Some players want to circumnavigate an empty world in their own vehicle, some players want public transport that takes you to the gun shop without a map.
Most of the people who are complaining just want something to complain about. A vast majority of people wont even notice the "chunks" on planets since you generally dont reach the end of an area without actively looking for it. Personally havent reached an invisible barrier yet when exploring different planets with 40 hours in. Game is really fun. Needs some smaller bug fixes, changes to UI and quality of life features but the gameplay is solid and I havent experienced any gamebreaking bugs yet.
@@sako5751 "Most of the players are complaining about nothing." Proceeds to list off a list of all the ways it needs to be improved. Stellar argument, inspector. My problem is I *wouldn't* say "the gameplay is solid." Maybe it gets better, but thus far, I've been thoroughly unimpressed. Particularly in terms of characterization, pacing and storytelling. I mean, jebus, you touch a frigging rock, and suddenly a guy is handing you his spaceship and his robot. At that point, why not just put a placeholder card saying "Insert Good Intro Here."
Its just really stupid that they marketed these 1000 "planet-sized" planets which are basically just small procedurally generated seeds and yet people are telling us that we are complaining. Sure I don't need to look at every nook and cranny of a planet but damn at least give me a way to travel around the planet without walking and having loading screens all the time. I want to feel like I am on a different planet and see the different landscapes of the livable ones. This was just silly to not put something like that in.
@@sako5751 well to be fair, if I’m used to Sony games I would also expect starfield to be a walking simulator because that’s all I know. So when you can’t even walk in a straight line for 10/20/30 minutes, it might be quite jarring
When they brought up that there's no real resolution setting in Starfield or in Halo Infinite, I knew exactly what they were talking about. If you use a 1366 x 768 monitor or TV (like I do) the menu and hud doesn't line up right in Halo Infinite. Which doesn't make sense because it's still 16:9 and the game allows different aspect ratios. I've played it on a Dell monitor with 16:10 ratio and it looked perfectly fine
Marketing can't be blamed, it wasn't ever marketed as a space exploration sim. People just invented expectations and then blame anyone but themselves when their unrealistic expectations aren't met. This isn't Cyberpunk again where there was genuine misdirection from the marketing.@@sunbleachedangel
Yeah I don't understand where people's expectations came from on this one. I mean yeah Todd Howard was doing his usual "Go anywhere! Do anything" spiel but he says that about every game. You can find interviews from 2000 of him doing the same song and dance about Morrowind. It's literally a meme... You look past him and listen to what the designers are talking about. Designers who have mostly been describing it as a beefed up Fallout in Space...
Freelancer had awesome travel mechanics as well and was released 2 months before Eve. Where you have slow speed, afterburner, a warp to go fast and trade lanes to use as highways. Even wormholes. The load screens were only used for the huge gates that send you to another system.
it blows my mind that a game that old managed to do a better job with space travel then starfield (-‸ლ) such a shame, i hope madders turn this game in to what i was hoping for.
For Luke’s point about the animation for jumping from system to system, they could have taken direction from Mass Effect. Those games have the same kind of travel system where you open the map, click a destination and then there’s a loading screen as you go there. But in Mass Effect that loading screen is an animation of your ship going up to the Mass Relay and then watching it charge up before launching you across the galaxy with some truly epic sound design. This grounds the travel in the game world, you get a true sense of weight to what traveling between star systems means. Then again I could see this system backfiring for Starfield simply because of how often you are traveling between systems, seeing the same cutscene once or twice a gaming session is a bit different from seeing it a dozen times a gaming session.
yeah its up to you how much of it you want to skip. I love the take off/landing animations so i play those then just fast travel, unless I'm wanting some pewpew then i go about it the long way. There's a whole bunch of random events in space travel so its worth not fast travelling all the time.
@@gozutheDJ there are animations for grav jump travel starting and ending, but in between those is a fade to black loading screen. What people are talking about here is that instead of a traditional loading screen Starfield should have had an animation of your ship flying through a tunnel of light to make it feel more seamless/instant/immersive. No Man's Sky and Elite Dangers do this. My admittedly small sample set of space gaming makes it feel like a standard for space games to use the warp/jump animation as a fancy/immersive loading screen. Starfield dropped the ball here. For travel between planets they could have done something similar as well, though the current transition isn't as annoying as the jump one. It implies "a few moments later" because it's sub-light rockets vs an instant FLT jump. However, people have shown you can fly between planets it just takes hours. I even saw a mod that implements a faster "gear" for traveling between planets seamlessly in a timely manner, though I didn't try it since there isn't much point if the space between is just empty and "a few moments later" is a sensible use of fade to black.
I don't even know why you need a space ship in the game. It's easier to fast travel all the time. It's almost the same as "flighting", but with less loading screens.
@@CoadyShay it would be much funnier if there would be real benefit, or at least some gameplay, to it. But here you just push a button to take off, push a button to jump and push a button to land.
@StefanRialthere is no real choice here it's not like in past Bethesda games where you miss out on events and the experience of traveling. (aside from walking through cities) the choice is press one button to get to x or press 8 and watch cutscenes.
@StefanRial I do get your point and I've indeed encountered some very cool stuff in space. Thing is, I've played every Bethesda game since oblivion and almost never used fast travel. I've walked around for hours taking in the scenery. But in Starfield it's way too tempting, as the way take off, landing and grav jumping work is simply not interactive or engaging. Even replacing the grav jump loading screen with something visual and taking off with your ship just straight up through the atmosphere would have helped. I think that's what my problem boils down to. (and the shallow combat, but hey that was expected) but I'm genuinely glad you're having fun. I'm kinda envious haha
2:29 Luke is incorrect here. You walk up to the invisible wall, open the map showing the planet, you place a new landing site next to the one you are at, then travel to it. You will then spawn next to your ship in the center of the new landing site. It will NOT line up to the old one, you cannot drop something in the old one and be able to see it or collect it from the new one even if you can perfectly walk to the same coordinates. The whole planet is not procedurally generated, just the landing zones and each one is different from the last even if overlapping each other. Then you spawn each time in the center... you can effectively walk across half the planet unless you backtrack and then you walk 1.5x the planet... It's not NMS where you can leave your base by walking east and eventually enter it from the west a month later.
The US didnt require passports for domestic flights until recently, and it keeps getting pushed back. So passport was never really a thing for me until now, but i have one, just to go outside the country (went to Bahamas, Caymen Islands, Jamaica, and Mexico)
I'm concerned because I've seen recruiter contacts fall to be about 30% of what had been a consistent growth over my whole career. I've seen a ton of my past co workers seem to struggle to find jobs and some are leaving the industry. Add in that big studios are consolidating and small ones closing. We had lots of productivity increases b/c the work life balance of semi or always remote jobs. During COVID, some remote became almost universal for all positions. Unfortunately the companies took this $ and kept wages the same or less if you lived/moved in a remote area with a cheaper standard of living. Also, a ton of mid to lower level jobs went overseas since remote made that easy. Now get to today's consolidation of big studios (I blame the growth of Tencent personally) and then inflation and the interest rate hikes. Investors aren't looking to invest in the incredible gamble that is investing in video games. Games tend to average 3-6+ years of development so the fallout might not get noticed for a long time. I see a lot of quality long running live service games in our future 😟
This is my concern with the Microsoft/ActiBlizz merger. Everyone's like "ooh, yay, my favorite toy might get CoD exclusive." But I haven't cared about the "console wars" in years, if it/they even still exists. (I mean, even Sony's releasing their "exclusives" on PC now.) My concern is you're taking two giant multibillion dollar corporations, and you're consolidating them, killing off "redundant" jobs and almost inevitably thinning out the release schedule, because MS isn't going to greenlight similar games and they aren't going to risk cannibalizing their own sales.
2:18 Counterpoint: But the procedurally generated maps after you land are not contiguous. Try landing as close to the outskirts of a major city on a planet as you can and travel on foot in the direction of the city. You will never see that city even off on the horizon. Each generated map is oblivious to one another.
13:20 Steam will let you artificially "lie" to a game about what resolution your display is, so instead of changing your monitor's resolution, just tell Steam to report to the game that your display is, say, 1080p instead of 4k.
Forget passports. For my European self it's impossible to wrap my head around how come Americans typically don't have Photo IDs and that the idea that you need to have one to vote is so aggravating to them. How is it possible that the state just doesn't give a standardised photo ID to every person existing in the system (taxpayers and people under legal custody of taxpayers, etc.) and how come you can do basically anything without needing to show the ID, not just voting but also everyday stuff like banking. And that Americans use Driving Licenses instead - assuming they have one! A lot of people simply don't have any IDs besides social security card (that doesn't really have your picture or your address or any other key information to identify you on it) or a birth certificate (that doesn't have any key information on it either)! Hell, in Europe almost nobody has a birth certificate and if they ever need one it's because they want a US visa and they need to contact govt offices to get a copy.... just what the hell lol why who ever needs a birth certificate for anything it's insane. And it's wild that the US offices will demand these and won't accept just the ID that tells you SO MUCH MORE (it EU countries it also has an NFC chip with all the information that is not printed on the card that they could check with the police and stuff which should make the vetting processes SO MUCH EASIER AND FASTER) than the damn birth certificate... it just makes no sense lol
Over here in England your birth certificate is used when applying for jobs or a passport etc, but never on its own. You have to back that thing up with government documentation (such as a letter from HMRC), your National Insurance number, photo ID, usually references. But for banking you just need your bank card, and general shopping there's like 50 (exaggerated because there's too many) forms of ID you can use to get age restricted items. Voting is a bit more complicated, we only recently implemented the photo ID requirements so a lot of people were suddenly banned from voting, but they introduced a scheme where you fill in a form and the government assigns you a voter ID (can I pay be used to vote, you still have to buy ID for general use).
I mean it's slowly changing with the introduction and gradual enforcement of using state REAL IDs as a sort of state standard with them being both integrated into drivers license as well as one that is independentof that, additionally, federal passport cards
What baffles me about it is how they claim black people won't be able to figure out how to get IDs if they are made mandatory as if that's not racist in of itself.
i have no idea what you guys are talking about, but there's a 50's cover band playing down the street while i'm trying to work, so i have this video playing in one tab, and chillout music playing in a second tab and the combination of the chillout music and the two of you talking is both calming and strangely inspirational..
It's a Bethesda game set in space. Keep that in mind and I think you will enjoy it with expectations managed. As for the WFH, it 100% depends on the person. My employer gets more out of me because I WFH. But there are people who will be way more productive in an office even including the lost time for commuting.
Surprised more people haven't picked up on the thumbnail outline being left in the description haha, whoops! That is certainly Lukes excited face in a space helmet though
People keep saying just wait for mods but they miss the point. Bethesda keeps selling the same engine with some of the same bugs and they never fix them. You should not buy a game and have to expect a 3rd party to fix it 🤣
@@GH0STST4RSCR34M Bethesda isn't going to up and fix those 100 bugs. I've been playing Bethesda games for 29 years. The modding community and coding community have pointed out over those years many times that the coders that work for Bethesda are incompetent.
@@WillWonkeyTertel "Incompetent" is both strong and misattributed. The "coders" come and go, and have a wide range of competencies. But the "shitty coding" endures across every game they make. Only someone far more overpaid can decide, "Yeah, it's fine, ship it." That's a company problem. That's a leadership problem.
@@chrismichaelis7259 I'm not complaining about all bugs. I'm complaining about the bugs that have been around for YEARS because they use the same engine and don't fix them.
I guarantee it's the variable rate shading option making the graphics look different on same settings different hardware. The vram buffer determines VRS performance
@@masterkb1232 yeah the whole creation club is pretty bad. But you have to keep in mind Bethesdas best game wasn't even made by them (new Vegas). I personally don't expect much from them
I have so many gripes about Star field.. and it feels like a 10 year old title graphically. Chrouch is so broken.... you cant crouch if any other button is being pressed. And there is no option to turn off crouch toggle. I had to completely change play style. The flashlight drives me crazy, its blindingly bright, and sooo narrow. The having to "use" a ladder to use a ladder. No description for the contents and featurs of each ship module..Habs mostly. The decorations that are prepopulates in a ship module are part of the inventory and count toward cargo capacity. My list of .... "Huh, WTF?!?" Is pretty long..
My problem with this game is more that every issue that you say about this game is usually just commented with "but mods will fix it" yeah, but WHY DOESN'T THE MULTI-MILLION DOLLAR STUDIO DO IT?
cause they can't be good at every single aspect of the game and they prioritize certain things over others duh. It is not complicated to understand, devs have deadlines, modders don't so they can just choose to works on things without the pressure of priotizing in order to meet deadlines
The Bethesda modding community is a bit unique in that respect though, often times being on par or better than AAA devs (and sometimes being AAA dev's) of other studio's. That doesn't give Bethesda a pass of course, but playing one of their games without mods is like having a juicy steak with no seasoning.
@@asmosisyup2557 I think that's why it feels a bit off to me. There's the game you buy, and then there's the REAL game you get to enjoy with mods. I don't want to have to jump through hoops in order to properly enjoy the experience I paid for. That's why I only mod games if I already love the foundation underneath, and no Bethesda game has done that for me. I guess it's a morals thing? idk.
@@cluckendip yah pretty cut and dry for you Bethesda is just not your developer. I love love doing the modding itself so for me a Bethesda game is more like a canvas that I bought with the intention of covering in paint. The modding is a major part of the fun in and of itself.
On stadiums: Lobbying from businesses downtown that benefit from concerts/hockey games being held downtown (restaurants, bars etc). For the Montreal 1975 olympics, they deliberately put the main stadium away from downtown to reduce downtown crowds and basically force everyone to use transit (build a metro line to the stadium with 2 stations for the site to handle crowds. Buit there was no question that the hockey arena should remain downtown because that is "too important" to move to suburbs, so they destroyed a train station to make way for it in early 1990s. In US cities, it is the opposite, the parking space for a stadium is generally twice the size of the stadium itself and transit is an aftertought.
I think Bethesda just really haven't figured out how to solve occlusion culling. It was a HUGE issue in Fallout 4 and Skyrim and constantly broke. They required baked in occlusion planes and they broke if you breathed on them funny. They desperately need to fix how they stream and cull textures that the player isn't capable of seeing. Occlusion culling was a huge issue in Fallout 4's settlements, in there being none and it really really shows in player vault's.
The issues people have with the game itself is a lot expecting this to be a nms competitor or playing it wrong, there's a lot good in this game and with mods it'll be way better. The bad optimization and lack of some obvious settings is actually infuriating though.
i wasnt expecting nms 2. but there are some features every space game has ..... with the exception of Boringfield. They would have been better of releasing TESVI first instead of launching their new shiny space IP with an oldass éngine not capable of facilitating it.... and the world is just boring as hell no mod is gonna easily be able to fix that aspect.
Why are we relying on modders for everything? Why would it be the modding communities responsibility to make a functioning in game map? Since when do we expect consumers to finish creating a product? The only upside is people only seem to have this terrible mindset when it comes to Bethesda.
27:49 good point by luke: in terms of office jobs (be it excel sheets all days or game dev), work from home is only a bad thing if the management is bad at it's job. in general there is no good reason for office workers to need to be in house except for management being bad at their job. and I say that as someone who works in security, a job where work from home is actually not possible. edit about the passport topic: I life in germany. about 3 hours away from the boarder to poland. there is the schengen zone. i do not travel much. yet I have an passport in case i need one at one point and just renew it together with my national ID, so if in doubt there is no danger of me needing one for something but dont get one in time due to slow german bureaucracy
I work in an office job, working with Excel sheets all day and I make it a point to let management know that we NEED to be in the office. Because if they know that your job can be remotely they will hire people in India to do it for a fraction of the labor cost. You'd do well to remember that too. Corporations gonna corporate. Take your ass to work.
How many years is it gonna take for it to be trivial to have Earth-scale planets with seamless background loading of new content as you move around the surface and fly from/to space etc, with both high quality large manually created areas and consistent procedural generated transition regions between them? Haven't we seen tech demos of pretty much all the individual pieces required to achieve that years ago?
Elite dangerous has everything you are looking for except for the procedural generation, every thing is pre rendered. To be honest with 400 billion planets, I don't think you need procedural generation
@@tiagotiagot I take it back, according to the elite fandom "Elite Dangerous is set in a procedurally generated Milky Way galaxy with approximately 400 billion star systems. The vast 1:1 scale Milky Way galaxy is based on real scientific principles, scientific data, star catalogues and theories. It's created using a mix of procedural generation and artist direction."
A lot of Americans can’t afford to travel internationally. It’s a big country so people in the middle may not be able to fly to Europe or the Caribbean, and driving across to Mexico or Canada doesn’t require a passport for us.
My guess on why the planet side (boots on the ground) map sucks is because there's probably just way to much to draw out especially woth the generated planets. Still though atleast for the major cities and posts they should have a map
Im pretty sure if you read things during the mission about how they made the grav drive it explains theyre using the einstein rossen wormhole theory of bending space to go anywhere instantly
With the resolution scaling issue, it's hilarious that this isn't the first time Bethesda has completely overlooked that people outside the studio might have different hardware, especially monitor wise. For example, when Skyrim VR came out, it seems like no one developing it had actually played it in VR - the game was was running at like 1080p due to the dynamic res being broken, which in the case of VR is crazy low, so the entire game was super blurry on launch. They also had a similar issue with Fallout 4 VR, though i forget the specifics of that one but it was a bit less severe. Crazy how a team as experienced as Bethesda can completely overlook this so many times, ive never seen any studio whatsoever let alone a AAA one forget that games need scaling resolutions that aren't either completely broken, incredibly annoying to use if you haven't got a super computer to just max that shit out, or straight up dont exist.
so THAT's why many players were having so many different fps experience that i thought Starfield was hugely unoptimized but then again some player playing just fine
Its weird how people are getting hung up on the these small details that 90% of gamers wont notice. Either way, I'm having a great time with the game. Stay mad bros instead of just enjoying the games.
Damn, well that FSR implentation bug would explain why people are having wildly different experiences with this game. Worst part is this is somethng that would not be hard to fix with some proper basic math and better presets. This really show that they spent a lot more time on the console version since this is something that should not have been hard to do.
The biggest reasons why Americans don't have passports is because we rarely need I'd, passports can be very expensive depending on which state you are in (in Pa it's $160 to get a passport and requires renewal annually including a new card) and most Americans don't leave their home state let alone the country so a passport may just be wasted money for them.
Each chunk size is bigger than skyrims map and skyrims map is larger than fo4. I did the math. The city maps are the only thing map wise they need to fix. Otherwise there is no reason to use the world map.
@@RyTrapp0 to be honest, I've had a lot less ctds in Fallout 4 back in the day than I'm getting with Starfield after 30+ hours of gametime. It crashed maybe a couple of times in the first 30 hours (which is fine-ish, I was playing it non-stop for 8-10 hours at a time) then, after 40 hours it started crashing randomly for no reason at all
@@TheIgnoramus it's PC there was another patch yesterday, it might've fixed some of the issues. Or at least, I haven't had any more crashes yet. But let's see how it fares going forward
21:10 i use a sata ssd samsung 870 evo and syarfield runs perfectly ine...i do feel the loading screens, they take 1 second though, they don't realy affect my gameplay all that much. I feel like we are at the point where a hdd would not be enough at all for gaming.
Played the game through game pass for 30 mins. Planning to buy a 2TB 970 EVO m.2 ssd just for this since HDD can't handle the game loading stuff in-game. 1660S is still able to run it at 50-60fps at 75~50%% render scale so I don't plan to upgrade my gpu anytime soon. Played and finished Witcher 3 at 30fps 720p in the past with 1050Ti so I should manage this with a higher frame rate. Gonna play this like I do with Skyrim and Fallout 4. Only do some main mission and then focused on every side quest and explore.
Man theres a lot of people complaining about loading screens, but I havent had any real trouble with them. I know EXACTLY the gun shop that Luke is complaining about, and I agree that the loading screen there is ridiculous, but the loading times are so snappy for me that it doesn't bother that much. Maybe its because I have a nice, high-speed NVME drive I'm running off of, but it's not like those are THAT much of a high end expense for a gaming rig these days, which makes me think that people really were expecting a totally seamless, no loading-screen experience despite me not recalling Bethesda EVER claiming that this was the case. It's like people really are getting the No Man's Sky and Starfield promo material confused in their heads and creating expectations that Bethesda NEVER attempted to set us up for. The game ain't perfect, but loading screens and not being able to wander around completely empty planrts forever just don't bother me nearly as much as other, much more serious problems. My biggest complaint is that the entire bounty system is FUCKING BROKEN. It's impossible to surrender from a ship or on foot, and I've had the entire UC security aggro me and my companion storm off for doing _literally_ nothing. And, no, this isn't a case of "I accidentally pissed them off," I quite literally had the UV hunting me down WITH NO BOUNTY. I checked from the Akila City bounty terminal AND by using console commands. And this happened to me more than once. What's worse is that in cases where I DID commit a crime, the security forces will ALWAYS just gun me down and refuse to take me prisoner. Doesnt matter if my bounty is 100k or 100, whether i have my weapons holstered or pointed directly at their faces, or if I'm in space or on the ground: the fucking system just does not work. It's completely broken. But even from reading and watching other people who have gotten the system to actually work as it seems to have been intended to work, the system seems half-implemented and janky. It NEEDS to be fixed, because it's just NOT FUN to have your progression lost because you accidentally picked up a _literal piece of trash food packaging_ and suddenly have the entire galaxy hunting you down for a 50 credit bounty that you cannot turn yourself in for. It's somehow WORSE than the justice system in Skyrim and NEEDS to be fixed. Aside from that: the companions are disappointing, so far, the main story line, while better at managing the urgency problem than Skyrim or FO4, is still pretty cheesy and messianic for my tastes, and navigation can he a bitch when you don't have a quest marker. But? I still like it. There's a lot of fucking game in here, and the modding potential on display is really, really exciting. I can't wait to see what people will be able to do with this world and these systems. There's so, SO much that can be done, here, and I can't wait to see what the community comes up with. I'm even looking forward to getting in there and tinkering with the creation kit, myself, once Beth releases it.
This game is compilation of several games, space part is 100 % inspired or taken from freelancer, it is soooooooooo similar, when I saw space fight/flight in star field first thing came out in my head was Freelancer (game also from Microsoft if someone had no idea) only exception was that freelancer didn’t have mining on planets, but freelancer had online like 15 years ago, and No man’s sky with less stuff and more dialogs, don’t get me wrong, it’s still very cool game, but… so many years of development and only this? Sony’s first party studios can manage 2 times more content in 2 years… so I am not surprised that some people are mad.
Getting a passport is enough of an expense and ordeal that a lot of folks in the states only have one if their employer picks up the cost and pays for the expediter, we can also travel almost the same distance as the longest route in europe without leaving the country so a lot of people just don't see the point.
Also I can run it about 90fps stable, and I still get that weird lag with things It also happens with console commands, which is very strange and I have no idea why or how
The map is more design for when you are travelling across the planets which is does work for but it does not work for the cities when you need to know the paths and corridors
It's fantastic, the only problem with Freelancer is that it's a 30 hour storyline that you can maybe bump up to 100 hours of exploration. My dream would be freelancer but roguelite, procedural permadeath no save scumming with strong choice consequences. With more dynamic and immersive mechanics across the board (like trading that reacts to supply and demand etc). Have a generic hard as balls ender-dragon-like way to "win" the game that can be done at any point but would be suicide until you've built up the necessary resources, let speed runners have fun optimising that and let normal people have fun in a universe with permanent consequences.
Starfield cant run 144 with a 6800xt at 1080p despite looking like a 3-5 year old game. It's a more polished release than many other recently but still rough around the edges. Overall though I still enjoy the game and consider it good (but not enough to go down as one of the greats).
Not defending Bethesda, I got lots of screen shots of buggy stuff, but load screens was so game could play on Xbox S. Xbox X and PC don't need the load screen, S does. Also, Xbox X and PS5 have similar AMD chips in them, so it's not that, it was to accommodate S. I am a PC gamer myself, but we got ALL platforms in the household.
Well, I'm not amped up about Starfield. I'm still playing Baldur's Gate 3 and after that Armored Core 6 is going to need my attention. No time for Starfield🤷
This whole resolution thing might break the game for me. I have a 1070Ti on a 3440x1440p monitor. I was hoping to run the game in a 1080p window with some FSR scaling at 30fps…now I’m not sure…will it just lock the game to 3440x1440p and run a slideshow?
@@deejnutz2068 thanks yeah I just installed it tonight. I ended up with 1440x900p windowed with a mix of low med graphics settings, some FSR, and high crowd density. Game runs great locked at 30fps and I am having fun.
Since when is 45 Minutes a CLIP?
When Wan is 4hrs
Clip is just cutting something. As long as it's not the entire vod, it's a clip. Even if it's poor taste.
Ah, I see you are new to the WAN show
sssh, good topic, I like the longer ones >:^[
@@W00DGR0USEme too I can listen while I work
Some players want to circumnavigate an empty world in their own vehicle, some players want public transport that takes you to the gun shop without a map.
Just have both I guess
Most of the people who are complaining just want something to complain about. A vast majority of people wont even notice the "chunks" on planets since you generally dont reach the end of an area without actively looking for it. Personally havent reached an invisible barrier yet when exploring different planets with 40 hours in.
Game is really fun. Needs some smaller bug fixes, changes to UI and quality of life features but the gameplay is solid and I havent experienced any gamebreaking bugs yet.
@@sako5751 "Most of the players are complaining about nothing."
Proceeds to list off a list of all the ways it needs to be improved.
Stellar argument, inspector.
My problem is I *wouldn't* say "the gameplay is solid." Maybe it gets better, but thus far, I've been thoroughly unimpressed. Particularly in terms of characterization, pacing and storytelling. I mean, jebus, you touch a frigging rock, and suddenly a guy is handing you his spaceship and his robot. At that point, why not just put a placeholder card saying "Insert Good Intro Here."
Its just really stupid that they marketed these 1000 "planet-sized" planets which are basically just small procedurally generated seeds and yet people are telling us that we are complaining. Sure I don't need to look at every nook and cranny of a planet but damn at least give me a way to travel around the planet without walking and having loading screens all the time. I want to feel like I am on a different planet and see the different landscapes of the livable ones. This was just silly to not put something like that in.
@@sako5751 well to be fair, if I’m used to Sony games I would also expect starfield to be a walking simulator because that’s all I know. So when you can’t even walk in a straight line for 10/20/30 minutes, it might be quite jarring
35:15 I love that Luke knows Linus SO WELL he tells Linus to wait even though he's literally barely moved.
I remember when the entire WAN show used to be shorter than this clip
When they brought up that there's no real resolution setting in Starfield or in Halo Infinite, I knew exactly what they were talking about. If you use a 1366 x 768 monitor or TV (like I do) the menu and hud doesn't line up right in Halo Infinite. Which doesn't make sense because it's still 16:9 and the game allows different aspect ratios. I've played it on a Dell monitor with 16:10 ratio and it looked perfectly fine
for what i read, apparently many gamers were expecting some kinda "No Man's Sky 2.0", when in reality Starfiel is more like a "Fallout in space"
I never expected anything more than Skyrim in space and I suppose the only reason anyone did is marketing and hype
Marketing can't be blamed, it wasn't ever marketed as a space exploration sim. People just invented expectations and then blame anyone but themselves when their unrealistic expectations aren't met. This isn't Cyberpunk again where there was genuine misdirection from the marketing.@@sunbleachedangel
Yeah I don't understand where people's expectations came from on this one. I mean yeah Todd Howard was doing his usual "Go anywhere! Do anything" spiel but he says that about every game. You can find interviews from 2000 of him doing the same song and dance about Morrowind. It's literally a meme... You look past him and listen to what the designers are talking about. Designers who have mostly been describing it as a beefed up Fallout in Space...
i expected one singular feature from nms
that's not expecting nms 2.0
i expected fallout in space with open space travel
@@bakutiethe loading screens were known like 2 months before launch though.
Freelancer had awesome travel mechanics as well and was released 2 months before Eve. Where you have slow speed, afterburner, a warp to go fast and trade lanes to use as highways. Even wormholes. The load screens were only used for the huge gates that send you to another system.
it blows my mind that a game that old managed to do a better job with space travel then starfield (-‸ლ) such a shame, i hope madders turn this game in to what i was hoping for.
Let's name all the things free lancer didn't have now.
Sometimes you have to sacrifice certain features for other features.
For Luke’s point about the animation for jumping from system to system, they could have taken direction from Mass Effect. Those games have the same kind of travel system where you open the map, click a destination and then there’s a loading screen as you go there. But in Mass Effect that loading screen is an animation of your ship going up to the Mass Relay and then watching it charge up before launching you across the galaxy with some truly epic sound design. This grounds the travel in the game world, you get a true sense of weight to what traveling between star systems means. Then again I could see this system backfiring for Starfield simply because of how often you are traveling between systems, seeing the same cutscene once or twice a gaming session is a bit different from seeing it a dozen times a gaming session.
yeah its up to you how much of it you want to skip. I love the take off/landing animations so i play those then just fast travel, unless I'm wanting some pewpew then i go about it the long way. There's a whole bunch of random events in space travel so its worth not fast travelling all the time.
theres travel animations in starfield
@@gozutheDJ there are animations for grav jump travel starting and ending, but in between those is a fade to black loading screen. What people are talking about here is that instead of a traditional loading screen Starfield should have had an animation of your ship flying through a tunnel of light to make it feel more seamless/instant/immersive. No Man's Sky and Elite Dangers do this. My admittedly small sample set of space gaming makes it feel like a standard for space games to use the warp/jump animation as a fancy/immersive loading screen. Starfield dropped the ball here.
For travel between planets they could have done something similar as well, though the current transition isn't as annoying as the jump one. It implies "a few moments later" because it's sub-light rockets vs an instant FLT jump. However, people have shown you can fly between planets it just takes hours. I even saw a mod that implements a faster "gear" for traveling between planets seamlessly in a timely manner, though I didn't try it since there isn't much point if the space between is just empty and "a few moments later" is a sensible use of fade to black.
@@sigilbaram who cares
@@gozutheDJ the people commenting here in the first place who you replied to while missing the point of what they were saying...?
I don't even know why you need a space ship in the game. It's easier to fast travel all the time. It's almost the same as "flighting", but with less loading screens.
Maybe building ships and flying them is fun.
@@CoadyShay it would be much funnier if there would be real benefit, or at least some gameplay, to it. But here you just push a button to take off, push a button to jump and push a button to land.
I mean, I love ship piloting, and frankly I'm a bit bummed there seems to be no real gameplay reason to do it. That's just me tho.
@StefanRialthere is no real choice here it's not like in past Bethesda games where you miss out on events and the experience of traveling. (aside from walking through cities)
the choice is press one button to get to x or press 8 and watch cutscenes.
@StefanRial I do get your point and I've indeed encountered some very cool stuff in space. Thing is, I've played every Bethesda game since oblivion and almost never used fast travel. I've walked around for hours taking in the scenery. But in Starfield it's way too tempting, as the way take off, landing and grav jumping work is simply not interactive or engaging. Even replacing the grav jump loading screen with something visual and taking off with your ship just straight up through the atmosphere would have helped. I think that's what my problem boils down to. (and the shallow combat, but hey that was expected)
but I'm genuinely glad you're having fun. I'm kinda envious haha
Im on lukes side with the city map. I havent used it once. I use my scanner to fast travel everywhere on foot
2:29 Luke is incorrect here. You walk up to the invisible wall, open the map showing the planet, you place a new landing site next to the one you are at, then travel to it. You will then spawn next to your ship in the center of the new landing site. It will NOT line up to the old one, you cannot drop something in the old one and be able to see it or collect it from the new one even if you can perfectly walk to the same coordinates. The whole planet is not procedurally generated, just the landing zones and each one is different from the last even if overlapping each other. Then you spawn each time in the center... you can effectively walk across half the planet unless you backtrack and then you walk 1.5x the planet... It's not NMS where you can leave your base by walking east and eventually enter it from the west a month later.
Never had a passport in my life lol
The vendor machine is right in front of you when you land on New Atlantis.
Im still mad that it took 10 hours ingame for me to find out you can add parts to a spaceship and only found out after watching a few RUclips videos.
The US didnt require passports for domestic flights until recently, and it keeps getting pushed back.
So passport was never really a thing for me until now, but i have one, just to go outside the country (went to Bahamas, Caymen Islands, Jamaica, and Mexico)
I'm concerned because I've seen recruiter contacts fall to be about 30% of what had been a consistent growth over my whole career. I've seen a ton of my past co workers seem to struggle to find jobs and some are leaving the industry.
Add in that big studios are consolidating and small ones closing.
We had lots of productivity increases b/c the work life balance of semi or always remote jobs. During COVID, some remote became almost universal for all positions.
Unfortunately the companies took this $ and kept wages the same or less if you lived/moved in a remote area with a cheaper standard of living.
Also, a ton of mid to lower level jobs went overseas since remote made that easy.
Now get to today's consolidation of big studios (I blame the growth of Tencent personally) and then inflation and the interest rate hikes. Investors aren't looking to invest in the incredible gamble that is investing in video games.
Games tend to average 3-6+ years of development so the fallout might not get noticed for a long time.
I see a lot of quality long running live service games in our future 😟
This is my concern with the Microsoft/ActiBlizz merger. Everyone's like "ooh, yay, my favorite toy might get CoD exclusive." But I haven't cared about the "console wars" in years, if it/they even still exists. (I mean, even Sony's releasing their "exclusives" on PC now.)
My concern is you're taking two giant multibillion dollar corporations, and you're consolidating them, killing off "redundant" jobs and almost inevitably thinning out the release schedule, because MS isn't going to greenlight similar games and they aren't going to risk cannibalizing their own sales.
2:18 Counterpoint: But the procedurally generated maps after you land are not contiguous. Try landing as close to the outskirts of a major city on a planet as you can and travel on foot in the direction of the city. You will never see that city even off on the horizon. Each generated map is oblivious to one another.
this has actually been disproved, you can see the cities in the horizon.
@@nonsonoAxeltry and you'll never get there
It has been disproved, each map pixel is contiguous one to another.
PSA: You can buy Baldur's Gate 3 for PC without any DRM at GOG.
13:20 Steam will let you artificially "lie" to a game about what resolution your display is, so instead of changing your monitor's resolution, just tell Steam to report to the game that your display is, say, 1080p instead of 4k.
a TON of people in the SF bay area used to commute 3-6 hours a day.
Forget passports. For my European self it's impossible to wrap my head around how come Americans typically don't have Photo IDs and that the idea that you need to have one to vote is so aggravating to them. How is it possible that the state just doesn't give a standardised photo ID to every person existing in the system (taxpayers and people under legal custody of taxpayers, etc.) and how come you can do basically anything without needing to show the ID, not just voting but also everyday stuff like banking. And that Americans use Driving Licenses instead - assuming they have one! A lot of people simply don't have any IDs besides social security card (that doesn't really have your picture or your address or any other key information to identify you on it) or a birth certificate (that doesn't have any key information on it either)! Hell, in Europe almost nobody has a birth certificate and if they ever need one it's because they want a US visa and they need to contact govt offices to get a copy.... just what the hell lol why who ever needs a birth certificate for anything it's insane. And it's wild that the US offices will demand these and won't accept just the ID that tells you SO MUCH MORE (it EU countries it also has an NFC chip with all the information that is not printed on the card that they could check with the police and stuff which should make the vetting processes SO MUCH EASIER AND FASTER) than the damn birth certificate... it just makes no sense lol
Over here in England your birth certificate is used when applying for jobs or a passport etc, but never on its own.
You have to back that thing up with government documentation (such as a letter from HMRC), your National Insurance number, photo ID, usually references.
But for banking you just need your bank card, and general shopping there's like 50 (exaggerated because there's too many) forms of ID you can use to get age restricted items.
Voting is a bit more complicated, we only recently implemented the photo ID requirements so a lot of people were suddenly banned from voting, but they introduced a scheme where you fill in a form and the government assigns you a voter ID (can I pay be used to vote, you still have to buy ID for general use).
I mean it's slowly changing with the introduction and gradual enforcement of using state REAL IDs as a sort of state standard with them being both integrated into drivers license as well as one that is independentof that, additionally, federal passport cards
What baffles me about it is how they claim black people won't be able to figure out how to get IDs if they are made mandatory as if that's not racist in of itself.
i have no idea what you guys are talking about, but there's a 50's cover band playing down the street while i'm trying to work, so i have this video playing in one tab, and chillout music playing in a second tab and the combination of the chillout music and the two of you talking is both calming and strangely inspirational..
It's a Bethesda game set in space. Keep that in mind and I think you will enjoy it with expectations managed.
As for the WFH, it 100% depends on the person. My employer gets more out of me because I WFH. But there are people who will be way more productive in an office even including the lost time for commuting.
Surprised more people haven't picked up on the thumbnail outline being left in the description haha, whoops! That is certainly Lukes excited face in a space helmet though
22:38
Except that the mod for picking up items reduces the delay by 700 milliseconds
Honestly having starfields rpg elements and on ground gameplay mixed with elite dangerous' spaceflight sounds pretty much like an ideal game to me
❤️❤️I love when they just talk games 🎮🎮💜💜 laughed so hard when Luke bitches about prone to cover taking forever! 😂😂
People keep saying just wait for mods but they miss the point. Bethesda keeps selling the same engine with some of the same bugs and they never fix them. You should not buy a game and have to expect a 3rd party to fix it 🤣
@@GH0STST4RSCR34M Bethesda isn't going to up and fix those 100 bugs. I've been playing Bethesda games for 29 years. The modding community and coding community have pointed out over those years many times that the coders that work for Bethesda are incompetent.
Sounds like it’s not the game for you idk move on bro
@@WillWonkeyTertel "Incompetent" is both strong and misattributed. The "coders" come and go, and have a wide range of competencies. But the "shitty coding" endures across every game they make. Only someone far more overpaid can decide, "Yeah, it's fine, ship it." That's a company problem. That's a leadership problem.
It’s a large game. No bugs whatsoever is impossible
@@chrismichaelis7259 I'm not complaining about all bugs. I'm complaining about the bugs that have been around for YEARS because they use the same engine and don't fix them.
I guarantee it's the variable rate shading option making the graphics look different on same settings different hardware. The vram buffer determines VRS performance
This aged like milk.
Not really. Ppl get hyped about new things and then the hype dies after awhile.
@@danmcmurphy2823 Your not wrong but I think op is moreso talking about bethesda pushing out some real stupid changes lately...
@@masterkb1232 yeah the whole creation club is pretty bad. But you have to keep in mind Bethesdas best game wasn't even made by them (new Vegas). I personally don't expect much from them
I have so many gripes about Star field.. and it feels like a 10 year old title graphically.
Chrouch is so broken.... you cant crouch if any other button is being pressed. And there is no option to turn off crouch toggle. I had to completely change play style.
The flashlight drives me crazy, its blindingly bright, and sooo narrow.
The having to "use" a ladder to use a ladder.
No description for the contents and featurs of each ship module..Habs mostly.
The decorations that are prepopulates in a ship module are part of the inventory and count toward cargo capacity.
My list of .... "Huh, WTF?!?" Is pretty long..
My problem with this game is more that every issue that you say about this game is usually just commented with "but mods will fix it" yeah, but WHY DOESN'T THE MULTI-MILLION DOLLAR STUDIO DO IT?
cause they can't be good at every single aspect of the game and they prioritize certain things over others duh. It is not complicated to understand, devs have deadlines, modders don't so they can just choose to works on things without the pressure of priotizing in order to meet deadlines
I try not to rely on mods to make my game experience better. I want the devs to make the game great in the first place. Otherwise, I don't bother.
The Bethesda modding community is a bit unique in that respect though, often times being on par or better than AAA devs (and sometimes being AAA dev's) of other studio's. That doesn't give Bethesda a pass of course, but playing one of their games without mods is like having a juicy steak with no seasoning.
@@asmosisyup2557 I think that's why it feels a bit off to me. There's the game you buy, and then there's the REAL game you get to enjoy with mods. I don't want to have to jump through hoops in order to properly enjoy the experience I paid for. That's why I only mod games if I already love the foundation underneath, and no Bethesda game has done that for me. I guess it's a morals thing? idk.
@@cluckendip yah pretty cut and dry for you Bethesda is just not your developer. I love love doing the modding itself so for me a Bethesda game is more like a canvas that I bought with the intention of covering in paint. The modding is a major part of the fun in and of itself.
On stadiums: Lobbying from businesses downtown that benefit from concerts/hockey games being held downtown (restaurants, bars etc).
For the Montreal 1975 olympics, they deliberately put the main stadium away from downtown to reduce downtown crowds and basically force everyone to use transit (build a metro line to the stadium with 2 stations for the site to handle crowds. Buit there was no question that the hockey arena should remain downtown because that is "too important" to move to suburbs, so they destroyed a train station to make way for it in early 1990s. In US cities, it is the opposite, the parking space for a stadium is generally twice the size of the stadium itself and transit is an aftertought.
I think Bethesda just really haven't figured out how to solve occlusion culling.
It was a HUGE issue in Fallout 4 and Skyrim and constantly broke. They required baked in occlusion planes and they broke if you breathed on them funny.
They desperately need to fix how they stream and cull textures that the player isn't capable of seeing. Occlusion culling was a huge issue in Fallout 4's settlements, in there being none and it really really shows in player vault's.
You should add all mentioned sources also in clip videos, talking about the 30 seconds intel arc Video.
The issues people have with the game itself is a lot expecting this to be a nms competitor or playing it wrong, there's a lot good in this game and with mods it'll be way better. The bad optimization and lack of some obvious settings is actually infuriating though.
i wasnt expecting nms 2. but there are some features every space game has ..... with the exception of Boringfield. They would have been better of releasing TESVI first instead of launching their new shiny space IP with an oldass éngine not capable of facilitating it.... and the world is just boring as hell no mod is gonna easily be able to fix that aspect.
Well the thing with Starfield is that its not a Sci-Fi game, its not an RPG game, it's a Bethesda game, with all the consequences
Bathesda's moto "its not just good, its good enough". I love how they keep talking about mods to fix things, not the devs.
"Modders will fix it" is a meme for a reason
"Godd" works hard, Modders work harder. My coworker said that, and it's so true. (I added the double d lol)
Why are we relying on modders for everything? Why would it be the modding communities responsibility to make a functioning in game map? Since when do we expect consumers to finish creating a product? The only upside is people only seem to have this terrible mindset when it comes to Bethesda.
1000% agree the resolution setting is infuriating.
This clip is longer than most of the podcasts I listen
27:49 good point by luke: in terms of office jobs (be it excel sheets all days or game dev), work from home is only a bad thing if the management is bad at it's job. in general there is no good reason for office workers to need to be in house except for management being bad at their job. and I say that as someone who works in security, a job where work from home is actually not possible.
edit about the passport topic:
I life in germany. about 3 hours away from the boarder to poland. there is the schengen zone. i do not travel much. yet I have an passport in case i need one at one point and just renew it together with my national ID, so if in doubt there is no danger of me needing one for something but dont get one in time due to slow german bureaucracy
I work in an office job, working with Excel sheets all day and I make it a point to let management know that we NEED to be in the office. Because if they know that your job can be remotely they will hire people in India to do it for a fraction of the labor cost. You'd do well to remember that too. Corporations gonna corporate. Take your ass to work.
good point
How many years is it gonna take for it to be trivial to have Earth-scale planets with seamless background loading of new content as you move around the surface and fly from/to space etc, with both high quality large manually created areas and consistent procedural generated transition regions between them? Haven't we seen tech demos of pretty much all the individual pieces required to achieve that years ago?
Elite dangerous has everything you are looking for except for the procedural generation, every thing is pre rendered. To be honest with 400 billion planets, I don't think you need procedural generation
@@Kamba00 With 400 billion planets, how do they make the surfaces not be repetitive without procedural generation?
@@tiagotiagot I take it back, according to the elite fandom "Elite Dangerous is set in a procedurally generated Milky Way galaxy with approximately 400 billion star systems. The vast 1:1 scale Milky Way galaxy is based on real scientific principles, scientific data, star catalogues and theories. It's created using a mix of procedural generation and artist direction."
@@Kamba00 Ah, ok
A lot of Americans can’t afford to travel internationally. It’s a big country so people in the middle may not be able to fly to Europe or the Caribbean, and driving across to Mexico or Canada doesn’t require a passport for us.
That being said, my whole family has passports… but I don’t think my parents did till I moved to London after college.
store is literally right when you get off your ship to the right at a terminal. you don't need the map
Notice how despite what the industry has been pushing for. None of the games mentioned were live services
Starfields spaceships go faster the faster your RAMs speed is.
Minimum spec means 30 fps at low settings with 1080p resolution.
Gonna wait for half off.
I love the longer clips
My guess on why the planet side (boots on the ground) map sucks is because there's probably just way to much to draw out especially woth the generated planets. Still though atleast for the major cities and posts they should have a map
Im pretty sure if you read things during the mission about how they made the grav drive it explains theyre using the einstein rossen wormhole theory of bending space to go anywhere instantly
Waiting in warp longer? Fuck that.
Well the last Versions of the Creation Engine hat Physics locked to framerate... So maybe thats still an issue
With the resolution scaling issue, it's hilarious that this isn't the first time Bethesda has completely overlooked that people outside the studio might have different hardware, especially monitor wise. For example, when Skyrim VR came out, it seems like no one developing it had actually played it in VR - the game was was running at like 1080p due to the dynamic res being broken, which in the case of VR is crazy low, so the entire game was super blurry on launch. They also had a similar issue with Fallout 4 VR, though i forget the specifics of that one but it was a bit less severe. Crazy how a team as experienced as Bethesda can completely overlook this so many times, ive never seen any studio whatsoever let alone a AAA one forget that games need scaling resolutions that aren't either completely broken, incredibly annoying to use if you haven't got a super computer to just max that shit out, or straight up dont exist.
Hey Luke! If you go to the thing, next to the guy that you talk to when you first arrive to New Atlantis. Its a sell point. The little green kiosk.
so THAT's why many players were having so many different fps experience that i thought Starfield was hugely unoptimized but then again some player playing just fine
I've tried Starfield and to be honest, I think it is boring, Going back to BG3
I am not playing Starfield... I am replaying Mass Effect now :D
Its weird how people are getting hung up on the these small details that 90% of gamers wont notice. Either way, I'm having a great time with the game. Stay mad bros instead of just enjoying the games.
This isn't a clip this is a whole ass video.
Damn, well that FSR implentation bug would explain why people are having wildly different experiences with this game. Worst part is this is somethng that would not be hard to fix with some proper basic math and better presets. This really show that they spent a lot more time on the console version since this is something that should not have been hard to do.
The biggest reasons why Americans don't have passports is because we rarely need I'd, passports can be very expensive depending on which state you are in (in Pa it's $160 to get a passport and requires renewal annually including a new card) and most Americans don't leave their home state let alone the country so a passport may just be wasted money for them.
The upscaling on my 3080ti was kinda trash tbh, just started running it native 4k and barely even lost frames
I am really liking Lines's mustache.
Each chunk size is bigger than skyrims map and skyrims map is larger than fo4. I did the math. The city maps are the only thing map wise they need to fix. Otherwise there is no reason to use the world map.
You should be able to walk between outposts if they are nearby. But noooo here's another loadscreen
Anyone over the age of 25 and played Bethesda knows this is just the expected jank. Fairly well running jank at that, and HUUUUGE
Yup, I find the bug complaints to be odd - it's completely expected from Bethesda, and, frankly, it's in better shape than *MOST* new triple-As
@@RyTrapp0 to be honest, I've had a lot less ctds in Fallout 4 back in the day than I'm getting with Starfield after 30+ hours of gametime. It crashed maybe a couple of times in the first 30 hours (which is fine-ish, I was playing it non-stop for 8-10 hours at a time)
then, after 40 hours it started crashing randomly for no reason at all
@@FilippEXE I recommend doing a hard reset if it’s an Xbox. These new titles have cache problems
@@TheIgnoramus it's PC
there was another patch yesterday, it might've fixed some of the issues. Or at least, I haven't had any more crashes yet. But let's see how it fares going forward
it would be more exciting if Silksong is released this year
it would be more exciting if Bloodlines 2 is released.... ever.
@@tSunrise_ok bro. Let's not get crazy. We all know bloodlines 2 was just a mass hallucination.
21:10 i use a sata ssd samsung 870 evo and syarfield runs perfectly ine...i do feel the loading screens, they take 1 second though, they don't realy affect my gameplay all that much.
I feel like we are at the point where a hdd would not be enough at all for gaming.
Played the game through game pass for 30 mins. Planning to buy a 2TB 970 EVO m.2 ssd just for this since HDD can't handle the game loading stuff in-game. 1660S is still able to run it at 50-60fps at 75~50%% render scale so I don't plan to upgrade my gpu anytime soon. Played and finished Witcher 3 at 30fps 720p in the past with 1050Ti so I should manage this with a higher frame rate.
Gonna play this like I do with Skyrim and Fallout 4. Only do some main mission and then focused on every side quest and explore.
Sounds like torture. Consider some performance increasing mods
Found the mod you're referring to. I'll try this once I get my new SSD next week.
I have over 100 hours already and iv literally never used it.
here i am taking a lunch break while watching this starfield is opened in the background.....
I can "Launch" with an I5-7600k and 1060 3gb... but I get 6 frames on low because I only have 3gb of VRAM...
Man theres a lot of people complaining about loading screens, but I havent had any real trouble with them. I know EXACTLY the gun shop that Luke is complaining about, and I agree that the loading screen there is ridiculous, but the loading times are so snappy for me that it doesn't bother that much. Maybe its because I have a nice, high-speed NVME drive I'm running off of, but it's not like those are THAT much of a high end expense for a gaming rig these days, which makes me think that people really were expecting a totally seamless, no loading-screen experience despite me not recalling Bethesda EVER claiming that this was the case. It's like people really are getting the No Man's Sky and Starfield promo material confused in their heads and creating expectations that Bethesda NEVER attempted to set us up for. The game ain't perfect, but loading screens and not being able to wander around completely empty planrts forever just don't bother me nearly as much as other, much more serious problems.
My biggest complaint is that the entire bounty system is FUCKING BROKEN. It's impossible to surrender from a ship or on foot, and I've had the entire UC security aggro me and my companion storm off for doing _literally_ nothing. And, no, this isn't a case of "I accidentally pissed them off," I quite literally had the UV hunting me down WITH NO BOUNTY. I checked from the Akila City bounty terminal AND by using console commands. And this happened to me more than once. What's worse is that in cases where I DID commit a crime, the security forces will ALWAYS just gun me down and refuse to take me prisoner. Doesnt matter if my bounty is 100k or 100, whether i have my weapons holstered or pointed directly at their faces, or if I'm in space or on the ground: the fucking system just does not work. It's completely broken. But even from reading and watching other people who have gotten the system to actually work as it seems to have been intended to work, the system seems half-implemented and janky. It NEEDS to be fixed, because it's just NOT FUN to have your progression lost because you accidentally picked up a _literal piece of trash food packaging_ and suddenly have the entire galaxy hunting you down for a 50 credit bounty that you cannot turn yourself in for. It's somehow WORSE than the justice system in Skyrim and NEEDS to be fixed.
Aside from that: the companions are disappointing, so far, the main story line, while better at managing the urgency problem than Skyrim or FO4, is still pretty cheesy and messianic for my tastes, and navigation can he a bitch when you don't have a quest marker.
But? I still like it. There's a lot of fucking game in here, and the modding potential on display is really, really exciting. I can't wait to see what people will be able to do with this world and these systems. There's so, SO much that can be done, here, and I can't wait to see what the community comes up with. I'm even looking forward to getting in there and tinkering with the creation kit, myself, once Beth releases it.
I heard a lot of the display settings are dx12 specifics
This game is compilation of several games, space part is 100 % inspired or taken from freelancer, it is soooooooooo similar, when I saw space fight/flight in star field first thing came out in my head was Freelancer (game also from Microsoft if someone had no idea) only exception was that freelancer didn’t have mining on planets, but freelancer had online like 15 years ago, and No man’s sky with less stuff and more dialogs, don’t get me wrong, it’s still very cool game, but… so many years of development and only this? Sony’s first party studios can manage 2 times more content in 2 years… so I am not surprised that some people are mad.
Getting a passport is enough of an expense and ordeal that a lot of folks in the states only have one if their employer picks up the cost and pays for the expediter, we can also travel almost the same distance as the longest route in europe without leaving the country so a lot of people just don't see the point.
No 32:9 native support. Have to do a hex edit. 😅
It works fine after that..
I only get like 90 fps with a 7950x3d and a 7900xtx. Note im on a 1080p monitor
Often it seems like Bethesda doesn't know what's going on in their black box of an engine, either.
Also I can run it about 90fps stable, and I still get that weird lag with things
It also happens with console commands, which is very strange and I have no idea why or how
The map is more design for when you are travelling across the planets which is does work for but it does not work for the cities when you need to know the paths and corridors
On console I had to use my Elite Series 2 controller to get legacy thumbstick layout. Other than that, I've enjoyed it.
Planet maps already too freaking big
Did anybody play "Freelancer"? the travel was great, can't believe a 2003 game has better travel mechanics.
It's fantastic, the only problem with Freelancer is that it's a 30 hour storyline that you can maybe bump up to 100 hours of exploration. My dream would be freelancer but roguelite, procedural permadeath no save scumming with strong choice consequences. With more dynamic and immersive mechanics across the board (like trading that reacts to supply and demand etc). Have a generic hard as balls ender-dragon-like way to "win" the game that can be done at any point but would be suicide until you've built up the necessary resources, let speed runners have fun optimising that and let normal people have fun in a universe with permanent consequences.
City maps are being added sooooo
Luke’s excited face in a space helmet/space suit. / Luke on left side with space helmet on - Right side is Starfield promotional image and logo.
its a Microsoft title and for some reason they decided not to support proper fullscreen anymore a while back for all their games.
Yes please move into a Barn Studio
Starfield cant run 144 with a 6800xt at 1080p despite looking like a 3-5 year old game. It's a more polished release than many other recently but still rough around the edges.
Overall though I still enjoy the game and consider it good (but not enough to go down as one of the greats).
waaaahhhhh
Luke is correct about the hrs a day of commuting..
Not defending Bethesda, I got lots of screen shots of buggy stuff, but load screens was so game could play on Xbox S. Xbox X and PC don't need the load screen, S does. Also, Xbox X and PS5 have similar AMD chips in them, so it's not that, it was to accommodate S. I am a PC gamer myself, but we got ALL platforms in the household.
Well, I'm not amped up about Starfield. I'm still playing Baldur's Gate 3 and after that Armored Core 6 is going to need my attention. No time for Starfield🤷
That merch message at 11:05
Did you accidentally upload the entire show?
This whole resolution thing might break the game for me. I have a 1070Ti on a 3440x1440p monitor. I was hoping to run the game in a 1080p window with some FSR scaling at 30fps…now I’m not sure…will it just lock the game to 3440x1440p and run a slideshow?
No it won't.
You can set the resolution scaling to whatever you want.
I do 64% with DLSS (from a mod) to 1440 ultra wide.
@@deejnutz2068 thanks yeah I just installed it tonight. I ended up with 1440x900p windowed with a mix of low med graphics settings, some FSR, and high crowd density. Game runs great locked at 30fps and I am having fun.
I missed you guys so bad while you were on break, but then Starfield dropped and I have done nothing else but play it. I couldnt love it more
Are you playing with controller or keyboard
People are soooo mad that starfield is good. Sorry, but if you don’t like starfield, then you’re way too jaded for anyone to take you seriously lmao