Create Custom Meta Human DNA Asset for ANY Skeletal Mesh and Bone Hierarchy

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  • Опубликовано: 3 фев 2025

Комментарии • 11

  • @tbowren
    @tbowren 2 дня назад

    I love how fast you can add the new shapes like the corner pull. Very nice!

  • @兔阿-q6q
    @兔阿-q6q 3 дня назад +1

    Amazing!This is a new Metahuman customization, and in all the metahuman customization flows I can see for different topologies, it is done by wrapping to the same shape and then passing morpher and bone weights. This feature can have a new flow.

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 3 дня назад

    I can’t believe it ❤
    Amazing as always

  • @Gaientv
    @Gaientv 3 дня назад

    this is updgrading the workflow of any skeletash mesh !

  • @muviing5427
    @muviing5427 2 дня назад

    Wow, that's amazing. If I can transfer metahuman DNA and create blendshapes using this method, can I apply it to modeling and rigs for non-humanoid characters as well? For example, if the characters have one big eye, or if they're like a puppy character with cartoon style, can I use it with a facial animation or something? Like using Unreal's MetaHuman Animator or real-time iphone facial capture system.

    • @PugLifeStudio
      @PugLifeStudio  2 дня назад +1

      @@muviing5427 yes you can

    • @muviing5427
      @muviing5427 2 дня назад

      Thank you for super fast response. :)

  • @pks_90
    @pks_90 3 дня назад +1

    Is this work with Daz charector??

    • @PugLifeStudio
      @PugLifeStudio  3 дня назад +2

      If it worked for this random skeletal mesh for the marketplace, should work with daz as well. No skeletal mesh or skeleton requirements.

  • @TvCinemaCraft
    @TvCinemaCraft 2 дня назад

    you use free or any version ?