I'd say that Ottomans are "easy" as long as you want to do a Jan rush or sort of Commerce Age play. But building an eco is "tricky" because yes, vils are free but really slower and capped at 25 if no upgrades in the mosque are made. I most agree with the "tricky"/"Tad" parts of the list because I feel there are some very specific ways of directioning your build to achieve excellent results but if you don't do it, you stall down and can't come back
I think the Dutch fully belong in the tricky tier. I remember when I started using them it took me a while to get the hang of their mechanic. I was constantly running into gold crunches trying to balance between military units or villagers. Even now, after becoming reasonably proficient with that civ, I still feel they are by default quite brittle to early rushes. Their late game is insane, though.
Hi Vladimir! It is a tricky one to decide! It's just my opinion but I do main with either Brits or Dutch at the moment and the Dutch were definitely a reality check when I started lol
Ottoman settlers are a micro crutch, and actually require additional care with macro. The mechanic requires the player to adjust macro to avoid food surplus, to meet wood/gold needs for mosk and upgrades, and to consider macro elements in respect of getting and timing build time and build limit upgrades. The automatically spawned settlers mitigate poor micro by cutting out queuing tasks (including checking that settlers are queued and ensuring that resources are available when a villager needs to be queued).
Based of experience Dutch is a really OP and easy civ, if you focus on food and wood gain at the begining and make banks, you will not need to put any setler to a mine till u reach imperial also the Ruyth+horse cannon combo is just way to OP and Ruyth are incredibly tanky
The Banner armies mechanic is actually great for new players as it allows them to make a decent army composition even by just spamming a single banner type. The Old Han Army for example with it's Cho-ko-nu and Pikeman are a wonderful Age II offensive or defensive force and the player doesn't have to actively think about getting the proportions of either right in China's case- they just know to keep building OHA.
That's an interesting take on the Chinese! I think it can be difficult for a new player because of all the unique units and understanding what counters what etc. Thanks for the feedback! 👍
@@Widgie True, without the individual unit descriptions that tell you what said unit is good against it could be tricky. I don't even remember the Banner Army descriptions so I'm not sure how they compare.
Japan is very tricky, if I have a good start, i concentrate most of my civilians on food and gold, for commercial age i choose Toshogu's shrine to enhance wood production, or experience if i choose to export the card " The Seven Lucky Gods" so i can get more exportations. The importance of those improvements in the market helps you to make the production of food, wood and gold faster in the first 10 min of the game. My army is composed by musketeers, deadly but weak, samurai as battleline good against cavarly and buildings, but the key to win the battles are the flaming arrows and naginata riders to win against artillery( attack them from flanks). Almost all of my chosen units cost food and gold, leaving the wood free to use for upgrading units. Upgrading units from barracks are not enough to win battles, you can also enhance them with exportations , Golden Pavilion, daimyos and shogun( they never fight just stand far from battle but near enough to inspire the army and give bonus on health and damage, reaching the possibility to double their health) and with the consulate i can choose Netherlands who will give me an arsenal to improve the army.
@@Widgie the problem is that i dont find a sure good way to start, i lose a lot of precious time. Is it better take all the civilians and make food for 2nd age? 3 for wood and the rest for food? I still dont know. The best way is to see what Extreme AI does in the first 10 min
i played some AoE3 complete collection on steam and because i am kind of bad at the game, the easiest and fav civ for me was Portuguese, i liked the free TC wagon they receive each time they aged up, so i played a lot of Portuguese. I bought AoE3DE at presel and when the game came out i play only a skirmish to see how the game was, i liked, just didn't played anymore until this week where they bringing a new civ, the United States. I am doing some events to get out the rust of my gameplay and to learn new things. At this moment so far i tried Incas, Chinese and Lakota and wow, i think native american civs are really tricky, never know how to distribute the tasks with the vils, the dancing ritual wheel is really tricky. But i am having so much fun, as soon as i get used to the hotkeys i set i'll jump straight to online games and get crushed until finally get some wins. The concepts of the game and unique civs are the best thing, what makes me wanna play more AoE3 than AoE2. Great video
I would just put ottomans at breeze, both for free settlers, but also for their limited units. A beginner who is going to be rushed can easily recruit jannisaries and fend off the rush. In other words, he will not panic (or doesnt know what to do) and focus either on jannisaries or/and on abus guns. Ofc the main reason you put him in easy is because that a newcomer will not think of mosque upgrades (increase settler limit ). Other than that, i fully agree with the rest.
@Veldrin Maven well, Japan's late Game is really good, you only have to counter their gendarmes using ahis or if you want using samurais. Japan military units have many improving cards and they can be boosted by shoguns or daimyo. Try to use all your arsenal to get better results. Good luck!
This feels a bit more of a ranking by how ''standard'' the civs are, which I guess makes sense when you're learning the game. In my mind the easiest civs are Otto, Lakota and Japan but maybe that's because they are rewarding up to a certain level of skill. Interesting to see how different people's views are on this.
One major problem with China, and it's shared by all the Asian civilizations, is space. The Rockies map is unplayable as China, their wonders take up SO MUCH SPACE. As a China main, when I go back and play as the Spanish or Ottomans, I am always amazed at how simple they are lol. Another thing that makes China daunting is their lack of an arsenal. I truly hate that, there are photos, black and white, of Qing dynasty arsenals, the Chinese in this are flying the Qing flag, where's that arsenal? Hate that. Doesn't have to be an advanced one, just a normal one, or a unique one. Like the Confucian Academy should have some upgrades. I agree with India, they produce units entirely too slow, thus necessitating the need to build like 4 barracks, just to have a decent amount of massed Sepoy. Also, that card that converts their villager cost from wood to food is the single most important card to get so you can actually just play the game like a normal person. Instead of running around the map being like "I need wood, i gotta get people and gotta get walls up, crap, I can't advance because we have no food, ok, lemme buy the food with all the coin I was getting, shit, wait, can't advance, ok, sell wood, buy food, perfect, wait...now I don't have enough to advance and I am out of wood, and all my Sepoy are dead. Great."
China is the easiest civ to play in the game. Make standard army, if they start making cav make han army, if they inf heavy and you feel like it make some flame throwers. If they make art with skirm start sending the double cav, if its art and musk send arq with cav. You only need 1 building.
I wonder if you still stand by this list, Widgie? I mean after 9 months of DE, Sweden seems like the definition of "A Breeze:" build torps, spam caroleans, age up, win. Definitely agree about the trickiness of Asian civs. The consulate and wonders add weird dimensions to each civ.
For the most part yeah, I think there could be a few changes because of recent patches and my experience in the game but I still think it’s a good overall measure and guide for new players
To be completely honest - Dutch is in my opinion very easy Civ to hold on. Dutch is very quick at aging to colonial age, has banks and decresed amount of settlers, so microing settlers is way easier, Ottomans on the other hand has insta build settlers which doesnt require from us that much resources, can age up much faster because of that and still TC is recruiting settlers while aging. Don't actually know what is easy at Spain, because besides faster shipping don't affect much settler management which is by far the hardest thing to do in this game - proper settler management. Also Inca is very easy to pulled on too because of Cancha Houses. Even though they are out of meta for this moment, Inca is by far very easy from very beginning up to fortress age. Also Japan is quite easy because of Shrines. Just building it everywhere and have minifactories on the map which actually helps our economy a lot. Even with nerfed HP of them they are very annoying to deal with at I and II age. Portugal is also really easy civ to pull on. They starts with potential of aging at 10/10 vills, they have granted covered wagon every age and they are the strongest water booming civ in the game. They just can freely defend for a very long time without recruiting any units. And on top of that they have the strongest mortars and goons in the game with weakest falconet unit and average cassadors. By far the hardest civs for me to pulled on are: - China (no individual settler shipments, you have to build a village to have access to them) - Sioux (mostly their game is about raiding, which needs to be controlled very precisely, their units are strong, but not much else to be told about their economy besides resource crates, great civs at turtle-booming, eg. Dutch are invincible for them). - Haude... Iroquis (I dont care about their wagons, I just don't like the playstyle of this civ. I personally dislike split resources on crates and dislike the idea of tribal marketplace, which is required now to get coins from mines). - Russia (3 Settlers instead of recruiting 1 is kinda annoying. I prefer having one settler individually because it can build something or collect resource crates much faster than waiting for 3 of them to collect them later. Also their units are 15% weaker at both the damage and the hitpoints. The only pros for them are cossacs, and 5 cossacs shipment at colonial age). - Aztecs (I love this civ, but their economy is very slow at the begining and goes faster after getting some priest warriors from firepit) Rest civs are just average. Germany starts with 3 settler wagons which are very good settler-type units and gets Uhlans every shipment which actually gives you opportunity to freely raid opponents. India on the other hands gets settlers every shipment which also is super handy for early economy. Also they cost wood instead of food which is very nice because this shortens age up time for Colonial Age significantly. Swedes on the orher hand have those torps, but are lacking settlers from the start and in current meta, torps are very weak as well as colonial age units for them.
5:19 I think Spain is easier than ottomans because the Ottos have so many unique units. It's more fun, but you have to think about things such as how does my jannisaries compare to musketeers etc
I would swap Ottomans and Portugal. Extra town center works well with needing to gather food, it just makes sense and town centers provide population so you need to build less houses at the start. Ottomans I'd put in the "Not too hard" section because every single new player never realizes there are settler upgrades in the church/mosque.
Really nice job, I have played the game for years and have experience with almost all civs. I typically teach people how to play with French or British because they are fairly simple build orders with straight forward macro to be successful. The only major disagreement I would have with this is that (b)Otto is arguably the easiest civ in the game. The two or three main competitive builds are incredibly easy to execute for players of all skill levels. Other than that I completely agree with this chart, nice work.
12 years here. I agree. Ottos easiest for new players. Disposable villagers as long as you get the extra tc's up. New players have the greatest struggle with villager management.
Not sure how Japan is anything other than a breeze. They have no need to herd, they literally sit under tc with berries, furthest their villagers go is mines. They easily build shrines across the map with good line of sight and scouting and a simple one click to switch resources. And they need one unit. The op fast ashigaru. Japan is the best civ right now and the easiest to play.
At the time of making I was trying to understand from the perspective of someone who's completely new to AoE but has some old school RTS knowledge. I just thought that the shrine building would be something unusual for them. That's why I put it where I did. Thanks for you're opinion ☺️
@@Widgie yeah if they’re brand new to aoe Japan is a great starting civ, gets them introduced to Asian civs and let’s them learn about different unit makeups. If they’re familiar with old school aoe3 but not the new stuff then yeah France is likely the easiest to learn, with strong units, easy eco, and strong early mid and late game.
Port is definitely easy to play, crazy eco and the fact that u get a free tc when u age up gives u an huge advantage, each cost 500 to build... that’s 1500 wood(3tc) other civs has to collect that amount and that takes time, also this makes it so Portugal can focus on food and coin instead of wood meaning getting military out faster, also 2 tc in age 2 is crazy good..
That free TC is not that helpful in DE unless you know the enemy is hanging back. VS old AOE3 it is 150 wood cheaper and can be built by villagers. Age 3 settles most games and they are very weak here with non-upgraded skirms and no cannon.
For learning only the basics of the civ I'd say Spain is a breeze, if you include good deck building then it's easy. The 3 unique cards a player needs to know about are Spanish gold, Unction and the extra multiplier for lancers imo. Aside from that Spain is as basic as it can get.
@@Widgie When going age2 I like to use the 900 food option in both rush and nr. It gives 400 additional resource crates for each age1 card. You could stall the 2nd card so it comes in when you just enter age2. With the Spanish gold card you get 400 extra coin for each shipment. Those things combined are really nice for nr. It basically means you have infinite 1100 resource cards in age1 (personally I only have the 300 food card). The card unction gives your missionaries a stackable damage boost (it even stacks with itself). So only civs with a war dance can rival your damage output. Your army will be somewhat glass cannon though since you have 10 pop for missionaries. Alternative is to use 90 settlers and let because the crates will be sufficient for a while.
Would love to test out more Spain, Ports, and Germany. But of course, you want to become master of one main civ. It is dumb in the sense you get the hatred for some civs you struggle with, for me it is Ottoman and Japan. China and India seem difficult to master not just because they have very unique units and concept, but also because they seem to view as low tier civs, kind of still have bad rap, when if getting better, I saw in Drongos recent 1 v 1 China was a A tier civ. Astezs are really fun and unique I wish they were a bit stronger, also always used as a counter pick
China is the easiest civ to play in the game. Make standard army, if they start making cav make han army, if they inf heavy and you feel like it make some flame throwers. If they make art with skirm start sending the double cav, if its art and musk send arq with cav. You only need 1 building, castles are optional. Just keep in mind with china they take a while to get going, but once they do they can grind anything down through attrition except the incas.
Great video! Agreed with all except Japan being fairly easier(More European-like) and Inca being fairly difficult as well(was hard to learm to play them as a boom civ ).
I always found China to be: Build lots and lots of archaic cheap troops. Then get the old Han reform shipment. Profit. Now I need to try them in definitive edition. Maybe old han reforms got nerfed in this version.
Wait how are aztecs weaker nation !? Their infantry have one of the highest damage, cavalry is almost impossible to defeat them, only artillery spam on hand and spear throw units, while trying to avoid their archers, and using cavalry from flanks to kill archers, but they could be protected with puma spearmen. And with home city infantry dmg and armor improvements they are very strong!
Well, I have 1k. hours on AoE III. And i think Its hard to say what Is easier or harder. It depens if you play 1v1, team game or free for all. But the Basic Is kinda ok
I would probably say that they’re a little tricky because they’re a very versatile civ that requires you to adapt on the spot depending on what your opponent is doing.
I would probably swap France and Spain, and would likely move germany, japan, china up one category each, and move portugeues and aztec down one each the rest i agree with
If you can cause critical damage quickly enough, otto does well. Safer bets are France, Iro, or Japan. The real key is making sure it is a civ that is hard to raid, and can get to age 3 relatively quickly. Germany naturally gravitates towards an uhlan/skirmisher composition. Skirmisher/dragoon works well in response, or Musk/falc if you are really careful with your artillery.
agree with the list on premises that this is for mid to high skilled players. For beginers though a civ that has a strong yet simple order (i.e. otto, china, japan, india, sweden) might be easier to get their hands on.
I am surprised you put british and french as being easier than ottoman. A lot of people even encourage new players to not play otto because you don't even have to train vills and their builds are super strong and easy to do
Yeah I understand that otto is more convenient because you don't have to make villagers but that's not part of the convential RTS. This may throw some people off
China is not only the hardest to play civ, its also the worst civ in the game right now. And the devs keep nerfing China for no reason at all. Slowest Age up to Age 2. Worst economy when hitting Age 2. Brit consulate nerf (but India is still powerful enough that devs nerfed their exp curve), Old Han nerf, and now this patch Rattan shield nerf. The forum is full post posts discussion the weakness of China, no idea why they nerf China even more.
China had some pretty unbalanced mechanics on RE aoe3. The old Han reforms card was a 100% hp/all actions increase in age 4, for only the expense of 1,000 food. Additionally their fast fortress build could be accomplished with relative safety in most matchups and have an aggressive skirmisher/hand cav mass within 8:30 of the game starting. The rattan shields were really the unit that needed to be addressed though, it acted like a high DPS shock infantry unit, but no other unit has counters against it. Meaning that a fast industrial play with the 24 rattan shield shipment pretty much equaled "GG". I do think the devs have gone a bit too far, and possibly even castrated the civ currently but they definitely needed some work.
China has the best wonder line-up and performs the best in AI matches. I think they just are hard for new players. I think an experienced pro would still do well with them. I would like to see them more online even if removing the nerfs would make them op again.
pra min a civi mais conplicada no começo e a china, seu tempo de era 2 e muito lento ce voce tiver comtra um civi com calaria forte voce perde porque china nao tem uma anti cavalaria decente
@@arcuskike verdade mais na era 3 e custa muito ouro pra so mercenarios que vão morrer de qualquer maneira, eles precisariam de uma unidade a longo prazo
Just started playing AOE3DE for the first time ever and your videos have been great. Helped me learn Japan when there aren't any guides.
That sounds awesome! I'm here to help 😁
Now how abouth a vídeo of the civilizations that are more OP an win more
I know it is kind of randomly asking but does anybody know of a good site to watch newly released movies online?
@Muhammad Ivan i would suggest flixzone. Just google for it :)
@Alfonso Carlos Yup, have been watching on flixzone for months myself :)
I started playing the game as China, and stuck with them for a while. This explains why it was so difficult for me early on.
exactly! If you decided to try other civs it would be very easy for you lol
I'd say that Ottomans are "easy" as long as you want to do a Jan rush or sort of Commerce Age play. But building an eco is "tricky" because yes, vils are free but really slower and capped at 25 if no upgrades in the mosque are made.
I most agree with the "tricky"/"Tad" parts of the list because I feel there are some very specific ways of directioning your build to achieve excellent results but if you don't do it, you stall down and can't come back
Thanks for the feedback! Really appreciate it 👍👍👍
After playing 1000s of games with Japan, I felt India extremely easy. Germany was harder as you are always pop capped and your ulhans die really fast.
Very interesting!
I think the Dutch fully belong in the tricky tier. I remember when I started using them it took me a while to get the hang of their mechanic. I was constantly running into gold crunches trying to balance between military units or villagers. Even now, after becoming reasonably proficient with that civ, I still feel they are by default quite brittle to early rushes. Their late game is insane, though.
Hi Vladimir! It is a tricky one to decide! It's just my opinion but I do main with either Brits or Dutch at the moment and the Dutch were definitely a reality check when I started lol
@@Widgie Now how abouth a vídeo of the civilizations that are more OP an win more
Ottoman settlers are a micro crutch, and actually require additional care with macro. The mechanic requires the player to adjust macro to avoid food surplus, to meet wood/gold needs for mosk and upgrades, and to consider macro elements in respect of getting and timing build time and build limit upgrades. The automatically spawned settlers mitigate poor micro by cutting out queuing tasks (including checking that settlers are queued and ensuring that resources are available when a villager needs to be queued).
Nice comment! I agree :)
Based of experience Dutch is a really OP and easy civ, if you focus on food and wood gain at the begining and make banks, you will not need to put any setler to a mine till u reach imperial also the Ruyth+horse cannon combo is just way to OP and Ruyth are incredibly tanky
The Banner armies mechanic is actually great for new players as it allows them to make a decent army composition even by just spamming a single banner type. The Old Han Army for example with it's Cho-ko-nu and Pikeman are a wonderful Age II offensive or defensive force and the player doesn't have to actively think about getting the proportions of either right in China's case- they just know to keep building OHA.
That's an interesting take on the Chinese! I think it can be difficult for a new player because of all the unique units and understanding what counters what etc. Thanks for the feedback! 👍
@@Widgie True, without the individual unit descriptions that tell you what said unit is good against it could be tricky. I don't even remember the Banner Army descriptions so I'm not sure how they compare.
9:19 I'm glad you put Japan as #1 tricky civ.
There's so many ways to move with a Japan. Like... so many..
Japan is very tricky, if I have a good start, i concentrate most of my civilians on food and gold, for commercial age i choose Toshogu's shrine to enhance wood production, or experience if i choose to export the card " The Seven Lucky Gods" so i can get more exportations. The importance of those improvements in the market helps you to make the production of food, wood and gold faster in the first 10 min of the game. My army is composed by musketeers, deadly but weak, samurai as battleline good against cavarly and buildings, but the key to win the battles are the flaming arrows and naginata riders to win against artillery( attack them from flanks). Almost all of my chosen units cost food and gold, leaving the wood free to use for upgrading units. Upgrading units from barracks are not enough to win battles, you can also enhance them with exportations , Golden Pavilion, daimyos and shogun( they never fight just stand far from battle but near enough to inspire the army and give bonus on health and damage, reaching the possibility to double their health) and with the consulate i can choose Netherlands who will give me an arsenal to improve the army.
Wow thanks for the awesome detailed guide! I'll have to give Japan a go at some point 👍
@@Widgie the problem is that i dont find a sure good way to start, i lose a lot of precious time. Is it better take all the civilians and make food for 2nd age? 3 for wood and the rest for food? I still dont know. The best way is to see what Extreme AI does in the first 10 min
AWESOME Vid Man, Thanks!
No problem! Here to help 😄
i played some AoE3 complete collection on steam and because i am kind of bad at the game, the easiest and fav civ for me was Portuguese, i liked the free TC wagon they receive each time they aged up, so i played a lot of Portuguese. I bought AoE3DE at presel and when the game came out i play only a skirmish to see how the game was, i liked, just didn't played anymore until this week where they bringing a new civ, the United States. I am doing some events to get out the rust of my gameplay and to learn new things. At this moment so far i tried Incas, Chinese and Lakota and wow, i think native american civs are really tricky, never know how to distribute the tasks with the vils, the dancing ritual wheel is really tricky. But i am having so much fun, as soon as i get used to the hotkeys i set i'll jump straight to online games and get crushed until finally get some wins. The concepts of the game and unique civs are the best thing, what makes me wanna play more AoE3 than AoE2. Great video
Thank for the awesome comment dude! Yeah it's a great feeling when you start learning the other civs. Thanks for your support 😊
I would just put ottomans at breeze, both for free settlers, but also for their limited units. A beginner who is going to be rushed can easily recruit jannisaries and fend off the rush. In other words, he will not panic (or doesnt know what to do) and focus either on jannisaries or/and on abus guns.
Ofc the main reason you put him in easy is because that a newcomer will not think of mosque upgrades (increase settler limit ). Other than that, i fully agree with the rest.
Good to hear! It’s a tricky one but I think I got most of them right!
I knew the French would be a breeze to play for sure, nice. :D
Yeah they are a nice civ for new players :)
@Veldrin Maven well, Japan's late Game is really good, you only have to counter their gendarmes using ahis or if you want using samurais. Japan military units have many improving cards and they can be boosted by shoguns or daimyo. Try to use all your arsenal to get better results. Good luck!
Cool video, I am a bit late to become really good but I draw a lot out of your videos. Well done sir!
Thanks dude! Appreciate the kind words :)
This feels a bit more of a ranking by how ''standard'' the civs are, which I guess makes sense when you're learning the game.
In my mind the easiest civs are Otto, Lakota and Japan but maybe that's because they are rewarding up to a certain level of skill.
Interesting to see how different people's views are on this.
Appreciate your opinion on this dude! As I said, this is just my experience 👍
im i the only one thinking sioux is hard bc of the lack of walls, buildings and artillery?
@@dotsinki1096 Nope you're not! However you don't have to worry with houses which means that your macro management is a little easier.
@@Widgie when pikemen destory my entire colony in 2 minutes i kinda miss that macro managenment
@@dotsinki1096 haha
One major problem with China, and it's shared by all the Asian civilizations, is space. The Rockies map is unplayable as China, their wonders take up SO MUCH SPACE.
As a China main, when I go back and play as the Spanish or Ottomans, I am always amazed at how simple they are lol. Another thing that makes China daunting is their lack of an arsenal. I truly hate that, there are photos, black and white, of Qing dynasty arsenals, the Chinese in this are flying the Qing flag, where's that arsenal? Hate that. Doesn't have to be an advanced one, just a normal one, or a unique one. Like the Confucian Academy should have some upgrades.
I agree with India, they produce units entirely too slow, thus necessitating the need to build like 4 barracks, just to have a decent amount of massed Sepoy. Also, that card that converts their villager cost from wood to food is the single most important card to get so you can actually just play the game like a normal person. Instead of running around the map being like "I need wood, i gotta get people and gotta get walls up, crap, I can't advance because we have no food, ok, lemme buy the food with all the coin I was getting, shit, wait, can't advance, ok, sell wood, buy food, perfect, wait...now I don't have enough to advance and I am out of wood, and all my Sepoy are dead. Great."
Haha I really enjoyed reading this! I've never thought about it from this point of view. Thanks for the comment ☺️
China is the easiest civ to play in the game. Make standard army, if they start making cav make han army, if they inf heavy and you feel like it make some flame throwers. If they make art with skirm start sending the double cav, if its art and musk send arq with cav. You only need 1 building.
I wonder if you still stand by this list, Widgie? I mean after 9 months of DE, Sweden seems like the definition of "A Breeze:" build torps, spam caroleans, age up, win. Definitely agree about the trickiness of Asian civs. The consulate and wonders add weird dimensions to each civ.
For the most part yeah, I think there could be a few changes because of recent patches and my experience in the game but I still think it’s a good overall measure and guide for new players
This is good! Keep it up!
Thanks mate! Appreciate it :)
To be completely honest - Dutch is in my opinion very easy Civ to hold on. Dutch is very quick at aging to colonial age, has banks and decresed amount of settlers, so microing settlers is way easier, Ottomans on the other hand has insta build settlers which doesnt require from us that much resources, can age up much faster because of that and still TC is recruiting settlers while aging.
Don't actually know what is easy at Spain, because besides faster shipping don't affect much settler management which is by far the hardest thing to do in this game - proper settler management. Also Inca is very easy to pulled on too because of Cancha Houses. Even though they are out of meta for this moment, Inca is by far very easy from very beginning up to fortress age.
Also Japan is quite easy because of Shrines. Just building it everywhere and have minifactories on the map which actually helps our economy a lot. Even with nerfed HP of them they are very annoying to deal with at I and II age.
Portugal is also really easy civ to pull on. They starts with potential of aging at 10/10 vills, they have granted covered wagon every age and they are the strongest water booming civ in the game. They just can freely defend for a very long time without recruiting any units. And on top of that they have the strongest mortars and goons in the game with weakest falconet unit and average cassadors.
By far the hardest civs for me to pulled on are:
- China (no individual settler shipments, you have to build a village to have access to them)
- Sioux (mostly their game is about raiding, which needs to be controlled very precisely, their units are strong, but not much else to be told about their economy besides resource crates, great civs at turtle-booming, eg. Dutch are invincible for them).
- Haude... Iroquis (I dont care about their wagons, I just don't like the playstyle of this civ. I personally dislike split resources on crates and dislike the idea of tribal marketplace, which is required now to get coins from mines).
- Russia (3 Settlers instead of recruiting 1 is kinda annoying. I prefer having one settler individually because it can build something or collect resource crates much faster than waiting for 3 of them to collect them later. Also their units are 15% weaker at both the damage and the hitpoints. The only pros for them are cossacs, and 5 cossacs shipment at colonial age).
- Aztecs (I love this civ, but their economy is very slow at the begining and goes faster after getting some priest warriors from firepit)
Rest civs are just average. Germany starts with 3 settler wagons which are very good settler-type units and gets Uhlans every shipment which actually gives you opportunity to freely raid opponents. India on the other hands gets settlers every shipment which also is super handy for early economy. Also they cost wood instead of food which is very nice because this shortens age up time for Colonial Age significantly. Swedes on the orher hand have those torps, but are lacking settlers from the start and in current meta, torps are very weak as well as colonial age units for them.
I appreciate the insane amount of feedback! I get what you’re saying and I agree with the majority of it. Hope you enjoyed the video 👍
love ur content bro
Thanks, glad you enjoy it 👍
Thanks for your advices.
No probs! Here to help!
5:19 I think Spain is easier than ottomans because the Ottos have so many unique units. It's more fun, but you have to think about things such as how does my jannisaries compare to musketeers etc
Really good insight thanks!
No probs! Here to help 😁
I would swap Ottomans and Portugal. Extra town center works well with needing to gather food, it just makes sense and town centers provide population so you need to build less houses at the start. Ottomans I'd put in the "Not too hard" section because every single new player never realizes there are settler upgrades in the church/mosque.
fair point, I see where you're coming from :)
Really nice job, I have played the game for years and have experience with almost all civs. I typically teach people how to play with French or British because they are fairly simple build orders with straight forward macro to be successful. The only major disagreement I would have with this is that (b)Otto is arguably the easiest civ in the game. The two or three main competitive builds are incredibly easy to execute for players of all skill levels. Other than that I completely agree with this chart, nice work.
Thanks my friend! Yeah on second thought the ottomans could've maybe moved up into the easiest but who knows!
12 years here. I agree. Ottos easiest for new players. Disposable villagers as long as you get the extra tc's up. New players have the greatest struggle with villager management.
Not sure how Japan is anything other than a breeze. They have no need to herd, they literally sit under tc with berries, furthest their villagers go is mines. They easily build shrines across the map with good line of sight and scouting and a simple one click to switch resources. And they need one unit. The op fast ashigaru. Japan is the best civ right now and the easiest to play.
At the time of making I was trying to understand from the perspective of someone who's completely new to AoE but has some old school RTS knowledge. I just thought that the shrine building would be something unusual for them. That's why I put it where I did. Thanks for you're opinion ☺️
@@Widgie yeah if they’re brand new to aoe Japan is a great starting civ, gets them introduced to Asian civs and let’s them learn about different unit makeups. If they’re familiar with old school aoe3 but not the new stuff then yeah France is likely the easiest to learn, with strong units, easy eco, and strong early mid and late game.
Port is definitely easy to play, crazy eco and the fact that u get a free tc when u age up gives u an huge advantage, each cost 500 to build... that’s 1500 wood(3tc) other civs has to collect that amount and that takes time, also this makes it so Portugal can focus on food and coin instead of wood meaning getting military out faster, also 2 tc in age 2 is crazy good..
Yeah I guess you're sort of right, I only put them as more difficult because the build orders can take sometime to get used to. Especially water booms
That free TC is not that helpful in DE unless you know the enemy is hanging back. VS old AOE3 it is 150 wood cheaper and can be built by villagers. Age 3 settles most games and they are very weak here with non-upgraded skirms and no cannon.
For learning only the basics of the civ I'd say Spain is a breeze, if you include good deck building then it's easy. The 3 unique cards a player needs to know about are Spanish gold, Unction and the extra multiplier for lancers imo. Aside from that Spain is as basic as it can get.
I haven't really played Spain yet to be honest, I'll have a look into that and give them a go!
@@Widgie When going age2 I like to use the 900 food option in both rush and nr. It gives 400 additional resource crates for each age1 card. You could stall the 2nd card so it comes in when you just enter age2. With the Spanish gold card you get 400 extra coin for each shipment. Those things combined are really nice for nr. It basically means you have infinite 1100 resource cards in age1 (personally I only have the 300 food card). The card unction gives your missionaries a stackable damage boost (it even stacks with itself). So only civs with a war dance can rival your damage output. Your army will be somewhat glass cannon though since you have 10 pop for missionaries. Alternative is to use 90 settlers and let because the crates will be sufficient for a while.
I'd rate Russia a bit higher, since they pretty much always go with the same strat of placing a forward Blockhouse for map control
Fair enough, I know where you are coming from :)
Would love to test out more Spain, Ports, and Germany. But of course, you want to become master of one main civ.
It is dumb in the sense you get the hatred for some civs you struggle with, for me it is Ottoman and Japan. China and India seem difficult to master not just because they have very unique units and concept, but also because they seem to view as low tier civs, kind of still have bad rap, when if getting better, I saw in Drongos recent 1 v 1 China was a A tier civ. Astezs are really fun and unique I wish they were a bit stronger, also always used as a counter pick
I think I'm gonna give Russia a go and maybe either Inca or Brits? Not sure yet lol
China is the easiest civ to play in the game. Make standard army, if they start making cav make han army, if they inf heavy and you feel like it make some flame throwers. If they make art with skirm start sending the double cav, if its art and musk send arq with cav. You only need 1 building, castles are optional.
Just keep in mind with china they take a while to get going, but once they do they can grind anything down through attrition except the incas.
Great video! Agreed with all except Japan being fairly easier(More European-like) and Inca being fairly difficult as well(was hard to learm to play them as a boom civ ).
Glad to hear it! Glad you enjoyed the vid ☺️
I always found China to be: Build lots and lots of archaic cheap troops. Then get the old Han reform shipment. Profit.
Now I need to try them in definitive edition. Maybe old han reforms got nerfed in this version.
Yeah they have changed a lot
Lakota are hard it takes a lot of micromanagement to play them good and if you don't they are useless.
Very true!
Wait how are aztecs weaker nation !? Their infantry have one of the highest damage, cavalry is almost impossible to defeat them, only artillery spam on hand and spear throw units, while trying to avoid their archers, and using cavalry from flanks to kill archers, but they could be protected with puma spearmen. And with home city infantry dmg and armor improvements they are very strong!
I guess with the quicker age up time which was in the recent patch it has made them more viable.
Well, I have 1k. hours on AoE III. And i think Its hard to say what Is easier or harder. It depens if you play 1v1, team game or free for all. But the Basic Is kinda ok
Thanks dude! I’m applying 1v1 to this scenario tbh :)
But man it's different to class the civs in supremacy or treaty game , please do a video about class them in treaty game
I only play supremacy I'm afraid :(
Hopefully we will see u play it and upload some games
Where would America go?
I would probably say that they’re a little tricky because they’re a very versatile civ that requires you to adapt on the spot depending on what your opponent is doing.
Oh my god my favorite combination, age of empires 3 tier lists and your sexy face!!!!
You love it 😚
first time playing the game and played chinesse, i cant age up until i figure out the wonder build 😂😂
Now how abouth a vídeo of the civilizations that are more OP an win more
That's a good idea 🙂
@@Widgie tank you
I would probably swap France and Spain, and would likely move germany, japan, china up one category each, and move portugeues and aztec down one each the rest i agree with
Fair enough! Appreciate it 👍
i like ur vidious bro
Thanks mate! 😎
What's your favourite countries (2 city) Treaty and classic ranked match and why? :))
My favourite civ is probably British or Dutch at the moment across all game modes because their eco is strong and easy to understand
@@Widgie Sweden?
@@stew9942 haven't really played them to be honest! It's something to do on my list!
Can you check link for discord server? Keeps giving me an error when I try to join mate, cheers
Sure I'll check it out
discord.gg/KQvTfJ78
@@Widgie it works now, thank you!
No probs dude
I would put ports at a breeze and Aztec not too hard. Maybe ottoman to not too hard as well and Brits to easy.
Ports at a breeze? Why?
@@Widgie Basic civ with just a free tc at every age. Great units (Goon and Cassador) great eco. Easiest civ imo.
@@Banaaniapina692 Fair enough :)
what is the best civs against Germany in supremacy game?
Maybe Lakota? Or Portuguese
If you can cause critical damage quickly enough, otto does well. Safer bets are France, Iro, or Japan. The real key is making sure it is a civ that is hard to raid, and can get to age 3 relatively quickly. Germany naturally gravitates towards an uhlan/skirmisher composition. Skirmisher/dragoon works well in response, or Musk/falc if you are really careful with your artillery.
Spain should be in the top tier
You think? Gimme your reasons!
Dutch breeze?
Them banks
agree with the list on premises that this is for mid to high skilled players. For beginers though a civ that has a strong yet simple order (i.e. otto, china, japan, india, sweden) might be easier to get their hands on.
As I said, it's difficult to produce this list which applies to ALL skill levels.
I think ports are easy or very easy
Maybe, just thought it would be a little daunting for new players seeing as they receive a new TC each age
I am surprised you put british and french as being easier than ottoman.
A lot of people even encourage new players to not play otto because you don't even have to train vills and their builds are super strong and easy to do
Yeah I understand that otto is more convenient because you don't have to make villagers but that's not part of the convential RTS. This may throw some people off
@@Widgie I see, that is a good point
@@StatedOregon5 np, it's just my opinion :)
@@Widgie no worries, I really like the channel btw, there are some nice games in there
China is not only the hardest to play civ, its also the worst civ in the game right now. And the devs keep nerfing China for no reason at all. Slowest Age up to Age 2. Worst economy when hitting Age 2. Brit consulate nerf (but India is still powerful enough that devs nerfed their exp curve), Old Han nerf, and now this patch Rattan shield nerf. The forum is full post posts discussion the weakness of China, no idea why they nerf China even more.
It's very interesting why they won't give China some love. You'd think that it would be controversial or something haha
China had some pretty unbalanced mechanics on RE aoe3. The old Han reforms card was a 100% hp/all actions increase in age 4, for only the expense of 1,000 food. Additionally their fast fortress build could be accomplished with relative safety in most matchups and have an aggressive skirmisher/hand cav mass within 8:30 of the game starting. The rattan shields were really the unit that needed to be addressed though, it acted like a high DPS shock infantry unit, but no other unit has counters against it. Meaning that a fast industrial play with the 24 rattan shield shipment pretty much equaled "GG". I do think the devs have gone a bit too far, and possibly even castrated the civ currently but they definitely needed some work.
China has the best wonder line-up and performs the best in AI matches. I think they just are hard for new players. I think an experienced pro would still do well with them. I would like to see them more online even if removing the nerfs would make them op again.
@@geoffwitt4227 Once you learn that China only has 4 different banner armies you can beat everything except the inca.
How british and French can be easier than Ottomans?
Just a stronger economy to get to grips with in my opinion
China is Great ♥️
Yeah they are very unique, takes a lot of time to get used to them though
A breeze : rusia and french :D
The French but the Russians are a little more tricky because of the batches
@@Widgie in rusia im making food and wood ans spaming troops nothing special :D
Im played +500 hours in aoe 3 AD and 10-20 hours on De
Very nice!
I think video is very good but turkey not easy turkey was breeze
pra min a civi mais conplicada no começo e a china, seu tempo de era 2 e muito lento ce voce tiver comtra um civi com calaria forte voce perde porque china nao tem uma anti cavalaria decente
Sim, eu concordo com você :)
Ellos tienen a los mercenarios manchú jeje
@@arcuskike verdade mais na era 3 e custa muito ouro pra so mercenarios que vão morrer de qualquer maneira, eles precisariam de uma unidade a longo prazo
The tiresome yet exobitant gaze upon Arthur Fleck...he may digress.
Come again? :P
Not relevant anymore, make one for the new list including the African civilizations and USA
Yeah I will do, it's on my long list of things to do haha
Japan too easy
Indeed, too strong as well lol
Russia is way harder than portoguese in my opinion
You might be right but I think having the free TC definitely helps and makes things easier to macro
@@Widgie I also think porto is easier to play maybe we just misunderstood eachother idk