I think using heavy version of special attacks in SF6 will make the comaprison more comparable, don't you think? since the light attack special moves only hit once.
You not using the same moves 's strength equivalent is pretty annoying to see. It comes off as disingenuous and not accurate. If you're gonna do multi hitting rising tackle from 15 then you should also do the same for street fighter 6 and likewise with using ex power charge in 6 but not the ex equivalent from 15.
@@dreamcastdazia4753I dont think so at all, kof15 already feels dated imo. Just cell shading doesnt mean the artstyle will age better. Sf6 is way more stylized than kof15 (party due to way more studio experience and budget)
I play both, but lately I've been playing more sf6 cz my recent play was m.bison Kof15 is still considered good in terms of graphics, it's just that in my opinion this game is more intended for the ps5 console, occasionally I play kof15 and while playing I'm not bothered by the graphics
Terry is such a good sport, man. Lol Him and Sonic have always been my childhood icons because they're just simple dudes that love life and enjoy the little things. ❤❤ That thumbs up he gave to Bison. 😂😂
Looks great in both! Also, before any haters even start, but KOF 15 is genuinely a great fighter. I highly recommend it. People already love SF6 enough, but as usual KOF is sadly underrated 🙂↕️
No offense KoF and SF was equal in term of graphic and gameplay during the 2d sprite era but as of now SF is just completely on different level than KoF and seeing this comparison confirm that. It's not the KoF fault tho they are great game concept and franchise if not better than SF it's just the KoF dev doen't put the same effort as SF dev put in their game
@@InstantNoodle-b9m I wouldn’t say that, exactly. SNK definitely has heart and effort, but just not a super huge budget. I love both about equally the same, but I’m a diehard KOF fan at heart ♥️
@@MasterSprintersan1 I like KoF too. I wish the next KoF game have the same quality as current SF if not better. As for now SF feel more polished and pleasing to the eye
Really cool comparison, thanks for this. Capcom did a good job capturing his animations for SF6. Also funny thing on the win screen at 1:12, Terry hat never lands because it disappears (watch the shadow). Good way to save resources lol.
SF6 better graphics. KOF better animation. It’s the little things that makes it feel special. Like Terry holding his head to make sure his hat doesn’t fall off.
As a keypose artist , I think Street Fighter 6 is better overall in terms of animation & Character propotion \gesture but King of Fighters 15 is just average, not bad.
Lol SF6 Terry doing combos that Terry was doing in KOF98 25 years ago!!! That ahead is SNK in combos department compared to Capcom. Chain combos look so smooth in KOF, only KOF gamers would note. Only department SF6 looks superior is in graphics ngl theyre awesome
One of the contributing factors is their Game Engines. Kof xv used Unreal Engine 4 while SF6 used RE Engine the one they used in Resident Evil games like RE4 Remake. Plus SNK caters wider range of customers and consumers by lowering the requirements of their latest installment so more can enjoy the game, at least in my opinion.
One is more focused on realism,one is more focused on an anime style.Its like what they did to sf5.Do yall think kof will ever go realistic or stay to a look similar to this?
SNK probably can't even afford to get in that same direction of SF, even if they wanted deep down. It's too much for a smaller company. But looking at what is being done to FF lately, and the positive reactions to it, including from outside the bubble of average fanboys, that direction looks much more promising for SNK.
That direction will never look interesting for SNK because the franchises are not very famous. They don't belong to the tip of the iceberg of the genre, like SF, MK, TK and a few other massive titles. They belong more of less to the middle of the iceberg. So it's better to focus on excelling at some kind of stylized technique with 3d graphics. Not different from Arc Systems' approach btw. That way, only Arcsys has been able to release many games at the same time and without compromising graphics quality. Meanwhile notice that there were quality drops in MvC Infinite and Soul Calibur 6, games from much bigger companies than Arcsys. But the own games were more demanding because of their high 3d standards. And it's not that Arcsys is low standards either. But that cell shading style has lots of advantages.
@@danilogamerbr1 aí se tá errado irmão a diferença e que kof é melhor em si E na questão gráfico o terry não fica bonito no SF6 como fica no kof kkkkkkk
@@danilogamerbr1 deve ser fan só de street fighter kkkkkk Um gráfico mais estilizado como por exemplo jogos pixel art não ficam ultrapassados fácil tipo kof 13 que é lindo Esse fosse esse jogo nessa comparação aí ele ganharia sem suar kkkkkkkkkk
KOF has been trying to win against SF from graphics and gameplay, and SF showed them how you do proper gameplay and graphics by adopting some of their characters. lol
They are not just graphics, they are also animations and details, pay close attention to the details of the face, hands, body, body animations after finishing the attacks. SF6 is not realistic, it is detailed in the fluidity of the animations, it is not the same as "real."
@@PELAONEXI what i meant is they aren't cartoonish like they were before and its looks gross. I love SF4 characters sprites and to me KoF XIII have the best of all 2D Fighting games
It lacks personality, samsho looks better and was made a while ago. Effects, hair and face models, animation, everything has a downgrade for some reason
KOF 14-15 copy the animations from KOF 13. The devs probably have the original animation assets and are just copying. Because KOF 13 was made in a way that uses 3d models and animations and those models are just drawn over to make the 2d sprites.
SF6 é um AAA com poucos personagens. KOFXV é um AA com 50+ personagens. Não é sobre esforço. É sobre dinheiro pra investir. Nesse caso, Capcom tem condições de investir pesado. SNK talvez daqui a 15 anos, se der certo.
@@albertovinicio123 well, not sure about that. Hard to win a tournament with Maxima. And yeah, SF6 has way less characters. But it's a 1v1 game, not 3v3. And the game is 1 year old.
Assim como também os jogos 1v1 e de elenco pequeno da SNK antiga tinham gráficos muito melhores que os de KOF. FF, AOF, SS e LB eram mais bonitos e com melhor animação do que KOF. E os jogos eram todos feitos em condições parecidas, anualmente (no máximo 2 anos para alguns). Mas KOF tinha muito conteúdo mas tinha que limitar a qualidade, já outros tinham menor conteúdo e por isso dava pra melhorar a qualidade: AOF 2 pro 3, FF3 pro Real Bout 2 pro Garou MOTW. Já KOF estava pressionando o Neogeo ao limite. Essa não é uma comparação perfeita, porque essa limitação dos anos 90 tinha mais a ver com a limitação de memória do Neogeo, mas a mensagem principal é que jogo com elenco pequeno se pode melhorar (às vezes bastante) a qualidade.
@@Kara-de5czI can assure you that KoF XV balance is in a good position. Imagine trying to balance 50+ characters meanwhile sf trying to balance 20+ characters and people complaining all the time.
Dude, your comparisons are quite inconsistent. Why are you using meterless "Kick Back" in KOF XV, but in SF6... you're using the OD version. It just comes off as lazy to me. If you want a real comparison... use the same moves and their versions in both games. Orpheus is still the king of Fighting Game character comparisons of the same character in different games. I hope you can prove me wrong, but I'm gonna press x to doubt after seeing this sloppy display.
And it's not just Terry. The proportions of KOFXV characters are insane. Shermie and Ryo especially. The most normal-looking I'd say is Iori. Capcom did good by doing almost 100% realism.
@@Mikhael366 Terry with a flat chest and skinny legs? KOF XV isn't the best visual fighting game, but at least Terry looks proportional there than SF6
@@koferk.a.b.kabby.0403 I understand your point, but for SF6 they took Terry's model from the 90s' KOF/FF games and made him semi-realistic. And I think it works for the game SF6 is. His KOF15 model works for the game KOF15 is. I personally prefer his SF6 iteration.
@@Mikhael366 90's KOF Sprites? Yeah, it looks similar, FF games? Not at all, I like how COTW shows him what he is: " A big and muscular guy " and I feel that SF6 just looks like " a big arms guy " but that's how I see it after all. Everyone can like whichever they want, I'm just saying what i think about
once u go realistic creatively where do u go after that, is it more realism? seriously I'm more curious about that for sf7 and 8 hope I'm alive to see.
0:31 terry kick animation more hit than sf6 just one hit but missing hit 0:39 this one animation more hit than sf6 animation actually more short animation and just one hit, it's kinda missing multiple hit
Not yet bruva. I don't think we're going to have either SF6 or KoF XV on Android, due to the heavy graphics each game has (not to mention the training room)
This comparison makes clear why I don't like the style Street Fighter adopted lately. The Terry of KOF looks a bit more "cartoonish", but you can always see the character and his movements. Street Fighter, instead, uses too many effects (blur, lights, smoke, etc.) and the character looks a bit too shiny. . I used to love *Capcom'* s style, but now we reached the point where *King of Fighters* looks more alike a Capcom game than *Street Fighter.*
I like terry from fatal fury and KOF but in sf6 dlc, look face so uncanny and terry body looks too much bulky and heavier move than previous one much better normal move and average muscles And terry special movement in SF6 is not good effect and missing hit animation and Terry in snk much more good effect special movement and more Hit animation than SF6
It's crazy how people compare an almost 3 years old (KOFXV- 2022, 14 feb) with a still comparably young (SF6- 2023, june 2 ) 1.5 years old game's graphics and say kofxv is comparably bad, obviously SF6 is gonna look better it's made in capcom's RE on the other hand KOFXV made in UE 4
You are thinking outside SNK, maybe because you are only familiar to those other games. SNK makes (or more like, used to make) more differences in their games than any other company... It's not like SF where Ryu acts the same forever and only few veteran chars change. If you watch a video comparing every single pose animation of Terry, you will see subtle differences in his body and/or arms movement. So the case here is that the KOF 15 Terry pose is a reference to one older pose, and the SF6 Terry pose is a reference to a different older pose. It's different decisions.
I think he only looks "weird" in the same sense of when someone normally drawn in a cartoony art style is redrawn in a more realistic art style for once. Well, like all SF veterans in SF6.
SNK has always had much more expresive and detailed animations than capcom and it shows. Just the fact that he adjusts his cap after some moves makes it much more beliebable. SNK siempre ha tenido animaciones más expresivas que las de capcom y se nota mucho. El solo hecho de que de acomoda la gorra lo hace mucho más creíble
I think using heavy version of special attacks in SF6 will make the comaprison more comparable, don't you think? since the light attack special moves only hit once.
i agree
You can see he used modern for the comparisons. I think he just doesn’t know how to execute those, or just stopped at the 1-button variants
Yeah I noticed the rising taco for SF6 is the light variation.
@@SleepyRickyC92 yes I want to see the EX rising tacos
Bison: "I've wasted far too much time on you"
Terry: 😅👍🏻
That’s honestly how I’d see a conversation between them going lol
fair play
I like how Terry give thumb up if he lose because of time out. Such a nice dude.
Yep.
Not gonna lie. Capcom and SF6 bringing back Fatal Fury Terry Bogard is a nice, legendary addition to the game. Added more life to the game
You not using the same moves 's strength equivalent is pretty annoying to see. It comes off as disingenuous and not accurate. If you're gonna do multi hitting rising tackle from 15 then you should also do the same for street fighter 6 and likewise with using ex power charge in 6 but not the ex equivalent from 15.
Yeah agreed.
edit; never mind, disregard what I said in my original comment, power charge is not a blowback lol.
Ok but it's not that the comparison was ruined because of that detail
SF6 has a different graphics budget.
Plus they’ve been doing the 3d thing longer than KOF
KOF is cell shaded. SF6 goes for realism. KOF will age better in the end
@@dreamcastdazia4753I dont think so at all, kof15 already feels dated imo. Just cell shading doesnt mean the artstyle will age better. Sf6 is way more stylized than kof15 (party due to way more studio experience and budget)
I play both, but lately I've been playing more sf6 cz my recent play was m.bison
Kof15 is still considered good in terms of graphics, it's just that in my opinion this game is more intended for the ps5 console, occasionally I play kof15 and while playing I'm not bothered by the graphics
@@merlijn305sf6 looks no better than sf5…. Look at terrys face in sf6. Hideous
Terry is such a good sport, man. Lol Him and Sonic have always been my childhood icons because they're just simple dudes that love life and enjoy the little things. ❤❤ That thumbs up he gave to Bison. 😂😂
SF6's motion quailty is overwhelming XD
The atmosphere is different from Geese who interfered in TEKKEN 7.
Looks great in both! Also, before any haters even start, but KOF 15 is genuinely a great fighter. I highly recommend it. People already love SF6 enough, but as usual KOF is sadly underrated 🙂↕️
No offense KoF and SF was equal in term of graphic and gameplay during the 2d sprite era but as of now SF is just completely on different level than KoF and seeing this comparison confirm that. It's not the KoF fault tho they are great game concept and franchise if not better than SF it's just the KoF dev doen't put the same effort as SF dev put in their game
@@InstantNoodle-b9m I wouldn’t say that, exactly. SNK definitely has heart and effort, but just not a super huge budget. I love both about equally the same, but I’m a diehard KOF fan at heart ♥️
@@MasterSprintersan1 I like KoF too. I wish the next KoF game have the same quality as current SF if not better. As for now SF feel more polished and pleasing to the eye
@@MasterSprintersan1🫡👍👍
Snk is getting there,they just need to work on the special effects. Those attack effects needs a lot of work
Capcom gave Terry a lot of affection, it's as if Terry Bogard was a character of theirs, the effects the expressions, very good by capcom 👏🏻👏🏻👏🏻
Really cool comparison, thanks for this. Capcom did a good job capturing his animations for SF6.
Also funny thing on the win screen at 1:12, Terry hat never lands because it disappears (watch the shadow). Good way to save resources lol.
SF6 motion is better in any other fighting game…
SF is the OG!
Lol
SF6 better graphics. KOF better animation. It’s the little things that makes it feel special. Like Terry holding his head to make sure his hat doesn’t fall off.
You on drugs?
The game looks like 12fps
As a keypose artist ,
I think Street Fighter 6 is better overall in terms of animation & Character propotion \gesture
but King of Fighters 15 is just average, not bad.
I wish SNK has a better budget for kof15
Why Capcom missed the detail of Terry holding his cap when he does crack shoot or rising tackle moves :(
yeah iconic one and detailed but missing in SF6 😞
He doesn't on crack shoot, but he does grab it on rising tackle
参照先がKOF15では無く餓狼伝説だからです
そしてライジングタックルの強版では帽子を掴んでますよ
勘違いの原因はこのビデオの製作者ときちんと参照元とスト6のテリーを確認しない視聴者です
He does it, but it's done way too fast to be noticeable.
Why are you using light specials when comparing?
Capcom enseñandole a SNK como hacer bien su propio juego 😎
☠☠☠
Le devuelven el favor despues de Fatal fury siendo una mejor version de Street fighter 1 XD
he just said You're Fcked 1:01 before Xpecial? ^^
Lol SF6 Terry doing combos that Terry was doing in KOF98 25 years ago!!! That ahead is SNK in combos department compared to Capcom. Chain combos look so smooth in KOF, only KOF gamers would note. Only department SF6 looks superior is in graphics ngl theyre awesome
One of the contributing factors is their Game Engines. Kof xv used Unreal Engine 4 while SF6 used RE Engine the one they used in Resident Evil games like RE4 Remake. Plus SNK caters wider range of customers and consumers by lowering the requirements of their latest installment so more can enjoy the game, at least in my opinion.
This is not a fair comparison, Yyu seem like Yyu just wanted to push a foul agenda by not using the moves in equal strength
Terry’s Power Geyser in SF6 is the best it’s ever been. It looks and sounds insanely powerful
Buster Wolf too. It only loses to the original from Garou MOTW in the hair and clothes animations, but it's the 2nd best version ever.
I miss terrys old voice, he just sounds kinda generic now
That’s because it’s not a Japanese voice. It’s his English VA.
Just switch to japanese lol
One is more focused on realism,one is more focused on an anime style.Its like what they did to sf5.Do yall think kof will ever go realistic or stay to a look similar to this?
Check out the new fatal fury its completely anime/comic style
SNK probably can't even afford to get in that same direction of SF, even if they wanted deep down. It's too much for a smaller company. But looking at what is being done to FF lately, and the positive reactions to it, including from outside the bubble of average fanboys, that direction looks much more promising for SNK.
That direction will never look interesting for SNK because the franchises are not very famous. They don't belong to the tip of the iceberg of the genre, like SF, MK, TK and a few other massive titles. They belong more of less to the middle of the iceberg. So it's better to focus on excelling at some kind of stylized technique with 3d graphics.
Not different from Arc Systems' approach btw. That way, only Arcsys has been able to release many games at the same time and without compromising graphics quality. Meanwhile notice that there were quality drops in MvC Infinite and Soul Calibur 6, games from much bigger companies than Arcsys. But the own games were more demanding because of their high 3d standards. And it's not that Arcsys is low standards either. But that cell shading style has lots of advantages.
O gráfico de SF 6 está anos luz na frente de KF.
Exagerou
Isso é estilo de arte diferente
@@hue7305 sim , a diferença que o street é melhor
@@danilogamerbr1 aí se tá errado irmão a diferença e que kof é melhor em si
E na questão gráfico o terry não fica bonito no SF6 como fica no kof kkkkkkk
@@hue7305 essa arte do Kof hoje em dia , o street já usava no x plus , ficou ultrapassado
@@danilogamerbr1 deve ser fan só de street fighter kkkkkk
Um gráfico mais estilizado como por exemplo jogos pixel art não ficam ultrapassados fácil tipo kof 13 que é lindo
Esse fosse esse jogo nessa comparação aí ele ganharia sem suar kkkkkkkkkk
Capcom's version looks more natural. But always did. Except SFV.
Terry on Smash Bros is still the best Terry for me, specially for all extras, like the stage, music, etc
he looks really good in that game
They should've added Kyo to SF6 too. So he finally can be seen in a good art style
En SF6 la ropa es real
can't even compare to SF6 :X
KOF has been trying to win against SF from graphics and gameplay, and SF showed them how you do proper gameplay and graphics by adopting some of their characters. lol
Sf6 have better graphics
KoFXV better design
I still think these realistic graphs in SF doesnt fit
They are not just graphics, they are also animations and details, pay close attention to the details of the face, hands, body, body animations after finishing the attacks. SF6 is not realistic, it is detailed in the fluidity of the animations, it is not the same as "real."
@@PELAONEXI what i meant is they aren't cartoonish like they were before and its looks gross. I love SF4 characters sprites and to me KoF XIII have the best of all 2D Fighting games
@@sin_champloo277
Sf4 does not use sprites.
It’s like comparing an anime to a live action show
Buen video, los de SF le cambiaron la nacionalidad a Andy, ahora es Argentino 🇦🇷
SF6 Made Terry more alive
Elena next then mai then season 3 can't wait for that
kof terryhas better animation and for other saying "st6 has better graphics" its really subjective. kof artstyle better fits with terr.
If one thing is better than SF6, it's the face
I always feel KOF's graphics needs to be improved all the time.
It lacks personality, samsho looks better and was made a while ago.
Effects, hair and face models, animation, everything has a downgrade for some reason
Also if you compare it to the classics, the lack of your team in the background is such a miss
SNK is like a whole decade behind of Capcom in making fighting games with 3D graphics.
@@neodeli8127 It's so bad every time I watch SNK games. Now it's 2024 and it's still the same.
@@BedivereD True. SNK in the past was ahead of other fighting games, but for kof it's always the worst.
Ngl in SF6 looks sick and better than KOFXV Capcom did it very well
Not at all
@@HOMBRERAYA Even in SF6 Looks more realistic and like a Human
Better???
@@hue7305 hell yeah
@@DashyGI nope
Am I the only one who likes his fight stance from KOF 97 or 98?
KOF 14-15 copy the animations from KOF 13. The devs probably have the original animation assets and are just copying. Because KOF 13 was made in a way that uses 3d models and animations and those models are just drawn over to make the 2d sprites.
Guy made a voiceless comparison video and the comments are just 🗿
0:31 HAWK TUA
Sf6 makes every other fighter look wack!
Graphically? Not true... comparing to TK, the Arc Systems games, even MK
@carlosaugusto9821 SF6 has the best animations hands down. No other game comes close.
SF6 é um AAA com poucos personagens. KOFXV é um AA com 50+ personagens. Não é sobre esforço. É sobre dinheiro pra investir. Nesse caso, Capcom tem condições de investir pesado. SNK talvez daqui a 15 anos, se der certo.
Yeah, KOF is an example of "too many characters but the game looks ugly (and the balance isn't great)"
@@Kara-de5cz In fact, the balance is great. Lots of characters and fun gameplay, like a good KOF should be. SF6 is very beautiful but few characters.
@@albertovinicio123 well, not sure about that. Hard to win a tournament with Maxima.
And yeah, SF6 has way less characters. But it's a 1v1 game, not 3v3. And the game is 1 year old.
Assim como também os jogos 1v1 e de elenco pequeno da SNK antiga tinham gráficos muito melhores que os de KOF. FF, AOF, SS e LB eram mais bonitos e com melhor animação do que KOF. E os jogos eram todos feitos em condições parecidas, anualmente (no máximo 2 anos para alguns). Mas KOF tinha muito conteúdo mas tinha que limitar a qualidade, já outros tinham menor conteúdo e por isso dava pra melhorar a qualidade: AOF 2 pro 3, FF3 pro Real Bout 2 pro Garou MOTW. Já KOF estava pressionando o Neogeo ao limite.
Essa não é uma comparação perfeita, porque essa limitação dos anos 90 tinha mais a ver com a limitação de memória do Neogeo, mas a mensagem principal é que jogo com elenco pequeno se pode melhorar (às vezes bastante) a qualidade.
@@Kara-de5czI can assure you that KoF XV balance is in a good position. Imagine trying to balance 50+ characters meanwhile sf trying to balance 20+ characters and people complaining all the time.
SF6 Terry's hat is too tight
chat, should i buy sf6
Yeah. Really fun game.
@@aloserwithoutamiddlename. who are the base characters? is juri a base character?
@@Yuieatspaint Base roster is: Ryu, Ken, Chun-li, Zangief, Juri, Cammy, Luke, Kimberly, Jamie, JP, E. Honda, Dahlsim, Blanka, Marisa, Manon, Lily.
@@aloserwithoutamiddlename. damn. aight. I will wait for a steam sale, i will buy sf6 along with akoomer
I hope snk improve speed in kof 16 and better animation sf6 look more nervous
Dude, your comparisons are quite inconsistent. Why are you using meterless "Kick Back" in KOF XV, but in SF6... you're using the OD version. It just comes off as lazy to me. If you want a real comparison... use the same moves and their versions in both games. Orpheus is still the king of Fighting Game character comparisons of the same character in different games. I hope you can prove me wrong, but I'm gonna press x to doubt after seeing this sloppy display.
Mobile vs PC
lol
SVC VS CVS😂
UE 5 vs UE 4 to be specific
@@plox-09 no, SF6 uses CAPCOM's RE Engine not Unreal.
😭😭
Capcom wins by degrèes
Capcom version FTW
1 looks like an actual human 1 look like an uncanny human. I mean look at KOFXV terry arms and chest.
And it's not just Terry. The proportions of KOFXV characters are insane. Shermie and Ryo especially.
The most normal-looking I'd say is Iori.
Capcom did good by doing almost 100% realism.
@@Mikhael366 Terry with a flat chest and skinny legs? KOF XV isn't the best visual fighting game, but at least Terry looks proportional there than SF6
@@koferk.a.b.kabby.0403 I understand your point, but for SF6 they took Terry's model from the 90s' KOF/FF games and made him semi-realistic. And I think it works for the game SF6 is. His KOF15 model works for the game KOF15 is.
I personally prefer his SF6 iteration.
@@Mikhael366 90's KOF Sprites? Yeah, it looks similar, FF games? Not at all, I like how COTW shows him what he is: " A big and muscular guy " and I feel that SF6 just looks like " a big arms guy " but that's how I see it after all. Everyone can like whichever they want, I'm just saying what i think about
once u go realistic creatively where do u go after that, is it more realism? seriously I'm more curious about that for sf7 and 8 hope I'm alive to see.
2:06 he looks like sam reid
1:50 👍
0:31 terry kick animation more hit than sf6 just one hit but missing hit
0:39 this one animation more hit than sf6 animation actually more short animation and just one hit, it's kinda missing multiple hit
Cuz he is using the light version of the move
Capcom deu mais vida aos personagens
Aí tenho minhas dúvidas
i forgot how bad the effects were in kof xv
StrF6 Terry is better!! lol 😁👍🏿..
3:44
Finally Capcom able to make return 90s terry.
How could I play the game in the android phone kindly tall us
Not yet bruva. I don't think we're going to have either SF6 or KoF XV on Android, due to the heavy graphics each game has (not to mention the training room)
Why do I always see a comment asking for a mobile port of a console game? lol
It's not possible yet. Maybe in 1 or 2 years, when Windows emulation gets better.
@@JubbiMafubc these ppl cant play on consoles or pc probably, or theyre an ipad kid
@@73juro damn bro. You cooked us "iPad" kids lol
After playing terry in kof, sf6 terry just feels boring i cant lie
terry looks so lanky in this game 😭
true 😆
lanky..? lankybox...? gedagedigedagedago..? nugget? gedagedigedagedago nugget...,m
stree faita mas fachero como siempre
SF6 WIN
Nah
This comparison makes clear why I don't like the style Street Fighter adopted lately.
The Terry of KOF looks a bit more "cartoonish", but you can always see the character and his movements.
Street Fighter, instead, uses too many effects (blur, lights, smoke, etc.) and the character looks a bit too shiny.
.
I used to love *Capcom'* s style, but now we reached the point where *King of Fighters* looks more alike a Capcom game than *Street Fighter.*
I like terry from fatal fury and KOF but in sf6 dlc, look face so uncanny and terry body looks too much bulky and heavier move than previous one much better normal move and average muscles
And terry special movement in SF6 is not good effect and missing hit animation and Terry in snk much more good effect special movement and more Hit animation than SF6
Lol sf6 terry is 100x better than all kof versions of terry 😂
@@NarrowPathSignEh? Sorry but I'm disagree, because both games are good, but i don't matter about graphics, I'm matter is gameplay
@@NarrowPathSign Than all the KOF's? so by your logic you sound like someone who's never heard of KOF XIII Terry.
@@NarrowPathSignNah, realistic doesn't mean better. They made him look way too weird
@GoldenOrderBS lol are you serious? Cmon kid don't be stupid 🤣..sf6 terry is the best terry
개발 능력 차이가 너무 심하다😂
カプコンのすごさがわかるだけど動画やん、カプエスコラボの時もそうだったし、
Johnson Sarah White Anthony Lewis Jeffrey
sf6 crackshoot is not that good tbh
비교가 안되노 파워덩크 포즈 보면 진짜 snk는 제작 접어야 됨
It's crazy how people compare an almost 3 years old (KOFXV- 2022, 14 feb) with a still comparably young (SF6- 2023, june 2 ) 1.5 years old game's graphics and say kofxv is comparably bad, obviously SF6 is gonna look better it's made in capcom's RE on the other hand KOFXV made in UE 4
1 year isn't that big of a difference tbh
Literally no time difference what are you on about even tekken 7 and mkx look better than Kof 15
@@medium.fuharen-kr2qsthat’s just straight cap. KOFXV does not look that bad, it just doesn’t look better than most current fighters on the market rn
@@meister4597 I didn’t say it was terrible looking but I can assure you mkx looks wayyyy better
@@meister4597 Not just from the current generation but many games from the past generation too.
Didn’t it seem like street fighter didn’t get terrys fighting pose right?
I've seen a better comparison, it's more similar to his Mark of the Wolves stance.
You are thinking outside SNK, maybe because you are only familiar to those other games. SNK makes (or more like, used to make) more differences in their games than any other company... It's not like SF where Ryu acts the same forever and only few veteran chars change.
If you watch a video comparing every single pose animation of Terry, you will see subtle differences in his body and/or arms movement. So the case here is that the KOF 15 Terry pose is a reference to one older pose, and the SF6 Terry pose is a reference to a different older pose. It's different decisions.
Ngl terry looks weird to me in SF6-
Looks better than Kofxv graphics tbh🤣
Very weird
Kof>>>>>street fighter
And
Ken>>>>ryu
@@hue7305 huh?
@@EXMasterReidXD
Only facts
I think he only looks "weird" in the same sense of when someone normally drawn in a cartoony art style is redrawn in a more realistic art style for once. Well, like all SF veterans in SF6.
Dublagem tá uma merd4 nos 2
Kof bots suck what is that gameplay?
Kof>>>SF
@@hue7305 I agree, I've been a KOF fan since I was like 10, but you can't deny that KOF bot's AI is complete trash.
グラフィックはsf6のほうがいいのにkofのほうが断然テリーぽい
Kof>>>>SF
sf 6 is way better as compare to kof15 in graphics , both games animators and modelors are good but sf6 animators and 3d models are way better .
SNK has always had much more expresive and detailed animations than capcom and it shows. Just the fact that he adjusts his cap after some moves makes it much more beliebable.
SNK siempre ha tenido animaciones más expresivas que las de capcom y se nota mucho. El solo hecho de que de acomoda la gorra lo hace mucho más creíble