How to use the Particle System [Game Maker | Basics]

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  • Опубликовано: 18 дек 2024

Комментарии • 13

  • @valeriathepaganpriestess7050
    @valeriathepaganpriestess7050 2 месяца назад +1

    awesome as always!

    • @1upIndie
      @1upIndie  2 месяца назад

      Thanks mate!

  • @FuKa-e7z
    @FuKa-e7z Месяц назад +2

    You are the best thanks a million

    • @1upIndie
      @1upIndie  Месяц назад

      Thank a lot for watching!

  • @vosovoso5220
    @vosovoso5220 2 месяца назад +1

    legend! wonder if this can be used to make a chain lighting effect

    • @1upIndie
      @1upIndie  2 месяца назад

      Hm, interesting idea. Technically yes, but only good as a visual effect (not a damage spell because of wonky hit boxes).
      Update: Never mind it is not possible with the editor like this. Chain lighnting needs to be instant and here I can only put one after another, also I cannot get it linked on the last spot.
      I did a long video on that topic, maybe that helps:
      ruclips.net/video/Axa-y3JH9KU/видео.html

  • @osmanbaba1485
    @osmanbaba1485 Месяц назад +1

    This is really good! I'm a bit stuck on deleting or stopping the particle effect via code when it's placed in the layer manually, like a rain effect you can stop after colliding with an object?

    • @1upIndie
      @1upIndie  Месяц назад

      Hm, are your "particles" instances or made as an particle system asset/by code (paticle system + emitter + particle type)?
      If your particles are instances, well then you can make collisions etc. (not recommedet though, these should be used sparingly and rain isn't only a handful). If you use the particle system asset/coded particles then you pretty much lose control of them once you spawn them, they are only visual candy in GameMaker. You can chain them (on death) but that is very unprecise.
      What you see in 2D games with rain is particles flying in the background and "drawing" rain splashes on the ground to imitate that. Seen here in one of my old videos:
      ruclips.net/video/gXucooDo86E/видео.html
      Was that what you were looking for?

  • @eunit08
    @eunit08 2 месяца назад +1

    Im more used to the old school way of using particles. Not that I am advanced at it or anything 😅

    • @1upIndie
      @1upIndie  2 месяца назад

      Both are valid and there is even a button in the particle editor to create the "code" of the particle. In then end it is the same, one visual (and instantly testable) and the other you need to run the game to see the result.

    • @eunit08
      @eunit08 Месяц назад

      @@1upIndie yea i understand that. Im cant remember the last time i updated gamemaker so I dont have most of these new features that has came out for the past couple years

    • @1upIndie
      @1upIndie  Месяц назад

      @@eunit08 Well, it does make sense now to update because it is finally "free" now. Only commercial use is bound to a one time payment (pc, mobile, not consoles). And it runs okay now. But if you want to squeeze out your old permanent/perpetual licence then 2023.11 is the last one to do where you have most good features inside. The new updates/features are so weak that updating is a non factor after the version 2023.11.