There's two nice throwing weapons in the game that work really well with Berserker Throw Builds, one is bought from a gobo vendor in act 1 and the other is a Legendary in Act 3 called Nyrulna, they return like an Eldrich Knight's bonded weapon and hit like a truck
The returning pike is ridiculous, the moment u get high grnd advantage it can easily beat the flaming sword and it even deals small aoe dmg, it's weight is 8 iirc which is extremely heavy
6 Berserker, 3 Thief is amazing for midgame. Thief gives you a second bonus action which you can use for Enraged Throw or Frenzied Strike. Plus you get that bonus damage from a sneak attack once per turn if you have advantage, by throwing a dagger. Tavern brawler + returning pike carries hard.
If you're playing Wildheart barbarian, I recommend trying a couple of the Bestial Hearts. I originally had my eyes set on the Eagle Heart due to dash as a bonus action but I actually settled on Elk Heart and was using Tiger Heart for a while too. For Elk Heart, the extra 6 m (20 ft) of movement speed (4.5 from rage + 1.5 from elk aura) is insane and the Primal Stampede ability is very effective (can be used twice per turn at level 5). For the Tiger Heart, the extra jump distance combined with the athlete feat is just plain ridiculous (easy ~20 metre / 65 ft jumps).
I think I went Eagle and Stallion. Karlach just dashes from enemy to enemy and gains temp hp while doing so. Plus, there's some gear that also incentives dashing. It's been a cool build so far.
What I found quite nice is going bear Wildheart and taking that cloth wrath giving Armor from the groundshark in the underground (+1 weapon damage every time I get hit), the shield from the forge that makes me immune to crits and debuffs enemies missing me, the one handed mace from act one that heals you 1-6 every time you strike with the possibility to go insane if you don't attack on one turn (which as berserker you want to avoid to begin with) coupled with the trinket from the start of act 2 at the Harper's merchant that makes any heal you receive being always the max possible it turns you into an unstoppable juggernaut that keeps on healing 12 hp every round for simply attacking, receives only half damage on the attacks that land and will strike harder afterwards (plus if you drop low it's really easy to get you back up with thrown potions/ heals by your party as you always receive the max possible)
Not sure how it works in BG but I know in the table top one of my favorite build is druid/barbarian multiclass with bear totem. Bearbarian is so much fun.
There are specific boots in the game that add your wisdom modifier to unarmed attacks. Don’t remember where you get it, but it is extremely powerfull alongside tavernbrawler. When you go way of the open hand, you eventually get 1d4+wisdom extra damage. So those boots effectively double the damage bonus from wisdom. Go 16 STR and 16 WIS. Increase both to 18 either through leveling or with the mirror of loss in act 3. Now you get +16 damage to unarmed attacks.
Boots of uninhibited kushigo, spoilers* act2.5 get it in astral plane protecting the emperor/your guardian and defeating Orpheus’s guards. Loot it off one of the bodies.
I found something pretty cool today at the grove trader he sells a ring that adds extra damage to thrown weapons then at the goblin camp trader he sells a pike that returns to you after you throw it so now my barbarian berserker can use his frenzy throw “extra action” to chuck my returning pike at people lol really upped my damage output per turn.
If you’re watching this vid, a build that might offer even more synergy than Druid 1 for Wild Magic Barbarian is Paladin! Consider that a Wild Magic Barbarian level 5 can restore spell slots which a Paladin level 2 can use for divine smite (which can be done while raging, it isn’t a smite spell unlike thunderous or searing smite) and you can keep strength, dump charisma and have a way to massively increase your damage and restore your spell slots just at level 7! plus lay on hands
It's funny that the tags for these videos look ten times more incredible than any of the characters shown in the game. Awesome, ripped muscled barbarian on the tag and a skinny guy who looks like his name's Bill for the real thing...
I don't know if it will, paladin benefits from magic user subclasses for additional spell slots more than a martial class subclass (other than 2 levels in fighter for second attack).
Yes it works specifically for divine smite. You can divine smite during rage. I did this for karlach. Divine smite also doesn't scale off of charisma so no need to invest in it. I'd put like 2-4 levels depending on if you want that 3rd feat
Awesome. Druid and Barbarian are two classes that sound really cool but for some reason I just haven't clicked with them. But a WildMagic/Druid combo... I had not considered this. I must try it.
Early game builds? 5 levels in barb, 2 in fighter. Rage smack smack action surge smack smack haste smack smack. That's 6 smacks for a total of several dead goblins.
I’m building towards a 5 Element Monk 3 Wild Magic Barb 3 Thief Rogue 1 Fighter (Action Surge baby) To just punch a lot and cause general chaos and it’s been very fun
On build topic. A suggestion for future vids. Builds based on literary icons. For my 1st play through, I will make my favorite character. Wood Elf Ranger. 2nd and 3rd will be Conan the Barbarian. Probably Barbarian/Thief. No magic for Conan. He notoriously mistrusted magic. Then Elric of Melnibone. I'm thinking Warlock/Fighter. And, Elric will have mid range Strength and Constitution. He lore-wise relied on potions to supplement his strength and weak constitution. Also, his soulstealing sword Stormbringer helped a little. Lol But, was a swordsman without peers. I'm sure some expert will say those are crappy combinations. But, I'll try to stick as close to literature lore than min/maxing. It's all about the role-playing and not the numbers.
Yeah!! I've been doing the same lately. Trying to build a GOO bardlock based on The Music of Erich Zann. Focusing on Hypnotic Pattern and Dominate spells to simulate the otherworldly music he makes.
Would recommend first time players not going tavern brawler with throwing because this will very likely trivialize the game even on tactician and make the rest of your companions feel very weak.
Yea, I am in first playthrought as berserker. Found throwing is better than bow, then found returning pike and never looked back. The fact that you even get +1d4 gloves and ring so early just naturaly lead me to only throwing. It is just too OP and that you deal more dmg at insane range than in melee is a weird design punishing classical barbarian.
Generally speaking, Fextralife does not create optimal builds. They're maily clickbait vidoes made by players who don't know D&D or complimentary class mechanics.
Mindless rage isn't a good feature dude. In fact berserker is a terrible subclass in general in bg3. The penalty from frenzy isn't worth it. And how often are you getting charmed or frightened? I think it's happened like 2 or 3 times to me. I'll take always on advantage to my other melee characters from wolf barb all day.
@jasonpauldegraaf yeah they aren't always the strongest builds, but keep in mind these are only early game builds. So he only has 6 levels to work with. There isn't a whole ton of multiclassing you want to do that early, especially with martial classes that want extra attack.
I personally take my RP into account when taking a class. Rn I'm playing a dark urge bezerker cause that just feels like the right class for the character. However some classes work better with a particular race imo. Like druid/ranger wood elves. Or drueger shadow monks.
Think it's good to be said Barbarian 2 is a great multiclass option for other classes just to secure Reckless Attack and offset any Paladin, Fighter, or other martial class looking to utilize Great Weapon Master
I might be missing something but how exactly does berserker synergize with monk? The first one uses his bonus action on frenzied strike. The other on unarmed attack. They can't do both, can they?
@@Fextralife hmm, so you say it's more beneficial to make an unarmed attack with tavern brawler berserker monk than there would be to make an extra weapon attack with frenzy? Interesting. I'll check it out.
@@liquidrock8388frenzy attacks lower your hit chance each time you use it. So if you use it too much, eventually you will be missing most attacks. It’s really only good for finishing off a fight
Stallion is nuts with Eagle. It's what I have on Karlach at the moment. Her mobility is insane on top of her tankiness. Take Athlete as well and she can get to enemies from anywhere.
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There's two nice throwing weapons in the game that work really well with Berserker Throw Builds, one is bought from a gobo vendor in act 1 and the other is a Legendary in Act 3 called Nyrulna, they return like an Eldrich Knight's bonded weapon and hit like a truck
You can just throw an enemy into another. Pretty cool too.
There is a returning pike as far as i remember.
@@dzikdziki2983 Yea that's the act 1 one.
The returning pike is ridiculous, the moment u get high grnd advantage it can easily beat the flaming sword and it even deals small aoe dmg, it's weight is 8 iirc which is extremely heavy
6 Berserker, 3 Thief is amazing for midgame.
Thief gives you a second bonus action which you can use for Enraged Throw or Frenzied Strike.
Plus you get that bonus damage from a sneak attack once per turn if you have advantage, by throwing a dagger.
Tavern brawler + returning pike carries hard.
I have the same setup. It is also a movement monster. One quest in act 3 needs fast characters. This is a breeze with that.
If you're playing Wildheart barbarian, I recommend trying a couple of the Bestial Hearts. I originally had my eyes set on the Eagle Heart due to dash as a bonus action but I actually settled on Elk Heart and was using Tiger Heart for a while too. For Elk Heart, the extra 6 m (20 ft) of movement speed (4.5 from rage + 1.5 from elk aura) is insane and the Primal Stampede ability is very effective (can be used twice per turn at level 5). For the Tiger Heart, the extra jump distance combined with the athlete feat is just plain ridiculous (easy ~20 metre / 65 ft jumps).
I really enjoy Tiger Heart too.
I think I went Eagle and Stallion. Karlach just dashes from enemy to enemy and gains temp hp while doing so. Plus, there's some gear that also incentives dashing. It's been a cool build so far.
What I found quite nice is going bear Wildheart and taking that cloth wrath giving Armor from the groundshark in the underground (+1 weapon damage every time I get hit), the shield from the forge that makes me immune to crits and debuffs enemies missing me, the one handed mace from act one that heals you 1-6 every time you strike with the possibility to go insane if you don't attack on one turn (which as berserker you want to avoid to begin with) coupled with the trinket from the start of act 2 at the Harper's merchant that makes any heal you receive being always the max possible it turns you into an unstoppable juggernaut that keeps on healing 12 hp every round for simply attacking, receives only half damage on the attacks that land and will strike harder afterwards (plus if you drop low it's really easy to get you back up with thrown potions/ heals by your party as you always receive the max possible)
If you look ahead a few more levels past Lv6 then Wild Magic Barbarian + Oath of Vengeance Paladin seems like a fun combo.
Barb/Monk looks awesome. Next char for sure. Thank you for the great builds.
Not sure how it works in BG but I know in the table top one of my favorite build is druid/barbarian multiclass with bear totem. Bearbarian is so much fun.
You can dash outside of combat to get the free temp health from stallion
There are specific boots in the game that add your wisdom modifier to unarmed attacks. Don’t remember where you get it, but it is extremely powerfull alongside tavernbrawler. When you go way of the open hand, you eventually get 1d4+wisdom extra damage. So those boots effectively double the damage bonus from wisdom. Go 16 STR and 16 WIS. Increase both to 18 either through leveling or with the mirror of loss in act 3. Now you get +16 damage to unarmed attacks.
Boots of uninhibited kushigo, spoilers* act2.5 get it in astral plane protecting the emperor/your guardian and defeating Orpheus’s guards. Loot it off one of the bodies.
@@billylee16571.5 it's just before act 2
What would your build be for these ? Monk barb? Send it to me please 😅
@@Yhangusnah it’s for monk not barb
I could watch those videos all day long
I found something pretty cool today at the grove trader he sells a ring that adds extra damage to thrown weapons then at the goblin camp trader he sells a pike that returns to you after you throw it so now my barbarian berserker can use his frenzy throw “extra action” to chuck my returning pike at people lol really upped my damage output per turn.
If you’re watching this vid, a build that might offer even more synergy than Druid 1 for Wild Magic Barbarian is Paladin! Consider that a Wild Magic Barbarian level 5 can restore spell slots which a Paladin level 2 can use for divine smite (which can be done while raging, it isn’t a smite spell unlike thunderous or searing smite) and you can keep strength, dump charisma and have a way to massively increase your damage and restore your spell slots just at level 7! plus lay on hands
Wild magic druid is like a shaman, very cool.
It's funny that the tags for these videos look ten times more incredible than any of the characters shown in the game. Awesome, ripped muscled barbarian on the tag and a skinny guy who looks like his name's Bill for the real thing...
Love these videos, gonna have to try the wild magic / druid some time!
Thanks for this!! 🤜🏽🤛🏽
I was actually thinking of a paladin/barb build but didn’t know if I’d work well or not.
I don't know if it will, paladin benefits from magic user subclasses for additional spell slots more than a martial class subclass (other than 2 levels in fighter for second attack).
Yes it works specifically for divine smite. You can divine smite during rage. I did this for karlach. Divine smite also doesn't scale off of charisma so no need to invest in it. I'd put like 2-4 levels depending on if you want that 3rd feat
@@gearzdesignyou definitely not wrong. However, rage divine smite and warlock spell slot divine smite are nutty.
Thanks for the video
Awesome. Druid and Barbarian are two classes that sound really cool but for some reason I just haven't clicked with them.
But a WildMagic/Druid combo... I had not considered this. I must try it.
Throwing a monster into another monster is some of the most fun I have had playing a video game. You want Tavern Brawler for that
Early game builds? 5 levels in barb, 2 in fighter. Rage smack smack action surge smack smack haste smack smack. That's 6 smacks for a total of several dead goblins.
I'm just here patiently waiting for the cleric guides..... I imagine your order is at least somewhat influenced by the play stats larian released?
I would never have thought of driud barbarians. 😂 that sounds so fun I'mma take that to lvl 12.
In dnd, that combo is called Bear-barian
@@zackeryh250 thought it was bar-bearian
Barb-Druid is great.
Wild Heart Barbarian with Stallion aspect? Were you channeling Bill and Ted's "Wild Stallions" or Rocky Balboa's "Italian Stallion"? Lol
Man i thought youd do a barb mixed with way of the elements monk since you can cast their spells during rage.
I’m building towards a
5 Element Monk
3 Wild Magic Barb
3 Thief Rogue
1 Fighter (Action Surge baby)
To just punch a lot and cause general chaos and it’s been very fun
@@goodmorninggent6847 you get action surge at lvl 2
@@grabeck666 ah crap well then i’ll go 4 in barb for one more feat
Dang, I chose berserker on my barb, but that first build synergizes exactly with how I'm playing the character so I think a respec is in order lol
On build topic.
A suggestion for future vids.
Builds based on literary icons.
For my 1st play through, I will make my favorite character. Wood Elf Ranger.
2nd and 3rd will be Conan the Barbarian. Probably Barbarian/Thief.
No magic for Conan. He notoriously mistrusted magic.
Then Elric of Melnibone. I'm thinking Warlock/Fighter.
And, Elric will have mid range Strength and Constitution. He lore-wise relied on potions to supplement his strength and weak constitution.
Also, his soulstealing sword Stormbringer helped a little. Lol
But, was a swordsman without peers.
I'm sure some expert will say those are crappy combinations. But, I'll try to stick as close to literature lore than min/maxing.
It's all about the role-playing and not the numbers.
Yeah!! I've been doing the same lately. Trying to build a GOO bardlock based on The Music of Erich Zann. Focusing on Hypnotic Pattern and Dominate spells to simulate the otherworldly music he makes.
about time
Wild Magic Barb is something I want to try for stupid fun
Would recommend first time players not going tavern brawler with throwing because this will very likely trivialize the game even on tactician and make the rest of your companions feel very weak.
Yea, I am in first playthrought as berserker. Found throwing is better than bow, then found returning pike and never looked back. The fact that you even get +1d4 gloves and ring so early just naturaly lead me to only throwing. It is just too OP and that you deal more dmg at insane range than in melee is a weird design punishing classical barbarian.
Its fine for me cause I have never used companions on any of my playthroughs
Berserkers do not get anything good pass lv. 3? Bro, Mindless Rage + any type of Elf = Nothing can stop that raging train lol
Generally speaking, Fextralife does not create optimal builds. They're maily clickbait vidoes made by players who don't know D&D or complimentary class mechanics.
Mindless rage isn't a good feature dude. In fact berserker is a terrible subclass in general in bg3. The penalty from frenzy isn't worth it. And how often are you getting charmed or frightened? I think it's happened like 2 or 3 times to me. I'll take always on advantage to my other melee characters from wolf barb all day.
@jasonpauldegraaf yeah they aren't always the strongest builds, but keep in mind these are only early game builds. So he only has 6 levels to work with. There isn't a whole ton of multiclassing you want to do that early, especially with martial classes that want extra attack.
I personally take my RP into account when taking a class. Rn I'm playing a dark urge bezerker cause that just feels like the right class for the character. However some classes work better with a particular race imo. Like druid/ranger wood elves. Or drueger shadow monks.
@@jasonpauldegraafi prefer this kind of stuff to the millionth lockadin build
I don't understand why we are taking monk for the unarmed strike bonus action when we already have frenzied attack
How does unarmed attack/flurry of blows work when the character in the video is using a weapon and shield?
Weapon and shield don’t limit unarmed attacks. A kick is an unarmed attack
Think it's good to be said Barbarian 2 is a great multiclass option for other classes just to secure Reckless Attack and offset any Paladin, Fighter, or other martial class looking to utilize Great Weapon Master
I might be missing something but how exactly does berserker synergize with monk? The first one uses his bonus action on frenzied strike. The other on unarmed attack. They can't do both, can they?
Tavern Brawler. This Feat impacts unarmed attacks and throwing damage. Berserkers Enraged Throw, Monks Unarmed Attack.
@@Fextralife hmm, so you say it's more beneficial to make an unarmed attack with tavern brawler berserker monk than there would be to make an extra weapon attack with frenzy? Interesting. I'll check it out.
@@liquidrock8388frenzy attacks lower your hit chance each time you use it. So if you use it too much, eventually you will be missing most attacks. It’s really only good for finishing off a fight
The first build feels MUUUUCH better with 7/5 w/ Thief and Bear. Or go 7/4/1 w/ Monk.
Chimpanzee: Throwing camp supplies blinds targets hahah. This game is brilliant fun! pity it does not have combat finishing moves.
Dont go wild magic barbarian.
Gold dwarf barbarian 8/fighter 4.Dual wielding…Naked
Wow the first stalion build seems really tanky and strong!
Stallion is nuts with Eagle. It's what I have on Karlach at the moment. Her mobility is insane on top of her tankiness. Take Athlete as well and she can get to enemies from anywhere.
First
This "concentration rule" is annoying as hell.