Parity Puzzles

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  • Опубликовано: 7 ноя 2024

Комментарии • 327

  • @pfizroternelson5355
    @pfizroternelson5355 4 года назад +463

    “There have to be an even number of gears...”
    The Möbius gear loop from Matt Parker's video: May I introduce another dimension

    • @richardpike8748
      @richardpike8748 4 года назад +12

      But then what if you have 3d gears instead of 2d gears

    • @cobaltbeau
      @cobaltbeau 3 года назад +21

      @@richardpike8748 4d loop. ezpz

    • @anawesomepet
      @anawesomepet 3 года назад +1

      @@cobaltbeau you mean bottle right?

    • @blender3935
      @blender3935 3 года назад +1

      @@anawesomepet you mean kleinbottle, right?

  • @henningthorsenmusic
    @henningthorsenmusic 4 года назад +115

    For the marble puzzle (right after the gears) another way to look at it is that the marbles are corners of a triangular piece of paper, and each time you pass a marble through, you're flipping the paper. To get the paper facing the same way, you need an even number of flips, so you can't with 15 because it's odd

    • @Josh729J
      @Josh729J 4 года назад +4

      i thought of it as moving the same marble back and forth and youd need an even to get it to its original position

    • @ForgottenFafnir
      @ForgottenFafnir 3 года назад +7

      He didn't say 15, he said 'after 15' and what comes after 15? 16, which is a even amount. So it is possible

    • @heiswatching
      @heiswatching 3 года назад

      @@ForgottenFafnir Shitty bait

  • @eliyasne9695
    @eliyasne9695 4 года назад +238

    0:55
    Actually, there is a way to do it: exploiting the third dimension.
    If you turn this loop into a mobius strip it works perfectly fine.

    • @HighestRank
      @HighestRank 4 года назад +19

      pentagon [ˈpen(t)əˌɡän]
      NOUN
      A plane figure with five straight sides and five angles. •Since in ‘2D’ they don’t count 5 inside corners plus 5 outside corners =10 corners, we assume its 5 straight sides are already in a Möbius-arrangement, and when at every angle is a single gear, one of those 5 gears is considered inverted by 180° to rotate it in the opposite direction. It is now trivial to suppose that the existing rule still must apply, as the described quintet cannot turn.

    • @Jacob-ye7gu
      @Jacob-ye7gu 4 года назад +10

      @M Detlef wow

    • @Senrabekim
      @Senrabekim 4 года назад +14

      Whoa, this escalated quickly.

    • @keshavarya2771
      @keshavarya2771 4 года назад +2

      Watching avengers endgame

    • @nanamacapagal8342
      @nanamacapagal8342 4 года назад +1

      cough cough Matt Parker cough cough

  • @awayname5008
    @awayname5008 4 года назад +1444

    Just rotate all the gears around the center. Problem solved.

    • @arnavdeshpande2581
      @arnavdeshpande2581 4 года назад +173

      Listen here you little shit

    • @black_jack_meghav
      @black_jack_meghav 4 года назад +53

      Genius. The "No" solution was trivial.

    • @pinklady7184
      @pinklady7184 4 года назад +25

      Just either add another gear or remove one.

    • @kishorekumarsathishkumar1562
      @kishorekumarsathishkumar1562 4 года назад +37

      _I'm gonna do what's called a pro-gamer move_

    • @Kiwi-pp7rg
      @Kiwi-pp7rg 4 года назад +18

      That was my thought straight away, for me it was not a case if it mechanically worked but the answer lay in the way the question was asked as you point out

  • @99xara99
    @99xara99 4 года назад +64

    A video where the thing on the thumbnail is instantly adressed and explained. Like I really am getting what I was looking for. *WOW!*

  • @UncoveredTruths
    @UncoveredTruths 4 года назад +251

    your gears in the animation dont mesh when rotating.
    gg ez

    • @HighestRank
      @HighestRank 4 года назад +16

      Elsa’s hair didn’t mesh with her shoulder, either.

  • @PapaFlammy69
    @PapaFlammy69 4 года назад +102

    Great new video Zach! :)

    • @Douglasgranillo
      @Douglasgranillo 3 года назад +1

      Wow, no replies for 7 months. Love your vids, Flammy.

    • @anawesomepet
      @anawesomepet 3 года назад

      Wow, no replies for 6 months.

    • @greedo69
      @greedo69 3 года назад

      @@anawesomepet wow, no replies for 3 hours

    • @Osama-Bon-Jovi-01
      @Osama-Bon-Jovi-01 3 года назад

      @@greedo69 wow, no replies for 3 weeks

    • @greedo69
      @greedo69 3 года назад

      @@Osama-Bon-Jovi-01 hi sam

  • @gauri_2102
    @gauri_2102 4 года назад +83

    If it weren't for your work, i would have never expanded the horizons of my curiosity and would have never been aware about such possibilities of mathematics/science
    Thank you so much🙂🙂🙂😊
    Great work 👍👍👍

  • @keytron1391
    @keytron1391 3 года назад +25

    “There would have to be an even number of gears”
    Me: ZeRO gEaRs

  • @ashraf5151
    @ashraf5151 3 года назад +15

    i hope people know that rooks can traverse more than 1 square at once

    • @singularityphoenixx
      @singularityphoenixx 3 года назад

      Welp, Zach Star definitely doesn't know this... :/ He kind of gets all those puzzles wrong.

    • @ngchloe9314
      @ngchloe9314 3 года назад

      Oh yeah i actually went to open an editing app to do this and i managed to solve it, maybe he should've used a different chess piece to show that puzzle

    • @gregoirepelegrin1966
      @gregoirepelegrin1966 3 года назад +1

      Had to replay this bit multiple times, but one rule is "you can't go over a already visited cell" which eliminates the possibilities we have

    • @agar0285
      @agar0285 3 года назад

      @@gregoirepelegrin1966 Starting the puzzle by skipping non-visited cells works fine.

  • @lordmarshmal_0643
    @lordmarshmal_0643 3 года назад +13

    This makes me think of a region in a game I've been playing lately called "HyperRogue", which deals with hyperbolic geometry. There's a region called the "Warped Coast" that uses a different tiling pattern than other regions and has an enemy type that only moves when I act, they'll wait if I wait, so parity becomes an issue if an incoming enemy is on the same tile shape as me. Luckily, there's trees dotting the land areas that I can chop down to "act" and thus change my parity!

  • @UnknownRager96
    @UnknownRager96 4 года назад +11

    In the chess puzzle, you can't put a rook there as it can move as much tiles as it wants

    • @Rando2101
      @Rando2101 5 месяцев назад

      The rule said that you can't touch square that you have already traced over, meaning moving to another square removes every square in between
      So basically, you can only move 1 square each
      But if you can jump multiple tiles, there would be no parity and its possible

  • @cursedcat6467
    @cursedcat6467 2 года назад +1

    1:00 oh we’re assuming the gears can’t enter the 3rd dimension well then of course not

  • @tomi4745
    @tomi4745 3 года назад +8

    for the number puzzle I just used my rubik's cube intuition and said no, since you can't have two pieces swapped either

  • @mattgach1779
    @mattgach1779 4 года назад +38

    5:45-5:50 definitely thought he was doing the equivalent of solving a Rubik’s Cube by peeling off the stickers and putting them back on lol

  • @Crowsinger
    @Crowsinger 4 года назад +4

    The rook one is not worded very well. It's legal for a rook to jump around, further clarification is needed as to what "goes over" means in this scenario.

  • @alexharkler
    @alexharkler 3 года назад +2

    They can all rotate at the same time, but it's only for a very short time as they will almost immediately bind.

  • @Grimlock1979
    @Grimlock1979 4 года назад +3

    It IS possible to link an odd number of gears and have them rotate but it's 3D. Tilt each gear a little more each time so that you get a sort of moebius ring of gears.

  • @ir2001
    @ir2001 4 года назад +5

    5:38 Ok, but your explanation made it crystal clear! And you always bring impressive content 🔥

  • @thomaskaldahl196
    @thomaskaldahl196 3 года назад +13

    Me, an intellectual: *One Gear.*

  • @alexcheng9290
    @alexcheng9290 4 года назад +3

    Rooks dont need to move to tha adjacent tile

  • @BlueLightningSky
    @BlueLightningSky 15 дней назад

    These gears always remind of HR's basic graphic of team work where it shows 3 locked gears. Perfectly on point illustration.

  • @bugfacedog44
    @bugfacedog44 4 года назад +15

    A rook can move more than one square at a time.

    • @codegeek98
      @codegeek98 3 года назад

      That doesn't matter. Moving 2 squares, 3 squares, or even 7 squares "at once" is materially identical in this case to moving over the squares 1 at a time: there's no opponent to countermove, and moving "over" a square counts just the same as stopping on it.

  • @bostangpalaguna228
    @bostangpalaguna228 4 года назад +2

    This channel deserves more subscriber. The content quality is so premium

  • @benshim333
    @benshim333 4 года назад +34

    3:17 Rooks can actually move more than one square, so the colors don't necessarily switch

    • @somebodyiusedtoknow2012
      @somebodyiusedtoknow2012 4 года назад +30

      No, but every single move can be expressed as a sequence of one-square moves. That's what he's analyzing

    • @sarahb3nyakar
      @sarahb3nyakar 4 года назад +1

      That moving accross one square still technically included touching a square

    • @kevinm1317
      @kevinm1317 4 года назад +5

      @@somebodyiusedtoknow2012 In that case, you don't need 63 1-square moves so it is possible

    • @sarahb3nyakar
      @sarahb3nyakar 4 года назад +3

      Like all the squares that it skipped over it technically "touched"

    • @aleksakocijasevic6613
      @aleksakocijasevic6613 4 года назад +4

      Yeah, better if he used a king for the puzzle. Also, I didn't undestand if a starting square counts or not.

  • @tylerrussell7560
    @tylerrussell7560 4 года назад +10

    Zach, you might like puzzles involving Lagrange's Theorem. A really interesting fact is that a finite product of finite cyclic groups is cyclic (can be made by "rotation" of a single element) if and only if all the orders (size) of each group are relatively prime. This explains why you can't generate all the possible states of a typical combination lock with repeated applications of the same move. For example, rotating the first notch twice and all the others once. You'll always be missing something.

    • @randomdude9135
      @randomdude9135 4 года назад +2

      I don't understand what you're saying but sounds cool

    • @deprivedoftrance
      @deprivedoftrance 4 года назад +1

      That IS a really interesting fact.
      Would love to see a video on that!

  • @thomasmcdonald4888
    @thomasmcdonald4888 3 года назад +2

    Correct me if I’m wrong- but isn’t the 8x8 rook puzzle possible because a rook doesn’t have to move to an adjacent tile? I think I’ve found a potential solution using that rule, but there isn’t one if the rook does have to move to an adjacent one.

  • @englishmotherfucker1058
    @englishmotherfucker1058 4 года назад +14

    * sees title *
    you fool, I have watched all matt parker's humble pi presentations

  • @R.a.t.t.y
    @R.a.t.t.y 4 года назад +3

    The first rook problem is solvable. The error in the logic was that every rook move goes from white to black squares.
    If the first move, the rook castles (king side). The rook goes from a square to another square of the same colour. The rook does not touch the square in between. The other 62 moves are as normal. So you end on a white square and can end in the opposite colour.

    • @davidhamric3475
      @davidhamric3475 4 года назад

      There's many ways to do it. The flaw in this video is he states that "the rook will change from white to black each move" however a rook can move as many spaces vertically or horizontally in a single movement, therefore skipping the "on/off" problem posed in this video. In the end, allowing you to complete the task with relative ease.

  • @jercki72
    @jercki72 4 года назад +4

    for the polygon example, I thought about the line that every time it intersects with a side it switches from exterior of the polygon, and since it starts and ends in the exterior it has to cross an even number of sides

  • @hovikgasparyan9729
    @hovikgasparyan9729 4 года назад +2

    Rooks can move from a white square to another white square (or black to black) on consecutive moves, they don't have to move one square at a time. To solve the puzzle, You can go up and down one square at a time From A8 until G3, then go to G1, then G2, then H2, H3, H4, H5, H6, H7, H8 and finish on H1.

  • @unknown3158
    @unknown3158 3 года назад +3

    When I clicked the video I thought you were gonna explain that it is impossible because there is always some clearance between the teeth of two neighbouring gears.

  • @lazarsharky
    @lazarsharky 3 года назад +1

    3:38 the rook can move further in one move.... It isn't the king. Which can only move 1 in any direction. Rooks can move 1-8 any vertical or horizontal as long as its on the board and doesn't come across another piece

  • @aleksakocijasevic6613
    @aleksakocijasevic6613 3 года назад +8

    3:10 Technically a rook could do it. A king, not moving diagonally on the other hand, could not.

    • @aleksakocijasevic6613
      @aleksakocijasevic6613 3 года назад

      @Logan Post Yeah you're right. I didn't think it through when I wrote it.

    • @coc235
      @coc235 3 года назад

      @Logan Post It matters how you understand the problem. If you consider a multiple space move to touch all of the sq uares that the rook has passed, then it is indeed impossible. Otherwise there is an easy counterexample

    • @VegetaPixel
      @VegetaPixel 3 года назад

      @Logan Post Not if you lift the rook to move it. Or if you're online, you could always just disable animations if your chess server has that feature. :P

  • @vinlebo88
    @vinlebo88 4 года назад +6

    Just use r2 B2 U2 l U2 r' U2 r U2 F2 r F2 l' B2 r2 to solve the parity problem.

    • @SanguineFire
      @SanguineFire 3 года назад

      No Rw U2 x Rw U2 Rw U2 Rw' U2 Lw U2 Rw' U2 Rw U2 Rw' U2 Rw'

  • @spacenoodles5570
    @spacenoodles5570 3 года назад +2

    Holup, rooks can move more than one square, meaning it can go from white to while in one turn. Unless you consider all the tiles it went over in one turn touched.

    • @SanguineFire
      @SanguineFire 3 года назад

      100% true

    • @Jacob-qx4bc
      @Jacob-qx4bc 3 года назад

      but that would still count as 1 turn, meaning you can move 2 tiles per turn and breaking the puzzle

  • @PhilippeCarphin
    @PhilippeCarphin 4 года назад +2

    Another cool parity problem is the problem of whether it is possible to play with a Rubik's cube until it is solved except for a single edge piece being flipped. Kinda takes a lot to introduce the concept of parity of a permutation though.

  • @puliverius
    @puliverius 4 года назад +5

    Wrong question in the a-b-c puzzle :). "Can you get the original configuration after 15 moves?" Definitely yes at move number 16, 18, 20, ... But can you get it in exactly 15 moves? No.

  • @samtrout5147
    @samtrout5147 4 года назад +1

    You can think of the marbles as going forwards, and then the same moves in reverse, thus even.

  • @alandouglas2789
    @alandouglas2789 4 года назад +4

    If you have an odd parity, you can rotate the gears to form a Möbius strip it would work fine

  • @bradensorensen966
    @bradensorensen966 Год назад

    I immediately got the polygon with a line crossing all sides. I feel so smart!

  • @Astromath
    @Astromath 3 года назад +1

    Let's assume the gears are made from stainless steel. Therefore sound (and thus deformation) travels at roughly 5800 m/s in them
    What if we now put a row of gears around the equator, so that the first gear can rotate for 20,000km÷5.8km/s = ~57 min before the both different turning directions "collide" on the opposite side of the earth
    Or does the rotation propagate faster than the speed of sound in the material?

  • @TrimutiusToo
    @TrimutiusToo 4 года назад +3

    Actually in mobius loop you have to have odd number of gears for it to work (because of half twist rotation gets reversed as you go around)

  • @gamefalor8872
    @gamefalor8872 3 года назад +1

    7:26 now there are 3 out of order pairs, the 2 and 0 are out of order in the top area

  • @zivronen9539
    @zivronen9539 4 года назад +6

    I checked, and:
    1) The rook on the 5x5 can complete the route from all white squares.
    2) It is possible to perform the single line cutting with any even number of edges (although, of course, not with every shape)

    • @HighestRank
      @HighestRank 4 года назад

      Ziv Ronen so you’re going to have us all believe 1) you spoke with The rook, and 2) you also speak with cousin It.

  • @deekay1306
    @deekay1306 4 года назад +9

    Me, a cuber, reading the title: 4x4? 5x5?

  • @smokelikeahippi4538
    @smokelikeahippi4538 3 года назад

    The chess one works if you go all the way right, go down to the square right above “end”, go left 1 to the white square and take it up 5 to the black square . Then go all the way left to black square. Go down 1 to white then go right 5 to black square. Now take that down 4 to black square then left one to white, up 3 to black then over all the way to black. Go down 1 to white then right 3 to black. Down 2 to black left one to white, up2 to white, left 2 to white. Down one to black, right 1 to white, down 1 to black left 1 to white, down 1 to black then slide over to end

  • @gaurang127
    @gaurang127 4 года назад

    tbh i was actually waiting for a video on this topic....and its unbelivable that here it is....thanks @Zach Star

  • @just_eco1666
    @just_eco1666 3 года назад +3

    2:40 is possible, because the rook can skip over some of the squares and then go back to them later.

  • @angelpico3236
    @angelpico3236 4 года назад +3

    Does anyone know what kind of animation software he uses ? it looks pretty cool.

  • @kennethgee2004
    @kennethgee2004 3 года назад

    hmm I am looking at the chess problem and unless I am going something wrong I have an example of the rook ending on the white square. It is the fact that rooks can move backwards. So from the start in the video. The solution is to make a snake shape on the two up rows exiting to the right third row in which you will now start on a black square so end on a white square now using linear moves only.

  • @Double-Negative
    @Double-Negative 4 года назад +3

    Here’s a fun one: let’s say you are playing tetris, but every piece you get is one of those J shaped pieces. Prove that if you want to completely clear the board, you have to clear some number of lines which is a multiple of 4. Show that perfectly clearing after 10 rows for instance, is impossible.

  • @ethannguyen2754
    @ethannguyen2754 3 года назад +1

    For the 1-8 puzzle, I kept finding things that were invariant when two numbers were swapped

  • @cubing7276
    @cubing7276 4 года назад +4

    The rook don't have to switch colors every move, but a knight must

    • @felixroux
      @felixroux 4 года назад +1

      In an actual chess game, no, it doesn't.
      But, in the puzzle, it does.

    • @Leyrann
      @Leyrann 4 года назад

      Moving it 2 squares is the same as moving it one square in the same direction twice. Therefore, the difference is trivial.

    • @mist6354
      @mist6354 4 года назад +2

      The rules for this puzzle weren't explained properly.

    • @jetison333
      @jetison333 4 года назад +1

      @@Leyrann except its not, if the rock skils a square, it later can come back to that square.

    • @cubing7276
      @cubing7276 4 года назад +1

      @ゴゴ Joji Joestar ゴゴ but passing through ≠ landing there

  • @huhneat1076
    @huhneat1076 4 года назад +2

    2:27 just do it on a mobius strip lmao

  • @ilyaschuurmans5177
    @ilyaschuurmans5177 3 года назад

    rooks are not limited to moving one square horizontally or vertically, therefore one can move from a black square to a black square

  • @NN-yy9gb
    @NN-yy9gb 4 года назад +1

    Rubik's cubes are also another example of this concept

  • @gregoryfenn1462
    @gregoryfenn1462 4 года назад

    Initial guess looking at the first few seconds only: If you move a cog clockwise, tracing it around an odd number of cogs will mean it should also move anti-clockwise, which is a contradiction.
    ...
    Cool. That was easy! Now for the rest of the video.
    Marble triangle::
    Even= Clockwise == ABC (or BCA or CAB)
    Odd = Anti = ACB (etc).
    Any of the marble motions toggles the clockwise/anti-clockwise parity. So again; odd numbers of moves will always change the parity of a marvel arrangement, so 15 moves cannot get back to the original.
    I’ll try the rook thing after my meeting!
    64-1 = 63 is odd, so toggling from one colour to the adjacent one (not diagonal) will swap colours from white to black or black to white. So 63 toggles from white will leave you on a black spot , which is not the goal. So the task is impossible.
    For the 5 by 5 version, the value 25-1 is even. So the parity proof does not show impossibility. In fact you can easily just start at the top left, go all the way down, one to the right, all the way up, etc. Snaking you’re way to the bottom right. So this version is solvable

  • @RC32Smiths01
    @RC32Smiths01 4 года назад +21

    There should be a joke video on this, called "Parody" Puzzles.
    I'll show myself out now.

  • @dylanparker130
    @dylanparker130 4 года назад

    I enjoyed this a lot!

  • @versag3776
    @versag3776 2 года назад

    I count 11 gears I am still in the adds at the beginning, didn't count the teeth yet. But my gut feeling is it will not because it isn't an even number and it only has one rotation axis. If you add another axis you could get an odd number of ⚙️ to rotate I'm working on a 5 Axis motor at the moment just for fun and adding a 40° twist between axis. Stabilizing the magnetic field is a pain though, I'm not sure I've found true center for the arrangement yet. 😳 Also keeping perminant magnets from flipping and or shooting out of the center to one pole. I'm probably going to try a 5 phase 10pole next and just scrap this idea for lack of headache.

  • @faxo5472
    @faxo5472 4 года назад +2

    >First example is a gear problem
    Matt Parker approves

  • @marvinkitfox3386
    @marvinkitfox3386 4 года назад +6

    Gears: odd: no
    Gear: even. *maybe*. assuming matching teeth, circular gears, suitable diameters, etc.etc.etc.

  • @julianbrelsford
    @julianbrelsford Год назад

    I'm noticing how he pronounced polygon. First syllable sounds like "poll"/pole.
    I learned to say it with first syllable rhyming with wall/Paul/doll/call/mall

  • @ApesAmongUs
    @ApesAmongUs 4 года назад

    The ABC puzzle I didn't think about as clockwise/counterclockwise, but instead as flipping front to back along one edge. So after an odd number, you have the formation upside down.

  • @rohanshil7449
    @rohanshil7449 4 года назад

    If even then yes, if odd then no.
    NO TWO ADJACENT GEARS MOVE IN SAME DIRECTION. ONE IS CLOCKWISE NEXT WILL ROTATE ANTICLOCKWISE.

  • @lakshaygupta9061
    @lakshaygupta9061 4 года назад +1

    I remember the first one from Mathematical Circles by Dmitri Fomin

  • @Kyrelel
    @Kyrelel Год назад

    1 - Gears might be 3D and not all coplanar
    2 - Marbles CAN be moved back to original position as no limit was placed preventing the same marble moving twice (or more).
    3 - not worth watching any further .. ?

  • @aarjavjogani
    @aarjavjogani 4 года назад +1

    Just started the book Mathematical Circles: A Russian experience an hour ago and the gear problem was the first problem there!

    • @manswind3417
      @manswind3417 4 года назад +2

      Yeah it's a great book, exposes you to a wide variety of contest problems and ideas. Quite rigourous as well. Btw are you in high school, doing olympiad math?

    • @aarjavjogani
      @aarjavjogani 4 года назад

      @@manswind3417 I was in my drop year at the time. Was solving it out of interest, but also to try to get into CMI. Didn't get in though haha

    • @manswind3417
      @manswind3417 4 года назад

      @@aarjavjogani Oh okay apparently I'm 6 months late in asking it lol. Never mind though, the book is quite useful and irrespective of where you are, you can certainly succeed. Atb to you!

    • @aarjavjogani
      @aarjavjogani 4 года назад

      @@manswind3417 haha yes, it was a lot of fun as well! I've completed around 80% of the book. Are you in college or something?

  • @raifegeozay687
    @raifegeozay687 2 года назад +1

    3:20 no it doesnt rook can move more than 1 square at a time

  • @MeepChangeling
    @MeepChangeling 3 года назад

    Yes they can *rotates the surface the gears are on*

  • @think4all
    @think4all 4 года назад

    U wrote parity in heading... that helped me to solve in seconds.

  • @GammaFZ
    @GammaFZ 4 года назад +7

    I firgured the answer before even clicking on the video
    edit: k now I found out the video is not only about that

  • @reinierjongerius2002
    @reinierjongerius2002 4 года назад

    havent seen video yet, but the image in the thumbnail; no.
    When one cog rotates one way, the next one will go the other way-There'd have to be an even amount for it to work [if its in a circle like it is here], but there is an uneven amount!

  • @davedave6010
    @davedave6010 3 года назад

    U can Draw line around halfs of the gears... If they meet ... You can roste them ať the same time .. if not you cannot

  • @diceLibrarian
    @diceLibrarian 4 года назад

    The chessboard one got me thinking of Newtonian Paths

  • @k7iq
    @k7iq 4 года назад

    I thought you were going to show PARTY puzzles !! :)
    Obviously not drinking games !

  • @faboitas
    @faboitas 3 года назад

    Me: opens video
    No
    Me: Closes video

  • @randomuser5443
    @randomuser5443 4 года назад

    I remember Numberfile did a video several years ago

  • @noahnaugler7611
    @noahnaugler7611 4 года назад

    Well, I mean, they won't all rotate individually if the teeth are all linked, but they could all rotate as a system

  • @xywing123
    @xywing123 3 года назад

    Show me you know Dynamic Programming without telling me you know Dynamic Programming : This Video

  • @josephjackson1956
    @josephjackson1956 4 года назад +2

    I thought the title said *Party Puzzle* and I'm like, "who'd listen to this at a party..?" 😂

  • @francescoejlli8985
    @francescoejlli8985 4 года назад +1

    There's also parity on Rubik's cube

  • @Nulono
    @Nulono 4 года назад +2

    Can't rooks move more than one tile at a time?

  • @collinnarens831
    @collinnarens831 3 года назад

    You are wrong about the rook one. Just go all the way to the edge in a straight line, then move to the side by one, then repeat until you get to the end.

  • @rmnc-qf4fp
    @rmnc-qf4fp Год назад

    For the looped gears if it it even yes in odd then no

  • @angrypepe7615
    @angrypepe7615 4 года назад +2

    5:39 honestly it wasn't that difficult for me. I've never seen this puzzle before but it's the same as peeling the stickers off a rubik's cube.

    • @UnknownRager96
      @UnknownRager96 4 года назад

      Pleb you need to peel the stickers off

  • @DarkMetaOFFICIAL
    @DarkMetaOFFICIAL 3 года назад

    No. It must be an odd number inbetween. An even number of gears.

  • @JobBouwman
    @JobBouwman 4 года назад

    @0:00
    Wrong. They could rotate around another axis.

  • @easypeasylemonsqueezy4
    @easypeasylemonsqueezy4 4 года назад

    Hey Zach, stay safe!

  • @Macialao
    @Macialao 4 года назад

    The presented gear scheme can work if u arrange them in mobius strip.

    • @Macialao
      @Macialao 4 года назад

      But that would require additional dimension to play with, unless puzzle rule doesn't disallow it, it can be done

  • @madkirk7431
    @madkirk7431 3 года назад

    "if your mom is larger than the universe, is she the universe?"
    -some guy idk prolly my brain

  • @afreen5058
    @afreen5058 4 года назад

    I'm literally terrible at all of these. I'm terrible at all math puzzles ever and I feel like a failure for saying that I love Math.
    If I was born 100 years ago I would have been a great computer (a person, usually a woman, who literally does computations), but nowadays I've been replaced by machines. :s

  • @jordanguelbert7754
    @jordanguelbert7754 3 года назад

    Fun fact. There's a coin or something or other about unity...
    It has 13 gears

  • @mariannenannerlmozart8179
    @mariannenannerlmozart8179 3 года назад +1

    It's the first time I skipped the video to see the sponsor part.

  • @nikhildugar_iwnl
    @nikhildugar_iwnl 4 года назад

    What are your current favourite maths /any subject books?

  • @chuckschumer193
    @chuckschumer193 4 года назад

    I got all of these right but half of them for the wrong reasons

  • @siidhantdad8461
    @siidhantdad8461 4 года назад

    Similar thing happens when you rotate 2 pieces of a rubics cube and you can still solve it

  • @aquaneon8012
    @aquaneon8012 4 года назад

    Can you do a math vs computer science video?

  • @JonathanRiverafrickinnice555
    @JonathanRiverafrickinnice555 4 года назад +1

    Oh you meant "Exactly 15" not "Within 15".