PCG Biome: River

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  • Опубликовано: 1 апр 2024
  • Try our free DEMO:
    bit.ly/DefectNatureDemoBuild101
    Grab it on Unreal Engine Marketplace:
    bit.ly/unrealengine-marketpla...
    First biome released for our PCG Biomes System. More to come, so don't miss it!
    Features:
    - Photoscanned Nanite Foliage
    - Advanced Wind System
    - Interactive Foliage
    - 100% Procedural generation with PCG
    - Ambient and interaction sounds
    - Easy to setup
    Music: Scott Buckley - Cicadas
    #games #game #gamedevelopment #realtime #nextgen #realistic #epicgames

Комментарии • 30

  • @REDSIDEofficial
    @REDSIDEofficial 25 дней назад +5

    i just bought it,it feels so natural and amazing, i can do amazing things with this, thank you

  • @user-qv2wd2jc6m
    @user-qv2wd2jc6m 2 месяца назад +6

    This... is... in... credible... HOW THE HECK DID YOU MAKE THIS?!? EVERY SINGLE FREAKIN LEAF IS MOVING ON IT'S OWN!!! It looks so realistic and immersive! T^T I wanna see this stuff in video games soooooooo freaking badlyyyyy!!! T^T ♥♥♥

    • @defect6189
      @defect6189  Месяц назад +3

      Hey)) Thanks a lot)) I achieved it with pivot painter

  • @gaemyo0723
    @gaemyo0723 2 месяца назад +4

    This is my favorite style. Thank you for selling these beautiful assets :)

    • @defect6189
      @defect6189  2 месяца назад +1

      Hey, thank you so much! ;-)

  • @focusmaya251
    @focusmaya251 2 месяца назад +7

    grass, tree and leaves movement so natural...Wow to see😍😍

  • @dani_zi
    @dani_zi 8 дней назад

    Is it possible to use this wind-material with another 3d model (from 3ds Max)?

  • @Mr_Dee
    @Mr_Dee 2 месяца назад +1

    Awesome job!

  • @ZenWisdomToday777
    @ZenWisdomToday777 2 месяца назад

    looks amazing, awesome job! would be great to see "gameplay" of a character running through, to see and hear the interactions. also would love to see what other diferent biomes can make with it, like diferent plants and stuff

    • @RomabMaswell
      @RomabMaswell 2 месяца назад

      Thank you, there are other videos on the channel of this product, including interaction demonstrations ;-)

    • @Hambxne
      @Hambxne 2 месяца назад

      You can download the demo in description

  • @Wabb27
    @Wabb27 Месяц назад

    I have a question, may I know how you worked on the pivot painer of the bush? I work on 3ds max using the pivotpainer 2.0 plug-in, but it's not easy for objects with a lot of mesh. Thank you for sharing a good project.

  • @theironpixel
    @theironpixel 2 месяца назад +1

    Looks amazing. This looks like a better alternative to another system I saw for about 5-8x the price too. Question, can you adjust the bobbing speed of detritus in the pond(s)? The only thing I didn't like was how quickly the logs and stuff bobbed up and down.

    • @defect6189
      @defect6189  2 месяца назад

      Thanks, yes you can tweak it in material

  • @Mirakuruuu
    @Mirakuruuu 28 дней назад

    Does the wind system affects other megascans foliages?

  • @benveasey7474
    @benveasey7474 2 месяца назад +1

    Wow! Did you use a DCC (Blender, Maya?) for modeling the foliage before using in UE? Or did you use Speedtree?

    • @defect6189
      @defect6189  2 месяца назад +3

      It`s kind of both, we made custom tools for foliage, so it`s procedural but still need some manual work

  • @Aleamanic
    @Aleamanic Месяц назад

    only thing missing are the animals ;-)

  • @Uncle_Fred
    @Uncle_Fred 2 месяца назад

    Does this use Pivot Painter Wnd or a custom system? Pretty impressive.

    • @defect6189
      @defect6189  Месяц назад +1

      Hey, it is PivotPainter with custom material, thank you))

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j 2 месяца назад

    Can the plants, flowers, and trees in the resource introduction be replaced with other types?

    • @defect6189
      @defect6189  2 месяца назад

      Yes you can replace them, but wind and interaction is calculated inside my plants material. So you ned to adopt your plants to that or give up on wind.

  • @X-Prime123
    @X-Prime123 Месяц назад

    What framerate do you get with this?

    • @defect6189
      @defect6189  Месяц назад

      Check realtime demo from description pls to get the idea

  • @dipeshprajapati2370
    @dipeshprajapati2370 2 месяца назад

    Can you make tutorials on this?

    • @defect6189
      @defect6189  2 месяца назад +1

      You mean this one?))) ruclips.net/video/6lWTHgW66MY/видео.html I`m also working on documentation now, but it`s not finished

    • @dipeshprajapati2370
      @dipeshprajapati2370 2 месяца назад

      Ohh ok, but great work.
      I am an architect and using twinmotion want to explore unreal engine.

    • @defect6189
      @defect6189  2 месяца назад

      @@dipeshprajapati2370 oh I see, It`s my package from marketplace