Theres a huge potential of making this the next addicting mobile game. Without he entities reskinned into something else like a fantasy theme or even something out of the ordinary. If you ever get to that point, pls don’t make the ads as annoying like every other mobile game ads😂😂
@@Isyrawr Out of spite, no matter how big my games become, I will not put involuntary ads into the game. I might give people the option to watch an add for a reward, but I won't force a single add if people want to chill. I also don't want it to be addicting, just genuine fun that can be put down any time. I am glad some people like it, maybe I will invest more into the game.
@@TheRealBlueBeanie hey you definitely should! And I love n appreciate the direction ur going for I once let go a fun rhythm game that used to have optional ads for rewards. As soon as it introduced an unskippable ads that yielded No rewards, while also keeping the optional ads, i completely deleted that game. No matter how fun the game is, it is so easy to ruin the whole experience with just ads
"Shake to bring up action menu" risks causing players to drop their phone. Not sure if that was intentional (that'd be hilarious) but consider putting a back button or something instead of that gesture. Or just "tap on yourself" to go back to the action menu.
I really don't like buttons cluttering the screen, so it became my "trademark" in the apps I make to navigate screens via. shaking. It also makes using the app a little more fun, not just turning people into unmoving zombies. Thank you for suggesting it though, I appreciate any advice people give.
This is actually a good idea of a game. Im surprised i unironically stayed this long paying full attention on a school project
Theres a huge potential of making this the next addicting mobile game. Without he entities reskinned into something else like a fantasy theme or even something out of the ordinary.
If you ever get to that point, pls don’t make the ads as annoying like every other mobile game ads😂😂
@@Isyrawr Out of spite, no matter how big my games become, I will not put involuntary ads into the game. I might give people the option to watch an add for a reward, but I won't force a single add if people want to chill.
I also don't want it to be addicting, just genuine fun that can be put down any time.
I am glad some people like it, maybe I will invest more into the game.
@@TheRealBlueBeanie hey you definitely should! And I love n appreciate the direction ur going for
I once let go a fun rhythm game that used to have optional ads for rewards. As soon as it introduced an unskippable ads that yielded No rewards, while also keeping the optional ads, i completely deleted that game. No matter how fun the game is, it is so easy to ruin the whole experience with just ads
"Shake to bring up action menu" risks causing players to drop their phone. Not sure if that was intentional (that'd be hilarious) but consider putting a back button or something instead of that gesture. Or just "tap on yourself" to go back to the action menu.
I really don't like buttons cluttering the screen, so it became my "trademark" in the apps I make to navigate screens via. shaking. It also makes using the app a little more fun, not just turning people into unmoving zombies.
Thank you for suggesting it though, I appreciate any advice people give.
Why not just screen record on the phone?
I wanted people to see that you can shake the phone to navigate actions, so I thought this was the best way to do so.
Good question though!
Is it only for ios?
Unfortunately, yes.