've actually seen that in another Mihoyo game. That's pretty much Elysian Realm from Honkai. But ER's buffs are a lot more comples. But the simple buffs here reminds me of another game mode also from Honkai. An event limited game mode actually. So I'm glad to see that they're using their past experiences from their previous games in their new games.

  • @felzebub1762
    @felzebub1762 2 года назад +20

    One part I completely resonate with you is I also wish this game has more open world exploration. It doesn't have to have an open maps/zones that strictly connects to each other (eg Genshin, Elden Ring) but they can be bigger explorative zones that can be explored via TV or quest or as story progress.
    For example Stray the cat game.

    • @pontoancora
      @pontoancora 2 года назад +5

      MHY already have a open world game. It would make no sense to make a competitor for themselves. This game is a hacknslash like honkai, because honkai is coming to the end.

  • @Kaeyta
    @Kaeyta 2 года назад +60

    I just wish it doesn't go the honkai way where its only about damage, atleast make it punishing to get hit but its still early game so i hope it dont go that way in the future

    • @chiboy5567
      @chiboy5567 2 года назад +15

      Punishing grey raven does a good job at punishing you for making a single mistake 😃…get the joke

    • @nevolence
      @nevolence 2 года назад +6

      @@chiboy5567 *_slow clap_*

    • @subratsekharsahoo6340
      @subratsekharsahoo6340 2 года назад +1

      @@chiboy5567 Just mald.

    • @AB-jt4rs
      @AB-jt4rs 2 года назад

      @@chiboy5567 ..

    • @chiboy5567
      @chiboy5567 2 года назад

      @@AB-jt4rs punishing grey raven = punishing you for a single mistake

  • @RobLucciXIII
    @RobLucciXIII 2 года назад +12

    as someone who loves PGR and enjoyed Honkai this looks so damn fun. the art direction is phenomenal, really need to know who the character designer is.

    • @decahedronical
      @decahedronical 2 года назад +3

      I can't say if he did every design, but the lead artist for the game is an artist named WATERKUMA. View at your discretion, a lot of his art might not be what you're expecting if you're coming at it from ZZZ. He is mainly known outside of China for designing Bache from Azur Lane, although recently he's been going back to his roots and doing a lot more illustrative work.

    • @RobLucciXIII
      @RobLucciXIII 2 года назад

      @@decahedronical oh shit, thanks I'll definitely look him up.

  • @carps8297
    @carps8297 2 года назад +7

    11:03 Classic Hoyo camera angles

    • @muffinymuffin69
      @muffinymuffin69 2 года назад +2

      I clicked 'Translate to English' and now it's Classic Hole camera angles O.o

  • @Skycrowliu
    @Skycrowliu 2 года назад

    Been waiting for this vid all day. Was sad thought u weren’t gonna cover ZZZ XD

  • @elknolasshrineofraja3966
    @elknolasshrineofraja3966 2 года назад +18

    🌸😹I would utter that given the amount of coverage of this title over the previous twenty-four hours, we have a pretty good idea how it plays!😹🌸

    • @ninetailsk1210
      @ninetailsk1210 2 года назад +6

      You definitely write MHA fanfics 💀

    • @null4916
      @null4916 2 года назад +2

      @@ninetailsk1210 facts ☠️

    • @pseudonym667
      @pseudonym667 2 года назад +13

      Chad

    • @ushinmaru4407
      @ushinmaru4407 2 года назад +13

      @@ninetailsk1210 What does MHA have to do with anything? ☠️

    • @ushinmaru4407
      @ushinmaru4407 2 года назад +13

      @@null4916 Cringe follower

  • @hausenlot
    @hausenlot 2 года назад +4

    Animation power creep. This thing is even better than GI's animation and character design. sheesh.

  • @litmusprime2074
    @litmusprime2074 2 года назад +15

    We've been really spoiled by Genshin honestly, and this is coming from someone who's played Honkai 3rd and Genshin on both their day 1's. Before Genshin, we never really had an open world gacha game, the standard before was just a menu game like Honkai 3rd, Arknights, Blue Archive, Grand Chase, Princess Connect, ofc all of these games have their in game modes and gameplay that are all varied and different, but once you're done with em, you land back on the menu. Even Punishing Gray I think? Tho I haven't played it so I won't say anything, but the rest I mentioned earlier I have played already. From the looks of it, the only other open world gacha game Hoyo is making is Star Rail, tho not completely in the Genshin sense, imagine Genshin-esque exploration fused with Persona 5 roaming and combat that takes place in a different bubble universe of the Imaginary Tree where Welt Yang tries to stop the Sky People from ravaging another world with the help off the Void Archives-- Alright, my point is that yea, ZZZ has fantastic characters, amazing aesthetic and design, huds and menus look clean asf, but it looks like it's gonna be a menu gacha game half the time, not to say that there's anything wrong with it, this is how things always were, but not being a menu based gacha game is exactly one of the key factors that made Genshin blow up, it just much more appealing to people, tho you could make the argument for Large and Mainstream VS Dedicated and Niche community. Hopefully we have some nice progression, leveling and end game content, just like the gacha games I mentioned earlier.

    • @DeloSLogiC
      @DeloSLogiC 2 года назад +2

      Ill like to disagree with your whole point of success of genshin was made because it not instance or menu based gacha.
      For 1 all the games u mentioned are literally the peak of Gacha market along side genshin what made genshin even more popular wasnt that it was an open world game but because it was the first open world gacha and most importantly very well polished and for the most part fully voice acted.
      2.hoyo investmented a shit ton of money into global marketing and a global launch if they didn't do this i can promise you genshin wouldnt be as popular because it would be stuck in china and only known to those who follow gacha games.
      3.There many open world gacha's that have released since genshin and non no where as popular because they are either bad or unpolished like imo noah heart or doesnt have its level of marketing like tower of fantasy and wuthering waves(not released but still a good upcoming game). Another thing to note is that open world games take alot of your time so if the experience isnt better than another why switch.
      But on the point of ZZZ if the roguelike system was like hades it would be a chef's kiss for me personally. Also if anyone thinks i said anything wrong feel free to correct me or disagree

    • @tankadamka
      @tankadamka 2 года назад +1

      Genshin succession comes from being open world, "borrowing" many things from Zelda Botw AND had been released when world was on lockdown. I still think Honkai 3rd gameplay is better then Genshin (I like them both) but adding an open world which can dry out is not always a solution. Agree about HSR aesthetics most likely comes from Persona 3-4-5 and it's not a problem, those games are superb but it's also in ZZZ which is also not a problem. If Genshin doesn't care after releasing Sumeru it will fall off again. These games are like blue sharks that always have to swim or they drowned.

    • @dylangenn3560
      @dylangenn3560 2 года назад

      I kind of feel bad for hoyoverse because now any game after genshin the quality will be compared to so its hard to judge it without bias

  • @cedricaltis4889
    @cedricaltis4889 2 года назад +1

    Ngl I'll definitely watch this guy if he starts streaming. This casual vid was way too funny compared to other guide vids in his channel. His stream will also probably be similar to this vid when looking at the fact that he didn't prepare any particular script for this.

  • @MuItishine
    @MuItishine 2 года назад +4

    Honestly the game looks great to me I can very clearly see the issue with the TV screens. Maybe they could increase the speed that you can tap through it? One thing i really enjoyed was when swapping characters you leave the previous character you were playing behind. That feature just feels sooo smooth I love it.

  • @OC_
    @OC_ 2 года назад +25

    He censored the other game's names but left in the _physics_
    Good editing 10/10

  • @Kharaen
    @Kharaen 2 года назад +11

    Graphics and designs look good, but it looks like it is far more inspired from Honkai than Genshin, and I did not continue playing Honkai 🙃

  • @MKSRKAK0
    @MKSRKAK0 2 года назад

    Up until now, I feel the gameplay will be very pleasant. The levels are basically divided into two phases as the video shows, one being the very interesting side-scrolling movement with puzzle elements and the roguelike generation, and the combat phase, being a very fast paced quick swapping and combo fight style. As a person that likes all these types of gameplay, I really enjoy the looks of it, and from my experience with other games, it really looks like they made the best they could in every aspect.
    I can see that some characters do more stagger damage then others, like the big or chunky ones, like the chad bear, and there's others that focus on damage from ultimates or normal attacks. Seems like the auto attackers would be used for energy gathering, the chunky ones for stagger damage and qte starter, and then there's the rotation of ultimates till you swap to the normal attacker again. Sounds fun to me!

  • @talkingcowthatwasthereallalong
    @talkingcowthatwasthereallalong 2 года назад +6

    I don't really know how to feel yet. On one hand, they did a really good job of putting the weight on the movements (timing and combo-ing are a lot easier to get used to when you "feel" the attacks) and I have a lot of experience with roguelikes/roguelites, with many of them being among my favorite games of all time.
    But on the other hand, I personally don't enjoy the approach many games have to mobile, not as a platform but more like as a genre in and of itself: fast pace, low impact, sensory overload. I understand that the aspects of mobile gaming reflect the nature of the medium, catering to people with less time for playing or people who prefer shorter rewarding sessions, it's just not for me.
    When I started playing Genshin I fully explored Dragonspine with a level 40 Amber on week 2, I was so used to the roguelike/lite normal of being destroyed by the game that I thought Genshin was way more skill intensive, but I was just underleveled and underbuilt and some movement/i-framing skills from other games just translated well. I'll have to wait for more information to see how the dificulty curve of ZZZ looks like. Also, gacha is a big nono for me now, I don't have any more soul left to be drained. If this game has a gacha system, it will go straight to the negatives side of the scale.
    TL:DR, Mixed feelings, hopeful for meaningfull roguelike elements and skill expression, dreadfull of mobile gaming and gacha system. Will be waiting more info to fully form an opinion.

  • @mihirbir2494
    @mihirbir2494 2 года назад +2

    The game looks pretty amazing so far! One thing I was curious about would be your pc specs as well as your system performance when actually playing the game. Due to zzz likely being a game hoyoverse would want to adapt to different systems, it's inevitable that in-game performance is going to vary somewhat significantly, especially with the graphics that zzz has.
    In regards to the game itself, the only thing I find myself being slightly disappointed in is the disparity in battle-focused gameplay (or even gameplay in general) compared to games like genshin. Although we have amazing visuals and beautiful characters, we don't really get the chance to engage in combat for longer periods, which already takes away a great deal of enjoyment for many users (For a gacha game, this becomes a larger issue as characters we roll for don't seem to nearly have as much value as they might in other games such as genshin). Although this is more of a personal observation and not something necessarily factual, the methodology behind the combat gameplay also didn't seem too immersive/intuitive, which once again takes away a fair deal of enjoyment from the gameplay, as well as making the combat feel insignificant. However, this is all just part of my opinion based on my very limited knowlege of the game itself, and don't hold any of what I said as fact. The game looks really good, and I can't wait to be able to play it in the future!
    Edit: Sorry if this sounded too nerdy, school's been making me write too many essay's lately

  • @consumev
    @consumev 2 года назад +8

    This is basically soulworker...which is a good thing!

    • @avemin2621
      @avemin2621 2 года назад +2

      i miss old soulworker so bad 😭

  • @TsuchiGamer06
    @TsuchiGamer06 2 года назад +1

    Big excited for this game. The aesthetic, combat and characters seem SUPER strong. I can't wait for more diverse environments within the dungeons themselves. And with such a wide variety of characters and weapon types and abilities, I can definitely see some great interactions and combat styles moving forward.
    I wonder if the Gacha is strictly on the characters or not because I don't see a star rarity on them like in other gachas or Genshin 🤔

  • @alicastro6262
    @alicastro6262 2 года назад +13

    Love the cyberpunk-ish theme, thought it was a shooter game, it's like a fusion of honkai impact and genshin..

    • @Applebomb8D
      @Applebomb8D 2 года назад +1

      Idk if it’s cyberpunk at all. It’s more like a modern industrial aesthetic

    • @HailAzathoth
      @HailAzathoth 2 года назад

      Naw, it's like a shit version of honkai

    • @pfortunato78
      @pfortunato78 2 года назад

      Looks like a higher quality Honkai. I don't get any Genshin vibes from this at all.

    • @YEHEY55
      @YEHEY55 2 года назад

      Yeah it's disappointing i thought it'd be a shooter game like the leaks said but now that I'm looking at it it's honkai with playable male characters

    • @demonking-zm3rs
      @demonking-zm3rs 2 года назад

      @@pfortunato78 There are literal systems from Genshin In ZZZ honestly the fluidity of combat is more Genshin with Honkai's fast paced action.

  • @AristineSilvanus
    @AristineSilvanus 2 года назад

    One thing I have noticed in the game is that some aspects are quite hard to notice.
    1) The stacks on the Blue Oni Girl. For her a certain stance, u need to have her hold skill when she has 3 stacks. And the only way you can see the stacks is if you look at her weapon when she places it down like a flag.
    2) For the samurai fox girl, she has stacks on which she freezes enemies even bosses however the only indicator of it is on the top left of the screen when she is your active character which can be sometimes quite hard to notice
    3) The buffs, As the blue oni girl can give buffs to team mates you have no way to see on how long the buffs last, Only indicator of it is that the attacks of the units is turning reddish
    4) I would agree that the enemies are quite sluggish but the boss at the end of chapter 3 is quite hard especially if ur units are around lvl 20 only which is quite nice and tends me to expect more in the future
    5) I believe that some stuffs should be clearer. Like the following:
    - 5a) On certain descriptions in the game, There is an example regarding the classes and the elements of the units. It would be great if u can hover to the class and element of each unit and it would display what it is.
    - 5b) In terms of skills, they presented it like a wall of text, i think that having a mini clip per skill is quite good as things like the QTE has a wall of text for different kinds of effects and would be easier to identify if you have done the correct skill or not
    - 5c) The gears of the character. There was no information regarding the descriptions regarding PEN, PEN ratio and Impact., A little bit of description for these would be pretty much welcome.
    6) I think some character gains in their talent should be revisited. For example Miyabi. Her final talent at 5 stars gives her 50% crit rate on special attack. Currently, its only possible to have 15% to 20% crit rate, And due to how combat functions, there are cards like "Increase crit rate by 20%" and "Increase crit rate by 30% when hitting a frozen enemy". These 2 cards plus her current stat would be already 70% crit rate, I believe that at the very least the talent 5 should be changed to Crit Dmg, Pen or Ice Dmg increase as the crit rate sometimes feels not needed and is a waste of stars.

  • @anassgaming2000
    @anassgaming2000 2 года назад +8

    for me i see the loading screens are very long
    and second i think if the rogue element wasn't in tv as you said it take a lot of time but instead if it was like hades or genshin childe event as chambres you go from one to another it will be way better

  • @nene.ren_
    @nene.ren_ 2 года назад +2

    Zzz is looking super cool rn!! The characters design and the style feels very fresh! But I do I have a couple of questions regarding characters and gear. Is there a like gacha system of some sort? Are there different rarities (like 4 and 5 stars in Genshin and A and S ranks in honkai)? Also, how does the gear equipping work? Are there like different weapons like in Genshin or things like stigmata like in Honkai? Also thank you so much for showcasing the gameplay and explaining a bit of mechanics!! I’ve seen other videos but I was always so confused on what was going on, so thank you so much again for explaining everything!!!!

    • @dylangenn3560
      @dylangenn3560 2 года назад +1

      There probably will be gacha for characters eventually tho it doesn't seem to be implemented yet as all the videos I've seen have the full roster unlocked except for soldier but because she has a lock on her character image instead of making it grayed out kind of looks like we might see a new character obtaining system entirely

  • @nara-yana
    @nara-yana 2 года назад +4

    This game is for people who "play" Genshin but complain about reading, puzzles and all the talking (a.k.a. the ones who skip everything).
    The story is light and the "TV navigation" buffs and debuffs indeed do make things quite Rogue-Lite, which isn't bad *at all* for what they seem to be aiming for (a quick drop in, drop out 3D beat 'em up). It also doubles as a "match 3" equivalent, with some fast strategizing.

  • @anyaaa2801
    @anyaaa2801 2 года назад +1

    The visuals and the character designs look stunning.

  • @theRaika
    @theRaika 2 года назад +6

    I was not liking Tv realm at first until I realized that the tv realm has so much more to it than what it seems to be in the beginning of the game, later in the game, what you do in the tv realm can/will impact the combat sections.
    This game does get way more difficult, some challenges can take you up to 40+ minutes to clear, it all depends. I think it's a very great concept. Plus this is a f*king technical test and look at how polish this $h't is, I've seen mobile released games not this polished.
    Personally I can't wait for it's release and the updates it gets down the road. This gonna be massive.

  • @lello2031
    @lello2031 2 года назад

    when instance based games two things are very important.
    Overworld
    -Interactions
    -meaningful progress building.
    -Customization
    Replay Value:
    That can come in several different factors.
    -Variety of landscapes and interactions in the world
    -enemy variety
    -difficulty
    -goals (time attacks/loot etc)
    Games like Vindictus last as long as it does because of this and boobs

  • @harryvpn1462
    @harryvpn1462 2 года назад +7

    I thought this would be a pve focused raid game, hope there is multiplayer and longer domains tho

    • @jayfaulkner2602
      @jayfaulkner2602 2 года назад

      I got into the beta access, Played for literally 4 hours and closed the game when I realized it's legit just this over and over. So many loading screens. It's legit a glorified mobile game with a pc port. Everything about it screams mobile to me. You just run short domains over and over again and you can even turn on auto mode lol. Definitely not similar to Genshin and confused with the choice to market a clear mobile game to the PC audience lol. The combat is really cool at first, but it's literally just left click spam with the ocassional abilities and ult. Feels almost impossible to get hit because from what I could tell, there is no stamina system and you can endlessly dodge every attack too lol. Overall just a very very weird direction to go with the game imo.

    • @rosienantareto5779
      @rosienantareto5779 2 года назад

      @@jayfaulkner2602 well, that's what tuning test are for, u give them feedbacks then they will try to improve the game

    • @imbtt39
      @imbtt39 2 года назад

      @@jayfaulkner2602 i mean, if more feedback pointing out the dash stamina is too op, they will nerf it and make it longer in the actual release version. that's why this is just a tuning test to see which feature is too broken, too underwhelming and will be fixed and ready during full release.
      like god, do these people really don't understand what tuning test/cbt actual purpose is?

    • @jayfaulkner2602
      @jayfaulkner2602 2 года назад

      @@rosienantareto5779 Yeah the discord is v active. I was just pointing out initial impressions. I don't want people to be overhyped. While this is a tuning test, the core objective and story of the game will most likely stay the same. I think on Mobile this game will be huge, but again, genuinely just don't see the PC appeal.

  • @AppleShrapnel
    @AppleShrapnel 2 года назад

    Was intending to "main" the nekomata and blue Oni, so it was nice to see some gameplay from them, thank you. :3c
    Also looking at the maid to round out the primary team. Her giant buzzsaw looks amazing :P
    Looking forward to launch, overall this looks to be quite impressive.

  • @analytixna6610
    @analytixna6610 2 года назад +3

    I would love to see a full character showcase

  • @aadhav9964
    @aadhav9964 2 года назад +1

    I actually really like how ZZZ looks so far, I will definitely try it out on release. I absolutely love the visuals and the combat looks smooth

  • @carps8297
    @carps8297 2 года назад +3

    15:21 Ladies and gentlemen, my main

  • @eheboi9278
    @eheboi9278 2 года назад +1

    I love the character designs , the colourful abilities and the combat overall looks so smooth

  • @pyritepanx
    @pyritepanx 2 года назад +5

    I think it would be cool if there was more emphasis on combat that isn’t spam left clicking. Like if you had to quickly string inputs for like a critical hit or buff or smth, but if it becomes pure ability spam that isn’t great either

  • @lazypanda3224
    @lazypanda3224 2 года назад +2

    i will most likely end up playing this just for the catgirl and oni girl lmao. plus the combat looks really fluid, flashy, and fun, yet simplistic - i can get on board with that for sure. the tv thing is fine it just reminds me of moving through grass in pokemon til you end up in combat and also some puzzles so not all that bad for me at least.

  • @olstpa
    @olstpa 2 года назад +3

    The game looks incredible. I've been following it since it was announced and I'm looking forward to it.
    the only problem I see is the "tv gameplay" ... , the lack of exploration personally as someone who is a fan of both genshin and honkai and plus the game genre that zzz is supposed to be, a roguelike/roguelite, this game genre It is characterized by 2 things, the first is to receive improvements in each level or room that you complete, which are random and can change a lot as one "run" is played from another, and the second is that the rooms are also generated randomly. You never know exactly what you are going to get in the next room, although most are usually fighting, you never know what enemies and what shape the next room is going to have, there is also the possibility that it will be a room without enemies ... a store or some puzzle or a room that you run into some npc... good examples of this genre of games are hades, enter the gungeon, the binding of isaac and others.
    both genshin and honkai have had or have game modes inspired by the roguelike concept, in honkai the elysian realm, and in genshin the version 2.2 warrior domain event to give an example of what a roguelike is for those who aren't there never played a single game of this genre but played genshin or honkai there.
    much of the grace of this genre is to explore precisely, not the same type of exploration of an open world since here you explore seeing what improvements you can find and how they contribute to the "run" in exchange for the risk of probably encountering a strong enemy or some trap and that can make it much more difficult for you to "run" since in this genre of game recovering life is not usually the easiest thing and from what I have seen in zzz you explore moving through...TVs... which is basically a menu ... personally, spending more time in a menu than in-game takes away a lot of the immersion and the gaming experience, which is something that honkai also suffers from a bit, a lot of time in the menu and loading screens ,
    However, it is the first beta and there are probably things to add. For the rest, the gameplay, the combos, the animations and the rest of the mechanics look very good and are very polished. I look forward to its release!

  • @Fordrake21
    @Fordrake21 2 года назад +1

    maaan i wish i had got the tuning test so much x) looks fantastic honestly, but i really for a small moment though it would be something more like close ot genshin? it' does have a small open world as we could see, but it also has missions to go around ... it feels like hoyoverse did a mix between genshin and honkai for the play style ? i dunno maybe im just imagining things and im totally wrong, but all in a whole, it looks fantastic, the only thing i for it is... please, dear hoyoverse, go easy on us on this one when it comes to gacha x)

  • @poisonxspitter
    @poisonxspitter 2 года назад +5

    The only thing holding this fantastic game back is that it's not gonna be on console Ps4/5/Xbox

  • @gustavosousa5246
    @gustavosousa5246 2 года назад +2

    Let's debate
    1: absolutely should have a character animation eating lamem, did you not saw monster hunter
    2 i think to know how strong a character is instead of taking debuffs out, you should have a training room so you can get the feel
    3 i think the tv being the load time aways is bad, maybe make them sporadic for the shop
    4 want to ask how complex the combo can be, you said you're just mashing Left they're moro option for combat, this kind feel like a spectacle fighter so i wish each character have a complexity similar to a Bayonetta or DMC weapon
    This game looks great, hope it have Bayonetta Dmc fight and rough like dungeon crawling

  • @moshicko4191
    @moshicko4191 2 года назад +3

    I for one would really like a more contained game. There are plenty of open world games on the market rn. And just some nice polished game-play with good animations and combat in small dungeon like missions sounds great

  • @nia427147
    @nia427147 2 года назад

    From what I see in combat it is Genshin + FF7R/FF13 which you'll build up enemies stun/stagger bar as you attack and once it maxed the enemy lose their defense and that's when big multiplier hit for a short period. So I can see the general party makeup gonna be a unit that's specialize at breaking the defense, a unit that's specialize dealing burst damage in vulnerability window, and one last slot is support or flex.

    • @nia427147
      @nia427147 2 года назад

      Boss fight gonna be massive sponge unless player understand about breaking defense mechanic.

  • @freakincheezits9813
    @freakincheezits9813 2 года назад +11

    You know what they need to NOT do? Add boundaries to leveling up. Don't let there be a resin system and HEAVY rng to get good stats. Yes understand that they do this to keep players playing but they have to be aware that it can also make them get burnt-out aswell. I used to play genshin alot when it first came out because i love the explanation. Then when I found out about artifact and skill book farming. Now that's all i do. Its not fun. It genuinely affected my game experience because when new areas come out, i first farm my artifacts and by the time im done with that, i dont want to play genshin anymore. LET THERE BE EASY LEVELING

    • @pfortunato78
      @pfortunato78 2 года назад +1

      Its a F2P gacha game. It will unfortunately have a resin system. Depending on how restrictive it is, it may not be too bad. Genshin's is pretty bad I agree.

  • @ravenkat2050
    @ravenkat2050 2 года назад

    The nervous laughing . Seems to be effecting some of the CC’s with this game….. 🤣🤣🤣 that being said from what I’ve seen on twitch and clips on twitter really interesting and I hope to see more game play and hearing personal opinions, nice video overall thank you.

  • @Eastsidephantom
    @Eastsidephantom 2 года назад +4

    I would like these games like genshin to make the enemies more ferocious when attacking and not just a set way of attacking and moving. I wish some actually scared you and chased you down with wild strikes coordinated group attacks. Idk

    • @pfortunato78
      @pfortunato78 2 года назад +1

      I mean, that hilichurl with the torch can knock you pretty good.

    • @Eastsidephantom
      @Eastsidephantom 2 года назад

      @@pfortunato78 I agree but then when he is done swinging or when he misses you can kill him immediately because the time between their attacks and them just standing there sometimes these always a lot of room for comfort and safety in all fights

  • @akaame7768
    @akaame7768 2 года назад

    I love your warning for camera angles hahaha

  • @rioistrash
    @rioistrash 2 года назад +3

    It's torture watching creators get to play it and not getting to properly experience it myself.

  • @Gomjibar
    @Gomjibar 2 года назад +2

    Ideas for improvement:
    Start a mission with a fight, then do the TV hopping thing for more fights
    Show the characters interacting with the TVs and make it more clear what you are doing/getting
    Add more exploration in the missions and allow us to interact/walk around with the playable characters

    • @stefanostcyr6851
      @stefanostcyr6851 2 года назад +1

      Absolutely

    • @dylangenn3560
      @dylangenn3560 2 года назад +1

      Perfect Couldn't have said it better myself 5 star review of your review👌

  • @TheJuicyTangerine
    @TheJuicyTangerine 2 года назад +3

    in this video, IWTL accidentally reveals that he is a "cultured" man

  • @alcatraz-nc2814
    @alcatraz-nc2814 2 года назад

    The combat is fluid and the QTE and ultimate do looks nice. I dont know if it is the color filter or the artstyle but it kinds of makes me feel like I'm playing a combat game in a skateboard thingy place. Not really understanding what is really happening but I feel like it may become very boring at some point because it feels like the gameplay is limited to beat stuff in relatively small rooms separated by TVs.
    Navigating through TV is fun at first but I quickly felt bored when you were doing the mini puzzle so I think the best thing they can do is limit those camera moment when doing things like raids or some story mission.
    The character design seems good. I like the bear, I dont know why but he looks fun.
    Overall, as far as gameplay goes I think it is pretty good. Now I want to see if the monetization and the F2P experience will be good enough...

  • @taichiarasoi776
    @taichiarasoi776 2 года назад +3

    Yeah the whole tv monitor thing has to go...its an action game. plain and simple no open world, so PURELY action oriented. let people get to the action sooner. also dont male it just mobile and pc. they as a company said they were going to bridge the gap between console and mobile, so make sure your titles drop on both.

  • @LunaaBluee
    @LunaaBluee 2 года назад +2

    Honestly I just want 3 things out of this game (from what you’ve showed)
    1. I just want the screen exploring section to either be reworked so it doesn’t kill the flow of gameplay completely or just replaced by something else entirely for example some open world map exploration to get to the next fight or 3 fights in a row then quick screen section for a small break then back to 3 more fights
    2. I just want some end game replay-able content unlike genshin they could make the perfect rogue like type mission for materials or whatever the equivalent of artifacts are (and maybe even some primogems equivalent for reaching milestones assuming it’s going to have a gacha system)
    3. At least the early game seems very m1 spam heavy so I wish that they’d make it so that it either have a heavier focus on dodging and punishing the enemy after or add something like charged attacks or even character gimmicks that just prevent you from m1 spamming so that gameplay is more engaging

    • @zhongtcheng3407
      @zhongtcheng3407 2 года назад +1

      For your 3rd point, there are combos.

    • @LunaaBluee
      @LunaaBluee 2 года назад +1

      @@zhongtcheng3407 i know but even in the video it's mentioned that the game (at least the first 2-3 hours of gameplay) is very m1 spam heavy and a game NEEDS to catch your interest within those first few hours or else a lot of people might not stick with it until "it gets better" im sure that later in the game it gets more in depth but i'm just asking for fun early game

    • @zachjennings5320
      @zachjennings5320 2 года назад +1

      @@zhongtcheng3407 there are? Out of all the gameplay I've seen for it it's just spamming youre normal character swap and special. Same animation playing out the exact same way on repeat

    • @zhongtcheng3407
      @zhongtcheng3407 2 года назад +1

      @@zachjennings5320 You can see a list of combos in-battle's menu. It's not shown outside. The game should have explained better.
      Like Von, by performing E combo, he does a total of 7 hits not 4 hits. Most of the streamers were playing wrong. It's not simply spam left click and evade then Q.
      Edit: I forgot to give a reference showcase
      ruclips.net/video/289Ugq3J3hI/видео.html

  • @exeos4108
    @exeos4108 2 года назад

    First thing I thought after seeing the game environment, hearing the funky music and seeing the UI was that this game actually really reminds me of Persona 5, which is not exactly what I expected

  • @AzureRook
    @AzureRook 2 года назад

    The style and music screams Persona 4 and 5, even if there’s not much open world exploration I’m looking forward to playing the story

  • @TheSean89420
    @TheSean89420 2 года назад

    Ive only got room for 1 gathca in my life NOW that being said a very good idea mihoyo could incorporate is making the battlepasses for both Zzz and genshin connected so buying 1 gives you both it would encourage basically every genshin player to try it out. I do believe a big majority of Gen players will not be playing or at the least not daily they might ftp the story then drop it as soon as they reach end story limit and not play for 6 months or so and thatd be the smart thing to do

  • @plaugengames2288
    @plaugengames2288 2 года назад

    Ok, idea for the “default character power” issue when it comes to measuring raw character strength, have a default mode where you gain default reward, with either no or minimum defects, and one where you can gain or even choose defects to gain more rewards than you would from doing the default mode? I think it could work well, or even just a training room. But then again this is only the 1st beta test and many things are bound to be revamped and changed!

  • @NumoNe101
    @NumoNe101 2 года назад

    Demonitized indeed my guy~ HAHAHHA.. thank you for this awesome review dude! was very detailed and truthful!

  • @Serryl
    @Serryl 2 года назад

    Thanks for the preview. Now that I'm seeing the full experience, I'm not interested, but it seems like the control scheme and regular downtime are going to be a relief for mobile players. It's also nice to see how wild Hoyoverse can get with their character designs and animations!

  • @_lynnloo9988
    @_lynnloo9988 2 года назад

    i love the graphics and animation style sooo much

  • @Scio_
    @Scio_ 2 года назад +2

    I for one absolutely love the dungeon crawling subsystem with the TVs.
    Love it. Wasn't expecting it to be a roguelite room based dungeon crawl at all. Already saw a nice variety of "encounters" right there on the TVs themselves. And given arena based fighters like HI3 and now ZZZ have a lot less variety of combat challenges, this was necessary for me to enjoy the game for a longer period of time.
    And it opens up a design space for more interesting things in the future: like encounters that unlock other encounters. TVs that change if you move over them in some way. We saw that case where a shadow was mirroring our movement which we need to get out of that area. As long as there's more of this variety it will be well worth it.

  • @grooz5463
    @grooz5463 2 года назад

    The gameplay with the TVs reminds me a bit of the Voice of Cards, where you jump through cards and occasionally get random fights and events, or really some other rogue like dungeon crawler games. But if the game is supposed to revolve around characters, and selling characters like "other" games, you're not really getting much character interaction - I mean there are probably going to be cutscenes, stories etc. so maybe that's where you'll get most of the interaction. It just feels like a weird combo to me - maybe if it was one of a few game modes, or if instead of going through TVs you would actually run around on the map going from room to room, that might make it more interesting.

  • @unlichtprime
    @unlichtprime 2 года назад

    Thanks for this first looks IWTL!
    This pretty much confirmed my concerns with the game and puts me off from wanting to try it out. I am personally looking for gameplay more similar to Genshin, especially the free roaming and exploration. This gameplay gives me extreme Honkai vibes, which has never been my cup of tea unfortunately.
    The style looks very cool, very much up the Persona alley, which for sure must've been an inspiration for this game. The animations seem impactful, the physics are very interesting to say the least. Character design is top notch, Hoyoverse has been delivering in this department.
    Overall, it feels like a solid mix between Honkai Impact and Genshin Impact, with some Persona sprinkled in here and there. ZZZ probably tickles the people, who were looking for a more classic Honkai experience and have been disappointed by the turn-based combat of Honkai Starrail. But if you're looking for a more Genshin-like game, then this is probably not your best bet.
    (guess I gotta keep waiting for a true genshin challenger)

  • @GoobieWoobie69
    @GoobieWoobie69 2 года назад

    11:03 you where right about them being good with camera angles XD.

  • @luckysgi-5karrow378
    @luckysgi-5karrow378 2 года назад +2

    I'm kinda worried about that infinity symbol next to the characters in the character select. Time-limited usage in battle such as each character has their own stamina and can't be used when at 0 like Dungeon Fighter Online? But on the other hand this does kinda force everyone to play lots of characters and then the game can actually push content that has a lot of variety in using many different types of characters. Lots of MMOs do this with free character level boosts to get everyone ready for raids and harder content. It only means you spend more time playing the game's actual content so I'm okay with that.

  • @oscarphyo6511
    @oscarphyo6511 2 года назад +2

    I like how ZZZ turn out, after going in depth more about how combat and characters work, it is not just smashing one button. The rough like gameplay I'd also quite unique. The UI feels amazing. Unlike that one game (*cough* Star rail *cough*) where it feels more like a genshin clone In term of all the UI, mechanic, Gacha, grinding stuff and even exploration in a fking turn base game is just not good.

    • @kimalkim7718
      @kimalkim7718 2 года назад +1

      Yeah gotta agree. The clone UI feels lazy as hell

  • @defenestratedone
    @defenestratedone 2 года назад

    I get your point on the TV navigation, but for me that shows me they're definitely focusing on this as more of a mobile game, which fits right in with the roguelite concept. Genshin is a game I absolutely hate to play on mobile (but love on PC), while I play Honkai on mobile exclusively and it's great. For ZZZ I'm definitely hoping for a quality mobile-first experience.

  • @joshbendix6102
    @joshbendix6102 2 года назад

    I agree with all the points you said. There has to be enough time spent with your actual characters not in a menu, combat looks fun though. Hopefully there is a good amount of character customization as well. But please yes, show off all of the characters after you get some time with them

  • @maryiry685
    @maryiry685 2 года назад

    the ambience, style, gameplay, and the feels reminds alot of persona 5 and i like it

  • @kanahildjaminami2542
    @kanahildjaminami2542 2 года назад

    Oh wow, this will scratch my itch for "Mobile 3D Action Anime Roguelike Game", I can't wait for it (Yeah, it's kinda specific for an itch)
    I was expecting them to have a "Fu Hua-like" combat.
    But which Fu Hua? i hear you ask, of course the answer will be; everyone of them.
    One could play like Accipiter, the other will be like Hawk of the Fog or Night Squire or Shadow Knight or Phoenix or Azure Empyrea. I knew there's not enough example of Fu Hua to completely fill out currently available character catalogue in ZZZ, but that's not really my fault. In other words, add attack variation such as Light and Heavy Attack, Combo Attack (or Follow up attack).
    That aside, Hoyoverse didn't expect Genshin to blew up on release, so i believe that they also didn't expect ZZZ to be as successful as Genshin now (Keep your expectations low).
    I might play it, I might like it, but I'm sure will have no time to fully appreciate it.

  • @kukuku5831
    @kukuku5831 2 года назад

    i need a whole wardrobe of stuff like the characters in this game do the drip is INSANE

  • @Kastor774
    @Kastor774 2 года назад

    It's weird they would restrict you comparing the gameplay to other games, it makes so much easier to convey the message. The combat itself reminds me a lot of a Musou game, down to the weapon selection. The bear with the pillar feels like Meng Huo for example.
    Also 7:44 you cheeky bastard 🤣

  • @dayyo1633
    @dayyo1633 2 года назад

    The combat, artstyle, characterdesigns basicallly everything looks really promising to me!
    As for the TV moving thingy, I'm not sure about... If it's a puzzle that requires some brainwork (which in this video doesn't seemed to be) then maybe it can work, but even then, I'm honestly not sure how will it feel to actually play them? Maybe it'll be annoying because it interrupts the fastpace combat, but it also could be a nice breather too?

  • @mrmr9284
    @mrmr9284 2 года назад

    Honestly really happy seeing they're going to make more of a roguelike-type game, and most of the complaints you're having about going through the TVs are a bit based on how most roguelikes works, as you go from room to room. I think something that might be better though would be controlling a mini bangboo rabbit through a sort of mini platformer to get where you need to go, instead of the tv, or having it a bit more puzzle based with the mirror rabbit and controlling them both to activate switches that let you access the next enemy rooms. Just my opinion tho

    • @mrmr9284
      @mrmr9284 2 года назад

      I JUST FOUND OUT I COULDA BEEN APART OF THE BETA, I"M SO SAAAAAAAAAAAD. I just didn't check my email in time :-:

    • @enju3588
      @enju3588 2 года назад +1

      @@mrmr9284 Holy shit, that's really sad dude

    • @mrmr9284
      @mrmr9284 2 года назад

      @@enju3588 I got the email like 10 am when I was coming home from college too, there was no way for me to do anything

  • @minstakatten9023
    @minstakatten9023 2 года назад

    Kind of reminds me of a full 3d Closers.
    I was hoping for an open world, but I guess I can give it a whirl if the monetization model isn't too bad and it has decent co-op.
    My expectations have cooled off considerably though.

  • @Amps_
    @Amps_ 2 года назад

    This looks interesting. Graphics and physics look awesome. Its cool to see how hoyoverse is evolving. A little odd how the combat is set up like early honkai impact missions with just a small area, some enemies, and some resource boxes to smash. The combat itself does look awesome though. It's weird though that after honkai impact getting the "post honkai odyssey" open world combat gameplay. And genshin being open world combat. That they would step back to instanced battles. If that cool open world section of this game is more able to transition to battles without loading into an instance, I would be totally hyped for this game. For now though, I will look forward to trying out star rail because I've always loved a decent turn based battle.

  • @kujii_6606
    @kujii_6606 2 года назад

    reminds of jrpgs i played like tokyo xanadu, akiba'sTrip, conception, persona and many more specially the Ui of the game.

  • @zerosaga5949
    @zerosaga5949 2 года назад

    Personally, if we wanna get REALLY stylish, I would love a taunt button. The gameplay definitely revolves around the idea of HYPE (decibel levels, energy and such) so I would really enjoy some thing like that! We know the inner DMC and Vindictus players would destroy the competition and look absolutely stunning.

  • @lars-NE
    @lars-NE 2 года назад

    Finally, some diverse character design. LOVE BILLY looool

  • @oppa793
    @oppa793 2 года назад

    so far i agree with your opinions on the tv system, but i dont think its nescessarily a bad system and there could be improvements done to make the it more interesting, like ambushes or surprise debuffs to keep thing fresh. otherwise, it looks amazing, really looking forward to it!

  • @CephasTheWanderer
    @CephasTheWanderer 2 года назад +1

    The TV-hopping thing kinda reminds me of the dungeon exploration in Digimon World 2