Hm, interesting idea. Technically yes, but only good as a visual effect (not a damage spell because of wonky hit boxes). Update: Never mind it is not possible with the editor like this. Chain lighnting needs to be instant and here I can only put one after another, also I cannot get it linked on the last spot. I did a long video on that topic, maybe that helps: ruclips.net/video/Axa-y3JH9KU/видео.html
This is really good! I'm a bit stuck on deleting or stopping the particle effect via code when it's placed in the layer manually, like a rain effect you can stop after colliding with an object?
Hm, are your "particles" instances or made as an particle system asset/by code (paticle system + emitter + particle type)? If your particles are instances, well then you can make collisions etc. (not recommedet though, these should be used sparingly and rain isn't only a handful). If you use the particle system asset/coded particles then you pretty much lose control of them once you spawn them, they are only visual candy in GameMaker. You can chain them (on death) but that is very unprecise. What you see in 2D games with rain is particles flying in the background and "drawing" rain splashes on the ground to imitate that. Seen here in one of my old videos: ruclips.net/video/gXucooDo86E/видео.html Was that what you were looking for?
Both are valid and there is even a button in the particle editor to create the "code" of the particle. In then end it is the same, one visual (and instantly testable) and the other you need to run the game to see the result.
@@1upIndie yea i understand that. Im cant remember the last time i updated gamemaker so I dont have most of these new features that has came out for the past couple years
@@eunit08 Well, it does make sense now to update because it is finally "free" now. Only commercial use is bound to a one time payment (pc, mobile, not consoles). And it runs okay now. But if you want to squeeze out your old permanent/perpetual licence then 2023.11 is the last one to do where you have most good features inside. The new updates/features are so weak that updating is a non factor after the version 2023.11.
awesome as always!
Thanks mate!
You are the best thanks a million
Thank a lot for watching!
legend! wonder if this can be used to make a chain lighting effect
Hm, interesting idea. Technically yes, but only good as a visual effect (not a damage spell because of wonky hit boxes).
Update: Never mind it is not possible with the editor like this. Chain lighnting needs to be instant and here I can only put one after another, also I cannot get it linked on the last spot.
I did a long video on that topic, maybe that helps:
ruclips.net/video/Axa-y3JH9KU/видео.html
This is really good! I'm a bit stuck on deleting or stopping the particle effect via code when it's placed in the layer manually, like a rain effect you can stop after colliding with an object?
Hm, are your "particles" instances or made as an particle system asset/by code (paticle system + emitter + particle type)?
If your particles are instances, well then you can make collisions etc. (not recommedet though, these should be used sparingly and rain isn't only a handful). If you use the particle system asset/coded particles then you pretty much lose control of them once you spawn them, they are only visual candy in GameMaker. You can chain them (on death) but that is very unprecise.
What you see in 2D games with rain is particles flying in the background and "drawing" rain splashes on the ground to imitate that. Seen here in one of my old videos:
ruclips.net/video/gXucooDo86E/видео.html
Was that what you were looking for?
Im more used to the old school way of using particles. Not that I am advanced at it or anything 😅
Both are valid and there is even a button in the particle editor to create the "code" of the particle. In then end it is the same, one visual (and instantly testable) and the other you need to run the game to see the result.
@@1upIndie yea i understand that. Im cant remember the last time i updated gamemaker so I dont have most of these new features that has came out for the past couple years
@@eunit08 Well, it does make sense now to update because it is finally "free" now. Only commercial use is bound to a one time payment (pc, mobile, not consoles). And it runs okay now. But if you want to squeeze out your old permanent/perpetual licence then 2023.11 is the last one to do where you have most good features inside. The new updates/features are so weak that updating is a non factor after the version 2023.11.