Parker Coleman
Parker Coleman
  • Видео 40
  • Просмотров 263 212
VFX Reel 2023 - Parker Coleman
VFX Generalist/Tech Dev. Proficient in Houdini, Python, Unreal Engine, Zbrush, 3D Equalizer, Ziva Dynamics, PF Track, Substance, Zbrush, and the Adobe Suite.
Contact - TipTopVisuals@gmail.com
TipTopVisuals Discord - discord.gg/MUexautg69
My Patreon - patreon.com/TipTopVisuals
Просмотров: 719

Видео

KineFX 201 - Lesson 03 - Controller workflow, Parenting, RigVop, EZ Rig Pose Space Switcher
Просмотров 67211 месяцев назад
raptor rig: www.artstation.com/marketplace/p/DVJr/raptor-maya-rig -HIP FILE NOT YET APPROVED FOR SHARING, I'll update it when it is! - I apologize for the rough edit of this tutorial, i've had these done for a while now but have been too busy too edit them, edited them with some procedural noise threshold cuts so there are some repeats of sentances here and there, hope you enjoy! TipTopVisuals ...
KineFX 201 - Lesson 02 - ground collisions, rigvop for each loops, compile blocks.
Просмотров 77611 месяцев назад
raptor rig: www.artstation.com/marketplace/p/DVJr/raptor-maya-rig -HIP FILE NOT YET APPROVED FOR SHARING, I'll update it when it is! - I apologize for the rough edit of this tutorial, i've had these done for a while now but have been too busy too edit them, edited them with some procedural noise threshold cuts so there are some repeats of sentances here and there, hope you enjoy! TipTopVisuals ...
KineFX 201 - lesson 01 - initial attributes, data, and groups
Просмотров 1 тыс.11 месяцев назад
-raptor rig: www.artstation.com/marketplace/p/DVJr/raptor-maya-rig HIP FILE NOT YET APPROVED FOR SHARING, I'll update it when it is! - I apologize for the rough edit of this tutorial, i've had these done for a while now but have been too busy too edit them, edited them with some procedural noise threshold cuts so there are some repeats of sentances here and there, hope you enjoy! TipTopVisuals ...
A.I. Walk Cycles with Motorica and Houdini
Просмотров 9 тыс.Год назад
Motorica: www.motorica.ai TipTopVisuals Discord: discord.gg/MUexautg69 My Patreon: patreon.com/TipTopVisuals Project Files and HDA: drive.google.com/file/d/1sNMgfpZTLqIfguEmT7B0zZZSWdUsoAvh/view?usp=sharing
EZ Cam HDA Tutorial Demo
Просмотров 2,1 тыс.2 года назад
A demo over the features on the new EZ Cam HDA Available on my patreon as well as all other HDAs and Videos for $5 Patreon: www.patreon.com/TipTopVisuals
EZ HDA Pack v2.0
Просмотров 3 тыс.2 года назад
Lots of new nodes being added! These are some but not all of the new nodes! Pack can be downloaded on my patreon for $5! Patreon: www.patreon.com/TipTopVisuals Music: Polyphia - OD Polyphia - GOAT Polyphia - Playing God
EZ HDA PACK v1.5 - OUT NOW
Просмотров 1,2 тыс.2 года назад
The pack is available on my patreon for $5! This is just a promo of the updates and new tools in version 1.5 of the EZ HDA Pack! Patreon:www.patreon.com/TipTopVisuals
EZ HDA Tool Tutorials (New Features in V1.5)
Просмотров 1,4 тыс.2 года назад
00:00 INTRO 00:06 EZ GRASS 01:37 EZ FRACTURE 07:38 EZ GROOM 18:05 EZ ATTRIBUTE FROM CAMERA 21:31 EZ ATTRIBUTE FROM POINT NUMBER 22:48 EZ ATTRIBUTE MIX 24:51 EZ CLEAN 25:45 EZ CAMERA CLIP 31:49 EZ STASH 34:05 EZ COPY TO POINTS 42:41 EZ DETANGLE 46:32 EZ GROUP BY NAME 47:42 EZ MATCH AXIS 50:13 EZ MERGE 52:42 EZ MERGE CREASE 54:29 EZ NORMAL 01:03:22 EZ NORMALIZE 01:04:15 EZ NOT A BOOLEAN 01:05:16 ...
EZ HDA New Tools Demo
Просмотров 8683 года назад
A few more of the new tools coming in the next update in the EZ HDA pack! Patreon: www.patreon.com/TipTopVisuals
Parker Coleman - FX Reel
Просмотров 2,1 тыс.3 года назад
Available for hire VFX Generalist Email: TipTopVisuals@gmail.com
EZ HDA Pack v1.2
Просмотров 1,7 тыс.3 года назад
A Demo of some of the new nodes included in the update! Available on my Patreon now! Patreon: www.patreon.com/TipTopVisuals
KineFX 101: Rigging a Face from Scratch
Просмотров 18 тыс.3 года назад
In this Tutorial I build a facial rig from scratch with Houdini 18.5s KineFX! Hip File and Template HDA available on my Patreon! Patreon: www.patreon.com/TipTopVisuals 00:00 Intro 01:50 Isolating the Face 03:00 Blendshapes Premise 5:11 Painting Deformation Masks 11:20 Creating Poses For Mouth Blendshapes 15:10 Mouth Joints for Rotation Deformation 26:10 Applying Painted Deformation Masks and In...
EZ Detangle HDA now Available in the EZ HDA Pack v1.1
Просмотров 8563 года назад
This HDA along with the rest of the pack can be found on my patreon for only $5! Patreon: www.patreon.com/TipTopVisuals
EZ HDA PACK v1.1 - DEMO - OUT NOW
Просмотров 8173 года назад
EZ HDA PACK v1.1 - DEMO - OUT NOW
EZ Wing HDA Demo TimeLapse
Просмотров 1,9 тыс.3 года назад
EZ Wing HDA Demo TimeLapse
Heavy Mesh Optimization Workflow - (EZ HDA PACK OPTIMIZE TAB)
Просмотров 2,4 тыс.3 года назад
Heavy Mesh Optimization Workflow - (EZ HDA PACK OPTIMIZE TAB)
EZ Destruction Tools Workflow - (EZ HDA PACK)
Просмотров 1,8 тыс.3 года назад
EZ Destruction Tools Workflow - (EZ HDA PACK)
Modeler 2021 Tutorial - Modeling A Mailbox From Scratch
Просмотров 2,7 тыс.3 года назад
Modeler 2021 Tutorial - Modeling A Mailbox From Scratch
Modeler 2021 Tutorial - Delete, Collapse, Connect, Mirror, Slice, Polypen, Knife, Split, Loop tools
Просмотров 2 тыс.3 года назад
Modeler 2021 Tutorial - Delete, Collapse, Connect, Mirror, Slice, Polypen, Knife, Split, Loop tools
Modeler 2021 Tutorial - Extrude, Inset, Shift
Просмотров 2,4 тыс.3 года назад
Modeler 2021 Tutorial - Extrude, Inset, Shift
Modeler 2021 Tutorial - General Modeler Settings / Selection Controls
Просмотров 4,3 тыс.3 года назад
Modeler 2021 Tutorial - General Modeler Settings / Selection Controls
Modeler 2021 Tutorial - Radial Menus and Kitbash
Просмотров 4,1 тыс.3 года назад
Modeler 2021 Tutorial - Radial Menus and Kitbash
Modeler 2021 Tutorial - Installing the Plugin
Просмотров 6 тыс.3 года назад
Modeler 2021 Tutorial - Installing the Plugin
FREE HDA: EZ Paint Blend Shapes HDA overview
Просмотров 1,3 тыс.3 года назад
FREE HDA: EZ Paint Blend Shapes HDA overview
Houdini KineFX 101: Anchor animation through the Extract Locomotion node
Просмотров 6 тыс.3 года назад
Houdini KineFX 101: Anchor animation through the Extract Locomotion node
Houdini KineFX 101: Motion Clips // Blending Motion Clip Animations
Просмотров 20 тыс.3 года назад
Houdini KineFX 101: Motion Clips // Blending Motion Clip Animations
Houdini HDA: Redshift Auto Cam
Просмотров 1,2 тыс.3 года назад
Houdini HDA: Redshift Auto Cam
Houdini KineFX 101: Attach Object To Rig // Capture Packed Geometry
Просмотров 16 тыс.3 года назад
Houdini KineFX 101: Attach Object To Rig // Capture Packed Geometry
Houdini KineFX 101: Rigging From Scratch, Binding Skin to bones, Simple Constraints
Просмотров 65 тыс.3 года назад
Houdini KineFX 101: Rigging From Scratch, Binding Skin to bones, Simple Constraints

Комментарии

  • @DrewLoveridge
    @DrewLoveridge 23 дня назад

    so this is asome i forgot to thank you for showing me this. Figured out a what to splice the animaions togather to make really big ones. you might get a kick out of this. Thanks again ruclips.net/video/rO7jdz3HbaE/видео.htmlsi=jMMK3PuEzu68n5k0

  • @vvvvvvvvvvvvvvvvvvvvvvvvvvvv0
    @vvvvvvvvvvvvvvvvvvvvvvvvvvvv0 Месяц назад

    do yo think houdini will replace maya in the future in terms of animation and rigging. not talking pipelines.

    • @parkercoleman8078
      @parkercoleman8078 Месяц назад

      @@vvvvvvvvvvvvvvvvvvvvvvvvvvvv0 I think the software is BEYOND capable of it, BUT animation software in studios leans towards the animators themselves, and unfortunately the best animators in the industry all use Maya and are COMFORTABLE with Maya and I don’t see them switching to Houdini anytime soon. If the younger artists in the scene continue to use Houdini and get better at it I could easily see Houdini becoming a competitive software for animation in 10-20 or so years (Houdini IS the better software it’s just a matter of professionals)

    • @parkercoleman8078
      @parkercoleman8078 Месяц назад

      @@vvvvvvvvvvvvvvvvvvvvvvvvvvvv0 also on top of that might I just add, being a professional with KineFX and animation in Houdini can be EXTREMELY lucrative, it isn’t the leading animation software clearly but I have a plethora of friends making well into 6 figures being a FX generalist that knows how to use KineFX well

  • @syntaxcg
    @syntaxcg Месяц назад

    this is ABSOLUTELY INSANE!!!!!!!!!!!!!

  • @alaezalfa
    @alaezalfa Месяц назад

    Absolutely genius tools!

  • @anthonyoxel
    @anthonyoxel Месяц назад

    MUCHAS GRACIAS

  • @remedyrenders5746
    @remedyrenders5746 Месяц назад

    Explained really well and w effort! Thank you! i have now officially switched from the scuffy c4d skinning tools to Houdini.

  • @therandomhero76
    @therandomhero76 Месяц назад

    any plans to update this video with current redshift settings and lighting? Settings are different in your scene file than current versions.

  • @pinkmoon5332
    @pinkmoon5332 Месяц назад

    do you have a demo of rigging a mocap skeleton to a character at t-pose? I'm looking through your tutorials and I don't see that. SOmething about using the (re)map points sop?

  • @pb-fo9rt
    @pb-fo9rt 2 месяца назад

    Hi Parker, can you share the HIP file without the Rig and mesh in it? I bought it myself and rebuild this tutorial. Still, would be nice to look into your file as reference..

  • @antoniopepe
    @antoniopepe 2 месяца назад

    incredible amount, idead and quality Hda! 🙌🙌

  • @bUildYT
    @bUildYT 2 месяца назад

    :O

  • @bUildYT
    @bUildYT 2 месяца назад

    .

  • @MrRwccwr
    @MrRwccwr 3 месяца назад

    Many thanks!

  • @ivanvukovic5770
    @ivanvukovic5770 3 месяца назад

    You have my like sir.

  • @syntheticperson
    @syntheticperson 4 месяца назад

    Very helpful. Thanks!

  • @diegox7767
    @diegox7767 4 месяца назад

    This is very useful! Thank you very much!

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial 5 месяцев назад

    Thank you!!!!

  • @pixelspring
    @pixelspring 6 месяцев назад

    Very cool setup and really helpful info. I'm wondering since you gave the link to the artstation model above, that's more than fair to give the creator $10 for the base rig there... why not just share the hip file without the base rig ? if someone, like myself, for example , is keen to follow along, we can purchase the model from from the creator and understand your tutorial in a deeper way. (a really great series thank you so much ).

  • @cgyogii
    @cgyogii 6 месяцев назад

    Niiiice!)

  • @amoss-vfx
    @amoss-vfx 6 месяцев назад

    Dope reel!

  • @xzeenynP44
    @xzeenynP44 7 месяцев назад

    Absolutely smoked...the seamlessness

  • @danialghods
    @danialghods 7 месяцев назад

    Nice Reel - lot's of nasty shots in it haha!

    • @parkercoleman8078
      @parkercoleman8078 7 месяцев назад

      Thanks! A lot I couldnt share due to NDAs still but hoping to get more big feature film shots soon instead of mostly show/series work!

  • @retinaghost
    @retinaghost 7 месяцев назад

    Sooo good dude. So crisp, clean and downright impressive!!!

  • @glmstudiogh
    @glmstudiogh 7 месяцев назад

    hi. so I mistakenly changed the code in my kineFX json file. can you share a default or correct one? here's what mine looks like now. { "hpath" : "D:/Caches/Houdini/Houdini Plugins/kinefx" } it shows up in the Shelf but no tools in the shelf, just an empty shelf

  • @hohosio
    @hohosio 7 месяцев назад

    Can I use it for the hoodini 20 as well?

  • @joelchamp1949
    @joelchamp1949 8 месяцев назад

    awesome

  • @playboy8303
    @playboy8303 8 месяцев назад

    Man ! you just solved all my doubts....thanks a lot

  • @greccovarella9711
    @greccovarella9711 9 месяцев назад

    You've convinced me to switch my rigging from maya to houdini w/ these great tutorials!!

  • @MasterShubhamC
    @MasterShubhamC 9 месяцев назад

    24:21 Gigachad

  • @РоманМоскалёв-ш5м
    @РоманМоскалёв-ш5м 9 месяцев назад

    How do you parent the bones to the main rig.

  • @GameDevNerd
    @GameDevNerd 9 месяцев назад

    This is a super helpful video and I'd love to see and learn more about this. We're in preproduction for an RPG game and my current task is to get one "hero" character up to production standards and figure out our pipeline and workflow, and this has been a considerable challenge. I'm curious if there are any automated/AI blendshape creation tools for faces we might use on our face meshes or even autorig tools for faces in Houdini that could give us a kickstart and point of reference to learn more from?

  • @matijakos2772
    @matijakos2772 9 месяцев назад

    hey great video. Did anything changed in the houdini 20 version ? the rig you made, doesnt seem to work like it should . The controllers are not visible (at least for me)? same when i try to implement the python kinefx__rig_pose.py on my rig, the script it doesn't seem to work like for you. Again the videos are great, love it :)

  • @kylesullivandesign
    @kylesullivandesign 9 месяцев назад

    Dude, what an awesome tool. Thanks for making this!

  • @heartsobs1659
    @heartsobs1659 9 месяцев назад

    This is such a great video, and I really appreciate it! Thank you so much fam!

  • @ismael1863
    @ismael1863 9 месяцев назад

    🌈 'Promosm'

  • @arsen_wasted
    @arsen_wasted 10 месяцев назад

    Amazing lesson! One of the real gems in Houdini terra - keep going man, like+sub

  • @Terry_Williams
    @Terry_Williams 10 месяцев назад

    thank you for this new series

  • @borjamassaalmarza3377
    @borjamassaalmarza3377 11 месяцев назад

    Amazing stuff!! I assume this would be compatible with APEX right?

    • @parkercoleman8078
      @parkercoleman8078 11 месяцев назад

      As far as I understand APEX is just a way of controlling Houdini KineFx nodes, watched the masterclass on it and it appeared to almost be like a python wrapper. Houdini is almost always compatible with itself across contexts so I’m sure it’s applicable. However, at my studio we are still working in 19.5 and I’ve been extremelyyyy busy there since h20 released so truth be told I haven’t even gotten the chance to dive into apex yet.

  • @Terry_Williams
    @Terry_Williams 11 месяцев назад

    Thanks for the series, glad to see 201 coming out.

  • @PowerfullUs
    @PowerfullUs 11 месяцев назад

    super great tuts man! Do you have any exp with mocap cleaning? I'm having trouble with the whole rig floating sometimes is there a solution for that in houdini?

    • @parkercoleman8078
      @parkercoleman8078 11 месяцев назад

      Yeah! I actually have a biggggg 2 hour long video on something somewhat similar rn but I didn’t have time to finish it and I definitely won’t anytime soon but it is like 99% of the way there and more so just covers workflows. In it I use a humanoid animation to driver a velociraptor animation with absolutely zero key frames. drive.google.com/file/d/18g0xmiHhTz40Z_dFBrvgsTP-aKLg7PGa/view?usp=drivesdk Here is the links to the quick edit I did today of it (the tut is months old but it takes forever to cut things up) it does kinda just end on some secondary motion stuff but it’s 90% of the way finished.

    • @parkercoleman8078
      @parkercoleman8078 11 месяцев назад

      That tutorial is more so geared towards animation transfer which is very similar to the mocap process, but KineFx was designed with mocap cleanup as the main intent tbh. It has definitely grown far beyond that but there are plenty of incredible mocap tools in the KineFx toolset!

  • @noc2_art
    @noc2_art 11 месяцев назад

    You’re one helluva swell guy Parker and I can’t begin to tell you how much your kinefx series helped me out. Lotsa cheers 🤗🤗🤗

    • @parkercoleman8078
      @parkercoleman8078 11 месяцев назад

      thanks! really want to do more of these, had these recorded for months but just been so busy and wanted to release more then 3 to start. sadly havent had time to record anymore of this series though with how busy ive been at my studio. Figured id atleast share these!

  • @Geometrynode
    @Geometrynode 11 месяцев назад

    i cant find the reparent node in houdini 19.5 does that mean its called the parent node now instead of reparent ? Thank you for the help

  • @spamsuda6971
    @spamsuda6971 11 месяцев назад

    The second lesson from this author without the slightest mention of how the heck to apply locomotion back. Dislike.

  • @vladartiomav2473
    @vladartiomav2473 Год назад

    This could to be a paid course! Thanx for sharing the knowledge with noobs in rigging, like me 😄

  • @XianJaxxon
    @XianJaxxon Год назад

    Brilliant as succinct, Dude! Great work (As always)!

  • @TomCushwa
    @TomCushwa Год назад

    I've been going through this tutorial and I am amazed at all to tips and workflows that are in this. It is two years old at this point and I am wondering if there are any updates to this workflow in H20? Would you do it the same now? Or are there new nodes in H20 that simplify or change this workflow at all? Thanks so much for your great tutorials!

  • @jzbrothersurgut
    @jzbrothersurgut Год назад

    How to transfer from one hand to another or, for example, put a hat on your head

  • @theodoredaley2229
    @theodoredaley2229 Год назад

    Love the examples! I'm wondering though - how would you for instance no animate the mouth of your character that is attached through these motion clips? Where would you add in the bones /morphs to control that and it would still update with other FBX animamtions? Thanks!

  • @timothybladel84
    @timothybladel84 Год назад

    For those who may wonder, the updated skeleton blend allows you to set up all the blends for the same body part like it is merged. So curled, flex, splayed in and out can all be set to one skeleton blendand you only need one for each part you are blending.