(OUTDATED) Basic Beginner Guide - YOMI Hustle Tutorial (Block, Parry, Dodge)

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  • Опубликовано: 1 фев 2025

Комментарии • 58

  • @Obercooked98
    @Obercooked98 Год назад +109

    Quick starting video, immediately to the point with no fluff, with a short, but to the point but descriptive tutorial on the game. I very much like these videos, entertaining and help me understand the game alot more, even though ive been playing for around a month or so

    • @YomiLearn
      @YomiLearn  Год назад +13

      A fellow man of culture I see

  • @alexuelmen932
    @alexuelmen932 Год назад +124

    Fantastic video - though the best defensive option of all, Wait, is not discussed. I suspect it deserves a video all on its own.

    • @YomiLearn
      @YomiLearn  Год назад +79

      I do plan on talking about it in the future. Guess you'll have to lock in wait for now. I don't know how many frames I'll use before I get to it.

    • @aksimilumaspvp7278
      @aksimilumaspvp7278 Год назад +7

      Wait isnt good lol, its very rare that wait is better than back/forward dash because wait takes 2 frames more than forwards dasg and 1 frame more than back dash so just do one of those

  • @horacehorace6793
    @horacehorace6793 Год назад +8

    youre doing a great service to the YOMI community man, your tutorials are clean and on point

  • @BrokenSword1978
    @BrokenSword1978 Год назад +3

    concise, to the point, easy to understand, great editing, thorough!

  • @formerVHSenthusiast
    @formerVHSenthusiast Год назад +8

    Great videos! They certainly help me understand the game more.

  • @YourOnlyGuideToHustle
    @YourOnlyGuideToHustle Год назад +4

    Excellent video! Really good overview of defensive options.

  • @russelldavis1875
    @russelldavis1875 Год назад +2

    Need more like this. There aren't even good character tutorials yet.

  • @MewnFrostFang
    @MewnFrostFang Год назад

    Useful, quick and good editting, very nice.

  • @patata8457
    @patata8457 Год назад

    for predicting low blockable and high blockable attacks i just look for which attack gives my opponent the most frame advantage and see which block works

  • @dynamite2275
    @dynamite2275 Год назад +2

    also a quick note, you can block try catch

    • @YomiLearn
      @YomiLearn  Год назад

      Try catch is a hit grab, meaning it behaves like a grab but is, like you said, blockable. Same is true of skull shaker.

  • @ebony6332
    @ebony6332 Год назад +5

    We Block, Parry, DODGE!

  • @gosucab944
    @gosucab944 Год назад +1

    1:56 My guy out here playing dark souls 3

  • @Magicmarina
    @Magicmarina Год назад +2

    To all new viewers the block has been reworked making the block section of the video out dated

    • @YomiLearn
      @YomiLearn  Год назад +2

      I should probably re name the video to reflect that

    • @ppgod6989
      @ppgod6989 Год назад +1

      How was it reworked?

    • @Magicmarina
      @Magicmarina Год назад +2

      @@ppgod6989 blocking is now completely safe, however it no longer parries all attacks, block now only parries on one frame of your choosing meaning basically you chose one attack to parry.
      This rework also came with a new block advantage and disadvantage system along with guard breaks which beat blocking but can parried

    • @ppgod6989
      @ppgod6989 Год назад +1

      @@Magicmarina ohhhh I see , thanks, I just bought the game so that's very helpful!

    • @Magicmarina
      @Magicmarina Год назад

      @@ppgod6989 👍

  • @peon9584
    @peon9584 Год назад +3

    DI should be mentioned here.
    Even with how much I love feeding people a constant stream of tome slaps, I imagine that people would rather not eat that many tome slaps if possible

    • @YomiLearn
      @YomiLearn  Год назад +6

      I'm planning on making a video about "combo breaking" soon that will talk about burst and DI.

  • @aksimilumaspvp7278
    @aksimilumaspvp7278 Год назад +1

    Hit invulnerability in roll needs 3 frames, not 2. Or i mean this can depend how u think of frames but u need attack to be -3 atleast to roll away from it, if it hits in 2 frames u cant roll it anymore.

    • @aksimilumaspvp7278
      @aksimilumaspvp7278 Год назад

      Wait nvm i read ur wording again and yeah it makes sense. Just like idk i think you shouldve made that more clear that u need 3 frames to be able to avoid attack with roll because thats the most important thing for me

    • @YomiLearn
      @YomiLearn  Год назад +1

      People often think that start up refers to which frame the active frames start, but it'd actually be the number of frames where nothing is happening yet. But it can be talked about in either way.
      Also, I think pointing out the projectile and grab invulnerability in the first 2 frames is very important. But I can see it couldve been more clear.

    • @aksimilumaspvp7278
      @aksimilumaspvp7278 Год назад

      @@YomiLearn yeah i get ur point. Also great videos overall and keep working on them because game rly lacks tutorial

    • @BozoHustle
      @BozoHustle Год назад

      ​@@aksimilumaspvp7278wait who are you????

    • @YomiLearn
      @YomiLearn  Год назад

      @@aksimilumaspvp7278 Thanks a lot.

  • @kazular2
    @kazular2 Год назад

    bro i love you

  • @alexanderlucas2659
    @alexanderlucas2659 Год назад

    thanks bro!

  • @dexterbodford1125
    @dexterbodford1125 Год назад +2

    Me watching this video even though I know exactly how all the mechanics work

    • @YomiLearn
      @YomiLearn  Год назад +2

      I appreciate the view contribution

  • @fishybones6664
    @fishybones6664 11 месяцев назад +1

    Why is this outdated. I’m looking into the game and thinking about trying it out and want as much info before I start and I’m curious why this video is out dated

  • @AroAce_Funni_Man
    @AroAce_Funni_Man 3 месяца назад

    Still helpful if the vid says it's outdated, I'm trying to make concepts to later, well, make into mod characters. (A few OCs and takes on characters I have, mainly Sonic ones that AREN'T super popular fighters. Sorry Shadow, another day.)

  • @omitorrent7492
    @omitorrent7492 Год назад +2

    I still don’t understand the use of hustle and i feel bad about that. Like literally is the name of the game.

    • @YomiLearn
      @YomiLearn  Год назад +3

      Hustle is effectively a taunt for fun. Each character has a different version, but for the most part they just give you +1 bar of super meter if you perform them for long enough.
      I say they are for fun because you usually won't have enough time to get the meter. But if your opponent can act while you're doing hustle, it will give you the opportunity to stop part way and do something else. So it's usually as safe as 'wait' is to perform. Usually.
      They all have different properties too. The cowboy can actually hit you with his finger gun up close, the ninja activates his nunchuk stance, the wizards doesn't really do anything but you can use momentum and hover to slide around while doing it. The robots just freezes the last frame of animation for its taunt, it doesn't have a unique animation for hustle.

    • @omitorrent7492
      @omitorrent7492 Год назад

      @@YomiLearn
      Well, thanks for the dedicated explanation. I used as a taunt but didn’t noticed that charged a level and i thot that something more complex maybe could be used for.

    • @YomiLearn
      @YomiLearn  Год назад

      @omitorrent7492 I learned recently that because of how super dash works, the cowboys finger gun can occasionally be used as a hard counter to it, particularly against ninja.

  • @bisongaming729
    @bisongaming729 Год назад

    if blocking only blocks for 10 frames, and in order to parry a melee attack you need to block on the same frame the attack begins, does that mean if an attack has more than 10 frames of startup its impossible to parry? because in order to meet the parry window you would have to exceed the active block frames?

    • @YomiLearn
      @YomiLearn  Год назад

      Basically, yes.
      There are special cases where attacks that first become active frame 11 and more can be parried if they used toggle free cancel while using the attack.

    • @YomiLearn
      @YomiLearn  Год назад

      If you used wait, which can spend up to 10 frames, but your opponent used an attack that hits frame 11. You would get a turn before the attack hit you and could block before getting hit.

  • @chaplin006
    @chaplin006 Год назад

    nice video

  • @bapbop2399
    @bapbop2399 Год назад

    2:00 imagine this happen in an actual game XD

  • @Illegiblescream
    @Illegiblescream Год назад

    Just use your parry to decline the projectile and beat the piss out of the damn wizard.

  • @alfredj9747
    @alfredj9747 Год назад

    what is spot dodge tho

    • @YomiLearn
      @YomiLearn  Год назад +2

      It's a dodge that only Cowboy has access to so I didn't include it here. I'll wait to explain that in a cowboy specific video in the future.
      Spot dodge is grab invulnerable and makes you totally invulnerable frames 5, 6, and 7 while standing still.
      It's a very small window of invulnerability, so it doesn't work on a lot of existing attacks. Normal dodge is generally better, but spot dodge lets you keep your current position instead of rolling else where (may or may not benefit you) and it recovers faster. It only takes 10 frames to become actionable.

  • @sebe4199
    @sebe4199 Год назад

    We parry, block, dodge.

  • @chuckles6482
    @chuckles6482 Год назад

    Or i can press the armor button and COMMAND:GRAB and call it a day

  • @pieloloon
    @pieloloon Год назад +1

    DEEPWOKEN

  • @CatfanPL
    @CatfanPL Год назад

    deepwoken reference

  • @DrugDealinDan
    @DrugDealinDan 11 месяцев назад

    DEEPWOKEN REFERENCE?????????