Zendikar Rising Set Review | The Command Zone 351 | Magic: the Gathering Commander EDH
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- Опубликовано: 11 сен 2024
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Show Notes:
Zendikar has risen! It's time for us discuss the new cards from ZNR that can go in your 99. Watch and find out which ones we think will make the biggest splash in Commander.
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Scapeshift + Scute Swarm doesnt work. The 8 lands will come into play at the same time, and trigger 8 times the same scute swarm. The first copy created won't have triggers since the 8 lands are already on the battlefield. So you'd be at 9 Scute Swarm after that Scapeshift.
Yeah when I saw that the former judge in me was screaming to come out. Your comment deserves all the upvotes to people see it and don't try to run it. Though generally Jimmy and Josh are really good at correcting themselves if they get things wrong.
Yes
I'm pretty sure most things they were reaching for with this card wouldn't have worked the way they were thinking. All these wild swings at "breaking" this card, meanwhile I'm playtesting it in my Windgrace deck routinely making 32 1/1's in a single turn.
And that they kept saying you can just use Lithoform Engine to copy a counterspell someone is throwing at you and then counter the counterspell. Too much wrong information D:
@@Quapper I don't think they were actually saying that. They were saying that you can copy the spell that is about to be countered. So, the counterspell resolves and counters the original spell, but you still get a token of what you were trying to cast. Basically it's a way to save what you were casting. You don't get two, but you still get one at least.
1:17:12
Jimmy: "Wait a minute, that's just like Yarok, the Desecrated, but on a creature!"
So... it's just like Yarok, the Desecrated?
1:18:15 Lotus Vale and Scorched Ruins are fine with Ancient Green Warden, but Lotus Field is not.
1:25:40 That's not how it'd work. Only the Scute Swarms on the battle field when Scapeshift resolved would see the land ETBs. So if you had 4 Scute Swarms in play, and had 8 lands enter you'd get 32 more (36 total).
1:30:20 Confounding Conundrum wouldn't be in play at that point...The Great Aurora would have shuffled it into the library, and even if you drew it you couldn't possibly get it back into play before the card finished resolving.
Great review. Just a few issues:
- Relic Robber + Torbran doesn't work because your opponents control the tokens so the damage would not be trippled.
- Valakut Exploration second ability doesn't mention cmc. If you exile 3 cards with cmc 5 it would still only do 3 damage.
- Scapeshift + Scute Swarm doesnt work. The 8 lands will come into play at the same time, and trigger 8 times the same scute swarm. The first copy created won't have triggers since the 8 lands are already on the battlefield.
- The great aurora will shuffle conundrum into the library and not stop opponents from putting lands in play
So on Feed The Swarm, you were unsure if this signifies a change from WotC. They have said and written in a few places they have actively given black the ability to destroy its opponents enchantments. (Not its own so it cant remove the deal with the devil enchantments.)
I've always thought it was kind of arbitrary that black can't remove enchantments and it makes limited worse, artifacts is fine but blue, green and white effectively deal with anything, Wizards are sly with saying blue has no enchantment removal.
Granted it's not the best artifact removal, but Black has Gate to Phyrexia & Phyrexia Tribute, which do work well in Sacrifice decks. So Black, Blue, Green, and White have ways in their own way of dealing with threats.
Meanwhile Red gets hosed, no enchantment removal and red burn removal really isn't that great in Commander unless you build around it.
@@jasonkorf7700 That's a bit different though. Those are color pie breaks from the past, but you would never see black get a destroy target artifact spell now. Just like Beast Within is a relic of the past, and even Chaos Warp.
@@clarknes3111 That's true, the I was trying to make and probably failing at is that Wotc has given Black, Blue, and Green all these tools be it their current color Pie distribution, breaks from the past or more recent breaks or bends.
Meanwhile, White has major issues in Card Draw/Card Advantage along with a few other things, but has very good removal.
While Red does have the "impulse" draw where you exile a card and decide to play it this turn, which feels underpowered compared normal card draw. It no Enchantment removal and does various things solid to good, but doesn't excel in one area or another compared to other colors. For Example, Black excels at Reanimation, Blue is a better than Red for Artifact synergies with Urza and etc, Green has superior Creature based strategies, and White for Equipment.
@@jasonkorf7700 Well you have to look at the color's core goals and weaknesses. Green gets all of these things, but it is reliant on creatures to do so. If it can't get creatures it struggles. Blue can answer most things but it has to answer them ahead of the time. Once they land the best it can do is slow them down or mitigate them a bit. Black can do almost anything but it has to destroy itself to do it.
Red can muster terrifying ferocity and explosive plays but it can't plan ahead. Once it's out it either won or struggles. So fixing red has been much easier as they just need to make its effects scale better with the game. If you look at red now it is terrifyingly strong and fast. I'd argue red when focused can be stronger more consistently than blue and black.
The catch is that none of those are breaks. A break is something that counters the weakness of the color, so while green, blue, and black have gotten plenty of toys, they don't really change much about the color. (Though I think greens card draw is a biiiit too pushed compared to its reliance on creatures). Red has dramatically changed because they had an easy way to lean into its strengths and weaknesses to fix it. But white. White is much harder. Its fundamental weakness is that it can do most things but is inflexible, so how do you make it more flexible like edh demands without also devaluing that weakness? Its a radically different problem.
I've got a problem. I'm addicted to set reviews. This is like my 5th one I've watched! I think I know the set by now, oh well. Rock and roll all night!!
MTG JEFF sup
Hi
Confounding conundrum would be shuffled in with The Great Aurora, luckily. Otherwise, great show
I think you're hoping to hit conundrum after aurora resolves and drop it before your opponents can play out their stuff? Idk how else they thought that would even work
@@leedarkfeathers the lands enter the btf as GA resolves so no time to drop CC thanks god www
PLEASE REPRINT JUMPSTART
Isn't it just a complex Land Equilibrium...
@@TranslationX no, because it's much cheaper and it effects people with less land than you
4:31 to start.
I Swear these start times get further and further back.
Bless your kind soul
@@Bobmortis thats how they fund their channel ;)
@@elementalhero21 true, but they also have sponsors, patreon, and mid roll ads on top of that.
Not all hero’s wear capes!
Josh: "I don't think there are many decks that run 20 equipment in them."
Me: *looks lovingly at my Derevi: no creatures voltron deck* 😅
Put me on Game Knights and I'll show you the true power of casual Derevi you cowards!
XD
Game knights auditions are back so...
Well good luck
I play equipment based Kalemne, disciple of iroas
So the Lithoform Engine not comboing with Doubling Season and like-cards works as such; You create a COPY of the permanent on the stack. The "spell" appears on the stack. The "spell" is NOT a token. Resolve the stack. The copied "spell" will resolve like a normal spell would but because there is not a CARD associated with the spell, the spell BECOMES a token. Therefore, the token was never created in the first place.
Wizard just posted a rule update relating to this.
Logic and reason with attack of the dodo
The Nethroi thing is absolutely hilarious to me. I love it so much.
Confounding Conundrum: "This makes Land matters deck bad."
My Yurak deck: "Jokes on you I'm into that!!"
Yeah to be honest I think any heavy land fall deck would actually just be excited to see this card played against them. I mean I am pretty sure you can still tap the land in response to the trigger, so if my opponent wants to give me the ability to bounce my cabal coffers or my cradle so I can play and tap it two to three times a turn, not to mention landfall triggers, I would be pretty happy.
You should run it in Yarok because your opponents will have to return 2 lands instead.
went to cardkingdom.com/commandzone, instructions unclear, ended up at lgs.
This made us laugh. Quality Content
Their shipping and order processing took a while for me too but I believe it's because of how the postal service is affected in the United States right now due to the elections. It took them about 3 days to process my order, 2 to ship it and then 3 for it to arrive. And I paid $13 and some change for shipping. I'll probably only use them for accessories in the future if they ever restock
Always go to your LGS first. You can't play at cardkingdom.com, you can at your LGS (restrictions due to pandemic apply)
Saw on another channel that Myriad Construct excludes the all important "if you do" clause for the sacrifice part. Which; if I understand correctly, means you can target it more than once getting multiple triggers. So you target it, the trigger goes on the stack to sacrifice it, then you target it again (and again and again...you get the idea) and get all the tokens. Seems interesting in the right decks!
Predicting game knights episode Wednesday
they posted it would be out Wednesday on Twitter last Friday I think
Bold prediction sir! What if I can guarantee you that one WILL be out on wednesday?
@@poisonivy9665 Welp... Prediction correct lol, I didn't see any twitter posts yet
At this point it only matters that they release one ASAP!!!
They also announced in the commander reviews.
Confounding Conundrum cannot be on the battlefield when Great Aurora resolves, it would get shuffled into your library.
So for everyone out there who want some more detail on Angel of destiny and Myriad, (44:40 for start of Angel of Destiny discussion). I found the rule they are referring to and wanted to post it here.
508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player or which planeswalker a defending player controls it’s attacking as it enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking). Similarly, if an effect states that a creature is attacking, its controller chooses which defending player or which planeswalker a defending player controls it’s attacking it becomes attacking (unless the effect has already specified). Such creatures are “attacking” but, for the purposes of trigger events and effects, they never “attacked.”
Ashaya + Greenwarden is nutty. Not only does each creature entering the battlefield trigger landfall twice, they will also trigger any creature etbs twice. Greenwarden says "if a land entering the battlefield causes a triggered ability of a permanent you control to trigger". Since your creatures are lands, they enter as lands and trigger etbs twice.
O_____O........you just made me even more confident of putting both in my horde of notions now
Being able to get lands back from the graveyard in white does help with ramp, but you need lands on the graveyard to do it, which without fetches is hard.
Basically they need to properly reprint fetches.
With Blade of Selves, the token copies of Angel of Destiny get exiled at the end of combat so they’d never be on the battlefield at the end step trigger. Doesn’t matter that they came in attacking or not.
Mirrorweave
Technically if the original angel of destiny is still on the battlefield then it would trigger for each myriad copy from the blade of selves
@@bradypugh4728 I disagree
reminder that when "Angel of Destiny" appears on the card, it means "this card", not "permanents with the name Angel of Destiny"
CorsairHearts - 80% Fallacy that would be a cool interaction if it was that way though.
Mirrorweave. It does not matter if your opponents have Angel of Destiny copies as well. As long as your 3 creatures stick around until the end of the turn, you win, provided you meet the life clause. You're in W/U. Your life won't be a problem.
I'm a bit disappointed to see no Sorin in this set...
I wasn't around for original Zendikar/all the other Zendikar sets so I'm very excited.
Leovold ad was actually good. I like these card edits for the ad rolls.
For real. Was about to skip and then the next thing I knew is I was listening to a banned card wishing he could Windfall again.
Scute swarm is making mtg arena crash constantly and it's hilarious. And indeed, with mutate it's great, over 300 copies of auspicious starrix are not easy to beat (but again, most of the time arena just shuts down so even if you could win you still can't)
Already versed someone playing it and it got super out of control. It was disgusting
Aaaaand it's banned in standard
I am literally not going to be playing arena until they ban that card. I was excited to play when the new set came out and now we have to deal with this nonsense. The playtesting crew at WOTC has failed again. The card could have just been tweaked to say, "If you have six or more lands, then make two 1/1 insects instead." That would still have been annoying, but it wouldn't be breaking arena.
In paper magic, this card isn't as big of a problem(although still dumb)you would tell your opponent what's gonna happen, you do the math real quick and say how many scute swarms you now have. They wipe the board on their next turn if they can, or prevent damage on your swing...etc and can scoop if they know there's nothing they can do. They don't have to sit there while you scribble a picture of a scute swarm for each one you make.
The design team knows that arena exists, someone should have known that this would break it. If they didn't, then the people who are doing the coding and testing to make sure the cards works in arena should know that and should say something. WOTC could have straight up just said that this card is pre-banned before it came out because they didn't have time to change it before it went to print stating that it crashes their platform and would warp Standard around it. They could offer anyone who cracked one some other card instead. If they didn't want to pre-ban it, they could have instead just errated what the card does.
@@Kattywagon29 Forcing the design team to curb their creativity just because Arena has a terrible engine and can't handle complicated boardstates is completely backwards. Wanting Scute Swarm banned just because some small percentage of the player base has some performance issues with their client - not because the card breaks the format like Oko or something - is a sad commentary on the state of standard at the moment. It's just like when they errata'd Ajani's Pridemate to not be a 'may' trigger anymore because arena couldn't handle it.
@@Putrefax I feel like you didn't read the entirety of what I said. We have two problems. I said the play testing crew failed us. This card is a nuisance in paper magic and it would still warp the format around it and that's up to the playtesting people to tell the designers who can then modify a card if needed.
If they don't want to modify it, they still have to consider arena because it does exist. Therefore, they can chose to put a problematic card somewhere else like a Modern Masters set or some other nonstandard side product.
The reality is that this card shouldn't have to be banned because it shouldn't have existed in its current form. The problems that it could cause were obvious on the day it was revealed and now we know the speculation is indeed true. WOTC needed better checks and balances before this card got to the public. Customers don't want their shiny new cards banned.
That Nethroi & Scourge of the Skyclaves combo is awesome
If you have 10 warriors and 10 equipment, the probability of a hit is around 75% depending on how many warriors/equipment you have drawn along with how many other cards you have drawn. It is much more consistent than you are giving it credit for; 6 cards is quite a few.
Listening to these two discuss Nahiri I’m very glad they aren’t in any way involved in making cards
They review sets like modern or standart, the game they say is not the game they play.
I see geode ranger still being useful even in 1v1. So often the biggest threats are 1/1 creatures that just offer huge synergy buffs and forcing them to attack into you is super useful. Also, goad, in general, is very nice in forcing the biggest threats to point themselves anywhere but at you.
Idk if that creature is more useful than the white counterpart, but I get the feeling you are under appreciating goad.
For Ashaya and Ancient Greenwarden, the card you're looking for is either Prismatic Omen or Dryad of the Ilysian Grove. Makes all your lands all land types.
Gave me something to watch while waiting on traffic. Thank you.
Same
Re:Nahiri looking for Warriors and equipment, that's not how the probability works. EDHREC Cast tends to get it right.
Only 9 equipment?! I have like 25 in my saskia equipment deck and it runs great
Wow, how do you get a deck down to 2.7 avg cmc without playing all the moxin and other cdh staples? Also, 9 equipment in an equipment deck? You'll only draw 1 or 2 the whole game and your'e screwed if all you get is lightning greaves. You only need a few creatures to have targets, that should not be the majority of your deck.
I have all the possible tutors in my Equipment deck so 10 is definitely enough to "draw" more than 2 per game. Gotta use the rest of the spots for interaction, protection, and other garbage that the Equipment won't do. It's not that you need more Equipment or more targets but that there's really no reason to go beyond 10.
I don't find 2.7 to be hard at all tbh
1:35:36 sadly, those lands will all come in at the same time, so you make one extra scute swarm for each land.
1:25:36* I believe
Regarding the dropped red and white inscriptions, MaRo DID later say that it was largely a problem stemming from designing a cycle in that specific set (with assorted concerns about standard, draft, overall set makeup, etc), and acknowledged that it would be much easier to design those cards at a satisfactory level in a different product. I believe he also indicated that the ZNR handoff article (which should be the next article he releases, about a week from now) will give an idea of what the dropped inscriptions looked like, so we’ll be able to see about how bad they would have been if they were printed
Myriad Construct with the new 5 mana artifact that gives colorless creatures +2/+2 means you get an army of 3/3 tokens when the construct is popped. Delicious.
Hey fun thing with Skyclave Apperation, When it hits a mutate stack it does the combined CMC of the stack. 8/8 token very fun turn 4
I just had a friend in my pod use whispersteel dagger to steal my apex devastator from my graveyard after making me mill it. That card is insanly underrated when running cards to support it or artifact tutors.
I think blade of selves and Angel of Destiny might actually work together. The reason I say this, Master of Cruelties’ ability will trigger even if you put it into play when you attack with Kaalia of the Vast. It works differently because it’s not saying ‘when this creature attacks’ which only triggered during the declare attackers step. This actually triggers at the end of turn and I believe would just check to see if it was considered an attacker for that turn.
Yo! I use Card Kingdom to support the command zone, you always mention the fast shipping but one thing I've noticed is when I order NM cards they come super clean. They are very thorough about condition! Not so from other sellers. I've ordered EX cards from them that come in better condition than what other sellers call NM.
1:22:40 this discussion is why I love your podcast. Scute swarm has to become a thing.... There was too much enjoyment discussing this card. HAHA great work guys! "Thanks again" from the commander community for doing these set reviews for everyone.
It’s already breaking arena
Jimmy, when Valakut Exploration deals damage, it's 1 per card, not the cmc of the cards. The damage upside is there, but it is slower.
I put Forsaken Monument in my Reaper King and it is amazing. A 2 cost scarecrow comes in with +3+3 (reaper king is up), and essentially a vindicate functionality (not new) , while also giving me two life, and all for one colourless tapped land. Absolutely brutal.
Kicker was first introduced back in 1999 with the Invasion set/block. Was not an original mechanic in Zendikar
Maddening Cacophony+Bruvac the Grandiloquent = MIND BLOWN
As a colorless Eldrazi player at heart, the Forsaken Monument is my all time favorite card in the game. It's so perfect for colorless, and I'm surprised you didn't mention that it simply allows Basalt Monolith to generate infinite colorless mana similarly to Kinnan (though in a colorless-focused deck it's even better than in Simic).
Radha is soooo happy about the modal DFCs. I can artificially pump my land count up while also maintaining a higher spell count so flooding doesn't happen (yes, it is possible; you do run out of land drops eventually).
The latest Extra Turns hasn't been added to the ET playlist
On top of Skyclave Relic's kicker working with Doubling Season, Parallel Lives, and Anointed Procession it also works with Panharmonicon which means that u can have it enter the battlefield and put 4 copies for 6 mana in every deck not just white and green decks.
I love how @JoshLeeKwai talks about how Magic is good for teaching kids math. I started playing magic around Onslaught in 2002 when I was 5 years old. I am now about to graduate college with a Bachelor's degree in Mechanical Engineering and a Bachelor's degree in Biomedical Engineering.
The card you want for that valakut combo is dryad of the ilysian grove. Play more lands and all your lands are mountains with no downside.
Archon of Emeria; Will play it in ALL white decks. You got it!. I will play it next to my Blood moon in my Zirda deck
I'm so happy that The Great Aurora finally got a shoutout for something - it was my first mythic...
They were wrong about their ruling but I was happy to pull the Foil.
@@nickfitzpatrick5878 Yeah I was wondering about that because it didn't seem like it worked. Still happy though...
What Foil do you mean? The card? The "premium" treatment?
1:06:35 So if you have Nahiri's Lithoforming + Ancient Greenwarden (which allows you to play lands from your graveyard) You will be able to play every land you sacrificed, plus you get the draw basically for free.
1:29:00 a Compounding Conundrum in white if you will! whenever a second land etbs, that players sacs a land.
Fun thing to do is attack with whatever you have, board wipe, then use nahiris plus one to get the token with a good equipment on it
17:56
Oathbreaker: Allow me to introduce myself
sea gate stromcaller copies the next instant or sorcery you cast with cmc 2 or less when you cast it, not the next instant or sorcery you cast if it's cmc is 2 or less. so theoretically you could cast SGS, cast something expensive like dark petition, and then SGS would still see the fork later.
Another good idea. Make the white version of Conundrum be pay 1 if you had extra lands enter. Still makes them effectively useless the same turn without killing them.
Zendikar will always be one of my favorite planes. The first Zendikar set came out right around the time as I first got into Magic and just as I started college. The nostalgia is real.
Valakut Exploration seems really good in a Purphoros Deck which uses sundial of the infinite. Just end the turn when all triggers are on the stack.
1:19:20 dryad of the Ilysian grove helps here
I use confounding conundrum in my Yarok deck, and a few times I've actually used yarok+CC+Fertilid to force my opponents to lose 4 lands. Four because yarok doubled the counters on the Fertilid, then I removed all 4 counters after that opponent played their land for turn, all while CC was on the field
Yarrok doesnt double the counters on fertalid cus its not a triggered ability. Its kinda like clones how they dont enter as 0 0s they enter as copies of tje stuff. If those were triggered abilities your fertalid would die before it ever got the triggers cus game state sees it as a 0 0.
Lithoform Engine has to be my favourite card. When I remembered about Brudiclad, my mind instantly went to the idea of casting Blightsteel Colossus, copying it with Lithoform Engine, go to combat with a couple of other tokens on board, create that Myr from Brudiclad and turn them all into a Blightsteel Colossus token, minimum of 3 Blightsteel Colossus creatures on your board to swing out at people (only 2 can attack in that turn but still), which can then just keep growing more and more each turn Brudiclad is out.
so I'm not the only one who actaully got excited at a common and put it in all my black/radkos decks! :-D
We KNOW omnath is likely to be a big commander card in this set because four color commanders are so limited rn
Crazy nasty: Confounding Conundrum + Ruin Ghost; if you have a white open, you opponent cannot play land anymore :)
A friend ask me a question about Teferi's Puzzlebox and how it works with Teferi's Ageless Insight and Alhammarret's Archive, so I make some formulas for him using the named cards and Thought Reflection. (If I see any errors please let me know, I didn't use mathematical language other than + additio and × multiplication)
Hope it helps (and apologies for the part about Sylvan Library, I know very little about the card and how to approach using/Resolving it)
D= cards to be drawn
B= cards put to the bottom of deck
S= stated amount (i.e. Opt the value is 1, Divination the value is 2)
A= Alhammarret's Archive (1 = not in play, 2 = is in play)
T= Teferi's Ageless Insight (1 = not in play, 2 = is in play)
R= Thought Reflection (1 = not in play, 2 = is in play)
a!= Alhammarret's Archive in play, check for Thought Reflection if not in play use 1
t!= Teferi's Ageless Insight in play, check for Thought Reflection if not in play use 1
B(dn+1) = cards drawn after bottoming
through Teferi's Puzzlebox a number
of times (with multiple copies out)
Formulas:
First card of the turn:
D = R * a! * t! * (1)
Teferi's Puzzlebox in play:
D = B * R * A * T
Multiple Teferi's Puzzlebox in play:
Bd1 = B × R × A × T
Bd2 = Bd1 × R × A × T
B(dn+1) = B(dn) × R × A ×T
Any draw after draw step (i.e. Opt)
D = S * R * A * T
But wait there is more. what about cards like Howling mine? (cards that say draw an additional card at your draw step)
Simply take the first card a turn formula and change it thusly
D = R * a! * t! * (1 + X + Q + !Sylvan Library! + !Malignant Growth!)
D = R * a! * t! * (1 + X[Anvil of Bogardan + Avaricious Dragon + Dictate of Kruphix + Grafted Skullcap + Heightened Awareness + Howling Mine + Kami of the Crescent Moon + Midnight Oil + Monastery Siege + Nekusar the Mindrazer + Overbeing of Myth + Righteous Authority + Rites Of Flourishing + Spiteful Visions + The Immortal Sun] + Q [Well of Ideas + Font of Mythos] + !Sylvan Library!)
Notes (values and other actions)
For each of the following that are in play, add 1 to the value of X if not in play ignore (count all including multiples):
(If Anvil of Bogardan or Monastery Siege discard a card after drawing for each)
Anvil of Bogardan
Avaricious Dragon
Dictate of Kruphix
Grafted Skullcap
Heightened Awareness
Howling Mine
Kami of the Crescent Moon
Midnight Oil
Monastery Siege
Nekusar the Mindrazer
Overbeing of Myth
Righteous Authority
Rites Of Flourishing
Spiteful Visions
The Immortal Sun
For each of the following are play, use the value 2, if not in play use Zero (ignore):
Font of Mythos
add 1 to the value of X if in play under an opponents control, add 2 if in play under your control, add zero if not in play (count all including multiples):
Well of Ideas
If in play ask your local judge for aid in resolving the action (there are unique rules related to the following)
!Sylvan Library!
*Keep your hand away from the cards that you draw*
Malignant Growth is only counted if one or more opponent has that card in play, use the number of Age Counters for the value
!Malignant Growth!
I picked up 3 prerelease packs and pulled a Lithoform Engine ,a Thieving Skydiver, 3 feed the swarm, an Angel of Destiny, a Felidar Retreat, a couple of the Double Faced lands that come into play untapped. Pretty awesome pulls for $75.
My favourite is Maddening Cacophony because it enables mill and it can fit even in non-mill deck that can work with the opponents graveyards, like mine The Scarab God deck
Valakuts exploration is awesome if you Flicker it because you won't have to return them to the deck but you can still cast it
Iridescent hornbeetle sounds really funny with zaxara :D
Don't know if anyone has noticed but there is difference in the way the cards in zendikar and throne of eldraine are factory cut, different angle on the corners
1:13:30 How do you get that Valakur Exploration is dealing damage based on CMC and not just the number of cards being discarded? The phrase "...that much damage..." sounds vague, as there seems to be no number referenced earlier for "that much" to apply to.
It deals damage based on number of cards cause it doesn’t check for cmc. So they definitely made this card way more inconsistent than what they said.
Potential White Inscription
1W - Kicker - 2W - Instant
- Exile target Artifact
- Exile target Enchantment
- Exile target creature you control. Return it to the battlefield at the beginning of the next end step
Command Zone: Why would you ever play a 5cmc card?
Also Command Zone: Hey, here's an Emeria Shepherd combo!
@
The Command Zone : I think one way to determine if a set is A or A+ is the rarity of cards.
Having a common card being potentially a new staple should push a "A quality" set to the A+ territory.
Y'all missed the part where Aurora shuffles all permanents into the library...
When I watched this video 5 months ago I had no idea there was a foil Flooded Strand in my future...
If you Vito and E. Blood use actually create and infinite loop that will cause you to lose if you cannot stop it. You need a sac outlet to get rid of either Vito or Blood. There are a few types of infinite loops that cause you to lose if you cannot stop.
So mistform utlimus and changelings are super valuable since they fulfill the party type mechanic !
Mutate Migratory Greathorn onto Scute Swarm and make a plethora 3/4 Migratory Greathorn's and that will trigger you to tutor out a land and put that into play, and then you can play Scapeshift (and or other land tutors that put the lands into play)
Just me or does confounding not work with the Aurora because it's a permanent and it gets shuffled into your deck meaning your opponents still get to put all their lands in to play.
Yeah this is a nonbo.
My buddy really wanted the Angel of Destiny i opened. He offered up a polluted delta for it😳
It made me think i was missing something but i took him up on the offer.
Naheri goes well in najala warrior tribal kinda forces you to throw in some equipment but could be interesting to run all your “Swords of” cards.
As a black player, Feed the Swarm is by far the most important card in this set, and I am insanely excited to slot it into every single deck that I own. Picking up at least 10 copies!
Demon's Disciple is going straight into my Meren deck. :D
I could comment on all sorts of things in this episode but I'm going to go for Josh mentioning magical hack! I've played that card a good few times now and never been disappointed with it! I turned my Thada Adel into a wastewalking creature to steal stuff from my friends kozileck deck the other day and he went out of his way to Aetherflux kill me just because he was getting annoyed with me stealing his mana rocks! Totally worth it! XD
I’m so glad I put together a Radha landfall deck together right before zendikar came out!
Just a quick little correction at 59:36 you said that arid mesa is the least expensive fetch land which is incorrect even though it should be right because WotC won't give us a good reprint of the enemy fetches. The actual least expensive fetch is windswept heath the green white land.
Myriad construct, with the target on the stack, target it again and again.
I don't know how they didn't mention Simic Ezuri for iridescent hornbeetle or Scute swarm, they'd both be super strong.
I've said this before but I'll say it again here. White should get a new mechanic that is basically the +1 from Ugin The Ineffable (turn the top card of your library into a 2/2 and draw it when it leaves the field). It would basically be white's version of red's impulse draw. To me this kind of mechanic really gels with white mechanically and thematically. It just really feels "white".
Scapeshift doesn't combo with scute swarm. All the triggers go on the stack at the same time, so if you get 8 lands starting with 1 scute, you end with 9 scutes, whereas if you played 8 lands individually you get 256 scutes
Got to say, that Leovold stamps sponsored ad is hilarious. Great writing!
Exquisite Blood was Reprinted in Jumpstart
due to circumstances Jumpstart has become a rare set so unfortunately that printing didn't effect the price yet
the relic robber creates colourless tokens ,wich I admit is counter intuitive as goblins are usually red,but that dose mean that torbrand dose not synergise with the tokens
He wouldn't anyway, as the colorless Goblin artifacts created are under an opponent's control.
Inscription of abundance looks like a Jedi holocron.
1:19:00.
Josh, thats basically the most recent version of Modern Primeval Titian/Scapeshift on steroids but Instead of Magical Hack, its Dryad of the Ilysian Grove. Another card that would work with this, if your adding blue, would be Realmwright.
Modern Scapeshift made this change to run both Valakut and Field of the Dead and have both work at the same time. Also turned it into more of a toolkit deck while still being a combo deck.
Just thought I should let everyone know who wanted/ was interested to build that combo into their landfall deck. . .
That commercia break was just the best, thumbs up for that alone!