You know as I watch this, it gives me the sad nostalgia I got from playing the game. You get to the city and it looks so peaceful and idyllic, and I thought to myself, "I'd love to go there" But it soon becomes clear that even if it were possible for me to go there, as a black man they'd never allow me to enjoy the beauty, only see the dark-side of the city . . .
Rather than viewing these spaces through a running jumping bobbling simulated head, these stationary shots and smooth pans are astonishingly compelling and compliment the models, textures, rendering effects and overall spatial composition wonderfully. Thanks & Bravo!
I must say, your videos are wonderfully well done =] the way they capture the tone of the settings within these world's is really great. I don't know whether you're planning on making more or not, but City 17 or Black Mesa would be really amazing =p maybe even aperture science labs
Even Far Cry 2 and the original would be worth doing, as they both contained very beautiful environments. I kept replaying Far Cry 2 just because it was so fun driving and running around such a beautiful world.
Matt Lees (Videogamer) was right. This IS a video version of Dead End Thrills. Great work! You could do one for Zeno Clash 2, one of the most imaginative and surreal worlds in a game yet.
Hi dude, am visiting this video again since a long time, hope u are fine, and if you have played the Silent Hill 2 Remake, I wish u could make a video about it
Columbia could have definitely looked better and like an actual city. Columbia is pretty but its more like a video game. In a actual city, I feel lost and hesitant. In Columbia, there seems to be a one way set path.
Nah, I understand it: It's like a video game because IT IS A VIDEO GAME. Every game you play has invisible walls in one sense or another and although I disagree with your statement, I understand where you're coming from but I think your expectations are a bit too far fetched because you're asking a video game to not be what it is.
Do you realize that Bioshock Infinite is an action first person shooter game, thus, you're technically saying that it has inferior gameplay? I agree that the story is practically the driving force behind the game, but some other games have a structured plot as well as a pretty nice and spacious setting. This is kind of romantic. Me, a moose, and you, a donkey/pony is arguing about a video game.
You don't get it. Its like a "video game" and not a city at all. A video game has limitations and too many invisible walls. A real city seems vast and and possess a sense of exploration. Columbia is lacking that. Columbia is pretty a piss poor excuse for the hustle and bustle of an actual city. Rapture was understandable. I would expect an underwater city to feel tight and cramp. The early demos of Columbia felt more satisfying. It was more bigger and gave me the sense of the city!
Yeah. My expectations are a little too high. But comparing the final product of Columbia to the early version of Columbia, the final version is really crappy. Look at the skylines. That's supposed to transport cargo throughout the city;however, I am riding rails that go in a complete unrealistic circle. Furthermore, just go compare the two cities. Compare the Zepplin scene from and Finkton and the demo. Compare the scene after Booker moved the piano to the demo. Infinite just haves a good story.
You know as I watch this, it gives me the sad nostalgia I got from playing the game. You get to the city and it looks so peaceful and idyllic, and I thought to myself, "I'd love to go there" But it soon becomes clear that even if it were possible for me to go there, as a black man they'd never allow me to enjoy the beauty, only see the dark-side of the city . . .
at least in rapture blacks were somewhat treated better XD
@@masterhacker7313 for the short time it existed when they were there, perhaps
Superb art direction.
+Vincent Perretta Art direction in this game is still mind blowing to this day.
Rather than viewing these spaces through a running jumping bobbling simulated head, these stationary shots and smooth pans are astonishingly compelling and compliment the models, textures, rendering effects and overall spatial composition wonderfully.
Thanks & Bravo!
Would you consider doing an Other Places for The Order 1886? Not the best game but the visuals are stunning.
The soundtrack is genius! It's clearly based on 9th Symphony of Dvorak (New World).
It does makes all the sense.
Damn thing almost brought a tear to my eye. Great job.
3:07... It makes me scare as always
Such an interesting concept and lovely looking city.... of course only on the outside..
Nice touch with the ceiling fan in the office. Beautifully done.
This series of videos is fantastic. Thanks Andy
Special and beautiful place. Thanks for the video.
I like the concept of the Other Places series. Polygon has an article up now that led me here.
agreed TLOU has a beautiful ambient score its a must
I love this channel...
I must say, your videos are wonderfully well done =] the way they capture the tone of the settings within these world's is really great. I don't know whether you're planning on making more or not, but City 17 or Black Mesa would be really amazing =p maybe even aperture science labs
Even Far Cry 2 and the original would be worth doing, as they both contained very beautiful environments. I kept replaying Far Cry 2 just because it was so fun driving and running around such a beautiful world.
Video games ARE art...
Nice idea man, keep up the good work
Amazing tribute fir an amazing game.. Whish it were longer though
Ok now i gotta go play this again
Hi from Spain! I want to tell you that I watch some of your videos and they are are WONDERFUL! I,ve already subbed, of course :)
Matt Lees (Videogamer) was right. This IS a video version of Dead End Thrills. Great work!
You could do one for Zeno Clash 2, one of the most imaginative and surreal worlds in a game yet.
hey Thank you!
nice to see a bit of tumblr hangin on
and such a worthwhile bit too
Thank god. I want to see that so bad.
RockPaperShotgun brought me here. Now reading the polygon article. :-)
Great idea for a video(s). Any chance for Bulletstorm, Witcher2, Mafia 1 and 2 or Metro 1 or 2?
I imagine your site will go viral now its been mentioned on Click......congratulations, well deserved.
but the future _refused_
Please do the Last of Us. The world in that game is really beautiful, and the music in it is perfect.
You simply must do a video with the Darksiders 2 world
Love the videos. And they say video games arent art!
Sorry for the (maybe dumb) question, but - where does the music from your videos come from? in-game music?
I know the last song is "Elizabeth" but it's a different version. Can anyone help me? I can't find it nowhere.
Gustavo De Large Tracks are, in order, 'Family Reunion', 'Lighter Than Air', and 'Doors'.
Hi dude, am visiting this video again since a long time, hope u are fine, and if you have played the Silent Hill 2 Remake, I wish u could make a video about it
I'm playing the SH2 remake right now, very pretty game.
it's a pity you won't be able to do God Of War 1,2 and 3 since it's playstation. Well, guess it's cinematic and beautiful enough as it is already.
What is the music ?
The bits with the Lighthouse: ruclips.net/video/uc8l4yJZmdg/видео.html
The scenes with Columbia: ruclips.net/video/0wzBxPyhtMc/видео.html
'It's more like a video game.' Well gee, I wonder why.
J'aime beaucoup celle-ci
Amazing, any plans to do one for Rapture?
How did u film this ? :o nice vid btw
I don't know why but only at your videos when I'm using fullscreem my cursor doesn't disapeer =(
If you can't tell the difference between a donkey and a pony, I have some news for you.
Columbia could have definitely looked better and like an actual city. Columbia is pretty but its more like a video game. In a actual city, I feel lost and hesitant. In Columbia, there seems to be a one way set path.
Like^^ I would find a version of Simpsons - Hit & Run hilarious ;)
720p? Why?
Can I use this in a video i'm making ?
Hey Ultrabrilliant, have you considered Fable 2 and 3?
Nah, I understand it: It's like a video game because IT IS A VIDEO GAME. Every game you play has invisible walls in one sense or another and although I disagree with your statement, I understand where you're coming from but I think your expectations are a bit too far fetched because you're asking a video game to not be what it is.
How do you get into freecam mode?
search "console commands" on the bioshock wiki and you'll learn how to do it. you can find lots of interesting things with it.
Do you realize that Bioshock Infinite is an action first person shooter game, thus, you're technically saying that it has inferior gameplay? I agree that the story is practically the driving force behind the game, but some other games have a structured plot as well as a pretty nice and spacious setting.
This is kind of romantic. Me, a moose, and you, a donkey/pony is arguing about a video game.
You've gotta do far cry 3
I need my glasses...
Buuuuuuuuuut...poop
You don't get it. Its like a "video game" and not a city at all. A video game has limitations and too many invisible walls. A real city seems vast and and possess a sense of exploration. Columbia is lacking that. Columbia is pretty a piss poor excuse for the hustle and bustle of an actual city.
Rapture was understandable. I would expect an underwater city to feel tight and cramp.
The early demos of Columbia felt more satisfying. It was more bigger and gave me the sense of the city!
Do you not realize that's what the entire game is about; the story. If you wanted inferior gameplay, you should probably go play an action game.
Yeah. My expectations are a little too high. But comparing the final product of Columbia to the early version of Columbia, the final version is really crappy. Look at the skylines. That's supposed to transport cargo throughout the city;however, I am riding rails that go in a complete unrealistic circle. Furthermore, just go compare the two cities. Compare the Zepplin scene from and Finkton and the demo. Compare the scene after Booker moved the piano to the demo. Infinite just haves a good story.