Stop This Rolling Lock Nonsense

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  • Опубликовано: 7 фев 2025
  • Rolling locks, DNPs and everything in between
    I give my opnion on every aspect of Sorare's winter update, it's a good time to be playing Sorare but will this change that?
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Комментарии • 39

  • @bobfranklin566
    @bobfranklin566 10 дней назад +2

    Keep it as it is. Everyone is currently affected by DNPs in the exact same way. To solve the problem, just introduce a new mode like the NBA Daily Contests where there are rolling locks if you want, but leave the core gameplay alone. Then the users who want to be connected to their lineups 24/7 can do so.

  • @Fjrpo
    @Fjrpo 10 дней назад +2

    i hate this rolling lock thing. rather have a few dnps per gameweek then having to follow changing deadlines every freakin day.

    • @SimplyAlexGaming
      @SimplyAlexGaming  10 дней назад

      @@Fjrpo yup in short, that’s the biggest issue, makes it more like a job than a game

  • @bzzbzzbzzbzzbzz
    @bzzbzzbzzbzzbzz 9 дней назад

    Thanks for sharing this balanced point of view. I couldn't agree more. Anyone passioned about sorare is already spending a lot of time in research, trading and everything else. A change like this is not needed

  • @goldengoal4156
    @goldengoal4156 10 дней назад +2

    imagine rolling locks for the MLS. Europe is not sleeping on weekends and that would be horrible

  • @kieranhunter10
    @kieranhunter10 10 дней назад

    I realised yesterday the main problem with rolling locks would be that you could sort of guarantee 1 lineup would have high scores. Say you’ve got 3 lineups in PL. and you’ve got 3 different GK and CB partnerships that play on Saturday. At least 1 pair you would think would have got a clean sheet. So then if Liverpool and City both have a good match up on the Sunday you could put Salah, Trent and KDB into that lineup when with the current system you may have had them in one of your others which didn’t keep a clean sheet.

    • @SimplyAlexGaming
      @SimplyAlexGaming  10 дней назад

      @@kieranhunter10 yeah it’s one reason, like you just put a 0 score player in a line up, wait to see which one is doing well, then replace him with a smasher for whichever team has the highest score going into the final game. There are ways to stop it but it complicates rolling locks which is another reason it’s not fit for sorare

  • @MarkSheppard-e1v
    @MarkSheppard-e1v 9 дней назад

    Yep I can’t commit any more time than I do, it’s hard enough but I know in my head I have two deadlines each week. I don’t need 20 😂

  • @Fjrpo
    @Fjrpo 10 дней назад +1

    Whats next..if a player gets injured during the game sorare should send the sorare managers a lolipop to deal with the hardship?

    • @SimplyAlexGaming
      @SimplyAlexGaming  9 дней назад

      I would be running 5 DNP lineups for 5 lollipops. How’s that for exploitation

  • @Hatlingen
    @Hatlingen 10 дней назад

    I saw one DNP "solution" i really liked on twitter.
    Instead of rolling locks and late swap nonsense you could have an amount of subs (3 would cover every position). But, crucially they would have to be L15 >45 or something like that. It would greatly reduce the negative impact of getting an unforseen DNP, while not being exploitable, as the subs would have to fit within the rules of SO5 (1 per position + extra).
    This is the only idea i've heard that's any good.
    Edit: You mentioned it at the end.. oops

    • @SimplyAlexGaming
      @SimplyAlexGaming  9 дней назад

      Hahahah yeah was a much better solution, I agree less with needing to keep a strict formation but that’s a small detail

    • @Hatlingen
      @Hatlingen 9 дней назад

      @ if you don’t need to keep position it can quickly become very exploitable. For example picking a DNP forward and subbing in a mid/def

  • @Tommy2k_Sorare
    @Tommy2k_Sorare 10 дней назад

    I would prefer not having rolling locks, as a European that plays MLS I would be at a great disadvantage since I'd be asleep during many of the games

    • @SimplyAlexGaming
      @SimplyAlexGaming  9 дней назад

      Yeah I just purchased some MLS cards, they would be instantly dumped back onto the market with a change like locks

  • @looking4food-
    @looking4food- 10 дней назад

    With the direction that big football teams are heading to, with playing with a 20 man squad with rotation, could something like a one week GW work that includes a best ball rule? Perhaps the US market would be more comfortable with that

    • @Ruscococo1
      @Ruscococo1 10 дней назад

      That is how the NBA version works.

    • @SimplyAlexGaming
      @SimplyAlexGaming  10 дней назад

      @@looking4food- just seems like an unnecessarily big change for the issue at hand

    • @looking4food-
      @looking4food- 10 дней назад

      @@Ruscococo1yep, like NBA. You could also consider MLB style where points are totalled in a week long GW. That way rotational players still could score while clear first teamers/stars could score more as a differential.

  • @chinz987
    @chinz987 8 дней назад

    Subs, in any form! 🙏 DNP is the most frustrating thing by far. I play stacks in Europa League, that means Thursday and Sunday games… way too much gambling.

  • @hogelandzonnepanelen
    @hogelandzonnepanelen 10 дней назад +1

    Just 1 sub would be perfect voor all players except goalkeeper. Easy solutions. This would get prices higher because you 'need' more players

    • @SimplyAlexGaming
      @SimplyAlexGaming  9 дней назад

      Yeah agreed, people would just complain when their keeper DNPs

  • @RepublicOfButter
    @RepublicOfButter 10 дней назад +1

    I am not sure why not just let us have a 6th slot each lineup - 'sub'. Wont that be a simpler solution with more card utility?

    • @hogelandzonnepanelen
      @hogelandzonnepanelen 10 дней назад +1

      That's the only good solution.

    • @GlennHodl
      @GlennHodl 9 дней назад

      One reason is it could be abused without strict rules. For example, I could play 4 smasher outfielders, and a goalkeeper I knew was gonna DNP. And then I have a smasher as the sub. So I get 5 amazing players in one lineup with no keeper.
      So then the question becomes do you get 1 sub per position? Or the sub gets reduced points? I do think it’s a viable option but not as black and white as it seems.

    • @SimplyAlexGaming
      @SimplyAlexGaming  9 дней назад

      Bingo. I don’t think per position matters too much, maybe just 1 GK sub and 1 outfield sub but that’s a lot of cards to add also

    • @RepublicOfButter
      @RepublicOfButter 9 дней назад

      I was just thinking. Purely just one sub (non gk). This adds utility + randomness/tactical balance. I am seriously curious why more complex gameplays are every discussed

    • @SimplyAlexGaming
      @SimplyAlexGaming  9 дней назад +1

      @@RepublicOfButter agreed only thing would be that sub would need a cap limit otherwise its OP for whales

  • @slbpriank91
    @slbpriank91 10 дней назад

    rolling lock only benefits whales and someone who can dedicate his 24/7 to it. With mls and summer leagues coming back you almost have dedicate every min of your time

    • @SimplyAlexGaming
      @SimplyAlexGaming  10 дней назад

      @@slbpriank91 yeah and the annoyance of missing being able to change a line up is equal to the annoyance of having an unknown DNP. At least with a DNP you know it wasn’t your fault, whereas with locks ….

    • @slbpriank91
      @slbpriank91 10 дней назад

      @@SimplyAlexGaming 100% agree. I rather have the game how it is

  • @Sorare-freecash
    @Sorare-freecash 10 дней назад

    💔🔥

  • @Sorare-freecash
    @Sorare-freecash 10 дней назад +2

    I set around 60 line ups out on average and I get hit with DNPs left right and centre.. hoorah!! Stop trying to change the game to go in certain people's favour.. GW 🔒 in 👍