SS13 TG Terry (Round 111: Telekinetic)

Поделиться
HTML-код
  • Опубликовано: 16 июн 2024
  • 09/06/2024
    Science
  • ИгрыИгры

Комментарии • 5

  • @bruhgaming5347
    @bruhgaming5347 Месяц назад

    oh i just realized you were the rd i killed with penetrator rounds in cytology day ago
    "for the emperah"
    also whats with the fishing? are you trying to catch something?

    • @zomolify
      @zomolify  Месяц назад

      think this might be before I found out the power generating fish are restricted to cargo crates only

  • @Lamadon_Pyreus
    @Lamadon_Pyreus Месяц назад

    Do you ever get bored?
    A lot of people see the glamorous edited SS13 videos and think cool game, but your videos are more of the reality of it. I wasn't a compatible personality with SS13 so I quit; the pessimism and disdain here is shown. Just not robust enough to play the game, an NPC to be dunked on by those who are free, those who are robust. This whole thing with player factions and how to play the game when it is simple as not jumping into the madness... it baffles me. I am not a gamer, I don't really play games anymore. Just consume videos and manga and the like; I've grown lazy and don't really have motivation to do tedious things.
    🤡I hope you can continue to enjoy SS13, because I wasn't able to. The long hours of playing only to stagnate and not learn anything, staying on one server infamous for its NPC behavior fostering...
    I just can't really enjoy much. Being online too long has withered me.
    Have a Blessed Day.
    Sincerely,
    Lamadon Pyreus

    • @Lamadon_Pyreus
      @Lamadon_Pyreus Месяц назад

      I like meta-progression, and SS13 is one of those where it is inherently chaotic and out of control. Practically, I was raised on such games where there was a feeling of control and permanent progression. And there were few paths to choose from; simple and laid out. In SS13, there are a myriad of things to learn, first is learning how to control your character and interface with the UI; if I remember correctly, the complexity at first scared me off. But then I got into it and wanted to have that maximal control, to be a know-it-all, which is 100% impossible in the world of Space Station, and not having lived much, being first for a long time on Fulp until I griefed as AI (oh noes!) by following hijacked law, not following the ai law priority and having the borgs set against the crew as the law said I think? there was a blob and people were mad, I got banned. Don't like the trauma that the bwoink gave me, settled in Goonstation (non-rp, server 3 I think), I think they changed the UI, but kept some old elements and I got somewhat familiar with it, working as a miner, roboticist, and medical. Never really touched things like Engineering, so clueless on it. Motivation would fizzle out. I think I may've been in Engineering once, but it was an information overload. Recounting this I can't even do, it was a mixed bag experience, but I know I poured maybe 400h into space station? Wish I didn't, because once you play Space Station it doesn't really leave you. I got off-track, but the wanting to be in control and know it all, as I said, just makes the game unenjoyable. It can be hard to enjoy Space Station anyway, your actions are impermanent and all you can hope for past that is to stoke your own ego with your accomplishments in round, but if you don't even have that then what for. The maddening repetitions of the same old thing... the only thing permanent being your ban histories and such, and the good or bad memories of the rounds. Hoping to get a little bit faster, be a little bit better at setting up a gimmick- powergaming, in essence. Doesn't work for Space Station. Better talking to a bartender all round as a clueless Assistant instead.
      Eh, I ramble too much. I am going to eat pizza now.

    • @zomolify
      @zomolify  Месяц назад +1

      Kinda, I still enjoy all the small little interactions between the various game systems even if they aren't new anymore, seeing what people come up with. More roleplay oriented servers could make it a more enjoyable experience for people that aren't as mechanics focused but the text based format doesn't really work for me that well as a RP medium so I haven't explored them myself.
      The game was a lot less polished in the past, even harder to learn to play. You pretty much had to be into the more visually abstract games to get past the initial hurdles.
      I've put over a thousand hours into the game at this point so I know most of the core systems; Usually just end up consuming rounds more so in a relaxed state, going with the flow and seeing what other people come up with. I can see the anxiety of being new and the expectations that brings making it worse for people.