I think the main difference is in the 90s it was adults who had not grown up playing video games, making a movies for kids. Now the creators are adults who grew up immersed in these video games their whole lives and do intimately know and care about the source material.
Yeah not only were those adults making movies for kids they were adults who by and large thought video games were stupid childish waste of time. Where is the people who make the movies and TV shows were saying now are people who actually recognize the value of video games as a creative medium.
Craig Mazin also worked in the "Borderlands" movie as a screenwriter But production went so bad that he asked for his name to be removed from the credits
Having ambition is all it takes to make an adaptation work That's why most of the recent adaptations worked Because the people behind it understood the games, and understood filmmaking In the past, the studios hired anyone to do anything, without a care in the world
i think the second thing you said is more accurate. passion doesn't fill budgets, doesn't necessarily motivate others unless its shared, and doesn't replace talent. Passion and understanding are also not the same; you can ardently love something but not understand it, just as you can vehemently hate something after having completely analyzed it. a great example are the films of Uwe Boll (House of the Dead, Bloodrayne, Postal, and Far Cry among others); the guy is obsessed with gaming and genuinely wants to convey the experiential value of playing those games, but has very little writing ability, not a good eye for photography, and a variety of his own (bad) ideas for how "he would do it". not to mention not the best "taste" in which adaptations to make. the result are over-the-top movies that can be fun in "The Room" sense, but frequently not only piss off fans but critics in general. that said, passion is basically still a requirement, but you also have to like actually be good at the other stuff. Thats why The Last of Us and Fallout are both so good, the creators not only are passionate of the properties, not only do they understand the underlying themes and character motivations, but they also know how to write good dialogue, make and photograph a convincing set and props well, and can actually act.
I think it's that in the '90s, the executives and creatives in Hollywood had never played video games because video games were still too new and the executives were too old. But nowadays, video games have been around for decades and there are plenty of executives and creatives that grew up with gaming. So they understand the source material now and don't try to alter it to appeal to a more Hollywood audience like they were attempting to in the '90s.
I don't think Hollywood has figured out anything. The vast amount of series and movies being terrible adaptations compared to the source material is clearly an indication.
I'm glad to see some love for Twisted Metal in the comments - I never played the games, so I can't speak to the adaptation, but I thought the show was a lot of fun.
i think Brolin would simply be too old; Joel had Sarah in high school, at the oldest he's like 50. He more matches the Last of Us Part 2 Joel as he starts to grey.
They use to make video game movies without _ever_ having played the actual game! You can't really do that, it doesn't work Thry've finally pulled their heads outta their butts & realized what they were doing wrong. (It only took them 40 years, ffs!😂) My honest guess, is that one executive producer wrote into _everybodies_ contract, "you *must* play the actual video game from start to completion by such date!". This meant that absolutely every member of the entire cast _AND_ crew, had played the whole game, understood what was going on & why. From writters, producers & set design to foley artists, sound engineers & the director all knew the 5W's. This ensured everyone had the exact same objectives. Now, they can show the secrets, context, characters, plot, the feelings, emotional pull, the reasonings behind certain characters' choices, events, costumes, color grading, sounds & of course the main storyline & the B storyline. When we read the book we cannot see "exacts" there's a ton of room to make changes especislly with little things or non main characters. With a video game, it is basically a movie already, it has exacts. Transitioning a game into a movie, there are plenty of visuals already there, it just needs different work. There's not very much unknown. They've got one main/ true perspective, without bias, mistranslations, opinions, interpretation, or any other interferences. This information is _vitally important_ when making any really great film or series. Especially when retelling in a different format. They needed to do things properly & in the correct order too. Ensuring that everyone did their "video game homework" simply meant that _everyone_ was on the exact same page, *starting day one.* ❤❤😊
this would be interesting but is provably wrong. most of the cast of both Fallout and Last of Us didn't play the games and were often told NOT to specifically because even just being a fan of the game or book or whatever is getting adapted can color your performance and add unnecessary pressure to the cast. what we're seeing nowadays is actually generally the result of a few highly talented individuals with a good understanding of both storytelling and the games themselves--the rest falls into place: Denis Villeneuve doesn't need Christopher Walken to read Dune to get a good performance from him (the guy didn't know what Dune even was, even though he starred in a Fatboy Slim video the referenced it like 15 years ago), he just needs a thoroughly storyboarded story and lots of collaboration from his designers. Craig Mazin doesn't need a highly talented actor like Pedro Pascal playing TLOU because he might end up inadvertently emulating Troy Baker, and actors like him are able to get what needs to be gotten from the script.
Another reason (at least for the last of us) is that the people who work on the source material have creative oversight on the adaptation. The director of Akira (Katsuhiro Otomo) was also the illustrator and writer of the manga. W for both versions
The recently cancelled Halo TV is the worst adaptation of all time solely because they have no excuse. Old movie adaptations didn't have the knowledge of how to tackle the films. Nowadays studios know how. And what did the creators of the Halo TV series do? They ignored all that and decided to create their own project that spit on the faces of the fans. Just a complete failure from top to bottom. Master Cheeks bottom.
I felt that Oshi no ko season2 ep2-3 gave a good example of how things can go wrong if there is a disconnect between the source material and the people adapting it to another format. You need people that understand the "heart" of what is being adapted but also how the new medium needs to be considered in how the adaptation will be presented and seen by the new audience. Then you "just" need good/correct actors that don't go against the story when applying their techniques to play their roles.
Hiring someone who has no experience with the source material, and has no respect or does not even want to learn about the source material is a pretty good way to make a falling video game adaptation.
idk what the internet's problem is, mortal kombat annihilation is way better than anything released today its the pinnacle of cinematography. how can we forget : 'Mother you're alive' 'Too bad you shall die'
... Wow you couldn't even get the quote RIGHT. It's "Too bad you will die" not "shall". Like I know you're making a joke but if you can't even get the quote right maybe you shouldn't make the joke.
The very first Silent Hill is a Perfect Video Game movie and a really good horror movie in general. The main problem I see that people have is it is not a direct one-to-one adaptation of the PlayStation game but rather an adaptation of the source material.
Honestly, if I get the chance I’d love to adapt Spec Ops the line, Max Payne and the only comic series that Is my general dream to adapt is 100 Bullets all in Long-Form adaptations with the Budgets of Watchmen (HBO) and Fallout, for 100 Bullets If I could get my Dream Cast and get to work with the likes of Robert Richardson, Michael Slovis, Shane Valentino, Neil Spisak, Jeremy Mirinas and Guielrmo Grispo and Trent Reznor and Atticus Ross for the score , alas If only it was possible, getting Ed Harris for Graves, Momoa for Lono and Chalamet for Wylie and Josh Brolin for Augustus Medici and Sydney Sweeney for Megan Dietrich and Camilla Morrone for Dizzie plus others but again lool I’ve just gone on a random tangent
you get an entire fully fleshed out cyberpunk movie, and a fully realized mario bros movie. like... where else are you going to get something like that?
I can't believe I just watched this video because this exact topic has come up between me and a friend a couple of time ever since The Last Of Us on HBO came out. How did video game adaptations suddenly get good There's two things you didn't touch on. One, the video games they were adapting in the 90s usually didn't have much story or character depth to draw from. Mortal Kombat and Mario had the thinnest of stories just to get you punching each other and stomping on turtles. Video games today are made almost like movies are. Any time I see James Cameron talking "inventing" mocap, I cringe because video games were using mocap long before movies were. Also, games today have excellent stories, deep lore, and well fleshed out characters. They have similar writing rooms that prestige televion shows do. The Last Of Us 1 and 2 games are basically interactive movies. Those are real actors in those body suits acting out the scenes that are in the games. Then those same actors do the voice work. So, the video game movies and TV shows today have _a lot more_ to draw from when deciding what to put in them. That's one. Two, the kids that were playing those games and watching those movies in the 90s have grown up. They're now the ones making these movies and TV shows. Neil Druckman has mentioned playing Resident Evil when he was a kid. He would've been around 16 or 17 when it came out. The people working on the Fallout show are in their 30s and 40s, so they would have been around that same age when the first bad movies were coming out. They know what a bad video game adaptation looks like. The people making the 90s Super Mario Bros movie were already too old to have an appreciation for video games like we do. So, the people making the early adaptations had to use games didn't have much story and didn't have deep characters to work with. They also didn't have the same experience and love for video games like later generations. And I think the adaptations are only going to get better. Now, if we can just get some good movie adaptations into video games, we'll be all set. There are some good ones. The Harry Potter video game on PS5 is pretty good. Don't say Goldeneye because the only good thing about it was the multiplayer. The actual game itself based on the movie was terrible. For the most part, games based on movies are awful. I am dying for someone to make a good game based on The Matrix.
Because modern video games have actual story plots for the tv adaptions to use. That wasn’t necessarily needed or wanted beforehand, now some people complain that some games are “movie simulators”.
Video games movies are going the same way comics book movies went. First made by people to make money, then made by passionate people, who grown up with and understand the original medium.
“Where the magic lies” over a clip of a flopping magikarp? 👏🏽👏🏽👏🏽
2 месяца назад
In my opinion, video games do not need to be adapted. Unlike adapting a novel, gaming is already an audio/visual medium that even goes beyond movies and TV by being interactive. But video games struggle to tell certain types of stories because making an engaging game is the number one priority. This gives other mediums like movies and TV room to tell those stories in the same world. I also think that they should be designed in such a way where someone who played the game can watch the show and be enriched, but someone else can watch the show and then play the game and be equally enriched in another way. While I haven't played or watched Fallout, thats what I've heard that it managed to do very well. Same with Arcane. I would also say this is in the creators best interest too. A straight adaptation can become a replacement of the source material, while if they tell another story in the same world, they can both live in unison and inspire people to jump between mediums. As a huge fan of The Last of Us and Uncharted, the show and movie respectively didn't do much for me as I felt they were both significantly better in their original form. But I would've loved if say Uncharted instead were prequel movies following a younger version of the same Nate as the games or The Last of Us expanding to tell other stories in the same universe as the games. I think the show was at its best when it used the strengths of the medium to show us things the game would've struggled to show, like the cold open, the scene in Malaysia or the Bill and Frank episode.
We forget that the 90s produced the most successful video game adaption ever: the Pokémon anime and movies. In fact, it's so successful we tend to forget that it's not an original IP but was purely based on a successful Game Boy game.
I think it comes down to knowledge and respect. Not the slavish respect for the property that many fans think is necessary, where they won't change ANYTHING. But the knowledge to know what worked about the original, what its appeal was, what its "character" is and adapting that to work with the medium you're converting it to.
The Halo tv show is a perfect example of what not to do when adapting a video game. I hope you feature this in the future. Where there were reports on how the showrunner told his writers to not play the games nor read the source materials for Halo, we knew it was DOA. First season was a total abomination of what Halo was.
I'm still wondering how we still don't have any StarCraft adaptation. The canon lore (even before/outside the game storylines) is pretty darn deep, and the property is practically already structured episodically to follow each of the 3 races (and factions within them).
I don’t know if this is a coincidence but it seems like as soon as video game adaptations started getting better, story driven games started getting worse and played out. I don’t think the last of us game really did anything that only games can do the story really could’ve been told through any other medium. It seems like people don’t really care about cinematic storage driven games anymore. I think they are starting to realize they prefer passive entertainment for that stuff.
LEGEND OF ZELDA will only stand a chance if Wes Ball works as a producer It's the only way he can save it from AVI ARAD Because that's how Phil Lord and Chris Miller did with SPIDER-VERSE
Let’s not forget that the kids that grew up playing these games grew up into adults in Hollywood film making… I think that has helped more than any other factor in making good video game adaptations
Still been plenty of bad video game shows by Hollywood. And It’s not like the Hollywood film adaptation has given us any agreed upon “masterpieces”. The best of any “genre” are ALWAYS exceptions. How many fantasy tv shows/films lived up or exceeded the hype of Harry Potter, LOTR or GOT at their peak?
When they just try to make a movie out of a thing people like you're more likely to succeed than if you take something people like and try to change it to make people like it. If you got confused reading that last bit, that was the correct response. The thing that I've never understood is how they can take something successful and make it unsuccessful. But if you look at it you see that they didn't like the games they were adapting, they didn't see the thing that people like. So they tried to change it in such a way as to make audiences like it, not realizing that... they already liked it, that's why it was a success to begin with, that's why you're being asked to make a movie of it. So, just follow the recipe, make the dish that you already know people like, and you'll do well. Easy as pie. I mean, they've gotten much better, but there are still some bad ones, and without exception when you look at them you see what I'm talking about. Halo tried to be something it wasn't, Borderlands managed to miscast just about every single role and tried to ape Guardians rather than do the Borderlands thing. The writers couldn't tell the difference, though. Tldr, if you get hired to make a box, make a box, don't try to think outside it until you've mastered the box and understand it.
As a lifelong Zelda fan (born 93) I'm really hoping the Zelda movie feels more like a lot of modern video game movies and not like what they used to be
You could have fired some shots at the Witcher (i leave it in because i wrote it, but I forgot it's from the book - still a bad adaptation and way worse than the games) and Doom and you could have named Angry Birds as a good example. Aside from that, this was a good overview of the goods and the bads.
You know if you're counting TV shows, Sonic SatAM AND The Pokemon anime among other examples came out in the 90s. Yeah a lot of the earliest video game cartoon adaptation weren't good but unlike live action film which took till... arguably Detective Pikachu/Angry Birds 2 to not only be successful but overall well liked (I guess the 90's Mortal Kombat was but that was mostly with fans. I'm talking about works that got solid critic reviews) on TV cartoons were doing it a lot longer. I guess it's because they didn't have those streaming service animation/money behind them like this new crop did but TV didn't take nearly as long as film at least in animation to produce more solid series.
I'm pretty sure the answer is "actual passion for creating something that isn't complete shit" The Final Fantasy movie was such a disaster that it doesn't even get referenced in most videos about game movies.
These debates about video game adaptations keep forgetting Japan's anime and live action game adaptations. Despite being good and bad like Nier Automata and Persona 5. And Phoenix Wright has a live action adaptation.
I don't care what anyone says the first Resident Evil was fucking awesome. After the first they get exponentially worse the more they did but that first one is a kick-ass movie.
Who would have thought that in order to get good adaptations people who grew up playing videogames would be the ones making these adaptations?! Crazy, right?
It’s amazing how the internet keeps shitting on the only good video game movie of the 90’s, MK95. I watch this movie at least once a year and hey, the effects are crap, but that applies to 95% of all sci fi movies from the decade. And about the acting, most of them sure can’t act for shit, but most of them broke a bone or two in those fights scenes. Heck the cast is so iconic that later MK games have been retroactively adding characteristics of that movie into the games. But yeah, it is a terrible movie if you expect it to be Hamlet.
As nerdstalgic had indirectly pointed, most of these successful game adaptation series/movies is because of the direct involvement of the original creator. I mean if you look at Tekken Evolution and the recent uncharted movie, it was pretty shit and disappointing
"Maybe we'll get a good Mortal Kombat movie one day" THE ORIGINAL WAS THE BEST AND IS FINE! People try to ignore the existence of Annihilation, the new one I've not seen and heard it wasn't all that great.
The live action Paul W. S. Anderson directed monster hunter movie is truly terrible, it’s no wonder he was the director of the Resident Evil films But they got Monster Hunter right in the animated Legends of the Guild movie, not an incredible movie but completely full of all the right kinds of fan service
They HAVE NOT IN THE SLIGHTEST, Fallout is probably the best game media to come out in a while and stands alone, Halo show dogshit, Borderlands movie dogshit, the only thing Hollywood has done is found one success in a million failures they have absolutely no idea what makes a good game movie, and 90% of the time dont even watch/read/play the thing they are trying to represent and try to make their own spin on things IMMEDIATELY alienating half their fan base
Games became more cinematic,not the other way around .movies are just copying the style last of us is just walking dead at the end the day. Super mario is just a ripoff of any animated movie .
I think the main difference is in the 90s it was adults who had not grown up playing video games, making a movies for kids. Now the creators are adults who grew up immersed in these video games their whole lives and do intimately know and care about the source material.
Yeah not only were those adults making movies for kids they were adults who by and large thought video games were stupid childish waste of time. Where is the people who make the movies and TV shows were saying now are people who actually recognize the value of video games as a creative medium.
When I first played God of war, that's how I felt: fans making the material
Cept Halo
@@Christian-eq7uhthe borderlands movie is gonna be a stain on that franchise as well.
This certainly wasnt the case with fallout lol. Don't know about the other projects though.
Craig Mazin also worked in the "Borderlands" movie as a screenwriter
But production went so bad that he asked for his name to be removed from the credits
I blame Avi Arad
That's one of the worst red flags for a movie to have someone ask to be removed from the credits.
@@lyonspell everything revealed about that movie is red flag.
I wouldn’t call the Halo TV series anything other than tragically bad
Haven't played the games but I loved the series.
And the fan blaming in the first season didn't help them
Yeah it was a total fail. one of those examples of people who hasn't played the game or read a single page of lore.
@@unavezms8167 You do understand how that is a bad thing, right?
@@ishtarhernandez8406 You do understand that people can like different things, right?
Having ambition is all it takes to make an adaptation work
That's why most of the recent adaptations worked
Because the people behind it understood the games, and understood filmmaking
In the past, the studios hired anyone to do anything, without a care in the world
>In the past, the studios hired anyone to do anything, without a care in the world
are you talking about the halo series
@@bloodondope I haven't seen it
i think the second thing you said is more accurate. passion doesn't fill budgets, doesn't necessarily motivate others unless its shared, and doesn't replace talent. Passion and understanding are also not the same; you can ardently love something but not understand it, just as you can vehemently hate something after having completely analyzed it.
a great example are the films of Uwe Boll (House of the Dead, Bloodrayne, Postal, and Far Cry among others); the guy is obsessed with gaming and genuinely wants to convey the experiential value of playing those games, but has very little writing ability, not a good eye for photography, and a variety of his own (bad) ideas for how "he would do it". not to mention not the best "taste" in which adaptations to make. the result are over-the-top movies that can be fun in "The Room" sense, but frequently not only piss off fans but critics in general.
that said, passion is basically still a requirement, but you also have to like actually be good at the other stuff. Thats why The Last of Us and Fallout are both so good, the creators not only are passionate of the properties, not only do they understand the underlying themes and character motivations, but they also know how to write good dialogue, make and photograph a convincing set and props well, and can actually act.
I think it's that in the '90s, the executives and creatives in Hollywood had never played video games because video games were still too new and the executives were too old. But nowadays, video games have been around for decades and there are plenty of executives and creatives that grew up with gaming. So they understand the source material now and don't try to alter it to appeal to a more Hollywood audience like they were attempting to in the '90s.
Hey! The first Mortal Kombat movie WAS good!
The Scorpion fight. The Reptile fight. Johnny Cage punching Goro in the balls. That movie was awesome!
I don't think Hollywood has figured out anything. The vast amount of series and movies being terrible adaptations compared to the source material is clearly an indication.
True, there were couple good ones recently but it doesn't mean it's "figured out" in general.
AVI ARAD ruined BORDERLANDS
The same way he ruined TASM2 and UNCHARTED
Tasm2 was good so was uncharted but borderlands does look like it's gonna suck
TASM 2 is the best live action spider man and I know that’s not a popular opinion and I am painfully aware of its flaws but I love it
@@The_Trident_Master it's the correct one
@@thegreatacolyt1277I like Tom holland and love uncharted but Tom holland and mark walhberg were very miscast
Twisted metal surprised me…I wasn’t even a huge fan of the games but the show was packed with jokes and a decent story. Very bingeable
I'm glad to see some love for Twisted Metal in the comments - I never played the games, so I can't speak to the adaptation, but I thought the show was a lot of fun.
I liked the tomb raider movie with Angelina jolie. Also the recent one with alicia vicander.
I was certain the Twisted Metal TV series was going to be trash. Now I can't wait for season 2.
for real, twisted metal was legit!
Borderlands Movie... "shimmering vista of potential" are you sure about that?
I still think Josh Brolin would have made a better Joel better actor, too, imo he also had the accent and look down.
A lot of other people could've played that role, but in 2024 we only have 20 actors and 15 of them work for Disney...
i think Brolin would simply be too old; Joel had Sarah in high school, at the oldest he's like 50. He more matches the Last of Us Part 2 Joel as he starts to grey.
They use to make video game movies without _ever_ having played the actual game! You can't really do that, it doesn't work Thry've finally pulled their heads outta their butts & realized what they were doing wrong. (It only took them 40 years, ffs!😂)
My honest guess, is that one executive producer wrote into _everybodies_ contract, "you *must* play the actual video game from start to completion by such date!". This meant that absolutely every member of the entire cast _AND_ crew, had played the whole game, understood what was going on & why. From writters, producers & set design to foley artists, sound engineers & the director all knew the 5W's.
This ensured everyone had the exact same objectives. Now, they can show the secrets, context, characters, plot, the feelings, emotional pull, the reasonings behind certain characters' choices, events, costumes, color grading, sounds & of course the main storyline & the B storyline.
When we read the book we cannot see "exacts" there's a ton of room to make changes especislly with little things or non main characters. With a video game, it is basically a movie already, it has exacts. Transitioning a game into a movie, there are plenty of visuals already there, it just needs different work. There's not very much unknown. They've got one main/ true perspective, without bias, mistranslations, opinions, interpretation, or any other interferences. This information is _vitally important_ when making any really great film or series. Especially when retelling in a different format. They needed to do things properly & in the correct order too. Ensuring that everyone did their "video game homework" simply meant that _everyone_ was on the exact same page, *starting day one.* ❤❤😊
This seems a sure fire way to make people hate making the movie (forcing people to play a game instead of using fans of the game)
this would be interesting but is provably wrong. most of the cast of both Fallout and Last of Us didn't play the games and were often told NOT to specifically because even just being a fan of the game or book or whatever is getting adapted can color your performance and add unnecessary pressure to the cast. what we're seeing nowadays is actually generally the result of a few highly talented individuals with a good understanding of both storytelling and the games themselves--the rest falls into place: Denis Villeneuve doesn't need Christopher Walken to read Dune to get a good performance from him (the guy didn't know what Dune even was, even though he starred in a Fatboy Slim video the referenced it like 15 years ago), he just needs a thoroughly storyboarded story and lots of collaboration from his designers. Craig Mazin doesn't need a highly talented actor like Pedro Pascal playing TLOU because he might end up inadvertently emulating Troy Baker, and actors like him are able to get what needs to be gotten from the script.
The Borderlands critical score just came out, and as of today, this video has aged about as well as Song of the South. Because…holy *s h i t*
Another reason (at least for the last of us) is that the people who work on the source material have creative oversight on the adaptation. The director of Akira (Katsuhiro Otomo) was also the illustrator and writer of the manga. W for both versions
I'm still waiting for the first genuinely great game to movie adaptation, but I'm so glad creators have cracked the code on the small screen.
I’d like to see a video like this covering live action anime adaptations such as the avatar and one piece shows.
Avatar is American not japanese
@@jayjaysworld7110 Just because it’s anime doesn’t mean it’s Japanese 💀
I loved Detective Pikachu. Fuzzy…
The first ten minutes of the latest MK was amazing.
The recently cancelled Halo TV is the worst adaptation of all time solely because they have no excuse. Old movie adaptations didn't have the knowledge of how to tackle the films. Nowadays studios know how. And what did the creators of the Halo TV series do? They ignored all that and decided to create their own project that spit on the faces of the fans. Just a complete failure from top to bottom. Master Cheeks bottom.
Haven't played the games but I loved the show.
Don't cry because it happened, smile because it's over
No mention of Gran Turismo? Missed opportunity, that was a banger!
gran turismo was really, really, really good. and no surprise given the director either.
The first Tomb Raider movie is awesome
Should've mention the Angry Birds movie being on the first good starts for the curse to end
Oof those clips of Borderlands while expressing hope for the future aged like milk.
I felt that Oshi no ko season2 ep2-3 gave a good example of how things can go wrong if there is a disconnect between the source material and the people adapting it to another format.
You need people that understand the "heart" of what is being adapted but also how the new medium needs to be considered in how the adaptation will be presented and seen by the new audience.
Then you "just" need good/correct actors that don't go against the story when applying their techniques to play their roles.
Ahh ahh , not movies, TV shows. There still hasn’t been truly great video game movie
I was going to beg to differ cause of the dnd movie, but that's not really a video game adaptation... so yeah I suppose I agree with you.
What about the Super Mario Bros movie from last year?
Sonic the Hedgehog would like to have a word. Both of them
Super Mario movie was good! And I loved silent hill.
What about mortal kombat
Hiring someone who has no experience with the source material, and has no respect or does not even want to learn about the source material is a pretty good way to make a falling video game adaptation.
It's most likely generational. The kids from the 90s are the ones that are now the creators.
idk what the internet's problem is, mortal kombat annihilation is way better than anything released today
its the pinnacle of cinematography. how can we forget :
'Mother you're alive'
'Too bad you shall die'
Idk about that
... Wow you couldn't even get the quote RIGHT. It's "Too bad you will die" not "shall". Like I know you're making a joke but if you can't even get the quote right maybe you shouldn't make the joke.
@@DianaGohan bruh u fr? its not even that deep
@@Neon_Blade4 Still too deep for you dumbass *snaps his neck quicker then replacement Johnny Cage*
The very first Silent Hill is a Perfect Video Game movie and a really good horror movie in general. The main problem I see that people have is it is not a direct one-to-one adaptation of the PlayStation game but rather an adaptation of the source material.
the entire movie could have been zombie nurses and I would have watched it.
Honestly, if I get the chance I’d love to adapt Spec Ops the line, Max Payne and the only comic series that Is my general dream to adapt is 100 Bullets all in Long-Form adaptations with the Budgets of Watchmen (HBO) and Fallout, for 100 Bullets If I could get my Dream Cast and get to work with the likes of Robert Richardson, Michael Slovis, Shane Valentino, Neil Spisak, Jeremy Mirinas and Guielrmo Grispo and Trent Reznor and Atticus Ross for the score , alas If only it was possible, getting Ed Harris for Graves, Momoa for Lono and Chalamet for Wylie and Josh Brolin for Augustus Medici and Sydney Sweeney for Megan Dietrich and Camilla Morrone for Dizzie plus others but again lool I’ve just gone on a random tangent
I love how the House of the Dead film is filmed outside for the majority.
Yeah I'm going to have to disagree. As a teen I lived resident evil, tomb raider and mortal kombat. I don't know what you're smoking.
Borderlands: "Allow me to introduce myself"
1:16 Super Mario Bros was an AWESOME movie!! Rewatched it recently and it was still great! Not canonical by any means, but lots of fun.
Hey take that back the first MK movie was good lol
Yeah they're tripping with that one. Goro animatronic was so cool
It was fun, but good feels like a stretch. Still one of the most banging intros ever though
Bioshock is one that i always felt if done right...could be amazing
How are they gonna talk badly about the mario bros movies? Its one of the best video game movies ever made
you get an entire fully fleshed out cyberpunk movie, and a fully realized mario bros movie. like... where else are you going to get something like that?
I can't believe I just watched this video because this exact topic has come up between me and a friend a couple of time ever since The Last Of Us on HBO came out. How did video game adaptations suddenly get good There's two things you didn't touch on.
One, the video games they were adapting in the 90s usually didn't have much story or character depth to draw from. Mortal Kombat and Mario had the thinnest of stories just to get you punching each other and stomping on turtles. Video games today are made almost like movies are. Any time I see James Cameron talking "inventing" mocap, I cringe because video games were using mocap long before movies were. Also, games today have excellent stories, deep lore, and well fleshed out characters. They have similar writing rooms that prestige televion shows do. The Last Of Us 1 and 2 games are basically interactive movies. Those are real actors in those body suits acting out the scenes that are in the games. Then those same actors do the voice work. So, the video game movies and TV shows today have _a lot more_ to draw from when deciding what to put in them. That's one.
Two, the kids that were playing those games and watching those movies in the 90s have grown up. They're now the ones making these movies and TV shows. Neil Druckman has mentioned playing Resident Evil when he was a kid. He would've been around 16 or 17 when it came out. The people working on the Fallout show are in their 30s and 40s, so they would have been around that same age when the first bad movies were coming out. They know what a bad video game adaptation looks like. The people making the 90s Super Mario Bros movie were already too old to have an appreciation for video games like we do.
So, the people making the early adaptations had to use games didn't have much story and didn't have deep characters to work with. They also didn't have the same experience and love for video games like later generations.
And I think the adaptations are only going to get better.
Now, if we can just get some good movie adaptations into video games, we'll be all set. There are some good ones. The Harry Potter video game on PS5 is pretty good. Don't say Goldeneye because the only good thing about it was the multiplayer. The actual game itself based on the movie was terrible. For the most part, games based on movies are awful. I am dying for someone to make a good game based on The Matrix.
90s films got it right. Screw the source material. Better yet, don't bother researching it.
when i watched the fallout show, it took me a second to realize the "monster" was a mutated axolotl
Corey Yuen's D.O.A. is a masterpiece and I won't listen to any slander that says otherwise.
facts
Because modern video games have actual story plots for the tv adaptions to use. That wasn’t necessarily needed or wanted beforehand, now some people complain that some games are “movie simulators”.
Video games movies are going the same way comics book movies went. First made by people to make money, then made by passionate people, who grown up with and understand the original medium.
“Where the magic lies” over a clip of a flopping magikarp? 👏🏽👏🏽👏🏽
In my opinion, video games do not need to be adapted. Unlike adapting a novel, gaming is already an audio/visual medium that even goes beyond movies and TV by being interactive. But video games struggle to tell certain types of stories because making an engaging game is the number one priority. This gives other mediums like movies and TV room to tell those stories in the same world.
I also think that they should be designed in such a way where someone who played the game can watch the show and be enriched, but someone else can watch the show and then play the game and be equally enriched in another way. While I haven't played or watched Fallout, thats what I've heard that it managed to do very well. Same with Arcane. I would also say this is in the creators best interest too. A straight adaptation can become a replacement of the source material, while if they tell another story in the same world, they can both live in unison and inspire people to jump between mediums.
As a huge fan of The Last of Us and Uncharted, the show and movie respectively didn't do much for me as I felt they were both significantly better in their original form. But I would've loved if say Uncharted instead were prequel movies following a younger version of the same Nate as the games or The Last of Us expanding to tell other stories in the same universe as the games. I think the show was at its best when it used the strengths of the medium to show us things the game would've struggled to show, like the cold open, the scene in Malaysia or the Bill and Frank episode.
Must have made this before the Borderlands movie dropped…
They haven't, certain film makers have though.
We forget that the 90s produced the most successful video game adaption ever: the Pokémon anime and movies. In fact, it's so successful we tend to forget that it's not an original IP but was purely based on a successful Game Boy game.
Jonathan Nolan is a fantastic elite screenwriter.
I think it comes down to knowledge and respect. Not the slavish respect for the property that many fans think is necessary, where they won't change ANYTHING. But the knowledge to know what worked about the original, what its appeal was, what its "character" is and adapting that to work with the medium you're converting it to.
"Hopeful vista" voice over
Boredlands visual
It's still hit or miss out here, ain't it?
The Halo tv show is a perfect example of what not to do when adapting a video game. I hope you feature this in the future. Where there were reports on how the showrunner told his writers to not play the games nor read the source materials for Halo, we knew it was DOA. First season was a total abomination of what Halo was.
I'm still wondering how we still don't have any StarCraft adaptation. The canon lore (even before/outside the game storylines) is pretty darn deep, and the property is practically already structured episodically to follow each of the 3 races (and factions within them).
The 90s Street Fighter movie is a masterpiece, how dare you speak ill of it
for bison though, it was only a tuesday :D
Boarderlands has entered the chat:
Oh, I see now what you're considering "good" aside from the main two examples. Agree to disagree I guess.
I don’t know if this is a coincidence but it seems like as soon as video game adaptations started getting better, story driven games started getting worse and played out. I don’t think the last of us game really did anything that only games can do the story really could’ve been told through any other medium. It seems like people don’t really care about cinematic storage driven games anymore. I think they are starting to realize they prefer passive entertainment for that stuff.
I was surprised how much I ended up liking Twisted Metal. Unfortunately, for every Fallout or TLOU there is a Borderlands and Halo still
LEGEND OF ZELDA will only stand a chance if Wes Ball works as a producer
It's the only way he can save it from AVI ARAD
Because that's how Phil Lord and Chris Miller did with SPIDER-VERSE
Let’s not forget that the kids that grew up playing these games grew up into adults in Hollywood film making… I think that has helped more than any other factor in making good video game adaptations
Still been plenty of bad video game shows by Hollywood. And It’s not like the Hollywood film adaptation has given us any agreed upon “masterpieces”. The best of any “genre” are ALWAYS exceptions. How many fantasy tv shows/films lived up or exceeded the hype of Harry Potter, LOTR or GOT at their peak?
When they just try to make a movie out of a thing people like you're more likely to succeed than if you take something people like and try to change it to make people like it. If you got confused reading that last bit, that was the correct response. The thing that I've never understood is how they can take something successful and make it unsuccessful. But if you look at it you see that they didn't like the games they were adapting, they didn't see the thing that people like. So they tried to change it in such a way as to make audiences like it, not realizing that... they already liked it, that's why it was a success to begin with, that's why you're being asked to make a movie of it. So, just follow the recipe, make the dish that you already know people like, and you'll do well. Easy as pie. I mean, they've gotten much better, but there are still some bad ones, and without exception when you look at them you see what I'm talking about. Halo tried to be something it wasn't, Borderlands managed to miscast just about every single role and tried to ape Guardians rather than do the Borderlands thing. The writers couldn't tell the difference, though. Tldr, if you get hired to make a box, make a box, don't try to think outside it until you've mastered the box and understand it.
Mortal Kombat 1995 are still one of the best game movies ever made even when it weren't R-Rated.
As a lifelong Zelda fan (born 93) I'm really hoping the Zelda movie feels more like a lot of modern video game movies and not like what they used to be
ngl I really liked the Silent Hill movie
Keeper's Diary is Resident Evil done it.
Agreed. No shame in it.
How the hell did i not know there was a Fallout tv show!? awesome
It's honestly great
if you love Fallout and are able to watch it, you're in for a treat!!!
Yea idk. ive never even played a fallout game but i knew the show existed. Its only been praised all over the web for weeks.
4:26 - 4:30
The Blade, X-Men and Spider-Man of video game movies.
The most recent mortal Kombat film was great. That sign of was a lead balloon.
Odd that nobody mentions Silent Hill movie
The title: Hollywood figured out adapting video games
Me: By adapting video games that already are cinematic experiences/walking simulators 7.7
You could have fired some shots at the Witcher (i leave it in because i wrote it, but I forgot it's from the book - still a bad adaptation and way worse than the games) and Doom and you could have named Angry Birds as a good example. Aside from that, this was a good overview of the goods and the bads.
Love this channel ❤
DOA is a great guilty pleasure movie
You know if you're counting TV shows, Sonic SatAM AND The Pokemon anime among other examples came out in the 90s. Yeah a lot of the earliest video game cartoon adaptation weren't good but unlike live action film which took till... arguably Detective Pikachu/Angry Birds 2 to not only be successful but overall well liked (I guess the 90's Mortal Kombat was but that was mostly with fans. I'm talking about works that got solid critic reviews) on TV cartoons were doing it a lot longer. I guess it's because they didn't have those streaming service animation/money behind them like this new crop did but TV didn't take nearly as long as film at least in animation to produce more solid series.
What’s the names of those two projects he mentions in the beginning, was that kid with an “R” on his chest a Pokemon adaptation?!
I'm pretty sure the answer is "actual passion for creating something that isn't complete shit"
The Final Fantasy movie was such a disaster that it doesn't even get referenced in most videos about game movies.
These debates about video game adaptations keep forgetting Japan's anime and live action game adaptations. Despite being good and bad like Nier Automata and Persona 5. And Phoenix Wright has a live action adaptation.
we really are in the good times for video game adaptations rn which is very impressive
Just waiting patiently for the day of a faithful Red Dead Redemption 2 movie to be announced
I don't care what anyone says the first Resident Evil was fucking awesome. After the first they get exponentially worse the more they did but that first one is a kick-ass movie.
Who would have thought that in order to get good adaptations people who grew up playing videogames would be the ones making these adaptations?! Crazy, right?
It’s amazing how the internet keeps shitting on the only good video game movie of the 90’s, MK95. I watch this movie at least once a year and hey, the effects are crap, but that applies to 95% of all sci fi movies from the decade. And about the acting, most of them sure can’t act for shit, but most of them broke a bone or two in those fights scenes. Heck the cast is so iconic that later MK games have been retroactively adding characteristics of that movie into the games.
But yeah, it is a terrible movie if you expect it to be Hamlet.
As nerdstalgic had indirectly pointed, most of these successful game adaptation series/movies is because of the direct involvement of the original creator. I mean if you look at Tekken Evolution and the recent uncharted movie, it was pretty shit and disappointing
Resident Evil, Tomb Raider, and Doom weren't terrible movies. Of course they don't hold a candle to the Arcane, Last Of Us, or Fallout shows.
I still have a fondness for the 90's Mario film.
Ridley Scott is a director that let me down for the pass 10 years. He had two good films but the rest has been bad and ruined the alien franchise
"Maybe we'll get a good Mortal Kombat movie one day"
THE ORIGINAL WAS THE BEST AND IS FINE!
People try to ignore the existence of Annihilation, the new one I've not seen and heard it wasn't all that great.
the new one forgets johnny cage exists, and replaces him with a new character nobody asked for, instead of JUST USING JOHNNY CAGE.
I thought the Mortal Kombat show was pretty good for the budget and time constraints they dealt with.
**Side-eyes Borderlands**
I didn't like the Pikachu movie , I was skeptical but Sonic and Mario were good stuff , resident evil was good too
That is until A Minecraft Movie
Aka, the people making movies out of these games... actually have respect for the games.
The live action Paul W. S. Anderson directed monster hunter movie is truly terrible, it’s no wonder he was the director of the Resident Evil films
But they got Monster Hunter right in the animated Legends of the Guild movie, not an incredible movie but completely full of all the right kinds of fan service
They HAVE NOT IN THE SLIGHTEST, Fallout is probably the best game media to come out in a while and stands alone, Halo show dogshit, Borderlands movie dogshit, the only thing Hollywood has done is found one success in a million failures they have absolutely no idea what makes a good game movie, and 90% of the time dont even watch/read/play the thing they are trying to represent and try to make their own spin on things IMMEDIATELY alienating half their fan base
I love MK because I saw it in theaters as a kid. But the graphics? The "acting"? Lol
8:30 fin.
Games became more cinematic,not the other way around .movies are just copying the style last of us is just walking dead at the end the day. Super mario is just a ripoff of any animated movie .
Borderlands is definitely going to be like the adaptations of the past. In the worst possible way.
Great video.