I've heard it in SkillUp's Monster Hunter World Review video "Everyone likes Monster Hunter. Some just haven't played it enough to realize it" or something along the line. Love it.
Initially started as a dual blade spin to win main, transitioned to great sword big smack player, and eventually read some online training manuals for charge blade and fell in love with it so hard that i have since played the previous two MH games and have not been able to resist playing charge blade in both of them
Idk what it is, but beating those monsters gives me satisfaction that only souls games have given me. Felling something so damn big with a weapon the size of the monsters claws feel so good
Max0r's monter hunter world is one of the shorter videos he made, there's a 39 days date difference to the previous vid and i assume he took 24 days out of 39 just editing it I definitely like the music intro for this one, its a mashup of "the cyber grind" from ultrakill and space jam
Been hunting in these games since the original Monster Hunter back in '04. Best game series ever made as far as I'm concerned. I've literally played every Monster Hunter to have ever come out. Side note: Rise is an amazing game. It's designed from the ground up for the Switch so it both looks and runs well on it. That also means it getting ported to other systems isn't going to change much visually, again it's _designed_ for the Switch. It's not as visually flashy as World of course (to an extent anyways, it still looks good in my opinion, just not World's level of jaw dropping), but Minecraft's popularity proves graphics are overrated anyways.
@@baconboi4482 Yep. Sadly I started late in Frontier and the servers were shut down before I got to the end game. It's the only one I've not beaten. Think about trying the various fan servers, but never work up the motivation to start all over again.
Monster hunter rise is on Xbox PlayStation and PC now As a veteran hunter i recommend it, it's a good game, the graphics aren't the same as world but it's still good
@@TheShuckleNoob the weapons work very similar to world, but with added attacks known as silkbind attacks, they're attacks you can choose to equip, each weapon has unique silkbinds and are all pretty good
Rise is like the least monster hunter-y monster hunter game in the franchise to me. Yeah World was a big departure mechanically but I feel like they made up for it by focusing on the ecology and environment, so it spiritually feels like the earlier generations which were more about fantasy-realism and emphasizing that you're a HUNTER in a living, breathing world. Rise is still a good game, just not a good monster hunter game imo
That's where i dislike world, don't get me wrong the game is amazing and all, but the tracking mechanic was always tedious and slow, there would even be points where the scoutflies would lead me in the wrong direction. Rise also uses ecology and it's environment by letting you use endemic life as items or buffs, also there are fun little things hidden in each map such as those notes you get which are attached to swords. Saying rise isn't a good monster hunter game makes no sense, as the basics are all there Take a quest Hunt a monster Wear its skin Rince and repeat Rise is easy yes, and i wish it was more challenging, but we can't say a certain game isn't a good monster hunter game simply because it doesn't feel like another game, look at every other game before world, they all had reoccurring elements, but world went all out with new mechanics, it felt different from other games before it. All I'm saying is, rise is a good monster hunter game
@@crimsonscytheyt8980 there's a difference between things like blowing up a dam to flood a rathalos's nest while it's sleeping/ making the birds shriek because you learned that the diablos is sensitive to sound VS shiny neon spiritbirds to collect like mario coins. At the end of the day they're both serving a video game purpose but the former attempts to ground it in the context of a hunt and the latter is just busywork to get you to full health and stamina- something that EATING already gave you in all MHs prior. If you really think about it many of Rise maps are just Arena quests with extra steps because at least Arena quests dont force you to go on a sonic coin collecting detour and give you the rainbow bird from the start. If i just took your three points of the 'basics' of monster hunter then I could call Skyrim a freaking MH game. Of course thats not true because there's more to the core of MH that makes it unique. Yes, both World and Rise are mechanically different from the old games, but World made up for it in a HEAVY focus on ecology and environment both in story and in gameplay. Regardless of whether you like or dislike those choices you cant argue that the majority of traditional MH games wanted to sell you on that feeling, to the point of making full on cinematic trailer level quality "ecology videos", not to mention all the opening cinematics, marketing and interviews where the devs have emphasized it time and time again. World removed some things i loved from the old games, at least gave me the stuff mentioned above which i felt had been lacking since Generations and to a much lesser extent 4U. Then Rise retained some of the worst elements from World or doubled-down (camp unlimited restock, overabundance of healing and resources, farm being way too broken, all of which basically making item prep for LR/HR basically gone and making gathering pointless) and generally making the hunter even more OP which had been a gradually increasing issue since Generations. It went on even further and straight up just abandoned monster tracking and now you dont even have to FIND the animal, you know, the thing hunters spend the vast majority of the time doing while hunting, and this game being called Monster HUNTER, not Monster Boss Rush. I agree that scoutflies were not a perfect solution to paintballs, but it was still a core part of the gameplay and should have been improved upon, not shafted- knowing where the monster is should be based on the player having knowledge of what areas it likes to visit or seeing clues like observing which direction the rathalos flew off to. Paintballs were temporary and played a part in item prep, and you have to remember to reapply it during a fight and develop a sense for when it might start to flee, adding another layer of the hunt to many layers. Theres much more i could say but i wont waste anymore of your time and apologies for the long comment. All i wanted to say is all these things, regardless if you like or didnt like them, were there for a reason, and to carelessly throw them out while retaining some of them just makes for a mess. I like Rise- but i think it couldve been far better if it commited to either being a MH game or just being a fast paced action anime boss rush
First experience with MH was the masterpiece that was Tri on the Wii. I think it was a good one to start with cause it's nowhere but up from there! Jokes aside I did enjoy it, Ceadalus was such a cool elder dragon that I'm afraid we will never see again.
Hammer, Charge Blade and Swaxe main on Xbox. Bruh that Nergigante bit had me hollering🤣🤣🤣oh and Fatalis can kiss my ass. 800+ hrs in and I still haven't beaten him yet
13:51 By your look of confusion, I can assume you've never heard of the emu war. If you wish to know more, I would like to direct you to either Wikipedia for an accurate and informative explanation or overly simplified on youtube for a funnier retelling of events.
Played MHW:I for 1.4k+ hrs and this is the fking first time I hear that Nergi joke....I'm dying of laughter man🤣🤣 Apart from that nice vid man, hope you get a lot of laughter outta that trap😂😂
greatsword is my go to in world. invincibility frames and HUGE reward for timing hits right. Nothing better than dealing 70% of the party's overall damage in a single hit
I've been maining Gunlance in vanilla MHW and then transitioned into Heavy Bowgun, Great Sword and Hammer in Iceborne. Still, if you wanna feel the *P O W E R* go for a meta Heavy Bowgun spread lvl 3 build with 3 shields and guard up. It had me feel like I was a U.S. marine with the trench sweeper jumping into a trench full of Jerries in WW1
@@edwardburnett8718 yea but it gets a bit stale after a while. There's little that can compare to RP walking *towards* a Ruiner Nergigante armed with a shotgun the size of a bazooka
Dash dancing in MHW was super fun and i endsd up maining bow the entire way through Icebourne. Tried bow in Rise and hated it, so reverted back to beating monsters to death with a tuba
MHRise on the Switch was very reminiscent to the MH games on the PSP, which was awesome, but with better graphics. I put a lot of hours into World but after playing Rise, I tried World again and couldn’t do it…it was too slow lol Wirebug and Palamute make the game so much faster. But now I play Rise on the PS5, looks amazing.
there is a console port of monster hunter rise and sunbreak now. it's pretty good apart from the rampage missions. for world and iceborne i'm a greatsword main but in sunbreak i went switch axe. I've been playing these games since i picked up the original monster hunter by mistake and have been loving it ever since.
Got into MH with Tri and kept tripping people up with my weeb sword, slightly improved with 3U where I just unga'd my way through with dual blades. Took me until 4U to discover the Charge Blade and become a power ranger, but Rise's expansion has forced me to go back to the unga with DBs that deal maximum crits. Rise Sunbreak really is the same kind of escalation MHW:I offers, don't be fooled by the inferior technical aspects. In fact, I felt like Iceborne went a bit too far in a few places, and Sunbreak's endgame is crazy too, but more balanced imo.
There's an another fantastic MHW review by Punk Duck, called "How to Monster Hunter", it's equally great but in other departments. Please, take a look at it if you have time, thanks!
Funny enough I never spent more than 2 mins in any character creator, for most of the games I play the character gets covered by armor so I doesn't makes any difference what it looks like.
Monster hunter is like dark souls at the very beginning. When you don’t understand what it is, you’re actually playing it will kick your teeth in and routinely shove your face in the dirt but once you finally get to that moment where everything just clicks, it’s like magic and where before you would get your ass handed to you on a silver platter you now we’re doing the same to the monsters it’s utterly amazing.
Monster Hunter world is one of those games I didn’t expect to have 1200 hours in. Help.
It gets addicting really quickly lmao
So what only a quarter of the way through the game then?
I spedrun it in 400 hours
God man you're face when the Nerggy joke sat in
I've heard it in SkillUp's Monster Hunter World Review video
"Everyone likes Monster Hunter. Some just haven't played it enough to realize it" or something along the line. Love it.
Initially started as a dual blade spin to win main, transitioned to great sword big smack player, and eventually read some online training manuals for charge blade and fell in love with it so hard that i have since played the previous two MH games and have not been able to resist playing charge blade in both of them
Idk what it is, but beating those monsters gives me satisfaction that only souls games have given me. Felling something so damn big with a weapon the size of the monsters claws feel so good
Peak Performance + Dash Juice for Bow into Dash Dancing with chain stuns (or killing them within in the first down even-)
Max0r's monter hunter world is one of the shorter videos he made, there's a 39 days date difference to the previous vid and i assume he took 24 days out of 39 just editing it
I definitely like the music intro for this one, its a mashup of "the cyber grind" from ultrakill and space jam
Been hunting in these games since the original Monster Hunter back in '04. Best game series ever made as far as I'm concerned. I've literally played every Monster Hunter to have ever come out.
Side note: Rise is an amazing game. It's designed from the ground up for the Switch so it both looks and runs well on it. That also means it getting ported to other systems isn't going to change much visually, again it's _designed_ for the Switch. It's not as visually flashy as World of course (to an extent anyways, it still looks good in my opinion, just not World's level of jaw dropping), but Minecraft's popularity proves graphics are overrated anyways.
You even played Online, Frontier, and Explore?
@@baconboi4482 Yep. Sadly I started late in Frontier and the servers were shut down before I got to the end game. It's the only one I've not beaten. Think about trying the various fan servers, but never work up the motivation to start all over again.
Monster hunter rise is on Xbox PlayStation and PC now
As a veteran hunter i recommend it, it's a good game, the graphics aren't the same as world but it's still good
I'd love to try it, but something tells me i'd strongly dislike what they did to my precious Dootstick.
@@TheShuckleNoob the weapons work very similar to world, but with added attacks known as silkbind attacks, they're attacks you can choose to equip, each weapon has unique silkbinds and are all pretty good
Rise is like the least monster hunter-y monster hunter game in the franchise to me. Yeah World was a big departure mechanically but I feel like they made up for it by focusing on the ecology and environment, so it spiritually feels like the earlier generations which were more about fantasy-realism and emphasizing that you're a HUNTER in a living, breathing world.
Rise is still a good game, just not a good monster hunter game imo
That's where i dislike world, don't get me wrong the game is amazing and all, but the tracking mechanic was always tedious and slow, there would even be points where the scoutflies would lead me in the wrong direction.
Rise also uses ecology and it's environment by letting you use endemic life as items or buffs, also there are fun little things hidden in each map such as those notes you get which are attached to swords.
Saying rise isn't a good monster hunter game makes no sense, as the basics are all there
Take a quest
Hunt a monster
Wear its skin
Rince and repeat
Rise is easy yes, and i wish it was more challenging, but we can't say a certain game isn't a good monster hunter game simply because it doesn't feel like another game, look at every other game before world, they all had reoccurring elements, but world went all out with new mechanics, it felt different from other games before it.
All I'm saying is, rise is a good monster hunter game
@@crimsonscytheyt8980 there's a difference between things like blowing up a dam to flood a rathalos's nest while it's sleeping/ making the birds shriek because you learned that the diablos is sensitive to sound VS shiny neon spiritbirds to collect like mario coins. At the end of the day they're both serving a video game purpose but the former attempts to ground it in the context of a hunt and the latter is just busywork to get you to full health and stamina- something that EATING already gave you in all MHs prior. If you really think about it many of Rise maps are just Arena quests with extra steps because at least Arena quests dont force you to go on a sonic coin collecting detour and give you the rainbow bird from the start.
If i just took your three points of the 'basics' of monster hunter then I could call Skyrim a freaking MH game. Of course thats not true because there's more to the core of MH that makes it unique.
Yes, both World and Rise are mechanically different from the old games, but World made up for it in a HEAVY focus on ecology and environment both in story and in gameplay. Regardless of whether you like or dislike those choices you cant argue that the majority of traditional MH games wanted to sell you on that feeling, to the point of making full on cinematic trailer level quality "ecology videos", not to mention all the opening cinematics, marketing and interviews where the devs have emphasized it time and time again.
World removed some things i loved from the old games, at least gave me the stuff mentioned above which i felt had been lacking since Generations and to a much lesser extent 4U.
Then Rise retained some of the worst elements from World or doubled-down (camp unlimited restock, overabundance of healing and resources, farm being way too broken, all of which basically making item prep for LR/HR basically gone and making gathering pointless) and generally making the hunter even more OP which had been a gradually increasing issue since Generations.
It went on even further and straight up just abandoned monster tracking and now you dont even have to FIND the animal, you know, the thing hunters spend the vast majority of the time doing while hunting, and this game being called Monster HUNTER, not Monster Boss Rush. I agree that scoutflies were not a perfect solution to paintballs, but it was still a core part of the gameplay and should have been improved upon, not shafted- knowing where the monster is should be based on the player having knowledge of what areas it likes to visit or seeing clues like observing which direction the rathalos flew off to. Paintballs were temporary and played a part in item prep, and you have to remember to reapply it during a fight and develop a sense for when it might start to flee, adding another layer of the hunt to many layers.
Theres much more i could say but i wont waste anymore of your time and apologies for the long comment. All i wanted to say is all these things, regardless if you like or didnt like them, were there for a reason, and to carelessly throw them out while retaining some of them just makes for a mess. I like Rise- but i think it couldve been far better if it commited to either being a MH game or just being a fast paced action anime boss rush
Literally every time nergigante appeared i had to start calling him Nerante, because i did not want to accidentally say the n-word.
Mushroomancer is slept on. Have it at max level in my main Lance loadout
the cat suit thing was part of an event i think
The greatest feeling I had in world was going back to low rank and hitting a monster just once with a true-charge slash and killing it
the poor great jagras
First experience with MH was the masterpiece that was Tri on the Wii.
I think it was a good one to start with cause it's nowhere but up from there! Jokes aside I did enjoy it, Ceadalus was such a cool elder dragon that I'm afraid we will never see again.
Hammer, Charge Blade and Swaxe main on Xbox. Bruh that Nergigante bit had me hollering🤣🤣🤣oh and Fatalis can kiss my ass. 800+ hrs in and I still haven't beaten him yet
13:51 By your look of confusion, I can assume you've never heard of the emu war. If you wish to know more, I would like to direct you to either Wikipedia for an accurate and informative explanation or overly simplified on youtube for a funnier retelling of events.
I see you're a fellow swag axe user.
Played MHW:I for 1.4k+ hrs and this is the fking first time I hear that Nergi joke....I'm dying of laughter man🤣🤣
Apart from that nice vid man, hope you get a lot of laughter outta that trap😂😂
greatsword is my go to in world. invincibility frames and HUGE reward for timing hits right. Nothing better than dealing 70% of the party's overall damage in a single hit
I've been maining Gunlance in vanilla MHW and then transitioned into Heavy Bowgun, Great Sword and Hammer in Iceborne.
Still, if you wanna feel the *P O W E R* go for a meta Heavy Bowgun spread lvl 3 build with 3 shields and guard up. It had me feel like I was a U.S. marine with the trench sweeper jumping into a trench full of Jerries in WW1
Real power are the heavy bow gun sticky builds…. Stun lock all the monsters till they die.
@@edwardburnett8718 yea but it gets a bit stale after a while. There's little that can compare to RP walking *towards* a Ruiner Nergigante armed with a shotgun the size of a bazooka
Dash dancing in MHW was super fun and i endsd up maining bow the entire way through Icebourne. Tried bow in Rise and hated it, so reverted back to beating monsters to death with a tuba
Unstoppable wall that is lance all day
MHRise on the Switch was very reminiscent to the MH games on the PSP, which was awesome, but with better graphics. I put a lot of hours into World but after playing Rise, I tried World again and couldn’t do it…it was too slow lol Wirebug and Palamute make the game so much faster. But now I play Rise on the PS5, looks amazing.
there is a console port of monster hunter rise and sunbreak now. it's pretty good apart from the rampage missions. for world and iceborne i'm a greatsword main but in sunbreak i went switch axe. I've been playing these games since i picked up the original monster hunter by mistake and have been loving it ever since.
I was a hammer and charged blade main. A bit of lance too
Got into MH with Tri and kept tripping people up with my weeb sword, slightly improved with 3U where I just unga'd my way through with dual blades.
Took me until 4U to discover the Charge Blade and become a power ranger, but Rise's expansion has forced me to go back to the unga with DBs that deal maximum crits.
Rise Sunbreak really is the same kind of escalation MHW:I offers, don't be fooled by the inferior technical aspects. In fact, I felt like Iceborne went a bit too far in a few places, and Sunbreak's endgame is crazy too, but more balanced imo.
There's an another fantastic MHW review by Punk Duck, called "How to Monster Hunter", it's equally great but in other departments. Please, take a look at it if you have time, thanks!
Funny enough I never spent more than 2 mins in any character creator, for most of the games I play the character gets covered by armor so I doesn't makes any difference what it looks like.
if you haven't seen the markiplier try not to laugh series I highly recommend it
Yeah, I could tell you put time in this game.
Wait....do you not know that Rise and its expansion have been on PC for almost a year? And on console for a few months??
Insect glaive was my main in world but in rise was greatsword
Dual blade user here
Monster hunter is like dark souls at the very beginning. When you don’t understand what it is, you’re actually playing it will kick your teeth in and routinely shove your face in the dirt but once you finally get to that moment where everything just clicks, it’s like magic and where before you would get your ass handed to you on a silver platter you now we’re doing the same to the monsters it’s utterly amazing.
First of, thanks for riding the max0r train further with us. Not to sound ungrateful, but, uh, aren't we getting the second Elden Ring video?
you said you waiting on a PC release for MH rise? well its on steam ^^ with the DLC too
enjoy
rise is on pc now too so not sure why your "waiting" for it to release on pc. its on steam.
I was “waiting” because I didn’t know it was on PC, and frankly forgot about it.
Bruh rise has been on PC since early 2022