Dave the Diver, Cult of the Lamb, Helldivers 2, Lethal Company, Deep Rock Galactic, Shadows of Doubt and Lunacid. Just a few Indie games of the top of my head that are absolutely incredible and have given me hundreds of hours of fun recently, none of them costs even $60. Indie games are where the future of gaming lies.
Dave the Diver isnt indie, it's actually what Charlie's talking about, a AAA studio trying to get in on the small group indie game market. It's company is a Nexon subsidiary
I feel that indie developers actually love their game, and they focus on the quality e.g the killer bean game that is coming out. The developer is constantly testing the game and fixing bugs
9 месяцев назад
@@buglerplayz7497 Something I underestimated so much! I saw a cool horror map on RUclips and decided to try it out and yeah, it has amazing things!
We should push them to make games like BG3 the standard. Or, at least the standard should be no microtransactions and a complete game upon release. Because, that was the standard.
Ubisoft is probably the only company that's evolves backwards so much to point where their newer games now form as advertisement for their older titles.
I'm betting that they will sell Ubisoft soon. They don't have any really succesful titles, they destroyed a couple; for example ghost recon and settlers. Some are just mediocre in my mind: like anno, or farcry or assasisns creed (though I haven't played the newer ones). There are some titles that I don't know much about like watchdogs or division, but they don't seem to be overly succesful either.
@@HhHh-sr1my Considering their track record for around a decade that's a rare gem they've released. I'll give them that they made a good prince of Persia game but the higher ups clearly don't care about making good games and just force the Devs to make rushed and unfinished garbage games unlike the consistency of their work in the past.
Honestly it reminds me of the movie Industry. The big movie makers are spending big bucks to push out movies that are mediocre every time. Meanwhile small studios are not afraid to experiment and they're actually making the crowd happy. I'm seeing a trend here.
Down with the establishment , all they do with there in fire resources is make trash shows, movies and games . Everything is about profit in triple a studios unlike passion projects
we can only hope that EA & ubisoft go bankrupt, bc we will happily keep making these small devs rich when they release dope games we actually want to play
and then you get cases like blumhouse (i think? whoever made the incidious series) where they started out small and put out some bangers and then let the fame and money get to their head and decline 😭😭 i remember incidious being amazing when it first came out and the latest one, as charlie said, is not good so it’s disappointing.
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
The gaming industry needs to prioritize quality and uniqueness over big-budget, flashy disappointments. Smaller studios are showing that lower budget, innovative games can dominate the market and bring back the fun to gaming.
That would involve everyone at the top of these billion dollar studios admitting defeat, disappointing the board of directors, shareholders and investors, as well as having to sacrifice their own personal wealth generation and any future opportunity in the industry. It's not going to happen. They're there for profit, not innovation.
@@xavi_6767 Been a while since I've seen the Expert Fallacy in the wild. If you didn't know, that's when a Non-Expert makes the claim the person's opinions are invalid because they aren't an expert either. The fallacy comes when you yourself aren't qualified to even pass that judgement. The flaw in logic here is that only a qualified expert's opinions are valid, to which no one here fits, including you!
@@TheeGlocktopus thanks for that, i've been always thinking of the "term" for that specific situation when an idiot goes on about how others should keep their criticisms to themselves if they cannot do this or do that
Should note that Helldivers 2 is blowing up so hard that the total player count on steam alone reached 457k concurrent players. Their present server capacity is 450k players between both PC and PS5. There are literally hundreds of thousands of players unironically just waiting in a server queue to play this game. Helldivers 2 has seen a new total player count every day on steam for the past two weeks since it launched, that alone is crazy.
itll start dropping off soon enough, i dont want it to but unfortunately with how the progression is modeled a lot of people will max everything out and then lose interest in playing because there is no progression. The only thing bringing those players back would be events or dlc
I played the skull and bone game on a gaming event and it's literal trash. - you can't swim in the ocean. You can only travel by ship or boat. - you can't kill the NPCs. - There is no interesting story or quest - Many invisible walls - you can only land on specific islands..there is no freedom
And sony won’t put it on xbox even though everyone in the community wants it to, it’s like single handedly ending the console wars in the name of democracy lol
Now that the Elden Ring DLC trailer came out, it only makes it more evident that it’s not that games cannot be good nowadays, but it’s the greed and lost in passion that most of these developers show, Fromsoftware sets such an example on how you don’t have to appeal to everybody, but if you know your audience your games will work, also they just show how passionate they are about their art.
@@joevenables3393 i dont know anyone who atually enjoys fromsoft games who would call elden ring anything close to selling out. when you play it, yeah it has issues, but you can feel that it has actual passion behind it.
@@joevenables3393I mean elden ring is good but it does have some things that would be called out in other games like reused assets and animations and thats a theme in all the souls games
I miss the days of spending $50 for a game and getting a disk, map, booklet, and usually some kind of downloadable content. Some of those old games had codes that companies brought to steam, and I got the game on steam free. Perfection.
I regret getting high af and impulsively buying the GTA Trilogy Defective Edition on for half price a few months ago. I've always been one to not give into cash grabs like this but damn it that dispo weed is something else. The whole time I play the games, I think about how much better the experience would have been if I just spent the money on a ps2 and the original games.
...and your game wouldn't load unless you entered word 8 on page 34 of the manual that was only included with a hardcopy. Or the disk had suspiciously moved itself into your brothers computer, but somehow managed to get tackled by sandpaper on the way there and the levels would only load from disk. Fun times.
...and your game wouldn't load unless you entered word 8 on page 34 of the manual that was only included with a hardcopy. Or the disk had suspiciously moved itself into your brothers computer, but somehow managed to get tackled by sandpaper on the way there and the levels would only load from disk. Fun times.
I honestly don't get it. I played the open beta for skull and bones and realized, in all the times I've read pirate stories or watched pirate movies I've NEVER thought "Man I wish I was that boat!"
It's also worth mentioning that Helldivers 2 has a premium currency and store page and a premium battle pass *and you don't have to actually pay for any of it*. There's a free battle pass that rewards the premium currency, plus you can find 10-30 of that currency in every single mission you play. A solid week and weekend of grinding it out can see you getting the premium pass and at least two rotations of the store page of cosmetics without ever spending a dime. Spending money is 100% optional for those that want to offer extra support, but ALL content is literally earnable. That is worth praise.
@walruz011 Aside from more cosmetics. And worth what? Getting for free by just playing the game, like I said? If I'm going to be playing the game, just *getting* stuff for it is always worth it.
@walruz011 Ah, I get ya. Still, it's more options. It's all essentially free so it doesn't really feel like the premium track should be game changing. I have a feeling transmog is something that'll come in the future anyways.
@@greeninja1396 bro my local one is less than 10 to get in, which is actually how you should do it if you wanna make money that way. lots of smaller prices makes people more likely to buy more things, a huge price makes people get less micro transactions
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
I kid you not, I believe I never paid anything for Minecraft because I got it in its super early alpha stages. And I have nothing but respect for Mojang that they did not decide to eventually charge people who got it cheaper or for free; because I can totally see big studios being like "you have to pay 50 bucks to unlock the entire game" or something
@@BruhMoment84131Minecraft fully released in 2011. It’s 2024. That was only 13 years ago. Your “12 years ago when Mojang actually cared” isn’t mathing. They added plenty more than just mobs. You don’t remember when red stone came out and the insane things people would make? That came out in 2013. They’ve added new biomes with the Nether Update, which came out in 2019. They’ve added plenty of stuff within the last 12 years other than just mobs my guy. Idk where that hate coming from.
I had a 5 dollar deposit on it from GameStop from like 4 years ago lol. I had forgotten about it. They’ve been calling me telling me it’s in! I’m like I know I’m all set lol. Also black flag is 8 bucks on ps store and 12 on steam for the gold edition!! Little cheaper than 70 and a masterpiece of a pirate game!
Indie games are super creative. AA games are a great balance between budget and creativity. One you cross a certain point in budget, it gets really hard to stop bean counters from stepping in and gutting all creativity and expression out of a game.
As trash as AAA games are these days, the indie game side of things is pretty trash too. The market is _heavily_ oversaturated, and about 90% of the titles are uninspired garbage. Oftentimes it's just some amateur's "own twist" on another game, except they have zero creativity so it ends up being highly generic or just outright bad taste. The middle ground isn't just a compromise of taste and budget, it's usually where the good taste ends up.
Not even remotely true. For every gem like Helldivers 2, Lethal Company, Palworld etc there are hundreds of titles that barely function, are blatant asset flips, or just so aggressively mid that they disappear into obscurity immediately. When a lower cost game hits the internet like a storm of positive sentiment that is the exception, hardly the "average" game. And for 'AAA' games the opposite is true. Yes, there is a concerning trend that more large budget games are coming out in inexcusable states. However, that is still not the usual state and it's called out every time it happens specifically because it's not normal. God of War, Monster Hunter, Resident Evil, Mario Wonder, Tears of the Kingdom, far more AAA games come out polished and well reviewed in any given year than the unfinished trash ones.
@@pacmonster066thing is, there are much more indie games in general. So yes, while the proportion of good to bad is much worse than the AAA games, the proportion uses much bigger numbers. 1% of 5000 is still higher than 35% of 80
@@pacmonster066 In your own words, the 'aggressively mid' indie games 'disappear into obscurity immediately', so why do they matter? they should be removed from your consideration.
@@teachmehacks 'money is the root of all evil' is something that most have heard in their life, and while I personally disagree with the quote, it's hard to deny that plenty of bad shit is done because of greed. And a corporation's whole existence is to make as much money as possible.
It’s becoming quite clear which games are passion projects and which are cash grabs. And we are coming out of this era where executives think the more money you spend the better your game is going to be. Sometimes all that money means lots of bad decisions.
@@IHateAmer1ca lol that would be hilarious. But we have yet to see Rockstar to make a real stinker and from what we know so far it's gonna be at least worth the playtime to do the story
6:08 Gotta mention SCP Secret Laboratory which is a free game that requires zero grinding, has no cosmetics, no microtransactions and infinite replayability. The community is also very active and not nearly as toxic as some other free game communities.
the community is not toxic but the people are so incredibly cringey that it makes the game worse not to mention when the performance sucks
9 месяцев назад+3415
I understand the frustration with those overpriced AAA games lately. It's refreshing to see smaller studios delivering unique experiences at a more reasonable cost.
The mantra of 2022-2024 gaming; STOP PRE-ORDERING MAJOR STUDIO GAMES. These major studios (Like Ubisoft) remain profitable because they INSTANTLY become "Most Pre-Ordered" across all platforms, rewarding the studio for a product people have not even seen for themselves to determine if its truly worth it.
Palworld until the Helldivers patch comes through today (tomorrow?). Then probably still Palworld for another week. The amount of players is more than double the current coded capacity (part of me suspects that global stats and events were made to account for 6 digits, not 7), it's not a quick fix.
Ya got friends to play with? Cause if so Helldivers man, so long as you get in at the right time or you have a fuck ton of patience you’ll have the time of your life
yeah, the big benefit gaming has over things like movies is they have a thriving indie and AA market, you don't have to just cow down to big companies to get stuff
During the golden era of xbox 360, the cheap indie xbox arcade games got massive support, the orange box got a bunch of support, early minecraft got a bunch of support. There were common values among them 1. Fully released with minimal bugs (no day 1 unplayable messes or 4 year long betas) 2. Under $40. Minecraft was like $20, the orange box, which had 3 games usually went for a few bucks and I got mine on sale for $5, and the xbox arcade games were no more than $5 99% of the time 3. Their main market wasnt microtransactions, it was getting new players through word of mouth. Your buddy would always ask you to get a game he had to play with him, and because it cost no more than $30, usually you could cough up the change for a few hours worth of a good time.
This is why I find it hilarious that so many companies tried to bump their prices up to $70. The quality of your games wasn’t even worth the $60 you wanted before, you think you can charge more for it? Not to mention your thousands of dollars worth of bullshit in your stores for these games? I’m glad gamers are rejecting this trash.
I remember when they first started selling games for $70 people on Twitter were coping and saying well games have been $60 since the 90s so it’s OK that we should be paying more and by paying more that means more will go to the developers and programmers meanwhile none of that happened and only the higher-ups have profited
i agree with most games not being worth even 60, but dont forget that inflation hits everywhere.a 10$ increase isnt even that much compared to the price increase for everything else where i live. (not sure how extreme inflation is anywhere else though) just keep that in mind, they probably have much higher cost to make games now and have to compensate. quality should still be higher for most games, over half of all new releases barely work on launch day…
The only reason helldivers peak player count is 407,000 is cause that’s its max capacity, had the developers anticipated the popularity who knows what the peak count would be, literally suffering from success hopefully they increase their server capacity soon cause it’s starting to hurt them now but I have faith it’ll be fixed before this week ends
From everything the devs said on social media, doesn't sound like it'll be fixed this week, or even the next. Somewhere in the pipeline they've hit a hard limit that simply adding more physical servers wouldn't solve.
Guys remember. Kingdom Hearts 3's pirates of the carribean world had full on ship combat with boarding and land exploration, and deep sea diving, and that was just a single world in a game that came out 5 years ago now. The fact that Ubisoft had a template and structure to follow off of their own dedicated pirate game from a decade ago and failed in every front, where a square enix hack n slash rpg that isn't even a pirate sim didn't is a feat of incompetence only Ubisoft could pull off.
@@Professor-fc7vc KH3 was a very flawed game on how it handled it's story and pacing, but it was technically impressive and mechanically solid in nearly every way. Which is insane cuz of how large all the worlds are, how many bosses there were, all the mini games it had and all the different unique attack animations Sora had for all his Keyblade transformations. The pirates world alone could be a stand alone game if exapanded on
@@randomenvelope And it was so fun! I'm at a point where I'd rather see the kh team attempt a full on pirate game over ubisoft, and those guys set the standard of what a AAA pirate game should be! It's embarrassing really.
You can go back further than that. Sid Meier's Pirates from 1987 had ship boarding combat. It was relatively simple, mostly a duel between you and the other captain while your crew fought as numbers on the screen, but still, it was there. It might be the first pirate simulator game. Even if it wasn't, it's a major one and an old one.
Seeing helldivers 2 priced at $40 then this boat simulator for $70 is completely outrageous and inexcusable. Ubisoft has hit a new low, which is not surprising to say the least
Yeah yeah, like i get amazing big games being 70 bucks... gta 6 will be worth it, more time spent on development, it will actually be fun... etc But big companies have like a completely differwnt wiew on this. There are so much better games from these developers that are a few years old by now and they are cheaper, and we're cheaper... Maybe its due to.the costs of workers and shit increase 😅
Its very confusing knowing that back in the day, we paid $60+ for a video game disk (money goes to mark-ups, disk manufacturing, deliveries, etc); now that everything is digital, why are we still paying $60+ for easily downloading a game?
Digital distributors still take a revenue cut, and the cost of developing a AAA game has grown exponentially over the years. The only reason that the price didn't jump to $70 sooner, I'd expect, is micro-/macrotransactions filling in the gap.
It's not that smaller games are more desirable per say. It's that nowadays big studios put out souless passionless cash grabs that are a buggy mess and expect the players to test for them while the "finish" the game, which still sucks. I miss disc's and the accountability they gave, you couldn't release a broken crap game, you would go out of business.
To me its just that these bigger developers are full of business suits now so basically everything AAA is soulless now and just want every penny they can gather from you not saying every AAA is like that but for the most part and people still munch it up unfortunately which only prevents further changes from happening
I remember back to when everyone stamped their feet when Baulders Gate 3 came out screaming it was an "unrealistic Expectation" of video games and we're seeing better games from smaller companies more and more. its absolutely fantastic to see these triple A Studios getting a little just desserts
they are still completely correct tho. Triple A studios cant make another Baldurs Gate 3. Companies dont work like that. Shitty damn near evil companies like EA are succesful companies for a reason. No massive company would put in the time and resources required to make a game that is genuinely amazing when profit more for putting in less. Indie studios also get bought out later and the sequels end up bad for a reason. And sure it sucks for us but the wonderful and well earned vacation the original devs get it is great for them. So simply put, it is unrealistic to expect giant corporations to put the happiness of gamers over the low risk, high return nature of flashy mediocre games.
Helldivers 1 was also a really nice game. Super fun co-op. I'm glad Helldivers 2 has gotten so popular. That dev team deserves all the recognition they earned.
@@mothwingywow. That’s like silksong for hollow knight but the opposite end of the spectrum. Instead of adding too much content to be a dlc, it just got outright cancelled and made even worse :(
Even more than that, the day before Helldivers 2 released the devs were chatting about their excitement, and I ended up chatting to one about all the fantastic details that made me love the 1st game - the shell casings for each shot persisting in game, etc. Turns out this super passionate Dev was actually the CEO of Arrowhead itself - a hugely down to earth, passionate gamer. This is the way.
except the game is not all sunshines and rainbows and the anti virus they got is a kernel level type shit similar to vanguard that for some reason won't get deleted if you delete the game as it runs in the background whenever you start the PC
@@cablebill8892they aren’t a big studio at all their game being super popular doesn’t mean the guy was popular before the game came out lol. That being said I do agree that this is potentially a lie I do know that the devs at arrowhead are very active within the community though, so it’s definitely not a crazy outlandish thing that he may have spoken with the ceo
Helldivers 2 is like crack. I created a playlist with songs you’d expect to find in a Vietnam war movie and it SLAPS. Calling in a napalm strike on a bunch of bugs while Fortunate Son is blasting away in the background is an out of body experience
As an indie dev im also really happy about this shift in the industry! These smaller scope but higher quality games which have had passion poured into them by their creators tend to be a lot more enjoyable than the boilerplate AAA titles designed to squeeze as much money out of the player as possible.
Helldivers only stopped at 450k cause they don’t have the capacity for more, it takes 10-15min to get through queues at 2am on a Tuesday, I think if they had the capacity it would be bigger
@@pyramear5414 In a pve game no less, and to add insult to injury, its nprotect gameguard, one of the worst anti-cheats I had come across between 2005-2010.
@@pyramear5414 no no no....there no rootkit for us to backdoor too. it just to make sure there is no hacker! /s hahaha i really hate rookit in my system that why I run in a vm
@@pyramear5414every single anticheat is a rootkit. It’s unfortunate but also misleading to say that helldivers is the only root access level anticheat.
I agree. I hate seeing titles like "the gaming industry is dying" and "there's no hope left for the gaming industry", etc. In my opinion, the baton has been passed to smaller developers that aren't constricted by deadlines, budgets, and corporate overlords. They are fueled by passion and don't have anything to prove to anyone but themselves. So I think with all the tools accessible to everyone (like Unreal Engine and the like) it's an exciting time to be a gamer.
@@domotron3598 Love that metaphor, and it's 100% on the money. They didn't voluntarily pass it... they slept on what was essentially their homefield and got too complacent which deviated them from the passion that got them there in the first place. And so others snatched the baton and continued where they left off. Perhaps this will shake them off their ridiculous slumber and they'll start taking risks again and making games as fun as they used to make them. Nothing like a little competition to get people burning with passion again 🤷♂
It's the same as music. People are like "music's dead, there's nothing good coming out anymore." Nah, the way things are, there's as much good stuff as ever coming out right now as long as you're not addicted to symphonic music. You just gotta look.
I mean it is kind of dying, though. At least in it's current form. The same could be said about Hollywood movies and streaming services. You see a trend of the products getting worse, and more bland, and exploitative, and the budgets and prices ever-increasing. The industry can't survive the way that it is currently structured. Smaller indie devs will continue to gobble up more of the market share, but long gone are the days fun, wacky, console games built entirely around a single unique mechanic. Sure indie devs do that, but its not remotely the same as how varied, vibrant, and original the gaming landscape was 20-30 years ago.
The thing about “AAA” games is that they don’t have such a big budget because it’s necessary to make the game, it has such a big budget because a lot of the development time and work hours are spent floundering around as people do their best to figure out what they are supposed to make due to lack of vision, and on their advertising
To summarize the development of this game: Ubisoft is legally obligated to publish Skull and Crossbones. They are probably trying to hype it up to avoid legal issues as well. About a decade ago, they took a tax write off from Singapore. Singapore wanted to make jobs, and offered a deal for companies to establish offices there (The day before was under the same deal). Ubisoft said that the new studio would make this pirate game. However, Singapore employees were not allowed to rise the ranks, and instead the execs just used the place as a foreign get away. The game then went into 10 years of development hell... when all they had to do was "take the boat parts of black flag and just do more of it".
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
Whats amazing about helldivers 2 is it is actually set up as a live service type game, but is an example of it being done right where the gameplay foundation is super solid and enjoyable.
It also doesn't seem (at least for now) too focused on profits. You can very easily earn the digital currency in-game and it's premium battle pass is a $10 equivalent (again, easily attainable by just playing and progressing through it)
And its truely live, like the game and story changes based on how the community handles whats happening as opposed to "Here's two maps, a cutscene, and a battlepass. $10 please."
Same goes for animation and movie production studios. Smaller studios that arent just about the "for-profits" attitude tend to be more passionate about what they make and it tends to be higher quality than what their higher budget peers have to offer
This is an issue across other medias too. Look at how Godzilla minus one was a fantastic movie on a significantly lower budget than marvel movies. More isn’t always better
My guess is that a lot of the corporate heads at these companies aren't gamers themselves. If you've seen the movie "Big" with Tom Hanks I imagine gaming companies being like that one prick who worked at the company who was trying to make a fun kids toy and Tom Hanks calls him out and asks "How is this fun?" and humiliates him😂
It’s the nature of a large company I think - it’s a business and they’re playing by the numbers and it’s now biting them. But can they shake their corporate mantra, DEI, quotas, HR, and shareholder needs to have the freedom to create something unique? Unlikely.
The sad thing with Skull and Bones is that the community saw the direction this game was going a long time ago and voiced concerns and ubisofts response was basically to just ignore and gaslight.
People so easily forget there are plenty of trash indie games as well. I like how you describe it as a treasure hunt, because that's really what it is. You don't just download any indie game and instantly enjoy yourself
@@youtubesucks1821 There is only a slightly higher percentage of actual trash indie games, than the percentage of trash triple A games. I rather spend 100$ on 10 seperate games, and have 5 of them be shit, 3 of them be mediocre and 2 of them being absolute gold, than spending 70$+30$DLC on 1 game, thats a bronze medal at best. These companies have the manpower to create 10 games per year. And if 3 of them are actually good, they bring in as much money as selling the same shit for 70$ that no one truly enjoys. Like, lets take Pokemon Sword and Shield. Absolute trash. Scarlet and Violet was conceptually amazing, but mechanically like gen 1, and thats not a compliment. Their DLC's were amazing considering their costs. Yet every 2-3 years, a new pokemon comes out, adding basically nothing of value. They have their entire team work for 2-3 years on a new title, when they could also release a new title every 4-5 years with half capacity, and split the other half of the team into 2 teams, creating new games with a pokemon theme. Currently, both games+DLC cost 100$, and are far from being a treasure. Games like Five Nights at Freddy (treasure at the time) only cost 5$. That's 30 hours, at most, sure, but 20 games on average being the same quality as Sword and Shield would easily cover 600 hours of mediocrity. Where Sword and Shield, at most, gives you 100 hours of mediocrity before it becomes terrible.
@@Predated2 There are thousands of triple A games. There are trillions of indie games. There are way more trash indie games than AAA just because there are more indie games to begin with. Not that many AAA games are really made in the grand scheme of things. If you're talking ratio maybe that's different. But I was originally only talking about there being a larger amount of trash indie games in general. I can't tell you how many lame little crap shooter games there are or survival/crafting games or rogue likes that come out every single day and are absolutely horrible. You really gotta dig to find the good indie games most times. It doesn't take much digging to find out the Mass Effect series or Dark Souls are well made and fun. People talk about those games all the time, even over a decade later.
Coming from a HD1 Veteran, nobody expected HD2 to pop off like it did, and this game had the same level of marketing HD1 did. Even when the server capacity was increased to 450K, the servers are still filling up & showing no signs of stopping. You have to also give props to the Devs for being vocal & constantly giving us updates & transparency about what's going on & how they're trying to fix it.
@@mryaws1 i dont!! i didnt pay 40$ to stare at a goddamn title screen with a message that says "server capacity full. please try again later" while it tries for hours to get me in because for some damn reason NO ONE thought of a queue system for the game!!
Shoutout to Team Reptile, both Lethal League/Lethal League Blaze (their previous endeavor) and Bomb Rush Cyberfunk are fun as hell, take up little to no space, and have a soundtrack that wraps the games up in a nice little bow. BRC has cemented itself as single-handedly the most single player fun you can get for $15-$20 on any platform. Bonus points: they are intentionally not patching out any glitches used for speedrunning And the modding scene is going crazy adding wall plants, multiplayer, custom characters/movestyles, etc….
Never forget that Ubisoft already has a decent framework to build off of from AC4 and managed to have approximately 25% of that game's mechanic make up the entirety of Skull and Bones.
The game’s entire concept and framework changed multiple times over its long and troubled development period, it was originally going to be something totally different before arriving at this outcome. Were it not for that contract with the Singaporean government, the game would probably have been dropped in development hell and left to die somewhere. Ubisoft could’ve gone with that contractual obligation and taken advantage of the opportunities it provided to make a properly good game with a normal dev cycle and concept in order to make everyone satisfied with the outcome. I don’t follow Ubisoft regularly, but after this game’s release (and its reception, as diplomatically as could possibly be put) was reported on national news, it’s a huge shame that the Economic Development Board ever had any faith in them to begin with. I don’t see this promoting any local game development talent to the world, not with the way Ubisoft treated their local staff-if anything, it’s humiliating.
Ubi could've cut the assassins plot away from Black Flag and leave the game as-is. Add co-op/optional PvP and people would've loved it. Hunting, searching and diving treasures, taking over forts with few friends... Literal pirate-game gold but no... They cut almost everything and made the rest suck donkey balls.
There is already pvp, and it's the best kind: friendly fire. When my friends and I have plenty of revives left, we just call in random orbital strikes on each other. Can be good fun to fuck around like that. A pvp gamemode would just beat the entire point of the game
One thing I like about these indie titles is they are all passion products for the most part where the developers are into the game itself not the profit quota behind them. I know that this can take out the classical 9-5 grind of a regular job at a big studio with “set” boundaries but I think it’s worth it for both gamers and the developers who are both into the concept of the game
Helldivers 2 has a hard limit of 360k logged in players (was 250k) at one time, that means 40k+ players are afk on the log-in screen waiting for a spot
They managed to bring their backend up to 450K concurrents, I believe. But anything beyond that is gonna take time to resolve, as the issue isn't tied to server capacity but rather their own backend architecture. Though you're correct, and that's not even accounting for the players on PS5.
seems like a fun game but i probably wont touch it for several months. to be fair to the devs i highly doubt they expected this to be a problem lmao, its just unfortunate
@@symagaming450As per the devs, it’s 450K as of the 18th of this month. The game itself peaked at 457K on PC alone, last time I checked, which is crazy. Suffering from success fr.
And this is the same thing we're seeing with the animation space, how Disney and bigger animation studios are flopping while indie animations like Murder Drones and Digitial Circus are making great headway in the market
I have seen nothing abou thise game. Are there just no guns at all then? I imagined at least having a flintlock in this game. Was a lil surprised they didnt have any kind of boarding but not having a gun would be much more surprising
OK am really out of the loop here so please do inform me if am mistaken but wasn't Skull and Bones specifically marketed as a ship combat game. All I saw pre release made me think of it as a World of Tanks or Warthunder kind of game so am pretty surprised so many expected it to have character combat. None if this excuses the price tag btw just curious as to the disappointment with the gameplay
people wanted sea of thieves but realistic not realizing the worst part of sea of thieves is the guns and swordplay lol game is more fun without it but 70 is ridiculous@@diargakande6740
@@diargakande6740 World of Tanks and etc. are free to play. If they wanted to make a free to play live-service ship sim, then they should have made that game instead. This game is $70 and is just Black Flag with less gameplay. It's pathetic.
@@diargakande6740Correct me if i'm wrong, isn't World of Tanks free? Honestly i'd personally not be able to pay 70$ for World of Tanks but on water especially since it seems like it brings nothing new
easily the best-designed game of the year. absolutely no competition. a masterpiece of stylization, intuitive design that’s shown rather than told, and an incredible atmosphere peppered with little specks of humor that both break *and* maintain the tension. from the way the enemies work (baboon hawks being scared by yelling, blobs vibing to the boombox, the coilhead’s sounds and tiny visible movements to silently explain “it’s a weeping angel. have fun!”) to the dead-simple horror spin on the extraction gameplay loop, not even mentioning the absolute insane comedy of the proximity chat and audio engine. i am lethal company’s #1 shooter. i will shill it and worship it to my dying day.
So your happy that a Roblox furry that is involved in sexual bdsm discords can make half a mill on stolen creepasta and backrooms lore for a game he made himself. Ok
@@BanditoGames3 i want the bracken to hold me gently in his big strong arms and make his little rustly noise softly in my ear to tell me things are going to be okay and then absolutely mercilessly crunch my spine.
i’ve been really enjoying moving away from AAA titles and playing the really cool smaller titles like sea of stars, tinykin was exceptionally good, bugsnax, currently checking out moonlighter, im happy more indie studios are getting put in the spotlight
I'm so happy someone else brought up Sea of Stars. It's such a fun and is relatively compact game for a JRPG. Start to finish going for 100% was less than 30 hours and all of it was fun.
I played about 15 minutes of Skull and Bone in one of the closed betas, with intentions of meeting up and playing together for a bit. About 10 minutes in we realized that not only was the game absolute garbage, but also ignored the fundamental fantasy of being a pirate and fighting tooth and nail to claim loot off a ship in favor of "turn sideways and press left-click." We then realized that this game is a fantastic advertisement for Sea of Thieves. We all bought Sea of Thieves and had a much better time. Don't buy Skull and Bone. It's basically World of Tanks if they removed all of the potential fun from it.
Doesn't even bring up Baldurs gate. Its pretty easy to forget Larian is an indie company and Wizards of the coast didn't actually give them money for that game yet the quality and polish floored every triple A game
I was looking for that mention as well, but that game is a 60 dollar game, so it wouldn't fall under the category of 20 to 40 dollar games that have been doing well. Though he definitely could have said Bg3 is what a 60 dollar game should be, as it's the truth.
@datatsuchi8396 I think the point is that if From Soft charged $70 for their games, then the content inside would make that price tag worth it, as opposed to games released from Ubisoft for example.
Back in the day, a game like Stardew Valley was like this modern miracle of gaming that even today it’s still a king of steam and everything else. I’m glad it seems like these kinds of small/solo teams are getting to shine way more these days. A good game will always shine through
ubisoft has been reskinning their games and slightly upgrading the graphics for years, every game is an open world game with enemy outposts, watchtowers that reveal the map, andd an assortment of collectibles
Valheim, Lethal Company, Phasmophobia, Palworld.. you can name a lot of these games from small companies that united a lot of gamers. Games that has more value than it's price and I am always glad to see these small game companies getting recognition that they deserve.
Over the last week I became a huge fan of Arrowhead games. They have been working so diligently on Helldivers server issues due to unexpected player counts, AND they are planning on making the future content free for players
buckshot roulette was pieced together by somebody who was essentially a random dude for a 15-20 minute experience and it’s been popping off, getting praise, and people are actually invested in stuff about it like it’s updates, while skull and bones is getting clowned on despite literally having ads featuring some celebrity circling around youtube like crazy and a budget worth more money than the networth of the entire middle class combined
Not just that. Palworld has cracked 25 Million players recently and Pocket Pair was a relatively unknown studio before. Lethal Company, another massive hit was made by a freaking Roblox Furry. And people absolutely NEED to start asking the question how those guys can just clown on the entire AAA gaming industry like that. How they can't make good games with their huge teams and bigger budgets while others who have a budget that wouldn't even cover one department in a AAA studio and single people that develop as a hobby can.
The other thing companies fail to realize is that their market for games is finite. If you have 4 million people playing a game that requires a lot of time. Putting out other games that requires the same amount of time you have less people to come over. People only have so much time to play video games as well. I for on do not enjoy games that require 60-70 hours of play time. Some of the best games I’ve ever played took me 10-15 hours to beat. Citizen sleeper, dredge, tunic and deaths door to name a few. Games I’m still thinking about to this day
As an Indie game dev (who also worked on an Assassin's Creed while I worked in AAA), I'm really glad you're talking about this Charlie. Sure it would benefit me as an Indie, but regardless I truly believe that innovation comes from the smaller developers who are willing to take real risks. When I say real risks, I mean REAL risks. Small developers have nothing to fallback on, if they fail they go back to a job where they can't bring their great ideas forward. Seriously, buy Indie games, they're cheaper but much higher value for money!
I’m not a huge indie gamer (not for any reason, just haven’t got round to it I guess) but I love watching RUclipsrs play indie games way way more than AAA. Strange, the pattern that’s happening, indie games doing better. Then again maybe it’s not so surprising
@@DEADEYESSS indie games have one big benefit... They aren't for everyone, so everyone will find one game, that will labsolutely fit their fancy. They are niche. And when you fit your own niche, you will enjoy it way more than AAA games, which due to their size have to be made for basically everyone
Remember when the ultimate/gold edition with all the dlc was only 70 dollars and you could buy games for like half the price 6 months later, and they were actually good? I miss that
@@Crewman26 Well, I will say cost of games would increase over time with inflation, due to productuon costs and increased wages. Here though, inflation shouldn't matter as most of these companies likely don't pay their workers anymore, and the inflation here is way more than it should be
@@mucicafrajeryea inflation exsist but lets not forgot they pretty much said “FUCK YOU EAT SHI” to consumers. Now 70 dollars gets u a half finished game and for another $30 and a quick fuck in the @$$ from corporate/developers u can gear u player out with some cool skins 😁😁😁
Same man, same. Edit: But I’m in high school now and I remember playing reach in like 2nd grade with my cousins. Still the best time of my life, though.
I think the best recent example of "the high price tag should be reserved for the really big games" is Like A Dragon: Infinite Wealth. The sheer scope of that game is absurd.
Palworld, lethal company and especially hell divers are the first time in literal years that new games have actually excited me, and keep me coming back for more. I honestly had forgotten this feeling but god bless the people that made these games for giving me hope again for games in general
Lethal company is only good because streamers and famous people play "it" Otherwise I wouldn't be playing a game that a bisexual furry that is involved in bdsm servers made in any shape or form. Disgusting
@@BanditoGames3 No it's just because it's fun. Tragic news but people who make games have interests outside of making those games. And if you weirdly go prying into their social life you're going to find stuff you don't like. They aren't hurting anyone, it doesn't impact the game, and it's them expressing that in places where obviously it's welcome and not outside of it. You're the weirdo for bringing it up lol.
It's probably just because of the types of games you play. I play RPGs so new RPGs excite me. Especially if a classic from the SNES era is gonna be remastered to PC. so if those three excite you, it's because they're your preferred genre. But it doesn't mean new exciting games are few and far between.
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
The release of a game like Valheim made me humble again when it comes to chose and buying games. Long time I didnt even look a lot at Indie games, nowdays my interest is more for those games and devs.
@chandllerburse737Sure, it wasn’t as good as a dedicated pirate game released a decade later, but Sly 3 had like 8 locations, and the ship sailing was only a few missions in 1 location. A really small part of the game, and yet it was still so more fun than this AAAA garbage 😂
100% agree. For being such a small part of just one episode of the game, it was really good and fun. Also, didn't expect to see a Sly related comment on a Charlie video, but it makes so happy that people still talk about this game till this day, it's one of my all time favourites that I grew up with.
i love seeing the focus on co-op games recently with small and big companies alike. no one wants to play something like COD or CS for example because most casual gamers don't want to spend hundreds of hours honing their skills and getting good at a game just to have a *decent* time. but with co-op games like Helldivers and Lethal Company the focus is more on the interaction with your friends and having fun with the goofy hijinks that ensues rather than mindlessly searching for that dopamine dump when you get a kill or win a game. i predict a massive surge in popularity for casual co-op games in the coming years simply because those games are becoming the most fun.
Neither want casual players play coop ,rather have a interesting game that can be played forever ,instead a game who needs constant internet connection and that one day the Devs close the servers and it's just more software trash .
The real value of an object is not the seller's list price, but what the buyer perceives as fair. Otherwise it sits on the shelf unsold. And that's not worth $70, which strangely always turns into €70 despite the currency exchange.
A live service
A below average game
A focus on microtransactions
A $70 game
These ingredients were chosen to make the perfect waste of time
Online only games amiright
That is just so poetic. You said nothing but facts, and yet I can feel your emotions so vividly. I’m not kidding; this is good stuff 👍
Below average is an Insult to below average
emulation is free, only way forward is backwards..
If buying isn't owning, piracy isn't stealing
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THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂
THE ⭐️TYRANNY⭐️ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂
THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂
Offering up Skull and Bones for 70$ when Sea of Thieves is available for 1/4 the amount is just outlandishly ridiculous
Dave the Diver, Cult of the Lamb, Helldivers 2, Lethal Company, Deep Rock Galactic, Shadows of Doubt and Lunacid. Just a few Indie games of the top of my head that are absolutely incredible and have given me hundreds of hours of fun recently, none of them costs even $60. Indie games are where the future of gaming lies.
cult of the lamb W
cloud climber (despite being 15 minutes long) and Wall world are the best that i can think of
Dave the Diver isnt indie, it's actually what Charlie's talking about, a AAA studio trying to get in on the small group indie game market. It's company is a Nexon subsidiary
ultrakill my beloved ❤
@@Rob-rr4yp Ah I didnt know! Thanks for the heads up
Big companies are charging $70 for a $30 game and indie devs are charging $30 for a $70 game
Games like Terraria for $10 worth way more than its price.
Some Roblox games are better than the $70 games (and most are free)
I feel that indie developers actually love their game, and they focus on the quality e.g the killer bean game that is coming out. The developer is constantly testing the game and fixing bugs
@@buglerplayz7497 Something I underestimated so much!
I saw a cool horror map on RUclips and decided to try it out and yeah, it has amazing things!
Shit man, I feel that way about deep rock galactic honestly. I genuinely love that game.
I picked it up for $15 on steam. I cannot recommend enough.
If I’m paying $70 I expect nothing less than Baldur’s Gate 3. Which is why AAA companies have gone on record to hate BG3.
We should push them to make games like BG3 the standard. Or, at least the standard should be no microtransactions and a complete game upon release. Because, that was the standard.
Also wasnt it 60 instead of 70, i defo payed 60 where im at
depends on the region. steam prices are diffrent in diffrent regions@@frenix9882
That and elden ring legit the only ones il fork out for just routing for these devs to keep losing money
@@frenix9882it's 60$/€ yes... which suoports the point even more because it's cheaper AND way better
Ubisoft is probably the only company that's evolves backwards so much to point where their newer games now form as advertisement for their older titles.
I'm betting that they will sell Ubisoft soon. They don't have any really succesful titles, they destroyed a couple; for example ghost recon and settlers. Some are just mediocre in my mind: like anno, or farcry or assasisns creed (though I haven't played the newer ones). There are some titles that I don't know much about like watchdogs or division, but they don't seem to be overly succesful either.
They're not even try with the new Prince of Persia title lol
@@cloudwalk4566anno 1800 is an amazing game though
@@HhHh-sr1my Considering their track record for around a decade that's a rare gem they've released.
I'll give them that they made a good prince of Persia game but the higher ups clearly don't care about making good games and just force the Devs to make rushed and unfinished garbage games unlike the consistency of their work in the past.
You can throw Bethesda in there. Ask anyone what their favorite Bethesda game is and you'll get something that's at least 13 years old
Honestly calling it "quadruple A" was just asking for people to rip the piss out of it, even if it WASN'T shit 😂
honestly quadruple a fits the bill for AAA games
Honestly it reminds me of the movie Industry. The big movie makers are spending big bucks to push out movies that are mediocre every time. Meanwhile small studios are not afraid to experiment and they're actually making the crowd happy. I'm seeing a trend here.
ok
Down with the establishment , all they do with there in fire resources is make trash shows, movies and games . Everything is about profit in triple a studios unlike passion projects
Yep, it's the same thing in both industries. The ones with all money are pushing out the worst products
we can only hope that EA & ubisoft go bankrupt, bc we will happily keep making these small devs rich when they release dope games we actually want to play
and then you get cases like blumhouse (i think? whoever made the incidious series) where they started out small and put out some bangers and then let the fame and money get to their head and decline 😭😭 i remember incidious being amazing when it first came out and the latest one, as charlie said, is not good so it’s disappointing.
Suicide Squad now has less active players than Batman Arkham Knight. A game that came out 9 years ago.
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
@@MrUssy101 what is bro yapping about
Hush it kid @@MrUssy101
A COMPLETELY SINGLEPLAYER game that came out 9 years ago at that
Less than gta5 story mode 😂😂😂
The gaming industry needs to prioritize quality and uniqueness over big-budget, flashy disappointments. Smaller studios are showing that lower budget, innovative games can dominate the market and bring back the fun to gaming.
That would involve everyone at the top of these billion dollar studios admitting defeat, disappointing the board of directors, shareholders and investors, as well as having to sacrifice their own personal wealth generation and any future opportunity in the industry. It's not going to happen. They're there for profit, not innovation.
Excuse me? Can you make a big-budget flashy trash with world class studios? I guess not! Stay at your lane!
@@xavi_6767 Been a while since I've seen the Expert Fallacy in the wild. If you didn't know, that's when a Non-Expert makes the claim the person's opinions are invalid because they aren't an expert either. The fallacy comes when you yourself aren't qualified to even pass that judgement. The flaw in logic here is that only a qualified expert's opinions are valid, to which no one here fits, including you!
A great example of this is lethal company having more players than the latest cod game.
@@TheeGlocktopus thanks for that, i've been always thinking of the "term" for that specific situation when an idiot goes on about how others should keep their criticisms to themselves if they cannot do this or do that
Should note that Helldivers 2 is blowing up so hard that the total player count on steam alone reached 457k concurrent players. Their present server capacity is 450k players between both PC and PS5. There are literally hundreds of thousands of players unironically just waiting in a server queue to play this game.
Helldivers 2 has seen a new total player count every day on steam for the past two weeks since it launched, that alone is crazy.
How do you ironically sit in a queue?
itll start dropping off soon enough, i dont want it to but unfortunately with how the progression is modeled a lot of people will max everything out and then lose interest in playing because there is no progression. The only thing bringing those players back would be events or dlc
@@thesuds4lifewould you rather: stay in queue for helldivers 2 OR play skull and bones
@@p6exe sit in helldivers queue
the helldivers queue is gone now lol
all the afk players clogging the servers are actually getting kicked now
I played the skull and bone game on a gaming event and it's literal trash.
- you can't swim in the ocean. You can only travel by ship or boat.
- you can't kill the NPCs.
- There is no interesting story or quest
- Many invisible walls
- you can only land on specific islands..there is no freedom
Invisible walls are authentic to the time periods though. Back then Pirates would fall off the edge of the world if they sailed too far
all the pirates would immediately die if they touched the ocean it's just being authentic
@@ashycoollol It's because they ate Devil fruits
Black flag was a better pirate game in literally every single way possible.
Get sea of thieves it solves all of those
What's funny about Helldiver's 2 is that it's concurrent player count would be even higher, but the servers are literally at max capacity every day.
Fr they really need to fix that asap, a lot of lost playtime, I couldn't even log onto the game for the entirety of Saturday and Sunday
They need to find some old used server and hook them up until they can buy them brand new
And sony won’t put it on xbox even though everyone in the community wants it to, it’s like single handedly ending the console wars in the name of democracy lol
Yeah I'm sorta wondering why isn't it just peer to peer connections? Like do they have a thousnd people fighting at once?
@@aarepelaa1142You need a server to host that peer to peer connection since you connect to a lobby over the wifi lol
You don't play as a pirate, you play as a ship.
Ubisoft: AAA sell it at $70
We should
honestly if it was a game of personified ships fighting each other that would be awesome
@stmsin it follows the battery naming convention. Each A means it gets smaller
@@AnmolMishra946 you should just not buy the game stop with the woke "shame" stuff. If you dont buy it they go broke
If ubi designed it after their OWN games silent hunter and ac black flag it would’ve been fire
Now that the Elden Ring DLC trailer came out, it only makes it more evident that it’s not that games cannot be good nowadays, but it’s the greed and lost in passion that most of these developers show, Fromsoftware sets such an example on how you don’t have to appeal to everybody, but if you know your audience your games will work, also they just show how passionate they are about their art.
For real, greed has over taken too many titles
@@xtra_1807Corporations fuck everything up
Even then if you ask a lot of fromsoft fans they’ll say elden ring was them selling out. I’ve still not played it so I can’t say for myself
@@joevenables3393 i dont know anyone who atually enjoys fromsoft games who would call elden ring anything close to selling out. when you play it, yeah it has issues, but you can feel that it has actual passion behind it.
@@joevenables3393I mean elden ring is good but it does have some things that would be called out in other games like reused assets and animations and thats a theme in all the souls games
I miss the days of spending $50 for a game and getting a disk, map, booklet, and usually some kind of downloadable content. Some of those old games had codes that companies brought to steam, and I got the game on steam free. Perfection.
And when you're done wringing it dry for fun, you can sell it for $20-$30. Now you get a way worse experience and nothing to show for it.
If i got a booklet. man, it would increase the value for me.
I regret getting high af and impulsively buying the GTA Trilogy Defective Edition on for half price a few months ago. I've always been one to not give into cash grabs like this but damn it that dispo weed is something else. The whole time I play the games, I think about how much better the experience would have been if I just spent the money on a ps2 and the original games.
...and your game wouldn't load unless you entered word 8 on page 34 of the manual that was only included with a hardcopy.
Or the disk had suspiciously moved itself into your brothers computer, but somehow managed to get tackled by sandpaper on the way there and the levels would only load from disk.
Fun times.
...and your game wouldn't load unless you entered word 8 on page 34 of the manual that was only included with a hardcopy.
Or the disk had suspiciously moved itself into your brothers computer, but somehow managed to get tackled by sandpaper on the way there and the levels would only load from disk.
Fun times.
I honestly don't get it. I played the open beta for skull and bones and realized, in all the times I've read pirate stories or watched pirate movies I've NEVER thought "Man I wish I was that boat!"
Unironiclly, the game made me go and play Black Flag again, its still amazing
@@daasnahk5058I usually just go outside and talk to people, best game ever
@@Us3r739no u don’t
No the fuck you dont @@Us3r739
@@Us3r739 You must love Telltale games then.
It's also worth mentioning that Helldivers 2 has a premium currency and store page and a premium battle pass *and you don't have to actually pay for any of it*. There's a free battle pass that rewards the premium currency, plus you can find 10-30 of that currency in every single mission you play. A solid week and weekend of grinding it out can see you getting the premium pass and at least two rotations of the store page of cosmetics without ever spending a dime. Spending money is 100% optional for those that want to offer extra support, but ALL content is literally earnable. That is worth praise.
Well said man 👍
premium battle pass doesnt even have anything worth while though
@walruz011 Aside from more cosmetics. And worth what? Getting for free by just playing the game, like I said? If I'm going to be playing the game, just *getting* stuff for it is always worth it.
@@Sonacnights worth actually using in the game. the best guns and stuff are all in the free battlepass
@walruz011 Ah, I get ya. Still, it's more options. It's all essentially free so it doesn't really feel like the premium track should be game changing. I have a feeling transmog is something that'll come in the future anyways.
It's like paying $100 to get into a theme park, but then they still charge you additionally per ride.
(disney lmao)
@@kadiss3512another absolutely shit company
So like every carnival? You have to pay a entrance fee and then pay for tickets and food
The entrance fee isn't £100
@@greeninja1396 bro my local one is less than 10 to get in, which is actually how you should do it if you wanna make money that way. lots of smaller prices makes people more likely to buy more things, a huge price makes people get less micro transactions
Calling Skull and Barebones a finished game is like calling Ubisoft a competent company.
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
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THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂!
best money ever spend were the 30ish dollars for minecraft back in the days, little money for infinite posibillities and game modes to choose from
Imagine if it became a subscription based title... Horrifying
I bought Minecraft 12-13 years ago and it was even cheaper then. They haven't asked me to re-buy the game since while the content has grown so much.
I kid you not, I believe I never paid anything for Minecraft because I got it in its super early alpha stages. And I have nothing but respect for Mojang that they did not decide to eventually charge people who got it cheaper or for free; because I can totally see big studios being like "you have to pay 50 bucks to unlock the entire game" or something
@@NotoriousPumpa They've added like one mob per year for the last 12 years, minecraft was good when mojang actually cared about it.
@@BruhMoment84131Minecraft fully released in 2011. It’s 2024. That was only 13 years ago. Your “12 years ago when Mojang actually cared” isn’t mathing. They added plenty more than just mobs. You don’t remember when red stone came out and the insane things people would make? That came out in 2013. They’ve added new biomes with the Nether Update, which came out in 2019. They’ve added plenty of stuff within the last 12 years other than just mobs my guy. Idk where that hate coming from.
Imagine a pirate game not even being worth pirating! Forget $70, I wouldn't even spend my internet bandwidth on it.
That's usually a good indicator of how well you product and services are doing
yeah from experience any gamer who also is a fan a pirate themed anything definitely use the word in all its forms.
The irony is crazy
I had a 5 dollar deposit on it from GameStop from like 4 years ago lol. I had forgotten about it. They’ve been calling me telling me it’s in! I’m like I know I’m all set lol. Also black flag is 8 bucks on ps store and 12 on steam for the gold edition!! Little cheaper than 70 and a masterpiece of a pirate game!
Same lmao
Indie games are super creative.
AA games are a great balance between budget and creativity.
One you cross a certain point in budget, it gets really hard to stop bean counters from stepping in and gutting all creativity and expression out of a game.
As trash as AAA games are these days, the indie game side of things is pretty trash too.
The market is _heavily_ oversaturated, and about 90% of the titles are uninspired garbage. Oftentimes it's just some amateur's "own twist" on another game, except they have zero creativity so it ends up being highly generic or just outright bad taste.
The middle ground isn't just a compromise of taste and budget, it's usually where the good taste ends up.
It's wild that on average, $5 games and $40 games are both far higher quality than $70 games.
Not even remotely true. For every gem like Helldivers 2, Lethal Company, Palworld etc there are hundreds of titles that barely function, are blatant asset flips, or just so aggressively mid that they disappear into obscurity immediately. When a lower cost game hits the internet like a storm of positive sentiment that is the exception, hardly the "average" game.
And for 'AAA' games the opposite is true. Yes, there is a concerning trend that more large budget games are coming out in inexcusable states. However, that is still not the usual state and it's called out every time it happens specifically because it's not normal. God of War, Monster Hunter, Resident Evil, Mario Wonder, Tears of the Kingdom, far more AAA games come out polished and well reviewed in any given year than the unfinished trash ones.
@@pacmonster066thing is, there are much more indie games in general. So yes, while the proportion of good to bad is much worse than the AAA games, the proportion uses much bigger numbers. 1% of 5000 is still higher than 35% of 80
@@pacmonster066 In your own words, the 'aggressively mid' indie games 'disappear into obscurity immediately', so why do they matter? they should be removed from your consideration.
and its even more wild how these youtuber are yapping about it like it makes anything better by complaining all the time
@@pacmonster066Half "AAA" games are broken asset flips so....
I'd rather gamble $40 than $70
Everything corporate touches, it corrupts..
I read they had to put the game out due to tax purposes. Something like they knew it would lose money so they could get a tax cut.
Na not corrup just
laziness and money hungery like mobile games just vip system, and $500 top ups
@@Bon-gtas if laziness and money hungry isnt a good percentage of what leads to corruption
Weakness corrupts not a fucking company
@@teachmehacks 'money is the root of all evil' is something that most have heard in their life, and while I personally disagree with the quote, it's hard to deny that plenty of bad shit is done because of greed.
And a corporation's whole existence is to make as much money as possible.
It’s becoming quite clear which games are passion projects and which are cash grabs. And we are coming out of this era where executives think the more money you spend the better your game is going to be. Sometimes all that money means lots of bad decisions.
These pass 2 years have shown there have been only 5 or 7 AAA games out the dozen of AAA trash come out of these big name companies.
Wait for GTA 6. It’s gonna flop.
all money, all scope, no product
@@IHateAmer1ca lol that would be hilarious. But we have yet to see Rockstar to make a real stinker and from what we know so far it's gonna be at least worth the playtime to do the story
@@IHateAmer1ca Nah, it'll be the game of the console generation just like RDR2. If there's an online GTA VI, that'll suck instead.
6:08 Gotta mention SCP Secret Laboratory which is a free game that requires zero grinding, has no cosmetics, no microtransactions and infinite replayability. The community is also very active and not nearly as toxic as some other free game communities.
the servers are a hit or miss though, you either find the best or the worst ones
it also has shit servers (atleast in australia) they used to be good before pantheon was removed now youd be lucky to get in a good server
He doesnt have to mention shit lol
@@seximexi5820 You don't have to mention your status as a nonce yet here you are
the community is not toxic but the people are so incredibly cringey that it makes the game worse not to mention when the performance sucks
I understand the frustration with those overpriced AAA games lately. It's refreshing to see smaller studios delivering unique experiences at a more reasonable cost.
THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂
THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂
THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂
THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂
THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂
The mantra of 2022-2024 gaming; STOP PRE-ORDERING MAJOR STUDIO GAMES.
These major studios (Like Ubisoft) remain profitable because they INSTANTLY become "Most Pre-Ordered" across all platforms, rewarding the studio for a product people have not even seen for themselves to determine if its truly worth it.
Don't pre order from any studio
TB was saying this in like 2014. I still have the "we do not preorder" shirt. if only people would have listened.
unless its like totk, im not paying 70 dollars
Do not pre-order, period.
What’s the point of preordering anymore??
"gaming is dying"
the only thing that's killing me is trying to decide if I want to play palworld or helldivers
Palworld until the Helldivers patch comes through today (tomorrow?).
Then probably still Palworld for another week.
The amount of players is more than double the current coded capacity (part of me suspects that global stats and events were made to account for 6 digits, not 7), it's not a quick fix.
Ya got friends to play with? Cause if so Helldivers man, so long as you get in at the right time or you have a fuck ton of patience you’ll have the time of your life
Media in dying in general.
Why not both?
yeah, the big benefit gaming has over things like movies is they have a thriving indie and AA market, you don't have to just cow down to big companies to get stuff
During the golden era of xbox 360, the cheap indie xbox arcade games got massive support, the orange box got a bunch of support, early minecraft got a bunch of support. There were common values among them
1. Fully released with minimal bugs (no day 1 unplayable messes or 4 year long betas)
2. Under $40. Minecraft was like $20, the orange box, which had 3 games usually went for a few bucks and I got mine on sale for $5, and the xbox arcade games were no more than $5 99% of the time
3. Their main market wasnt microtransactions, it was getting new players through word of mouth. Your buddy would always ask you to get a game he had to play with him, and because it cost no more than $30, usually you could cough up the change for a few hours worth of a good time.
This is why I find it hilarious that so many companies tried to bump their prices up to $70. The quality of your games wasn’t even worth the $60 you wanted before, you think you can charge more for it? Not to mention your thousands of dollars worth of bullshit in your stores for these games? I’m glad gamers are rejecting this trash.
I still haven't bought a single game for 70 dollars and I never will
I remember when they first started selling games for $70 people on Twitter were coping and saying well games have been $60 since the 90s so it’s OK that we should be paying more and by paying more that means more will go to the developers and programmers meanwhile none of that happened and only the higher-ups have profited
Me sadly having bought MK1 at 70 dollars only to realize it’s worth 30 bucks AT MOST.
Never buying a game near launch ever again.
i agree with most games not being worth even 60, but dont forget that inflation hits everywhere.a 10$ increase isnt even that much compared to the price increase for everything else where i live. (not sure how extreme inflation is anywhere else though) just keep that in mind, they probably have much higher cost to make games now and have to compensate. quality should still be higher for most games, over half of all new releases barely work on launch day…
70 dollar pricetags gonna make me sail the seven seas with an eyepatch and a peg leg
The only reason helldivers peak player count is 407,000 is cause that’s its max capacity, had the developers anticipated the popularity who knows what the peak count would be, literally suffering from success hopefully they increase their server capacity soon cause it’s starting to hurt them now but I have faith it’ll be fixed before this week ends
From everything the devs said on social media, doesn't sound like it'll be fixed this week, or even the next. Somewhere in the pipeline they've hit a hard limit that simply adding more physical servers wouldn't solve.
its a fun game tho im loving it - Helldiver CreepyMothMan
Guys remember. Kingdom Hearts 3's pirates of the carribean world had full on ship combat with boarding and land exploration, and deep sea diving, and that was just a single world in a game that came out 5 years ago now. The fact that Ubisoft had a template and structure to follow off of their own dedicated pirate game from a decade ago and failed in every front, where a square enix hack n slash rpg that isn't even a pirate sim didn't is a feat of incompetence only Ubisoft could pull off.
And u upgraded ur ship by collecting crabs
Not to mention that the Pirates of the Caribbean world was just ONE WORLD OF LIKE 12
@@Professor-fc7vc KH3 was a very flawed game on how it handled it's story and pacing, but it was technically impressive and mechanically solid in nearly every way. Which is insane cuz of how large all the worlds are, how many bosses there were, all the mini games it had and all the different unique attack animations Sora had for all his Keyblade transformations. The pirates world alone could be a stand alone game if exapanded on
@@randomenvelope And it was so fun! I'm at a point where I'd rather see the kh team attempt a full on pirate game over ubisoft, and those guys set the standard of what a AAA pirate game should be! It's embarrassing really.
You can go back further than that. Sid Meier's Pirates from 1987 had ship boarding combat. It was relatively simple, mostly a duel between you and the other captain while your crew fought as numbers on the screen, but still, it was there. It might be the first pirate simulator game. Even if it wasn't, it's a major one and an old one.
I'm so glad Helldivers 2 is having all this success, the first game was some of the most fun I've had playing a coop game.
Seeing helldivers 2 priced at $40 then this boat simulator for $70 is completely outrageous and inexcusable. Ubisoft has hit a new low, which is not surprising to say the least
calling skull and bones a boat simulator is an insult to boat simulators
Yeah yeah, like i get amazing big games being 70 bucks... gta 6 will be worth it, more time spent on development, it will actually be fun... etc
But big companies have like a completely differwnt wiew on this.
There are so much better games from these developers that are a few years old by now and they are cheaper, and we're cheaper...
Maybe its due to.the costs of workers and shit increase 😅
@@tehwhaffle3088 you’re right, boring scam simulator is more like it
FOR DEMOCRACY!!!
they've struck pay dirt. literal dirt LOL
Its very confusing knowing that back in the day, we paid $60+ for a video game disk (money goes to mark-ups, disk manufacturing, deliveries, etc); now that everything is digital, why are we still paying $60+ for easily downloading a game?
Inflation, more ambitious games, and debt service.
Because once the consumer accepts a price increase then it never returns to normal.
Digital distributors still take a revenue cut, and the cost of developing a AAA game has grown exponentially over the years. The only reason that the price didn't jump to $70 sooner, I'd expect, is micro-/macrotransactions filling in the gap.
If you accounted for inflation you would be paying like $120.
I remember when the average price was increased from $40 to $50.
Fun Fact: Lethal Company was actually was made from a former Roblox Developor.
Who was also the creator of that one Indie horror game “It Steals”.
Thanks for telling this interesting fact. I think it's better stay off Roblox for people who want to become developers, and in general
That surprising
@@Lonelyboy0-u5nnot really, Roblox is the most accessible game developer site (for small devs anyways)
He's also a furry lol
Same problem Hollywood faces - essentially projects are too expensive to take any risks so end up being mediocre
It's not that smaller games are more desirable per say. It's that nowadays big studios put out souless passionless cash grabs that are a buggy mess and expect the players to test for them while the "finish" the game, which still sucks. I miss disc's and the accountability they gave, you couldn't release a broken crap game, you would go out of business.
Simpler times.... Better times.
Tbh there are some games in that category that are fun though
@@time2play961yes but most of them would be way more fun if they were finished before release
To me its just that these bigger developers are full of business suits now so basically everything AAA is soulless now and just want every penny they can gather from you not saying every AAA is like that but for the most part and people still munch it up unfortunately which only prevents further changes from happening
@@nickbob2003 yeah every game can be much more fun with time. wish digital games getting fundamental updates was an option
I remember back to when everyone stamped their feet when Baulders Gate 3 came out screaming it was an "unrealistic Expectation" of video games and we're seeing better games from smaller companies more and more. its absolutely fantastic to see these triple A Studios getting a little just desserts
danm i rolled a 1, rolling dice is boring
I'd sell my left nut to erase my memory and experience BG3 for the first time again.
they are still completely correct tho. Triple A studios cant make another Baldurs Gate 3. Companies dont work like that. Shitty damn near evil companies like EA are succesful companies for a reason. No massive company would put in the time and resources required to make a game that is genuinely amazing when profit more for putting in less. Indie studios also get bought out later and the sequels end up bad for a reason. And sure it sucks for us but the wonderful and well earned vacation the original devs get it is great for them.
So simply put, it is unrealistic to expect giant corporations to put the happiness of gamers over the low risk, high return nature of flashy mediocre games.
@@RaphDeGrate This just makes me more depressed about what happened to the Disco Elysium team, they got guttered.
@@RaphDeGrate And so it becomes irrealistic for me to buy their mediocre products.Eye for an eye
Helldivers 1 was also a really nice game. Super fun co-op. I'm glad Helldivers 2 has gotten so popular. That dev team deserves all the recognition they earned.
Amen
Yea it's been really awesome seeing Helldivers 2 pull off a Risk of Rain 2, but even bigger!
And it's not even triple A priced, hell even if you get the deluxe edition it's *still* cheaper than triple A
Don't forget Magicka, same team, they really know how to make fun co-op games!
*stop buying our game, the servers weren't made for this much players*
"You known what i will start buyig the game even harder"
When I first saw an ad for Skull and Bones, which I skipped btw, my first impulse was
"...it's just Black Flag."
No. It’s worse.
black flag but worse. you can't even swim in a game full of water
so small fun fact, S&B was orginally going to be a black flag dlc anyway it just got cancelled
@@mothwingywow. That’s like silksong for hollow knight but the opposite end of the spectrum. Instead of adding too much content to be a dlc, it just got outright cancelled and made even worse :(
Even more than that, the day before Helldivers 2 released the devs were chatting about their excitement, and I ended up chatting to one about all the fantastic details that made me love the 1st game - the shell casings for each shot persisting in game, etc. Turns out this super passionate Dev was actually the CEO of Arrowhead itself - a hugely down to earth, passionate gamer. This is the way.
Gamer CEO like him be like: This is the way 😎🍷🗿
How/where did you casually chat?
You were casually chatting with the CEO of the studio who just released one of the most popular games in the world?
except the game is not all sunshines and rainbows and the anti virus they got is a kernel level type shit similar to vanguard that for some reason won't get deleted if you delete the game as it runs in the background whenever you start the PC
@@cablebill8892they aren’t a big studio at all their game being super popular doesn’t mean the guy was popular before the game came out lol. That being said I do agree that this is potentially a lie I do know that the devs at arrowhead are very active within the community though, so it’s definitely not a crazy outlandish thing that he may have spoken with the ceo
Helldivers 2 is like crack. I created a playlist with songs you’d expect to find in a Vietnam war movie and it SLAPS. Calling in a napalm strike on a bunch of bugs while Fortunate Son is blasting away in the background is an out of body experience
This is actually a brilliant idea
I would like this playlist if possible 😂
Pls share with the class
Likewise, would love the playlist 😂
Send on.
As an indie dev im also really happy about this shift in the industry! These smaller scope but higher quality games which have had passion poured into them by their creators tend to be a lot more enjoyable than the boilerplate AAA titles designed to squeeze as much money out of the player as possible.
Exactly!
FOR MANAGED DEMOCRACY!!!!
Fully expect your games aren't on the level of quality and detail like RDR2, kinda cringe.
@@iamerror1699this comment is cringe
@@iamerror1699 Give us some time, first one at the moment xD
Not to mention baldur’s gate. One of the only recent games made by a large studio which is actually worth 60$
Cough. Alan wake 2 was worth the money. And final fantasy rebirth
Also Elden Ring. But yeah, it was 2 years ago.
70* stop lying bum
@@Chopper153you could honestly keep preaching Elden Ring until the end of time. It deserves every bit of praise and more.
Medium studio, no?
Helldivers only stopped at 450k cause they don’t have the capacity for more, it takes 10-15min to get through queues at 2am on a Tuesday, I think if they had the capacity it would be bigger
And my ass will wait for it
And that's 450k on STEAM, I counted the player counts on each planet, and it was at like 600-700k during peak
Holy hell- that's what we dive THROUGhHH@@CrispyDairy
@@CrispyDairy some reports are saying they have sold over 5 mill which is wild
The fact that the worst thing about Helldivers 2 is that the servers are full from how many people love it is really saying something.
That and the root kit anticheat system that creates a security vulnerability.
@@pyramear5414 In a pve game no less, and to add insult to injury, its nprotect gameguard, one of the worst anti-cheats I had come across between 2005-2010.
@@pyramear5414 no no no....there no rootkit for us to backdoor too. it just to make sure there is no hacker! /s
hahaha i really hate rookit in my system that why I run in a vm
@@pyramear5414every single anticheat is a rootkit. It’s unfortunate but also misleading to say that helldivers is the only root access level anticheat.
@@pyramear5414elaborate
I agree. I hate seeing titles like "the gaming industry is dying" and "there's no hope left for the gaming industry", etc. In my opinion, the baton has been passed to smaller developers that aren't constricted by deadlines, budgets, and corporate overlords. They are fueled by passion and don't have anything to prove to anyone but themselves. So I think with all the tools accessible to everyone (like Unreal Engine and the like) it's an exciting time to be a gamer.
I like to imagine it less like the baton was passed and more like the big developers fell asleep with it in their hands and smaller devs just took it
@@domotron3598 Love that metaphor, and it's 100% on the money. They didn't voluntarily pass it... they slept on what was essentially their homefield and got too complacent which deviated them from the passion that got them there in the first place. And so others snatched the baton and continued where they left off. Perhaps this will shake them off their ridiculous slumber and they'll start taking risks again and making games as fun as they used to make them.
Nothing like a little competition to get people burning with passion again 🤷♂
It's the same as music. People are like "music's dead, there's nothing good coming out anymore." Nah, the way things are, there's as much good stuff as ever coming out right now as long as you're not addicted to symphonic music. You just gotta look.
I mean it is kind of dying, though. At least in it's current form. The same could be said about Hollywood movies and streaming services. You see a trend of the products getting worse, and more bland, and exploitative, and the budgets and prices ever-increasing. The industry can't survive the way that it is currently structured. Smaller indie devs will continue to gobble up more of the market share, but long gone are the days fun, wacky, console games built entirely around a single unique mechanic. Sure indie devs do that, but its not remotely the same as how varied, vibrant, and original the gaming landscape was 20-30 years ago.
@@MrEffinBest Yeah, indie games can be kind of generic too. I've seen enough metroidvanias.
The thing about “AAA” games is that they don’t have such a big budget because it’s necessary to make the game, it has such a big budget because a lot of the development time and work hours are spent floundering around as people do their best to figure out what they are supposed to make due to lack of vision, and on their advertising
To summarize the development of this game: Ubisoft is legally obligated to publish Skull and Crossbones. They are probably trying to hype it up to avoid legal issues as well. About a decade ago, they took a tax write off from Singapore. Singapore wanted to make jobs, and offered a deal for companies to establish offices there (The day before was under the same deal). Ubisoft said that the new studio would make this pirate game. However, Singapore employees were not allowed to rise the ranks, and instead the execs just used the place as a foreign get away. The game then went into 10 years of development hell... when all they had to do was "take the boat parts of black flag and just do more of it".
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
@@MrUssy101 shouldn't you be in school? you still living with mommy and daddy? Shut up and let the adults talk children.
@@MrUssy101
-Mad about Charlie complaining
-Complains about it
-Expects people to take them seriously as they put on clown makeup
@@MrUssy101 get a job
THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂!
Whats amazing about helldivers 2 is it is actually set up as a live service type game, but is an example of it being done right where the gameplay foundation is super solid and enjoyable.
It also doesn't seem (at least for now) too focused on profits. You can very easily earn the digital currency in-game and it's premium battle pass is a $10 equivalent (again, easily attainable by just playing and progressing through it)
And its truely live, like the game and story changes based on how the community handles whats happening as opposed to "Here's two maps, a cutscene, and a battlepass. $10 please."
Enjoyable if you can play it that is.
hell yeah brother, for democracy!
@@deadlyattackerfr they said they will not force anyone to spend money
Same goes for animation and movie production studios.
Smaller studios that arent just about the "for-profits" attitude tend to be more passionate about what they make and it tends to be higher quality than what their higher budget peers have to offer
It's just a lot harder for indie animation studios to get going
This is an issue across other medias too. Look at how Godzilla minus one was a fantastic movie on a significantly lower budget than marvel movies. More isn’t always better
Helldivers 2 is the game that has convinced me to finally upgrade my PC to be able to run these types of games.
It’s only gonna get better
OH SHIT me too! I'm literally upgrading my PC for Helldivers 2.
My first time building my PC and its a nightmare. Never doing it on my own again
@@DeathMetalMilitia305gets easier every time you do it
Cs2 made me upgrade, but it was long overdue
skill issue@@DeathMetalMilitia305
Busted out my old PS3 AC: Black Flag, had a blast!
Saved $70
I predict some big companies will attempt to try and "emulate" smaller, lower budget games, and will still end up making soulless garbage.
My guess is that a lot of the corporate heads at these companies aren't gamers themselves. If you've seen the movie "Big" with Tom Hanks I imagine gaming companies being like that one prick who worked at the company who was trying to make a fun kids toy and Tom Hanks calls him out and asks "How is this fun?" and humiliates him😂
It’s the nature of a large company I think - it’s a business and they’re playing by the numbers and it’s now biting them. But can they shake their corporate mantra, DEI, quotas, HR, and shareholder needs to have the freedom to create something unique? Unlikely.
Im to broke to be a gamer
The sad thing with Skull and Bones is that the community saw the direction this game was going a long time ago and voiced concerns and ubisofts response was basically to just ignore and gaslight.
A big reason why I mostly play and stream indie games. It's a massive treasure hunt out there and I couldn't be happier for it.
People so easily forget there are plenty of trash indie games as well.
I like how you describe it as a treasure hunt, because that's really what it is. You don't just download any indie game and instantly enjoy yourself
@@youtubesucks1821 thing is, indie games usually are not 70$, so if you find a bad one the risk is minimal
@@youtubesucks1821 There is only a slightly higher percentage of actual trash indie games, than the percentage of trash triple A games.
I rather spend 100$ on 10 seperate games, and have 5 of them be shit, 3 of them be mediocre and 2 of them being absolute gold, than spending 70$+30$DLC on 1 game, thats a bronze medal at best.
These companies have the manpower to create 10 games per year. And if 3 of them are actually good, they bring in as much money as selling the same shit for 70$ that no one truly enjoys.
Like, lets take Pokemon Sword and Shield. Absolute trash. Scarlet and Violet was conceptually amazing, but mechanically like gen 1, and thats not a compliment. Their DLC's were amazing considering their costs. Yet every 2-3 years, a new pokemon comes out, adding basically nothing of value. They have their entire team work for 2-3 years on a new title, when they could also release a new title every 4-5 years with half capacity, and split the other half of the team into 2 teams, creating new games with a pokemon theme. Currently, both games+DLC cost 100$, and are far from being a treasure.
Games like Five Nights at Freddy (treasure at the time) only cost 5$. That's 30 hours, at most, sure, but 20 games on average being the same quality as Sword and Shield would easily cover 600 hours of mediocrity. Where Sword and Shield, at most, gives you 100 hours of mediocrity before it becomes terrible.
@@Predated2 There are thousands of triple A games. There are trillions of indie games. There are way more trash indie games than AAA just because there are more indie games to begin with. Not that many AAA games are really made in the grand scheme of things.
If you're talking ratio maybe that's different. But I was originally only talking about there being a larger amount of trash indie games in general. I can't tell you how many lame little crap shooter games there are or survival/crafting games or rogue likes that come out every single day and are absolutely horrible.
You really gotta dig to find the good indie games most times. It doesn't take much digging to find out the Mass Effect series or Dark Souls are well made and fun. People talk about those games all the time, even over a decade later.
@@youtubesucks1821 there are literally not trillions of indie games or any games your smoking meth
Helldivers 2 poppin off so hard you can't even get on the server without doing a voodoo ritual.
I like how the last couple banger video games have resulted in such a MASSIVE player-base for them that the servers cant handle them
Coming from a HD1 Veteran, nobody expected HD2 to pop off like it did, and this game had the same level of marketing HD1 did. Even when the server capacity was increased to 450K, the servers are still filling up & showing no signs of stopping.
You have to also give props to the Devs for being vocal & constantly giving us updates & transparency about what's going on & how they're trying to fix it.
@@mryaws1 i dont!! i didnt pay 40$ to stare at a goddamn title screen with a message that says "server capacity full. please try again later" while it tries for hours to get me in because for some damn reason NO ONE thought of a queue system for the game!!
Worded perfectly
@@NobleOneA259they also didn’t implement an afk timeout system lol. a lot of people are logging in then afking to avoid the queues later on
Shoutout to Team Reptile, both Lethal League/Lethal League Blaze (their previous endeavor) and Bomb Rush Cyberfunk are fun as hell, take up little to no space, and have a soundtrack that wraps the games up in a nice little bow.
BRC has cemented itself as single-handedly the most single player fun you can get for $15-$20 on any platform. Bonus points: they are intentionally not patching out any glitches used for speedrunning
And the modding scene is going crazy adding wall plants, multiplayer, custom characters/movestyles, etc….
Never forget that Ubisoft already has a decent framework to build off of from AC4 and managed to have approximately 25% of that game's mechanic make up the entirety of Skull and Bones.
The game’s entire concept and framework changed multiple times over its long and troubled development period, it was originally going to be something totally different before arriving at this outcome. Were it not for that contract with the Singaporean government, the game would probably have been dropped in development hell and left to die somewhere.
Ubisoft could’ve gone with that contractual obligation and taken advantage of the opportunities it provided to make a properly good game with a normal dev cycle and concept in order to make everyone satisfied with the outcome. I don’t follow Ubisoft regularly, but after this game’s release (and its reception, as diplomatically as could possibly be put) was reported on national news, it’s a huge shame that the Economic Development Board ever had any faith in them to begin with. I don’t see this promoting any local game development talent to the world, not with the way Ubisoft treated their local staff-if anything, it’s humiliating.
Ubi could've cut the assassins plot away from Black Flag and leave the game as-is. Add co-op/optional PvP and people would've loved it. Hunting, searching and diving treasures, taking over forts with few friends... Literal pirate-game gold but no... They cut almost everything and made the rest suck donkey balls.
Apparently there's a small group of people (psychos) that want a PvP mode for Helldivers 2 and the devs *immediately* shot that idea down
It's such a weird thing to ask for, the game is already PVP you just have to resist the urge to engage in it
Pvp sweats who enjoy killing people online
Ok. A helldivers 2 pvp, would suck, though, an arcade "laser tag" mode would be fun
There is already pvp, and it's the best kind: friendly fire. When my friends and I have plenty of revives left, we just call in random orbital strikes on each other. Can be good fun to fuck around like that.
A pvp gamemode would just beat the entire point of the game
Thank fuck lol, me and my group were kinda worried about that being added cause there are always idiots who want pvp in every single game ever
Not to mention modding for games that is FREE is better than most AAA games today especially in Skyrim and Fallout
Yeah, I like lovers lab
you mean you didnt play the fallout 4 mod that introduced and entirely new story mode? basically an entirely new game
And Elden ring. There have been sick mods with tons of new bosses and skills to use.
@@xOhSo Fallout 4 has the best mods, you can make it into any game you want it to be
I have to mention *FALLOUT: LONDON*
A mod for FO:4 releasing in like,April!
One thing I like about these indie titles is they are all passion products for the most part where the developers are into the game itself not the profit quota behind them. I know that this can take out the classical 9-5 grind of a regular job at a big studio with “set” boundaries but I think it’s worth it for both gamers and the developers who are both into the concept of the game
Helldivers 2 has a hard limit of 360k logged in players (was 250k) at one time, that means 40k+ players are afk on the log-in screen waiting for a spot
Actually it was closer to half a million at one point, so nearly 200k afk on login
They managed to bring their backend up to 450K concurrents, I believe. But anything beyond that is gonna take time to resolve, as the issue isn't tied to server capacity but rather their own backend architecture. Though you're correct, and that's not even accounting for the players on PS5.
@@sweracoon7931 they have not increased it to 450K it is very much so still 360k.
seems like a fun game but i probably wont touch it for several months. to be fair to the devs i highly doubt they expected this to be a problem lmao, its just unfortunate
@@symagaming450As per the devs, it’s 450K as of the 18th of this month.
The game itself peaked at 457K on PC alone, last time I checked, which is crazy.
Suffering from success fr.
And this is the same thing we're seeing with the animation space, how Disney and bigger animation studios are flopping while indie animations like Murder Drones and Digitial Circus are making great headway in the market
DreamWorks is the only big animation company I respect right now, the rest of them are just producing hot garbage
@@roymustang8485gotta give illumination some credit, the creator of minions is against nfts and ai
@@roymustang8485what about Sony Animation?
@@roymustang8485I know that Disney owns them but Pixar is still goated, no?
@@roymustang8485 have you seen what they did with megamind
Imagine making a pirate game and i cant even shoot a flintlock. Not in pvp mind you, at all.
I have seen nothing abou thise game. Are there just no guns at all then? I imagined at least having a flintlock in this game. Was a lil surprised they didnt have any kind of boarding but not having a gun would be much more surprising
OK am really out of the loop here so please do inform me if am mistaken but wasn't Skull and Bones specifically marketed as a ship combat game. All I saw pre release made me think of it as a World of Tanks or Warthunder kind of game so am pretty surprised so many expected it to have character combat.
None if this excuses the price tag btw just curious as to the disappointment with the gameplay
people wanted sea of thieves but realistic not realizing the worst part of sea of thieves is the guns and swordplay lol game is more fun without it but 70 is ridiculous@@diargakande6740
@@diargakande6740 World of Tanks and etc. are free to play.
If they wanted to make a free to play live-service ship sim, then they should have made that game instead.
This game is $70 and is just Black Flag with less gameplay.
It's pathetic.
@@diargakande6740Correct me if i'm wrong, isn't World of Tanks free? Honestly i'd personally not be able to pay 70$ for World of Tanks but on water especially since it seems like it brings nothing new
We've arrived at the meta plane, unlocking the fourth A.
Turns out it stands for A**.
Lethal Company was such a shining beacon in 2023, so happy for solo devs like Zeekers.
easily the best-designed game of the year. absolutely no competition. a masterpiece of stylization, intuitive design that’s shown rather than told, and an incredible atmosphere peppered with little specks of humor that both break *and* maintain the tension.
from the way the enemies work (baboon hawks being scared by yelling, blobs vibing to the boombox, the coilhead’s sounds and tiny visible movements to silently explain “it’s a weeping angel. have fun!”) to the dead-simple horror spin on the extraction gameplay loop, not even mentioning the absolute insane comedy of the proximity chat and audio engine.
i am lethal company’s #1 shooter. i will shill it and worship it to my dying day.
So your happy that a Roblox furry that is involved in sexual bdsm discords can make half a mill on stolen creepasta and backrooms lore for a game he made himself. Ok
@@milesmccollough5507 so you like supporting games that gay furries make lmfao cringe
@@BanditoGames3 i want the bracken to hold me gently in his big strong arms and make his little rustly noise softly in my ear to tell me things are going to be okay and then absolutely mercilessly crunch my spine.
@@BanditoGames3 if the game is good, then the game's good. Doesn't matter who made it
quadruple A is reserved for games where "Banishment" is renamed to "revoke guest status" depending a singular specific location
i’ve been really enjoying moving away from AAA titles and playing the really
cool smaller titles like sea of stars, tinykin was exceptionally good, bugsnax, currently checking out moonlighter, im happy more indie studios are getting put in the spotlight
Yo, I didn't know you watched Charlie. Good to see you here.
I'm so happy someone else brought up Sea of Stars. It's such a fun and is relatively compact game for a JRPG. Start to finish going for 100% was less than 30 hours and all of it was fun.
I picked up Vintage Story 2 years ago because minecraft wasn't cutting it and by god it is still amazing
Moonlighter is a gem
Moonlighter is such a fun game with such a wet flop of an ending lol.
I played about 15 minutes of Skull and Bone in one of the closed betas, with intentions of meeting up and playing together for a bit.
About 10 minutes in we realized that not only was the game absolute garbage, but also ignored the fundamental fantasy of being a pirate and fighting tooth and nail to claim loot off a ship in favor of "turn sideways and press left-click."
We then realized that this game is a fantastic advertisement for Sea of Thieves.
We all bought Sea of Thieves and had a much better time.
Don't buy Skull and Bone. It's basically World of Tanks if they removed all of the potential fun from it.
Doesn't even bring up Baldurs gate. Its pretty easy to forget Larian is an indie company and Wizards of the coast didn't actually give them money for that game yet the quality and polish floored every triple A game
I was looking for that mention as well, but that game is a 60 dollar game, so it wouldn't fall under the category of 20 to 40 dollar games that have been doing well.
Though he definitely could have said Bg3 is what a 60 dollar game should be, as it's the truth.
Holy shit baldurs gate is an indie game?!
@chanmyaelhu3630 still would make sense to mention it as what 60-70 dollar games should be.
Larian is far, far from a indie company. They have over 450 employees and several studios scattered over the globe.
Larian is not an indie company anymore are you high?
All hail AC4: Black Flag. That game remains the golden standard of the genre, never to be beat.
And ubisoft made that game! How can they think we would want this new garbage
bro forgot about Sea of Thieves
@@niko2known sea of thieves aint shit compared to black flag
@@Artobaccosea of thieves is definitely better
@@niko2knownsea of thieves if garbage compared to the gem of black flag.
From Soft is one of very few companies still pumping out $70 fully priced bangers consistently and with no mtx bullshit
Armored Core 6 is absolutely incredible and I can't wait to see them go back in for more, it was the game I waited just about a decade for.
$70? I thought they still do $60
@datatsuchi8396 I think the point is that if From Soft charged $70 for their games, then the content inside would make that price tag worth it, as opposed to games released from Ubisoft for example.
Isn't from soft doing a genshin like elden ring?
Capcom
Back in the day, a game like Stardew Valley was like this modern miracle of gaming that even today it’s still a king of steam and everything else. I’m glad it seems like these kinds of small/solo teams are getting to shine way more these days. A good game will always shine through
ubisoft has been reskinning their games and slightly upgrading the graphics for years, every game is an open world game with enemy outposts, watchtowers that reveal the map, andd an assortment of collectibles
reason why I couldn't finish Horizons
It’s not bad to reuse assets fromsoft does it all the time
Yah, but its bad to do the same thing 40 times@Jim-Bagel
@@Jim-Bagelthere’s a difference between reusing assets and releasing the exact same game 40 times in a row without ever trying to upgrade its formula.
atleast 10 years ago it was still refined and complete with a good story. Now? we just have the copy paste aspects and nothing else
Valheim, Lethal Company, Phasmophobia, Palworld.. you can name a lot of these games from small companies that united a lot of gamers. Games that has more value than it's price and I am always glad to see these small game companies getting recognition that they deserve.
Valheim is soooooo good
Among us
Lethal company isnt even a small company lmao, its just one furry who knows how to make a fun game
@closetdemon4769
And he learned how to make games on ROBLOX.
All 4 games spent tens of millions of dollars on marketing and everybody forgot that crap the next day, once they run out of advertisement money.
i’ve been getting ads for this game for a few weeks now and honest to god thought it was a mobile game until this video
If you have friends its a blast
@@thisguyisabeast6874lamest defense for any game
Skulls and Bones: Craft Survival
@@thisguyisabeast6874if you have friends just play sea of thieves instead
Everythings fun with friends. The game is still trash
Replayability [multiplayer or not] is a major factor in a games quality
The amount of ads I’ve gotten for the game too is terribly annoying
Lmao yeah I got one before this video even
@TheEverythingBosshope you never reach it you annoying spammer🙏 try making good content
@@_shenanigans_8337 I think I got two back to back in the span of like 4 minutes on a video
I literally had a Skull & Bones ad cut into this video 😂😂
dude if you're not using an adblocker on everything in 2024 you're just getting cucked out of your time & attention i gotta be honest
Over the last week I became a huge fan of Arrowhead games. They have been working so diligently on Helldivers server issues due to unexpected player counts, AND they are planning on making the future content free for players
buckshot roulette was pieced together by somebody who was essentially a random dude for a 15-20 minute experience and it’s been popping off, getting praise, and people are actually invested in stuff about it like it’s updates, while skull and bones is getting clowned on despite literally having ads featuring some celebrity circling around youtube like crazy and a budget worth more money than the networth of the entire middle class combined
Not just that. Palworld has cracked 25 Million players recently and Pocket Pair was a relatively unknown studio before. Lethal Company, another massive hit was made by a freaking Roblox Furry. And people absolutely NEED to start asking the question how those guys can just clown on the entire AAA gaming industry like that. How they can't make good games with their huge teams and bigger budgets while others who have a budget that wouldn't even cover one department in a AAA studio and single people that develop as a hobby can.
The other thing companies fail to realize is that their market for games is finite. If you have 4 million people playing a game that requires a lot of time. Putting out other games that requires the same amount of time you have less people to come over. People only have so much time to play video games as well. I for on do not enjoy games that require 60-70 hours of play time. Some of the best games I’ve ever played took me 10-15 hours to beat. Citizen sleeper, dredge, tunic and deaths door to name a few. Games I’m still thinking about to this day
As an Indie game dev (who also worked on an Assassin's Creed while I worked in AAA), I'm really glad you're talking about this Charlie.
Sure it would benefit me as an Indie, but regardless I truly believe that innovation comes from the smaller developers who are willing to take real risks.
When I say real risks, I mean REAL risks. Small developers have nothing to fallback on, if they fail they go back to a job where they can't bring their great ideas forward.
Seriously, buy Indie games, they're cheaper but much higher value for money!
Dude I have the most hours in indie games that let me have some sandbox
I’m not a huge indie gamer (not for any reason, just haven’t got round to it I guess) but I love watching RUclipsrs play indie games way way more than AAA. Strange, the pattern that’s happening, indie games doing better. Then again maybe it’s not so surprising
I watched your VR physics video just the other day that's some very cool shit man kudos ❤
@@LordmonkeyTRMyup same, great video
@@DEADEYESSS indie games have one big benefit...
They aren't for everyone, so everyone will find one game, that will labsolutely fit their fancy.
They are niche.
And when you fit your own niche, you will enjoy it way more than AAA games, which due to their size have to be made for basically everyone
Remember when the ultimate/gold edition with all the dlc was only 70 dollars and you could buy games for like half the price 6 months later, and they were actually good? I miss that
Well you gotta remember inflation exists
@@mucicafrajer That shouldn't matter in the case of video games given that they aren't real.
@@Crewman26 Well, I will say cost of games would increase over time with inflation, due to productuon costs and increased wages. Here though, inflation shouldn't matter as most of these companies likely don't pay their workers anymore, and the inflation here is way more than it should be
@@mucicafrajeryea inflation exsist but lets not forgot they pretty much said “FUCK YOU EAT SHI” to consumers. Now 70 dollars gets u a half finished game and for another $30 and a quick fuck in the @$$ from corporate/developers u can gear u player out with some cool skins 😁😁😁
So do key stores and torrent sites... @@mucicafrajer
Helldivers 2 is giving me the feeling I felt playing halo reach with my friends in high school
Same man, same.
Edit: But I’m in high school now and I remember playing reach in like 2nd grade with my cousins. Still the best time of my life, though.
Its giving me destiny beta vibes
Played halo reach at 6 years old with my cousin, now I am going through halo 2 on heroic mode.
Probably cause half the armors are ripped from Halo lmao. The game is ODST simulator.
@@ZeallustImmortal That’s why it’s so good😂
I think the best recent example of "the high price tag should be reserved for the really big games" is Like A Dragon: Infinite Wealth. The sheer scope of that game is absurd.
is that the new "Yakuza" game?
@@ReinventingTheSteve yep
Palworld, lethal company and especially hell divers are the first time in literal years that new games have actually excited me, and keep me coming back for more. I honestly had forgotten this feeling but god bless the people that made these games for giving me hope again for games in general
Lethal company is only good because streamers and famous people play "it"
Otherwise I wouldn't be playing a game that a bisexual furry that is involved in bdsm servers made in any shape or form. Disgusting
@@BanditoGames3 No it's just because it's fun. Tragic news but people who make games have interests outside of making those games. And if you weirdly go prying into their social life you're going to find stuff you don't like. They aren't hurting anyone, it doesn't impact the game, and it's them expressing that in places where obviously it's welcome and not outside of it. You're the weirdo for bringing it up lol.
It's probably just because of the types of games you play. I play RPGs so new RPGs excite me. Especially if a classic from the SNES era is gonna be remastered to PC.
so if those three excite you, it's because they're your preferred genre. But it doesn't mean new exciting games are few and far between.
I remember those old times when a great game off the release could even cost $25-30
THE ⭐TYRANNY⭐ OWNS THIS CHANNEL AND ALL ITS FANS 😂😂😂
Why is Charlie every other video about moaning about absolutely everything. He is such a millennial to complain about everything. It’s Genz era move over millennials.
You're smoking crack. I'm pretty sure super Mario bros 3 was 50 when released. So, you don't remember shit lol
@MrUssy101 its almost like there are a lot of issues in the world which should be adressed so they can improve
@@MrUssy101Ur crying abt Charlie
At this point when i see a $70 pricetag all i think is 'man i wonder how much this will suck'
I think its obviously a mineygrab then, especially if it wasn't a game so huge, and wanted for since like 7 years
Don't trust AAA western studios at all at this point that aren't a console 1st party.
$60 pricetag on PC
The release of a game like Valheim made me humble again when it comes to chose and buying games.
Long time I didnt even look a lot at Indie games, nowdays my interest is more for those games and devs.
Sly 3 came out almost 20 years ago, had better pirate ship combat AND boarding and that was ONE of the many maps in the entire game
Goat take
@chandllerburse737Sure, it wasn’t as good as a dedicated pirate game released a decade later, but Sly 3 had like 8 locations, and the ship sailing was only a few missions in 1 location. A really small part of the game, and yet it was still so more fun than this AAAA garbage 😂
@Weebfox Fun Fact: Kevin Miller, the voice of Sly Cooper, regularly streams himself playing games on Twitch! Including Sly Cooper!
100% agree. For being such a small part of just one episode of the game, it was really good and fun. Also, didn't expect to see a Sly related comment on a Charlie video, but it makes so happy that people still talk about this game till this day, it's one of my all time favourites that I grew up with.
i love seeing the focus on co-op games recently with small and big companies alike. no one wants to play something like COD or CS for example because most casual gamers don't want to spend hundreds of hours honing their skills and getting good at a game just to have a *decent* time. but with co-op games like Helldivers and Lethal Company the focus is more on the interaction with your friends and having fun with the goofy hijinks that ensues rather than mindlessly searching for that dopamine dump when you get a kill or win a game. i predict a massive surge in popularity for casual co-op games in the coming years simply because those games are becoming the most fun.
Helldivers 2 as a game in the coop PvE space is what Overwatch 2 could have dominated in, but yeAAAh
Pretty Based
Say it louder for those in the back.
Neither want casual players play coop ,rather have a interesting game that can be played forever ,instead a game who needs constant internet connection and that one day the Devs close the servers and it's just more software trash .
well where street fighter 6 and tekken 8 fits there? if anyting the skill cap is a much larger issue there
I’m almost 40. I’m probably not playing an 80 hour game unless it’s a Souls game. I love this rise in smaller and better games.
Nothing wrong with 80 hour games
Octopath Traveler is a 100+ hour game.
Good taste in games old man!!!!
I mean, we are still getting big, good games
Baldur's Gate 3, for example.
@@andreasottohansen7338keep in mind that is one of the very few games to come out that didn't cut corners.
@@andreasottohansen7338>baldurs gate 3
>good
choose
The real value of an object is not the seller's list price, but what the buyer perceives as fair. Otherwise it sits on the shelf unsold. And that's not worth $70, which strangely always turns into €70 despite the currency exchange.