How to Create God Rays | Volumetric | Light Scattering in Maya Arnold | Tutorial

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  • Опубликовано: 24 янв 2025

Комментарии • 21

  • @oguzhanbostan2521
    @oguzhanbostan2521 Год назад +1

    I found many tutorials I was looking for in one video! You are great! Thanks😇

  • @eliasdegasperi_art
    @eliasdegasperi_art Год назад

    Great Tutorial! Thanks

  • @ckarolitt
    @ckarolitt Год назад

    This tutorials is amazing!! OMGGG I went through so many and they didnt explained it full like you! thank you so so much!

    • @TOILSTORY
      @TOILSTORY  Год назад

      Thank you so much for your kind words! I'm so glad it helps!

  • @DRAWTIST1
    @DRAWTIST1 Год назад

    Duuude you're amazing!

    • @TOILSTORY
      @TOILSTORY  Год назад

      Wow, thanks! Glad you think so!

  • @hemanthsaji3606
    @hemanthsaji3606 2 года назад

    Learned something new. Thanks.

  • @sebastianvillalba9472
    @sebastianvillalba9472 3 года назад +1

    Thanks a lot! This really helped me, i was really struggling with this. Greetings from Colombia.

    • @TOILSTORY
      @TOILSTORY  3 года назад

      Great to hear Sebastian! Thank you for your kind words! Hope you're having fun with lots of volumetric now! Haha!

  • @kathicr8715
    @kathicr8715 2 года назад +1

    you just saved my whole fckn life thank u

    • @TOILSTORY
      @TOILSTORY  2 года назад +1

      Hey! Glad it helps and you're welcome!

  • @ObitO_101_
    @ObitO_101_ 8 месяцев назад

    THNAKS BROTHERR

    • @TOILSTORY
      @TOILSTORY  7 месяцев назад

      You're welcome!

  • @雪琛王
    @雪琛王 Год назад

    有什么办法可以将多个灯光产生的灯光雾放在一层aov里面吗,类似light group

  • @Eradifyerao
    @Eradifyerao 3 года назад

    I've noticed there isn't a way to add a gobo light filter to anything other than a spot light. I hope I'm wrong.

    • @TOILSTORY
      @TOILSTORY  3 года назад

      Hey yes, the gobo filter is only available for a spot light only!

  • @shimmery1210
    @shimmery1210 Год назад

    Skydome light won't affect aiAtmosphere. It only affects aiVolume.