I personally didn't miss it, I realize that there was a mix of the two games World and Rise, they took the mechanics of hurting the monster and improved it to what is in Wilds and I really liked it, btw it is more intuitive and dynamic than using a claw and sticking to the monster, in addition there are blows and combos that you can only do in this focus mode, which reminds me a bit of Rise, this game has great potential and I hope that it will delight the vast majority of the Monster Hunter community and even bring new players to the franchise, as it is already doing.
Not really, the players liked world much more than they liked rise, World kept a higher playercount than Rise apart from the release hype. World gameplay is more enjoyable in the long run. Too many mechanics and moves made rise arcadelike wich is not what most people desire when they think of the next main entry. I had around 1300+ hours in world but quit rise at 200h because i didnt like the game and felt unsatisfied.
@@j0obn255 I'm not sure if the answer was for the guy or for my message but I didn't mention anything related to the number of people playing or taste but rather a truth, there are many moves and practicalities that are evident in Wilds and the idea came from Rise, the essence and main line is from World, after all Rise is a ''spin off'', since the release of the videos of weapons being presented many moves related to Rise were identified, that's why I say it was a mix of the two games and some elements of the old generation, and that's what Capcom will do from now on, take ideas and mechanics from the old ones and use them to do better in the next Monster Hunter instead of bringing a remaster or port to PC, anyway it's a new Monster Hunter for us and it will be a pleasure to play and have fun.
@@N4KMH was directed to op saying rise moves should have come back to wilds. Thankgully wilds is the sequel of world in terms of gameplay, being grounded still with some cool moves, but not with the hypermobility and arcadelike feeling of rise.
Cant wait for release when we can fight the HR version with more moves. I enjoyed hunting Ray but it being low rank its moveset was too little.
Rey Delas 👏👏👏
A droga é outra, o vício é o mesmo. XD
nice 👺
boa
O doshaguma enchendo o saco kskksksks
man i really miss rise weapon combat..switch skills should've stayed in wilds
I personally didn't miss it, I realize that there was a mix of the two games World and Rise, they took the mechanics of hurting the monster and improved it to what is in Wilds and I really liked it, btw it is more intuitive and dynamic than using a claw and sticking to the monster, in addition there are blows and combos that you can only do in this focus mode, which reminds me a bit of Rise, this game has great potential and I hope that it will delight the vast majority of the Monster Hunter community and even bring new players to the franchise, as it is already doing.
Not really, the players liked world much more than they liked rise, World kept a higher playercount than Rise apart from the release hype.
World gameplay is more enjoyable in the long run.
Too many mechanics and moves made rise arcadelike wich is not what most people desire when they think of the next main entry.
I had around 1300+ hours in world but quit rise at 200h because i didnt like the game and felt unsatisfied.
@@j0obn255 I'm not sure if the answer was for the guy or for my message but I didn't mention anything related to the number of people playing or taste but rather a truth, there are many moves and practicalities that are evident in Wilds and the idea came from Rise, the essence and main line is from World, after all Rise is a ''spin off'', since the release of the videos of weapons being presented many moves related to Rise were identified, that's why I say it was a mix of the two games and some elements of the old generation, and that's what Capcom will do from now on, take ideas and mechanics from the old ones and use them to do better in the next Monster Hunter instead of bringing a remaster or port to PC, anyway it's a new Monster Hunter for us and it will be a pleasure to play and have fun.
@@N4KMH was directed to op saying rise moves should have come back to wilds.
Thankgully wilds is the sequel of world in terms of gameplay, being grounded still with some cool moves, but not with the hypermobility and arcadelike feeling of rise.
@@j0obn255 I see, we can't wait to see what it will be like at launch, I hope these 3 months go by quickly.