Bob
Bob
  • Видео 237
  • Просмотров 17 241

Видео

SS13 TG Terry (Round 236: Float)
Просмотров 414 часа назад
01/09/2024 Science & nukies & traitor
SS13 TG Terry (Round 235: Broodmother)
Просмотров 457 часов назад
01/09/2024 Mining
SS13 TG Terry (Round 234: Nagging)
Просмотров 959 часов назад
31/08/2024 Cyborg
SS13 TG Terry (Round 233: Inadequate)
Просмотров 4412 часов назад
29/08/2024 Cyborg & blob
SS13 TG Terry (Round 232: Smoke)
Просмотров 5014 часов назад
29/08/2024 Cyborg & zombies
SS13 TG Terry (Round 231: Nar)
Просмотров 4519 часов назад
28/08/2024 Malf cyborg & cult
SS13 TG Terry (Round 230: Normal)
Просмотров 2321 час назад
27/08/2024 Science
SS13 TG Terry (Round 229: Beam)
Просмотров 27День назад
27/08/2024 Cult
SS13 TG Terry (Round 228: Flight)
Просмотров 38День назад
27/08/2024 Cyborg
SS13 TG Terry (Round 227: Camera)
Просмотров 48День назад
26/08/2024 Malf cyborg
SS13 TG Terry (Round 226: Dorms)
Просмотров 44День назад
25/08/2024 Cyborg
SS13 TG Terry (Round 225: Nutritious)
Просмотров 59День назад
25/08/2024 Cyborg
SS13 TG Terry (Round 224: Airlock)
Просмотров 4314 дней назад
25/08/2024 Malf cyborg
SS13 TG Terry (Round 223: Yogurt)
Просмотров 4014 дней назад
23/08/2024 Cyborg
SS13 TG Terry (Round 222: Alarm)
Просмотров 4514 дней назад
SS13 TG Terry (Round 222: Alarm)
SS13 TG Terry (Round 221: Queue)
Просмотров 4214 дней назад
SS13 TG Terry (Round 221: Queue)
SS13 TG Terry (Round 220: Water)
Просмотров 2714 дней назад
SS13 TG Terry (Round 220: Water)
SS13 TG Terry (Round 219: Rust)
Просмотров 7814 дней назад
SS13 TG Terry (Round 219: Rust)
SS13 TG Terry (Round 218: Chaos)
Просмотров 2521 день назад
SS13 TG Terry (Round 218: Chaos)
SS13 TG Terry (Round 217: Cannon)
Просмотров 7721 день назад
SS13 TG Terry (Round 217: Cannon)
SS13 TG Terry (Round 216: Wurm)
Просмотров 8921 день назад
SS13 TG Terry (Round 216: Wurm)
SS13 TG Terry (Round 215: Cigarette)
Просмотров 3721 день назад
SS13 TG Terry (Round 215: Cigarette)
SS13 TG Terry (Round 214: Office)
Просмотров 9421 день назад
SS13 TG Terry (Round 214: Office)
SS13 TG Terry (Round 213: Ride)
Просмотров 9121 день назад
SS13 TG Terry (Round 213: Ride)
SS13 TG Terry (Round 212: Fence)
Просмотров 7121 день назад
SS13 TG Terry (Round 212: Fence)
SS13 TG Terry (Round 211: Breach)
Просмотров 7428 дней назад
SS13 TG Terry (Round 211: Breach)
SS13 TG Terry (Round 210: Boulders)
Просмотров 3628 дней назад
SS13 TG Terry (Round 210: Boulders)
SS13 TG Terry (Round 209: LMG)
Просмотров 9528 дней назад
SS13 TG Terry (Round 209: LMG)
SS13 TG Terry (Round 208: Rolling)
Просмотров 44Месяц назад
SS13 TG Terry (Round 208: Rolling)

Комментарии

  • @NalyKalZul
    @NalyKalZul 20 часов назад

    when the ninja showed up, should have given them your rd remote and a bomb to place and get out. a ninja with additional ai overriding door access, to get past unglassed door is ai menance.

    • @zomolify
      @zomolify 9 часов назад

      yeah they likely could have teleported in with the sword and dropped the bomb closer, if the remote wasn't enough. probably could have also just used em all once we got to all the airlocks since I had three

    • @NalyKalZul
      @NalyKalZul 6 часов назад

      @@zomolify yea the fact you had three, would still have left you with two leftovers. Enough ttv power to bust in from the side, and toss in the second on to finish it. Ai cores tend to small to actaully need 3 ttv's.

  • @deimos7500
    @deimos7500 2 дня назад

    no views after 10 minutes? Bob really fell down..

  • @MTandi
    @MTandi 2 дня назад

    Funny to see how people still struggle with plasma research, which leads to the use of PKAs. Unintentional diversity introduced to mining gameplay.

  • @Fr_Dae
    @Fr_Dae 5 дней назад

    here are a few recommendations, - deactivate occ and deadchat on Main chat. - create a tab, radio, local, info, admin, and finally, occ (occ+death) This will allow you to focus on a specific conversation or piece of information quickly. - the ‘fullscreen’ button - move the game/chat separator to the right by 2cm, the game will be a bit bigger (indicated by the black stripes)

  • @copuim1
    @copuim1 8 дней назад

    what I noticed is that there is no background music that would keep the viewer engaged

  • @copuim1
    @copuim1 8 дней назад

    make it fullscreen, and make the chat text a little bigger. And yes you got Kazakh subscriber

  • @jh56909
    @jh56909 12 дней назад

    commit violence against Shapiffany Groble every day

  • @thetyrant5669
    @thetyrant5669 13 дней назад

    Oh! My first time in a SS13 video, admittedly only momentarily. I was A.L.E.P.H. and a borg that accidentally touched the Terry teleporter at 40:50, I thought the transferring prisoners to Manuel was familiar!

  • @NalyKalZul
    @NalyKalZul 16 дней назад

    the rod that killed so many, turned out to be a literal sniping rod.

  • @NalyKalZul
    @NalyKalZul 22 дня назад

    he is finely begging to brew drinks to safe lives. took a total shitshow, but he is starting to figure out what he needs. but yea for the future if you know the shittle with engines is comin., and you got the table upgrade, make your lifesaving supply. also nothing stops other crew from preloading that table with other items like medical kits. and you loading it aboard after. or to keep a naughty carded ai close to your battery.

  • @NalyKalZul
    @NalyKalZul 25 дней назад

    hey you found the one ruin with best modsuit in the game, and yea this is why borg if able should get ion boosters if able. not just to safe your own ass in this situation, but it lets you in general take shortcuts via space around the station. its a mobility upgrade to your build in aa straight up. the tech required, and mats costs aren't expensive either. just make sure you get a upgraded batter with it. and that third ruin, the ship with atmos sheilding, yea that one actually has a teleporter inside, if you can fix the wiring to get the power flowing. you be surprised how many space ruins, have full teleporters inside of them, giving a shift expect 2 to 5 teleporters to be out there. and the 4th ruin is the russian station, it holds unlisted ghost drones, and the means to make a unlicensed omni rnd setup. and has a inactive ai core you can patch up also. if you ever go play as a medibot or mining one, go have the excuse to take a crewman to space with you. Nothing quite as deadly as a mining borg also carrying human, for that kinetic dual turret fun without cooldown penalties. but medi bot is perfect safety option for a team-up, aslong both of you are cautious and bring a few small shelters to repower and heal up at. i would ask cargo or sec for that excuse as a borg. to either be making profits, or expanding secs armory options. sec would love some of the unique guns and armors. especially the pirate/syndicate battlegrounds, that larger multi ship ruin can hold a tiny travel ship. comes with one person inside you can kill via spacing. but you can sell most crew on the idea, if i can do this you get a 40mn grenade launcher out of it. with like 5 pieces of limited ammo. just the concept of getting the "40mn boomstick" will sell most folks, i tend to make them work however for the pieces of rare ammo that come with it. those they have to earn one at the time. some of the unique guns also can be used that way, as there ammo clips are unique but bullets aren't. i do like using rare loot as a bait hostage to make some crew squirm for it, often if done right its way more fun then using it yourself. that or make your ai happy and turn there ai core in a collectible museum. a shared goal can be useful to prevent harm. but you likely need the rd/ce aid to really make it fancy setup. i have done it as both crew and noncrew, decking out crew's ai core with ungodly armory of bling. jacob's ladders my beloved. and some gps math lets you snipe safe spot of the ai core. like its smes tile, that tends to make for a ... very cooperative ai. but man both blob, virus and kudzu outbreak, had nothing on the real threat of the station. the goddamm tram triple kill. not to mention the kudzu outlasted the sad blob by a mile.

  • @NalyKalZul
    @NalyKalZul 27 дней назад

    what a cursed captain, at-least he dint get bargain binned to having a feline aura. anyone nearby slowly gets body parts anomalously changed to feline variant. also the terms 50% more health is.. vague... they could just made them 150% brain damage cap resistant instead. and still it would have been a 50% health increase. also damm that became way more cursed gimmick down the line. also that exploration ruin, is one that requires you to setup power and do some ghetto mining to get going. that fence lock needs to detect power to open. but it has some unique rewards to do it. if you play your cards right, that could include mindswapping into a xeno queen. its the simplemob variant. not the crew variant. you can surgery check which kind it is. you could always ask a admin for a exile implanted human spawn, with minimal gear to give it a swing. if you actually happen to survive, and even trive a little. a admin might revisit you, to let you have some fun under guidelines with the crew.

  • @NalyKalZul
    @NalyKalZul Месяц назад

    barely 7 minutes in, and your already disorganized. a medical drink left all alone in the bar. you want healthy robust assistants doing assistant things? as a miner, i tend to embrace being a shadowling. just to ignore threats like these. the only race that is actually able of being 100% chem immune. assuming the legions bless you with the option. and the b33r on the wiki is listed as "fake beer"

  • @bruhgaming5347
    @bruhgaming5347 Месяц назад

    b33r makes you instantly fall asleep

  • @NalyKalZul
    @NalyKalZul Месяц назад

    huh, so with a 50% of emag, one traitor could get two of the justicar going. i am surprised it also doesn't have a click based melee attack. and considering its a boardless mech, i wonder if you boris a second one if you hack the ai.

  • @tyke0
    @tyke0 Месяц назад

    Entire Justice segment was fabulous, specially those long slashes on HoS and Warden with the bomba to seal the deal👌

  • @jh56909
    @jh56909 Месяц назад

    So long, Gay Johnson

  • @NalyKalZul
    @NalyKalZul Месяц назад

    yea next time, give your radio to the most able member, and keep talking your potential gear needs. while you rnd the bombs and setup other useful tanks. if you go war ops, you have to be able to go out at 20 minutes, and be ready to fly out on arrival. your lucky you had a good team otherwise. well until one tiny fluke mistake was made, the exploding bodies on landing should have been your tell. if your going the ordnance route again, one of the pre packages is a literal flamer set. it might go nicely with a orbital drop pod. that has your spare heated plasma tanks on to really light the place. and if you happen to be able to break into cargo with ttv's next time. remember you can wrap and tag them, and disposal them around. try to keep a 5~8 second delay between packages so they don't accidentally land in the same place. like mail one to medical, engineering and atmos. and set them off all at once. this should work best if you do a non warops infiltration. reason you dont ttv target sec is to disable the station vitals for recovery. armory is easily secured for syndicate use, or you acid bomb it away.

  • @NalyKalZul
    @NalyKalZul Месяц назад

    ah yes the folly of.. pet projects. also the fact a mother spiders can insta kill, you if you dont escape the webbing attempt. that just feels wrong, at least make them take much longer to attempt to wrap a health target. and make it hostile action against any critter. so they fight back(monkey horde eats spooders instead)and warn players with dread if they dont resist. but otherwise your service game is getting better and better. i would try a find a shift with a solid botanist and cook/bartender to co play. you do fill out a fill niche's like being able to print a few items. and help sort and deliver things with innate borg aa like some kinds of smooth doordash service. and if botany is also aware of the medical benefits they can add to food and drinks. even better but do remind them of racial issue's with certain meds. and are you at all familiar with the concept of healmix smokes? most chems do full tick effects, even if they only consume 0.05 of the normal 1u per tick consumption. so 20u~60u range of smokes are very potent. as the chems are injected based on there natural burn duration. when a single super healmix bluespace beaker can keep 15/5* crew going for like 6/18* minutes straight at full effects. *based on the smoke storage cap, it tends to be directly tied to smoke duration. so get them fancy fancy cigars.

    • @zomolify
      @zomolify Месяц назад

      @@NalyKalZul haven't really dived into the more in-depth parts of chem. Tried out some smoke or foam with healing drinks but it feels too clunky without better built-in chem handling for service borgs.

    • @NalyKalZul
      @NalyKalZul Месяц назад

      But yea the advanced meds + rng based ones like goddamm syndicate nanites. tend to put healmix smokes above and beyond ling heals even. But start with the small ones, and some drink effects also work on the >0.99u rule i would suggest addition of salbutamol + epinephrine as oxygen heal. mannitol+ earthsblood if you get some gaia going. leporazine to resist space walking and being on fire. and rezadone to if you get some carp meat. up to 4u each at 60u cigar. but atleast 2u on basic smokes. and grind/juice a banana peel for a fairly solid ghetto blood coagulant + some vitamins, not nutriments though. it adds a tiny bit of healing and vitamins if kept up as a fairly large boost to everything actually. mood to i believe, being super happy on its own makes you straight up faster. those options are considered support chems, but even at that class combined they make you fairly survivalist in most situations. and if you do die, you are very easy to defib back you can ask most chemists to get started with basic mixes for this purpose. just dont use it station side only.i t can be considered powergaming if you do it nonstop extreme mix. but perfect for explorers off-stationpurposes.

  • @NalyKalZul
    @NalyKalZul Месяц назад

    if your going to assist plasma floods. try to also target the apc's to turn of equipment & lighting. so you keep doors open to spread fires. and to try to focus a few vents on the internal side of the station, to flood o2 out instead of plasma to keep fires going. and bolt open some pesky firelocks open for it to spread. adjoining rooms should spew plasma, with a central room doing o2 flood, that is how you best cook your station. a example is the chapels area, make the chapel main hall be the o2 station, and escape and surrounding area's plasma flooding. chapel can lower windows windoors to stop spacing to fuel fires while spacing does try to eat atmos, but only fans plasma fires if the o2 is sucked through the plasma burning rooms. same could be said in medical, and oddly enough o2 flood chemistry, cryo and the cmo office. those are the rooms crew feel safest if they boxed in. so let heat radiation cook them instead, as the other rooms plasma burn until o2 is exhausted. and re-ignition is easily done be letting cool o2 out and remix to burning temps. and you should play with the water vapor tank at some point, you want the outer vapor to still slip the floor at 303.15k. but you can heat it up silly levels otherwise to create a thermal force explosion, it tends to knock folks over. the right mix will do so for a fair distance while also slipping folks around. the result can lead to allot of crew being stamcrit, it would be like those crew just got table slammed like 15x in a few seconds. they then cook before they get out. and you cant activate a modsuit/internals if your paralyzed. if your ever a antag rd again, just try to make a few vapor tanks of various temps. and pda the clown for some product testing. just give them some actual paperwork to test a variety of things, but we all know water vapor tank is irresistible cherry for clowns. if they get creative with other items you hand them, thats just a bonus.

  • @Fr_Dae
    @Fr_Dae Месяц назад

    we definitely don't have the same life on board the station, Why is there such a gap between the video and the replay?

    • @zomolify
      @zomolify Месяц назад

      I upload them in order of date recorded, currently there's about a month of backlog.

  • @NalyKalZul
    @NalyKalZul Месяц назад

    should have gone engi shell to try and fix.. this hellhole architecture. it definitely needs some tweaking, new window look has potential, just not sure what they were thinking with the rod supports. glass walls should have a bordered version for sure, and dear lord worst offender of all. the goddamn fire-locks,what where they thinking. the one thing i think the game might want to use if there going with style like this. is allow for building walls and windows with expanded added materials like airlock tweaking. giving walls additional effects or resistances. this new style already has some wall paneling that could indicate walls specials properties. image walls slightly augmented with some bananium. you now have honk cascading walls, that react to nearby slips and honking sounds. by projecting it across all walls with said bananium laced fun in range. or glass walls that have electronic tinting potential when turn it on. possibly being able to resist laser fire going through, or atleast refract it randomly.

  • @AnthonyyyScope
    @AnthonyyyScope Месяц назад

    wtf is this game what do you mean round 192

  • @NalyKalZul
    @NalyKalZul Месяц назад

    deadchat controlled sm shard, i wonder what would happen to it if a normal singulo ate it would it also gain the spoopy powers of ghost steering?

  • @NalyKalZul
    @NalyKalZul Месяц назад

    do give that assistant some props, thinking clearly to escape that hellhole. and why were those mobs non-hostile until the assistant punched them by accident?

    • @zomolify
      @zomolify Месяц назад

      Think there might have been a PR that made mobs in close proximity to the station on icebox passive until provoked, or just space lag from all the destruction slowing down mob ai.

    • @NalyKalZul
      @NalyKalZul Месяц назад

      @@zomolify ai fair enough, and i guess that might also prevent random window bashing. with some mobs wandering closer windowed departments. like botany

  • @NalyKalZul
    @NalyKalZul Месяц назад

    you should make the stealth vest sometime, space proof it with xeno. and go full carp organs. become a better space ninja then actual ninja's. you do not have jetpack trail to be used against you, you should match ops and captain/hos jetpacks in speed. and if someone does hit you, you just wander while invisible. while the enemy is most likely trying to unload on the mirror image. a jetpack trail would reveal you during the invisible moments still. like try make a super monkey in genetics, while ordering some sentience helmets from cargo. i do believe the robo can do human surgery augments on a monkey too, not sure if a monkey can take the organ infusions thought. if they could it would be fun to see a few with full goliath implants. slam bamm monkeys. do try to have a nerd who knows how to, to make them some translation implants. for your department, if communication is good. you basically are able to create a interesting not 100% crew aligned crew. that can push escalation rules allot harder then normal crew could. and monkey players generally protect their interests. having fun, and being alive in general. being able to influence the round again is a very solid motivator to keep em in line. just make sure they also have a means, to weed out shitters that join the club on there own. otherwise just make a monkey class themed gimmick, and teach them about rnd in general for those looking to brush up. make sure to have plenty of bananas, and have the monkeys rate each class with 1~5 peels rating system. more peels in the rooms means it was a good class. and woe be upon the person that tries to clean up the rating system, they are valid for the making of the banana salad. try involving a admin if able on that one, to make sure your department is atleast stocked with ores. i heard that some voluntary gorilla's make great miners too. mining oddly is very monkey friendly actually with almost 100% mining items usage for them. so be it a man or monkey, mega's die the same if there skilled. you might even end up with the thought to be extinct, sky monkey flapping about breathing fire.

  • @3312sw1
    @3312sw1 Месяц назад

    1:51:00 based moment

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    illegal tech is 100% viable to get even on full greenshifts, just have someone with right mindset and survival skill explore space for you. considering the sources that might spawn, there really should never be a shift that doesn't have one valid item out there. it is a shame tg base hasn't made jump boots compatible with modsuit yet. for sheer speed and 100% each sector dont use a modsuit, just go jump boots al the way. on a good mining run, it takes you less then 4~7 minutes to acquire a jump boots with the old mining hardsuit extra. also add on the mining slapon jetpack module, but that one isnt meant to be used to travel during exploration. and disable it during jumps lets it instantly eats up your entire tank. it's merely there as means to stop jump boots lunges, and give you solid control without needing to hold your bag. so you can travel with 2 hands free and super speed, and even have a decent jetpack control to boot.

  • @VanceOrSomething
    @VanceOrSomething 2 месяца назад

    I love the TTVing the nukie shuttle strat. They got a stolen NT bomb, may aswell give them some fresh cooked ones, with love :D Also blowing up the Nukie was awesome. As someone who's played Nukie a bunch before, I can only imagine how much of a jumpscare that was for them Edit: The borg going flying by is my favorite part

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    this simple title scares me, its the unknown on the other side of scary airlock door. it could be a evil clown, a funny talkative mine, a friendly alyum or befriending beno. that or its a maintenance gazebo, unresponsive to all actions you attempt. until you walk away, then it strikes.

  • @alexgelado
    @alexgelado 2 месяца назад

    i like how you're clearly upset someone else was doing the bomb things, and how thrown off you are by it, messing up things you do perfectly otherwise and such.

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    i was kinda was hoping it might been revs too, that many roundstart cmo's are fucking scary if atleast half of them make combat hypo's. no wonder they never did a full open revolt. i bet 10 cmo crew, could face of against a 10 man warops no problem. lets make it fairer, give the ops team the 20 extra fodder bodies they desperately need.

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    again you should try the gps trick, keep one on you. and toss some around to see if any bounce. or go the slightly more expensive route, and beacon landmine space. the teleporter should see if any of them goes from. hey i am in space, to hey i am in a funny named ship room. but it does need someone to watch listing update. and a partial t2~t3 mix upgrade for best results if you chuck through ttv's. so they have a slightly random radius but fairly contained towards said beacon. so you might be able to chuck a few through before one actually destroys said beacon. and if you get a chance trow a ttv next to the nuke, make it a prox sensory one. that way you have insurance against the last guy.

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    just remember mining always has a spare generator or two if you know where to look. that or use the previously mentioned shelter technique to power non cabled machinery. In this case this maps central lobby is perfect, it can hold 2 basic shelters to power machinery, and still have room to go around them. shame you have to get rid of the fancy greenery though. but hey once hollowed out, you have 2 medi sleepers extra too. just remember make use of the spare protolathe, if you do not want to relink the started one. and drag in the cargo orm on either onto a shuttle, or a other shelter to pillage it by hand. to craft your own power fix inside rnd. speaking of which, i think you can easily fit the boulder smelter onto a shuttle also, it should work regardless if its in transit or not.

  • @zeWuzard
    @zeWuzard 2 месяца назад

    Also that gore guy at 48:00 reminds me of the suicide bomber from Dead space 3 lmao

  • @zeWuzard
    @zeWuzard 2 месяца назад

    I hope ss14 eventually gets to be this well coded and diverse. I love ss13 so much but the architecture is so old but continues to innovate.

  • @hexflash6283
    @hexflash6283 2 месяца назад

    good old walls... too bad we wont see these walls anymore

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    yea dont go into a click war with a malf medibot with a flash, just flee and cam outage medical. starting with chemistry. whether you print emp nades, or bluespace beaker mix shit on the spot. that is how you can fairly easily deal with borgs in numbers. and as a rd i would say its 100% legit to stuff your ai card into your box. so it harder to steal, and be used in emergency or if you roll antag down the line. now i do hope to see you use the 5 line manifold in the future, starting from a station maps with the large o2 tanks. and redistribute it down into hot and cool setups all stemming of one main o2 intake. and introducing the others tanks and elements down from it. even detla's ordnance room should let you fork it outward of to the sides if you clean it up. the real logistical nightmare is to readd processed pipes if you got room for, on a used layer for intake without contamination as a outtake. the one way flow pipes do exists for a reason. were cold air can get added. but past that one way entrance it could become hot instead. the larger 9x9 luxery shelter should be able to house such a setup if you clean it out. and all involved machines can run of its magic apcless power vibes too. dont be afraid to ask a better engineer/atmosian to help you figure out such a compact setup. the 9x9 luxury open concept bomb shop that makes it all.

  • @luxzhvs
    @luxzhvs 2 месяца назад

    What Livra (Boris) did to you was kinda shit. No idea if he can get slapped with anything for venting the tank. If it was an honest mistake, still feels a bit graytide.

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    i would really have acided the beacon, despite it blessing you with a idiot of a captain. it only takes one plasma canister dragging, welder wielding assistant. and melting the atmos sensors so they cant vent away funny gas. speaking of which how did the station ever get flooded with that much N2o? dear lord that amount of gas cucked the crew for sure, giving the xeno's such a safe haven.

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    if your going for the kinesis mod, pair it with the cargo loader and load up a few sm crates. its clunky as hell but who expect someone to play hallway chess with 7 sm shards being moved as a living wall. and replace the core with the mining plasma one, so you charge on the go with plasma against no fun emp users. just be prepared to be the target of miners with certain tools, wizards sculptors with animation magic, and ninja's that need some good shoving. now you really have a fun concept to go ham with the singulo hammer. just try to not fling a shard onto yourself.

    • @zomolify
      @zomolify 2 месяца назад

      @@NalyKalZul kinesis doesn't work on shard sadly, hit detection would be pretty janky due to how it's coded even if it did

    • @NalyKalZul
      @NalyKalZul 2 месяца назад

      @@zomolify awh that got removed, it was basicly playing with wall. Of move the sm pawns

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    55:13 neuron moment, rd almost goes auto pilot. the hammers real power is indeed for a wizard, but even for them its a subpar meme option. on its own it just suck folks in with hand dropping effect. but its not a stun. you kinda need other powers that benefit from frontal aoe effects. thought if a miner gets the instant summons book for you, just tossing it becomes.. very fun game. its one of the few items you cannot catch at all. and the only other interaction i can think of you as rd can abuse, if the pulled in crew and objects, also trigger your reactive suit. and if the last option does work, perhaps make a crew based tesla engine with several tesla vests. self powered rage cage with no weapons but bare fists and the one hammer. or god forbid you give it to the clown, who also had super duper lube botany tank backpack. and if you ever get it again, i wonder if properly toss it, into the path of a incoming rod. who would win. and what would be the aftermath? probably would need a looping rod to try. that or try to supplex a rod, then come back with the hammer to attempt to bang the nailed rod. But yea i am not the best making ttv's mixes, but the base your using you should be able to pump out them bombs easily under 20~30 minutes tops. at which point you need to ramp up station sci point income, and potentially cargo income via mining > selling mechs. try more basics ones for profit on volume, use t1 parts. the only big tip i have for a mech factory, make a second teleporter in robotics, and have them stop the last welding step. so you can transport the mechs by belting onto the shuttle via teleporter. just dont skip the welding step on the shuttle, or you cry on wasted materials. and for the teleporter beacon receiver in cargo. put it on the belt, but inside a display frame so its grounded when the belts run.

  • @jh56909
    @jh56909 2 месяца назад

    Reed Leech and the Search for Ordnance

  • @oldylad
    @oldylad 2 месяца назад

    I really hope we go back to this and aren’t stuck with the ugly ass new walls

  • @tyke0
    @tyke0 2 месяца назад

    Thank god my toxins moment only happen on the local server, holy shit!

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    i would have asked the ce to take that one idiot nerd. and have them assist a atmos tech who can redrill him on piping 101. that or make him work of the repair costs via other work. you have the luxury of seeing pipes that have a active color coded flow in them, and doesn't matter if it active flow or leftover gas it shows. its not a demotion, its go back to kiddy wheel specials ed class with you. and let the ce knows he can abuse him over it. what a goddamm walking disaster with no braincells turned on. and like 12 minutes into the shift there is the first sign of the captain going missing, 17 minutes in the ai calls out its satellite is being breached. but is covering probably the fact is has been taken over by blame shifting. and 22 minutes you can see in common allot of folks screaming, in a very slurred state. and the fact 25 minutes several folks confirm fires in maint and several other places, with engi being a confirmed cult. and ai at this point is very anti sec and more calls out follow in the following 5 minutes. like you had a got 24 minutes of events in chat giving of warning signs, and yet you dint even notice them? as soon as the got the captain the 5th cultist might i add, they probably did surgery to full convert them to get to the ai most likely. they even got the cmo fairly early on too it seems. just surgery to remove loyalty implant its fairly easy. and they ever overcame a heretic, who can be solo threat to any sized cult, bigger then a chaplain supported security team. a early cult cant even begin to funny hand a heretic, they are outright immune to it. but they can funny hand murder the cultists who attempted to convert them. that being said, this cult started with a very clear plan, and executed it almost perfectly. only with the ai warning about the captain going off grid. that one should have been your time as like any other head of staff, to delta alert and get status from sec. but well it got ignored by most.

  • @tyke0
    @tyke0 2 месяца назад

    These videos are much better for learning the game compared to those outdated wiki pages, thanks a lot bob!

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    just seeing your start, please tell me you actually went and tried to get a ai, for like your modsuit and objective atleast. sadly you really dint try to antag to hard again. like why boh medical, that one felt rather lame. and as a head of staff if your suicide like that, atleast try to law upload the ai too. to keep that shuttle away. and you had legit reasons to repay the aggressive warden and sec, who by al intend should not had had a reason to suspect you as a head doing their job. like just take the never used traitors 10 tc singulo beacon, ominous beacon out to one side of the station. and boh the opposite side so you get a nice deathly path going. like boh outside sec armory, and make singulo follow a path towards main eva storage. you miss medical but taking out the suit hotspot is sure to ramp up deaths and chaos. you would have need to beacon the old maint robo lab if you boh bombed sec armory. a clean station cut, sec looses all weapons, and medical looses all engi connections for power very quickly too. only cargo and engineering stay somewhat connected that way. but i am pretty sure that singulo path would eat sci servers too. so if previously raided all law reset boards too. the ai you could have tampered with would harder to stop. also using the ominous beacon, like a powersink does have a small drain to it. but also holds a decent charge. and thats just using one of them, reminder these items only costs 10 goddamm tc. so you can have 2 of them for singuloose herding. heck if one of them is a discount items, offer the last bit of tc up to the gods. to make the singuloose ghost controlled post pathing.

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    really with legion skulls, dont shoot them if you have better targets, just smack them. shooting and proto smacking/stabbing only share 0.5 sec interaction cooldown. it does not waste the kpa recharging shot. which is better used to kill the host itself. try 2x cd + damage mods, and offhand the diamond pickaxe. you be surprised how effective it is. speakings of making science more points, that resin ruin, has 4 viable xeno type bodies for good chunk of research points. and you can get a fair bit of the organs of xeno's minus the eggsack. that one was removed due .. abuses... you can pretty much get most xeno organs otherwise, just need to find someone willing to give you most if not all. xeno neurospit, acid melting, resin building, thermal eyesight with nv vision. but does have flash weakness. and the node for the mind acts as a early xeno rader, but also links you to the queens potential death effects. and you can scream in xeno chat while silenced or even asleep or k.o and comes with a living xeno maid too. can be dragged during bubble fight, as she is basically janicart with the scrubber upgrade. or if made sentient let you ride her as a combat mount, though her healing is hard due being a simplemob. but she cannot be slipped due being a simplemob. fairly low hp though but amazing combat support if sentient. but lazing her if made sentient also brings the ghost back at full hp. also you can get some fun loot from there, including a decent gun, makarov pistol? to use in space exploration with a few 9~10mn ap ammo boxes from a hacked lathe. and some insulated combat gloves + viable spare syndie(not agent) id and other tot items for illigal tech. if you want to go explore it, but do it sooner rather then later. since a random mega that wander in, will destroy the bodies on a rampage. beno's and lavaland mobs are hostile to eachother. and i had one shift were we somehow had 2 xeno ruins in mining, and a few from space ruins. so organ wise we like 18 crew were having fun with xeno organs. shy of 35~40 minutes into the shift until a queen died in centcom arena, and 14 crew died since it happened during a solo nuke ops showing up, via a ninja that did the funny console thing. we barely stopped the nuke going of. like that backlash fucks you up with +25 seconds stun and al the other fun. with a l6-saw solo op and ninja going ham.

  • @NalyKalZul
    @NalyKalZul 2 месяца назад

    so one tip to a clearly newbie rev, some abilities work through walls, or even inside of them. so you can cast with required vision to extend the effect. then use the wall position to move into the other room. and for other abilities that dont allot solid tile castings, its often aoe effect. you really want to try to use blight to kill folks, and but keep them away from treatment to make it work, this includes the chaplain thumping. otherwise if you have a safe spot to do so from,does require view. discharge lamps. also use defile with malfunction to break glass tiles and start emagging airlocks, but this requires you plan ahead. to space a fairly isolated area first. before you start fucking with doors and trying to break atmos sensors. if your really lucky you can absolutely fuck up atmos directly, if the station is doing mostly fine. go this route to sow chaos so other actors might start making moves in your chaos. and if you think you spot bad actor. try talking to mind directly to see what they need. and if there willing to team up. also floor bots if you get a decent number made by your partner, can wreck havoc if deploy them in small groups in some maint area's. any floor that also carriers powerline connections does get undone, adding to the spacing issue once the bots try to get into the main halls. at this point just break as many atmos sensors and apc/smes units as possible malfuntion should really only be used to stun borgs, discharge mechs a little bit. but emags with certain certainty nearby bots in close range. the ability is 9x9 but for bot emag effect, i believe it inside 5x5 or even 3x3 radius and you can also ion a ai with it but fairly low chance but you can just sit ontop of the ai cove to spam it. just disable tcoms first. shame you latejoined/recorded this shift. monkey captain, big bomb holes.. so many questions.