Hey, love the videos - finding these super helpful for my first foray into ROM hacking! Can I ask, are you using a specific extension to format the .inc script files? I've tried a C/C++ extension but that's not helpful so assuming they're in some other assembly language. I'm having trouble getting it to auto-format as anything other than plain text and don't think I've seen anything in the videos so far about this
@@TeamAquasHideout Thanks for the quick reply! Turns out it wasn't picking either the .pory or .inc up as poryscript automatically so I had to do some fiddling with the settings in vs-code to fix it. I also had format on-save set up which was a pain (for this) so have disabled it for poryscript only (recommend doing that if anyone else has this issue!). Thanks again!
Interesting, it works automatically for me so that's weird but I'm glad you got it working. Also you should really join the discord as that's the best way to get help, we've got dozens of talented people there to assist as well
This series of videos is incredibly helpful thank you so much for this!! A quick question, I may have missed it in a previous video but I was wondering how difficult something like changing the base stats of a pokemon would be?
Is it possible to transfer the HM abilities to a player equip, i.e., create a "Machete" that cuts down trees, so you don't have to teach crap moves to a throwaway Pokémon?
I figured out how to get a working Machete for cut, and Jackhammer for rock smash, but I'm a little lost on turning specifically surf, flash, and fly into items. I would love a tutorial vid! @TeamAquasHideout
@@TeamAquasHideout It fascinates me being able to use moves without pokemon as a concept, so this video attributed to my curiosity. I will take a closer look to the code. Thanks for doing these 🙏
Link To Team Aqua Discord: discord.gg/hX3a63RYzZ
Hey, love the videos - finding these super helpful for my first foray into ROM hacking! Can I ask, are you using a specific extension to format the .inc script files? I've tried a C/C++ extension but that's not helpful so assuming they're in some other assembly language. I'm having trouble getting it to auto-format as anything other than plain text and don't think I've seen anything in the videos so far about this
The poryscript extension also applies to normal .inc scripts
@@TeamAquasHideout Thanks for the quick reply! Turns out it wasn't picking either the .pory or .inc up as poryscript automatically so I had to do some fiddling with the settings in vs-code to fix it. I also had format on-save set up which was a pain (for this) so have disabled it for poryscript only (recommend doing that if anyone else has this issue!). Thanks again!
Interesting, it works automatically for me so that's weird but I'm glad you got it working. Also you should really join the discord as that's the best way to get help, we've got dozens of talented people there to assist as well
This series of videos is incredibly helpful thank you so much for this!! A quick question, I may have missed it in a previous video but I was wondering how difficult something like changing the base stats of a pokemon would be?
My adding Pokemon video goes over it. It's incredibly easy
Is it possible to transfer the HM abilities to a player equip, i.e., create a "Machete" that cuts down trees, so you don't have to teach crap moves to a throwaway Pokémon?
Yeah definitely I've made Bombs from Zelda that blow up rocksmash rocks automatically
@@TeamAquasHideout Do you have a tutorial on it or plan on one in the future? I really like that bomb idea. That sounds really cool 🤓
@@TeamAquasHideout you should make a tutorial on it pleaseee
My Field Effects video uses my Bombs as an example and I show the majority of the code for it
I figured out how to get a working Machete for cut, and Jackhammer for rock smash, but I'm a little lost on turning specifically surf, flash, and fly into items. I would love a tutorial vid! @TeamAquasHideout
No pokemon on your party to perform these actions right ? The script has 2 buffers for pokemon information. How are these initialized on your game?
I show the lines I comment out. The pokemon show animation gets glitched out as you can see in the video because I don't have any pokemon
@@TeamAquasHideout It fascinates me being able to use moves without pokemon as a concept, so this video attributed to my curiosity. I will take a closer look to the code. Thanks for doing these 🙏
Yeah you can definitely take it out entirely even without the glitched animation. It would be pretty easy