What is Euler Rotation and How to Avoid Gimbal Lock

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  • Опубликовано: 18 ноя 2024

Комментарии • 46

  • @RosBroz3D
    @RosBroz3D 4 месяца назад

    Best GImbal Lock VIdeo seen to date - and Ive seen a dozen at this point.

    • @RobynO_O
      @RobynO_O  4 месяца назад

      awesome, that's great to hear :)

  • @friedavi
    @friedavi Год назад +5

    I'm a programmer and this is the most intuitive euler gimbal lock explanation

    • @RobynO_O
      @RobynO_O  Год назад +4

      Awesome, glad to hear it !

  • @fsalad
    @fsalad Год назад +5

    I've seen a few gimbal lock videos and I have to say this is the most well explained one.

  • @DaniMra12
    @DaniMra12 Год назад +1

    Thanks for explaning about the quaternion too❤❤❤

  • @ceserarus
    @ceserarus Год назад +2

    Thank you for this very informative video. I did actually not know it was a thing, but now I do. Thx a bunch.

    • @RobynO_O
      @RobynO_O  Год назад +1

      You're welcome, glad it was informative!

  • @colleenosmond8746
    @colleenosmond8746 Год назад +2

    What a well explained video! Well done

    • @RobynO_O
      @RobynO_O  Год назад

      Glad you liked it! Thank you!

  • @BlueGuy078
    @BlueGuy078 Год назад +2

    This is so informative. Thank you!

    • @RobynO_O
      @RobynO_O  Год назад

      That's great to hear, you're welcome !

  • @Clindian
    @Clindian Год назад

    I didn't know I needed this video. I use blender to find poses and couldn't understand why limbs and stuff would just fly all over the place. THANK YOU!

    • @RobynO_O
      @RobynO_O  Год назад +1

      You're welcome! I'm really glad I could help you figure out the problem!

  • @artofadval
    @artofadval Год назад

    Great explanation of gimbal lock. Thanks!

  • @veikksandy6865
    @veikksandy6865 Год назад +1

    This is helpful.Thank you for your sharing

  • @goku_dunker_420
    @goku_dunker_420 Год назад

    Thanks so much for posting this! I was looking for when you would release this video, and I'll try to plan out the rotations before hand now

    • @RobynO_O
      @RobynO_O  Год назад +1

      Hopefully it helps with your animation (not hopefully actually - it definitely should ha ha)

  • @nonhlanhlapearl4700
    @nonhlanhlapearl4700 Год назад +1

    Well explained and not too technical for a layman 😊,funny how some animators always blame the rig or software for gimble locks and not their poor planing..🤗oh and Thanks for your emphasis on Planning 🧘🏽‍♀️🙏🏾

    • @RobynO_O
      @RobynO_O  Год назад +1

      Thanks Nonhlanhla, that's great to hear ! And yes, planning is soooo important in so many ways!

  • @lucabrazi3067
    @lucabrazi3067 2 месяца назад

    This was an issue with the Apollo project for navigation to the moon. They needed a fourth gimbal but weight was an issue.

    • @RobynO_O
      @RobynO_O  2 месяца назад

      Whaaat that’s so interesting !

  • @MarkStead
    @MarkStead Год назад

    Thanks for the great explanation - including how to choose the best rotation order.
    In Blender the Rigify add-on provides a tool "Convert Rotation Modes". It supports Euler to Quaternion or vice-versa. By doing a two step conversion I was able to switch from Euler XYZ to Euler XZY and convert existing actions.

    • @RobynO_O
      @RobynO_O  Год назад

      Whoa that's cool ! I had no idea . Wish it wasn't just for rigify rigs though, but nevertheless, still good to know

    • @MarkStead
      @MarkStead Год назад +1

      @@RobynO_O It's not just for Rigify rigs. I'm actually testing it out on a mutant rig from Mixamo, to which I've added basic face/eye controls. It also works with multiple actions in the NLA - though I suggest you verify the conversion doesn't do anything strange before you save your file.

    • @RobynO_O
      @RobynO_O  Год назад

      @@MarkStead oh wow that's awesome !

  • @AmaanHasanDilawar
    @AmaanHasanDilawar Год назад +1

    Awesome as always

  • @danny9577
    @danny9577 Год назад +1

    Great video!

  • @mariaaverina9403
    @mariaaverina9403 11 месяцев назад +2

    Thank you!!

    • @RobynO_O
      @RobynO_O  11 месяцев назад

      You’re welcome !

  • @aqualust5016
    @aqualust5016 Год назад

    When I took 3D Animation I at my university I had this happen a few times when trying to narrow down broader movement, I hysterically laugh out loud when it happens. The results produced are worth the extra time to correct them.
    Edit: if this happens go into your graph editor and smooth out your animation curves, cleans it up quickly. If not delete a few keys and rekey the movement.

  • @justincase7773
    @justincase7773 Год назад +1

    Thanks Robyn! always good to have a refresher on Gimbal Lock. I wonder, have you ever run into a case where you had to use Mari for client work?

    • @RobynO_O
      @RobynO_O  Год назад +1

      I actually haven't ever used it, is it any good ?

    • @justincase7773
      @justincase7773 Год назад

      @@RobynO_O IDK, haha... I have been avoiding it as its so expensive, even the indie license is expensive. They do have a non-commercial version. I was mainly curious if I need to invest the time into learning it. So far it seems most people are just using Substance Painter. I guess with the opening of time that I have coming up in spring (April) I can finally get into animation. yay!

  • @philipcooke9860
    @philipcooke9860 Год назад +1

    that was brill thank you

  • @alessandroborghese4724
    @alessandroborghese4724 Месяц назад

    At 4:27, for the ZYX configuration, why does Z appear to be the middle child? Shouldn't it be Y?

  • @theapexpredator157
    @theapexpredator157 9 месяцев назад

    I'm using the HumanIk rig for a class and I have the Wrists set to being Ik. Gimbal Lock seems to be a much bigger problem when trying to Animate this way...
    Would appreciate some coverage on this if possible...

  • @aghayejalebian7364
    @aghayejalebian7364 Год назад +1

    thanks

  • @mohamedsadik3757
    @mohamedsadik3757 Год назад

    I like your hair color.