Sounds like some fun elements added here. Talisman is an old favorite in our home,and we are looking forward to some game nights with the new 5E. Thanks for the peek.
Thanks for watching. I think the co-op rules are pretty well thought out. They seem to have made an effort to add as many rules as possible that require discussion and team play.
I think a not to much talked about target group for Talisman; introducing board gaming to young kids. I used to play Talisman 2nd edition with my friends in the 90´s. Now I use 5th edition as a gateway to get my 6-year old daughter into board games other than Ludo or 4-in a row. The main strength of Talisman to me is the ability to (as long as 1 player know the rules) just sit down and play without introduction. "Goal of the game is getting strong enough to reach the center. - Ok what do I do now? Roll a dice. -Ok then what? Go here or here. -Ok i go here now what? Draw a card/roll a dice" etc. No need to overexplain, just go and explain as questions arise. To me the 12 year old recommended age restricition is holding the game back, this game is superb for 6-year olds. We have had great games playing friendly rules and she absolutely loves it. A cooperative mode will remove the disappointment of losing and I look forward to trying this.
Absolutely. I talked quite a bit in my core game review about the accessibility of the game and its family-friendliness, and the way you can just start playing and see what happens. I think it's one of the big selling points of the system - creating a simple way for children to engage in a fantasy adventure. As I understand it, sometimes the age on board games is skewed slightly high, and that's to avoid having to go through the more stringent safety checks required for toys made for very young children, but in this case I think they have gone for a slightly higher age just because of some of the more complicated card-timing issues. They probably also have to be careful because of the presence of monsters and demons.
@@AlwaysBoardNeverBoring Good on you, I feel sometimes this is overlooked so ty for bringing that up! Yes it is a random game from the 80's, but that is part of it's charm! With more mean rules it also makes for a good have a beer while playing a boardgame in the background type of thing. Embrace the fun of randomness, injustices and that every game not have to be a competition where the smartest win every time and the you realize Talisman is great.
There’s the problem for me… as long as 1 person knows the rules, just play. Nobody in my house knows the rules. So imo, its like any other board game; you need to read the rules. In most board games, ppl can play without introductions, if 1 person knows the rules. Whats holding me back here; very minimal decisions, no strategy. Sounds like I would need the Alliance expansion to get the extra bit of strategy and decision making I want but I do t think its enough.
I am trying to get the spoiler video up this weekend as well for those people who want to know exactly what is in the expansion, and which things will integrate with normal competitive play.
how much of this expansion can be included into regular Talisman? can the villains be used in a normal game? can the new spells be shuffled into the spell deck?
I really struggled with this in the review, because as soon as you start talking about what you can keep to use in your normal games you are starting to spoil contents of the boxes and envelopes, so I wanted to save all that for my spoiler video. But, in general, most of the expansion is geared around co-op play and doesn't get mixed into regular games. Officially, you will be able to use the contents of all five boxes, two spells, and four adventure cards in normal games. Villains are not intended for normal games, but you could quite easily add them with house rules if you really wanted to. Hope that helps.
How did this video slip through my notifications? (Or was it just me?) Anyway, I bought Talisman, and I've mucked about with it, and intend to play it with some old friends this autumn. If it is as good as it seems (and as popular), I'll be buying Alliances, too.
I am experiencing significant drop-off of viewership in the last couple of months. RUclips sometimes changes the algorithm, or doesn't send out notifications like it should (or just outright unsubscribes people). You might want to check your notifications for this channel and make sure they are still set to "all."
I was thinking about trying this with the Alliance coop expansion, so I can play solo. But something about this game holds me back.. I think its the lack of strategy. However, does the coop expansion add a bit of strategy? Most of the game seems to just run on auto-pilot; roll die, see what happens.
Talisman is not a deep strategy game. A lot of the game is moving to a space and encountering random cards there, but there are different ways to approach how you level up, how you interact with other characters, and how you use your spells and items. The video talks through the co-op version in detail, which introduces some more things to consider like how the group will control the flow of Fate tokens, and how they can team up to take down stronger foes. It's not going to dramatically change the core experience though, so I think you really need to like Talisman to enjoy Alliances.
It's completely different. I wouldn't play Talisman (co-op or otherwise) to get the kind of experience I get from HeroQuest. They are both excellent games, but enjoyable for their own reasons. HeroQuest, of course, is always going to get my vote, but it's not really a fair fight!
Interesting. I like the roving villains. That would be fun in a regular game where you try and bait them into other players. That said, until this has a Space Marine and the Chainsaw Warrior, I'm not buying.
@@AlwaysBoardNeverBoring Didn’t you say that this expansion didn’t include characters? I guess not; I was passively listening to this while working and must have misinterpreted something that you said.
@@Garthantula I definitely wouldn’t have said that. I wouldn’t have said anything about what is or isn’t or might be in the secret envelopes and boxes.
I kept the video spoiler free and I am trying to do the same in these comments. I have published a full spoiler video where I unbox everything and go into detail of what is in each envelope and box. If you don't want to watch the whole video, I am happy to answer questions in the comments there though as I assume anybody in that comment section will expect to be hearing spoilers based on the content of the video. Thanks.
That's really odd. There is no discernible difference on mine. Both the base game and expansion are slightly flimsy, and have a shiny finish. I wonder if the difference is to do with print runs, or perhaps different factories running off the cards?
As I said in the review, one player could play solo, but the idea is there should be at least two heroes, and some people don't like playing more than one character.
That's not true though. There are some co-op games where the players have hidden information from each other and must work together despite this. A game like that wouldn't hold up solo very well at all.
I wish they'd just bloody release this already. I mean, it's done isn't it? People have copies they bought at conventions in some countries and I believe it has been shipped around the world to the countries that didn't have those conventions but the retailers are just waiting for the release date. Have I got my facts wrong?
It's definitely done. What I received is a final retail product, not a preproduction sample. However, that doesn't mean they have all the distribution sorted out. Plus, Hasbro is a gigantic organisation with individual entities handling each territory, each of which is sort of running on its own schedule. The release date in the UK is set as September 26, and in the US it's October 1, and it's very common for products to release before the estimated retail date, so I don't think you will have long to wait now.
Sounds like some fun elements added here. Talisman is an old favorite in our home,and we are looking forward to some game nights with the new 5E. Thanks for the peek.
Thanks for watching. I think the co-op rules are pretty well thought out. They seem to have made an effort to add as many rules as possible that require discussion and team play.
I think a not to much talked about target group for Talisman; introducing board gaming to young kids. I used to play Talisman 2nd edition with my friends in the 90´s. Now I use 5th edition as a gateway to get my 6-year old daughter into board games other than Ludo or 4-in a row. The main strength of Talisman to me is the ability to (as long as 1 player know the rules) just sit down and play without introduction. "Goal of the game is getting strong enough to reach the center. - Ok what do I do now? Roll a dice. -Ok then what? Go here or here. -Ok i go here now what? Draw a card/roll a dice" etc. No need to overexplain, just go and explain as questions arise. To me the 12 year old recommended age restricition is holding the game back, this game is superb for 6-year olds. We have had great games playing friendly rules and she absolutely loves it. A cooperative mode will remove the disappointment of losing and I look forward to trying this.
Absolutely. I talked quite a bit in my core game review about the accessibility of the game and its family-friendliness, and the way you can just start playing and see what happens. I think it's one of the big selling points of the system - creating a simple way for children to engage in a fantasy adventure. As I understand it, sometimes the age on board games is skewed slightly high, and that's to avoid having to go through the more stringent safety checks required for toys made for very young children, but in this case I think they have gone for a slightly higher age just because of some of the more complicated card-timing issues. They probably also have to be careful because of the presence of monsters and demons.
@@AlwaysBoardNeverBoring Good on you, I feel sometimes this is overlooked so ty for bringing that up! Yes it is a random game from the 80's, but that is part of it's charm! With more mean rules it also makes for a good have a beer while playing a boardgame in the background type of thing. Embrace the fun of randomness, injustices and that every game not have to be a competition where the smartest win every time and the you realize Talisman is great.
There’s the problem for me… as long as 1 person knows the rules, just play. Nobody in my house knows the rules. So imo, its like any other board game; you need to read the rules. In most board games, ppl can play without introductions, if 1 person knows the rules. Whats holding me back here; very minimal decisions, no strategy. Sounds like I would need the Alliance expansion to get the extra bit of strategy and decision making I want but I do t think its enough.
@@supercommando440 Sounds like what you need is Runebound, check it out!
This video was released at the perfect time, I was about to buy Talisman and Fate Beckons, let's see if this expansion is worth it
I am trying to get the spoiler video up this weekend as well for those people who want to know exactly what is in the expansion, and which things will integrate with normal competitive play.
how much of this expansion can be included into regular Talisman? can the villains be used in a normal game? can the new spells be shuffled into the spell deck?
I really struggled with this in the review, because as soon as you start talking about what you can keep to use in your normal games you are starting to spoil contents of the boxes and envelopes, so I wanted to save all that for my spoiler video. But, in general, most of the expansion is geared around co-op play and doesn't get mixed into regular games.
Officially, you will be able to use the contents of all five boxes, two spells, and four adventure cards in normal games. Villains are not intended for normal games, but you could quite easily add them with house rules if you really wanted to. Hope that helps.
How did this video slip through my notifications? (Or was it just me?) Anyway, I bought Talisman, and I've mucked about with it, and intend to play it with some old friends this autumn. If it is as good as it seems (and as popular), I'll be buying Alliances, too.
I am experiencing significant drop-off of viewership in the last couple of months. RUclips sometimes changes the algorithm, or doesn't send out notifications like it should (or just outright unsubscribes people). You might want to check your notifications for this channel and make sure they are still set to "all."
Looking forward to get mine .
I hope you have a lot of fun with it. There's some good stuff here!
@@AlwaysBoardNeverBoring sounds like it, looking forward to paint the new miniatures
@@AlwaysBoardNeverBoringso, tomorrow, last day of 2024 will be our first game of Talisman Alliance, keep you updated 😊
I was thinking about trying this with the Alliance coop expansion, so I can play solo. But something about this game holds me back.. I think its the lack of strategy. However, does the coop expansion add a bit of strategy? Most of the game seems to just run on auto-pilot; roll die, see what happens.
Talisman is not a deep strategy game. A lot of the game is moving to a space and encountering random cards there, but there are different ways to approach how you level up, how you interact with other characters, and how you use your spells and items. The video talks through the co-op version in detail, which introduces some more things to consider like how the group will control the flow of Fate tokens, and how they can team up to take down stronger foes. It's not going to dramatically change the core experience though, so I think you really need to like Talisman to enjoy Alliances.
Ooooh! I was very curious to see this. The real question is; can this stand up to HeroQuest?!
It's completely different. I wouldn't play Talisman (co-op or otherwise) to get the kind of experience I get from HeroQuest. They are both excellent games, but enjoyable for their own reasons. HeroQuest, of course, is always going to get my vote, but it's not really a fair fight!
@@AlwaysBoardNeverBoring looks cool. Lemme know if you need me to convert the game elements to HeroQuest! 😅
The Expansion starts shipping on October 1st !!!!
Interesting. I like the roving villains. That would be fun in a regular game where you try and bait them into other players.
That said, until this has a Space Marine and the Chainsaw Warrior, I'm not buying.
Ha. Avalon Hill have already thrown a bit of a curve ball with this. Maybe chainsaw warriors are next!
Talisman expansions should always include new characters.
@@Garthantula What makes you think this one doesn’t?
@@AlwaysBoardNeverBoring Didn’t you say that this expansion didn’t include characters? I guess not; I was passively listening to this while working and must have misinterpreted something that you said.
@@Garthantula I definitely wouldn’t have said that. I wouldn’t have said anything about what is or isn’t or might be in the secret envelopes and boxes.
@@AlwaysBoardNeverBoring Nice. How many new characters are included?
I kept the video spoiler free and I am trying to do the same in these comments. I have published a full spoiler video where I unbox everything and go into detail of what is in each envelope and box. If you don't want to watch the whole video, I am happy to answer questions in the comments there though as I assume anybody in that comment section will expect to be hearing spoilers based on the content of the video. Thanks.
Will this work on 4th? I got all the expansions , not in the mood to pay all over again lol
@@volfi123 No. the cards are a different size.
The cards in my copy are noticeably flimsier than those included in the core game. They also have a gloss rather than matt finish. Odd. Not good.
That's really odd. There is no discernible difference on mine. Both the base game and expansion are slightly flimsy, and have a shiny finish. I wonder if the difference is to do with print runs, or perhaps different factories running off the cards?
All co-op games are solo games.
As I said in the review, one player could play solo, but the idea is there should be at least two heroes, and some people don't like playing more than one character.
That's not true though. There are some co-op games where the players have hidden information from each other and must work together despite this. A game like that wouldn't hold up solo very well at all.
@@TRENCHESandTREADS I would love to see someone trying to play Hanabi solo. That would be a trip.
I wish they'd just bloody release this already.
I mean, it's done isn't it?
People have copies they bought at conventions in some countries and I believe it has been shipped around the world to the countries that didn't have those conventions but the retailers are just waiting for the release date.
Have I got my facts wrong?
It's definitely done. What I received is a final retail product, not a preproduction sample. However, that doesn't mean they have all the distribution sorted out. Plus, Hasbro is a gigantic organisation with individual entities handling each territory, each of which is sort of running on its own schedule.
The release date in the UK is set as September 26, and in the US it's October 1, and it's very common for products to release before the estimated retail date, so I don't think you will have long to wait now.