Amazing!This is a new Metahuman customization, and in all the metahuman customization flows I can see for different topologies, it is done by wrapping to the same shape and then passing morpher and bone weights. This feature can have a new flow.
Wow, that's amazing. If I can transfer metahuman DNA and create blendshapes using this method, can I apply it to modeling and rigs for non-humanoid characters as well? For example, if the characters have one big eye, or if they're like a puppy character with cartoon style, can I use it with a facial animation or something? Like using Unreal's MetaHuman Animator or real-time iphone facial capture system.
I love how fast you can add the new shapes like the corner pull. Very nice!
Amazing!This is a new Metahuman customization, and in all the metahuman customization flows I can see for different topologies, it is done by wrapping to the same shape and then passing morpher and bone weights. This feature can have a new flow.
I can’t believe it ❤
Amazing as always
this is updgrading the workflow of any skeletash mesh !
Wow, that's amazing. If I can transfer metahuman DNA and create blendshapes using this method, can I apply it to modeling and rigs for non-humanoid characters as well? For example, if the characters have one big eye, or if they're like a puppy character with cartoon style, can I use it with a facial animation or something? Like using Unreal's MetaHuman Animator or real-time iphone facial capture system.
@@muviing5427 yes you can
Thank you for super fast response. :)
Is this work with Daz charector??
If it worked for this random skeletal mesh for the marketplace, should work with daz as well. No skeletal mesh or skeleton requirements.
you use free or any version ?
full version