Houdini KineFX 101: Tutorial Four - Full Body IK Setup

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  • Опубликовано: 23 янв 2025

Комментарии • 8

  • @ViralKiller
    @ViralKiller 2 года назад

    Great but couldn't get it working with the bone capture node added

  • @_jmgomez_
    @_jmgomez_ 3 года назад

    Thank you for making this series and going into the basics. Im really enjoying it. I have zero experience with rigging and animation in general and I feel like I can transfer the knowledge to ControlRig as well.

  • @maknien
    @maknien 4 года назад

    This seems super handy! I've always disliked figuring out beforehand the requirements for shots that "we might need to do". Looking at this I would be happy to just go and build custom rig solutions per shot basis.

  • @smorteza74naemi68
    @smorteza74naemi68 Год назад

    Thanks alot for your tuts.
    If use full body ik is there any way to switch between ik an fk body?

  • @FIGURE-TEK-Studios
    @FIGURE-TEK-Studios 3 года назад

    How you integrate a collision object like the ground or an animated piece of geometry?

  • @HristoVelev
    @HristoVelev 2 года назад

    Cool, thanks!

  • @محمدخلیلی-خ2س
    @محمدخلیلی-خ2س 2 года назад

    ممنون !

  • @erichocean8746
    @erichocean8746 3 года назад +1

    FABRIK is just an alternate algorithm for solving IK.